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TECHNICAL SEMINAR 1

Virtual Reality
BY

S.HIMANISH
20311A04AT
ECE F
Overview

• What is VR
• Techniques of VR
• History of VR
• Uses of VR
• Future Possibilities
• Conclusions
• Sources
What is VR

• Virtual Reality is defined as:


• Simulated environment (computer?)
• Interaction with human senses
• Reactive to input from person

• What can be VR
• Just about any simulated environment
Techniques of VR
• Types of VR
• Glasses
• Personal mobile suits
• Head mounted visors
• Tracking/Non-Tracking
• Motion Capturing
• Fully enclosed systems

• ‘Natural’ VR (yeah, you just did that)


History of VR
• Morton Heilig
• Not in computers!
• Surround sound idea for
the eyes…

• “…why use 18% of the


viewer’s field of vision
in 2D, when we can use
100% in 3D…”
Ivan Sutherland

• Heilig’s ideas fell through, Ivan Sutherland, a


student at U. Utah continued.

• 1966… Created his version… happy!


• NASA and military realized the potential.
Hey, Look at me!

Man, Don’t I look cool!


Working

• The process of starting up a VR simulation begins


with putting on this headset.
•  Users will usually start up the application or have
someone get the game or application going on a PC or
console.
• The VR headset is then plugged in and the user can
switch their view over to the headset to immerse
themselves in the experience
Still working…

• As the user looks around, motion controls in the


headset will control the scene as it pans across the
screen.
• As long as the user keeps the headset on, the scene
will continue to move and interact with them as
they move their head or use the controllers to look
around and interact.
Further advances

• Faster image generation systems


• Realtime wireframe drawing

• Real world input/output…


• Enables interactivity
• 3D position sensors…
VR as we know it

Now, we have VR in the same form as today.

Computer systems with reactive capabilities generate


simulations of any environment.
Uses of VR
• Late 1960’s (the main players in history)
• Military
• NASA

• Took Sutherland’s ideas and advanced them to use in flight


simulations.

• That cool headgear returns!


Neat things VR is used for
today
• Phobias
- Fear of Heights, Flying, Spiders, Public Speaking,
Driving…etc

• Physical Therapy
• Education
• Training
• Military
• Scholarly
• Medical
• Construction
• Law Enforcement
• Lots more….
Future of VR?
The metaverse is a shared virtual 3D world, or worlds,
• that are interactive, immersive, and collaborative.

Just as the physical universe is a collection of worlds that


are connected in space, the metaverse can be thought of
as a bunch of worlds, too.
Conclusion and Summary

• VR came about as an idea from a cinematographer


named Morton Heilig in 1960
• Ivan Sutherland continued when Heilig ran out of
money (doh)
• Military liked Sutherland’s idea and helped him
develop it. (around 1966)
• NASA really liked it, poured in tons of money.
(late 60’s / early 70’s)
Sources
• VIRTUAL REALITY -
http://ei.cs.vt.edu/~history/Tate.VR.html
• Evolution of Virtual Reality - http://www-
ec.njit.edu/~gdb1498/Portfolio/CIS350TermPa
per2.html
• History of VR -
http://www.cs.jhu.edu/~cohen/VW2000/Lectur
es/History.color.pdf
• Virtual Reality – History -
http://archive.ncsa.uiuc.edu/Cyberia/VETopLe
vels/VR.History.html

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