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The Science

Behind Lumosity
VERSION 2

Joseph Hardy
Faraz Farzin
Michael Scanlon
Table of Contents

Executive Summary ............................................................................................................................... 2

The Incredible Changing Brain ........................................................................................................... 3

Behavior Changes the Brain ..................................................................................................... 3

Training Can Improve Cognitive Performance ...................................................................... 4

The Lumosity Product ........................................................................................................................... 7

Exercises ....................................................................................................................................... 7

Assessments ................................................................................................................................ 9

Training Components .............................................................................................................. 10

The Lumosity Research Platform ...................................................................................................... 11

Scientific Research with Lumosity ......................................................................................... 11

Conclusion ............................................................................................................................................ 19

References ............................................................................................................................................ 20

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 1
Executive Summary

Until quite recently, most scientists believed that Lumos Labs has drawn upon this cutting edge
core aspects of cognition were essentially fixed from science to create Lumosity – a collection of web-
a young age, with little or no room for improvement. and mobile-based applications that empower
Capacities like memory, attention and sensory people to exercise their brains. The games and
processing were thought to be largely permanent assessments offered through Lumosity are based
after a relatively brief period of development during on scientific principles and findings, designed and
early childhood. In this worldview, those who were presented in an appealing, engaging form that
endowed with strong cognitive capacities through makes it fun to keep the brain active. Through the
genetics and early development were destined to Human Cognition Project (HCP) and Lumosity’s
operate at a high level throughout much of their Education Access Program (LEAP), Lumosity is
lives. Those not so fortunately endowed were out being used as a platform technology for studying
of luck. the impact of cognitive training on individuals,
including healthy children and adults as well as
The emerging findings from neuroscience research individuals with specific clinical conditions. While
are changing the way we view these issues. We now the research is still evolving, results from studies in
understand that, with the right kind of stimulation different populations demonstrate that training with
and activity, the brain can change and reorganize Lumosity can improve a variety of core cognitive
itself to become more efficient and effective abilities, including attention, memory, executive
in processing information, paying attention, function and math skills. These improved abilities
remembering, thinking creatively and solving novel can enable people to remember more, think faster,
problems. and perform better at work, school and in everyday
life. And ultimately, live a more productive life.

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 2
The Incredible Changing Brain individuals (Maguire et al., 2000). They sought to
discover what changes occur in the brains of taxi
The capacity of the human brain to make new drivers as they go on The Knowledge. If the brain
associations and acquire new knowledge has were a relatively static receptacle, passively absorbing
been appreciated for hundreds of years. However, information, then researchers would have expected
the brain’s ability to fundamentally reorganize to see few, if any, major changes in the brain. What
itself when confronted with new challenges is a they saw was dramatic and surprising. Researchers
relatively recent discovery. The brain is capable of observed that the hippocampus, a brain area critically
reorganization throughout life, and new activities involved in memory and navigation, was larger in those
can promote this reorganization. Given the right who had acquired The Knowledge compared to those
kind of stimulation, existing connections in the brain who had not. The greater brain volume was found to
become more efficient and effective and new neural be related to the expansive spatial expertise acquired
connections can form. This power of structural and by London taxi drivers (Maguire et al., 2006).
functional change is referred to as neuroplasticity,
and its principles are only now beginning to be fully Another example of brain plasticity in everyday life
appreciated. comes from medical students who have been found
to undergo brain changes similar to those observed in
the London taxi driver study while studying for exams
Behavior Changes the Brain (Draganski et al., 2006). Similarly, preparation for the
Law School Admission Test (LSAT) has been found
Throughout the past decade, researchers have to strengthen brain connections between regions
observed brain changes associated with learning involved in reasoning and problem solving (Mackey et
new, complex and challenging tasks. Below are al., 2012). Another study found differences in auditory
several examples of research showing the effects of and visual brain regions between musicians and non-
brain plasticity in response to learning new skills or musicians that were associated with extent of music
knowledge. practice (Gaser and Schlaug, 2003). In the domain of
language, bilinguals who became proficient in a second
Learning-related brain changes. language showed greater brain volume compared to
In order to obtain a license to drive one of the monolinguals in a region associated with verbal tasks.
famous black cabs around the serpentine urban The amount of change was dependent on the age of
streets of London, one must first pass a rigorous learning the second language (Mechelli et al., 2004).
exam testing knowledge of point-to-point routes Lastly, volunteers who learned a 3-ball juggling routine
throughout the city. These routes are referred to as showed functional changes in brain areas associated
The Knowledge, and would-be taxi drivers spend with visual areas important for processing motion that
months “on The Knowledge,” studying the map the non-jugglers did not show (Draganski et al., 2004;
of London in hopes of passing the exam. In 2000, Scholz et al., 2009). All of these results are among the
researchers at University College London published growing evidence that the human brain changes when
an intriguing brain imaging study involving these faced with new challenging tasks.

