You are on page 1of 12

Macasinag, Lea rose

BSIT ELX- 1C

1. Union
Combines two or more 3D solids, surfaces, or 2D regions into a single, composite 3D
solid, surface, or region.

Select two or more objects of the same type to combine.

Using the Union Command with Surfaces

Although you can use the UNION command with surfaces, it will cause the surface to
lose associativity. Instead, it is recommended that you use the surface editing
commands:

 SURFBLEND
 SURFFILLET
 SURFPATCH

Using the Union Command with Solids and Regions

The selection set can contain objects that lie in any number of arbitrary planes. For
mixed object types, selection sets are divided into subsets that are joined separately.
Solids are grouped in the first subset. The first selected region and all subsequent
coplanar regions are grouped in the second set, and so on.

The resulting composite solid includes the volume enclosed by all of the selected
solids. Each of the resulting composite regions encloses the area of all regions in a
subset.

You cannot use UNION with mesh objects. However, if you select a mesh object, you
will be prompted to convert it to a 3D solid or surface.
2. Subtract

Creates as a new object by subtracting one overlapping region or 3D solid from


another.

With SUBTRACT, you can create a 3D solid by subtracting one set of existing 3D
solids from another, overlapping set. You can create a 2D region object by subtracting
one set of existing region objects from another, overlapping set.
Note: Using SUBTRACT with 3D surfaces is not recommended. Use the SURFTRIM
command instead.
Select the objects that you want to keep, press Enter, then select the objects that you
want to subtract.

Objects in the second selection set are subtracted from objects in the first selection set.
A single new 3D solid or surface is created.

When subtracting regions, objects in the second selection set are subtracted from
objects in the first selection set, and a single new region is created.

You cannot use SUBTRACT with mesh objects. However, if you select a mesh object,
you will be prompted to convert it to a 3D solid or surface

3. Intersect

Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions.

With INTERSECT, you can create a 3D solid from the common volume of two or more
existing 3D solids, surfaces, or regions. If you select a mesh, you can convert it to a
solid or surface before completing the operation.
You can extrude 2D profiles and then intersect them to create a complex model
efficiently.
The selection set can contain regions, solids, and surfaces that lie in any number of
arbitrary planes. INTERSECT divides the selection set into subsets and tests for
intersections within each subset. The first subset contains all the solids and surfaces in
the selection set. The second subset contains the first selected region and all
subsequent coplanar regions. The third subset contains the next region that is not
coplanar with the first region and all subsequent coplanar regions, and so on until all
regions belong to a subset.

4. Face: Extrude

Extends a 3D solid face in the X, Y, or Z direction. You can change the shape of the
object by moving its faces.

 Select faces. Specifies which faces to modify.

5.Faces: Move

Moves the selected face on a 3D solid object to a specified height or distance. You
can select multiple faces at one time.
You can change the shape of the object by moving its faces. This option is
recommended for minor adjustments.

Select faces

Specifies the face to be moved.

 Base point of displacement. Sets the base point for the move. If you specify a
single point, usually entered as a coordinate, and then press Enter, the
coordinate is used as the new location.
 Second point of displacement. Sets a displacement vector that indicates how
far the selected face is moved and in what direction.

6. Face: Offset

Offsets faces equally by a specified distance or through a specified point. A positive


value increases the size or volume of the solid. A negative value decreases the size
or volume of the solid.

Select faces (offset)

Specifies the faces you want to offset.


Note:
The size of holes inside a solid object that is offset decreases as the volume of the
solid increases.

 Specify the offset distance. Sets a positive value to increase the size of the
solid or a negative value to decrease the size of the solid.
7. Faces: Delete

Deletes or removes faces, including fillets and chamfers.


Use this option to remove and later modify filleted and chamfered edges. The face is
not deleted if the change results in a non-valid 3D solid.

Select faces (delete)

Specifies the face to be removed. The face must be in a location that can be filled by
surrounding faces after it is removed.

8. Faces: Rotate

Rotates one or more faces or a collection of features on a solid about a specified axis.
You can change the shape of the object by rotating its faces. This option is
recommended for minor adjustments.

