The Kerberos Club (Fate edition) -- 28 Skills: Academics, Alertness, Arms, Art, Athletics, Brawn, Bureaucracy, Burglary, Contacting, Craftsmanship, Deceit, Drive, Empathy, Endurance, Fisticuffs, Horsemanship, Intimidation, Investigation, Marksmanship, Occultism, Pilot, Presence, Resolve, Resources, Science, Seamanship, Stealth, Survival. Note that Kerberos Club also has a system for building customized Skills out of Trappings. This list is just the uncustomized "Common Skills".
Erikson, Robert and John Harry Golthorpe (1993) "Concepts, Data, and Strategies of Enquiry", chapter 2, pp. 28-64, from Robert Erickson and John Golthorpe The.Constaxt Flux. A Study of Class Mobility in Industrial Societies. Oxford: Clarendon Press, 429 pp.