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 3
Video game-based brain changes. Cognitive training in older adults.
Cognitive abilities are affected by other kinds One area of active research using cognitive training
of activities as well, not just those traditionally is for preventing cognitive decline associated with
associated with learning. Some interesting evidence the normal course of aging.
supporting the brain’s ability to change comes from
the world of video games. Green and Bavelier (2003) The ACTIVE study. The Advanced Cognitive Training
showed that first-person action video game players for Independent and Vital Elderly (ACTIVE) study
performed better in measures of visual attention was a large, randomized, controlled trial testing the
than non-players. Furthermore, when non-players effects of three kinds of cognitive training (Ball et
played an action video game intensively over a al., 2002). The 2832 participants in the study, all 65
period of several weeks, their visual attention years of age or older, were randomly assigned to
capacities improved to resemble the capacities of one of four training conditions. One group received
gamers. Haier and colleagues (2009) asked a group no training and served as the control. The three
of adolescent girls to undergo an MRI scan before intervention groups received memory, reasoning or
and after practicing the game Tetris for a period speed of processing training. Participants in each
of three months. The brains of these girls showed intervention group underwent approximately 10
changes in cortical thickness in temporal, parietal one-hour sessions of training over about six weeks.
and frontal cortex following the practice. These
studies demonstrate that some aspects of video- A number of interesting results have come out of
game play, like learning, can induce neuroplasticity. the ACTIVE trial. As expected, participants in all
groups learned to perform the training tasks more
efficiently. What was more impressive was that the
Training Can Improve Cognitive Performance effects of the training generalized to measures of
real-world function. For example, those receiving
Interactive technology, like that used to design video training in speed of processing and reasoning
games, can also be used to create and deliver specific showed significantly slower declines in instrumental
cognitive tasks in a form that is intensive, engaging, activities of daily living compared with individuals in
repeatable, adaptive and highly targeted. This the control group (Willis et al., 2006). Individuals
advance in technology, combined with a growing in the speed of processing intervention group also
appreciation of the brain’s ability to reorganize itself, showed significant improvements on a variety of
has led to an explosion of interest in uncovering health-related quality of life self-ratings at the year 2,
the impact of cognitive training using computer- 3 and 5 follow-ups (Wolinsky et al. 2010). In addition,
based technology. Here we present recent research participants who received these training programs
studies conducted using structured, targeted and were about half as likely as control participants to
computer-based brain training programs that have be in a motor vehicle accident following the study
shown positive outcomes on a range of cognitive (Ball et al., 2010). These functional benefits were
abilities in young and old adults as well as children. observed five years after training was completed,
indicating that the gains were sustained for a

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 4
significant period of time. improvements were equivalent between the groups
who trained in the clinic and at home and between
The ACTIVE study suggests that cognitive training the younger and older participants. Lastly, the
can have useful real-world benefits for older adults. researchers found that the improvements were
However, the study had several limitations that made substantial after 12 months. The results of the
it difficult to rule out placebo effects and untrained IHAMS study supported and extended the findings
task transfer effects, and difficult to determine of the ACTIVE study and demonstrated again that
whether cognitive training would similarly benefit cognitive training can be beneficial.
individuals younger than 65 years. In addition, the
training program involved touch-screen monitors The COGITO study. A separate group of researchers
and required in-person supervision, making it sought to investigate the effects of cognitive
challenging to deliver the intervention outside of training in young adults as well as older adults. This
the laboratory or clinic setting. study, called the COGITO study, included twelve
computerized tasks that exercised processing
The IHAMS study. To address these limitations, the speed, working memory and episodic memory.
Iowa Healthy and Active Minds Study (IHAMS) was Participants, both younger (20-31 years) and older
conducted (Wolinsky et al., 2013). IHAMS included (65-80 years) adults, completed 100 daily 1-hour
681 participants in two age groups (group 1: 55-64 sessions of training (Schmiedek et al., 2010). The
years and group 2: 65 years and older), who were results from this study showed improved cognitive
randomly divided into four groups: the first received outcomes on several individual tests of near- and
the same speed of processing training used in the far-transfer of processing speed, working memory
ACTIVE study. The second group received the and episodic memory in each age group.
speed of processing training with an additional
‘booster’ training after 11 months. The third group Cognitive training in children.
completed the speed of processing training on Research related to the enhancement of core
a personal computer without supervision. The cognitive abilities through cognitive training in
fourth group completed computerized crossword school-aged children is another area of intense
puzzles that served as an active control to evaluate interest because of its potential to impact education
any placebo effects. All groups were assessed on and longer-term academic outcomes. Executive
standard neuropsychological assessments prior to functions, or the collections of cognitive processes
the start of the study, at 6 to 8 weeks into the study that help us to regulate and control our behaviors,
and at 12 months. have been shown to correlate with and predict
academic achievement (Blair and Diamond, 2008).
The results of IHAMS demonstrated that targeted For example, cognitive abilities such as selective
cognitive training enhanced performance in the attention, the capacity to focus on relevant
trained domain of visual processing and the untrained incoming information, and inhibitory control, have
domain of executive functioning significantly more been linked to both literacy and mathematics
than the crossword puzzle activity. The observed (Stevens and Bavelier, 2012; Hillman et al., 2012).

