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Legend of Blue Eyes White Dragon 2002

Check

Card #
LOB-000
LOB-001
LOB-002
LOB-003
LOB-004
LOB-005
LOB-006
LOB-007
LOB-008
LOB-009
LOB-010
LOB-011
LOB-012
LOB-013
LOB-014
LOB-015
LOB-016
LOB-017
LOB-018
LOB-019
LOB-020
LOB-021
LOB-022
LOB-023
LOB-024
LOB-025
LOB-026
LOB-027
LOB-028
LOB-029
LOB-030
LOB-031
LOB-032
LOB-033
LOB-034
LOB-035
LOB-036
LOB-037
LOB-038
LOB-039
LOB-040
LOB-041
LOB-042
LOB-043
LOB-044
LOB-045

Card Name
Tri-Horned Dragon
Blue-Eyes White Dragon
Hitotsu-Me Giant
Flame Swordsman
Skull Servant
Dark Magician
Gaia the Fierce Knight
Celtic Guardian
Basic Insect
Mammoth Graveyard
Silver Fang
Dark Grey
Trial of Nightmare
Nemuriko
The 13th Grave
Charubin the Fire Knight
Flame Manipulator
Monster Egg
Firegrass
Darkfire Dragon
Dark King of the Abyss
Fiend Reflection #2
Fusionist
Turtle Tiger
Petit Dragon
Petit Angel
Hinotama Soul
Aqua Madoor
Kagemusha of the Blue Flame
Flame Ghost
Two-Mouth Darkruler
Dissolverock
Root Water
The Furious Sea King
Green Phantom King
Ray & Temperature
King Fog
Mystical Sheep #2
Masaki the Legendary Swordsman
Kurama
Legendary Sword
Beast Fangs
Violet Crystal
Book of Secret Arts
Power of Kaishin
Dragon Capture Jar
Page 1

Type
Normal Monster
Normal Monster
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Spell
Spell
Spell
Spell
Spell
Trap

Rarity
Secret Rare
Ultra Rare
Common
Super Rare
Common
Ultra Rare
Ultra Rare
Super Rare
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Rare
Common
Common
Rare
Common
Common
Common
Common
Rare
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare

Value

Legend of Blue Eyes White Dragon 2002


LOB-046
LOB-047
LOB-048
LOB-049
LOB-050
LOB-051
LOB-052
LOB-053
LOB-054
LOB-055
LOB-056
LOB-057
LOB-058
LOB-059
LOB-060
LOB-061
LOB-062
LOB-063
LOB-064
LOB-065
LOB-066
LOB-067
LOB-068
LOB-069
LOB-070
LOB-071
LOB-072
LOB-073
LOB-074
LOB-075
LOB-076
LOB-077
LOB-078
LOB-079
LOB-080
LOB-081
LOB-082
LOB-083
LOB-084
LOB-085
LOB-086
LOB-087
LOB-088
LOB-089
LOB-090
LOB-091
LOB-092

Forest
Wasteland
Mountain
Sogen
Umi
Yami
Dark Hole
Raigeki
Red Medicine
Sparks
Hinotama
Fissure
Trap Hole
Polymerization
Remove Trap
Two-Pronged Attack
Mystical Elf
Tyhone
Beaver Warrior
Gravedigger Ghoul
Curse of Dragon
Karbonala Warrior
Giant Soldier of Stone
Uraby
Red-Eyes B. Dragon
Reaper of the Cards
Witty Phantom
Larvas
Hard Armor
Man Eater
M-Warrior #1
M-Warrior #2
Spirit of the Harp
Armaill
Terra the Terrible
Frenzied Panda
Kumootoko
Meda Bat
Enchanting Mermaid
Fireyarou
Dragoness the Wicked Knight
One-Eyed Shield Dragon
Dark Energy
Laser Cannon Armor
Vile Germs
Silver Bow and Arrow
Dragon Treasure
Page 2

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Spell
Spell
Trap
Normal Monster
Normal Monster
Normal Monster
Spell
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Fusion Monster
Normal Monster
Spell
Spell
Spell
Spell
Spell

Common
Common
Common
Common
Common
Common
Super Rare
Super Rare
Common
Common
Common
Rare
Super Rare
Super Rare
Common
Rare
Super Rare
Common
Common
Rare
Super Rare
Rare
Rare
Common
Ultra Rare
Rare
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common

Legend of Blue Eyes White Dragon 2002


LOB-093
LOB-094
LOB-095
LOB-096
LOB-097
LOB-098
LOB-099
LOB-100
LOB-101
LOB-102
LOB-103
LOB-104
LOB-105
LOB-106
LOB-107
LOB-108
LOB-109
LOB-110
LOB-111
LOB-112
LOB-113
LOB-114
LOB-115
LOB-116
LOB-117
LOB-118
LOB-119
LOB-120
LOB-121
LOB-122
LOB-123
LOB-124
LOB-125

Electro-Whip
Mystical Moon
Stop Defense
Machine Conversion Factory
Raise Body Heat
Follow Wind
Goblin's Secret Remedy
Final Flame
Swords of Revealing Light
Metal Dragon
Spike Seadra
Tripwire Beast
Skull Red Bird
Armed Ninja
Flower Wolf
Man-Eater Bug
Sand Stone
Hane-Hane
Misairuzame
Steel Ogre Grotto #1
Lesser Dragon
Darkworld Thorns
Drooling Lizard
Armored Starfish
Succubus Knight
Monster Reborn
Pot of Greed
Right Leg of the Forbidden One
Left Leg of the Forbidden One
Right Arm of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One
Gaia the Dragon Champion

Totals
0/126

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Fusion Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Fusion Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Spell
Spell
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Fusion Monster

Common
Common
Rare
Common
Common
Common
Rare
Rare
Super Rare
Rare
Common
Common
Common
Rare
Rare
Super Rare
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Ultra Rare
Rare
Ultra Rare
Ultra Rare
Ultra Rare
Ultra Rare
Ultra Rare
Secret Rare
Total
0

Page 3

Legend of Blue Eyes White Dragon 2002


Attribute
Dark
Light
Earth
Fire
Dark
Dark
Earth
Earth
Earth
Earth
Earth
Earth
Dark
Dark
Dark
Fire
Fire
Earth
Earth
Dark
Dark
Light
Earth
Water
Wind
Light
Fire
Water
Earth
Dark
Earth
Earth
Water
Water
Earth
Light
Dark
Earth
Earth
Wind

Sub Type
Dragon
Dragon
Beast-Warrior
Warrior
Zombie
Spellcaster
Warrior
Warrior
Insect
Dinosaur
Beast
Beast
Fiend
Spellcaster
Zombie
Pyro
Spellcaster
Warrior
Plant
Dragon
Fiend
Winged Beast
Beast
Aqua
Dragon
Fairy
Pyro
Spellcaster
Warrior
Zombie
Dragon
Rock
Fish
Aqua
Plant
Fairy
Fiend
Beast
Warrior
Winged Beast
Equip
Equip
Equip
Equip
Equip
Continuous
Page 4

Level
8
8
4
5
1
7
7
4
2
3
3
3
4
3
3
3
3
3
2
4
3
4
3
4
2
3
2
4
2
3
3
3
3
3
3
3
3
3
4
3

ATK
2850
3000
1200
1800
300
2500
2300
1400
500
1200
1200
800
1300
800
1200
1100
900
600
700
1500
1200
1100
900
1000
600
600
600
1200
800
1000
900
900
900
800
500
1000
1000
800
1100
800

DEF
2350
2500
1000
1600
200
2100
2100
1200
700
800
800
900
900
700
900
800
1000
900
600
1250
800
1400
700
1500
700
900
500
2000
400
800
700
1000
800
700
1600
1000
900
1000
1100
800

Legend of Blue Eyes White Dragon 2002

Light
Wind
Earth
Dark
Earth
Earth
Earth
Dark
Dark
Dark
Earth
Earth
Earth
Earth
Earth
Light
Earth
Dark
Earth
Earth
Dark
Water
Fire
Wind
Wind

Field
Field
Field
Field
Field
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Spellcaster
Winged Beast
Beast-Warrior
Normal
Dragon
Warrior
Rock
Dinosaur
Dragon
Fiend
Fiend
Beast
Warrior
Plant
Warrior
Warrior
Fairy
Warrior
Fiend
Beast
Insect
Fiend
Fish
Pyro
Warrior
Dragon
Equip
Equip
Equip
Equip
Equip
Page 5

4
4
4

800 2000
1200 1400
1200 1500

5
4
3
4
7
5
4
3
3
2
3
3
4
3
4
4
3
2
3
4
3
3

2000
1500
1300
1500
2400
1380
1400
800
300
800
1000
500
800
700
1200
1200
700
800
1200
1300
1200
700

1500
1200
2000
800
2000
1930
1300
1000
1200
600
500
1000
2000
1300
1300
1000
1400
400
900
1000
900
1300

Legend of Blue Eyes White Dragon 2002

Wind
Water
Earth
Wind
Earth
Earth
Earth
Earth
Earth
Water
Earth
Wind
Earth
Earth
Water
Dark

Dark
Dark
Dark
Dark
Dark
Wind

Equip
Equip
Normal
Equip
Equip
Equip
Normal
Normal
Normal
Machine
Sea Serpent
Thunder
Winged Beast
Warrior
Beast
Insect
Rock
Beast
Fish
Machine
Dragon
Plant
Reptile
Aqua
Warrior
Normal
Normal
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Dragon

Page 6

6
5
4
4
1
5
2
5
2
5
5
4
3
3
4
5

1850
1600
1200
1550
300
1800
450
1300
450
1400
1400
1200
1200
900
850
1650

1700
1300
1300
1200
300
1400
600
1600
500
1600
1800
1000
900
800
1400
1300

1
1
1
1
3
7

200
300
200
300
200
300
200
300
1000 1000
2600 2100

Legend of Blue Eyes White Dragon 2002

faced this awesome creature and lived to tell the tale.

d with.

ve-robbers.

of Fire".

fine blade.

s from the mouth on its back.

my monsters.
my.

e-force winds.

s.

osition as long as this card is active.


Page 7

Legend of Blue Eyes White Dragon 2002

200 points.
.
00 points.

200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
decreases the ATK and DEF of all Fairy-Type monsters by 200 points.

r more, the monster is destroyed.

rly effective in mountain battles.

d from play for the remainder of the Duel.

s card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

e.
ed armor.

nemies.

Page 8

Legend of Blue Eyes White Dragon 2002

ints.
n, flip it face-up. If the card has a flip effect, it is activate immediately.

oints.

s of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in

with electricity.

he card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

and.

e field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

with the Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One.

Page 9

Metal Raiders 2002


Check

Card #
MRD-000
MRD-001
MRD-002
MRD-003
MRD-004
MRD-005
MRD-006
MRD-007
MRD-008
MRD-009
MRD-010
MRD-011
MRD-012
MRD-013
MRD-014
MRD-015
MRD-016
MRD-017
MRD-018
MRD-019
MRD-020
MRD-021
MRD-022
MRD-023
MRD-024
MRD-025
MRD-026
MRD-027
MRD-028
MRD-029
MRD-030
MRD-031
MRD-032
MRD-033
MRD-034
MRD-035
MRD-036
MRD-037
MRD-038
MRD-039
MRD-040
MRD-041
MRD-042
MRD-043
MRD-044

Card Name
Gate Guardian
Feral Imp
Winged Dragon, Guardian of the Fortress #1
Summoned Skull
Rock Ogre Grotto #1
Armored Lizard
Killer Needle
Larvae Moth
Harpie Lady
Harpie Lady Sisters
Kojikocy
Cocoon of Evolution
Crawling Dragon
Armored Zombie
Mask of Darkness
Doma the Angel of Silence
White Magical Hat
Big Eye
B. Skull Dragon
Masked Sorcerer
Roaring Ocean Snake
Water Omotics
Ground Attacker Bugroth
Petit Moth
Elegant Egotist
Sanga of the Thunder
Kazejin
Suijin
Mystic Lamp
Steel Scorpion
Ocubeam
Leghul
Ooguchi
Leogun
Blast Juggler
Jinzo #7
Magician of Faith
Ancient Elf
Deapsea Shark
Bottom Dweller
Destroyer Golem
Kaminari Attack
Rainbow Flower
Morinphen
Mega Thunderball
Page 10

Type
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Effect Monster
Fusion Monster
Effect Monster
Fusion Monster
Normal Monster
Normal Monster
Normal Monster
Spell
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Fusion Monster
Effect Monster
Normal Monster
Normal Monster

Rarity
Secret Rare
Common
Common
Ultra Rare
Common
Common
Common
Common
Common
Super Rare
Common
Common
Common
Common
Rare
Common
Rare
Common
Ultra Rare
Rare
Common
Common
Common
Common
Rare
Super Rare
Super Rare
Super Rare
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common

Value

Metal Raiders 2002


MRD-045
MRD-046
MRD-047
MRD-048
MRD-049
MRD-050
MRD-051
MRD-052
MRD-053
MRD-054
MRD-055
MRD-056
MRD-057
MRD-058
MRD-059
MRD-060
MRD-061
MRD-062
MRD-063
MRD-064
MRD-065
MRD-066
MRD-067
MRD-068
MRD-069
MRD-070
MRD-071
MRD-072
MRD-073
MRD-074
MRD-075
MRD-076
MRD-077
MRD-078
MRD-079
MRD-080
MRD-081
MRD-082
MRD-083
MRD-084
MRD-085
MRD-086
MRD-087
MRD-088
MRD-089
MRD-090
MRD-091

Tongyo
Empress Judge
Pale Beast
Electric Lizard
Hunter Spider
Ancient Lizard Warrior
Queen's Double
Trent
Disk Magician
Hyosube
Hibikime
Fake Trap
Tribute to the Doomed
Soul Release
The Cheerful Coffin
Change of Heart
Baby Dragon
Blackland Fire Dragon
Swamp Battleguard
Battle Steer
Time Wizard
Saggi the Dark Clown
Dragon Piper
Illusionist Faceless Mage
Sangan
Great Moth
Kuriboh
Jellyfish
Castle of Dark Illusions
King of Yamimakai
Catapult Turtle
Mystic Horseman
Rabid Horseman
Crass Clown
Pumpking the King of Ghosts
Dream Clown
Tainted Wisdom
Ancient Brain
Guardian of the Labyrinth
Prevent Rat
The Little Swordsman of Aile
Princess of Tsurugi
Protector of the Throne
Tremendous Fire
Jirai Gumo
Shadow Ghoul
Labyrinth Tank
Page 11

Normal Monster
Fusion Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Trap
Spell
Spell
Spell
Spell
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Fusion Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Normal Monster
Spell
Effect Monster
Effect Monster
Fusion Monster

Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Super Rare
Common
Common
Ultra Rare
Common
Common
Common
Common
Ultra Rare
Common
Common
Common
Rare
Rare
Super Rare
Common
Common
Common
Super Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Rare
Common

Metal Raiders 2002


MRD-092
MRD-093
MRD-094
MRD-095
MRD-096
MRD-097
MRD-098
MRD-099
MRD-100
MRD-101
MRD-102
MRD-103
MRD-104
MRD-105
MRD-106
MRD-107
MRD-108
MRD-109
MRD-110
MRD-111
MRD-112
MRD-113
MRD-114
MRD-115
MRD-116
MRD-117
MRD-118
MRD-119
MRD-120
MRD-121
MRD-122
MRD-123
MRD-124
MRD-125
MRD-126
MRD-127
MRD-128
MRD-129
MRD-130
MRD-131
MRD-132
MRD-133
MRD-134
MRD-135
MRD-136
MRD-137
MRD-138

Ryu-Kishin Powered
Bickuribox
Giltia the D. Knight
Launcher Spider
Giga-Tech Wolf
Thunder Dragon
7 Colored Fish
The Immortal of Thunder
Punished Eagle
Insect Soldiers of the Sky
Hoshiningen
Musician King
Yado Karu
Cyber Saurus
Cannon Soldier
Muka Muka
The Bistro Butcher
Star Boy
Milus Radiant
Flame Cerberus
Niwatori
Dark Elf
Mushroom Man #2
Lava Battleguard
Witch of the Black Forest
Little Chimera
Bladefly
Lady of Faith
Twin-Headed Thunder Dragon
Witch's Apprentice
Blue-Winged Crown
Skull Knight
Gazelle the King of Mythical Beasts
Garnecia Elefantis
Barrel Dragon
Solemn Judgment
Magic Jammer
Seven Tools of the Bandit
Horn of Heaven
Shield & Sword
Sword of Deep-Seated
Block Attack
The Unhappy Maiden
Robbin' Goblin
Germ Infection
Paralyzing Potion
Mirror Force
Page 12

Normal Monster
Fusion Monster
Fusion Monster
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Fusion Monster
Effect Monster
Effect Monster
Fusion Monster
Effect Monster
Fusion Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Fusion Monster
Effect Monster
Normal Monster
Fusion Monster
Normal Monster
Normal Monster
Effect Monster
Trap
Trap
Trap
Trap
Spell
Spell
Spell
Effect Monster
Trap
Spell
Spell
Trap

Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Rare
Rare
Common
Rare
Rare
Common
Common
Rare
Common
Common
Rare
Rare
Rare
Common
Super Rare
Rare
Common
Common
Common
Super Rare
Ultra Rare
Ultra Rare
Ultra Rare
Ultra Rare
Ultra Rare
Rare
Common
Common
Common
Rare
Common
Common
Ultra Rare

Metal Raiders 2002


MRD-139
MRD-140
MRD-141
MRD-142
MRD-143

Ring of Magnetism
Share the Pain
Stim-Pack
Heavy Storm
Thousand Dragon

Page 13

Spell
Spell
Spell
Spell
Fusion Monster

Common
Common
Common
Super Rare
Secret Rare

Metal Raiders 2002


Attribute
Dark
Dark
Wind
Dark
Earth
Earth
Wind
Earth
Wind
Wind
Earth
Earth
Earth
Dark
Dark
Dark
Light
Dark
Dark
Dark
Water
Water
Earth
Earth
Light
Wind
Water
Dark
Earth
Light
Earth
Water
Earth
Fire
Dark
Light
Light
Water
Water
Earth
Wind
Earth
Dark
Wind

Sub Type
Warrior
Fiend
Dragon
Fiend
Rock
Reptile
Insect
Insect
Winged Beast
Winged Beast
Warrior
Insect
Dragon
Zombie
Fiend
Fairy
Spellcaster
Fiend
Dragon
Spellcaster
Aqua
Aqua
Machine
Insect
Normal
Thunder
Spellcaster
Aqua
Spellcaster
Machine
Fairy
Insect
Aqua
Beast
Machine
Machine
Spellcaster
Spellcaster
Fish
Fish
Rock
Thunder
Plant
Fiend
Thunder

Level
11
4
4
6
3
4
4
2
4
6
4
3
5
3
3
5
3
4
9
4
6
4
4
1

ATK
3750
1300
1400
2500
800
1500
1200
500
1300
1950
1500
0
1600
1500
900
1600
1000
1200
3200
900
2100
1400
1500
300

DEF
3400
1400
1200
1200
1200
1200
1000
400
1400
2100
1200
2000
1400
0
400
1400
700
1000
2500
1400
1800
1200
1000
200

7
7
7
1
1
5
1
1
5
3
2
1
4
5
5
4
5
2
5
2

2600
2400
2500
400
250
1550
300
300
1750
800
500
300
1450
1900
1650
1500
1900
400
1550
750

2200
2000
2400
300
300
1650
350
250
1550
900
400
400
1200
1600
1700
1000
1400
500
1300
600

Page 14

Metal Raiders 2002


Water
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Dark
Water
Earth

Wind
Dark
Earth
Earth
Light
Dark
Fire
Dark
Dark
Earth
Dark
Water
Dark
Dark
Water
Earth
Earth
Dark
Dark
Earth
Dark
Dark
Earth
Earth
Water
Wind
Earth
Earth
Dark
Dark

Fish
Warrior
Beast
Thunder
Insect
Reptile
Warrior
Plant
Machine
Aqua
Warrior
Normal
Normal
Normal
Normal
Normal
Dragon
Dragon
Warrior
Beast-Warrior
Spellcaster
Spellcaster
Pyro
Spellcaster
Fiend
Insect
Fiend
Aqua
Fiend
Fiend
Aqua
Beast
Beast-Warrior
Fiend
Zombie
Warrior
Fiend
Fiend
Warrior
Beast
Warrior
Warrior
Warrior
Normal
Insect
Zombie
Machine
Page 15

4
6
4
3
5
4
1
5
4
4
4

1350
2100
1500
850
1600
1400
350
1500
1350
1500
1450

800
1700
1200
800
1400
1100
300
1800
1000
900
1000

3
4
5
5
2
3
3
5
3
8
1
4
4
5
5
4
6
4
6
3
3
3
4
4
3
3
4

1200
1500
1800
1800
500
600
200
1200
1000
2600
300
1200
920
2000
1000
1300
2000
1350
1800
1200
1250
1000
1000
500
800
900
800

700
800
1500
1300
400
1500
1800
2200
600
2500
200
1500
1930
1530
2000
1550
1700
1400
2000
900
800
700
1200
2000
1300
700
1500

4
5
7

2200 100
1600 1300
2400 2400

Metal Raiders 2002


Dark
Dark
Light
Fire
Fire
Light
Water
Light
Wind
Wind
Light
Light
Water
Earth
Dark
Earth
Dark
Water
Earth
Fire
Earth
Dark
Earth
Earth
Dark
Fire
Wind
Light
Light
Dark
Wind
Dark
Earth
Earth
Dark

Light

Fiend
Fiend
Warrior
Machine
Machine
Thunder
Fish
Thunder
Winged Beast
Insect
Fairy
Spellcaster
Aqua
Machine
Machine
Rock
Fiend
Aqua
Beast
Pyro
Winged Beast
Spellcaster
Warrior
Warrior
Spellcaster
Beast
Insect
Spellcaster
Thunder
Spellcaster
Winged Beast
Spellcaster
Beast
Beast-Warrior
Machine
Counter
Counter
Counter
Counter
Normal
Equip
Normal
Spellcaster
Continuous
Equip
Equip
Normal
Page 16

4
7
5
7
4
5
4
4
6
3
2
5
4
5
4
2
4
2
1
6
3
4
3
5
4
2
2
3
7
2
4
7
4
7
7

1600
2300
1850
2200
1200
1600
1800
1500
2100
1000
500
1750
900
1800
1400
600
1800
550
300
2100
900
2000
1250
1550
1100
600
600
1100
2800
550
1600
2650
1500
2400
2600

1200
2000
1500
2500
1400
1500
800
1300
1800
800
700
1500
1700
1400
1300
300
1000
500
250
1800
800
800
800
1800
1200
550
700
800
2100
500
1200
2250
1200
2000
2200

100

Metal Raiders 2002

Wind

Equip
Normal
Equip
Normal
Dragon

Page 17

2400 2000

Metal Raiders 2002

he field as a Tribute.

e force.

Moth" has been equipped with "Cocoon of Evolution".

DEF of "Petit Moth" becomes the same as "Cocoon of Evolution".

nt's Hand to the Graveyard.


deck.

y Sisters" from your hand or Deck.


ner chooses when to activate the effect.
ner chooses when to activate the effect.
ner chooses when to activate the effect.

rn after the attack.

or less.

Page 18

Metal Raiders 2002

oyed as a substitute for your Trap Cards(s).

it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroy

o your hand. Your deck is then shuffled.


Moth" has been equipped with "Cocoon of Evolution".
monster 0. This effect must be activated during your opponent's Battle Phase.

n the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby P

TK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's

Field to the owner's hand.


"Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points
s side of the field.

turn.
t has on the Field.

ts.
our Life Points by half before attacking.

Page 19

Metal Raiders 2002

d. This effect is only activated during a Main Phase.

he Graveyard.

s the ATK of all Dark monsters by 400 points.

and at the bottom of your Deck in any order you desire.

oints. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.

es the ATK of all Fire monsters by 400 points.


es the ATK of all Wind monsters by 400 points.

e Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.

to your hand. Your deck is then shuffled.


the ATK of all Water monsters by 400 points.
s the ATK of all Earth monsters by 400 points.

s the ATK of all Light monsters by 400 points.

s effect can only be used during your own turn once per turn.
ing Special Summon) to negate the action and destroy the cards involved.

er and destroy it.


ons to ATK and/or DEF due to card effects are applied to the new ATK and DEFusion Monsters summoned after this card
eyard, place it on top of your Deck.

pponent's hand and discarded to the Graveyard.


hases.

Page 20

Metal Raiders 2002

ck the monster equipped with this card.


ld and offer it as a Tribute.
f its Standby Phases.

