Professional Documents
Culture Documents
Game
development
Why is game Click icon to add picture
development so
unpredictable?, while
film production is so
predictable?
• Hollywood has been making movies for a
lot longer than the computer game
industry has been making games,
SECTION 2
The organic
process The Power of PowerPoint | 10
Usahakan proses pengembangannya
se-organik mungkin.
Section 3
“In some ways, if at all possible, it may make sense to self-fund the project until
you have a fully functional prototype.”
“a playable demo will make the game easier to sell to a publisher or a green-light
committee.”
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Section 4
Building the
The Power of PowerPoint | 16
The best way
to build your
game is
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incrementally.
cobalah untuk menyelesaikan satu sistem
sebelum pindah ke yang berikutnya.
How ?
If one system has to change, other systems
may need to be radically reworked.
A Fully
Functional Area
“You may think you have all of the components
of your gameplay functional,
A Fully
close to a final state as possible before moving
on to the creation of other levels.
Area will no longer be the best you can do; you will
have learned a lot, and subsequent levels you
create will be better planned from the
beginning
Something you must be conscious of as you are
building the first fully playable section of your game is
Once a designer decides that the game’s direction needs to change, all of the assets of the
game must be assessed to see if they can fit with that new direction.
If they cannot, they must be reworked or remade.
Going Through Changes
“Thus I can say from my own experience that
sometimes the first step in fixing the problems
with your game design is admitting that you
have a problem.”
First impressions are very important,
especially in game design. Always try
toremember how you first felt when you played a
level or tried to pull off a particular move. Was it too
Section 5
Designer vs
programmer
28
Designer vs programmer
• Seorang desainer yang tidak memprogram
dipaksa untuk terlebih dahulu
mengomunikasikan idenya untuk gameplay
kepada programmer dan berharap bahwa
desain dipahami.
Programmi Programmer bahkan dapat berpura-pura bahwa permintaan desainer sangat sulit atau
sebenarnya tidak mungkin untuk diterapkan.
ng Seorang desainer yang tidak dapat memprogram akan terikat pada bakat dan
kecenderungan programmernya, yang dapat membuat frustasi selamanya.
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So..
Communicat
e well!!