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 5
Beyond having the potential to impact academic in their environments, and a variety of positive
performance, a recent longitudinal study reported behavioral and school performance outcomes
that executive function abilities during childhood were achieved. In one study, improvements were
were related to outcomes of lifelong health, wealth seen in visual memory and response inhibition after
and public safety (Moffitt et al., 2011). training, relative to children in a control group who
did not train (Klingberg, et al., 2005). Increased levels
Initial randomized and controlled studies of brain- of activation in the prefrontal and parietal cortices,
based cognitive training with children have shown the parts of the brain most responsible for working
significant long-term gains. For example, the Perry memory and attention, were seen in children
Preschool Program enrolled 3- and 4-year-olds following training (Olesen, et al., 2004). Improved
into intervention sessions targeting a broad range mathematical reasoning performance has also been
of cognitive skills including decision-making and observed following training (Holmes, et al., 2009).
problem solving for 30 weeks per year until the This research lends more proof to the notion that
children were 8 years old, and reported positive effective brain training can change connections
outcomes on cognitive performance and long- in the brain, improve cognitive performance and
term records of high school graduation rates support learning.
(Belfield et al., 2006; Muennig et al., 2009). Another
study, the Abecedarian Program, enrolled the same Cognitive training in young adults.
aged children in a full day of individualized cognitive Recently, researchers from the University of
activities, 5 days a week, for 50 weeks a year, and Michigan examined the effects of a challenging
demonstrated important, long-lasting benefits working memory and divided attention task on fluid
(Barnett and Masse, 2007; Campbell et al., 2001). intelligence performance in young adults (Jaeggi,
A recent study by Mackey and colleagues (2011) et al., 2008). This task, called the Dual N-Back,
trained older children (7- to 9- year olds) using a requires users to attend to simultaneously presented
program that targeted fluid reasoning, or the ability auditory and visual information and remember
to consider multiple pieces of information when both streams. The challenge adapts dynamically to
making a decision, and a separate group that trained the user’s performance abilities. Fluid intelligence
on processing speed tasks. Children in both groups is thought of as the ability to creatively solve new
demonstrated transfer of training to untrained tasks problems, and it is measured as part of standard
that tapped the trained skill. IQ tests. Conventional wisdom in psychology
had said that intelligence is fixed, without much
Researchers from the Karolinska Institute in Sweden potential for improvement. However, participants
conducted a series of experiments testing the effects who completed the Dual N-Back training in this
of a working memory training program with children study showed improvements in working memory
with attention deficit hyperactivity disorder (ADHD). and fluid intelligence that were significantly larger
The premise of this work was that increasing working than those seen in the control group. The more
memory capacity in these children would improve participants trained, the larger the improvements
their ability to attend to and process information in fluid intelligence were. This research challenged

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 6
the view that intelligence could not be enhanced Exercises
in adults and showed the potential for cognitive
training to help even those who are already near the The core of the Lumosity brain training experience
peak of cognitive performance. Lumos Labs worked is the more than 40 exercises designed to improve
closely with Martin Buschkuehl and Susanne Jaeggi performance across a variety of cognitive functions.
to make a version of the Dual N-Back task available Designed and created by scientists working closely
for use by both Lumosity users and researchers. with game developers, the tasks are both highly
effective brain training and highly engaging games.
The studies presented here are merely a sample Each game targets a specific cognitive skill using
of the most compelling research showing that novel experiences that challenge the brain to create
cognitive training can be effective in strengthening new and more efficient connections. Many games
cognition and enriching real-life outcomes for are adaptive, becoming increasingly more difficult
people of all ages and a wide range of conditions. as performance improves and becoming easier
Reviews are available that present this literature in if performance declines. In this way, the training
greater depth (for example, Jak et al., 2013; Hertzog intensity is optimized to a level that is challenging
et al. 2009; McGurk et al. 2007). This evidence is without being distracting. Taken together, the entire
merely the beginning of the story. There is a great suite of exercises represents a comprehensive brain
deal more to learn about how cognitive training can training system – an entire gym for the brain. There
be best applied and optimized for each individual’s are exercises training speed of processing, memory,
unique goals. At Lumos Labs, we have created a attention, mental flexibility and problem solving.
research platform that allows us to facilitate the The best way to get a sense for how the exercises
exploration of these issues in collaboration with work is to look at a few examples.
researchers and institutions around the globe.
Completed and ongoing research using Lumosity is
described below in the section Scientific Research
with Lumosity.

