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"Camera Game" Design Document Page: 1 06/24/14

Team Antha
Camera Game
Design Document
2014
Team Antha
Written by Joshua Healy
Version 1.07
"Camera Game" Design Document Page: 2 06/24/14
Team Antha
1. Concept Idea
1.1 Action
The aim for this Camera Game is to ro!i"e a mu#ti#a$er e%erience in!o#!ing one first erson #a$er tr$ing to
escae a series of #e!e#s& 'ith another attemting to sto that #a$er& a## through the use of a camera mounte" in each
room( The camera #a$er has the a)i#it$ to set of tras& an" interact 'ith other techno#og$ on the shi that cou#" )e
"angerous to the #a$er(
1.2 Story
The so#e sur!i!or of an attac* on a shi carr$ing recious ac*ages an" cargo( +ou,re an a!erage -oe .T gu$ 'ith no
com)at e%erience& $et $ou are the on#$ one 'ho can sto the A. !irus that has infecte" the shi from *i##ing $ou too(
+ou must fin" $our 'a$ to the main contro# room an" u#oa" the anit!irus& 'hi#e a!oi"ing the ha/ar"s the A. thro's
at $ou(
The A. has ta*en o!er the shi using an o!eri"e !irus that "estructs the s$stems it infects( As the A. $ou can contro#
e#ectica# items through this !irus( .f $ou "on,t sto the #a$er& he 'i## sto $ou(
1.3 Setting
The game 'i## )e set in an interste##ar cargo shi& not e!er$thing on the shi 'or*s since the !irus has struc*( .t is
"ar*& g#oom$ an" sources of #ight are scarce(
1.4 Target Platforms
0ea" #atform PC
Porte" to 1)o% 260(
1.5 Target Audience
The target au"ience for this game is fans of first erson shooters as 'e## as stea#th games(
2. Game Play
Game#a$ consists of the human #a$er tr$ing to escae a series of #e!e#s& he must fin" their 'a$ through each #e!e#
'hi#e a#so a!oi"ing camera,s( These camera,s are contro##e" )$ one oenent #a$er 'hich has the a)i#it$ to set off
tras& ro-ecti#es an" other "amaging situations in an attemt to sto the #a$er& acting as the shis A.(
2.1 Cameras
A )#in*ing #ight on a camera in"icates to the #a$er that the camera is current#$ )eing use" )$ the #a$er(To he# the
human #a$er agaist the camera& there 'i## )e in"icators of 'here the camera is #oo*ing !ia #aser oint from the
camera an" an in"icator in the character 'hen the$ are in the erifira# !ie'( .t is u to them to sto the human& if the
cameras crosshair goes of an interacti!e o)-ect& the$ 'i## )e notifie" )$ a s$m)o# or reresentation( To he# the human
#a$er agaist the camera& there 'i## )e in"icators of 'here the camera is #oo*ing !ia #aser oint from the camera an"
an in"icator in the character 'hen the$ are in the erifira# !ie'(
"Camera Game" Design Document Page: 2 06/24/14
Team Antha
2.2 e!els
0e!e#s 'i## consist of a series of minor aths an" ha/ar"s that the #a$er must a!oi"( 3ooms 'i## )e "i!i"e" into
chaters& 'ith each chater containing a com#e% of 4 rooms(
The human #a$er must search these rooms to fin" a *e$car" that un#oc*s the emergenc$ hatch some'here on the
#e!e#( The hatch #ea"s to the ne%t com#e%
2.3 "#$ecti!e
The o)-ecti!e of the game !aries from each #a$er( The in4'or#" #a$er is attemting to escae the rooms an" turn
off the A. that has infecte" the shi an" 'in the game(
The o)-ecti!e of the camera #a$er is to sto the human #a$er from reaching the en" of each room& through the use of
items the$ can o!erri"e to cause ha!o* to the human #a$er(
3. Grap%ics
Graics 'i## consist of rea#istic mo"e##ing an" te%tures& 'ith a "ar*& "rear$ moo" for the human #a$er& an" a
o'erfu#& "anger fee# for the camera(
3.1 andscape
The #an"scae 'i## consist of 2 !ie's "een"ing on 'hich si"e $ou choose( The human #a$er 'i## see through first
erson !ie's& $ou 'i## )e consta#$ searching rooms )eing a)#e to see $our han"s ic* u items an" run )et'een co!er(
The camera #a$er 'i## see through the e$es of a securit$ camera& 'ith a G5. reresenting the !ie's the camera has(
6rom this !ie' the camera #a$er can o!eri"e an" acti!ate !arious actions )$ use of the centra# cursor on the G5.(
3.2 C%aracters
There 'i## )e 2 #a$a)#e characters( 1 ma#e character& a!erage #oo*ing .T gu$& gi!ing the sense of "anger an"
ine%erience( The other #a$er character 'i## )e the securit$ camera s$stem& 'ho,s on#$ mo!ement a)i#ities are to an
the cameras !ie' an" s'itching cameras(
3.3 &n!ironments
The en!ironments 'i## consist of !er$ "ar* co#ours& 'ith #ighter co#ours sho'ing areas of so#itu"e or success( The
oening #e!e#s 'i## )e more oen to a##o' more ossi)i#ities& the c#osing #e!e#s 'i## get narro'er an" sma##er to create
a sense of "ifficu#t$ 'ith rogression(
3.4 G'I
The G5. 'i## )e comrise" of information for the #a$er inc#u"ing a crosshair& hea#th icons an" in!entor$(
The camera,s G5. 'i## )e reminisent of a rea# securit$ camera screen& featuring mu#ti#e monitors an" a contro# ane#
that 'i## #ist the contro#s to use for the camera mo!ement(
"Camera Game" Design Document Page: 4 06/24/14
Team Antha
4. (ront &nd
4.1 Intro
The start of the game 'i## feature 2 s#ash screens& 1 for 5nit$ an" 1 for Team Antha(
4.2 )enu
The menu 'i## feature the starting room #e!e# as the )ac*groun"& 'ith the character in )e"( The comuter ne%t to the
)e" 'i## f#ash "ee re"& 'ith !irus atterns across it( The menu otions 'i## aear in "ee )#ue to the #eft of the
screen(

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