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GROUP 1
TOPICS
MODELING MODIFY

MESH SECTION

SOLID EDITING COORDINATES

DRAW VIEW

SELECTION
MODELING
BOX CYLINDER
1. First Corner The cylinder was created using:
Starts the box by setting the first 1. a center point
corner. 2. a point on the radius
2. Another Corner 3. a point for the height
Sets the opposite corner and height of
the base of the box. The base of the cylinder is always on a
3. Cube plane parallel to the work plane. You can
Creates a box with sides of equal control the smoothness of curved 3D solids,
length. such as a cylinder, in a shaded or hidden
4. Length visual style with the FACETRES system
Creates a box with length, width, and variable.
height values you specify. The length
corresponds to the X axis, the width to
the Y axis, and the height to the Z axis.
MODELING
CONE PYRAMID
Creates a 3D solid with a circular By default, a pyramid is defined by
or elliptical base that tapers the center of the base point, a point
symmetrically to a point or to a circular in the middle of the edge, and
or elliptical planar face. You can another point that determines the
control the smoothness of 3D curved height.
solids, such as a cone, in a shaded or
hidden visual style with the FACETRES
system variable.
WEDGE

The direction of the taper is always in


SPHERE the positive X-axis direction of the
Creates a 3D solid sphere. UCS.
MODELING
TORUS EXTRUDE

You can create a torus by specifying Objects can be extruded


the center, then the radius or orthogonally from the plane of the
diameter of the torus, and then the source object, in a specified
radius or diameter of the tube that direction, or along a selected path.
surrounds the torus. You can control You can also specify a taper angle.
the smoothness of curved 3D solids,
such as a torus, in a shaded or hidden
visual style with the FACETRES system LOFT
variable. Creates a 3D solid or surface by
specifying a series of cross sections.
The cross sections define the shape of
REVOLVE
Creates a 3D solid or surface by the resulting solid or surface. You must
sweeping an object around an axis. specify at least two cross sections.
MODELING
SWEEP
PRESSPULL
Creates a 3D solid or 3D surface by
sweeping a 2D object or subobject along
PRESSPULL command will extrude a 2D
an open or closed path.
object into a 3D object, or extend a 3D
surface. When using the PRESSPULL
command with a 2D object, the 2D object
POLYSOLID will remain in the drawing.
Creates 3D solid in the shape of a wall or
series of walls.

SOLID VIEW SOLID DRAWING SOLID PROFILE


creates orthographic views, generate profiles and creates 2D profile images of
layers, and layout viewports sections in layout viewports 3D solids for display in a
automatically for 3D solids created with SOLVIEW layout viewport
MESH
SMOOTH OBJECT SMOOTH MORE
increases the level smoothness
SOLID EDITING
coverts 3D object to mesh object
for mesh objects by 1 level Edits the
properties of
MESH REFINE 3D solids, such
SMOOTH LESS
as their faces or
decreases the level of multiplies the number of faces in
edges
smoothness for mesh objects by 1 selected mesh objects or mesh
level faces

a. SOLID UNION b.SOLID, SUBTRACT c. SOLID, INTERSECT


Creates a 3D solid, surface,
The UNION command will allow The SUBTRACT command will
or 2D region from
you to join separate 3D objects allow you to subtract 3D objects
overlapping solids, surfaces,
into one. from another 3D object
or regions.
MESH
SLICE The SLICE command will allow you to create a joint through a 3D solid.

THICKEN Converts a surface into a 3D solid with a specified thickness.

creates wireframe geometry from the edges of a 3d solid, surface, mesh, region, or
EDGES
subobject

IMPRINT Imprints an edge on a 3D solid

COLOR EDGES changes the color of selected edges on a 3d solid

copies selected edges on a 3d solid as 2d arcs, circles, ellipses, lines,


COPY EDGES
or splines
MESH
extrudes selected planar faces of a 3d solid by a specified distance or a long
EXTRUDE FACES
path

TAPER FACE tapers a face on a 3d solid at a specified angle

MOVE FACE moves a face on 3d solid in a specified distance and direction

COPY FACE copies faces from a 3d solid resulting in regions or solid bodies

offsets selected faces of a 3d solid by a specified distance, changing its


OFFSET FACE
shape

DELETE FACE deletes faces, including fillet or champers, on a 3d solid

ROTATE FACE rotates selected faces on a 3d solid around a specified axis

COLOR FACE changes the color of selected faces on a 3d solid


MESH
separates a 3d solid objects with several none – continues volumes into independent
SEPARATE
3d solid

CLEAN removes all redundant edges and vertices on a 3d solid

SHELL converts a 3d solids into a hollow shell with a wall of specified thickness

CHECK validates the geometric data in a 3d solid


DRAW
POLYLINE (PL) The POLYLINE command will allow you to create a 2D polyline.