The Lumosity Product

The Lumosity product suite includes an integrated


and growing suite of web- and mobile-based
cognitive training exercises and assessments, as
well as the supporting systems that help guide users
through their brain training experience.
Figure 1. Lost in Migration screenshot

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 7
Lost in Migration. Memory Matrix.
In the exercise Lost in Migration, the player must The exercise Memory Matrix challenges the brain’s
identify the direction that a central bird is facing ability to remember spatial locations (Figure 2).
(up, down, left or right), among a presentation of The player’s goal in this exercise is to remember
5 birds, closely resembling a flock of birds in flight the location of squares on a grid. The squares are
(Figure 1). The goal is to report the direction as presented one at a time, and are briefly highlighted,
quickly as possible while maintaining high accuracy. before disappearing. The player must then click on
Sometimes the direction of the center bird matches the location on the grid where the squares were
that of the rest of the flock, which makes the highlighted. Initially, only 3 squares are presented
decision easier because all birds are in a single on a 3 by 3 grid, but with each correct response the
direction, but when the center bird is in a different number of squares in increased by one and the grid
direction compared to the other birds, the decision becomes larger.
is more difficult. The objective in those situations is
to focus on the direction of the center bird without This exercise targets spatial short-term memory,
letting the other birds become a distraction. which is closely related to the kinds of memory
challenges that we all experience on a daily basis.
This exercise targets visual attention and response
inhibition. The player is challenged to focus in the Speed Match.
presence of distracting information and to use The goal of Speed Match is to determine whether
impulse control. This challenge is similar to a variety the current symbol on a card presented matches
of real world contexts, such as driving or sports, the previous symbol presented (Figure 3). This task
where we often have to make a rapid decision based exercises speed of visual processing because the
on a stream of incoming visual information. player is challenged to respond quickly yet accurately

Figure 2. Memory Matrix screenshot Figure 3. Speed Match screenshot

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 8
within a fixed amount of time. The player is given the efficacy of Lumosity training for improving
bonus points for a series of correct responses, and cognitive abilities. In an example of this research, a
as performance improves, the cards are presented sample of new Lumosity subscribers were sent an
more rapidly. Focus must be maintained as each email 3 days after subscribing inviting them to take
time there is an equal chance that the card matches the test. Ten weeks later, these same subscribers
and doesn’t match the one prior, so the player were e-mailed with a new invitation to take the test
cannot predict the outcome. again. Throughout this 10-week period, participants
could freely train on Lumosity at their leisure.
This task is designed to translate to the real world We analyzed the results of 2045 Lumosity users who
ability to process incoming streams of visual participated in the study. Pre- and post-training BPT
information that are changing from moment to scores were shown to be highly reliable, indicating
moment and to make decisions faster, such as that the BPT captures stable differences in cognitive
when driving or at work. abilities between individuals (Figure 4). Participants
who completed more Lumosity exercises during
the period between test administrations improved
Assessments more on the BPT than those who trained less (p
< .001), based on a regression model controlling
The Brain Performance Test. for participants’ age and initial performance on
To be able to measure training-related changes the assessment as covariates (Figure 5). An earlier
in cognitive abilities, Lumos Labs has created analysis of the BPT was presented at the 2012 annual
The Brain Performance Test (BPT). The BPT is a meeting of the Society for Neuroscience (Sternberg
brief, repeatable collection of tasks that are based et al., 2012).
on existing neuropsychological and cognitive
assessments and optimized for use on the web.
Importantly, the selected tasks measure cognitive
abilities that are exercised through Lumosity 150
Post-training BPT score

training, including speed of processing, memory,


attention, mental flexibility and problem solving, 125
but the tasks distinct from the exercises. This tool
allows us to reliably measure cognitive performance 100
independent from performance on the games
in order to test the transfer effects of the training
75
system. Transfer refers to the ability to use the
trained skills and mental mastery in novel situations
50
and tasks similar, but not identical, to the task used 50 75 100 125 150
for training. Pre-training BPT score

Using the BPT, Lumos Labs continuously evaluates Figure 4. The relationship between a participants’ pre- and
post-training BPT score.

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 9
productivity, adapting to changing environment and
10 multitasking efficiently.
Change in BPT score

9
8
7 Brain Performance Index (BPI).
6
5 Lumosity’s BPI is an aggregate measure of
4 performance on the exercises that allows users to
3
2 track their Lumosity improvement across the five
1 brain areas – Speed, Memory, Attention, Flexibility
0
and Problem Solving, and over time. The BPI lets
25 6

5
15 5

2+
2

users know where they fall with respect to their own


25

34
15

54

54
5-

6-
0-

5-
34

performance using a single number.


Exercises completed
Brain Profile.
Figure 5. Improvement on the BPT as a function of the
Lumosity offers its users with an individualized
number of Lumosity exercises completed.
Brain Profile that indicates where the user sits in the
overall distribution of Lumosity users and relative to
The fact that improvement on the BPT grew as users of a comparable profile. For example, in each
a function of the amount of Lumosity training cognitive domain, a percentile rank is graphed,
suggests that users may be able to improve their indicating how the user compares to peers of the
cognitive performance through Lumosity training. same age.
The BPT will also allow us to develop and test new
and improved cognitive training exercises and Lumosity Points.
training systems that will continue to increase the Lumosity Points provide an effort-based measure
efficacy of Lumosity’s training platform. of progress and improvement. The more exercises
completed, the higher the point total, encouraging
users continue playing.
Training components
Training History.
A variety of other components support the training Training History presents Lumosity users with both
experience with Lumosity. These include: a summary and detailed report of their training,
including days of training, total games played and
Personalized training. change in BPI scores. These reports are presented
The personalized training feature of Lumosity allows through intuitive and accessible visualizations and
users to build their own training program based on graphics, in addition to the numbers.
the cognitive skills that they want to prioritize during
their training. Within each cognitive domain, the
user can set goals for everyday skills they would like
to improve, such as remembering names, improving

