This document provides instructions for installing and using "Xbox 360 Controller Emulator" software to allow non-Xbox controllers to function as an Xbox 360 controller for playing certain games on Windows systems. The software works by wrapping DirectInput calls to emulate XInput calls. It includes xinput1_3.dll and x360ce.exe files along with an .ini configuration file and game database. Installation involves copying these files to the game executable directory and changing the dll name for some games. Troubleshooting tips address issues like wheels not working or dead zones in certain games.
This document provides instructions for installing and using "Xbox 360 Controller Emulator" software to allow non-Xbox controllers to function as an Xbox 360 controller for playing certain games on Windows systems. The software works by wrapping DirectInput calls to emulate XInput calls. It includes xinput1_3.dll and x360ce.exe files along with an .ini configuration file and game database. Installation involves copying these files to the game executable directory and changing the dll name for some games. Troubleshooting tips address issues like wheels not working or dead zones in certain games.
This document provides instructions for installing and using "Xbox 360 Controller Emulator" software to allow non-Xbox controllers to function as an Xbox 360 controller for playing certain games on Windows systems. The software works by wrapping DirectInput calls to emulate XInput calls. It includes xinput1_3.dll and x360ce.exe files along with an .ini configuration file and game database. Installation involves copying these files to the game executable directory and changing the dll name for some games. Troubleshooting tips address issues like wheels not working or dead zones in certain games.
"Xbox 360 Controller Emulator" allows your controller (gamepad,
joystick, weel, !!!", #unction as "Xbox 360 Controller"! $or
example, lets you play games suc as "%rand &e#t 'uto" (%&'" or "(a#ia ))" using *ogitec +eel! System Requirements 1. ,nly +indows X- .-3 and newer systems are supported! 2. !/E& 3!0 ('lso installs 1!0 and 3!0" ()ncluded in +indows 2" 3. !/E& 3!0 (link to 3!0, also installs 3!0" ()ncluded wit +indows 4" 4. 5irectX End67ser 8untimes (9une 10:0" (8e;uired regardless o# ,." 5. <isual C== 8edistributable #or <isual .tudio 10:1 7pdate : ((ost titles use te x46 runtime weter your ,. is 63bit or not" /otes> +indows 2 includes !net 3!0 and its updates to !net 1!0 and 3!0 $or +indows X- and <ista, users can obtain it #rom te abo?e link, and +indows 4 users can enable it in -rograms and $eatures 6 &urn +indows $eatures on and o##! )t sould be installed prior to te 5irectX webupdate as it cecks tat !/et 1!0@3!0@3!0 is installed and skips te (anaged 5irectX #ramework i# it is not! &e #ull 5irectX 8edistributable will always install te #ile, owe?er its best to a?e !net 3!0 installed anyow as ;uite a #ew Xinput titles utilise !net #or internal dependencies! Introduction "Xbox 360 Controller Emulator" #iles> xinput:A3!dll (*ibrary" 6 +rapper library tat translates te X)nput calls to 5irect)nput calls, #or support old, no X)nput compatible %ame-ads! x360ce!exe 6 ('pplication" 6 'llows edit and test *ibrary settings! x360ce!ini 6 (Con#iguration" 6 Contain *ibrary settings (button, axis, slider maps"! x360ce!gdb 6 (%ame 5atabase" )ncludes re;uired ookmasks #or ?arious games" 5input4!dll 6 (5irect)nput 4 spoo#@wrapping #ile to impro?e x360ce compatibility in rare cases 6 .o only use i# instructed toB" Details Installation 8un tis program #rom te same directory as te game executable! Xinput library #iles exist wit se?eral di##erent names and some games re;uire a cange in its name! Cnown names> xinput:A3!dll (+indows 4 only, #or metro apps 6 not supported because it re;uires signing" xinput:A3!dll xinput:A1!dll xinput:A:!dll xinputDA:A0!dll %ame 5atabase (%5E" and Con#iguration ()ni" #iles can be copied to F'lluserspro#ileFGX360CE on /&6 (<ista@2@4" or F'lluserspro#ileFG'pplication 5ataGX360CE on /&0!: (X-", ,r le#t in te same directory as te game executable (!EXE" /ote> %ames based on source engine in most cases a?e te dll placed inside te @Ein@ sub#older, as it it is loaded by inputsystem!dll instead o# te game executable! Uninstallation 5elete x360ce!exe, x360ce!ini and all xinput dll #rom game executable directory! Troubleshooting Wheel doesn't work in the game, but it works inside x!"ce #$$lication% .ome games will only operate wen te controller is considered to be te gamepad, e?en i# it is te steering weel! &ry to> 6. 8un x360ce!exe 7. .elect tab wit your +eel Controller! 8. ,pen H'd?ancedI tab page! 9. .et "5e?ice &ype" drop down list ?alue to> %ame-ad 10. Click H.a?eI button! 11. Close x360ce 'pplication, run game! &ow to reduce wheel dead 'one ()T#, *a+ia II, %%%,- 12. 8un x360ce!exe 13. .elect tab wit your +eel Controller! 14. ,pen H'd?ancedI tab page! 15. .elect "Enabled (X)nput, 40F"" #rom "'nti5eadJone" drop down in order to reduce dead Kone by 40F! 16. Click H.a?eI button! 17. Close x360ce 'pplication, run game! /ote> .ome games a?e control issues wen te dead Kone is reduced by :00F! Do I need to run x!"ce #$$lication during the game- /o, Lou do not need! Close x360ce during te game, because te game does not need it, and te application uses computer resources! &e application is just a %7) #or editing te x360ce!ini and test controller! Warning . /on+iguration +ile 0ersion does not match x!"ce 0ersion% &is occurs because te current ?ersion o# te application is not completely compatible wit te 5** just yet! Lou can resol?e tis by adding <ersionM: under te H,ptionsI section in x360ce!ini /ontroller tab won't turn green 1 Red light on /ontroller 2,3 etc% &is can occur #or a number o# reasons! 18. &e con#iguration utility 5,E. /,& work wit te 63bit ?ersion o# x360ce, it will only work wit te 31bit ?ersion, &is is te case regardless o# weter your windows is 31bit or 63bit! 19. &e 5)nput state o# te control migt be incorrect due to pre?ious application crasing and not unloading te control or some oter reason! ,pening up 9oy!cpl (.et 7p 7sb %ame Controllers" and clicking te 'd?anced button, and ten ,kaying out o# te window tat appears can #ix it! 20. &e controller pro#ile loaded may matc te name o# te control but not actually be #or te controller you own 6 in tis case you migt see button numbers or axes mapped tat do not appear in te joy!cpl test page! 21. &ere just migt not be a pro#ile #or your control at all 6 &e ligt sould turn green once atleast te 1 sticks, triggers and 5pad are assigned! .ometimes te application needs to be restarted a#ter assigning tese #or te ligt to turn green! &el$ and Su$$ort $or %eneral .upport, ?isit ttp>@@#orums!ngemu!com@#orumdisplay!ppN#M:30 and read te &opics on %ame Compatibility *ist 8eport game compatibility ere! $or Eugs including Crases, or %ames not ooking a#ter reading te topics noted abo?e, ?isit ttps>@@code!google!com@p@x360ce@issues@
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