Page 21

Magic Ruler 2002


Check

Card #
MRL-000
MRL-001
MRL-002
MRL-003
MRL-004
MRL-005
MRL-006
MRL-007
MRL-008
MRL-009
MRL-010
MRL-011
MRL-012
MRL-013
MRL-014
MRL-015
MRL-016
MRL-017
MRL-018
MRL-019
MRL-020
MRL-021
MRL-022
MRL-023
MRL-024
MRL-025
MRL-026
MRL-027
MRL-028
MRL-029
MRL-030
MRL-031
MRL-032
MRL-033
MRL-034
MRL-035
MRL-036
MRL-037
MRL-038
MRL-039
MRL-040
MRL-041
MRL-042
MRL-043
MRL-044
MRL-045

Card Name
Blue-Eyes Toon Dragon
Penguin Knight
Axe of Despair
Black Pendant
Horn of Light
Malevolent Nuzzler
Spellbinding Circle
Metal Fish
Electric Snake
Queen Bird
Ameba
Peacock
Maha Vailo
Guardian of the Throne Room
Fire Kraken
Minar
Griggle
Tyhone #2
Ancient One of the Deep Forest
Dark Witch
Weather Report
Mechanical Snail
Giant Turtle Who Feeds on Flames
Liquid Beast
Hiro's Shadow Scout
High Tide Gyojin
Invader of the Throne
Whiptail Crow
Slot Machine
Relinquished
Red Archery Girl
Gravekeeper's Servant
Curse of Fiend
Upstart Goblin
Toll
Final Destiny
Snatch Steal
Chorus of Sanctuary
Confiscation
Delinquent Duo
Darkness Approaches
Fairy's Hand Mirror
Tailor of the Fickle
Rush Recklessly
The Reliable Guardian
The Forceful Sentry
Page 22

Type
Toon Monster
Effect Monster
Spell
Spell
Spell
Spell
Trap
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Ritual/Effect Monster
Normal Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Spell
Spell
Spell
Spell

Rarity
Secret Rare
Common
Ultra Rare
Super Rare
Common
Common
Ultra Rare
Common
Common
Common
Rare
Common
Super Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Super Rare
Common
Super Short-Pri
Ultra Rare
Common
Short-Print Com
Common
Common
Super Short-Pri
Common
Ultra Rare
Common
Super Rare
Ultra Rare
Super Short-Pri
Short-Print Com
Short-Print Com
Rare
Common
Ultra Rare

Value

Magic Ruler 2002


MRL-046
MRL-047
MRL-048
MRL-049
MRL-050
MRL-051
MRL-052
MRL-053
MRL-054
MRL-055
MRL-056
MRL-057
MRL-058
MRL-059
MRL-060
MRL-061
MRL-062
MRL-063
MRL-064
MRL-065
MRL-066
MRL-067
MRL-068
MRL-069
MRL-070
MRL-071
MRL-072
MRL-073
MRL-074
MRL-075
MRL-076
MRL-077
MRL-078
MRL-079
MRL-080
MRL-081
MRL-082
MRL-083
MRL-084
MRL-085
MRL-086
MRL-087
MRL-088
MRL-089
MRL-090
MRL-091
MRL-092

Chain Energy
Mystical Space Typhoon
Giant Trunade
Painful Choice
Snake Fang
Black Illusion Ritual
Octoberser
Psychic Kappa
Horn of the Unicorn
Labyrinth Wall
Wall Shadow
Twin Long Rods #2
Stone Ogre Grotto
Magical Labyrinth
Eternal Rest
Megamorph
Commencement Dance
Hamburger Recipe
House of Adhesive Tape
Etagaboon
Turtle Oath
Performance of Sword
Hungry Burger
Crab Turtle
Ryu-Ran
Manga Ryu-Ran
Toon Mermaid
Toon Summoned Skull
Jigen Bakudan
Hyozanryu
Toon World
Cyber Jar
Banisher of the Light
Giant Rat
Senju of the Thousand Hands
UFO Turtle
Flash Assailant
Karate Man
Dark Zebra
Giant Germ
Nimble Momonga
Spear Cretin
Shining Angel
Boar Soldier
Mother Grizzly
Flying Kamakiri #1
Ceremonial Bell
Page 23

Spell
Spell
Spell
Spell
Trap
Spell
Normal Monster
Normal Monster
Spell
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Spell
Ritual Monster
Ritual Monster
Ritual Monster
Normal Monster
Toon Monster
Effect Monster
Toon Monster
Effect Monster
Normal Monster
Spell
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Common
Ultra Rare
Super Rare
Super Rare
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Super Short-Pri
U
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Ultra Rare
Ultra Rare
Common
Rare
Super Rare
Rare
Super Rare
Rare
Rare
Rare
Common
Rare
Common
Rare
Rare
Common
Rare
Common
Rare
Rare
Common

Magic Ruler 2002


MRL-093
MRL-094
MRL-095
MRL-096
MRL-097
MRL-098
MRL-099
MRL-100
MRL-101
MRL-102
MRL-103

Sonic Bird
Mystic Tomato
Kotodama
Gaia Power
Umiiruka
Molten Destruction
Rising Air Current
Luminous Spark
Mystic Plasma Zone
Messenger of Peace
Serpent Night Dragon

Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Normal Monster

Page 24

Common
Rare
Common
Short-Print Com
Short-Print Com
Short-Print Com
Short-Print Com
Short-Print Com
Short-Print Com
Super Rare
Secret Rare

Magic Ruler 2002


Attribute
Light
Water

Water
Light
Wind
Water
Wind
Light
Light
Fire
Earth
Earth
Fire
Earth
Light
Water
Dark
Water
Water
Dark
Water
Earth
Dark
Dark
Dark
Water

Sub Type
Dragon
Aqua
Equip
Equip
Equip
Equip
Continuous
Machine
Thunder
Winged Beast
Aqua
Winged Beast
Spellcaster
Machine
Aqua
Insect
Plant
Dragon
Beast
Fairy
Aqua
Machine
Aqua
Aqua
Fiend
Aqua
Warrior
Fiend
Machine
Spellcaster
Aqua
Continuous
Normal
Normal
Continuous
Normal
Equip
Field
Normal
Normal
Normal
Normal
Quick-Play
Quick-Play
Quick-Play
Normal

Level
8
3

Page 25

5
3
5
1
5
4
4
4
3
1
6
6
5
4
3
5
3
2
4
4
4
7
1
4

ATK DEF
3000 2500
900
800

1600
800
1200
300
1700
1550
1650
1600
850
350
1700
1800
1800
950
800
1400
950
650
1650
1350
1650
2000
0
1400

1900
900
2000
350
1500
1400
1600
1500
750
300
1900
1900
1700
1500
1000
1800
800
500
1300
1700
1600
2300
0
1500

Magic Ruler 2002

Water
Water
Earth
Dark
Water
Earth

Earth
Dark
Water
Fire
Fire
Water
Dark
Fire
Light
Dark
Light
Earth
Light
Fire
Dark
Earth
Earth
Dark
Earth
Dark
Light
Earth
Water
Wind
Light

Continuous
Quick-Play
Normal
Normal
Normal
Ritual
Aqua
Aqua
Equip
Rock
Warrior
Aqua
Rock
Equip
Normal
Equip
Ritual
Ritual
Normal
Normal
Ritual
Warrior
Warrior
Aqua
Dragon
Dragon
Aqua
Fiend
Pyro
Dragon
Continuous
Rock
Fairy
Beast
Fairy
Machine
Fiend
Warrior
Beast
Fiend
Beast
Fiend
Fairy
Beast-Warrior
Beast-Warrior
Insect
Spellcaster
Page 26

5
2

1600 1400
400 1000

5
7
3
5

0
3000
1600 3000
850
700
1600 1500

6
6
8
7
7
4
6
2
7

1950
2000
2550
2200
2200
1400
2500
200
2100

1850
1850
2500
2600
2600
1500
1200
1000
2800

3
3
4
4
4
4
3
4
2
2
2
4
4
4
4
3

900
100
1400
1400
1400
2000
1000
1800
1000
1000
500
1400
2000
1400
1400
0

900
2000
1450
1000
1200
2000
1000
400
100
100
500
800
500
1000
900
1850

Magic Ruler 2002


Wind
Dark
Earth

Dark

Winged Beast
Plant
Fairy
Field
Field
Field
Field
Field
Field
Continuous
Dragon

Page 27

4
4
3

1400 1000
1400 1100
0
1600

2350 2400

Magic Ruler 2002

"Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time t
ur Deck to the Graveyard by an opponent's card effect, combine your Graveyard card with your own Deck, shuffle them an
eases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field
eases its ATK by 500 points. When this card is sent from the Field to the Graveyard, inflict 500 points of Direct Damage to
eases its DEF by 800 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place
eases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place i
emains face-up on the Field, the selected monster cannot attack or change position except by the effect of a Magic, Trap,
in.
ur hand to the Graveyard by your opponent's card effect, you can draw 2 cards from your deck.
ak.
and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can on
ers in a lethal attack.
Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
ms, it is armed with homing missiles.

ur hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Point
and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card rema
create a blazing sea of fire.
e goat living in the forest, but is actually a Forest Elder.
elivers fatal attacks with a sharp spear.
Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase tw
w place.
n flames.

oth players check the cards and if any Magic Cards among them must be immediately discarded to the Graveyard.
its relentless attacks.
switch control of it with this card. This effect cannot be activated during the Battle Phase.
il.
cording to its slot results
DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected mons
ctive shell, waiting for the right moment to strike
a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.
ck Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn t
onent gains 1000 Life Points.
n the Field, both you and your opponent must pay 500 Life Points per monster to attack.
roy all cards on the Field.
ce-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
ion monsters by 500 points.
ponent's hand. Select 1 card and discard it to the Graveyard.
and discard 1 card from your opponent's hand. You opponent then selects and discards another card from his/her hand.
1 face-up monster and flip it face-down, but do not change its battle position.
ct that specifically designates 1 monster as a target to another correctly targeted monster.
ch it to another correct target.
s during the turn this card is activated.
s during the turn this card is activated.
ect 1 card and return it to his/her deck. The Deck is then shuffled.
Page 28

Magic Ruler 2002

n the Field, both you and your opponent must pay 500 Life Points per card to play or set cards from your respective hands
eld.
e Field to their respective owner's hands.
w them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards t
500 during the turn this card is activated.
"Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the Field or your hand as a Tr
an octopus, this strange creature attacks enemies by flinging spears.
to shield it from enemy attacks.
eases its ATK and DEF by 700 points. When this card is sent from the Field to the Graveyard, it return to the top of your De
it for enemies.
ter. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute.
ike tails.

you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.
uip Cards.
opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK
"Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your han
"Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a T
your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
"Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more from the Field or your hand as a Tribu
oned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6
oned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or m
oned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a
gg that looks deceptively harmless.
"Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time t
"Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time t
"Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 life points each time t
s a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to
ond that sparkles with blinding light.
f your Life Points.
(including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show th
n the Field, any card sent to the Graveyard is removed from play.
d as a result of battle, you may select 1 Earth monster with an ATK of 1500 or less from your Deck and Special Summon it
d (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shu
d as a result of battle, you may select 1 Fire monster with an ATK of 1500 or less from your Deck and Special Summon it t
d by 400 points for every card in your hand.
card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
g your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during th
d as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the sa
d as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck
s sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and Special Sum
d as a result of battle, you may select 1 Light monster with an ATK of 1500 or less from your Deck and Special Summon it
ip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or more monsters under hi
d as a result of battle, you may select 1 Water monster with an ATK of 1500 or less from your Deck and Special Summon
d as a result of battle, you may select 1 Wind monster with an ATK of 1500 or less from your Deck and Special Summon it
n the Field, you and your opponent must show your respective hands to each other.
Page 29

Magic Ruler 2002

d (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shu
d as a result of battle, you may select 1 Dark monster with an ATK of 1500 or less from your Deck and Special Summon it
n the Field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a car
s by 500 points and decreases their DEF by 400 points.
s by 500 points and decreases their DEF by 400 points.
by 500 points and decreases their DEF by 400 points.
s by 500 points and decreases their DEF by 400 points.
s by 500 points and decreases their DEF by 400 points.
by 500 points and decreases their DEF by 400 points.
f your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot
ked knight.

Page 30

Magic Ruler 2002

oon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may

p of your Deck.

n the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card i

s card remains face-up on the Field.

n, if activated during your opponent's turn).

nd use it to equip "Relinquished", you may use this effect only once per turn and can equip "Relinquished" with only 1 mo

y the effects of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase.

Page 31

Magic Ruler 2002

e necessary.

ur Field or your hand.


eld or your hand.

oon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may
oon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may
oon World" is destroyed, this card is destroyed. If your opponent doesn't control a Toon monster on the field, this card may
estroyed cards (excluding this monster) to your opponent's Life Points.

iately Special Summon any Monster Cards of Level 4 or lower among them on the Field in face-up Attack Position or face

quired for monsters of Level 5 or more). The Deck is then shuffled.

ired for monsters of Level 5 or more). The Deck is then shuffled.

d Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.
to the field in face-down Defense Position. The Deck is then shuffled.
Attack Position or face-down Defense Position (no Tribute is required for monsters of Level 5 or more).
uired for monsters of Level 5 or more). The Deck is then shuffled.
card is decreased by 1000 points.
quired for monsters of Level 5 or more). The Deck is then shuffled.
uired for monsters of Level 5 or more). The Deck is then shuffled.
Page 32

Magic Ruler 2002

uired for monsters of Level 5 or more). The Deck is then shuffled.


oned a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroye

Page 33

Magic Ruler 2002

e field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of t

a Tribute, this card is not destroyed.

hed" with only 1 monster at a time. When your opponent attacks this monster with an ATK higher than "Relinquished", the

ndby Phase.

Page 34

Magic Ruler 2002

e field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of t
e field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of t
e field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon Monster is on your opponent's side of t

ack Position or face-down Defense Position. The rest of the cards picked up are placed in the player's hands.

Page 35

Magic Ruler 2002

h cards are destroyed.

Page 36

Magic Ruler 2002


opponent's side of the field, your attacks must target the Toon Monster.

"Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from th

Page 37

Magic Ruler 2002

opponent's side of the field, your attacks must target the Toon Monster.
opponent's side of the field, your attacks must target the Toon Monster.
opponent's side of the field, your attacks must target the Toon Monster.

Page 38

Magic Ruler 2002

Page 39

Magic Ruler 2002

you receive from the attacking monster wh0 "Relinquished" is equipped is also inflicted on your opponent.

Page 40

Magic Ruler 2002

Page 41

Magic Ruler 2002

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Magic Ruler 2002

Page 43

Magic Ruler 2002

Page 44

Magic Ruler 2002

Page 45

Pharaoh's Servant 2003


Check

Card #
PSV-000
PSV-001
PSV-002
PSV-003
PSV-004
PSV-005
PSV-006
PSV-007
PSV-008
PSV-009
PSV-010
PSV-011
PSV-012
PSV-013
PSV-014
PSV-015
PSV-016
PSV-017
PSV-018
PSV-019
PSV-020
PSV-021
PSV-022
PSV-023
PSV-024
PSV-025
PSV-026
PSV-027
PSV-028
PSV-029
PSV-030
PSV-031
PSV-032
PSV-033
PSV-034
PSV-035
PSV-036
PSV-037
PSV-038
PSV-039
PSV-040
PSV-041
PSV-042
PSV-043
PSV-044
PSV-045

Card Name
Jinzo
Steel Ogre Grotto #2
Three-Headed Geedo
Parasite Paracide
7 Completed
Lightforce Sword
Chain Destruction
Time Seal
Graverobber
Gift of the Mystical Elf
The Eye of Truth
Dust Tornado
Call of the Haunted
Solomon's Lawbook
Earthshaker
Enchanted Javelin
Mirror Wall
Gust
Driving Snow
Armored Glass
World Suppression
Mystic Probe
Metal Detector
Numinous Healer
Appropiate
Forced Requisition
DNA Surgery
The Regulation of Tribe
Backup Soldier
Major Riot
Ceasefire
Light of Intervention
Respect Play
Magical Hats
Nobleman of Crossout
Nobleman of Extermination
The Shallow Grave
Premature Burial
Inspection
Prohibition
Morphing Jar #2
Flame Champion
Twin-Headed Fire Dragon
Darkfire Soldier #1
Mr. Volcano
Darkfire Soldier #2

Type
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Spell
Spell
Spell
Spell
Spell
Trap
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster

Page 46

Rarity
Secret Rare
Common
Common
Super Rare
Common
Rare
Ultra Rare
Short-Print Com
Super Rare
Short-Print Com
Short-Print Com
Super Rare
Ultra Rare
Common
Common
Common
Super Rare
Common
Common
Common
Common
Common
Common
Super Short-Pri
Rare
Rare
Short-Print Com
Common
Super Rare
Super Short-Pri
Ultra Rare
Common
Common
Super Rare
Super Rare
Rare
Rare
Ultra Rare
Short-Print Com
Rare
Rare
Common
Common
Common
Common
Common

Value

Pharaoh's Servant 2003


PSV-046
PSV-047
PSV-048
PSV-049
PSV-050
PSV-051
PSV-052
PSV-053
PSV-054
PSV-055
PSV-056
PSV-057
PSV-058
PSV-059
PSV-060
PSV-061
PSV-062
PSV-063
PSV-064
PSV-065
PSV-066
PSV-067
PSV-068
PSV-069
PSV-070
PSV-071
PSV-072
PSV-073
PSV-074
PSV-075
PSV-076
PSV-077
PSV-078
PSV-079
PSV-080
PSV-081
PSV-082
PSV-083
PSV-084
PSV-085
PSV-086
PSV-087
PSV-088
PSV-089
PSV-090
PSV-091

Kiseitai
Cyber Falcon
Flying Kamakiri #2
Harpie's Brother
Buster Blader
Michizure
Minor Goblin Official
Gamble
Attacks and Receive
Solemn Wishes
Skull Invitation
Bubonic Vermin
Dark Bat
Oni Tank T-34
Overdrive
Burning Land
Cold Wave
Fairy Meteor Crush
Limiter Removal
Rain of Mercy
Monster Recovery
Shift
Insect Imitation
Dimensionhole
Ground Collapse
Magic Drain
Infinite Dismissal
Gravity Bind
Type Zero Magic Crusher
Shadow of Eyes
The Legendary Fisherman
Sword Hunter
Drill Bug
Deepsea Warrior
Bite Shoes
Spikebot
Invitation to a Dark Sleep
Thousand-Eyes Idol
Thousand-Eyes Restrict
Girochin Kuwagata
Hayabusa Knight
Bombardment Beetle
4-Starred Ladybug of Doom
Gradius
Red-Moon Baby
Mad Sword Beast

Effect Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Normal Monster
Fusion/Effect Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Effect Monster

Page 47

Short-Print Com
Common
Common
Common
Ultra Rare
Rare
Short-Print Com
Common
Common
Super Short-Pri
Rare
Common
Common
Common
Common
Common
Common
Super Rare
Super Rare
Common
Rare
Rare
Common
Rare
Common
Rare
Common
Rare
Common
Common
Ultra Rare
Short-Print Com
Common
Common
Common
Common
Common
Super Short-Pri
Ultra Rare
Common
Rare
Short-Print Com
Short-Print Com
Short-Print Com
Rare
Rare

Pharaoh's Servant 2003


PSV-092
PSV-093
PSV-094
PSV-095
PSV-096
PSV-097
PSV-098
PSV-099
PSV-100
PSV-101
PSV-102
PSV-103
PSV-104

Skull Mariner
The All-Seeing White Tiger
Goblin Attack Force
Island Turtle
Wingweaver
Science Soldier
Souls of the Forgotten
Dokuroyaiba
The Fiend Megacyber
Gearfried the Iron Knight
Insect Barrier
Beast of Talwar
Imperial Order

Normal Monster
Normal Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Spell
Normal Monster
Trap

Page 48

Common
Common
Ultra Rare
Short-Print Com
Common
Common
Common
Common
Ultra Rare
Super Rare
Common
Ultra Rare
Secret Rare

Pharaoh's Servant 2003


Attribute
Dark
Earth
Dark
Earth

Earth
Fire
Fire
Fire
Fire
Fire

Sub Type
Machine
Machine
Fiend
Insect
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Continuous
Normal
Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Normal
Normal
Normal
Continuous
Continuous
Normal
Normal
Normal
Normal
Equip
Continuous
Continuous
Rock
Pyro
Pyro
Pyro
Pyro
Pyro

Level
6
6
4
2

Page 49

3
5
6
4
5
4

ATK
2400
1900
1200
500

DEF
1500
2200
1400
300

800
700
1900 1300
2200 1700
1700 1150
2100 1300
1700 1100

Pharaoh's Servant 2003


Dark
Wind
Wind
Wind
Earth

Earth
Wind
Earth
Earth

Water
Earth
Earth
Water
Dark
Dark
Dark
Dark
Dark
Wind
Earth
Wind
Wind
Light
Dark
Earth

Fiend
Machine
Insect
Winged Beast
Warrior
Normal
Continuous
Normal
Normal
Continuous
Continuous
Beast
Winged Beast
Machine
Machine
Continuous
Normal
Equip
Quick-Play
Normal
Quick-Play
Normal
Normal
Normal
Continuous
Counter
Continuous
Continuous
Continuous
Normal
Warrior
Warrior
Insect
Warrior
Fiend
Machine
Spellcaster
Spellcaster
Spellcaster
Insect
Warrior
Insect
Insect
Machine
Zombie
Dinosaur
Page 50

2
4
4
4
7

300
800
1400 1200
1500 800
1800 600
2600 2300

3
3
4
4

900
600
1000 1000
1400 1700
1600 1500

5
7
2
5
2
5
5
1
1
4
3
2
3
4
3
4

1850
2450
1100
1600
500
1800
1500
0
0
1700
1000
400
800
1200
700
1400

1600
1700
200
1800
300
1700
1800
0
0
1000
700
900
1200
800
1000
1200

Pharaoh's Servant 2003


Water
Wind
Earth
Water
Light
Dark
Dark
Fire
Dark
Earth
Dark

Warrior
Beast
Warrior
Aqua
Fairy
Warrior
Fiend
Fiend
Warrior
Warrior
Continuous
Fiend
Continuous

Page 51

4
3
4
4
7
3
2
3
6
4

1600
1300
2300
1100
2750
800
900
1000
2200
1800

900
500
0
2000
2400
800
200
400
1200
1600

2400 2150

Pharaoh's Servant 2003

Card Text
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Tr
A mechanized iron doll with tremendous strength.
A three-headed nocturnal monster that is absolutely ruthless when fighting.
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is imm
A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You canno
Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the Field. During yo
You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Su
Your opponent skips the Draw Phase of his/her next turn.
You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 po
Increase your Life Points by 300 points for each monster on the field, regardless of position.
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increase
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from yo
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destr
Skip your own Standby Phase.
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monst
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each o
You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Grave
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Gravey
You can activate this card when a monster is equipped with an Equip Magic Card. Negate the effects of all Equip
You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this
You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during th
You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In
You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from yo
You can activate this card when you discard from your hand. Every time you discard from your hand, your oppone
Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as th
Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must o
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Card
You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all M
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct D
Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field an
During their respective turns, each player must show their opponent their hand.
You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and s
Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both playe
Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must re
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attac
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at
When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent th
A warrior protected by a flaming shield that nullifies any attack.
Two dragons fused as one from the effects of the Big Bang.
An explosive expert from a special elite force.
This seemingly mild-mannered creature has an extremely volatile temper.
A warrior who gained immeasurable power from the heart of a volcano.
Page 52

Pharaoh's Servant 2003

When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equippe
A jet-powered hawk that travels at the speed of sound.
A flying mantis that feeds primarily on insects.
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field
You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the fie
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Tos
You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your o
You gain 500 Life Points when you draw a card (or cards).
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down De
Bats from the netherworld that use their hyper senses to detect their enemies.
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
An all-terrain armored vehicle armed with a heavy-duty machine gun.
Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during eac
This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent c
When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's D
Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Ty
Increases the Life Points of both players by 1000 points.
Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a M
Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Leve
Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards
Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected z
You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately disc
All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are d
All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life
When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If
When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your op
A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with the card to increase
When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your
When "Umi" is face-up on the field, this card is unaffected by any Magic Cards.
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influen
"Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot c
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
This monster can attack twice during the same Battle Phase.
FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped
FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.
A high-performance jet fighter with power capsules for variable attack capabilities.
A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of t
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, infl
Page 53

Pharaoh's Servant 2003

A pirate ship that appears out of the mist and sinks any seagoing vessels.
A proud ruler of the jungle that some fear and others respect.
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be
A huge turtle that is often mistaken for an island.
A six-winged fairy who prays for peace and hope.
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enem
A boomerang with brains that will pursue a target to the ends of the earth.
If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering a
Any Equip Card this card is equipped with is automatically destroyed.
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points durin

Page 54

Pharaoh's Servant 2003

ts of all face-up Trap Cards are also negated.

this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts
points. You cannot change your choice as long as this card remains face-up on the Field.
he Field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.
cluding Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning play

, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to

opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in hi
Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
n this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destr

all face-up monsters with that Attribute on the field.


TK points.
oints during each of your Standby Phases. If you cannot, this card is destroyed.
e field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
effects of all Equip Magic Cards on the field during the turn this card is activated.
during the turn this card is activated.
Magic Cards during the turn this card is activated.
ap Cards during the turn this card is activated.
by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" car
aw 2 cards from your Deck.
hand, your opponent must also discard the same number of cards from his/her hand.
will be treated as the Type you selected.
effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is des
to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them
hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summ
points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
-up on the field and are considered summoned.

m your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set
Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from
th players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The De
em on the field in face-down Defense Position.
d in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
nd and look at it at the cost of 500 Life Points.
the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.
your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were ret

Page 55

Pharaoh's Servant 2003

monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During ea

's side of the field and Graveyard.


monster on the field.
of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
ains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your nex
Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per

e Points per card.


d in face-down Defense Position. The Deck is then shuffled.

amage during each of their respective Standby Phases.


or your opponent can play or Set any Magic or Trap Cards.
your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
all the Machine-Type monsters on your side of the field are destroyed.

ame time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your h
s the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.
eck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-d
still counts towards the 5-card Monster Zone limit.
rd). The selected zones cannot be used as long as this card remains face-up on the field.
t immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
ial Summon) are destroyed at the End Phase of the turn.

ur opponent's Life Points.


Attack Position. If the Monster Card has a Flip Effect, it is not activated.
ttacked by your opponent's monsters.
e card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroye
de" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.

remain face-up.
o its arms.
nsters. As long as this card remains face-up on the field, the selected monster cannot attack.
he negative influences in an individual's soul.
monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on

e-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an E

tion at the end of the Battle Phase to your side of the field.
sition monster, inflict the difference as Battle Damage to your opponent's Life Points.
Page 56

Pharaoh's Servant 2003

osition cannot be changed during your next turn.

he souls of its enemies.


without offering any Tributes.

0 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

Page 57

Pharaoh's Servant 2003

Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Ca

he summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.

c Card is returned to your opponent's Graveyard at the end of this turn.

s a Magic Card in his/her hand.

ned monster is destroyed, this card is also destroyed.

uminous Healer" cards in the Graveyard.

not, this card is destroyed.


eyard and add them to your hand.
then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.

cted cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as
nd remove them from play. The Decks are then shuffled.
m from play. The Decks are then shuffled.

so destroyed.

ion are excluded.


lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any o

Page 58

Pharaoh's Servant 2003

agic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster eq

wrong, skip your next turn.


ent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard.

Life Points.

s that were in your hand from the shuffled Deck.


the field.
ck Position or face-down Defense Position. The Deck is then shuffled.

this card is destroyed.

ponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Eq

the card is not an Effect Monster Card, return it to its original position.

Page 59

Pharaoh's Servant 2003

Page 60

Pharaoh's Servant 2003

face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card rema

Defense Position.

Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.

ense Position. Any other cards picked up are discarded to the Graveyard.

Page 61

Pharaoh's Servant 2003

K of the monster equipped with this card.

d monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per tu

Page 62

Pharaoh's Servant 2003

Page 63

Pharaoh's Servant 2003

ng as this card remains face-up on the field.

Page 64

Pharaoh's Servant 2003

fect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time.

