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GROUP 1
TOPICS
MODELING MODIFY
MESH SECTION
DRAW VIEW
SELECTION
MODELING
BOX CYLINDER
1. First Corner The cylinder was created using:
Starts the box by setting the first 1. a center point
corner. 2. a point on the radius
2. Another Corner 3. a point for the height
Sets the opposite corner and height of
the base of the box. The base of the cylinder is always on a
3. Cube plane parallel to the work plane. You can
Creates a box with sides of equal control the smoothness of curved 3D solids,
length. such as a cylinder, in a shaded or hidden
4. Length visual style with the FACETRES system
Creates a box with length, width, and variable.
height values you specify. The length
corresponds to the X axis, the width to
the Y axis, and the height to the Z axis.
MODELING
CONE PYRAMID
Creates a 3D solid with a circular By default, a pyramid is defined by
or elliptical base that tapers the center of the base point, a point
symmetrically to a point or to a circular in the middle of the edge, and
or elliptical planar face. You can another point that determines the
control the smoothness of 3D curved height.
solids, such as a cone, in a shaded or
hidden visual style with the FACETRES
system variable.
WEDGE
creates wireframe geometry from the edges of a 3d solid, surface, mesh, region, or
EDGES
subobject
COPY FACE copies faces from a 3d solid resulting in regions or solid bodies
SHELL converts a 3d solids into a hollow shell with a wall of specified thickness
SPLINE Creates a smooth curve that passes through or near specified points
Constructs a polygon. To use this command, type “POL” and specify the
POLYGON (POL)
number of edges and the center.
2-POINT Defines the base diameter of the cone by specifying two points.
Defines the base circumference and base plane of the cone by specifying three
3-POINT
points.
TAN, TAN, RADIUS Defines the base of the cone with a specified radius tangent to two objects.
This command allows you to divide objects into multiple equal parts. You can use this
DIVIDE
command to create evenly-spaced points or lines.
Creates a wipeout object, and controls whether wipeout frames are displayed in
WIPEOUT the drawing.
3D MOVE Move an object along the X, Y, Z axis using the Move Gizmo.
3D ROTATE Rotate an object along the X, Y, Z axis using the Rotate Gizmo.
3D
3DSCALE
SCALE Scale
Scalean
anobject
objectas
asaawhole
wholeor
oralong
alongthe
theX,X,Y,Y,and
andZZaxis
axisusing
usingthe
theScale
ScaleGizmo
Gizmo
This command allows you to change the scale of an object. You can use this
MOVE (M)
command to resize an object without changing its proportions.
MODIFY
ROTATE Rotates objects around a base point.
This command allows you to change the scale of an object. You can use this command to
SCALE
resize an object without changing its proportions
Stretches an object up to a specified point. To use this command, type “ST” and
STRECTH (ST)
specify the point you want to stretch the object to.
This creates a parallel line or curve at a specific distance from an existing line or
OFFSET (O) curve. To use this command, type “OFFSET” into the command line and select the
object you want to offset. Lastly, specify the distance.
MODIFY
ROTATE Rotates objects around a base point.
This command allows you to change the scale of an object. You can use this command to
SCALE
resize an object without changing its proportions
Stretches an object up to a specified point. To use this command, type “ST” and
STRECTH (ST)
specify the point you want to stretch the object to.
This creates a parallel line or curve at a specific distance from an existing line or
OFFSET (O) curve. To use this command, type “OFFSET” into the command line and select the
object you want to offset. Lastly, specify the distance.
MODIFY
The TRIM command trims off parts of an object that extend beyond another object. To
TRIM (TR) use this command, type “TRIM” into the command line and select the objects you want to
trim. Then, select the object that will be used as the cutting edge.
The EXTEND command extends an object to meet another object. To use this
EXTEND (EX) command, type “EXTEND” into the command line and select the object you want to
extend. Then, select the object that will be used as the boundary edge.
The FILLET command rounds off the corners of two intersecting objects. To use this
FILLET (F) command, type “FILLET” into the command line, select the first object, and select the
second object. Then, specify the radius of the fillet.
MODIFY
It creates a beveled edge between two intersecting objects. To use this
CHAMPER (CHA) command, type “CHAMFER” into the command line, select the first object, and
select the second object. Then, specify the distance and angle of the chamfer.
BLEND CURVES Creates a tangent or smooth spline between the endpoints of two open curves
RECTANGULAR ARRAY Distributes object copies into any combination of rows, columns, and levels
PATH ARRAY Evenly distributes object copies along a path or a portion of a path
ALIGN (AL) This command allows you to align objects with other objects in 2D and 3D. You
can align them based on different criteria, such as endpoints, centers, and edges.
REVERSE Reverse the direction of line, polyline, spline, and helix objects
CHANGE SPACE Moves objects between model space and paper space
ARRAY EDIT Edits associative array objects and their source objects.
JOIN (J) Creates a new object by joining or overlapping the existing objects.
LENGHTEN Changes the length of objects and the included angle of arcs.
SECTION
SECTION PLANE Defines a section plane for use in creating section views.
VIEW aligns the XY plane of the user coordinate system with the screen
UCS, ICON PROPERTIES controls the style, size and color of the UCS icon
UCS, ORIGIN defines a new user coordinate system by shifting the origin point
Z-AXIS VECTOR aligns the user coordinate system to a specified positive Z-axis
COORDINATES
UCS, WORLD sets the current user coordinate system to the world coordinate system
NO FILTER all objects (vertices, edges, and faces) are highlighted when you roll over objects
VERTEX all objects (vertices, edges, and faces) are highlighted when you roll over objects
only edges are highlighted when you roll over objects (vertices and faces are not
EDGE
highlighted)
only faces are highlighted when you roll over there (vertices and edges are not
FACE
highlighted)
SELECTION
only the history subobjects for compound solids are highlighted when you roll
SOLID HISTORY
over there
MOVE GIZMO sets the default to display the 3D move gizmo when an object is selected
ROTATE GIZMO sets the default to display the 3D rotate gizmo when an object is selected.
SCALE GIZMO sets the default to display the 3D scale gizmo when an object is selected
SELECTION
NO GIZMO does not display a gizmo when an object is selected.
LAYER provide a choice of layers and layer settings defined in the drawing to make current
ISOLATE hides or locks all layers except those of the selected object
MAKE CURRENT sets the current layer to that of the selected object
SELECTION
TURN ALL LAYERS turns on all layers in the drawing
UN-ISOLATE restores all layers that were hidden or locked with the LAYISO command
MUCH LAYER changes the layer of a selected object to much destination layer
BASE creates a base view from model space or Autodesk inventor model