Select faces (rotate)

Rotates the face according to the specified angle and axis.


In the drawing area, select one or more faces.

Axis point, 2Point

Sets two points to define the axis of rotation.

Pressing Enter at the main Rotate prompt displays the following prompts. Specifying
a point at the main prompt skips the prompt for the first point:

 First point on the rotation axis. Sets the first point on the axis of revolution.
 Second point on the rotation axis. Sets the second point on the axis.

Axis by object

Aligns the axis of rotation with an existing object. You can select the following objects:
 Line: Aligns the axis with the selected line.
 Circle: Aligns with the 3D axis of the circle (perpendicular to the plane of the
circle and passing through the center of the circle).
 Arc: Aligns with the 3D axis of the arc (perpendicular to the plane of the arc and
passing through the center of the arc).
 Ellipse: Aligns with the 3D axis of the ellipse (perpendicular to the plane of the
ellipse and passing through the center of the ellipse).
 2D polyline: Aligns with the 3D axis formed by the polyline start points and
endpoints.
 3D polyline: Aligns with the 3D axis formed by the polyline start points and
endpoints.
 Spline: Aligns with the 3D axis formed by the spline's start points and endpoints.

View

Aligns the axis of rotation with the viewing direction of the current viewport.

X axis, Y axis, Z axis

Aligns the axis of rotation with the axis (X, Y, or Z) that passes through the selected
point.

Origin of rotation

Sets the point of rotation.

Rotation angle

Rotates the object about the selected axis the specified amount from the current
orientation.

Reference

Specifies the reference angle and the new angle.

 Reference (starting) angle. Sets the start point for the angle.
 Ending angle. Sets the endpoint for the angle. The difference between the
starting angle and the ending angle is the computed rotation angle.

9. Faces: Taper

Tapers faces on a 3D solid at a specified angle. The rotation of the taper angle is
determined by the selection sequence of the base point and second point along the
selected vector.
A positive angle tapers the face in, and a negative angle tapers the face out. The
default angle, 0, extrudes the face perpendicular to its plane. All selected faces in the
selection set are tapered to the same value.

Select faces (taper)

Specifies the faces to be tapered and then sets the slope of the taper.

 Base point. Sets the first point for determining the plane.
 Another point along the axis of tapering. Sets the orientation of the axis that
determines the direction of the taper.
 Taper angle. Specify an angle between -90 and +90 degrees to set the slope of
the taper from the axis.

10. Faces: Copy

Copies faces as a region or a body. If you specify two points, SOLIDEDIT uses the
first point as a base point and places a single copy relative to the base point. If you
specify a single point (usually entered as a coordinate) and then press Enter,
SOLIDEDIT uses the coordinate as the new location.

Creates a new object with the original orientation and profile of the face. The result
can be used as a reference to create a new 3D solid.

Select faces (copy)

Specifies the face to be copied.


 Base point or displacement. Sets the first point to determine the distance and
direction for the placement of the copied face (displacement).
 Second point of displacement. Sets the second displacement point.

11. Face: Color

Copies faces as a region or a body. If you specify two points, SOLIDEDIT uses the
first point as a base point and places a single copy relative to the base point. If you
specify a single point (usually entered as a coordinate) and then press Enter,
SOLIDEDIT uses the coordinate as the new location.

Creates a new object with the original orientation and profile of the face. The result
can be used as a reference to create a new 3D solid.

Select faces (copy)

Specifies the face to be copied.

 Base point or displacement. Sets the first point to determine the distance and
direction for the placement of the copied face (displacement).
 Second point of displacement. Sets the second displacement point.

12. Edge: Copy

Copies selected edges on a 3D solid as 2D arcs, circles, ellipses, lines, or splines.

Retains the angle of the edge and allows you to make modifications and extensions,
and create new geometry based on the extracted edge.
Provides a method for making modifications, extensions, and new 3D solids based on
the extracted edge.
Select Edges (copy)

Specifies the edges to copy. Press Ctrl+click to select the edge. Then set the
displacement:
 Base point of displacement. Sets the first point for determining where the new
object is placed.
 Second point of displacement. Sets the relative direction and distance for the
new object.