Page 65

Pharaoh's Servant 2003

Page 66

Labyrinth of Nightmare 2003


Check

Card #
LON-000
LON-001
LON-002
LON-003
LON-004
LON-005
LON-006
LON-007
LON-008
LON-009
LON-010
LON-011
LON-012
LON-013
LON-014
LON-015
LON-016
LON-017
LON-018
LON-019
LON-020
LON-021
LON-022
LON-023
LON-024
LON-025
LON-026
LON-027
LON-028
LON-029
LON-030
LON-031
LON-032
LON-033
LON-034
LON-035
LON-036
LON-037
LON-038
LON-039
LON-040
LON-041
LON-042
LON-043
LON-044
LON-045

Card Name
Gemini Elf
The Masked Beast
Swordsman of Landstar
Humanoid Slime
Worm Drake
Humanoid Worm Drake
Revival Jam
Flying Fish
Amphibian Beast
Shining Abyss
Gadget Soldier
Grand Tiki Elder
Melchid the Four-Face Beast
Nuvia the Wicked
Chosen One
Mask of Weakness
Curse of the Masked Beast
Mask of Dispel
Mask of Restrict
Mask of the Accursed
Mask of Brutality
Return of the Doomed
Lightning Blade
Tornado Wall
Fairy Box
Torrential Tribute
Jam Breeding Machine
Infinite Cards
Jam Defender
Card of Safe Return
Lady Panther
The Unfriendly Amazon
Amazon Archer
Crimson Sentry
Fire Princess
Lady Assailant of Flames
Fire Sorcerer
Spirit of the Breeze
Dancing Fairy
Fairy Guardian
Empress Mantis
Cure Mermaid
Hysteric Fairy
Bio-Mage
The Forgiving Maiden
St. Joan
Page 67

Type
Normal Monster
Ritual Monster
Normal Monster
Normal Monster
Normal Monster
Fusion Monster
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Spell
Trap
Spell
Spell
Trap
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Spell
Spell
Trap
Spell
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Fusion Monster

Rarity
Secret Rare
Ultra Rare
Common
Short-Print Com
Common
Short-Print Com
Super Rare
Common
Rare
Common
Common
Common
Common
Rare
Short-Print Com
Short-Print Com
Super Short-Pri
Super Rare
Ultra Rare
Super Rare
Rare
Rare
Common
Short-Print Com
Short-Print Com
Ultra Rare
Rare
Rare
Short-Print Com
Ultra Rare
Common
Common
Common
Common
Super Rare
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common

Value

Labyrinth of Nightmare 2003


LON-046
LON-047
LON-048
LON-049
LON-050
LON-051
LON-052
LON-053
LON-054
LON-055
LON-056
LON-057
LON-058
LON-059
LON-060
LON-061
LON-062
LON-063
LON-064
LON-065
LON-066
LON-067
LON-068
LON-069
LON-070
LON-071
LON-072
LON-073
LON-074
LON-075
LON-076
LON-077
LON-078
LON-079
LON-080
LON-081
LON-082
LON-083
LON-084
LON-085
LON-086
LON-087
LON-088
LON-089
LON-090
LON-091
LON-092

Marie the Fallen One


Jar of Greed
Scroll of Bewitchment
United We Stand
Mage Power
Offerings to the Doomed
The Portrait's Secret
The Gross Ghost of Fled Dreams
Headless Knight
Earthbound Spirit
The Earl of Demise
Boneheimer
Flame Dancer
Spherous Lady
Lightning Conger
Jowgen the Spiritualist
Kycoo the Ghost Destroyer
Summoner of Illusions
Bazoo the Soul-Eater
Dark Necrofear
Soul of Purity and Light
Spirit of Flames
Aqua Spirit
The Rock Spirit
Garuda the Wind Spirit
Gilasaurus
Tornado Bird
Dreamsprite
Zombyra the Dark
Supply
Maryokutai
The Last Warrior from Another Plane
Collected Power
Dark Spirit of the Silent
Royal Command
Riryoku Field
Skull Lair
Graverobber's Retribution
Deal of Phantom
Destruction Punch
Blind Destruction
The Emperor's Holiday
Destiny Board
Spirit Message "I"
Spirit Message "N"
Spirit Message "A"
Spirit Message "L"
Page 68

Effect Monster
Trap
Spell
Spell
Spell
Spell
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion/Effect Monster
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Spell
Spell
Spell
Spell

Rare
Super Rare
Common
Ultra Rare
Ultra Rare
Common
Common
Common
Common
Short-Print Com
Common
Common
Common
Common
Common
Rare
Super Rare
Short-Print Com
Super Rare
Ultra Rare
Common
Common
Common
Common
Common
Rare
Rare
Common
Short-Print Com
Super Short-Pri
Common
Ultra Rare
Super Short-Pri
Super Rare
Ultra Rare
Super Rare
Common
Common
Common
Rare
Common
Common
Ultra Rare
Rare
Rare
Rare
Rare

Labyrinth of Nightmare 2003


LON-093
LON-094
LON-095
LON-096
LON-097
LON-098
LON-099
LON-100
LON-101
LON-102
LON-103
LON-104

The Dark Door


Spiritualism
Cyclon Laser
Bait Doll
De-Fusion
Fusion Gate
Ekibyo Drakmord
Miracle Dig
Dragonic Attack
Spirit Elimination
Vengeful Bog Spirit
Magic Cylinder

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap

Page 69

Common
Rare
Super Short-Pri
Common
Super Rare
Short-Print Com
Common
Common
Common
Common
Short-Print Com
Secret Rare

Labyrinth of Nightmare 2003


Attribute
Earth
Dark
Earth
Water
Earth
Water
Water
Wind
Water
Light
Fire
Dark
Dark
Dark

Earth
Earth
Earth
Fire
Fire
Fire
Fire
Wind
Wind
Wind
Wind
Water
Light
Light
Light
Light

Sub Type
Spellcaster
Fiend
Warrior
Aqua
Reptile
Aqua
Aqua
Fish
Fish
Fairy
Machine
Fiend
Fiend
Fiend
Normal
Normal
Ritual
Continuous
Continuous
Equip
Equip
Normal
Equip
Continuous
Continuous
Normal
Continuous
Continuous
Continuous
Continuous
Beast-Warrior
Warrior
Warrior
Warrior
Pyro
Pyro
Spellcaster
Fairy
Fairy
Fairy
Insect
Fish
Fairy
Fairy
Fairy
Fairy

Level
4
8
3
4
4
7
4
4
6
4
6
4
4
4

ATK
1900
3200
500
800
1400
2200
1500
800
2400
1600
1800
1500
1500
2000

DEF
900
1800
1200
2000
1500
2000
500
500
2000
1800
2000
800
1200
800

4
4
4
4
4
4
4
3
4
3
6
4
4
3
4
7

1400
2000
1400
1500
1300
1500
1000
0
1700
1000
2200
1500
1800
1150
850
2800

1300
1000
1000
1200
1500
1000
1500
1800
1000
1000
1400
800
500
1000
2000
2000

Card Text
Elf twins that alternate their attacks.
This monster can only be Ritual Summoned with the Ritual M
An amateur with a sword, this fairy warrior relies on its myster
This slime apparently has some human genes in its genetic m
Once this monster wraps itself around a victim, there is no esc
Worm Drake + "Humanoid Slime"
When this card is sent to the Graveyard as a result of battle, y
Three wishes are granted to those fortunate enough to see th
On land or in the sea, the speed of this monster is unmatchab
This monster employs the powers of both Light and Darkness
A rust-free machine warrior born to battle.
A masked monster that wields the most deadly of curses.
This monster has four different masks for four different attacks
If this monster is Summoned by a Normal Summon, it is destr
Select 1 Monster Card and 2 non-Monster Cards from your ha
This card can only be activated in the Battle Phase. Select 1 a
This card is used to Ritual Summon "The Masked Beast". You
Select 1 face-up Magic Card on the field. The controller of the
No matter what the situation, neither player can offer any mon
The monster equipped with this card cannot attack. In addition
A monster equipped with this card increases its ATK by 1000 p
Discard 1 Monster Card from your hand to the Graveyard. Re
This card can only be equipped to Warrior-Type monsters. Inc
This card can only be activated when "Umi" is active on the fie
Each time a monster on your opponent's side of the field attac
You can activate this card when a monster is Summoned (incl
During each of your Standby Phases, Special Summon 1 "Slim
As long as this card remains face-up on the field, there is no l
Each time a monster on your opponent's side of the field attac
When a monster is Special Summoned to the field from your G
Offer this face-up card as a Tribute to return 1 of your monste
Offer 1 of your monsters on the field as a Tribute (excluding th
Offer 2 monsters on your side of the field as a Tribute to inflict
Offer this face-up card as a Tribute to return 1 of your monste
Inflict 500 points of Direct Damage to your opponent's Life Po
FLIP: Remove 3 cards from the top of your Deck from play to
FLIP: Randomly select 2 cards from your hand and remove th
As long as this card remains on your side of field in face-up A
As long as this card remains on your side of the field in face-u
Offer this face-up card as a Tribute to return 1 Magic Card sen
Queen of an army of giant mantises whose command moves
As long as this card remains face-up on your side of the field,
Offer 2 monsters on your side of the field as a Tribute to incre
A mysterious priest created as a result of the latest advances
Offer this face-up card as a Tribute to return 1 of your monste
The Forgiving Maiden + "Marie the Fallen One"

Page 70

Labyrinth of Nightmare 2003


Dark

Earth
Dark
Earth
Earth
Dark
Water
Fire
Earth
Water
Light
Dark
Light
Earth
Dark
Light
Fire
Water
Earth
Wind
Earth
Wind
Light
Dark
Earth
Water
Earth

Fiend
Normal
Equip
Equip
Equip
Quick-Play
Fiend
Fiend
Fiend
Fiend
Fiend
Aqua
Pyro
Rock
Thunder
Spellcaster
Spellcaster
Spellcaster
Beast-Warrior
Fiend
Fairy
Pyro
Aqua
Rock
Winged Beast
Dinosaur
Winged Beast
Plant
Warrior
Warrior
Aqua
Warrior
Normal
Normal
Continuous
Counter
Continuous
Continuous
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Continuous
Continuous
Continuous

4
4
4
4
5
3
2
3
3
3
4
3
4
8
6
4
4
4
4
3
4
2
4
4
3
7

1700 1200 As long as this card exists in your Graveyard, increase your L
Draw 1 card from your Deck.
Select 1 Attribute when you activate this card. Change the Att
For every face-up monster you control, increase the ATK and
For every Magic and Trap Card on your side of the field, incre
Destroys 1 face-up monster. Skip your next Draw Phase.
1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to an
1300 1800 This monster feeds on the dreams of an unwary sleeper, drag
1450 1700 A haunted spirit of a falsely accused knight who wanders in se
500 2000 A vengeful creature formed by the spirits of fallen warriors, it d
2000 700 This gentlemanly creature is extremely wicked, feared by man
850
400 This monster wanders the seas, sucking dry any creatures it m
550
450 This monster moves while swinging its burning rope.
400 1400 Many have been deceived by the beauty of this vampire.
350
750 This massive eel generates huge charges of electricity and un
200 1300 Randomly discard 1 card from your hand to the Graveyard to
1800 700 Each time this card inflicts battle damage to your opponent's L
800
900 FLIP: Offer 1 monster on your side of the field as a Tribute (ex
1600 900 You can remove up to 3 cards in your Graveyard from play to
2200 2800 This card can only be Special Summoned by removing 3 Fien
2000 1800 This card can only be Special Summoned by removing 2 LIGH
1700 1000 This card can only be Special Summoned by removing 1 FIRE
1600 1200 This card can only be Special Summoned by removing 1 WAT
1700 1000 This monster can only be Special Summoned by removing 1 E
1600 1200 This monster can only be Special Summoned by removing 1 W
1400 400 You may treat the Normal Summon of this card as a Special S
1100 1000 FLIP: Return 2 Magic or Trap Cards on the field to the hands
300
200 When attacked by your opponent's monster, select another 1
2100 500 This card cannot attack a player directly. Each time this card d
1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the
900
900 The effect of this card can only be applied during your oppone
2350 2300 Zombyra the Dark + "Maryokutai". When this card is Special S
Select 1 face-up monster on the field. Equip this monster with
This card can only be activated during your opponent's Battle
Negates the activation and effects of all Flip Effect monsters.
Negates the activation of a Magic Card that designates 1 mon
Remove any number of cards in your Graveyard from play. De
During each of your Standby Phases, inflict 100 points of Dire
Select 1 monster face-up on the field. Increase the selected m
When the ATK of an attacking monster on your opponent's sid
During your Standby Phase, roll 1 six-sided die once. Destroy
Negate the effects of all Equip Magic Cards.
At the end of each of your opponent's turns, place 1 'Spirit Me
This card can only be placed on the field when "Destiny Board
This card can only be placed on the field when "Destiny Board
This card can only be placed on the field when "Destiny Board
This card can only be placed on the field when "Destiny Board
Page 71

Labyrinth of Nightmare 2003


Continuous
Normal
Equip
Normal
Quick-Play
Field
Equip
Normal
Equip
Normal
Continuous
Normal

Both players can only attack with 1 monster during their respe
Return 1 Magic or Trap Card on your opponent's side of the fi
This card can only be used to equip "Gradius". Increases the
Force the activation of 1 face-down Trap Card. If the timing of
Return 1 Fusion Monster Card on the field to the Fusion Deck
As long as this card remains face-up on the field, a Fusion Mo
A monster equipped with this card cannot attack. Destroys the
If there are 5 or more of your monsters that have been remove
This card can only be used to equip Warrior-Type monsters. T
When monsters in the Graveyard are removed from play, rem
All monsters on the field cannot attack in the same turn that th
Negate the attack of 1 of your opponent's monsters and inflict

Page 72

Labyrinth of Nightmare 2003

d with the Ritual Magic Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8
elies on its mysterious powers.
nes in its genetic makeup.
tim, there is no escape.

a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1
e enough to see this monster in flight.
nster is unmatchable.
ight and Darkness.

adly of curses.
our different attacks.
Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the
Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special
e Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is ac
Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your ha
he controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the se
can offer any monster as a Tribute.
t attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your
s its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases
he Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand a
Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters
is active on the field. As long as "Umi" remains face-up on the field, any damage to your Life Points becomes 0. When "U
de of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only du
s Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
ial Summon 1 "Slime Token" (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the
field, there is no limit to the number of cards in both player's hands.
de of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change
he field from your Graveyard, you can draw 1 card from your Deck.
n 1 of your monsters destroyed in battle during this turn to the top of you Deck.
ibute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used f
s a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or
n 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
opponent's Life Points each time you increase your own Life Points.
Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.
and and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
f field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases.
f the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.
n 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
command moves legions.
ur side of the field, increase your Life Points by 800 points during each of your Standby Phases.
s a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tribute
e latest advances in biotechnology.
n 1 of your monsters destroyed in battle during this turn to your hand.

Page 73

Labyrinth of Nightmare 2003

d, increase your Life Points by 200 points during each of your Standby Phases.

rd. Change the Attribute of the equipped monster to the one you select.
ease the ATK and DEF of the equipped monster by 800 points.
e of the field, increase the ATK and DEF of the equipped monster by 500 points.
Draw Phase.
ing ill fortune to anyone who owns it.
wary sleeper, dragging the victim into eternal slumber.
who wanders in search of truth and justice.
fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
ked, feared by man and fiend alike.
y any creatures it may encounter.

this vampire.
of electricity and unleashes them as thunderbolts.
the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up o
o your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long a
eld as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Mo
eyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your op
by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponen
by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease th
by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battl
by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during e
ed by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during you
ed by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you m
ard as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Gravey
field to the hands of their owner.
, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
ach time this card destroys a monster in battle, decrease the ATK of this card by 200 points.
at were sent to the Graveyard as a result of a Fusion Summon to your hand.
during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the
s card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains
p this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy
opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and ha
p Effect monsters.
designates 1 monster as a target and destroys the Magic Card.
eyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you remov
100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been re
ase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. Th
our opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, d
die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is '6', destroy all face-up

, place 1 'Spirit Message' card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your D
hen "Destiny Board" is active.
hen "Destiny Board" is active.
hen "Destiny Board" is active.
hen "Destiny Board" is active.
Page 74

Labyrinth of Nightmare 2003

during their respective Battle Phases.


nent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
us". Increases the ATK of "Gradius" by 300 points. When "Gradius" attacks with an ATK that is higher than the DEF of you
ard. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is
o the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Grave
field, a Fusion Monster can be Special Summoned without using "Polymerization". The Fusion-Material monsters used in
ttack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this car
have been removed from play in the current Duel, return 3 of them to the Graveyard.
r-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped mons
ved from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of
e same turn that they are summoned (includes Flip Summon and Special Summon).
monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.

Page 75

Labyrinth of Nightmare 2003

Level Stars equal 8 or more as a Tribute from the field or your hand.

y Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position dur

ponent's side of the field.


mmediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyar
e turn this card is activated.
m the field or your hand.
hases. When the selected card is destroyed or removed from the field, this card is also destroyed.

during each of your Standby Phases.


our Standby Phases. If you cannot, this card is destroyed.
battle to your hand at the end of this turn.
ll WATER monsters on the field by 500 points.
ecomes 0. When "Umi" is destroyed or removed from the field, this card is also destroyed.
K become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this ca

) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon a

eld, you can change the attack target to "Revival Jam".

ed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

andby Phases.

e offered as Tributes due to other cards' effects are excluded.

Page 76

Labyrinth of Nightmare 2003

d remains face-up on the field, no monsters can be Special Summoned.


n addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard
eck. The Fusion Monster is destroyed at the end of the turn this card is activated.
il the end of your opponent's next turn. This effect can only be used only once during your turn.
or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's m
he field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase.
nts during your Battle Phase.
on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's fa
00 points during your opponent's Battle Phase.
p on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of yo
from his/her Graveyard and Special Summon the monster to the field.

Tribute to negate the activation of the Magic Card and destroy it.
s this card remains face-up on the field, both players cannot Summon (including Flip Summon or Special Summon) any m
not correct, destroy the Equip Magic Card.
up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack P

he cards you removed from play.


ds that have been removed from play.
card is activated. The number of monster is applied when this card is activated.
ur side of the field, destroy the attacking monster. Damage calculation is applied normally.
', destroy all face-up Level 6 or higher monsters on the field.

then shuffle your Deck. If 'Spirit Message' cards 'I', 'N', 'A' and 'L' are all on the field in their proper order, you are declared

Page 77

Labyrinth of Nightmare 2003

han the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life
ot a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyar
rd are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position.
ial monsters used in the Fusion are not sent to the Graveyard, but are removed from play.
At that time, this card is returned to the owner's hand.

f the equipped monster by 500 points.


ctive until the end of the turn that it is activated. The substitutes remain removed from play.

Page 78

Labyrinth of Nightmare 2003

ange its position during the same turn it is Special Summoned in this way.

sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.

you cannot, this card is destroyed.

ding Flip Summon and Special Summon) any other monster.

excluded.

Page 79

Labyrinth of Nightmare 2003

n either Graveyard from play.

of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
/her Battle Phase.

of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn

ch End Phase of your opponent's turn.

cial Summon) any monster.

change it to Attack Position.

der, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the messag

Page 80

Labyrinth of Nightmare 2003

your opponent's Life Points.


k (not the Graveyard). The Deck is then shuffled.

Page 81

Labyrinth of Nightmare 2003

Page 82

Labyrinth of Nightmare 2003

control the equipped monster.

this position for the rest of the turn.

ield while constructing the message, they are all sent to your Graveyard immediately.

Page 83

Labyrinth of Nightmare 2003

Page 84

Legacy of Darkness 2003


Check

Card #
LOD-000
LOD-001
LOD-002
LOD-003
LOD-004
LOD-005
LOD-006
LOD-007
LOD-008
LOD-009
LOD-010
LOD-011
LOD-012
LOD-013
LOD-014
LOD-015
LOD-016
LOD-017
LOD-018
LOD-019
LOD-020
LOD-021
LOD-022
LOD-023
LOD-024
LOD-025
LOD-026
LOD-027
LOD-028
LOD-029
LOD-030
LOD-031
LOD-032
LOD-033
LOD-034
LOD-035
LOD-036
LOD-037
LOD-038
LOD-039
LOD-040
LOD-041
LOD-042
LOD-043
LOD-044
LOD-045

Card Name
Yata-Garasu
Dark Ruler Ha Des
Dark Balter the Terrible
Lesser Fiend
Possessed Dark Soul
Winged Minion
Skull Knight #2
Ryu-Kishin Clown
Twin-Headed Wolf
Opticlops
Bark of Dark Ruler
Fatal Abacus
Life Absorbing Machine
The Puppet Magic of Dark Ruler
Soul Demolition
Double Snare
Freed the Matchless General
Throwstone Unit
Marauding Captain
Ryu Senshi
Warrior Dai Grepher
Mysterious Guard
Frontier Wiseman
Exiled Force
The Hunter with 7 Weapons
Shadow Tamer
Dragon Manipulator
The A. Forces
Reinforcement of the Army
Array of Revealing Light
The Warrior Returning Alive
Ready for Intercepting
A Feint Plan
Emergency Provisions
Tyrant Dragon
Spear Dragon
Spirit Ryu
The Dragon Dwelling In The Cave
Lizard Soldier
Fiend Skull Dragon
Cave Dragon
Grey Wing
Troop Dragon
The Dragon's Bead
A Wingbeat of Giant Dragon
Dragon's Gunfire
Page 85

Type
Spirit Monster
Effect Monster
Fusion/Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Trap
Trap
Trap
Spell
Trap
Spell
Effect Monster
Effect Monster
Effect Monster
Fusion/Effect Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Trap
Trap
Spell
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Normal Monster
Fusion/Effect Monster
Effect Monster
Effect Monster
Effect Monster
Trap
Spell
Spell

Rarity
Secret Rare
Ultra Rare
Super Rare
Rare
Common
Common
Common
Common
Common
Rare
Common
Rare
Common
Common
Common
Common
Ultra Rare
Common
Ultra Rare
Super Rare
Common
Common
Common
Super Rare
Common
Rare
Common
Rare
Super Rare
Rare
Rare
Common
Common
Common
Ultra Rare
Super Rare
Common
Common
Common
Super Rare
Common
Common
Common
Rare
Common
Common

Value

Legacy of Darkness 2003


LOD-046
LOD-047
LOD-048
LOD-049
LOD-050
LOD-051
LOD-052
LOD-053
LOD-054
LOD-055
LOD-056
LOD-057
LOD-058
LOD-059
LOD-060
LOD-061
LOD-062
LOD-063
LOD-064
LOD-065
LOD-066
LOD-067
LOD-068
LOD-069
LOD-070
LOD-071
LOD-072
LOD-073
LOD-074
LOD-075
LOD-076
LOD-077
LOD-078
LOD-079
LOD-080
LOD-081
LOD-082
LOD-083
LOD-084
LOD-085
LOD-086
LOD-087
LOD-088
LOD-089
LOD-090
LOD-091
LOD-092

Stamping Destruction
Super Rejuvenation
Dragon's Rage
Burst Breath
Luster Dragon
Robotic Knight
Wolf Axwielder
The Illusory Gentleman
Robolady
Roboyarou
Fiber Jar
Serpentine Princess
Patrician of Darkness
Thunder Nyan Nyan
Gradius' Option
Woodland Sprite
Airknight Parshath
Twin-Headed Behemoth
Maharaghi
Inaba White Rabbit
Susa Soldier
Yamata Dragon
Great Long Nose
Otohime
Hino-Kagu-Tsuchi
Asura Priest
Fushi No Tori
Super Robolady
Super Roboyarou
Fengsheng Mirror
Spring of Rebirth
Heart of Clear Water
A Legendary Ocean
Fusion Sword Murasame Blade
Smoke Grenade of the Thief
Creature Swap
Spiritual Energy Settle Machine
Second Coin Toss
Convulsion of Nature
The Secret of the Bandit
After Genocide
Magic Reflector
Blast with Chain
Disappear
Bubble Crush
Royal Oppression
Bottomless Trap Hole
Page 86

Spell
Spell
Trap
Trap
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spirit Monster
Spirit Monster
Spirit Monster
Spirit Monster
Spirit Monster
Spirit Monster
Spirit Monster
Spirit Monster
Spirit Monster
Fusion/Effect Monster
Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap

Common
Common
Common
Common
Super Rare
Common
Common
Common
Common
Common
Ultra Rare
Common
Common
Rare
Common
Common
Ultra Rare
Super Rare
Common
Common
Rare
Ultra Rare
Common
Common
Ultra Rare
Super Rare
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Ultra Rare
Common
Rare
Common
Common
Rare
Rare
Rare
Common
Common
Rare
Rare

Legacy of Darkness 2003


LOD-093
LOD-094
LOD-095
LOD-096
LOD-097
LOD-098
LOD-099
LOD-100

Bad Reaction to Simochi


Ominous Fortunetelling
Spirit's Invitation
Nutrient Z
Drop Off
Fiend Comedian
Last Turn
Injection Fairy Lily

Page 87

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster

Common
Common
Common
Common
Super Rare
Common
Ultra Rare
Secret Rare

Legacy of Darkness 2003


Attribute
Wind
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark

Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth

Fire
Wind
Wind
Wind
Wind
Wind
Wind
Wind
Wind

Sub Type
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Normal
Continuous
Continuous
Normal
Continuous
Normal
Warrior
Warrior
Warrior
Warrior
Warrior
Spellcaster
Spellcaster
Warrior
Warrior
Warrior
Warrior
Continuous
Normal
Field
Normal
Normal
Normal
Quick-Play
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Continuous
Normal
Normal

Level
2
6
5
5
3
2
3
2
4
4

ATK
200
2450
2000
2100
1200
700
1000
800
1500
1800

DEF
100
1600
1200
1000
800
700
1200
500
1000
1700

5
4
3
6
4
3
3
4
3
3
3

2300
900
1200
2000
1700
800
1600
1000
1000
800
700

1700
2000
400
1200
1600
1200
800
1000
600
700
800

8
4
4
4
3
5
4
3
2

2900
1900
1000
1300
1100
2000
2000
1300
700

2500
0
1000
2000
800
1200
100
700
800

Page 88

Rarity
Secret Rare
Ultra Rare
Super Rare
Rare
Common
Common
Common
Common
Common
Rare
Common
Rare
Common
Common
Common
Common
Ultra Rare
Common
Ultra Rare
Super Rare
Common
Common
Common
Super Rare
Common
Rare
Common
Rare
Super Rare
Rare
Rare
Common
Common
Common
Ultra Rare
Super Rare
Common
Common
Common
Super Rare
Common
Common
Common
Rare
Common
Common

Legacy of Darkness 2003

Wind
Fire
Earth
Dark
Earth
Earth
Earth
Water
Dark
Light
Light
Earth
Light
Wind
Earth
Earth
Earth
Fire
Dark
Light
Fire
Light
Fire
Earth
Earth

Normal
Quick-Play
Continuous
Normal
Dragon
Machine
Beast-Warrior
Spellcaster
Machine
Machine
Plant
Reptile
Zombie
Thunder
Machine
Plant
Fairy
Dragon
Rock
Beast
Thunder
Dragon
Beast-Warrior
Spellcaster
Pyro
Fairy
Winged Beast
Machine
Machine
Normal
Continuous
Equip
Field
Equip
Equip
Normal
Continuous
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Normal

6
4
4
4
3
3
3
4
5
4
3
3
5
3
4
2
4
7
5
3
8
4
4
6
6

Page 89

2400
1600
1650
1500
450
900
500
1400
2000
1900
0
900
1900
1500
1200
700
2000
2600
1900
0
2800
1700
1200
1200
1200

1400
1800
1000
1600
900
450
500
2000
1400
800
0
400
1400
1200
1700
500
1600
3100
1700
100
2900
1200
0
500
500

Common
Common
Common
Common
Super Rare
Common
Common
Common
Common
Common
Ultra Rare
Common
Common
Rare
Common
Common
Ultra Rare
Super Rare
Common
Common
Rare
Ultra Rare
Common
Common
Ultra Rare
Super Rare
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Ultra Rare
Common
Rare
Common
Common
Rare
Rare
Rare
Common
Common
Rare
Rare

Legacy of Darkness 2003

Earth

Continuous
Continuous
Continuous
Normal
Normal
Normal
Normal
Spellcaster

Page 90

400

1500

Common
Common
Common
Common
Super Rare
Common
Ultra Rare
Secret Rare

Legacy of Darkness 2003

Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned,
remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the
ul + "Frontier Wiseman" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a No
ster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sen
rd as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are de
rd as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up
on a monster by offering this monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack
ummoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle posit
er face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in
at serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
s card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacke
remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct
remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in
monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal
s card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this
d on the field that has the effect that negates Trap Cards' effects and destroy it.
a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the
monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower th
ster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as a
+ "Spirit Ryu" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of
manipulate dragons. Nobody knows his mysterious past.
up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on you
remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on y
rd on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this
ormal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 p
f 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn.
f 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn.
arrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your
wer Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled.
onster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Spec
pe monster in your Graveyard and return it to your hand.
or or Spellcaster-Type monster on the field into face-down Defense Position.
ck face-down monsters during this turn.
Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is exclude
nster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again dur
with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damag
rd 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this mo
ing in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
ed from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
ser Fiend" This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card rem
on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters exc
your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used.
estroyed and sent to the Graveyard, take 1 "Troop Dragon" from your Deck and Special Summon it to the field in face-up A
your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and
vel 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards o
s card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following
Page 91

Legacy of Darkness 2003

s card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the
se of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered a
remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than
e monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower
n emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
battle, this monster attacks fiercely and cannot stop.
ns, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
ed with metal. It upgrades by fusing with "Roboyarou".
ed with metal. It upgrades by fusing with "Robolady".
nite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle th
s sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck.
ster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.
HT monster on your side of the field, this face-up card is immediately destroyed.
nly be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always ap
c Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opp
cks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage
stroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phas
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summ
arou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot us
ady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use
ent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
oints by 500 points every time monsters return from the field to the owner's hand.
ster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in
treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK a
e equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card canno
gic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and
1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot ch
remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands durin
remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin tos
remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
e activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle
e activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation ar
that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead
card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the
our opponent's Graveyard and remove it from play.
e activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and se
to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both y
t Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroye
Page 92

Legacy of Darkness 2003

remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the sam
y Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call
t monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay
e activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, incr
e activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from
it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, se
e activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field
n be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monst

Page 93

Legacy of Darkness 2003

moned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/he
tle. This card cannot be Special Summoned from the Graveyard.
c Card is activated, negate the effect by paying 1000 Life Points. Also negate the effect of an Effect Monster that is destroy
removed from the field.

e Position. Your Deck is then shuffled.

ur Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount o
er card to the respective card owners' Life Points.

of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
th players select 1 Monster Card from their opponent's Graveyard and remove them from play.

an add a Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing a card during yo
K of this monster.
rget. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from yo
d by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and

e field, you can return another face-up monster to its owner's hand.
f the field as targets and destroys the Magic Card.
red as a Tribute due to other cards' effects, this card's effect is not activated.
g Damage Calculation.

e field by 200 points.

me Battle Phase. In addition, negate the effect of a Trap Card that specifically designates this card as a target and destroy
opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step.
000 points until the End Step of that turn.

up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically design
rd on your side of the field, this monster cannot attack.

efense Position. The Deck is then shuffled.

nflict 800 points of Direct Damage to your opponent's Life Points. - Destroy 1 face-up monster with a DEF of 800 points or
Page 94

Legacy of Darkness 2003

ct 500 points of Direct Damage to the destroyed card's controller.


during this turn.
your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
TK of the Tribute monster.

both players draw 5 cards from their shuffled Decks.

e ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also

ponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your deck.
n. This effect can be used only once during the current Duel.
p Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the to
p Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
p Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
p Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from yo
p Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his
p Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the
p Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must disc
p Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack
p Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life P
ct during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points du
during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points dur

y the effect of a card that specifically designates a target. Battle Damage is calculated normally.
all WATER monsters by 200 points.
oyed by effects that destroy Magic Cards.
to the Graveyard.
ng the turn this card is activated.
Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to k

your opponent must discard 1 card randomly during the turn this card is activated.
d during the End Step of the turn.
d being destroyed.
monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it.

o their respective Graveyards until the amount remaining on the field and their hand is 5.
ur opponent can use this effect as long as this card remains face-up on the field.
moved from play.
Page 95

Legacy of Darkness 2003

of points in Direct Damage to your opponent's Life Points.


ict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn.
oints during each of your Standby Phases. If you cannot, this card is destroyed.
Life Points by 4000 points before the damage is subtracted from your Life Points.
d immediately.
er of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then S
points only during the Damage Step.

