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VIRTUAL ENGINEERING:

PART I
CAD-CAM
UNIT V
VIRTUAL REALITY
In these days, technology has progressed faster
than our ability to imagine what to do with it.

There is a specific subject about this matter that
has not been spread out so much yet, and that is
Virtual Reality.
VIRTUAL REALITY
Virtual reality enters in an exclusive range of
tools where imagination is the only limit to work
with.

And that is its major attractive: creativity and
imagination have the opportunity to be executed
in an unlimited and artificial world.
EVOLUTION OF VIRTUAL
REALITY
1958: Philco Corporation develops a system
based in a visual device of a helmet controlled by
the movements of the users head.

1969: Myro Krueger created interactive
environments that allowed the participation of
the entire body in virtual spaces supported by
computers.
EVOLUTION OF VIRTUAL
REALITY
Early 70s: Frederick Brooksachievement
allows users to move graphical objects through a
mechanic manipulator.

Late 70s: MIT develops a filmed map of Aspen
with a simulated trip on video where a traveler
can walk on the streets and explore buildings.
EVOLUTION OF VIRTUAL
REALITY
80s: Disney produces TRON, the movie;
during the same decade, the concept of Virtual
Reality is adopted.

90s: Flight simulators are developed, either for
military, research or even amusement purposes.
EVOLUTION OF VIRTUAL
REALITY
During the late 90s, a group of researchers of
IBM develops an information prototype for the
creation of virtual reality. This system generated
real world models based on 3D and stereoscopic
representations of physical objects with which
several people can interact simultaneously.
CHARACTERISTICS OF
VIRTUAL REALITY
It is expressed in a 3D graphic language.
Its behavior is dynamic and it operates in real
time.
Its operation is based in the user's incorporation
into the interior of a computer world.
It reacts to the users demands in order to be
integrated with him.
OBJECTIVES OF VIRTUAL
REALITY
To create a possible world with objects and to
definer their interrelations.
To be able to visualize an object or to be inside
of it.
To let several people to interact in a world that
does not exist in reality.

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