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 10
The Lumosity Research Platform collaborations with university researchers, Lumos
Labs also conducts “in-house” studies of cognitive
Lumos Labs’ research is rooted in open innovation, training using Lumosity’s large and growing database
in which the best researchers in the field are of human cognition. Both of these endeavors are
encouraged to study the Lumosity cognitive made possible through The Human Cognition
training products through ongoing testing and Project.
contribution of the best ideas for novel cognitive
enhancement solutions. This model, accomplished The Human Cognition Project.
through The Human Cognition Project, is flourishing The Human Cognition Project (HCP) brings
because there is a natural virtuous cycle between together university-based researchers, clinicians
researchers, developers and the users who benefit and volunteer participants in an effort to better
from training. The technological infrastructure of the understand the human mind. Through this
Lumosity website, and the back-end data solutions groundbreaking, interdisciplinary, collaborative
associated with it, make it easy for researchers to project, we are working together to answer
gather and analyze data from studies conducted questions about human cognition that have gone
using the software. This allows researchers to focus unanswered. HCP researchers benefit from free
on the most interesting and important questions in access to Lumosity’s tools and database on human
the field of cognitive training research, rather than cognition; Lumosity benefits by gaining insight into
needing to develop custom software. In turn, this its training program through unbiased research.
facilitation allows for rapid deployment of cutting
edge training for a wide variety of populations who Completed Research.
can benefit from these tools. The broad user base Below we provide brief descriptions of 7 peer-
itself (Retrieved on October 21, 2013, Lumosity.com reviewed publications that have been conducted
had more than 50 million registered users) allows for either exclusively by or in collaboration with HCP
investigation of basic aspects of cognitive function university-based researchers. These studies have
and cognitive change that could never have been demonstrated that cognitive training with Lumosity
answered in the past without such large samples. is effective in improving important aspects of
cognition, across a variety of populations. In
addition to published research, we also present
Scientific Research with Lumosity our findings at scientific conferences such as the
Society for Neuroscience, Cognitive Neuroscience
The Lumosity exercises and assessments are rooted Society, Entertainment Software and Cognitive
in scientific research. Lumos Labs is continually Neurotherapeutics Society (ESCoNS) and other
collaborating with independent research labs scientific research meetings. A full list of completed
at top universities not only to demonstrate and research can be found on our website: http://hcp.
develop effective and engaging cognitive training, lumosity.com/research/bibliography.
but also to advance our understanding of human
cognition more generally. In addition to external In 2011, Hardy and colleagues published the

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 11
Figure 6. Improvement in working memory following Figure 7. Improvement in executive funtion following
training on Lumosity. training on Lumosity.

results of an experiment conducted by Lumos improve significantly (Figure 6).


Labs to evaluate the effect of Lumosity training
on cognition in healthy adults (Hardy, et al., 2011). Similar results were observed in the assessments
The study included 23 participants (mean age = 54 of visual attention and executive function. The
years) who were divided into a group that received visual attention assessment measured participants’
Lumosity training and a control group that received ability to accurately process multiple streams of
no treatment. Training consisted of 20 minutes of visual information simultaneously. Participants who
Lumosity per day, once a day, for five weeks. All received Lumosity training showed improvement in
participants’ cognitive abilities were assessed before this test that was significantly larger than that of the
and after the training period with measures of visual control group (p<0.01, two-tailed t-test).
attention, working memory and executive function.
These assessments were versions of standard Executive function is a term that describes the
assessments of cognitive function, adapted for use ability to control the various aspects of cognition.
on the web. This ability is critical for a wide variety of tasks
including planning, problem solving and inhibiting
Working memory performance was measured inappropriate responses. A standard measure of
using a test referred to as the reverse span board. executive function is the Trail-making Part B test. In
In this assessment, participants must attend to and this test, participants must click on a series of icons,
remember the order in which a set of blocks were lit alternating between letters and numbers, while
up and respond by clicking on them in the opposite going in order both numerically and alphabetically.
order. Participants who engaged in Lumosity Participants who trained with Lumosity improved
training improved significantly (p<0.01, two-tailed significantly on this measure of executive function
t-test) on this working memory measure following (p<.01, two-tailed t-test), while control participants
training. Participants in the control group did not did not (Figure 7).