Page 96

Legacy of Darkness 2003

pponent skips his/her next Draw Phase.

onster that is destroyed by this monster in Battle.

the same amount of points until the End Phase of that turn.

ing a card during your Draw Phase. Your Deck is then shuffled.

wer monster from your hand.


card as a target and destroys it.

a target and destroy it. If this monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type monster o
mage Step.

at specifically designates this card as a target and destroy it.

EF of 800 points or less.


Page 97

Legacy of Darkness 2003

Life Points.

ield, this card is also destroyed.

d from your deck.

see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bo

draw cards from your Deck until you have 5 cards in your hand.
opponent skips his/her next Battle Phase.
you can change the battle position of 1 monster on your opponent's side of the field.
opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
. You cannot attack your opponent directly if you attack any monsters first.
increase your Life Points by an amount equal to the Battle Damage.
er by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
r by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

our End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or re

field and destroy it.

Page 98

Legacy of Darkness 2003

pponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected mon

Page 99

Legacy of Darkness 2003

gon-Type monster on your side of the field as a Tribute.

Page 100

Legacy of Darkness 2003

to the top or the bottom of your Deck.

t's Life Points.


s Life Points.

rd is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.

Page 101

Legacy of Darkness 2003

k your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on

Page 102

Legacy of Darkness 2003

Page 103

Legacy of Darkness 2003

immediately.

Page 104

Legacy of Darkness 2003

er remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

Page 105

Legacy of Darkness 2003

Page 106

Legacy of Darkness 2003

Page 107

Legacy of Darkness 2003

Page 108

Pharaonic Guardian 2003


Check

Card #
PGD-000
PGD-001
PGD-002
PGD-003
PGD-004
PGD-005
PGD-006
PGD-007
PGD-008
PGD-009
PGD-010
PGD-011
PGD-012
PGD-013
PGD-014
PGD-015
PGD-016
PGD-017
PGD-018
PGD-019
PGD-020
PGD-021
PGD-022
PGD-023
PGD-024
PGD-025
PGD-026
PGD-027
PGD-028
PGD-029
PGD-030
PGD-031
PGD-032
PGD-033
PGD-034
PGD-035
PGD-036
PGD-037
PGD-038
PGD-039
PGD-040
PGD-041
PGD-042
PGD-043
PGD-044
PGD-045

Card Name
Ring of Destruction
Molten Behemoth
Shapesnatch
Souleater
King Tiger Wanghu
Birdface
Kryuel
Arsenal Bug
Maiden of the Aqua
Jowls of Dark Demise
Timeater
Mucus Yolk
Servant of Catabolism
Moisture Creature
Gora Turtle
Sasuke Samurai
Poison Mummy
Dark Dust Spirit
Royal Keeper
Wandering Mummy
Great Dezard
Swarm of Scarabs
Swarm of Locusts
Giant Axe Mummy
8-Claws Scorpion
Guardian Sphinx
Pyramid Turtle
Dice Jar
Dark Scorpion Burglars
Don Zaloog
Des Lacooda
Fushioh Richie
Cobraman Sakuzy
Book of Life
Book of Taiyou
Book of Moon
Mirage of Nightmare
Secret Pass to the Treasures
Call of the Mummy
Timidity
Pyramid Energy
Tutan Mask
Ordeal of a Traveler
Bottomless Shifting Sand
Curse of Royal
Needle Ceiling
Page 109

Type
Trap
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spirit Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap

Rarity
Secret Rare
Common
Common
Common
Rare
Common
Common
Common
Short-Print Com
Rare
Common
Short-Print Com
Common
Rare
Rare
Super Rare
Common
Short-Print Com
Common
Rare
Ultra Rare
Common
Common
Common
Common
Ultra Rare
Rare
Short-Print Com
Short-Print Com
Ultra Rare
Common
Ultra Rare
Common
Super Rare
Short-Print Com
Rare
Super Rare
Common
Common
Common
Common
Common
Short-Print Com
Common
Rare
Common

Value

Pharaonic Guardian 2003


PGD-046
PGD-047
PGD-048
PGD-049
PGD-050
PGD-051
PGD-052
PGD-053
PGD-054
PGD-055
PGD-056
PGD-057
PGD-058
PGD-059
PGD-060
PGD-061
PGD-062
PGD-063
PGD-064
PGD-065
PGD-066
PGD-067
PGD-068
PGD-069
PGD-070
PGD-071
PGD-072
PGD-073
PGD-074
PGD-075
PGD-076
PGD-077
PGD-078
PGD-079
PGD-080
PGD-081
PGD-082
PGD-083
PGD-084
PGD-085
PGD-086
PGD-087
PGD-088
PGD-089
PGD-090
PGD-091
PGD-092

Statue of the Wicked


Dark Coffin
Needle Wall
Trap Dustshoot
Pyro Clock of Destiny
Reckless Greed
Pharaoh's Treasure
Master Kyonshee
Kabazauls
Inpachi
Dark Jeroid
Newdoria
Helpoemer
Gravekeeper's Spy
Gravekeeper's Curse
Gravekeeper's Guard
Gravekeeper's Spear Soldier
Gravekeeper's Vassal
Gravekeeper's Watcher
Gravekeeper's Chief
Gravekeeper's Cannonholder
Gravekeeper's Assailant
A Man with Wdjat
Mystical Knight of Jackal
A Cat of Ill Omen
Yomi Ship
Winged Sage Falcos
An Owl of Luck
Charm of Shabti
Cobra Jar
Spirit Reaper
Nightmare Horse
Reaper on the Nightmare
Dark Designator
Card Shuffle
Reasoning
Dark Room of Nightmare
Different Dimension Capsule
Necrovalley
Buster Rancher
Hieroglyph Lithograph
Dark Snake Syndrome
Terraforming
Banner of Courage
Metamorphosis
Royal Tribute
Reverse Quiz

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Page 110

Super Rare
Short-Print Com
Common
Common
Common
Rare
Rare
Common
Common
Common
Rare
Rare
Ultra Rare
Short-Print Com
Common
Common
Short-Print Com
Common
Rare
Super Rare
Short-Print Com
Common
Common
Ultra Rare
Common
Common
Rare
Common
Common
Common
Rare
Common
Super Rare
Rare
Common
Common
Super Rare
Common
Super Rare
Common
Common
Common
Short-Print Com
Common
Common
Common
Common

Pharaonic Guardian 2003


PGD-093
PGD-094
PGD-095
PGD-096
PGD-097
PGD-098
PGD-099
PGD-100
PGD-101
PGD-102
PGD-103
PGD-104
PGD-105
PGD-106
PGD-107

Coffin Seller
Curse of Aging
Barrel Behind the Door
Raigeki Break
Narrow Pass
Disturbance Strategy
Trap of Board Eraser
Rite of Spirit
Non Aggression Area
D. Tribe
Byser Shock
Question
Rope of Life
Nightmare Wheel
Lava Golem

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Spell
Trap
Trap
Effect Monster

Page 111

Rare
Common
Super Rare
Short-Print Com
Common
Common
Super Rare
Common
Common
Common
Ultra Rare
Ultra Rare
Ultra Rare
Ultra Rare
Secret Rare

Pharaonic Guardian 2003


Attribute
Fire
Dark
Earth
Earth
Wind
Dark
Earth
Water
Water
Dark
Dark
Light
Light
Water
Wind
Earth
Earth
Earth
Earth
Dark
Dark
Dark
Earth
Dark
Earth
Earth
Light
Dark
Dark
Earth
Dark
Earth

Sub Type
Normal
Pyro
Machine
Fish
Beast
Winged Beast
Fiend
Insect
Aqua
Fiend
Machine
Aqua
Aqua
Fairy
Aqua
Warrior
Zombie
Zombie
Zombie
Zombie
Spellcaster
Insect
Insect
Zombie
Insect
Rock
Zombie
Rock
Warrior
Warrior
Zombie
Zombie
Reptile
Normal
Normal
Quick-Play
Continuous
Normal
Continuous
Normal
Quick-Play
Counter
Continuous
Continuous
Counter
Normal

Level

ATK

DEF

5
5
4
4
4
4
3
4
2
6
3
3
9
3
2
4
6
4
4
6
3
3
5
2
5
4
3
4
4
3
7
3

1000
1200
1200
1700
1600
1000
2000
700
200
1900
0
700
2800
1100
500
1000
2200
1600
1500
1900
500
1000
1700
300
1700
1200
200
1000
1400
500
2600
800

2200
1700
0
1000
1600
1700
2000
2000
100
1700
100
500
2900
1100
800
1800
1800
1700
1500
2300
1000
500
2000
200
2400
1400
300
1000
1500
600
2900
400

Page 112

Pharaonic Guardian 2003

Earth
Water
Earth
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Light
Dark
Water
Wind
Wind
Dark
Earth
Dark
Dark
Dark

Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Zombie
Dinosaur
Machine
Fiend
Fiend
Fiend
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Beast-Warrior
Beast
Aqua
Winged Beast
Winged Beast
Rock
Reptile
Zombie
Zombie
Zombie
Normal
Continuous
Normal
Continuous
Normal
Field
Equip
Normal
Continuous
Normal
Continuous
Normal
Normal
Normal
Page 113

4
5
4
4
4
5
3
3
4
4
3
4
5
4
4
4
7
2
3
4
2
1
2
3
3
5

1750
1700
1600
1200
1200
2000
1200
800
1000
1500
700
1000
1900
1400
1500
1600
2700
500
800
1700
300
100
600
300
300
800

1000
1750
1900
1500
800
1400
2000
800
1900
1000
500
1000
1200
1200
150
1600
1200
300
1400
1200
500
100
300
200
200
600

Pharaonic Guardian 2003

Dark

Fire

Continuous
Normal
Counter
Normal
Continuous
Normal
Counter
Normal
Normal
Normal
Fiend
Normal
Normal
Continuous
Fiend

Page 114

800

600

3000 2500

Pharaonic Guardian 2003

Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponen
magma, it attacks with a magma punch.
ble power, it attacks an opponent by controlling others.
mystery.
d remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Sum
sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your deck to your hand.
sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponents s
e-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1
d remains face-up on the field, the field is treated as "Umi." (However, there is no increasing or decreasing of ATK/DEF du
of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the cont
troys a monster on your opponents side of the field in battle, your opponent skips his/her next Main Phase 1.
ck your opponents Life Points directly. Each time this card inflicts battle damage to your opponents Life Points, increase
attack your opponents Life Points directly.
mon this monster by offering 3 monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's sid
d remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect withou
ints of Direct Damage to your opponents Life Points.
e Special Summoned. This card returns to the owners hand during the end phase of the turn that this card is Normal Sum
rd into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the
rd into face-down Defense Position once per turn during your Main Phase. After you use its effect, shuffle all face-down D
destroys the following number of monsters in battle, the following effects are activated in order: One: As long as this card
rd into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 m
rd into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 M
rd into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent
rd into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense P
rd into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all m
sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your D
roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponents result X 500 L
icts Battle Damage to your opponents Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to
icts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Select 1 card ra
rd into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, you can dra
be Special Summoned from your hand or Deck by offering 1 "Great Dezard" that has fulfilled the condition as a Tribute. Y
rd into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Se
1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster from your oppo
monster on the field into face-up Attack Position.
ster on the field into face-down Defense Position.
ent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same nu
onster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selecte
ter on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this cards eff
ot destroy Set Magic and/or Trap Cards on the field until your opponents next End Phase.
d activate 1 of the following effects: * Increase the ATK of all face-up monsters on your side of the field by 200 points until t
on and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and des
his cards effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of th
opponents turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you
on of a card that includes the effect of destroying 1 Magic or Trap card and destroy it.
his card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
Page 115

Pharaonic Guardian 2003

wn card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000
wn card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: * Disca
by Phase, roll a six-sided die once. Treat your opponents Monster Card Zone as #s 1-5, counting from your right. Destroy
his card only when your opponent has 4 or more cards in his/her hand. Look at your opponents hand, then select 1 Monst
nt forward by 1 turn. The turn in which this card is activated continuous as normal.
your Deck and skip your next 2 Draw Phases.
t this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add
shee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane.
ost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
is Normal Summoned, Flip Summoned or Special Summoned, select 1 face-up monster on the field and decrease its AT
sent to the Graveyard as a result of battle, select a monster on the field and destroy it.
s been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyar
nster that includes "Gravekeepers" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in
is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponents Lif
nster Card on your opponents side of the field (regardless of position) and return it to its owners hand.
acks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle D
e this card inflicts to your opponents Life Points is treated as the Effect Damage of this card.
ent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the c
1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, yo
cludes "Gravekeeper's" in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your
his cards effect only when "Necrovalley" is active on the field. When this card attacks, you can change the battle position o
Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field
r opponent's own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
p Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected ca
sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.
r opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top o
d Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the sele
om your hand to the Graveyard to make the damage inflicted to monsters that include "Gravekeepers" in their card name
sonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of
t destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specificall
attack your opponents Life Points directly even if there is a monster on your opponents side of the field.
ghtmare Horse" This monster is not destroyed as a result of battle at any time, although damage calculation is applied no
name.If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
wn Life Points to shuffle either you or your opponents Deck. You can use this effect during your own turn, once per turn.
s a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that m
ct damage other than Battle Damage to your opponent's Life Points, inflict 300 points of Direct Damage to your opponent'
ctivated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Dec
d remains face-up on the field, all effects of Magic, Trap and/or Effect Monsters that involve Graveyards are negated and
h an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the mons
wn Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
ge to you and your opponents Life Points during each of your Standby Phases. The first damage begins at 200 points and
Card from your Deck to your hand. Then shuffle your Deck.
Phase only, increase the ATK of all monsters on your side of the field by 200 points.
your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense P
be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards in their hand to th
our hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your dec
Page 116

Pharaonic Guardian 2003

ponent's Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent's Life Points.
m your hand. Decrease the ATK and DEF of all monsters on your opponents side of the field by 500 points until the end of
at inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Lif
m your hand to the Graveyard to destroy 1 card on the field.
be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both playe
s all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number
at inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponen
Card that includes "Gravekeepers" in its card name from your Graveyard and Special Summon it in face-up Attack or Defe
ate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal S
ur side of the field are treated as Dragon-Types until the end of the turn this card is activated.
Normal Summoned, Flip Summoned or Special Summoned, return all Set cards on the field to their owner's respective ha
is card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at th
be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Sp
As long as the monster remains face-up on the field, the selected monster cannot attack or change its battle position exce
Special Summoned on your opponent's side of the field by offering 2 monsters on your opponent's side of the field as a Tr

Page 117

Pharaonic Guardian 2003

excluding Flip Summon) are automatically destroyed.

is" effect.) If there is an active field card on the field, this effect is not applied.
onster attacks, it may attack your opponent's Life Points directly.

of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up o

it face-up or damage calculation.

Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, destroy all face
d DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
osition monsters on your side of the field and return them in face-down Defense Position to your side of the field.
face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designate this card as
n your opponents side of the field.
Trap Card on your opponents side of the field.
the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster
monster on your opponents side of the field in battle, the ATK of this card becomes 2400 during that damage step calculat
on your opponent's side of the field to the owner's hand.
Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or mor
s. However, if a winners result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both player
eyard. The Deck is the shuffled.
rom your opponent's hand and discard it to the Graveyard. * Send 2 cards from the top of your opponent's Deck to the Gra
d from your Deck.
p this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains faceand Trap Cards on your opponents side of the field and then return them to their original position.
aveyard from play.

cards you drew with this card's effect to the Graveyard.


r can attack your opponents Life Points directly.

Phase of the turn this card is activated. * Increase the DEF of all face-up monsters on your side of the field by 500 points u

onster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owners hand.
r less cards in your hand, this card is destroyed.

Page 118

Pharaonic Guardian 2003

00) in Attack or Defense Position on your side of the field.


in his/her hand * Select 1 monster on his/her side of the field and destroy it
ster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
nd return it to its owners Deck. The Deck is then shuffled.

n your Graveyard (except this card) to your hand.

points. This effect lasts until the selected card is destroyed or removed from the field.

pponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summ
Attack or Defense Position. The Deck is then shuffled.

to your opponent's Life Points.

scarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation
yard is not affected by "Necrovalley". When you Tribute Summon this monster you can Special Summon 1 monster that in
nt's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Mons
up monster on your opponents side of the field.
1 Set card on your opponents side of the field and see it. Return the card to its original position.

to your hand.
he End Phase of the current turn. However, the damage to your Life Points is calculated normally.
When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent
ated as the target of the effect of a Magic, Trap or Effect Monster Card, this card is immediately destroyed. When this card

hen this card is specifically designated as the target of the effect of a Magic, Trap or Effect Monster Card, this card is imm

the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summo
nts. This card's effect is not applied to the effect of "Dark Room of Nightmare".
ve it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your
ayer can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes "
ped with this card by 2500 points only when the opponents monster that battles is in Attack Position and its ATK is equal t

led following each of your Standby Phases.

om your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other cards effects are e

call it right, exchange your current Life Points with your opponents current ones.
Page 119

Pharaonic Guardian 2003

this card is activated.

ly Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.
that he/she put into his/her Deck.
lects 1 card from his/her hand and discards it to his/her Graveyard.
tion. This cards activation and effect is not affected by "Necrovalley".
Set and/or Special Summon during the next turn.

of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special
mmon the monster just sent to the Graveyard to the field in face-up Attack or Defense Position and increase its ATK by 80
effect of a Magic, Trap or Effect Monster Card. This card inflicts 500 points of Direct Damage to your opponent's Life Poin
is card inflicts 1000 points of Direct Damage to the Life Points of this card's controller during each of his/her Standby Pha

Page 120

Pharaonic Guardian 2003

rd remains face-up on the field.

-up, destroy all face-up monsters except this monster on the field.

of the field.
signate this card as a target and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or Deck

e attacking monster is destroyed.


amage step calculation only.

rs of Level 5 or more). The Deck is then shuffled.


e same, both players roll again.

ent's Deck to the Graveyard.

nster remains face-up on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate

field by 500 points until the End Phase of the turn this card is activated.

Page 121

Pharaonic Guardian 2003

r can Special Summon this card from the Graveyard.

egate the activation and effect of the card and destroy it.
on 1 monster that includes "Gravekeeper's" in its card's name from your Graveyard.
s card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are exclude

ge to your opponents Life Points.


yed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand a

ard, this card is immediately destroyed. This monster can attack your opponent's Life Points directly even if there is a mon

not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards

moved card to your hand.


sters that includes "Gravekeeper's" in their card name by 500 points.
nd its ATK is equal to 2500 or more, OR when the opponents monster that battles is in Defense Position and its DEF is eq

r cards effects are excluded.

Page 122

Pharaonic Guardian 2003

monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
crease its ATK by 800 points.
opponent's Life Points during each of his/her Standby Phases. When the selected monster is destroyed or removed from t
his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during th

Page 123

Pharaonic Guardian 2003

m your hand or Deck by offering this card as a Tribute during your Main Phase.

ecifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1

Page 124

Pharaonic Guardian 2003

effects are excluded.

r opponent's hand and discarded to the Graveyard.

ven if there is a monster on your opponent's side of the field. When this card attacks your opponent's Life Points directly, 1

the remaining cards that were picked up to the Graveyard.

on and its DEF is equal to 2500 or more.

Page 125

Pharaonic Guardian 2003

d or removed from the field, this card is also destroyed.


t a monster during the same turn.

Page 126

Pharaonic Guardian 2003

Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.

Page 127

Pharaonic Guardian 2003

Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

Page 128

Pharaonic Guardian 2003

Page 129

Pharaonic Guardian 2003

Page 130

Pharaonic Guardian 2003

Page 131

Pharaonic Guardian 2003

Page 132

Magician's Force 2003


Check

Card #
MFC-000
MFC-001
MFC-002
MFC-003
MFC-004
MFC-005
MFC-006
MFC-007
MFC-008
MFC-009
MFC-010
MFC-011
MFC-012
MFC-013
MFC-014
MFC-015
MFC-016
MFC-017
MFC-018
MFC-019
MFC-020
MFC-021
MFC-022
MFC-023
MFC-024
MFC-025
MFC-026
MFC-027
MFC-028
MFC-029
MFC-030
MFC-031
MFC-032
MFC-033
MFC-034
MFC-035
MFC-036
MFC-037
MFC-038
MFC-039
MFC-040
MFC-041
MFC-042
MFC-043
MFC-044
MFC-045

Card Name
Dark Magician Girl
People Running About
Oppressed People
United Resistance
X-Head Cannon
Y-Dragon Head
Z-Metal Tank
Dark Blade
Pitch-Dark Dragon
Kiryu
Decayed Commander
Zombie Tiger
Giant Orc
Second Goblin
Vampire Orchis
Des Dendle
Burning Beast
Freezing Beast
Union Rider
D.D. Crazy Beast
Spell Canceller
Neko Mane King
Helping Robo For Combat
Dimension Jar
Great Phantom Thief
Roulette Barrel
Paladin of White Dragon
White Dragon Ritual
Frontline Base
Demotion
Combination Attack
Kaiser Colosseum
Autonomous Action Unit
Poison of the Old Man
Ante
Dark Core
Raregold Armor
Metalsilver Armor
Kishido Spirit
Tribute Doll
Wave-Motion Cannon
Huge Revolution
Thunder of Ruler
Spell Shield Type-8
Meteorain
Pineapple Blast
Page 133

Type
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Union Monster
Union Monster
Normal Monster
Union Monster
Union Monster
Effect Monster
Union Monster
Effect Monster
Union Monster
Effect Monster
Union Monster
Union Monster
Union Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Ritual/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap

Rarity
Secret Rare
Common
Common
Common
Super Rare
Super Rare
Super Rare
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Ultra Rare
Common
Rare
Common
Rare
Common
Ultra Rare
Common
Common
Common
Rare
Common
Common
Common
Rare
Rare
Common
Common
Common
Rare
Common
Common
Common
Super Rare
Common
Common

Value

Magician's Force 2003


MFC-046
MFC-047
MFC-048
MFC-049
MFC-050
MFC-051
MFC-052
MFC-053
MFC-054
MFC-055
MFC-056
MFC-057
MFC-058
MFC-059
MFC-060
MFC-061
MFC-062
MFC-063
MFC-064
MFC-065
MFC-066
MFC-067
MFC-068
MFC-069
MFC-070
MFC-071
MFC-072
MFC-073
MFC-074
MFC-075
MFC-076
MFC-077
MFC-078
MFC-079
MFC-080
MFC-081
MFC-082
MFC-083
MFC-084
MFC-085
MFC-086
MFC-087
MFC-088
MFC-089
MFC-090
MFC-091
MFC-092

Secret Barrel
Physical Double
Rivalry of Warlords
Formation Union
Adhesion Trap Hole
XY-Dragon Cannon
XYZ-Dragon Cannon
XZ-Tank Cannon
YZ-Tank Dragon
Great Angus
Aitsu
Sonic Duck
Luster Dragon
Amazoness Paladin
Amazoness Fighter
Amazoness Swords Woman
Amazoness Blowpiper
Amazoness Tiger
Skilled White Magician
Skilled Dark Magician
Apprentice Magician
Old Vindictive Magician
Chaos Command Magician
Magical Marionette
Pixie Knight
Breaker the Magical Warrior
Magical Plant Mandragola
Magical Scientist
Royal Magical Library
Armor Exe
Tribe-Infecting Virus
Des Koala
Cliff the Trap Remover
Magical Merchant
Koitsu
Cats Ear Tribe
Ultimate Obedient Fiend
Dark Cat with White Tail
Amazoness Spellcaster
Continuous Destruction Punch
Big Bang Shot
Gather Your Mind
Mass Driver
Senri Eye
Emblem of Dragon Destroyer
Jar Robber
My Body as a Shield
Page 134

Trap
Trap
Trap
Trap
Trap
Fusion/Effect Monster
Fusion/Effect Monster
Fusion/Effect Monster
Fusion/Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Union Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Common
Common
Common
Common
Common
Ultra Rare
Ultra Rare
Super Rare
Super Rare
Common
Common
Common
Ultra Rare
Common
Common
Ultra Rare
Common
Rare
Super Rare
Super Rare
Rare
Common
Ultra Rare
Common
Common
Ultra Rare
Common
Common
Common
Rare
Super Rare
Rare
Common
Common
Common
Rare
Common
Common
Common
Rare
Rare
Common
Common
Common
Common
Common
Common

Magician's Force 2003


MFC-093
MFC-094
MFC-095
MFC-096
MFC-097
MFC-098
MFC-099
MFC-100
MFC-101
MFC-102
MFC-103
MFC-104
MFC-105
MFC-106
MFC-107

Pigeonholing Books of Spell


Mega Ton Magical Cannon
Pitch-Black Power Stone
Amazoness Archers
Dramatic Rescue
Exhausting Spell
Hidden Book of Spell
Miracle Restoring
Remove Brainwashing
Disarmament
Anti-Spell
The Spell Absorbing Life
Dark Paladin
Double Spell
Diffusion Wave-Motion

