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AUGMENTED REALITY

& VIRTUAL REALITY


(2)
AHMAD FAIRUZABADI, S.KOM
CONTENTS OF TODAY

• Definisi
• History
• Applications
DEFINISI KARAKTERISTIK AUGMENTED REALITY

• Menggabungkan/kombinasi Real and Virtual Images


- Keduanya dapat dilihat dalam waktu dan tempat yg sama
• Interactive in real-time
- dapat berinteraksi dengan konten virtual yang disajikan
• Registered in 3D
- Virtual objects appear fixed in space (terletak pada tempat yang tetap)
YANG TIDAK TERMASUK AUGMENTED REALITY

• Location-based services
• Barcode detection (QR-codes)
• Special effects in movies (CGI)
• …
• … but they can be combined with AR!
AR VS VR

• Virtual Reality: Replaces Reality


• Scene Generation: requires realistic images
• Display Device: fully immersive, wide FOV (Field of View)
• Tracking and Sensing: low accuracy is okay

• Augmented Reality: Enhances Reality


• Scene Generation: minimal rendering okay
• Display Device: non-immersive, small FOV (Field of View)
• Tracking and Sensing: high accuracy needed
MILGRAM’S REALITY-VIRTUALITY CONTINUUM
AR HISTORY (1)

• 1960’s: Sutherland / Sproull’s first


HMD system was seethrough
AR HISTORY SUMMARY

• 1960’s – 80’s: Eksperimen awal


• 1980’s – 90’s: Penelitian dasar
• Tracking, displays
• 1995 – 2005: Tools/Applications
• Interaction, usability, theory
• 2005 - : Penerapan komersil Augmented Reality
• Games, Medical (Bidang kesehatan), Industry, dll.
TREND SEARCH AR &VR DI GOOGLE
2005 - MOBILE PHONE AR

• Mobile Phones
• camera
• processor
• display
• AR on Mobile Phones
• Simple graphics
• Optimized computer vision
• Collaborative Interaction
2009 - OUTDOOR INFORMATION OVERLAY

• Mobile phone based


• Tag real world locations
• GPS + Compass input
• Overlay graphics data on live video
• Applications
• Travel guide, Advertising, etc
• Tools (Wikitude, Layar, Junaio, etc..)
• Android based, Public API released
AR TODAY

• Teknologi AR hari ini:


• Tracking yang kuat (memanfaatkan Computer Vision, GPS/sensors)
• Display (Handheld, HMDs)
• Input Devices (Kinect, dll)
• Developer tools (Qualcomm, Metaio, ARTW)
AR APPLICATIONS

• Medicine
• Manufacturing
• Information overlay
• Architecture
• Museum
• Marketing
• Gaming
APPLICATIONS: MEDICAL

• “X-ray vision” for surgeons


• Aid visualization, minimally-
invasive operations.
Training. MRI, CT data.
• Ultrasound project, UNC Chapel
Hill.
APPLICATIONS: ASSEMBLY AND MAINTENANCE
APPLICATIONS: PS3 - EYE OF JUDGMENT (2007)

• Computer Vision Tracking


• Card based battle game
• Collaborative AR
• October 24th 2007
APPLICATIONS: AR BOOKS
APPLICATIONS: INTERACTIVE MUSEUM EXPERIENCES
APPLICATIONS: SALES AND MARKETING
• Connect with brands and branded
objects
• Location Based Experiences
• Lynx Angels
• Web based
• Rayban glasses
• Mobile
• Ford Ka campaign
• Print based
• Red Bull Magazine
SUMMARY

• AR technology can be used to develop a wide range of applications


• Promising application areas include
• Games
• Education
• Engineering
• Medicine
• Museums
• Etc..
DISPLAY TECHNOLOGIES

Types of AR display tech (Bimber/Raskar 2003) :


• Head attached
• Head mounted display/projector
• Body attached
• Handheld display/projector
• Spatial
• Spatially aligned projector/monitor
ANY QUESTION?

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