SPLINE Creates a smooth curve that passes through or near specified points

Constructs a polygon. To use this command, type “POL” and specify the
POLYGON (POL)
number of edges and the center.

3D POLYLINE Creates a 3D polyline.

LINE Creates straight line segments

RECTANGLE (REC) The RECTANGLE command draws rectangles.

CONTINUE Creates an arc tangent to the last line or arc drawn

CENTER, RADIUS Creates a circle using a center point and a radius


DRAW
CENTER, DIAMETER Creates a circle using a center point and a diameter

2-POINT Defines the base diameter of the cone by specifying two points.

Defines the base circumference and base plane of the cone by specifying three
3-POINT
points.

TAN, TAN, RADIUS Defines the base of the cone with a specified radius tangent to two objects.

TAN, TAN, TAN Creates a circle tangent to three objects

CENTER Creates an ellipse using a specified center point

AXIS, END Creates an ellipse or an elliptical arc

HELIX Creates a 2D spiral or 3D spring.


DRAW
CONTRUCTINE LINE Creates a line of infinite length

RAY (RA) Draws a ray from a particular point.

MULTIPLE POINTS (ML) Draws multiple parallel lines.

This command allows you to divide objects into multiple equal parts. You can use this
DIVIDE
command to create evenly-spaced points or lines.

MEASURE (ME) It measures the dimension of an object.

DONUT Creates a filled circle or a wide ring.

HATCH The HATCH command fills an enclosed area with a pattern.


DRAW
GRADIENT Fills an enclosed area or selected objects with a gradient fill.

BOUNDARY Creates a region or a polyline from an enclosed area.

REGION Creates a 3D solid or surface from a closed boundary.

FREEHAND REVISION CLOUD Creates a revision cloud drawing a freedom polyline

Creates a wipeout object, and controls whether wipeout frames are displayed in
WIPEOUT the drawing.

3-POINT c. START, CENTER, LENGTH f. START, END, ANGLE


a. START, CENTER, END d.. START, END, ANGLE g. START, END, DIRECTION
b. START, CENTER, ANGLE e. START, END, DIRECTION h. START, END, RADIUS
MODIFY
3D MIRROR Creates a mirrored copy of selected objects across a mirroring plane

3D ALIGN Aligns objects with other objects in 2D and 3D

ERASE Removes objects from a drawing.

3D MOVE Move an object along the X, Y, Z axis using the Move Gizmo.

3D ROTATE Rotate an object along the X, Y, Z axis using the Rotate Gizmo.

3D
3DSCALE
SCALE Scale
Scalean
anobject
objectas
asaawhole
wholeor
oralong
alongthe
theX,X,Y,Y,and
andZZaxis
axisusing
usingthe
theScale
ScaleGizmo
Gizmo

This command allows you to change the scale of an object. You can use this
MOVE (M)
command to resize an object without changing its proportions.
MODIFY
ROTATE Rotates objects around a base point.

This command allows you to change the scale of an object. You can use this command to
SCALE
resize an object without changing its proportions

COPY Copies object a specified distance in a specified direction.

Stretches an object up to a specified point. To use this command, type “ST” and
STRECTH (ST)
specify the point you want to stretch the object to.

This creates a parallel line or curve at a specific distance from an existing line or
OFFSET (O) curve. To use this command, type “OFFSET” into the command line and select the
object you want to offset. Lastly, specify the distance.
MODIFY
ROTATE Rotates objects around a base point.

This command allows you to change the scale of an object. You can use this command to
SCALE
resize an object without changing its proportions

COPY Copies object a specified distance in a specified direction.

Stretches an object up to a specified point. To use this command, type “ST” and
STRECTH (ST)
specify the point you want to stretch the object to.

This creates a parallel line or curve at a specific distance from an existing line or
OFFSET (O) curve. To use this command, type “OFFSET” into the command line and select the
object you want to offset. Lastly, specify the distance.
MODIFY
The TRIM command trims off parts of an object that extend beyond another object. To
TRIM (TR) use this command, type “TRIM” into the command line and select the objects you want to
trim. Then, select the object that will be used as the cutting edge.

The EXTEND command extends an object to meet another object. To use this
EXTEND (EX) command, type “EXTEND” into the command line and select the object you want to
extend. Then, select the object that will be used as the boundary edge.

The FILLET command rounds off the corners of two intersecting objects. To use this
FILLET (F) command, type “FILLET” into the command line, select the first object, and select the
second object. Then, specify the radius of the fillet.
MODIFY
It creates a beveled edge between two intersecting objects. To use this
CHAMPER (CHA) command, type “CHAMFER” into the command line, select the first object, and
select the second object. Then, specify the distance and angle of the chamfer.