Page 135

Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Fusion/Effect Monster
Spell
Spell

Common
Rare
Common
Super Rare
Rare
Common
Common
Common
Common
Common
Common
Common
Ultra Rare
Ultra Rare
Secret Rare

Magician's Force 2003


Attribute
Dark
Fire
Water
Wind
Light
Light
Light
Dark
Dark
Dark
Earth
Earth
Dark
Dark
Earth
Earth
Fire
Water
Wind
Earth
Wind
Earth
Light
Dark
Earth
Light
Light

Sub Type
Spellcaster
Pyro
Aqua
Thunder
Machine
Machine
Machine
Warrior
Dragon
Dragon
Zombie
Zombie
Fiend
Fiend
Plant
Plant
Pyro
Aqua
Machine
Beast
Machine
Beast
Machine
Machine
Spellcaster
Machine
Dragon
Ritual
Continuous
Equip
Quick-Play
Continuous
Equip
Quick-Play
Normal
Normal
Equip
Equip
Continuous
Normal
Continuous
Normal
Normal
Counter
Normal
Normal

Level
6
2
1
3
4
4
4
4
3
5
4
3
4
1
4
4
4
4
2
3
5
1
4
2
3
4
4

Page 136

ATK
2000
600
400
1000
1800
1500
1500
1800
900
2000
1000
1400
2200
100
1700
300
1500
1500
1000
1400
1800
0
1600
200
1000
1000
1900

DEF
1700
600
2000
400
1500
1600
1300
1500
600
1500
1500
1600
0
100
1000
2000
1000
1000
1000
1400
1600
0
0
200
1000
2000
1200

Magician's Force 2003

Light
Light
Light
Light
Fire
Fire
Wind
Wind
Earth
Earth
Earth
Earth
Earth
Light
Dark
Dark
Dark
Light
Dark
Light
Dark
Dark
Dark
Light
Light
Water
Dark
Dark
Light
Water
Earth
Fire
Earth

Normal
Normal
Continuous
Normal
Normal
Machine
Machine
Machine
Machine
Beast
Fairy
Winged Beast
Dragon
Warrior
Warrior
Warrior
Warrior
Beast
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Rock
Aqua
Beast
Warrior
Insect
Fairy
Beast-Warrior
Fiend
Beast
Normal
Continuous
Equip
Normal
Continuous
Continuous
Normal
Quick-Play
Quick-Play
Page 137

6
8
6
6
4
5
3
4
4
4
4
3
4
4
4
2
2
6
5
2
4
2
1
4
4
4
3
3
1
1
1
10
2

2200
2800
2400
2100
1800
100
1700
1900
1700
1300
1500
800
1100
1700
1900
400
450
2400
2000
1300
1600
500
300
0
2400
1600
1100
1200
200
200
200
3500
800

1900
2600
2100
2200
600
100
700
1600
300
1300
1600
1500
1500
1900
1700
800
600
1900
1000
200
1000
200
300
2000
1400
1000
1800
1000
700
100
100
3000
500

Magician's Force 2003

Dark

Quick-Play
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Counter
Normal
Spellcaster
Normal
Normal

Page 138

2900

2400

Magician's Force 2003

ach "Dark Magician" or "Magician of Black Chaos" in either players Graveyard.


n oath to inevitably revolt
freedom someday.
sors. A revolution is cooking.
ntegrate its attacks. It attacks in many ways by combining and separating with other monsters.
this monster on the field, you can equip it to your "X-Head Cannon" as an Equip Spell-Card OR change it back to a mons
this monster on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell-Card OR chan
he dark world. His attack is tremendous, using his great swords with vicious power.
l this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster i
l this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster i
lly, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponents Life Points directly
l this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a
sition at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
l this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in
lly, you can Special Summon 1 "Des Dendle" from your hand.
l this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a mons
this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell-Card OR change it back to a monst
this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell-Card OR change it back to a monste
nster on your opponents side of the field and equip it to this card. This monster can only be equipped with 1 Union Monste
d from play.
Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
o the Graveyard by the effect of your Opponents Spell, Trap or Monster Card, your opponents turn ends.
s monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck.
nsters from their opponents Graveyard.
ponents Life Points, declare the name of 1 card. Then see your opponents hand and discard all copies of the declared c
a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
Ritual Spell Card "White Dragon Ritual". You must also offer monsters whose total Level Stars equal 4 or more as a Tribu
e Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
cial Summon 1 Union Monster of Level 4 or lower from your hand.
2 Levels.
monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in
controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monste
our opponents Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this car
ases your Life Points by 1200 points. * Inflict 800 points of Direct Damage to your opponents Life Points.
ees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player
emove 1 face-up Monster Card on the field from play.
s card, your opponent cannot attack other monsters other than the equipped monster.
s card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, inclu
ed in a battle if the monsters ATK are equal.
of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
our Main Phase. Inflict Direct Damage to your opponents Life Points equal to the number of your Standby phases that ha
ase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Se
s Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
e the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Car
ATK that is higher then the DEF of your opponents Defense Position monster, inflict the difference as Battle Damage to yo
mmon a monster successfully. If there are more monsters on your opponents Side off the field then your side, destroy you
Page 139

Magician's Force 2003

equal to the total number of cards on your opponents side of the field and in your opponents hand x200.
s turn. Select 1 monster on your opponents side of the field and Special Summon 1 "Mirage Token" in face-up Attack or D
f the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up o
1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. * Ch
successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up
can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polym
nk" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You
an only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polyme
n only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polyme
that they have never seen it silent."
ncredible potential."
, he cannot deal with his incredible pace and loses control."
es not like fights, but has incredibly high attack power."
onster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
e takes from a battle involving this monster becomes 0.
controller that he/she takes from a battle involving this monster.
the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn
the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "
ard, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 "Buster Blader" from your hand, deck, or Grave
ard, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Grave
Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counte
position.)
designates this 1 card as a target.
ard put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. A
of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.
put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also yo
he field that you can put a Spell Counter on.
r lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack y
ard, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your de
ummoned, Flip Summoned, or Special Summoned. During each of your and your opponents Standby Phases, remove 1
monster to destroy all face-up monsters of the declared Type on both sides of the field.
ponents Life Points for each card in your opponents hand.
ents Life Points, you can select and activate 1 of the following effects: * Destroy 1 Spell Card or Trap Card on the field. * S
Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Gr
ol this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card OR change it back to a monster in face
he original ATK of his/her monster(s) that attack this monster becomes 200 points.
ards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
de of the field and 1 Monster Card on your side of the field and return them to their owners hand.
face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with
nents side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy th
by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponents Defense P
ur hand. Your Deck is then shuffled. You can only use 1 "Gather your Mind" per turn.
to inflict 400 points of Direct Damage to your opponents Life Points.
card on the top of your opponents Deck and return it to its original position by paying 100 Life Points. Your opponent can
yard to your hand.
is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
fect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
Page 140

Magician's Force 2003

k, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
Destroy all cards on your opponents side of the field.
uring each of your turns you can move 1 of this cards Spell Counters to another face-up card on the field that you can put
attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Ama
our side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated a
.
ect 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.
Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
e control of all monsters on the field returns to the original owners.

Negate the activation of a Spell Card and destroy it.


on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Mons
n only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the a
Card from your opponents Graveyard and activate it from the Graveyard as your Spell Card.
lcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all mon

Page 141

Magician's Force 2003

ped to a monster by this cards effect, that monsters ATK/DEF is increased by 400 points. (1 monster can only be equippe
osition. When equipped to a monster by this cards effect, that monsters ATK/DEF is increased by 600 points. (1 monster

o a monster by this cards effect, that monsters ATK/DEF is increased by 400 points, and when it attacks with an ATK tha
o a monster by this cards effect, that monsters ATK/DEF is increased by 900 points, and you can offer this card as a Tribu
onents hand and discarded to the Graveyard.
equipped to a monster by this cards effect, that monster ATK/DEF is increased by 500 points, and each time it destroys 1

a monster by this cards effect, you can change that monsters battle position once per turn during your Main Phase. (1 m

ped to a monster by this cards effect, each time that monster destroys 1 of your opponents monsters Special Summon 1 "
ed to a monster by this cards effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Sp
d to a monster by this cards effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down
quipped to this card cannot be changed back to a monster by its own effect.

onster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this cards effect w

he monster that was equipped with the Union Monster may attack again this turn.

from the field, the equipped monster is destroyed.

e card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the graveyard. Selected cards th

the equipped monster as a target.

00 points.
Graveyard and destroy all cards your opponent controls on the field.

the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

nt controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
Page 142

Magician's Force 2003

he "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token
r control 1 Type of face-up monster at a time.
de of the field back into a monster in face-up Attack Position.
er is halved.
from your Fusion deck. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponents s
mmon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 card on your opponents side of the
rom your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponents
om your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponents side of the

azon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side
by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down D

this card to destroy 1 monster on the field.

rd to destroy 1 Spell Card or Trap Card on the field.

eturned to your Fusion Deck at the end of the turn.

u do not do so, this card is destroyed.

s Deck to his/her Graveyard.

onster by this cards effect, that monsters ATK/DEF is increased by 3000 points and when it attacks with an ATK that is hig

our opponents side of the field.


applied normally.
ttle Damage to your opponents Life Points. When this card is destroyed or removed from the field, the equipped monster

Page 143

Magician's Force 2003

ell Counters on this card this card is destroyed.


nts side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on th
onster Card to its owners hand and Special Summon another monster from your hand in face-up Attack or Defense Posit

pell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monste

The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.

Page 144

Magician's Force 2003

can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this
0 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is de

cks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your
r this card as a Tribute to allow the equipped monster to attack the opponents Life Points directly this turn. (1 monster can

ch time it destroys 1 of your opponents monsters, 1 card is randomly selected from your opponents hand and discarded t

ur Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped

Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1
destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that
estroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster tha

th this cards effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Drago

d. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, re

Page 145

Magician's Force 2003

oy the "Mirage Token" at the end of the turn.

n your opponents side of the field.


ponents side of the field.
on your opponents side of the field.
ponents side of the field.

monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target

field in face-down Defense Position.

ith an ATK that is higher then the DEF of a Defense Position monster, inflict the difference as Battle Damage to your oppo

equipped monster is removed from play.

Page 146

Magician's Force 2003

remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn.
ck or Defense Position.

Dragon-Type monster on the field and in either Graveyard.

Page 147

Magician's Force 2003

stroyed in battle this card is destroyed instead.)


is equipped to is destroyed in battle this card is destroyed instead.)

ttle Damage to your opponents Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the Monst
turn. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destro

and and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that

is card is equipped to is destroyed in battle, this card is destroyed instead)

efense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped
. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
me. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)

e-Eyes White Dragon" from your hand or your deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes W

equal Level Stars, return both to the hand of the players who selected them.

Page 148

Magician's Force 2003

, as an attack target.

amage to your opponents Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster tha

Page 149

Magician's Force 2003

e monsters this turn.

Page 150

Magician's Force 2003

a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
equipped to is destroyed in battle, this card is destroyed instead)

. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)

this card is equipped to is destroyed in battle, this card is destroyed instead)

Phase. (Blue-Eyes White Dragon cannot attack that turn.

Page 151

Magician's Force 2003

e. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

Page 152

Magician's Force 2003

Page 153

Dark Crisis 2003


Check

Card #
DCR-000
DCR-001
DCR-002
DCR-003
DCR-004
DCR-005
DCR-006
DCR-007
DCR-008
DCR-009
DCR-010
DCR-011
DCR-012
DCR-013
DCR-014
DCR-015
DCR-016
DCR-017
DCR-018
DCR-019
DCR-020
DCR-021
DCR-022
DCR-023
DCR-024
DCR-025
DCR-026
DCR-027
DCR-028
DCR-029
DCR-030
DCR-031
DCR-032
DCR-033
DCR-034
DCR-035
DCR-036
DCR-037
DCR-038
DCR-039
DCR-040
DCR-041
DCR-042
DCR-043
DCR-044
DCR-045

Card Name
Vampire Lord
Battle Footballer
Nin-Ken Dog
Acrobat Monkey
Arsenal Summoner
Guardian Elma
Guardian Ceal
Guardian Grarl
Guardian Baou
Guardian Kay'est
Guardian Tryce
Cyber Raider
Reflect Bounder
Little-Winguard
Des Feral Imp
Different Dimension Dragon
Shinato, King of a Higher Plane
Dark Flare Knight
Mirage Knight
Berserk Dragon
Exodia Necross
Gyaku-Gire Panda
Blindly Loyal Goblin
Despair from the Dark
Maju Garzett
Fear from the Dark
Dark Scorpion - Chick the Yellow
D. D. Warrior Lady
Thousand Needles
Shinato`s Ark
A Deal with Dark Ruler
Contract with Exodia
Butterfly Dagger - Elma
Shooting Star Bow - Ceal
Gravity Axe - Grarl
Wicked-Breaking Flamberge - Baou
Rod of Silence - Kay'est
Twin Swords of Flashing Light - Tryce
Precious Cards from Beyond
Rod of the Mind`s Eye
Fairy of the Spring
Token Thanksgiving
Morale Boost
Non-Spellcasting Area
Different Dimension Gate
Final Attack Orders
Page 154

Type
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Ritual/Effect Monster
Fusion/Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap

Rarity
Secret Rare
Common
Common
Common
Common
Common
Ultra Rare
Ultra Rare
Rare
Common
Rare
Common
Ultra Rare
Common
Rare
Super Rare
Ultra Rare
Super Rare
Super Rare
Super Rare
Ultra Rare
Common
Common
Common
Common
Rare
Common
Super Rare
Common
Common
Common
Common
Super Rare
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common

Dark Crisis 2003


DCR-046
DCR-047
DCR-048
DCR-049
DCR-050
DCR-051
DCR-052
DCR-053
DCR-054
DCR-055
DCR-056
DCR-057
DCR-058
DCR-059
DCR-060
DCR-061
DCR-062
DCR-063
DCR-064
DCR-065
DCR-066
DCR-067
DCR-068
DCR-069
DCR-070
DCR-071
DCR-072
DCR-073
DCR-074
DCR-075
DCR-076
DCR-077
DCR-078
DCR-079
DCR-080
DCR-081
DCR-082
DCR-083
DCR-084
DCR-085
DCR-086
DCR-087
DCR-088
DCR-089
DCR-090
DCR-091
DCR-092

Staunch Defender
Ojama Trio
Arsenal Robber
Skill Drain
Really Eternal Rest
Kaiser Glider
Interdimensional Matter Transporter
Cost Down
Gagagigo
D. D. Trainer
Ojama Green
Archfiend Soldier
Pandemonium Watchbear
Sasuke Samurai #2
Dark Scorpion - Gorg the Strong
Dark Scorpion - Meanae the Thorn
Outstanding Dog Marron
Great Maju Garzett
Iron Blacksmith Kotetsu
Goblin of Greed
Mefist the Infernal General
Vilepawn Archfiend
Shadowknight Archfiend
Darkbishop Archfiend
Desrook Archfiend
Infernalqueen Archfiend
Terrorking Archfiend
Skull Archfiend of Lightning
Metallizing Parasite - Lunatite
Tsukuyomi
Mudora
Keldo
Kelbek
Zolga
Agido
Legendary Flame Lord
Dark Master - Zorc
Spell Reproduction
Dragged Down into the Grave
Incandescent Ordeal
Contract with the Abyss
Contract with the Dark Master
Falling Down
Checkmate
Cestus of Dagla
Final Countdown
Archfiends Oath
Page 155

Trap
Trap
Trap
Trap
Trap
Effect Monster
Trap
Spell
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Union Monster
Spirit Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Ritual/Effect Monster
Ritual/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Common
Common
Common
Rare
Common
Ultra Rare
Ultra Rare
Ultra Rare
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Rare
Common
Common
Rare
Common
Common
Rare
Common
Rare
Super Rare
Ultra Rare
Rare
Rare
Super Rare
Common
Common
Common
Common
Rare
Super Rare
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common

Dark Crisis 2003


DCR-093
DCR-094
DCR-095
DCR-096
DCR-097
DCR-098
DCR-099
DCR-100
DCR-101
DCR-102
DCR-103
DCR-104
DCR-105

Mustering of the Dark Scorpions


Pandemonium
Altar for Tribute
Frozen Soul
Battle-Scarred
Dark Scorpion Combination
Archfiends Roar
Dice Re-Roll
Spell Vanishing
Sakuretsu Armor
Ray of Hope
Blast Held by a Tribute
Judgment of Anubis

Page 156

Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Common
Common
Common
Common
Rare
Common
Common
Super Rare
Common
Common
Ultra Rare
Secret Rare

Dark Crisis 2003


Value

Attribute
Dark
Fire
Wind
Earth
Wind
Wind
Fire
Earth
Dark
Water
Light
Dark
Light
Wind
Dark
Light
Light
Dark
Light
Dark
Dark
Earth
Earth
Dark
Dark
Dark
Dark
Light
Earth

Sub Type
Zombie
Machine
Beast-Warrior
Machine
Spellcaster
Fairy
Pyro
Dinosaur
Fiend
Sea Serpent
Thunder
Machine
Machine
Warrior
Reptile
Dragon
Fairy
Warrior
Warrior
Zombie
Spellcaster
Beast
Warrior
Zombie
Fiend
Zombie
Warrior
Warrior
Beast
Ritual
Quick-Play
Normal
Equip
Equip
Equip
Equip
Equip
Equip
Continuous
Equip
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Page 157

Level
5
4
4
3
4
3
4
5
4
4
5
4
4
4
4
5
8
6
8
8
4
3
4
8
7
4
3
4
4

ATK
2000
1000
1800
1000
1600
1300
1700
2500
800
1000
1900
1400
1700
1400
1600
1200
3300
2200
2800
3500
1800
800
1800
2800
0
1700
1000
1500
1000

DEF
1500
2100
1000
1800
1600
1200
1400
1000
400
1800
1700
1000
1000
1800
1800
1500
3000
800
2000
0
0
1600
1500
3000
0
1500
1000
1600
1800

Dark Crisis 2003

Light

Water
Dark
Light
Dark
Dark
Wind
Dark
Dark
Light
Dark
Fire
Earth
Dark
Earth
Wind
Water
Light
Fire
Dark
Dark
Water
Dark
Earth
Earth
Earth
Earth
Earth
Fire
Dark

Normal
Normal
Normal
Continuous
Normal
Dragon
Normal
Normal
Reptile
Fiend
Beast
Fiend
Beast
Warrior
Warrior
Warrior
Beast
Fiend
Beast-Warrior
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Aqua
Spellcaster
Fairy
Fairy
Fairy
Fairy
Fairy
Spellcaster
Fiend
Normal
Normal
Ritual
Ritual
Ritual
Equip
Normal
Equip
Normal
Continuous
Page 158

2400 2200

4
1
2
4
4
1
5
4
1
6
2
4
5
2
4
3
3
4
4
6
7
4
4
4
4
4
4
7
8

1850
100
0
1900
1300
200
1800
1000
100
0
500
1000
1800
1200
2000
300
1100
900
2000
2500
1000
1100
1500
1200
1500
1700
1500
2400
2700

1000
2000
1000
1500
1800
300
1500
1800
100
0
500
1800
1700
200
1600
1400
1800
1500
1500
1200
500
1400
1800
1600
1800
1200
1300
2000
1500

Dark Crisis 2003


Normal
Field
Normal
Normal
Continuous
Normal
Normal
Normal
Counter
Normal
Normal
Normal
Counter

Page 159

Dark Crisis 2003

xt
ime this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects
g with high defense power. Originally it was invented for a football machine.
a dog who has mastered extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human
onomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Select 1 card that includes Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic G
ard can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Butterfly Dagger - Elma" on y
ard can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Shooting Star Bow - Ceal" on
ard can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Gravity Axe - Grarl" on your s
ard can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Wicked-Breaking Flamberge
ard can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Rod os Silence - Kay'est" on
ard can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Twin Swords of Flashing Ligh
this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the followin
this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation
during each of your End Phases, you can change the battle position of this card."
Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
ect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This ca
ard can only be Special Summoned with the Ritual Spell Card Shinato's Ark". You must also offer monsters whose total Le
Magician + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. W
ard can only be Special Summoned by the effect of 'Dark Flare Knight'. When this card battles another monster, during da
ard can only be Special Summoned by the effects of A Deal with Dark Ruler". This card can attack all monsters on your op
ard can only be Special Summoned by the effect of Contract with Exodia". This card is not destroyed as a result of battle a
TK of this card increases by 500 points for every monster on your opponent's side of the field. When this card attacks with
g as this card remains face-up on the field, control of this card cannot switch."
this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this c
K of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon
this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this c
this card inflicts Battle Damage to your opponent's Life Points, you can select 1 of the following effects: ?Return 1 card on
this card battles another monster, after Damage Calculation you can remove the opponent's monster and this card from p
this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Dam
ard is used to Ritual Summon 'Shinato, King of a Higher Plane'. You must also offer monsters whose total Level Stars equ
an only activate this card during a turn in which a monster with 8 or more Level Stars on your side of the field was sent to t
an only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the F
ster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while
ster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponen
ster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters o
ust send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increase
ster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that sp
ust send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decrease
you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck."
a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points."
1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
y all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
ime a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card
e-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card)."
1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destr
g as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battl
Page 160

Dark Crisis 2003

an only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. Durin
al Summon 3 Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side o
pponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the f
y all monsters equipped with Equip Cards.
ard is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destro
1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
d 1 card from your hand. Downgrade all monster Cards in your hand by 2 Levels until the End Phase of the turn this card i
oung evildoer used to have an evil heart, but by meeting a special person, he discovered justice."
goblin that was sucked into a different dimension. However, he's doing his best with his new destiny."
ne of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, som
ert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
g as this card remains face-up on your side of the field, Pandemonium" on your side of the field cannot be destroy by your
per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards c
this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ?Ret
this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:?Sele
this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck."
K of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.
Select 1 Equip Spell Card from your Deck and add it to your hand.
g as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost."
this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the differenc
ontroller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is sp
ontroller of this card pays 900 Life Points during each of his/her Standby Phase (this is not optional). When this card is spe
ontroller of this card pays 500 Life Points during each of his/her Standby phases (this is not optional). When an Archfiend M
ontroller of this card pays 500 Life Points during each of his/her Standby Phase (this is not optional). When this card is spe
ontroller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is sp
annot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The
ontroller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is sp
per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your sid
ard cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Norma
K of this card increases by 200 points for every Fairy-Type monster in your Graveyard.
this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponents Graveyard and
onster that attacks this card is returned to its owners hand. Damage calculation is applied normally.
ntroller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute for a successful
this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fair
ard can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also offer monsters whose
ard can only be Ritual Summoned with the Rtual Spell Card Contract with the Card Master". You must also offer monsters
Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
nd your opponent look at each other's hand, select 1 card from each other's hands and discard them to the Graveyard, an
rd is used to Ritual Summon 'Legendary Flame Lord'. You must also offer monsters whose total Level Stars equal 7 or mo
rd is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Le
rd is used to Ritual Summon 'Dark Master - Zorc'. You must also offer monsters whose total Level Stars equal 8 or more a
y this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of you opponent's face-up monst
1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 Terrorking Archfiend" on
ard can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. Whe
000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st t
per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is
Page 161

Dark Crisis 2003

an only activate this card when you have Don Zaloog" face-up on your side of the field. You can Special Summon any of th
r player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster C
1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the origin
n only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips
1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points
an only activate this card when you have Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark
0 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot b
his card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it."
d 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and De
n activate this card when your opponent declares an attack. Destroy the attacking monster.
2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
n only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been T
d 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the e

Page 162

Dark Crisis 2003

cts 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed by your opponen

Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of t
n your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell Card in your G
on your side of the field. Send an Equip Spell Card on your side of the field equipped to this card to the Graveyard to dest
r side of the field. If this is the only card in your hand, you can Special Summon it without offering Tributes."
ge - Baou" on your side of the field. Each time 1 of your opponent's monster is destroyed and sent to the Graveyard in bat
on your side of the field. This card is unaffected by any Spell Cards and cannot be attacked by your opponent's monsters."
ght - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monste
ing effects: ?Select 1 equipped Equip Spell Card and destroy it. ?Select 1 equipped Equip Spell Card and equip it to this c
on is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attackin

card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less.
Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your
damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase aft
opponent's side of the field once. You cannot attack your opponent directy if you attack any monsters first. Decrease the A
e at any time or by the effects of Spell or Trap Cards. During each of your Standby Phases, increase the ATK of this card b
th an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damag

s card to your side of the field."


on this card.
s card to your side of the field."
on the field to its owner's hand. ?See 1 card on top of your opponent's Deck. Your opponent does not see the card. Then

mage Calculation destroy the attacking monster."


qual 8 or more as a Tribute from the field or your hand."
o the Graveyard. Special Summon 1 Berserk Dragon" from your hand or Deck."
Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Sum
le equipped to a monster, this card can be returned to the owner's hand."
ent's Life Points directly.
s on your opponent's side of the field cannot change their battle position."
ases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent's
specifically designates a monster equipped with this card as a target and destroy it.
ses its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.

ard is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card."

stroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were remov
ttle position cannot be changed."
Page 163

Dark Crisis 2003

ing the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the
of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 3

troyed and sent to the Graveyard, return 1 monster on the field to its owner's hand."

d is activated.

omething happens."

ur opponent's card effects."


cannot be activated."
eturn 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. ?Send 1 card from the top of your
elect 1 card that includes Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add i

nce as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Point
specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a sixpecifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-s
d Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your oppo
pecifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-s
specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six
he controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card
specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a sixside of the field as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a m
mal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face

d return them to your opponents Deck. Your opponent then shuffles his/her Deck."

ul Tribute Summon or Set.


airy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Specia
e total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Sp
rs whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll a six-side

and each draw 1 card."


more as a Tribute from the field or your hand.
Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
e as a Tribute from the field or your hand.
sters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.
n your side of the field can attack your opponent's Life Points directly."
hen this card inflicts Battle Damage to your opponents Life Points, increase your Life Points by an equal amount."
t turn), you win the Duel."
s the one you declared, add it to your hand. If not, send the card you picked up to the Graveard."
Page 164

Dark Crisis 2003

the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot S
Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster
ginal ATK of the monster.
ps his/her next Battle Phase.
s during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card i
rk Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn
t be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.

Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard."

Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 10
e effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on you

Page 165

Dark Crisis 2003

ed by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase."

s #2", "Guardian of the Labyrinth", or "The Reliable Guardian"."


Spell Card in your Graveyard and equip it to this card."
e Graveyard to destroy 1 monster on your opponent's side of the field."

he Graveyard in battle by this monster, increase the ATK of this card by 1000 points. Also negate the effect of an Effect Mo
ponent's monsters."
Summon the monster that was offered as a Tribute for this card."
and equip it to this card."
e ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed."

er on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict dama
e Knight" from your hand or Deck."
g the End Phase after this card was involved in battle, remove this card from play."
first. Decrease the ATK of this card by 500 points during each of your End Phase."
he ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Ex
ce as Battle Damage to your opponent's Life Points."

see the card. Then return it on the top or the bottom of your opponent's Deck."

eyard. Special Summon 1 "Exodia Necross" from your hand."

on your opponent's side of the field in battle, negate the effect of that monster."

at Equip Spell Card."

en they were removed from play."