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 12
Overall, participants in this study improved on the a professor at Duke University, Lumos Labs published
exercises that they played, which is not surprising. a paper in the journal Frontiers in Neuroscience
What is more interesting is that these training gains reporting on a new, web-based, big data approach
transferred to measures of cognitive performance to understanding human cognition (Sternberg et al.,
that were not directly trained. Therefore, participants 2013). The objective of the study was to demonstrate
did not simply learn strategies to get better on the the power of Lumosity’s large database of human
exercises; rather, the training changed underlying cognition by examining how cognitive performance
cognitive abilities. Due to the fundamental nature of relates to lifestyle factors and how it changes over
this change, these gains may transfer to real world the lifespan in a demographically diverse, healthy
tasks that rely on these cognitive abilities. population.

In a study published in the December 2011 issue of Two separate analyses were conducted within
the peer-reviewed journal Brain Impairment, Finn the study. In the first analysis, Lumosity users’
and McDonald, from the University of New South performance on 3 cognitive exercises: Speed Match
Wales, reported their findings demonstrating that (processing speed), Memory Matrix (spatial working
patients with Mild Cognitive Impairment (MCI) memory) and Raindrops (problem solving), along
experienced positive cognitive outcomes following with their data from a health and lifestyle survey,
Lumosity training (Finn and McDonald, 2011). were analyzed. This analysis found that cognitive
performance on all three exercises was highest, on
MCI is diagnosed when cognitive changes beyond average, for users reporting 7 hours of sleep each
those expected with the typical aging process are night. In addition, low to moderate alcohol intake
present, including difficulties with recall, information (1-2 drinks per day) was associated with higher
processing and planning. MCI is also associated with performance and progressively decreased with
an increased risk of dementia. In the study, twelve additional alcohol consumption. Figure 8 shows the
individuals with MCI completed 30 sessions of results from the analysis of performance on Memory
Lumosity training over 8-10 weeks, while a group of Matrix (Figure 2) in a group of 161,717 Lumosity users
13 individuals was assigned to a waitlist group that as a function of sleep and alcohol, controlling for
did not complete training until the study was over. All age, gender and level of education.
participants underwent cognitive assessment using
the Cambridge Automated Neuropsychological The second analysis included data from Lumosity
Test Battery (CANTAB) before and after the training users ages 18-74 who completed at least 25 training
period. The researchers observed that individuals sessions that included cognitive exercises that rely
in the Lumosity training group showed significant either on fluid intelligence (Memory Matrix and
improvement in visual attention compared to Memory Match) or on crystallized intelligence (Word
individuals in the waitlist group, which is a promising Bubbles and Raindrops). Overall, performance on
result for those suffering from MCI. all four exercises decreased with age and increased
with amount of training. However, performance
In 2013, in collaboration with Dr. Murali Doraiswamy, decreased more rapidly with age for exercises that

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 13
ct Measure = threshold memory span Measure = Number correct before 3 errors
N = 161,717 N = 127,048
= 97,177 (59.8%) males = 65,095 (40.3%), females = 96,662 (59.7%) males = 53,169 (41.8%), females = 73,879 (58.2%)
mean age = 37.97 yrs. (sd=15.7) mean age = 37.34 yrs. (sd=15.6)
Dr. Shelli Kesler, an Assistant Professor and
neuropsychologist at Stanford University School of

Raindrops number correct


66
Memory Matrix threshold

7.6
Medicine, has been studying the effects of training
64
7.5 with Lumosity for several years. Dr. Kesler studies
62
cognition in a few populations of individuals who
7.4
60
are challenged due to medical conditions. She has
7.3 58 been using Lumosity in this context to understand
56 whether cognition can be improved in these

More than 10
10

More than 10
populations.

10
Less than 4
More than 10

Less than 4

9
10
9

per day Hours of sleep per day Hours of sleep per day
One study from Dr. Kesler’s lab involves children
with Turner syndrome. Turner syndrome is a
66 genetic condition known to cause several issues,
7.60
Raindrops number correct
Memory Matrix threshold

65 including cognitive challenges – particularly related


7.55 64
to executive function. In a study published in 2011
in the peer-reviewed journal Neuropsychological
7.50 63
Rehabilitation, Kesler and colleagues showed
62
7.45 enhanced math skills and cognitive performance,
61 along with corresponding changes in brain activity,
7.40
60 in individuals with Turner syndrome following

5 6 7+ 0 1 2 3 4 5 6 7+ 0
training
1 2
with
3
Lumosity
4 5 6
(Kesler
7+
et al., 2011a). In this
per day) Alcohol (drinks per day) Alcohol
study, (drinks
16 girls per7-14
ages day) years with Turner syndrome
participated in a 6-week Lumosity training program.
Figure 8. The effect of reported sleep and alcohol intake on
game performance on Memory Matrix. All participants completed standardized cognitive
tests and math tests before and after completing
Lumosity training. Participants also underwent
required fluid intelligence compared with exercises functional magnetic resonance imaging (fMRI)
that rely on crystallized intelligence. Additionally, scanning while performing a math task before and
the analysis revealed that improvement decreased after training to measure the effects of Lumosity
as age increased. Additionally, the analysis revealed training on brain activity. The girls who completed
that improvement decreased as age increased the Lumosity training demonstrated significant
at a faster rate for exercises that required fluid improvements in processing speed, visual attention
intelligence compared with those that rely on and cognitive flexibility (p < .05, two-tailed t-test).
crystallized intelligence. Together, the analyses
published in this paper demonstrate examples In addition, fMRI brain scans revealed neuroplastic
of the scientific questions that can be answered changes in brain function, with significantly
through the study of Lumosity’s large dataset of (p<0.001) increased activation observed in frontal
human cognitive performance. and parietal brain regions – areas associated with

