The document contains C++ code for generating and modifying terrain vector data using noise and displacement functions. Various methods are defined for building the initial vector, computing variations using diamond square and square step algorithms, and displacing height and position values with noise. The code also includes functions for loading terrain data from a bitmap file format.
The document contains C++ code for generating and modifying terrain vector data using noise and displacement functions. Various methods are defined for building the initial vector, computing variations using diamond square and square step algorithms, and displacing height and position values with noise. The code also includes functions for loading terrain data from a bitmap file format.
The document contains C++ code for generating and modifying terrain vector data using noise and displacement functions. Various methods are defined for building the initial vector, computing variations using diamond square and square step algorithms, and displacing height and position values with noise. The code also includes functions for loading terrain data from a bitmap file format.