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VIRTUAL REALITY
3.RETAIL INDUSTRY
>>> In the modern world, shoppers can use their smartphones – Mobile Application to
check out various products, compare their prices.
>>>Just by scanning using the mobile app the details of the products and description can
be captured.
>>>In auto Sector user can customer the spare parts and colour without even touching
the object.
4.ASSEMBLY SECTOR
>>>You can virtually design a best car/ bike or modify the accessories
of your choice using the simple Gadget.
>>> It helps the technician to quickly diagnose the fault and fix it
instantly.
>>>Saves a lot of time in going through the user manual and
identifying the issue.
WHAT IS VR ?
• Virtual reality is a simulated 3D environment that enables users to explore and
interact with a virtual surrounding in a way that approximates reality, as it is
perceived through the users' senses.
• The environment is created with computer hardware and software, although users
might also need to wear devices such as helmets or goggles to interact with the
environment.
• The more deeply users can immerse themselves in a VR environment -- and block
out their physical surroundings -- the more they are able to suspend their belief and
accept it as real, even if it is fantastical in nature.
• Companies like Octulus, Samsung, Sony etc are leading companies in making og VR
gears and headsets.
APPLICATIONS OF VR
1. HEALTHCARE
>>> The most important way VR is modernizing healthcare is through training.
>>> With VR, specialists who need to perform very precise operations can practice
without being in the midst of an emergency.
2. ENTERTAINMENT
>>> VR is being introduced to cinemas and theme parks to simulate movie-like
adventures and let people experience their favorite cinematographic masterpieces.
5. TOURISM
>>>You can go on guided virtual tours of hotels, landmarks, restaurants, and
whatever else you may want to visit on your next vacation.
>>>And then when you do go, you know you won't be disappointed.
FUTURE OF AR & VR
• It seems like virtual reality enjoyed a status as the “next big thing” in
technology for nearly 25 years.
• Well, VR and augmented reality (AR) appear to finally be making inroads
throughout the tech world.
• Of course, the future of virtual reality (VR) and augmented reality (AR) will
make our current technology look as primitive as the early
experimentations.
• Other Statista data reveals the breadth of the emerging market for AR and
VR.
• Google, Snap, Niantic, Nvidia, AppliedVR, and the rest of these AR
(Augmented Reality) and VR (Virtual Reality) companies are changing the
way we use the technology—and paving the way for the metaverse.
• Most importantly, almost 70% of respondents believe AR/VR will become
mainstream within five years.
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