Page 166

Dark Crisis 2003

nent must attack the selected monster with all face-up monsters on his/her side of the field."
is destroyed, inflict 300 points of damage to the controller's Life Points."

from the top of your opponent's Deck to the Graveyard."


your Deck and add it to your hand. ?Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Tra

pponent's Life Points, select 1 card from your opponent's hand randomly and discard it."
the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card rem
he effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this c
ntrolled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and des
he effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfi
the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this car
nal). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolvi
the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card."
hen equipped to a monster by this card's effect, that monster will not be affected by the effects of Spell Cards controlled by
oned or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position."

is 6, you can Special Summon a Level 6 or higher monster."


onent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all mon
ou can roll a six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3,

ual amount."

Page 167

Dark Crisis 2003

mover". You cannot Special Summon 2 cards with the same card name by the effect of the card."
Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand."

Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is de
eld. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case

to the Graveyard."

he field and inflict 1000 points of damage to your opponent's Life Points.
e-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed m

Page 168

Dark Crisis 2003

effect of an Effect Monster that is destroyed by this monster in battle."

f battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."

your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right L

Page 169

Dark Crisis 2003

named "Cliff the Trap Remover", from your Graveyard and add it to your hand."

ong as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card."
Battle Damage this card inflicts to your opponent's Life Points is halved."
te the effect and destroy the opponent's card."
n a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can sent this card from your
. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 p
onent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's ca
Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that

d to destroy all monsters on the field except this card."


ld. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters o

Page 170

Dark Crisis 2003

d it to his/her hand."

ected monster is destroyed or removed from the field, this card is also destroyed."
directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) b

K of the destroyed monster."

Page 171

Dark Crisis 2003

dden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One"."

Page 172

Dark Crisis 2003

Monster Card."

this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
d monster by 1000 points until the End Phase."
oy the opponent's card. Also negate the effect of an Effect Monster that is destryed by this monster in battle."
If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)"

stroy all monsters on your side of the field."

Page 173

Dark Crisis 2003

Life Points directly) becomes 400 points."

Page 174

Dark Crisis 2003

Page 175

Dark Crisis 2003

Page 176

Dark Crisis 2003

Page 177

Invasion of Chaos 2004


Check

Card #
IOC-000
IOC-001
IOC-002
IOC-003
IOC-004
IOC-005
IOC-006
IOC-007
IOC-008
IOC-009
IOC-010
IOC-011
IOC-012
IOC-013
IOC-014
IOC-015
IOC-016
IOC-017
IOC-018
IOC-019
IOC-020
IOC-021
IOC-022
IOC-023
IOC-024
IOC-025
IOC-026
IOC-027
IOC-028
IOC-029
IOC-030
IOC-031
IOC-032
IOC-033
IOC-034
IOC-035
IOC-036
IOC-037
IOC-038
IOC-039
IOC-040
IOC-041
IOC-042
IOC-043
IOC-044
IOC-045

Card Name
Chaos Emperor Dragon - Envoy of the End
Ojama Yellow
Ojama Black
Soul Tiger
Big Koala
Des Kangaroo
Crimson Ninja
Strike Ninja
Gale Lizard
Spirit of the Pot of Greed
Chopman the Desperate Outlaw
Sasuke Samurai #3
D. D. Scout Plane
Berserk Gorilla
Freed the Brave Wanderer
Coach Goblin
Witch Doctor of Chaos
Chaos Necromancer
Chaosrider Gustaph
Inferno
Fenrir
Gigantes
Silpheed
Chaos Sorcerer
Gren Maju Da Eiza
Black Luster Soldier - Envoy of the Beginning
Drillago
Lekunga
Lord Poison
Bowganian
Granadora
Fuhma Shuriken
Heart of the Underdog
Wild Nature's Release
Ojama Delta Hurricane!!
Stumbling
Chaos End
Yellow Luster Shield
Chaos Greed
D. D. Designator
D. D. Borderline
Recycle
Primal Seed
Thunder Crash
Dimension Distortion
Reload
Page 178

Type
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Rarity
Secret Rare
Normal
Normal
Normal
Normal
Normal
Normal
Ultra Rare
Normal
Normal
Normal
Rare
Super Rare
Rare
Super Rare
Normal
Normal
Normal
Super Rare
Normal
Normal
Normal
Normal
Normal
Normal
Ultra Rare
Rare
Rare
Normal
Normal
Normal
Rare
Normal
Super Rare
Normal
Normal
Normal
Normal
Normal
Super Rare
Normal
Normal
Normal
Normal
Normal
Super Rare

Invasion of Chaos 2004


IOC-046
IOC-047
IOC-048
IOC-049
IOC-050
IOC-051
IOC-052
IOC-053
IOC-054
IOC-055
IOC-056
IOC-057
IOC-058
IOC-059
IOC-060
IOC-061
IOC-062
IOC-063
IOC-064
IOC-065
IOC-066
IOC-067
IOC-068
IOC-069
IOC-070
IOC-071
IOC-072
IOC-073
IOC-074
IOC-075
IOC-076
IOC-077
IOC-078
IOC-079
IOC-080
IOC-081
IOC-082
IOC-083
IOC-084
IOC-085
IOC-086
IOC-087
IOC-088
IOC-089
IOC-090
IOC-091
IOC-092

Soul Absorption
Big Burn
Blasting the Ruins
Cursed Seal of the Forbidden Spell
Tower of Babel
Spatial Collapse
Chain Disappearance
Zero Gravity
Dark Mirror Force
Energy Drain
Giga Gagagigo
Mad Dog of Darkness
Neo Bug
Sea Serpent Warrior of Darkness
Terrorking Salmon
Blazing Inpachi
Burning Algae
The Thing in the Crater
Molten Zombie
Dark Magician of Chaos
Gora Turtle of Illusion
Manticore of Darkness
Stealth Bird
Sacred Crane
Enraged Battle Ox
Don Turtle
Balloon Lizard
Dark Driceratops
Hyper Hammerhead
Black Tyranno
Anti-Aircraft Flower
Prickle Fairy
Pinch Hopper
Skull-Mark Ladybug
Insect Princess
Amphibious Bugroth MK-3
Torpedo Fish
Levia-Dragon - Daedalus
Orca Mega-Fortress of Darkness
Cannonball Spear Shellfish
Mataza the Zapper
Guardian Angel Joan
Manju of the Ten Thousand Hands
Getsu Fuhma
Ryu Kokki
Gryphon's Feather Duster
Stray Lambs
Page 179

Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell

Normal
Super Rare
Normal
Normal
Normal
Normal
Rare
Normal
Ultra Rare
Normal
Normal
Rare
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Ultra Rare
Normal
Ultra Rare
Normal
Normal
Rare
Normal
Normal
Rare
Normal
Ultra Rare
Normal
Normal
Normal
Normal
Ultra Rare
Normal
Normal
Ultra Rare
Super Rare
Normal
Rare
Ultra Rare
Normal
Rare
Normal
Normal
Rare

Invasion of Chaos 2004


IOC-093
IOC-094
IOC-095
IOC-096
IOC-097
IOC-098
IOC-099
IOC-100
IOC-101
IOC-102
IOC-103
IOC-104
IOC-105
IOC-106
IOC-107
IOC-108
IOC-109
IOC-110
IOC-111
IOC-SE1
IOC-SE2
IOC-SE3
IOC-SE4

Smashing Ground
Dimension Fusion
Dedication through Light and Darkness
Salvage
Ultra Evolution Pill
Multiplication of Ants
Earth Chant
Jade Insect Whistle
Destruction Ring
Fiend's Hand Mirror
Compulsory Evacuation Device
A Hero Emerges
Self-Destruct Button
Curse of Darkness
Begone, Knave!
DNA Transplant
Robbin' Zombie
Trap Jammer
Invader of Darkness
Gemini Elf
Magic Cylinder
Ring of Destruction
Lava Golem

Page 180

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster

Normal
Ultra Rare
Super Rare
Normal
Rare
Normal
Normal
Normal
Rare
Normal
Rare
Normal
Normal
Rare
Normal
Normal
Normal
Super Rare
Secret Rare

Invasion of Chaos 2004


Value

Attribute
Dark
Light
Light
Earth
Earth
Dark
Earth
Dark
Water
Light
Dark
Light
Dark
Earth
Light
Earth
Dark
Dark
Wind
Fire
Water
Earth
Wind
Dark
Fire
Light
Dark
Water
Water
Dark
Water

Sub Type
Dragon
Beast
Beast
Beast
Beast
Beast
Warrior
Warrior
Reptile
Fairy
Zombie
Warrior
Machine
Beast
Warrior
Fiend
Spellcaster
Fiend
Warrior
Pyro
Beast
Rock
Fairy
Spellcaster
Fiend
Warrior
Machine
Plant
Plant
Machine
Reptile
Equip
Continuous
Normal
Normal
Continuous
Normal
Continuous
Normal
Normal
Continuous
Continuous
Normal
Normal
Normal
Quick-Play

Level
8
2
2
4
7
4
1
4
4
1
3
3
2
4
4
4
2
1
4
4
4
4
4
6
3
8
4
4
4
3
4

ATK
3000
0
0
0
2700
1500
300
1700
1400
100
1100
1000
800
2000
1700
1200
500
0
1400
1100
1400
1900
1700
2300
0
3000
1600
1700
1500
1300
1900

Page 181

DEF
2500
1000
1000
2100
2000
1700
300
1200
700
100
500
1000
1200
1000
1200
1500
500
0
1500
1900
1200
1300
700
2000
0
2500
1100
500
1000
1000
700

Card Text
This card can only be Special Summoned by
"He's one of the Ojama Trio. It's said that he
"He's one of the Ojama Trio. It's said that he
The soul of a tiger that is said to devour hum
"A species of huge Des Koala. He's meek, b
"When the ATK of a monster that attacks this
"FLIP: Select 1 Trap Card on the field and de
You can remove this card from play until the
FLIP: Select 1 Monster Card on your oppone
"When this card is in face-up Attack Position
"When this card is Flip Summoned successf
"When this card inflicts Battle Damage to yo
"If this monster is removed from play, Specia
"If this card is in face-up Defense Position on
Remove 2 LIGHT monster in your Graveyard
"As long as this card remains face-up on you
FLIP: Select 1 Monster Card from you or you
The ATK of this card becomes the number o
You can remove up to 2 Spell Cards in your
"This card can only be Special Summoned b
"This card can only be Special Summoned b
"This card can only be Special Summoned b
"This card can only be Special Summoned b
"This card can only be Special Summoned b
The ATK and DEF of this card become the n
"This card can only be Special Summoned b
"When there are only face-up monsters with
"Remove 2 WATER monsters in your Gravey
"When this card is destroyed and sent to the
"During each of your Standby Phases, inflict
"When this monster is Normal Summoned, F
"This card can only be used to equip a mons
"During your Draw Phase, if the card you dra
Increase the ATK of 1 face-up Beast-Type or
"You can only activate this card when Ojama
"As long as this card remains face-up on the
You can only activate this card when 7 or mo
Increase the DEF of all monsters on your sid
You can only activate this card when 4 or mo
"Declare 1 card name. Look at your opponen
"When there are no Spell Cards in your Grav
"During your Standby Phase, pay 300 Life P
"You can only activate this card when there i
Destroy all monsters on your side of the field
You can only activate this card when there a
Add your hand to your Deck and shuffle it. T

Invasion of Chaos 2004

Water
Dark
Earth
Water
Water
Fire
Fire
Fire
Fire
Dark
Water
Fire
Dark
Light
Earth
Water
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Wind
Water
Water
Water
Water
Water
Dark
Light
Light
Dark
Dark

Continuous
Normal
Normal
Counter
Continuous
Continuous
Normal
Normal
Normal
Normal
Reptile
Beast
Insect
Sea Serpent
Fish
Pyro
Pyro
Pyro
Pyro
Spellcaster
Aqua
Beast-Warrior
Winged Beast
Winged Beast
Beast-Warrior
Reptile
Reptile
Dinosaur
Dinosaur
Dinosaur
Plant
Plant
Insect
Insect
Insect
Machine
Fish
Sea Serpent
Sea Serpent
Aqua
Warrior
Fairy
Fairy
Warrior
Zombie
Normal
Normal

5
4
4
4
5
4
3
4
4
8
4
6
3
4
4
3
4
6
4
7
3
4
4
4
6
4
3
7
5
2
3
7
4
4
6

2450
1900
1800
1800
2400
1850
500
1000
1600
2800
1200
2300
700
1600
1700
1100
500
2400
1500
2600
0
300
1000
500
1900
1500
1000
2600
2100
1000
1300
2800
1400
1700
2400

Page 182

1500
1400
1700
1500
1000
0
1500
1200
400
2600
1400
1000
1700
400
1000
1200
1900
1500
1200
1800
1600
2000
1200
1500
1200
1300
1000
1500
1200
1000
800
2000
1000
1200
2000

"Each time a card is removed from play, the


You can only activate this card when your op
You can only activate this card if there are 30
Discard 1 Spell Card from your hand to nega
"Each time you or your opponent activates a
"You can only activate this card when both y
"You can only activate this card when a mon
Change the battle position of all face-up mon
You can only activate this card when your op
Select 1 face-up monster on your side of the
"In order to fight tremendous evil, he gained
"He used to be a normal dog who played aro
A huge bug-like monster said to come from a
"A warrior who defends the world of the Sea
"A feared salmon, master of the Sea of Dark
"A wicked wooden spirit now burning in flam
"When this card is sent to the Graveyard, inc
"When this card is destroyed and sent from t
"When this card is Special Summoned from
"When this card is Normal Summoned or Sp
Negate the effect of Spell and Trap Cards co
"During the End Phase of the turn this card i
"You can flip this card into face-down Defens
"When this card is Special Summoned, the c
"As long as this card remains face-up on you
"When this card is Normal Summoned or Fli
"Put 1 counter on this card during each of yo
"When this card attacks with an ATK that is h
"When this monster battles an opponent's m
"If the only cards on your opponent's side of
Offer 1 Insect-Type monster on your side of
Your opponent cannot attack Insect-Type mo
"When this card on your side of the field is s
"When this card is sent to the Graveyard, Inc
"As long as this card remains face-up on the
"As long as 'Umi' remains face-up on the fiel
"As long as 'Umi' remains face-up on the fiel
"Send 'Umi' on your side of the field to the G
"Offer 1 Torpedo Fish" on your side of the fie
"As long as 'Umi' remains face-up on the fiel
"This monster can attack twice during the sa
"When this card destroys a monster and sen
"When this card is Normal Summoned or Fli
"If a monster that battles with this monster is
"If a monster that battles with this monster is
Destroy all Spell and Trap Cards on your sid
"When you activate this card, you cannot No

Invasion of Chaos 2004

Dark

Normal
Normal
Quick-Play
Normal
Normal
Normal
Ritual
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Counter
Fiend

2900

Page 183

2500

Destroy 1 monster with the highest DEF on y


Pay 2000 Life Points. Both players Special S
"You can only activate this card by offering D
Add 2 WATER monsters with an ATK of 1500
Offer 1 Reptile-Type monster on your side of
"Offer 1 Insect-Type Monster on your side of
This card is used to Ritual Summon any EAR
"Your opponent selects 1 Insect-Type Monst
Destroy 1 face-up monster on your side of th
Switch the opponent's Spell Card effect that
Return 1 monster on the field to its owner's h
"When your opponent declears an attack, he
You can only activate this card when your Lif
"Each time a Spell Card is activated, the con
"When a monster inflicts Battle Damage to a
"Declare 1 Attribute when you activate this c
"Each time 1 monster on your side of the fiel
You can only activate this card when your op
"As long as this card remains face-up on the

Invasion of Chaos 2004

pecial Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to
Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
s said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
Koala. He's meek, but people are afraid of him because he's very powerful."
nster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculations i
d on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is
d from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this e
Card on your opponent's side of the field and return it to its owner's hand.
e-up Attack Position on the field, is a player activates Pot of Greed", he/she can draw 1 more card."
Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card."
Battle Damage to your opponent's Life Points, your opponent draws until his/her hand has 7 cards."
ed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this tu
Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible."
er in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use
mains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck dur
Card from you or your opponent's Graveyard. Remove it from play.
comes the number of Monster Cards in your Graveyard x 300 points.
Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from pla
pecial Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's mon
pecial Summoned by removing 2 WATER monster in your Graveyard from play. When this card destroys an opponent's m
pecial Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and send to t
pecial Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and send to th
pecial Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turn
s card become the number of your cards removed from play x 400 points.
pecial Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turn
ce-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life P
nsters in your Graveyard from play to Special Summon 1 Legunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700)
oyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lor
ndby Phases, inflict 600 points of damage to your opponent's Life Points."
ormal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When th
sed to equip a monster that includes Ninja" in its card name. A monster equipped with this card increases its ATK by 700 p
e, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent."
ce-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during t
is card when Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on
mains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is
s card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
monsters on your side of the field by 300 points.
s card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from
ook at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she
ll Cards in your Graveyard, neither player can conduct their Battle Phase."
hase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck."
is card when there is a Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on
your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 point
s card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on
eck and shuffle it. Then draw the same number of cards that you added to your Deck.
Page 184

Invasion of Chaos 2004

moved from play, the controller of this card increases his/her Life Points by 500 points."
s card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove a
s card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
m your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Ca
opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy
is card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on
is card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remo
on of all face-up monsters on you and your opponent's side of the field.
s card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's si
r on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your o
dous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption."
dog who played around in a park, but was corrupted by the power of darkness."
said to come from another planet. It gathers in swarms.
he world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the wate
er of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness."
now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes."
o the Graveyard, increase your opponent's Life Points by 1000 points."
oyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand."
al Summoned from the Graveyard, the controller of this card draws 1 card."
al Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monste
ll and Trap Cards controlled by your opponent the specifically designate this face-up card on the field as a target.
of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your
to face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, infli
al Summoned, the controller of this card draws 1 card."
mains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the fi
al Summoned or Flip Summoned successfully, you can Special Summon any number of Don Turtle"(s) from your hand."
ard during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 40
with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Dama
les an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is r
r opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly
ster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
tack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this ca
side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand."
o the Graveyard, Increase your Life Points by 1000 points."
mains face-up on the field, battle position of all face-up Insect-Type monsters on your opponent's side of the field are chan
s face-up on the field, this card can attack your opponent's Life Points directly."
s face-up on the field, this card is unaffected by any Spell Cards."
of the field to the Graveyard to destroy all cards on the field except this card."
n your side of the field as a Tribute to destory 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of
s face-up on the field, this card is unaffected by any Spell Cards."
k twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.
s a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the origina
al Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it
with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step."
with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step."
ap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 Lamb Tokens" (
Page 185

Invasion of Chaos 2004

he highest DEF on your opponent's side of the field.


oth players Special Summon as many of their monsters as possible that have been removed from play.
is card by offering Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand
with an ATK of 1500 or less each in your Graveyard to your hand.
nster on your side of the field as a Tribute. Special Summon 1 Dinosuar-Type Monster from your hand.
nster on your side of the field as a Tribute. Special Summon 2 Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ ATK 500/DE
al Summon any EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal
1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck."
ter on your side of the field to inflict 1000 points of damage to both players' Life Points.
pell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
field to its owner's hand.
eclears an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side
s card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both pl
is activated, the controller of that Spell Card takes 1000 points of damage."
Battle Damage to a player, return the monster to its owner's hand."
n you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field
n your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of hi
s card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and des
mains face-up on the field, your opponent cannot activate a Quick-Play Spell Card."

Page 186

Invasion of Chaos 2004

of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage t
something happens."
something happens."

amage calculations is applied normally."


is destroyed. If it is a Spell Card, return it to its original position."
y. You can use this effect during either player's turn. You can only use this effect once per turn.

End Phase of this turn."


when possible."
d. You can only use this effect once per turn.
om of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn."

ard removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent
oys an opponent's monster and sends it to the Graveyard as a result of battle, your opponent skips his/her next Draw Phas
troyed and send to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field."
oyed and send to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand."
ng each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card canno

ng each of your turns, you can select and activate 1 of the following effects: ?Remove 1 monster on the field from play. If
ur opponent's Life Points directly."
/ATK 700/DEF 700) in Attack Position on your side of the field."
raveyard except Lord Poison" on your side of the field."

000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage."
ses its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your oppo
our opponent."
the monster during the End Phase.
Destroy all cards on your opponent's side of the field."
ned successfully is changed to Defense Position."

. Draw 2 cards from your Deck.


from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play."

f your Deck."
nvoy of the End" on the field. Add 2 of your cards that are removed from play to your hand."
estroyed x 300 points.
ecial Summon it on your side of the field.

Page 187

Invasion of Chaos 2004

s a target. Remove all monsters in both players' Graveyards from play.


's Life Points.
not activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest o
n this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time."
remains face-up on the field, the total number of cards that each player can have on the field is 5."
l Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand

n your opponent's side of the field.


er of cards in your opponent's hand x 200 points until the End Phase.

f course, in the water."

your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Gr
as a target.
ster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard."
ed successfully, inflict 1000 points of damage to your opponent's Life Points."

on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflic
) from your hand."
ber of counters x 400 points to the controller of the card that destroyed this card."
ence as Battle Damage to your opponent's Life Points."
ponent's monster is returned to its owner's hand at the end of the Damage Step."
s Life Points directly."

t battles with this card is changed to Defense Position at the end of the Damage Step.

of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster in battle, increase the A

ish" on your side of the field as a Tribute to destory 1 Spell or Trap Card on the field."

card cannot switch."


t equal to the original ATK of the destroyed monster."
our Deck and add it to your hand."

mage Step."

on 2 Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Positionon your side of the field."
Page 188

Invasion of Chaos 2004

haos" from your hand, your Graveyard, or your Deck and Special Summon it."

4 Stars/ ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Trubte for a Tribute Summon."
l Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.

mon it on your side of the field. If not, send it to the Graveyard."


nts or more. Both player's Life Points become 0.

monsters on the field becomes the one you declared."


rd from the top of his/her Deck to the Graveyard."
e Trap Card and destroy it.

Page 189

Invasion of Chaos 2004

0 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.

nce per turn."

ring your turn.


ge to your opponent's Life Points."
/her next Draw Phase."

s/her hand."
ect, this card cannot attack during this turn."

he field from play. If you activate this effect, this card cannot attack during this turn. ?If this card destroyed your opponent's

damage to your opponent's Life Points."

nd from play."

Page 190

Invasion of Chaos 2004

ect) during the rest of the Duel.


ard at that time."

ame in his/her hand and Deck from play. His/her Deck is then shuffled."

ad of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play."

he Graveyard."

sition monster, inflict the difference as Battle Damage to your opponent's Life Points."

attle, increase the ATK of this card by 500 points."

Page 191

Invasion of Chaos 2004

bute Summon."

Page 192

Invasion of Chaos 2004

destroyed your opponent's monster as a result of battle, it can attack once again in a row."

Page 193

Invasion of Chaos 2004

Page 194

Invasion of Chaos 2004

Page 195

Ancient Sanctuary 2004


Check

Card #
AST-000
AST-001
AST-002
AST-003
AST-004
AST-005
AST-006
AST-007
AST-008
AST-009
AST-010
AST-011
AST-012
AST-013
AST-014
AST-015
AST-016
AST-017
AST-018
AST-019
AST-020
AST-021
AST-022
AST-023
AST-024
AST-025
AST-026
AST-027
AST-028
AST-029
AST-030
AST-031
AST-032
AST-033
AST-034
AST-035
AST-036
AST-037
AST-038
AST-039
AST-040
AST-041
AST-042
AST-043
AST-044
AST-045

Card Name
The End of Anubis
Gogiga Gagagigo
Warrior of Zera
Sealmaster Meisei
Mystical Shine Ball
Metal Armored Bug
The Agent of Judgment - Saturn
The Agent of Wisdom - Mercury
The Agent of Creation - Venus
The Agent of Force - Mars
The Unhappy Girl
Soul-Absorbing Bone Tower
The Kick Man
Vampire Lady
Stone Statue of the Aztecs
Rocket Jumper
Avatar of The Pot
Legendary Jujitsu Master
Gear Golem the Moving Fortress
KA-2 Des Scissors
Needle Burrower
Sonic Jammer
Blowback Dragon
Zaborg the Thunder Monarch
Atomic Firefly
Mermaid Knight
Piranha Army
Two Thousand Needles
Disc Fighter
Arcane Archer of the Forest
Lady Ninja Yae
Goblin King
Solar Flare Dragon
White Magician Pikeru
Archlord Zerato
Opti-Camouflage Armor
Mystik Wok
Enemy Controller
Burst Stream of Destruction
Monster Gate
Amplifier
Weapon Change
The Sanctuary in the Sky
Earthquake
Talisman of Trap Sealing
Goblin Thief

Type
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Page 196

Rarity
Secret Rare
Normal
Normal
Rare
Normal
Normal
Ultra Rare
Rare
Rare
Super Rare
Normal
Rare
Normal
Normal
Super Rare
Normal
Rare
Normal
Ultra Rare
Normal
Super Rare
Normal
Ultra Rare
Super Rare
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Ultra Rare
Normal
Normal
Ultra Rare
Ultra Rare
Normal
Super Rare
Normal
Super Rare
Normal
Rare
Normal

Value

Attribute
Dark
Water
Earth
Dark
Light
Earth
Light
Light
Light
Light
Light
Dark
Dark
Dark
Earth
Earth
Earth
Earth
Earth
Dark
Dark
Wind
Dark
Light
Light
Water
Water
Earth
Earth
Earth
Wind
Dark
Fire
Light
Light

Ancient Sanctuary 2004


AST-046
AST-047
AST-048
AST-049
AST-050
AST-051
AST-052
AST-053
AST-054
AST-055
AST-056
AST-057
AST-058
AST-059
AST-060
AST-061
AST-062
AST-063
AST-064
AST-065
AST-066
AST-067
AST-068
AST-069
AST-070
AST-071
AST-072
AST-073
AST-074
AST-075
AST-076
AST-077
AST-078
AST-079
AST-080
AST-081
AST-082
AST-083
AST-084
AST-085
AST-086
AST-087
AST-088
AST-089
AST-090
AST-091
AST-092

Backfire
Micro Ray
Light of Judgment
Talisman of Spell Sealing
Wall of Revealing Light
Solar Ray
Ninjitsu Art of Transformation
Beckoning Light
Draining Shield
Armor Break
Gigobyte
Mokey Mokey
Kozaky
Fiend Scorpion
Pharaoh's Servant
Pharaonic Protector
Spirit of the Pharaoh
Theban Nightmare
Aswan Apparition
Protector of the Sanctuary
Nubian Guard
Legacy Hunter
Desertapir
Sand Gambler
3-Hump Lacooda
Ghost Knight of Jackal
Absorbing Kid from the Sky
Elephant Statue of Blessing
Elephant Statue of Disaster
Spirit Caller
Emissary of the Afterlife
Grave Protector
Double Coston
Regenerating Mummy
Night Assailant
Man-Thro' Tro'
King of the Swamp
Emissary of the Oasis
Special Hurricane
Order to Charge
Sword of the Soul-Eater
Dust Barrier
Soul Reversal
Spell Economics
Blessings of the Nile
7
Level Limit - Area B

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Page 197

Normal
Normal
Normal
Rare
Normal
Normal
Normal
Normal
Rare
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Ultra Rare
Rare
Normal
Normal
Normal
Super Rare
Normal
Normal
Normal
Ultra Rare
Normal
Normal
Normal
Normal
Super Rare
Rare
Rare
Normal
Normal
Normal
Rare
Normal
Rare
Normal
Normal
Normal
Normal
Rare
Normal
Normal
Normal

Water
Light
Dark
Earth
Dark
Earth
Light
Light
Dark
Earth
Fire
Earth
Earth
Light
Earth
Earth
Light
Earth
Earth
Light
Dark
Dark
Dark
Dark
Dark
Earth
Water
Light