BLEND CURVES Creates a tangent or smooth spline between the endpoints of two open curves

RECTANGULAR ARRAY Distributes object copies into any combination of rows, columns, and levels

PATH ARRAY Evenly distributes object copies along a path or a portion of a path

POLAR ARRAY Creates a circular array of objects


MODIFY
SET TO BY LAYER Changes the property overrides of selected objects to ByLayer.

ALIGN (AL) This command allows you to align objects with other objects in 2D and 3D. You
can align them based on different criteria, such as endpoints, centers, and edges.

REVERSE Reverse the direction of line, polyline, spline, and helix objects

CHANGE SPACE Moves objects between model space and paper space

BREAK Breaks the selected object between two points

EDIT POLYLINE Edits polylines and 3D polygon mesh


MODIFY
EXPLODE Breaks a compound object into its component objects

BREAK AT POINT Breaks the selected object at a single point

EDIT SPLINE Edits a spline or a spline-fit polyline

ARRAY EDIT Edits associative array objects and their source objects.

JOIN (J) Creates a new object by joining or overlapping the existing objects.

EDIT HATCH Modifies an existing hatch or fill.


MODIFY
This command is used to create a mirror image of an object. To use this
MIRROR (MI command, type “MIRROR” into the command line and select the object you want
to mirror. Finally, select the mirror line.

LENGHTEN Changes the length of objects and the included angle of arcs.
SECTION
SECTION PLANE Defines a section plane for use in creating section views.

LIVE SECTION Turns on live sectioning for a selected section object.

ADD JOG Adds a jogged segment to a section object

GENERATE SECTION Opens the generate section/ Elevation dialog box.

FLATSHOT Creates a 2D representation of all 3D objects based on the current view.

EXTRACT EDGES Creates wireframe geometry from


COORDINATES
SHOW UCS ICON AT ORIGIN displays the UCS icon at the origin only

X rotates the user coordinates system about the X-axis

Y rotates the user coordinate system about Y-axis

Z rotates the user coordinate system about Z-axis

VIEW aligns the XY plane of the user coordinate system with the screen

OBJECT aligns the user coordinate system to the selected object


COORDINATES
FACE aligns the user coordinate system to a face on a 3D solid

UCS, ICON PROPERTIES controls the style, size and color of the UCS icon

UCS, PREVIOUS restores the previous user coordinate system

UCS, ORIGIN defines a new user coordinate system by shifting the origin point

UCS, NAMED UCS ·manage define user coordinate system

Z-AXIS VECTOR aligns the user coordinate system to a specified positive Z-axis
COORDINATES
UCS, WORLD sets the current user coordinate system to the world coordinate system

3-POINT defines a new user coordinate system using the 3 points


WORLD LEFT BACK
TOP RIGHT
BOTTOM FRONT

VISUAL STYLES UNSAVED VIEWS


2D WIREFRAME SHADES OF GREY TOP BACK
CONCEPTUAL SKETCHY BOTTOM SW ISOMETRIC
HIDDEN WIREFRAME LEFT SE ISOMETRIC
REALISTIC X-RAY RIGHT NE ISOMETRIC
SHADED FRONT NW ISOMETRIC
SELECTION
controls the weather objects that are hidden from view are highlighted when you roll
CULLING
over there

NO FILTER all objects (vertices, edges, and faces) are highlighted when you roll over objects

VERTEX all objects (vertices, edges, and faces) are highlighted when you roll over objects

only edges are highlighted when you roll over objects (vertices and faces are not
EDGE
highlighted)

only faces are highlighted when you roll over there (vertices and edges are not
FACE
highlighted)
SELECTION
only the history subobjects for compound solids are highlighted when you roll
SOLID HISTORY
over there

only the components of model documentation views are


DRAWING VIEW COMPONENT
highlighted when you roll over there.

MOVE GIZMO sets the default to display the 3D move gizmo when an object is selected

ROTATE GIZMO sets the default to display the 3D rotate gizmo when an object is selected.

SCALE GIZMO sets the default to display the 3D scale gizmo when an object is selected
SELECTION
NO GIZMO does not display a gizmo when an object is selected.

LAYER provide a choice of layers and layer settings defined in the drawing to make current

OFF turns off the layer of a selected object

ISOLATE hides or locks all layers except those of the selected object

FREEZE freezes the layer of selected object

LOCK locks the layer of a selected object

MAKE CURRENT sets the current layer to that of the selected object
SELECTION
TURN ALL LAYERS turns on all layers in the drawing

UN-ISOLATE restores all layers that were hidden or locked with the LAYISO command

THAW ALL LAYERS Thaw all layers in the drawing

UNLCOK unlocks the layers of a selected objects

MUCH LAYER changes the layer of a selected object to much destination layer

GROUPS creates a group of objects

UNGROUPS explodes or ungroups a group x


SELECTION
GROUP EDIT adds or removes objects from a group

GROUP SELECTION turns the group selection on or off

BASE creates a base view from model space or Autodesk inventor model

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