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ALGEBRA

MOKSHA PATAMU
By:
Fajar Kurniawan (A410102015)
Anis Sihafiyatal Abida (A410102002)
Rindang Calegiartanti (A410102003)
Nisa Noor Fitriana (A410102009)
BACKGROUND
Johnson and Rising (1972) in his book says that mathematics is
a mindset, organize, evidentiary logic, mathematics is a
language that uses terms defined carefully, clearly, and
accurately, with symbols and solid representation, a language
of symbols over the idea of the sound.
One of another problem that arise in implementation of
mathematics education is that mathematics considered to be a
very difficult lesson understood by students.
Based on observations and discussions with junior high math
teacher Al-Islam 1 Surakarta, that the lack of motivation of the
students in understanding the concepts of algebra, especially
algebraic operations on materials.
BACKGROUND (2)
Mastery of algebra operation very important because it will be
the main prerequisite when students learn algebra in
subsequent stages
It is an effort to make the material easier to understand
algebraic operations with the help of student are props.
Based on the above, we present a visual tool that is expected
to motivate students and facilitate students understanding in
learning operating algebra which we named "ALGEBRA
MOKSHA PATAMU"
PURPOSE
1. Help students understanding to learn the
algebra and algebraic operation material.


2. Help work of teachers in imparting students'
understanding of algebra and algebraic operations
material.
Theoretically
Increasing student motivation in participating in the
process of learning mathematics.
Practically
1. For students
This prop is use to increasing interest student in
algebra study material.
2. For teacher
This prop is use to help the teacher in explaining and
add to the creativity of teachers in teaching algebra.
3. For schools
This prop is use to help the school to develop a new
model of props for mathematical subjects.
THE BANEFITS
The algebra is a form of mathematics that includes the
presentation of letters to represent an unknown number.
ELEMENTS OF ALGEBRA
Variables : the epitome of a replacement of a
number of unknown value clearly.
Constants : parts of a form of algebra in the form of
numbers and variables to load.
Coefficient : a constant factor of a tribe in the form of
algebra
THE THEORETICAL LITERATURE
Terms is a variable or constant coefficients along in the
form of algebraic operations that are separated by the
amount or difference.
The like terms are the terms that has a variable rate
and the rank of each of the same variable.
The unlike terms are the terms that has a variable rate
and the rank of each variable are not the same.

THE THEORETICAL LITERATURE (2)
OPERATIONS IN ALGEBRA
1. Summation Algebra and Reduction Form
In algebraic form, addition and subtraction operations
can only be performed on similar tribes.
2. Multiplication
Distributive properties of multiplication of the sum,
is a (b + c) = (a b) + (a c) and distributive
properties of multiplication to the reduction, is a
(b-c) = (a b) - (a c), where for any integers a, b,
and c are also applicable to the multiplication of the
algebra.

THE THEORETICAL LITERATURE (3)
3. Powers
On the powers of the algebra of two tribes, each tribe
coefficients are determined according to Pascal's
triangle.
4. Division
The results for the two forms of algebra can be obtained
by first determining factor of their allies the algebraic
form, then do the division in the numerator and
denominator.
THE THEORETICAL LITERATURE (3)
5. Substitution on Algebra
The value of an algebraic form can be determined by any
number substitution on variables such algebraic form.
6. Determining the Commission and FPB Form Algebra
To determine the KPK and FPB of the algebra can be
done by stating the algebraic forms into multiple prime
factors.
THE THEORETICAL LITERATURE (4)
THE ALGEBRA MOKSHA PATAMU
1. Determine the order of players.
2. First , each player take turns throwing the dice in the
order specified. The number on the dice that
emerged from the results of throwing shows the
number of steps of the pawn.
3. On the next toss of the dice each number on the dice
that appear in substitute in the formula in the box
where the player stops and the result is the number
of steps of the pawn.
4. If the results obtained is 0 then the pawn just stay
put
5. If the result is positive then obtained pawn goes
forward.
6. If the results are negative then walk backward pawn.
THE RULES OF THE GAME
7. If the pawn stops at the box contained a pawn can go
up the stairs then up the stairs , while the pawn
when stopped at a place that shows the image of a
snake 's tail then pawn must fall to the snake head.
8. If the step of pawn stops on the box that contains the
commands then it must obey the command that
instructed.
9. If the player lands on a step box containing the image
then forward worth the number of dice
10. If the pawn is in the same box then the player who
first entered the box have to start over ( tuncik )
11. The game is considered complete if one pawn stops
in the finish box.
THE RULES OF THE GAME (2)
THANK YOU

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