Ancient Sanctuary 2004


AST-093
AST-094
AST-095
AST-096
AST-097
AST-098
AST-099
AST-100
AST-101
AST-102
AST-103
AST-104
AST-105
AST-106
AST-107
AST-108
AST-109
AST-110
AST-111

Enchanting Fitting Room


The Law of the Normal
Dark Magic Attack
Delta Attacker
Thousand Energy
Triangle Power
The Third Sarcophagus
The Second Sarcophagus
The First Sarcophagus
Dora of Fate
Judgment of the Desert
Human-Wave Tactics
Curse of Anubis
Desert Sunlight
Des Counterblow
Labyrinth of Nightmare
Soul Resurrection
Order to Smash
Mazera DeVille

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster

Page 198

Normal
Normal
Ultra Rare
Normal
Rare
Rare
Normal
Normal
Super Rare
Normal
Normal
Normal
Ultra Rare
Normal
Super Rare
Normal
Rare
Normal
Super Rare

Dark

Ancient Sanctuary 2004


Sub Type
Fiend
Reptile
Warrior
Spellcaster
Fairy
Insect
Fairy
Fairy
Fairy
Fairy
Spellcaster
Zombie
Zombie
Zombie
Rock
Rock
Rock
Rock
Machine
Machine
Machine
Machine
Machine
Thunder
Insect
Aqua
Fish
Beast
Warrior
Warrior
Warrior
Fiend
Pyro
Spellcaster
Fairy
Equip
Quick-Play
Quick-Play
Normal
Normal
Equip
Continuous
Field
Normal
Continuous
Normal

Level
6
8
4
3
2
8
6
4
3
3
2
3
3
4
4
3
3
3
4
4
5
2
6
5
1
4
2
5
4
3
3
1
4
2
8

ATK
2500
2950
1600
1100
500
2800
2400
0
1600
0
400
400
1300
1550
300
1000
1200
1300
800
1000
1700
350
2300
2400
100
1500
800
2000
1000
900
1100
0
1500
1200
2800

Page 199

DEF
0
2800
1600
900
500
1500
0
1700
0
0
300
1500
300
1550
2000
800
1300
1800
2200
1000
1700
650
1200
1000
200
700
200
1800
1000
1400
200
0
1000
0
2300

Rarity
Secret Rare
Normal
Normal
Rare
Normal
Normal
Ultra Rare
Rare
Rare
Super Rare
Normal
Rare
Normal
Normal
Super Rare
Normal
Rare
Normal
Ultra Rare
Normal
Super Rare
Normal
Ultra Rare
Super Rare
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Ultra Rare
Normal
Normal
Ultra Rare
Ultra Rare
Normal
Super Rare
Normal
Super Rare
Normal
Rare
Normal

Ancient Sanctuary 2004


Continuous
Normal
Normal
Continuous
Continuous
Normal
Continuous
Normal
Normal
Counter
Reptile
Fairy
Fiend
Insect
Zombie
Zombie
Zombie
Fiend
Fiend
Fiend
Warrior
Warrior
Beast
Spellcaster
Beast
Beast-Warrior
Fairy
Rock
Rock
Spellcaster
Fiend
Fiend
Zombie
Zombie
Fiend
Beast-Warrior
Aqua
Spellcaster
Normal
Quick-Play
Equip
Continuous
Quick-Play
Continuous
Continuous
Continuous
Continuous

1
1
1
2
2
2
6
4
3
4
2
4
3
3
3
5
4
3
3
3
4
4
4
4
3
4
3
3

350
300
400
900
900
900
2500
1500
500
1100
500
1000
900
300
500
1700
1300
1500
1500
1000
1600
0
1700
1800
200
1000
500
600

Page 200

300
100
400
200
0
0
2000
500
500
1900
500
1500
300
1600
1500
1600
1000
0
0
1000
600
2000
1650
1500
500
1000
1100
400

Normal
Normal
Normal
Rare
Normal
Normal
Normal
Normal
Rare
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Ultra Rare
Rare
Normal
Normal
Normal
Super Rare
Normal
Normal
Normal
Ultra Rare
Normal
Normal
Normal
Normal
Super Rare
Rare
Rare
Normal
Normal
Normal
Rare
Normal
Rare
Normal
Normal
Normal
Normal
Rare
Normal
Normal
Normal

Ancient Sanctuary 2004


Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Normal
Continuous
Continuous
Normal
Normal
Continuous
Continuous
Continuous
Normal
Fiend

2800 2300

Page 201

Normal
Normal
Ultra Rare
Normal
Rare
Rare
Normal
Normal
Super Rare
Normal
Normal
Normal
Ultra Rare
Normal
Super Rare
Normal
Rare
Normal
Super Rare

Ancient Sanctuary 2004

Card Text
"As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a ca
"His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longe
"A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the tempt
"One of the few people who has a good command of Talismans. His history is a mystery."
"A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true."
"A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed."
"If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a T
"When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during you
"Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side
"This card in unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and you
"As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle
"This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zomb
"When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Grave
"Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or T
Any Battle Damage your opponent takes when he/she attacks this monster is doubled.
"If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opp
"Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck."
A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the D
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
"When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your oppo
"When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your oppo
FLIP: You opponent cannot activate any Spell Cards until the End Phase of the next turn.
"Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and de
"When this card is Tribute Summoned successfully, destroy 1 monster on the field."
"When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who d
"As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase."
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
"When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this ca
"If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect
This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster
Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's sid
This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of
This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 p
"During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field."
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face
This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent'
"Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase
Select and activate 1 of the following effects: Change the Battle Position of 1 face-up monster on your opponent's
"You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destro
"Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster th
"This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled b
"You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0
All face-up monsters on the field are changed to Defense Position.
"You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as th
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
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Ancient Sanctuary 2004

"When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damag
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
"Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in t
"You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as th
"When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK eq
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the fiel
"Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a
"Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyar
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attack
Negate the activation of an Equiup Spell Card and destroy it.
"He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil...."
"An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful."
"A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collaps
"A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential."
"An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver."
"The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "T
"While there are no cards in hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of th
"When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Grave
"As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phase
"When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from
"When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a
"FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir"."
"Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 res
"If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 card
You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a res
"When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by
"When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent
"When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
"When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from
"As long as this card remains face-up on the field, monster that are destroyed as a result of battle are returned to t
"If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summ
"When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent
"FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from you
Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to you
"You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Mons
"As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cano tsele
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
"Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this
"You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed durin
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
You do not have to pay any Life Points to activate a Spell Card.
"Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your oppon
"When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" ca
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Positio
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Ancient Sanctuary 2004

Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or Lower Normal
"You can only activate this card when there are 5 face-up Level 2 or lower Noraml Monsters on your side of the fiel
"You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field
"This card can only be placed on the field by the effect of "The First Sarcophagus"."
"This card can only be placed on the field by the effect of "The First Sarcophagus"."
"During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Dec
"You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of t
The Battle Position of face-up monsters that are flipped face-up after activation of this card cannot be changed.
"During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to
"All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the
All monsters on your side of the field are changed to face-up Defense Position.
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking Directly.
"During the End Phase of each turn, change the Battle Position of all face-up monsters on the turn player's side of
"Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from th
"Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face

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Ancient Sanctuary 2004

at designate a card(s) in the Graveyard or that activate in the Graveyard are negated."
wer. He no longer resembles his former self...."
escape the temptation of evil fiends, he fights solo day by day."

ng this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference be
Deck during your next Standby Phase."
on it to your side of the field."
the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the d
a result of battle at any time, although damage calculations is applied normally. A monster that battles with this card canno
ach time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck
d from your Graveyard to this card."
onster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard."

n attack your opponent's Life Points directly."

t the end of the Damage Step.

age to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."
age to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."

of the field and destroy it. This effect can only be used once per turn during your Main Phase."
the player who destroyed it takes 1000 points of damage."

he DEF of this card, after Damage Calculation destroy the attacking monster."
this card's effect without applying Damage Calculation."
nt-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field
ur opponent's side of the field to the owner's hands.
ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
de of the field."
by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field
k your opponent's Life Points directly.
ster, and increase your Life Points by the same amount."
your opponent's side of the field. Offer 1 monster on yoru side of the field as a Tribute. Select 1 face-up monster on your
f the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the tu
up a monster that can be Normal Summoned, and Special Summon it. Send any others cards picked up to the Graveyar
ards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this car
effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your
onster becomes 0.

eld. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Card

Page 205

Ancient Sanctuary 2004

0 points of damage to your opponent's Life Points."

he Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's
eld. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Ca
ters with ATK equal to or less than the Life Points you paid can attack."
ur side of the field.
s card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal
m your Graveyard equal to the number of cards you discarded, and add them to your hand."
qual to the attacking monster's ATK.

mind has collapsed because of working too hard."

t waiver."
w, its spirit does not allow anybody to trespass."
by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up
ease the ATK of this card by 1500 points."
from your Graveyard to the top of your Deck."
uring Draw Phases."
s Spell Card from your Graveyard to the top of your Deck."
e Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is
sertapir"."
e field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn du
es to draw 3 cards."
his card as a result of battle to your side of the field in face-up Defense Position.
our Life Points by the Level of the destroyed monster x 300 points."
by your opponent, increase your Life Points by 2000 points."
by your opponent, inflict 2000 points of damge to your opponent's Life Points."
ide of the field.
rmal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Deck are then shuffled."
are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled."
he Tribute Summon."
by your opponent, return this card from the Graveyard to your hand."
directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand."
of damage to your opponent's Life Points.
on-Material Monster(s) must be the correct one(s). Discard this card from your hand to be Graveyard to add a "Polymeriza
onent cano tselect this card as an attack target. As long as this card remains on your side of the field, any Battle Damage

s card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's
n you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster,
s destroyed during the second Standby Phase after activation.

ed by your opponent, increase your Life Points by 1000 points."


destroy all "7" cards. When this card is sent directly from the field to the Graveyard, increase your Life Points by 700 point
n Defense Position as long as this card is active.
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Ancient Sanctuary 2004

or Lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and
ur side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower
Destroy all Spell and Trap Cards on your opponent's side of the field."
ens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly du
ur side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
ur side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.

your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed
ponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected mons
t be changed.
our Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, an
d is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed."

n player's side of the field."


removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed."
n you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or
by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" in on the field. If "Pande

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Ancient Sanctuary 2004

to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the fie

of this card by the difference between your and your opponent's Life Points."
with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the fie
ur opponent's Deck to the Graveyard."

Graveyard."

d) x 1000 points.

e Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your ha

up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card
attack during the turn you activate this card."
up to the Graveyard."
nster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect canno
until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated."

of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."

Page 208

Ancient Sanctuary 2004

d in your opponent's hand, and send it to the Graveyard."


of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."

r with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. Whe

Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard."

ck. His/her Deck is then shuffled."

ed once per turn during your Main Phase."

k are then shuffled."

o add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled."
any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0."

r on your opponent's side of the field."


equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that y

Points by 700 points."

Page 209

Ancient Sanctuary 2004

ds to your Deck and the Deck is then shuffled.


ept Level 2 or lower Normal Monsters."

fe Points directly during the turn this card is activated.


the End Phase.
the End Phase.

gus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you ha
n the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selecte

during that turn, and Special Summon them to your side of the field. The Deck is then shuffled."
e changed."

ute and destroy 1 or 2 Spell or Trap cards on your opponent's side of the field."
n the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent

Page 210

Ancient Sanctuary 2004

n your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this t

k Position on the field."

er Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field."

of the turn this card is activated.

ion and effect cannot be negated by any other card."

destroy this card."

Page 211

Ancient Sanctuary 2004

destroy this card."

side of the field. When this card is removed from your side of the field, destroy the monster."

er becomes 0."

ormal Monster that you offered as a Tribute."

Page 212

Ancient Sanctuary 2004

veyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the
e Level of the selected monster x 500 points."

ully, your opponent discards 3 random cards from his/her hand."

Page 213

Ancient Sanctuary 2004

ur Battle Phase this turn."

Page 214

Ancient Sanctuary 2004

Page 215

Ancient Sanctuary 2004

on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck."

Page 216

Ancient Sanctuary 2004

Page 217

Ancient Sanctuary 2004

Page 218

Ancient Sanctuary 2004

mon 1 "Spirit of the Pharaoh" from your hand or Deck."

Page 219

Soul of the Duelist 2004


Check

Card #
SOD-EN001
SOD-EN002
SOD-EN003
SOD-EN004
SOD-EN005
SOD-EN006
SOD-EN007
SOD-EN008
SOD-EN009
SOD-EN010
SOD-EN011
SOD-EN012
SOD-EN013
SOD-EN014
SOD-EN015
SOD-EN016
SOD-EN017
SOD-EN018
SOD-EN019
SOD-EN020
SOD-EN021
SOD-EN022
SOD-EN023
SOD-EN024
SOD-EN025
SOD-EN026
SOD-EN027
SOD-EN028
SOD-EN029
SOD-EN030
SOD-EN031
SOD-EN032
SOD-EN033
SOD-EN034
SOD-EN035
SOD-EN036
SOD-EN037
SOD-EN038
SOD-EN039
SOD-EN040
SOD-EN041
SOD-EN042
SOD-EN043
SOD-EN044
SOD-EN045
SOD-EN046

Card Name
Charcoal Inpachi
Neo Aqua Madoor
Skull Dog Marron
Goblin Calligrapher
Ultimate Insect LV1
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV8
Dark Mimic LV1
Dark Mimic LV3
Mystic Swordsman LV2
Mystic Swordsman LV4
Armed Dragon LV3
Armed Dragon LV5
Armed Dragon LV7
Horus' Servant
Red-Eyes B. Chick
Malice Doll of Demise
Ninja Grandmaster Sasuke
Rafflesia Seduction
Ultimate Baseball Kid
Mobius the Frost Monarch
Element Dragon
Element Soldier
Howling Insect
Masked Dragon
Mind on Air
Unshaven Angler
The Trojan Horse
Nobleman-Eater Bug
Enraged Muka Muka
Hade-Hane
Penumbral Soldier Lady
Ojama King
Master of Oz
Sanwitch
Dark Factory of Mass Production
Hammer Shot
Mind Wipe
Abyssal Designator
Level Up!
Inferno Fire Blast
Ectoplasmer
The Graveyard in the Fourth Dimension
Two-Man Cell Battle
Big Wave Small Wave
Page 220

Type
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion/Effect Monster
Fusion Monster
Fusion Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Rarity
Ultimate Rare
Common
Common
Common
Ultimate Rare
Ultimate Rare
Super Rare
Ultra Rare
Common
Rare
Common
Ultra Rare
Common
Rare
Ultra Rare
Common
Common
Common
Rare
Rare
Common
Super Rare
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Super Rare
Rare
Rare
Common
Common
Rare
Common
Common
Common
Ultra Rare
Super Rare
Common
Common
Common

Soul of the Duelist 2004


SOD-EN047
SOD-EN048
SOD-EN049
SOD-EN050
SOD-EN051
SOD-EN052
SOD-EN053
SOD-EN054
SOD-EN055
SOD-EN056
SOD-EN057
SOD-EN058
SOD-EN059
SOD-EN060

Fusion Weapon
Ritual Weapon
Taunt
Absolute End
Spirit Barrier
Ninjitsu Art of Decoy
Enervating Mist
Heavy Slump
Greed
Mind Crush
Null and Void
Gorgon's Eye
Cemetery Bomb
Hallowed Life Barrier

Page 221

Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Common
Common
Common
Rare
Common
Rare
Common
Super Rare
Common
Super Rare
Common
Common
Super Rare

Soul of the Duelist 2004


Value

Attribute
Fire
Water
Earth
Dark
Wind
Fire
Fire
Fire
Dark
Dark
Earth
Earth
Wind
Wind
Wind
Fire
Dark
Dark
Light
Earth
Fire
Water
Light
Dark
Earth
Fire
Dark
Water
Earth
Earth
Earth
Earth
Dark
Light
Earth
Dark

Sub Type
Pyro
Spellcaster
Beast
Fiend
Insect
Dragon
Dragon
Dragon
Fiend
Fiend
Warrior
Warrior
Dragon
Dragon
Dragon
Beast-Warrior
Dragon
Fiend
Warrior
Plant
Warrior
Aqua
Dragon
Fiend
Insect
Dragon
Spellcaster
Fish
Beast
Insect
Rock
Beast
Warrior
Beast
Beast
Spellcaster
Normal
Normal
Quick-Play
Normal
Normal
Normal
Continuous
Normal
Continuous
Normal

Level
1
6
4
1
1
4
6
8
1
3
2
4
3
5
7
1
1
4
4
2
3
6
4
4
3
3
6
4
4
5
5
5
6
6
9
6

ATK
100
1200
1350
400
0
1600
2300
3000
100
1000
900
1900
1200
2400
2800
100
800
1600
1800
300
500
2400
1500
1500
1200
1400
1000
1500
1600
900
1200
900
2100
0
4200
2100

DEF
2100
3000
2000
400
0
1000
1600
1800
1000
1000
0
1600
900
1700
1000
100
500
1700
1000
900
1000
1000
1200
1200
1300
1100
1600
1600
1200
1200
600
1000
1400
3000
3700
1800

Page 222

Card Text
A wicked wooden spirit that has burned out. The barb
"The true nature of this wizard, who rules all water. It
A lost dog that wandered off 100 years ago. He's still
A Goblin who devotes himself to perfect calligraphy o
"As long as this card remains face-up on your side of
"As long as this card remains face-up on your side of
"As long as this card remains face-up on your side of
"This card cannot be Normal Summoned or Set. This
"FLIP: Draw 1 card from your deck. Also, during your
"If this card is sent to the Graveyard as a result of ba
If this card attacks a face-down Defense Position mo
"If you Normal Summon this card, you must place it in
"During your Standby Phase, send this face-up card
"Send 1 Monster Card from your hand to the Graveya
"This card cannot be Normal Summoned or Set. This
"As long as this card remains face-up on your side of
Send this face-up card on your side of the field to the
"If this card is sent from the field to the Graveyard by
"If this card attacks a face-up Defense Position mons
FLIP: Take control of 1 face-up monster on your oppo
Increase the ATK of this card by 1000 points for each
"When this card is Tribute Summoned successfully, y
"This monster gets the following effect(s) while there
This monster gets the following effect(s) while there a
"When this card is destroyed and sent to the Graveya
"When this card is destroyed and sent to the Graveya
"As long as this card remains face-up on the field, yo
"If you Tribute Summon an WATER monster, you can
"If you Tribute Summon an EARTH monster, you can
FLIP: Destroy 2 Monsters on the field.
Increase the ATK and DEF of this card by 400 points
FLIP: You can return up to 3 monsters on the field to
"If this card battles with a LIGHT monster, increase th
"Ojama Green" + "Ojama Yellow" + "Ojama Black" - "
"Big Koala" + "Des Kangaroo"
"Sangan" + "Witch of the Black Forest"
Select 2 Normal Monsters from your Graveyard and a
Destroy 1 face-up Attack Position monster with the hi
"You can activate this card if your opponent has 3 or
Pay 1000 Life Points. Declare a Type and an Attribute
"Send 1 face-up monster on your side of the field tha
Select 1 face-up "Red-Eyes B. Dragon" on your side
"Only once during each player's End Phase, each pla
Add 2 monsters that have "LV" in their card names to
"During each player's End Phase, each player can Sp
"Destroy all face-up WATER monsters on your Field.

Soul of the Duelist 2004


Equip
Equip
Normal
Normal
Continuous
Continuous
Continuous
Normal
Continuous
Normal
Normal
Normal
Normal
Normal

This card can only be equipped to a Fusion Monster


This card can only be equipped to a Ritual Monster o
"During your opponent's Main Phase 1, select 1 mon
"You can only activate this card during your opponen
As long as a monster(s) remain(s) on your side of the
"Select 1 face-up monster on your side of the field th
Your opponent's hand size limit becomes 5.
"You can only activate this card when your opponent
"Each time a player draws because of a card effect, h
"Declare 1 card name. If your opponent a declared ca
You can only activate this card when an effect of draw
"Until the end of the End Phase, all effects of monste
Inflict 100 points of damage to your opponent's Life P
"Discard 1 card from your hand. During this turn, any

Page 223

Soul of the Duelist 2004

urned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
ho rules all water. It defends itself with a vast, impenetrable wall of ice."
years ago. He's still waiting for his master to come for him.
perfect calligraphy of the word "False". He gives his all to each stroke.
e-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to th
e-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a
e-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a
mmoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As l
k. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from
ard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by
efense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying dam
, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the
d this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck."
hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than
mmoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card
e-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" of any LV as the target of
de of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
o the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Stand
ense Position monster, destroy the monster with this card's effect without applying damage calculation."
onster on your opponent's side of the field until the end of the turn.
1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Grave
oned successfully, you can destroy up to 2 Spell or Trap cards on the field."
effect(s) while there are monster(s) with the following Attributes(s) on the field. * FIRE: Increase the ATK of this card by 500
ffect(s) while there are monster(s) with the following Attributes(s) on the field. * WATER: Control of this card cannot switch
sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less t
sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less
e-up on the field, your opponent must continue to show his/her hand."
ER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon."
H monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon."

card by 400 points for each card in your hand.


sters on the field to the owner's hand.
monster, increase the ATK of this card by 1000 points during the Damage Step."
+ "Ojama Black" - "Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the fie

our Graveyard and add the to your hand.


monster with the highest ATK on the field.
opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the
Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or
side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is
agon" on your side of the field to activate this card. Inflict Damage to your opponent's Life Points equal the original ATK of
End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life P
their card names to your deck and shuffle it.
, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand."
sters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters
Page 224

Soul of the Duelist 2004

o a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
o a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
ase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field
uring your opponent's turn. This turn, attacks from your opponent's monsters become direct attacks to your Life Points."
) on your side of the field battle damage to the controller of this card becomes 0.
r side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the fie
ecomes 5.
hen your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and dr
se of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect."
ponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly di
hen an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Grav
all effects of monsters on the field in Defense Position are negated."
ur opponent's Life Points for each card in his/her Graveyard.
During this turn, any damage you take from your opponent becomes 0."

Page 225

Soul of the Duelist 2004

s face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate
is card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black F
his card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black
e Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of a
ark Mimic LV3" from your hand or Deck."
cial Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead."
e-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battl
monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. D

qual to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a r
Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field
LV as the target of the effect of a Spell, Trap, or Monster Card"

ard during the Standby Phase of your turn."

his card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.

K of this card by 500 points. * WIND: If this card destroyed you opponent's monster as a result of battle, it can attack once
card cannot switch. * EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battl
TK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck."
ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck"

ns face-up on the field, the selected zones cannot be used."

es it, then draws the same number of cards he/she added to the deck."
om his/her hand or Deck to the Graveyard.
the monster that is written in the card's text of that monster from your hand or Deck, ignoring the Summoning conditions.
al the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack the same turn you use this
he opponent's Life Points equal to half the original ATK of the Tributed Monster."

number of monsters destroyed by this effect."


Page 226

Soul of the Duelist 2004

remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the a
your Life Points."

ns face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally

ck, shuffles it, and draws 2 cards."


he card effect."
se, you randomly discard 1 card from your hand."
them all to the Graveyard.

Page 227

Soul of the Duelist 2004

(You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.)"
1 "Horus the Black Flame Dragon LV6" from your hand or Deck."
n 1 "Horus the Black Flame Dragon LV8" from your hand or Deck."
vation and effect of any Spell Cards and destroy them."

er as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand
amage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card

ed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your h
nt's side of the field with an ATK equal to or less than the ATK of the sent monster."

e, it can attack once again in a row."


r as a result of battle.

mmoning conditions."
me turn you use this card.

Page 228

Soul of the Duelist 2004

ted monster as the attack target."

n is applied normally)."

Page 229

Soul of the Duelist 2004

face-up.)"

LV4" from your hand or Deck.


attle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or deck."

gon LV7" from your hand or Deck."

