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SusProg3D - Suspension by Design

Version 4.513A Thursday, 10 November 2011.


Link lengths
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From the Geometry tab, select Link Lengths.
All link lengths are measured between the two pivot points. There is no allowance made for any offsets in the link, or for A-
arms where the links do not joint at the apex.
A-arms have five dimensions.
The front and rear link lengths are the actual link pivot to pivot lengths, as is the base length. The virtual length and
the normal length are calculated lengths.
The virtual length is the distance from the virtual pivot to the apex. The virtual pivot is the point where the A-arm pivot
axis (the line joining the front and rear chassis pivot points) intersects the front axle plane.
The normal length is the distance from the normal point to the apex. The normal point is the point on the A-arm pivot
axis where a line drawn from the apex to the pivot axis intersects at 90 degrees.
The virtual and normal lengths will always be calculated. Depending on the geometry configuration, the front and rear
links lengths will also be calculated.
Semi-trailing arm link lengths are measured the same as an A-arm, except that the apex is on the axle at the wheel mounting
face, and length dimensions are taken from that point. There is no option to specify link lengths, they will be calculated.
The chosen geometry configuration option will determine if any of the link lengths can be altered.
For the rear suspension, it is important that the links and pivot points that control the basic upright location and the upright toe
control are correctly identified, especially as in some designs a single chassis pivot point has several functions.
Page 1 of 1 Link lengths
3/28/2012 mk:@MSITStore:C:\Program%20Files\SusProg3D\help\SusProg3D.chm::/hdk3b9adef0.htm

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