13. Edge: Color

Changes the color of individual edges on a 3D solid object.


Select edges (color)

Colored edges can be used to highlight intersections, interferences, or critical


clearances.
Press Ctrl+click to select the edge.

14. Imprint

Imprints an object on the selected solid. The object to be imprinted must intersect one
or more faces on the selected solid in order for imprinting to be successful. Imprinting
is limited to the following objects: arcs, circles, lines, 2D and 3D polylines, ellipses,
splines, regions, bodies, and 3D solids.

 Select a 3D solid. Specifies the 3D solid to be imprinted.


 Select an object to imprint. Specifies an object that overlaps the first selection.
 Delete the source object. Specifies whether the object to imprint is removed
when the operation is complete.

15. Clean

Remove redundant faces, edges, and vertices from a 3D solid, and verify whether the
3D solid is valid.
You can remove redundant edges or vertices that share the same surface or vertex
definition. This operation merges adjacent faces and deletes all redundant edges,
including imprinted and unused edges.
True 3D solid objects have editable properties, volume, and mass that are not shared
by objects created with thickness or closed surfaces. You can check whether an object
is a valid 3D solid by verifying whether it is listed as “3D Solid” on the Properties
palette. You can also use SOLIDEDIT to verify whether a solid object is a valid 3D solid
object.

16. Separate

Separates 3D solid objects with disjointed volumes (sometimes called lumps) into
independent 3D solid objects. Combining discrete solid objects using a union operation
(UNION) can result in disjointed volumes.
A union or subtract operation can result in a single 3D solid that consists of more than
one continuous volume. You can separate these volumes into independent 3D solids.

Note: Separating solids does not separate Boolean objects that form a single volume.
Select a 3D solid

Specifies the 3D solid object to separate. Press Ctrl+click to select the edge.

17. Shell
Shelling creates a hollow, thin wall with a specified thickness. You can specify a
constant wall thickness for all the faces. You can also exclude faces from the shell by
selecting them. A 3D solid can have only one shell. New faces are created by offsetting
existing ones outside their original positions.
It is recommended that you create a copy of a 3D solid before converting it into a shell.
That way if you need to make significant modification, use the original version and shell
it again.
Select a 3D solid (shell)

Specifies a 3D solid.

 Remove faces. Specifies the face subobjects to be removed when the object is
shelled.
 Undo. Reverses the last action.
 Add. Press Ctrl+click an edge to indicate which faces to retain.
 All. Temporarily selects all faces for removal. You can then use Add to add the
faces you want to retain.

Enter the shell offset distance

Sets the size of the offset. Specify a positive value to create a shell to the inside
perimeter of the solid. Specify a negative value to create a shell on the outside
perimeter of the solid.

18. Check

Validates the 3D solid object as a valid solid, independent of the SOLIDCHECK


setting.
 Select a 3D object (check). Specifies the 3D solid object to be validated. If the
object is valid, the following prompt is displayed:
This object is a valid ShapeManager solid.

This option is used as a debugging tool to compare stages in a highly complex 3D solid
model.

Reference;

1. https://help.autodesk.com/view/ACD/2021/ENU/?guid=GUID-C38426A3-B4CA-
4788-A6B9-F132DD705CA0
2. https://help.autodesk.com/view/ACD/2020/ENU/?guid=GUID-14872FC1-8827-
4D3B-978E-20936F9A78E5
3. https://help.autodesk.com/view/ACD/2022/ENU/?guid=GUID-904008EB-D92A-
4B69-B79F-6C3A033DB3DF
4. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
5. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
6. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
7. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
8. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
9. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
10. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
11. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
12. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
13. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
14. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
15. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
16. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
17. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C
18. https://help.autodesk.com/view/ACD/2023/ENU/index.html?guid=GUID-
D54C266B-2B68-4660-ACA5-0579432F149C

You might also like