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Oleh :

Heru Hermansyah
Bab I : Pendahuluan
Bab II : Surfaces
Bab III : Solids
Bab IV : View
Bab V : Solids Editing
Bab VI : 3D Operation
Bab VII : Viewports
Bab VIII : Inquiry
Bab IX : Shade
Bab X : UCS
Bab XI : Layout & Model
Gambar 3D VS Gambar Isometri
Teknik Penggambaran
2D 3D
Jenis Objek 3D
Edge Surfaces
Ruled Surface
Tabulated Surface
Revolved Surface
3D Mesh Ai_Mesh
3D Face

Box
Wedge
Pyramid
Cone
Sphere
Dome
Dish
Torus
Top
Bottom
Left
Right
Front
Back

SW Isometric
SE Isometric
NE Isometric
NW Isometric

Union
Subtract
Intersect

Extrude Faces
Move Faces
Offset Faces
Delete Faces
Rotate Faces
Taper Faces
Copy Faces
Color Faces
Copy Edges
Color Edges
Imprint
Clean
Separate
Shell
Check

3D Array
Mirror 3D
Rotate 3D
Align

1 Viewport
2 Viewports
3 Viewports
4 Viewports

Bagaimana menggabungkan objek 2D dan 3D dalam
satu layar (model) ?

Distance
Area
Mass Properties
List

2D Wireframe
3D Wireframe
Hidden
Flat Shaded
Gouraud Shaded
Flat Shaded, Edges On
Gouraud Shaded, Edges On

Origin UCS
X Axis Rotate UCS
Y Axis Rotate UCS
Z Axis Rotate UCS

Layout Kombinasi objek 2D dan 3D
Model Kombinasi objek 2D dan 3D

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