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 14
executive function and number skills (Figure 9). tests and underwent fMRI scanning before and after
This study showed that individuals with Turner training.
Syndrome could improve math and cognitive skills
with Lumosity training. Participants showed increased scores on Processing
Speed, Sort Test, List Memory and Picture Memory
Dr. Kesler has also been investigating the use of tests following Lumosity training. In addition,
cognitive training in improving cognitive outcomes brain scans showed increased activation in the
in cancer survivors. Chemotherapy and radiation prefrontal cortex, the part of the brain responsible
therapy associated with cancer treatment can have for executive functions including cognitive
negative effects on brain structures, and certain flexibility and decision-making. This study was the
forms of cancer can directly impair brain function. first to show that Lumosity training is effective for
Awareness of the negative effects of cancer and improving executive and memory skills in pediatric
cancer treatment on brain function has been cancer survivors.
growing in recent years. Terms such as “chemobrain”
or “chemofog” have been coined to describe this Dr. Kesler is also actively engaged in testing the
phenomenon. In a study published in 2011 in Brain effects Lumosity training in a population of breast
Injury, Dr. Kesler’s group enrolled 25 children with cancer survivors. In a recent publication in the peer-
leukemia or posterior brain tumors to complete reviewed journal Clinical Breast Cancer, Dr. Kesler
Lumosity training (Kesler et al., 2011b). As part of the explored whether Lumosity training could reduce
study, all children completed standardized cognitive or reverse the impairments caused by cancer

Figure 9. Changes in brain activity following training on Lumosity. Red areas represent increased activity while blue areas
represent decreased activity following training.

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 15
treatments. Forty-one women who had undergone for researchers interested in studying cognitive
chemotherapy treatment for breast cancer were performance. For example, Rattray and colleagues
assigned to a Lumosity training group or a waitlist at the University of Canberra used Lumosity’s Speed
group that received Lumosity training after the Match game as a freely available and easy-to-use
study was completed. Participants took a series of assessment of executive function during exercise.
cognitive tests from standard neuropsychological This work, published in the Journal of Science &
assessments before and after the training period. Medicine in Sport, examined the effect of aerobic
exercise on cognitive function in 20 healthy adults
The results showed that individuals in the Lumosity (Rattray and Smee, 2013). While exercise proved
training group experienced significantly greater to have no effect on participants’ accuracy on the
improvement on the Wisconsin Card Sort Task task, it did improve their reaction time by making
(WCST), Symbol Search and Letter Fluency participants faster compared with when they had
compared with the group who did not complete not exercised.
training (Figure 10). The individuals who completed
the training also reported improvements in daily Summary of Key Findings to Date. Results observed
planning and monitoring skills. This study revealed in training studies conducted with Lumosity show
that cancer survivors were able to improve their that this training platform can be used to improve
cognitive abilities and that they reported improved cognition in a variety of ways and for a variety of
quality of life following training with Lumosity. individuals. Improvements in memory, attention
and executive function have been seen in healthy
Beyond cognitive training, Lumosity exercises adults as well as children and adults with a variety of
and assessments have also been used as a tool clinical conditions that impact cognitive functions.
Overall, these results demonstrate that training
with Lumosity can have wide-ranging impacts
in cognitive performance across the lifespan,
regardless of one’s starting point.

Ongoing Research.
The completed research described above is just
the tip of the iceberg of scientific exploration using
the Lumosity platform and database. Lumos Labs
supports external, independent research by making
available Lumosity exercises and assessments, as
well as offering data capture and analysis support.
Lumos Labs also facilitates the advancement of
scientific research by providing select access to the
largest human cognitive performance database to
Figure 10. Changes on various standardized cognitive tests date.
in the Lumosity training group and the Waitlist group.

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 16
Researchers worldwide are currently using the Lumosity’s Education Access Program.
Lumosity platform and database to engage in Launched in 2009, Lumosity’s Education Access
research studies that span topics including aging, Program (LEAP) is focused on discovering the
traumatic brain injury (TBI), stroke, addiction, post effects of Lumosity training on students’ cognitive
traumatic stress disorder (PTSD) and exercise. capabilities and academic performance by
encouraging and facilitating research in classrooms
Here are just a few examples of the more than 40 around the world. Executive functions and other
ongoing research studies with Lumosity: core cognitive abilities serve as critical scaffolding
for educational achievement and general life
Researchers at Harvard University, led by Dr. outcomes beyond school. For example, working
Christine Hooker have been exploring the effects of memory and visual-spatial skills have been
Lumosity training on the brains of individuals at high associated with math, science and reading abilities.
risk for schizophrenia. Dr. Joe Ventura, a Professor Improving these functions not only prepares the
at UCLA, is also studying the effects of Lumosity mind for grasping and processing information, it
in a day treatment program that serves adults with also prepares the student by improving the ability
schizophrenia. to focus and attend to classroom activities. In
addition, several of the Lumosity exercises employ
Dr. Anett Gyurak, a Postdoctoral Researcher at problem solving abilities that include material such
Stanford University is conducting a study to assess as basic math skills that students must master in
whether Lumosity training is an effective intervention the classroom. In this way, the training is doubly
for helping individuals cultivate emotion regulation productive, improving underlying brain mechanisms
abilities. while simultaneously providing students with basic
practice on foundational skills.
Dr. Bruce Compas, a Professor at Vanderbilt
University is conducting a study investigating the To date, through LEAP, over 14,000 students in
effects of Lumosity on stress and coping strategies over 700 classrooms worldwide have received free
in college students. access to Lumosity. Working with teachers, school
administrators and education researchers, we are
Dr. Michael Weiner’s group at UCSF is using Lumosity studying the impact of Lumosity on cognitive and
performance in their Brain Initiative project to academic performance in school-aged children.
help identify the progression of brain conditions
throughout adulthood. Lumosity training is well suited to supplement
standard curricula in the classroom environment,
A complete list of ongoing research collaborations with engaging and stimulating exercises that aim
can be found on our website: http://hcp.lumosity. to strengthen core cognitive skills that can help
com/research/ongoing. to prepare students for success in the classroom.
Initial findings from LEAP are providing promising
evidence that cognitive training positively impacts

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 17
control intervention
10
10
9

Change in overall score


9 8
Age adjusted change in score

8 7

7 6
5
6
4
5 3
4 2

3 1
0
2

55

46

0+
1

−9

24
1−

−1

24
6−
55

90

14
x
0
de
In
G

R
AR

S
TB

FS
TA
N

Games played
d
R

G
G

n
ra
G

Figure 11. Changes in BPT score on various standardized Figure 12. Improvement on the BPT as a function of the
cognitive tests in the Lumosity training and the control number of Lumosity exercises completed.
groups.

students’ cognitive abilities and has the potential to Lumosity training showed greater improvement on
improve academic outcomes. all BPT tasks compared with students who had not
done the training (Figure 11). Furthermore, students’
In a study led by Nicole Ng and colleagues at Lumos improvements on the BPT were related to the hours
Labs (Ng et al., 2013), a group of 1204 students they had spent training (Figure 12).
(ages 8-15 years) from 40 schools participated in
a semester-long study in which each student was Collectively, findings from LEAP both validate the
assigned to either complete Lumosity cognitive feasibility of deploying a web-based cognitive
training as a supplement to their classroom activities training program as a supplemental educational
or engage in their normal curricular activities. All activity in a range of ages and classrooms, and
students were tested using the Brain Performance establish that a student’s engagement with
Test before and after the training period to measure Lumosity can have a positive impact on cognitive
transfer effects of Lumosity training. Lumosity abilities. Studies like these are encouraging, and
training involved daily training sessions consisting open the doors to answering additional questions
of 5 different exercises that took 15-20 minutes about the role that neuroplasticity and cognitive
to complete. Students also had the opportunity training can play in education. The bridge between
to complete additional exercises outside of the neuroscience research and educational practice is
designated classroom time. just beginning to be built and Lumosity is excited to
continue supporting it through LEAP.
The results revealed that students who completed  

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 18
Conclusion

Recent studies have revealed that the brain remains


changeable throughout life, and in doing so, have
revolutionized the way scientists view cognition. It is
no longer common belief that children’s brains are
fixed after the end of a critical period in development
or that aging is an inevitable precipitous decline
in cognitive functions. Rather, there is substantial
evidence that, in addition to genetics, which supply
the basic blueprint for brain development, there
is also a tremendous influence of environmental
factors that can shape our neural circuitry, and
ultimately impact the way our brains function.

Launched in 2007, Lumosity is committed to


pioneering the understanding and enhancement of
the human brain to give each person the power to
unlock their full cognitive potential. Lumosity’s online
and mobile programs take a personalized approach
to training core cognitive abilities such as speed of
processing, memory, attention and problem solving.
Rooted in neuroscience and designed around key
factors such as targeting, adaptivity, engagement,
and transferability, Lumosity training can benefit a
variety of cognitive abilities, to lead to real changes
in the brain and to be fun at the same time. There is
a great deal more research to be done. Through our
collaborative research programs with universities
and schools worldwide, we are continuing to learn
about the ways in which training can help each user
achieve their individual goals, including healthy
adults, school-aged children and patients with
specific clinical conditions.

October 23, 2013 | © 2013 Lumos Labs, Inc. All Rights Reserved 19
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