Page 230

Soul of the Duelist 2004

Page 231

Soul of the Duelist 2004

Page 232

Soul of the Duelist 2004

Page 233

Rise of Destiny 2004


Check

Card #
RDS-EN001
RDS-EN002
RDS-EN003
RDS-EN004
RDS-EN005
RDS-EN006
RDS-EN007
RDS-EN008
RDS-EN009
RDS-EN010
RDS-EN011
RDS-EN012

Card Name
Woodborg Inpachi
Mighty Guard
Bokoichi the Freightening Car
Harpie Girl
The Creator
The Creator Incarnate
Ultimate Insect LV3
Mystic Swordsman LV6
Silent Swordsman LV3
Nightmare Penguin
Heavy Mech Support Platform
Perfect Machine King

Type
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Union Monster
Effect Monster

Rarity
Common
Common
Common
Common
Ultra Rare/Ulti
Common
Rare/Ultimate R
Ultra Rare/Ulti
Ultra Rare/Ulti
Common
Common
Ultra Rare/Ulti

RDS-EN013

Element Magician

Effect Monster

Common

RDS-EN014
RDS-EN015
RDS-EN016
RDS-EN017
RDS-EN018
RDS-EN019
RDS-EN020
RDS-EN021
RDS-EN022
RDS-EN023
RDS-EN024
RDS-EN025
RDS-EN026
RDS-EN027
RDS-EN028
RDS-EN029
RDS-EN030
RDS-EN031
RDS-EN032
RDS-EN033
RDS-EN034
RDS-EN035
RDS-EN036
RDS-EN037
RDS-EN038
RDS-EN039

Element Saurus
Roc From the Valley of Haze
Sasuke Samurai #4
Harpie Lady 1
Harpie Lady 2
Harpie Lady 3
Raging Flame Sprite
Thestalos the Firestorm Monarch
Eagle Eye
Tactical Espionage Expert
Invasion of Flames
Creeping Doom Manta
Pitch-Black Warwolf
Mirage Dragon
Gaia Soul the Combustible Collective
Fox Fire
Big Core
Fusilier Dragon, The Dual-Mode Beast
Dekoichi the Battlechanted Locomoti
A-Team: Trap Disposal Unit
Homumculus the Alchemic Being
Dark Blade the Dragon Knight
Mokey Mokey King
Serial Spell
Harpies' Hunting Ground
Triangle Ecstacy Spark

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion/Effect Monster
Fusion/Effect Monster
Spell
Spell
Spell

Common
Common
Rare/Ultimate R
Common
Common
Common
Common
Super Rare/Ulti
Common
Common
Common
Common
Common
Common
Rare/Ultimate R
Common
Super Rare/Ulti
Rare/Ultimate R
Rare/Ultimate R
Rare/Ultimate R
Common
Rare/Ultimate R
Common
Rare/Ultimate R
Common
Super Rare/Ulti

RDS-EN040
RDS-EN041

Necklace of Command
Machine Duplication

Spell
Spell

Rare/Ultimate R
Rare/Ultimate R

Page 234

Rise of Destiny 2004


RDS-EN042
RDS-EN043
RDS-EN044
RDS-EN045
RDS-EN046
RDS-EN047
RDS-EN048
RDS-EN049
RDS-EN050
RDS-EN051
RDS-EN052
RDS-EN053
RDS-EN054

Flint
Mokey Mokey Smackdown
Back to Square One
Monster Reincarnation
Ballista of Rampart Smashing
Lighten the Load
Malice Dispersion
Tragedy
Divine Wrath
Xing Zhen Hu
Rare Metalmorph
Fruits of Kozaky's Studies
Mind Haxorz

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap

Rare/Ultimate R
Common
Common
Super Rare/Ulti
Common
Common
Common
Super Rare/Ulti
Super Rare/Ulti
Common
Rare/Ultimate R
Common
Common

RDS-EN055
RDS-EN056
RDS-EN057
RDS-EN058
RDS-EN059
RDS-EN060
RDS-ENSE1
RDS-ENSE2
RDS-ENSE3
RDS-ENSE4

Fuh-Rin-Ka-Zan
Chain Burst
Pikeru's Circle of Enchantment
Spell Purification
Astral Barrier
Covering Fire
Diffusion Wave-Motion
Dark Magician Girl
Judgment of Anubis
Vampire Lord

Trap
Trap
Trap
Trap
Trap
Trap

Common
Rare/Ultimate R
Super Rare/Ulti
Common
Common
Rare/Ultimate R

Page 235

Rise of Destiny 2004


Value

Attribute
Fire
Earth
Dark
Wind
Light
Light
Wind
Earth
Light
Water
Dark
Earth

Sub Type
Machine
Machine
Machine
Winged Beast
Thunder
Warrior
Insect
Warrior
Warrior
Aqua
Machine
Machine

Level
5
4
2
2
8
4
3
6
3
4
3
8

Light

Spellcaster

1500 1200

Dark
Wind
Wind
Wind
Wind
Wind
Fire
Fire
Wind
Earth
Fire
Water
Dark
Light
Fire
Fire
Dark
Dark
Dark
Fire
Light
Dark
Light

Dinosaur
Winged Beast
Warrior
Winged Beast
Winged Beast
Winged Beast
Pyro
Pyro
Winged Beast
Warrior
Pyro
Fish
Beast-Warrior
Dragon
Pyro
Pyro
Machine
Machine
Machine
Machine
Plant
Warrior
Fairy
Quick-Play
Field
Normal

4
6
4
4
4
4
3
6
3
3
3
3
4
4
4
2
6
7
4
2
4
6
6

1500
2400
1200
1300
1300
1300
100
2400
1300
1300
1300
1300
1600
1600
2000
300
2300
2800
1400
300
1800
2200
300

Equip
Normal
Page 236

ATK
500
500
500
500
2300
1600
1400
2300
1000
900
500
2700

DEF
2500
1200
500
500
3000
1500
900
1700
1000
1800
500
1500

1200
1400
1200
1400
1400
1400
200
1000
1200
1200
1200
1200
600
600
0
200
1100
2000
1000
400
1600
1500
100

Rise of Destiny 2004


Equip
Continuous
Normal
Normal
Equip
Continuous
Quick-Play
Normal
Counter
Continuous
Continuous
Normal
Normal

Normal
Continuous
Normal
Normal
Continuous
Normal

Page 237

Rise of Destiny 2004

rd Text
he new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrifi
machine soldier that was developed as a guard. It is made of rust-proof metal.
freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken."
Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply."
elect 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard, and Special Summon the selected mo
bute this card to Special Summon 1 "The Creator" from your hand."
his card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease
you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense
egate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up ca
hen this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card
nce per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type m
rease the ATK of this card by 500 points for each Machine-Type monster on the field other than this card.
his monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
WATER: Control of this card cannot switch.
WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row."
s monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
RE: Increase the ATK of this card by 500 points.
ARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
hen this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it."
his card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the op
his card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monst
his card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this mons
his card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack fo
his card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK
hen this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If
hen this card is Normal Summoned successfully, no Trap Cards can be activated."
hen this card is Normal Summoned successfully, no Trap Cards can be activated."
hen this card is Normal Summoned successfully, no Trap Cards can be activated."
hen this card is Normal Summoned successfully, no Trap Cards can be activated."
s long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle P
s long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle P
u can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the n
uring the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from t
ut 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a
his card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved."
LIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional
his effect may be used during either's players turn. When your opponent activates a Trap Card, Tribute this face-up card to
u can change the Attribute of this monster. This effect can only be used once per turn.
ark Blade" + "Pitch-Dark Dragon": Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Mon
okey Mokey" + "Mokey Mokey" + "Mokey Mokey": When this card is removed from the field, you can Special Summon as m
u can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the G
hen "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Tra
ntil the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap
hen a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to th
raw 1 card from your deck.
andomly discard 1 card from your opponent's hand to the Graveyard."
ect 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special S
Page 238

Rise of Destiny 2004

monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If th
hile a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the
card 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
card 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped mons
dd 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect o
card 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
u can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to f
card 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
elect 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Sp
crease the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that de
ok at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
y 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.

ou can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face
estroy all monsters on your opponent's side of the field.
estroy all Spell and Trap Cards on your opponent's side of the field.
andomly discard 2 cards from your opponent's hand.
raw 2 cards."
ict 1000 points of damage to each player who activates a Trap Card.
mage to the controller of this card from card effects becomes 0 until the End Phase of this turn.
card 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life P
your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. In

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Rise of Destiny 2004


sacrificed for strong armor, which was considered more important."

cted monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard."

ecrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the
efense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying dam
e-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate t
is card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points."
Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon th

the opponent's monster with this effect."


monsters by 300 points."
s monster as a result of battle."
ttack for your opponent's next 2 turns."
e ATK of this card by 1000 points."
ard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the mon

attle Phase."
attle Phase."
y the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your
from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon."
attles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, de

tional card for each of them."


card to negate the activation of the Trap Card and destroy it."

3 Monster Cards from your opponent's Graveyard and remove them from play."
on as many "Mokey Mokey" as possible from your Graveyard."
o the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
l or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 poin
ny Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated."
nt to the Graveyard, select and activate 1 of the following effects:

ecial Summon up to 2 cards with the same name from your Deck.
Page 240

Rise of Destiny 2004

ts. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster."
ed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn."

d monster by 1500 points."


ffect once per turn."

ed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.

cted Spell or Trap Cards cannot be activated."


that designates the monster. When the selected monster is removed from the field, destroy this card."

s face-up on the field. Select and resolve 1 of the following effects:

Life Points."
Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the

Page 241

Rise of Destiny 2004

the Graveyard."

face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate t
-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's De
ou cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)"
by 200 points."
Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's AT

he Level of the monster x 100 points."

an the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life P

without a counter, destroy this card at the end of the Damage Step."

he field by 200 points."

Page 242

Rise of Destiny 2004

f the field during the Damage Step."

Page 243

Rise of Destiny 2004

You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) "
your opponent's Deck instead of sending it to the Graveyard."
ace-up.)"

ct, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If

our opponent's Life Points. Destroy this card during the End Phase."

Page 244

Rise of Destiny 2004

Page 245

Rise of Destiny 2004

ace-up.) "

Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)"

Page 246

Rise of Destiny 2004

Page 247

Rise of Destiny 2004

Page 248

Rise of Destiny 2004

Page 249

Flaming Eternity 2004


Check

Card #
FET-EN001
FET-EN002
FET-EN003
FET-EN004
FET-EN005
FET-EN006
FET-EN007
FET-EN008
FET-EN009

Card Name
Space Mambo
Divine Dragon Ragnarok
Chu-Ske The Mouse Fighter
Insect Knight
Sacred Phoenix of Nephthys
Hand of Nephthys
Ultimate Insect LV5
Silent Swordsman LV5
Granmarg the Rock Monarch

Type
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Common
Common
Common
Common
Ultra Rare/Ulti
Common
Rare/Ultimate R
Ultra Rare/Ulti
Super Rare/Ulti

FET-EN010

Element Valkyrie

Effect Monster

Common

FET-EN011
FET-EN012
FET-EN013
FET-EN014
FET-EN015
FET-EN016
FET-EN017
FET-EN018
FET-EN019
FET-EN020
FET-EN021
FET-EN022
FET-EN023
FET-EN024
FET-EN025
FET-EN026
FET-EN027
FET-EN028
FET-EN029
FET-EN030
FET-EN031
FET-EN032
FET-EN033
FET-EN034

Element Doom
Maji-Gire Panda
Catnipped Kitty
Behemoth the King of All Animals
Big-Tusked Mammoth
Kangaroo Champ
Hyena
Blade Rabbit
Mecha-Dog Marron
Blast Magician
Chiron the Mage
Gearfried the Swordmaster
Armed Samurai - Ben Kei
Shadowslayer
Golem Sentry
Abare Ushioni
The Light - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
The Earth - Hex-Sealed Fusion
Whirlwind Prodigy
Flame Ruler
Firebird
Rescue Cat
Brain Jacker

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Common
Common
Common
Super Rare/Ulti
Rare/Ultimate R
Common
Common
Common
Common
Super Rare/Ulti
Rare/Ultimate R
Ultra Rare/Ulti
Common
Rare/Ultimate R
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare/Ultimate R

FET-EN035

Gatling Dragon

Fusion/Effect Monster

Ultra Rare/Ulti

FET-EN036
FET-EN037
FET-EN038
FET-EN039
FET-EN040
FET-EN041

King Dragun
A Feather of the Phoenix
Poison Fangs
Spell Absorption
Lightning Vortex
Meteor of Destruction

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell

Super Rare/Ulti
Super Rare/Ulti
Common
Rare/Ultimate R
Super Rare/Ulti
Rare/Ultimate R

Page 250

Value

Flaming Eternity 2004


FET-EN042
FET-EN043
FET-EN044
FET-EN045
FET-EN046
FET-EN047
FET-EN048
FET-EN049
FET-EN050

Swords of Concealing Light


Spiral Spear Strike
Release Restraint
Centrifugal Field
Fulfillment of the Contract
Re-Fusion
The Big March of Animals
Cross Counter
Pole Position

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap

Rare/Ultimate R
Rare/Ultimate R
Common
Common
Common
Common
Common
Rare/Ultimate R
Common

FET-EN051
FET-EN052
FET-EN053
FET-EN054
FET-EN055
FET-EN056
FET-EN057
FET-EN058
FET-EN059
FET-EN060

Penalty Game!
Threatening Roar
Phoenix Wing Wind Blast
Good Goblin Housekeeping
Beast Soul Swap
Assault on GHQ
D.D. Dynamite
Deck Devastation Virus
Elemental Burst
Forced Ceasefire

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Rare/Ultimate R
Common
Rare/Ultimate R
Common
Common
Rare/Ultimate R
Common
Super Rare/Ulti
Common
Rare/Ultimate R

Page 251

Flaming Eternity 2004


Attribute
Water
Light
Earth
Earth
Fire
Wind
Wind
Light
Earth

Sub Type
Fish
Dragon
Beast
Insect
Winged Beast
Spellcaster
Insect
Warrior
Rock

Level
4
4
3
4
8
2
5
5
6

ATK
1700
1500
1200
1900
2400
600
2300
2300
2400

DEF
1000
1000
0
1500
1600
600
900
1000
1000

Light

Fairy

1500 1200

Dark
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Light
Fire
Earth
Light
Dark
Dark
Earth
Earth
Light
Dark
Earth
Wind
Fire
Fire
Earth
Dark

Fiend
Beast
Beast
Beast
Beast
Beast
Beast
Beast
Machine
Spellcaster
Beast-Warrior
Warrior
Warrior
Fiend
Rock
Beast-Warrior
Rock
Rock
Rock
Fairy
Pyro
Winged Beast
Beast
Fiend

4
4
2
7
5
4
3
2
4
4
4
7
4
4
4
4
3
3
3
4
4
4
4
2

1500
1000
0
2700
2000
800
1000
400
1000
1400
1800
2600
500
1400
800
1200
1000
1000
1000
1500
1500
1000
300
200

Dark

Machine

2600 1200

Dark

Dragon
Normal
Continuous
Continuous
Normal
Normal

2400

1200
800
500
1500
1000
700
300
300
1000
1700
1000
2200
800
200
1800
1200
1600
1600
1600
1600
1600
800
100
900

1100

Card Text
A Space Mambo floating in the vast universe. This living reli
"A legendary dragon sent by the gods as their instrument. L
"A fiery mouse, travelling the world to become the strongest
"Of all Insect fighters, he is the paragon of the Indestructible
"If this card is destroyed by a card effect, Special Summon t
"Tribute 2 monsters on your side of the field, including this c
"If this card was Special Summoned by the effect of "Ultima
"This card is unaffected by your opponent's Spell Cards. If t
"When this card is Tribute Summoned successfully, destroy
This monster gets the following effect(s) while there is a mo
-FIRE: Increase the ATK of this card by 500 points.
-WATER: Control of this card cannot switch.
"This monster gets the following effect(s) while there is a mo
-EARTH: Negate the effect of an Effect Monster that is dest
-WIND: If this card destroyed your opponent's monster as a
"As long as this card remains face-up on the field, each time
This card cannot be attacked if there is another Beast-Type
"This card can be Normal Summoned or Set with 1 Tribute M
"As long as this card remains face-up on the field, monsters
A monster that battles with this card is changed to Defense
"When this card is sent to the Graveyard as a result of battle
"When this card is changed from Attack Position to face-up
"When this card on the field is destroyed and sent to the Gra
"Each time you or your opponent activates 1 Spell Card, pu
Discard 1 Spell Card from your hand. Destroy 1 Spell or Tra
"This card cannot be Normal Summoned or Set. This card c
"In addition to a normal attack, this card can attack during th
"If the only cards on your opponent's Monster Card Zones a
"You can flip this card into face-down Defense Position once
"Toss a coin and call it. If you call it right, inflict 1000 points
"You can substitute this card for any 1 Fusion-Material Mons
"You can substitute this card for any 1 Fusion-Material Mons
"You can substitute this card for any 1 Fusion-Material Mons
"If you Tribute Summon a WIND monster, you can treat this
"If you Tribute Summon a FIRE monster, you can treat this 1
"As long as this card remains face-up on the field, each time
Send this face-up card on your side of the field to the Grave
FLIP: Equip this card to a monster on your opponent's side
""Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the f
""Lord of D." + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your oppo
Discard 1 card from your hand. Select 1 card from your Gra
"Each time a Beast-Type monster inflicts Battle Damage to
"Each time a Spell Card is activated, increase the Life Point
Discard 1 card from your hand. Destroy all face-up monster
Inflict 1000 points of damage to your opponent's Life Points

Page 252

Flaming Eternity 2004


Continuous
Continuous
Normal
Field
Equip
Equip
Quick-Play
Normal
Continuous

Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal

"When you activate this card, change all monsters on your o


"When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knig
"Tribute 1 "Gearfried the Iron Knight" on your side of the fiel
"When a Fusion Monster is destroyed and sent to the Grave
"Pay 800 Life Points. Select 1 Ritual Monster from your Gra
"Pay 800 Life Points. Select 1 Fusion Monster from your Gr
"Until the End Phase, increase the ATK of all face-up Beast
"If the DEF of an attacked Defense Position monster is high
"The face-up monster(s) with the highest ATK on the field is
"When your opponent has 4 cards in his/her hand, select an
- Your opponent cannot draw during his/her next Draw Phas
- Your opponent cannot activate any Spell and/or Trap Card
Your opponent cannot declare an attack during this turn.
Discard 1 card from your hand. Return 1 card on your oppon
"Draw a number of cards from your Deck equal to the numb
"Return to the owner's hand 1 face-up Beast-Type monster
Select 1 monster on your side of the field to activate this car
Inflict 300 points of damage to your opponent's Life Points f
"Tribute 1 DARK monster with an ATK of 2000 points or mor
"Tribute 1 each of WIND, WATER, FIRE, and EARTH mons
Discard 1 card from your hand. No Trap Cards can be activa

Page 253

Flaming Eternity 2004

verse. This living relic was found in the ruins of a super civilization on Alphard 4.
s their instrument. Legends say that if provoked , the whole world will sink beneath the sea."
ecome the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned."
of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched b
t, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, d
field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck."
the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's mon
ent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, se
successfully, destroy 1 face-down card on the field."
) while there is a monster(s) with the following Attribute(s) on the field:
500 points.
witch.
s) while there is a monster(s) with the following Attribute(s) on the field:
Monster that is destroyed by this monster as a result of battle.
onent's monster as a result battle, it can attack once again in a row."
n the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points."
another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 u
or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summon
n the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summo
changed to Defense Position after damage calculation.
d as a result of battle, you can Special Summon any "Hyena(s)" from your Deck to the field. Then shuffle your Deck."
Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field."
d and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card
tes 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on
estroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.
ed or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped
d can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card."
onster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly."
efense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side o
t, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You ca
Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusio
Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusio
Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusio
er, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon."
r, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon."
n the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card
he field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The mo
our opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. I

of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phas
k"
n the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per t
1 card from your Graveyard and return it to the top of your Deck.
s Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points."
crease the Life Points of this card's controller by 500 points."
all face-up monsters on your opponent's side of the field.
pponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
Page 254

Flaming Eternity 2004

ll monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on th
Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the
n your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck."
nd sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion M
onster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destr
Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is dest
of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of th
ition monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is
st ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up m
s/her hand, select and activate 1 of the following effects:
/her next Draw Phase.
pell and/or Trap Cards during this turn."
k during this turn.
1 card on your opponent's side of the field to the top of the owner's Deck.
ck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard + 1, select 1 card from your hand and ret
Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has
ld to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard
ponent's Life Points for each of your opponent's cards that has been removed from play.
of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's h
E, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field
p Cards can be activated until the End Phase of this turn.

Page 255

Flaming Eternity 2004

e their unmatched battle prowess."


ssfully in this way, destroy all Spell and Trap Cards on the field."

our opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special S
Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand o

by 500 points."
side of the field 0 until the End Phase. This effect can only be used once per turn.
is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type mon
are Normal Summoned, Flip Summoned, or Special Summoned."

ffle your Deck."

ints. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of d
1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters."

his card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field."
his card."

ur opponent's side of the field to the owner's hand."


s of damage. You can only use this effect once per turn, during your Main Phase."
one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from
one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from
one(s). Tribute Fusion-Fusion Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from

the ATK of this card by 500 points."


to the field. The monsters Special Summoned in this way are destroyed during the End Phase.
ped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.

ring your Main Phase."

ter Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field."

Page 256

Flaming Eternity 2004

mains face-up on the field, monsters on your opponent's side of the field cannot change their battle Positions. Destroy this
osition monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Bat

text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field."
en this card is destroyed, remove the equipped monster from play."
hen this card is destroyed, remove the equipped monster from play."
er on your side of the field."
d to your opponent is doubled. Destroy the attacking monster after damage calculation."
estroy the face-up monster(s) with the highest ATK on the field."

m your hand and return it to the bottom of you Deck."


pe monster that has the same Level as the monster that you returned."
eck to the Graveyard.

d, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation),
ent's side of the field."

Page 257

Flaming Eternity 2004

aveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this c
V7" from your hand or Deck."

r of Beast-Type monsters equal to the number of Tributed monsters."

flict 1000 points of damage to your opponent's Life Points. "


pell Counters."

Fusion Monster from your Fusion Deck."


usion Monster from your Fusion Deck."
Fusion Monster from your Fusion Deck."

e of the field."

Page 258

Flaming Eternity 2004

ositions. Destroy this card during your 2nd Standby Phase after activation."
he difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with

s card's activation), and destroy all monsters with an ATK of 1500 or less."

Page 259

Flaming Eternity 2004

effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)"

Page 260

Flaming Eternity 2004

Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand."

Page 261

The Lost Millennium GX1


Check

Card #
TLM-EN001
TLM-EN002
TLM-EN003
TLM-EN004
TLM-EN005
TLM-EN006
TLM-EN007
TLM-EN008
TLM-EN009
TLM-EN010
TLM-EN011
TLM-EN012
TLM-EN013
TLM-EN014
TLM-EN015
TLM-EN016
TLM-EN017
TLM-EN018
TLM-EN019
TLM-EN020
TLM-EN021
TLM-EN022
TLM-EN023
TLM-EN024
TLM-EN025
TLM-EN026
TLM-EN027
TLM-EN028
TLM-EN029
TLM-EN030
TLM-EN031
TLM-EN032
TLM-EN033
TLM-EN034
TLM-EN035
TLM-EN036
TLM-EN037
TLM-EN038
TLM-EN039
TLM-EN040
TLM-EN041
TLM-En042
TLM-EN043
TLM-EN044
TLM-EN045
TLM-EN046

Card Name
Elemental Hero Avian
Elemental Hero Burstinatrix
Elemental Hero Clayman
Elemental Hero Sparkman
Winged Kuriboh
Ancient Gear Golem
Ancient Gear Beast
Ancient Gear Soldier
Millenium Scorpion
Ultimate Insect LV7
Lost Guardian
Hieracosphinx
Criosphinx
Moai Interceptor Cannons
Mega-Rock Dragon
Dummy Golem
Grave Ohja
Mine Golem
Monk Fighter
Master Monk
Guardian Statue
Medusa Worm
D.D. Survivor
Mid Shield Gardna
White Ninja
Aussa the Earth Charmer
Eria the Water Charmer
Hiita the Fire Charmer
Wynn the Wind Charmer
Batteryman AA
Des Wombat
King fo the Skull Servants
Reshef the Dark Being
Elemental Mistress Doriado
Elemental Hero Flame Wingman
Elemental Hero Thunder Giant
Card of Sanctity
Brain Control
Gift of the Martyr
Double Attack
Battery Charger
Kaminote Blow
Doriado's Blessing
Final Ritual of the Ancients
Legendary Black Belt
Nitro Unit
Page 262

Type
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Ritual Monster
Ritual Monster
Fusion Monster
Fusion Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Rarity
Common
Common
Common
Common
Super Rare
Ultra Rare
Rare
Common
Rare
Super Rare
Common
Super Rare
Rare
Common
Super Rare
Common
Rare
Common
Common
Super Rare
Common
Common
Rare
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Ultra Rare
Rare
Ultra Rare
Ultra Rare
Super Rare
Super Rare
Common
Common
Common
Common
Common
Common
Rare
Rare

Value

The Lost Millennium GX1


TLM-EN047
TLM-EN048
TLM-EN049
TLM-EN050
TLM-EN051
TLM-EN052
TLM-EN053
TLM-EN054
TLM-EN055
TLM-EN056
TLM-EN057
TLM-EN058
TLM-EN059
TLM-EN060
TLM-ENSE1
TLM-ENSE2
TLM-ENSE3
TLM-ENSE4

Shifting Shadows
Impenetrable Formation
Hero Signal
Pikeru's Second Sight
Minefield Eruption
Kozaky's Self-Destruct Button
Mispolymerization
Level Conversion Lab
Rock Bombardment
Grave Lure
Token Feastevil
Spell-Stopping Statue
Royal Surrender
Lone Wolf
Invader of Darkness
Chaos Emperor Dragon - Envoy of the End
Mazera DeVille
The End of Anubis

Page 263

Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Common
Common
Rare
Common
Common
Rare
Common
Common
Common
Common
Rare
Rare
Rare
Common
Ultra Rare
Ultra Rare
Ultra Rare
Ultra Rare

The Lost Millennium GX1


Attribute
Wind
Fire
Earth
Light
Light
Earth
Earth
Earth
Earth
Wind
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Dark
Earth
Light
Earth
Water
Fire
Wind
Light
Earth
Dark
Light
Light
Wind
Light

Sub Type
Warrior
Warrior
Warrior
Warrior
Fairy
Machine
Machine
Machine
Insect
Insect
Rock
Rock
Rock
Rock
Rock
Rock
Rock
Rock
Rock
Rock
Rock
Rock
Warrior
Warrior
Warrior
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Thunder
Beast
Zombie
Fiend
Spellcaster
Warrior
Warrior
Normal
Normal
Normal
Normal
Normal
Normal
Ritual
Ritual
Equip
Equip

Level
3
3
4
4
1
8
6
4
5
7
4
6
6
4
7
2
4
3
3
5
4
2
4
4
4
3
3
3
3
3
3
1
8
3
6
6

ATK
1000
1200
800
1600
300
3000
2000
1300
2000
2600
100
2400
1200
1100

DEF
1000
800
2000
1400
200
3000
2000
1300
1800
1500

800
1600
1000
1300
1900
800
500
1800
100
1500
500
500
500
500
0
1600

800
1500
1900
1000
1000
1400
600
200
1800
1800
1500
1500
1500
1500
0
300
0
1500
1400
1200
1500

2500
1200
2100
2400

1200
2300
2000

Card Text
"A winged Elemental Hero who wheels through the sky and manipula
A flame manipulator who is the only woman among the Elemental He
An Elemental Hero with a clay body built-to-last. He'll preserve his E
An Elemental Hero and a warrior of light who proficiently wields man
"When this card on the field is destroyed and sent to the Graveyard,
"This card cannot be Special Summoned. When this card attacks wit
"This card cannot be Special Summoned. The effects of your oppone
"If this card attacks, your opponent cannot activate Spell or Trap Car
"Each time this card destroys 1 monster on your opponent's side of t
"If this card was Special Summoned by the effect of "Ultimate Insect
The original DEF of this card becomes the number of your Rock-Typ
"As long as this card remains face-up on your side of the the field, yo
"As long as this card remains face-up on your side of the field, when
You can flip this card into face-down Defense Position once per turn
This card cannot be Normal Summoned or Set. This card cannot be
FLIP: Your opponent selects 1 monster that he/she controls. Switch c
"As long as a face-down Defense Position monster(s) remains on yo
"When this card is sent to the Graveyard as a result of battle, inflict 5
Battle Damage to this card's controller that he/she takes from a battl
"This card cannot be Normal Summoned or Set. This card cannot be
"You can flip this card into face-down Defense Position once per turn
"You can flip this card into face-down Defense Position once per turn
"If this face-up card on your side of the field is removed from play, thi
"You can flip this card into face-down Defense Position once per turn
FLIP: Destroy 1 face-down Defense Position monster on the field.
"FLIP: Take control of 1 EARTH monster on your opponent's side of
"FLIP: Take control of 1 WATER monster on your opponent's side of
"FLIP: Take control of 1 FIRE monster on your opponent's side of the
"FLIP: Take control of 1 WIND monster on your opponent's side of th
"If all "Batteryman AA"(s) on your side of the field are in Attack Positi
"As long as this card remains face-up on the field, any damage by a
"The original ATK of this card becomes the number of "King of the Sk
"This card can only be Ritual Summoned with the Ritual Spell Card,
"This card can only be Ritual Summoned with the Ritual Spell Card,
"This monster cannot be Special Summoned except by Fusion Summ
"This monster cannot be Special Summoned except by Fusion Summ
Remove all cards in your hand and on your side of the field from play
Pay 800 Life Points. Select 1 face-up monster on your opponent's sid
Send 1 monster on your side of the field to the Graveyard. Select 1 m
Discard 1 Monster Card from your hand to the Graveyard. Select 1 m
"Pay 500 Life Points. Special Summon 1 monster from the Graveyar
"You can only activate this card if there is at least 1 face-up "Chu-Sk
"This card is used to Ritual Summon "Elemental Mistress Doriado". Y
"This card is used to Ritual Summon "Reshef the Dark Being". You m
"You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk
"You can only equip this card to a monster on your opponent's side o
Page 264

The Lost Millennium GX1

Dark
Dark
Dark
Dark

Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Counter
Continuous
Fiend
Dragon
Fiend
Fiend

8
8
8
6

"Pay 300 Life Points to rearrange the face-down Defense Position m


"Select 1 monster on your side of the field to activate this card. While
"You can only activate this card when a monster on your side of the f
"Until your opponent's second End Phase, your opponent shows you
"Inflict 1000 points of damage to your opponent's Life Points for each
Inflict 1000 points of damage to the Life Points of the player who des
This card can only be activated when a Fusion Monster is Special Su
"Select 1 monster in your hand and show it to your opponent, then ro
Select 1 Rock-Type monster in your Deck and send it to the Graveya
"Turn the top card of your opponent's Deck face-up and your oppone
"You can only activate this card when a Token(s) is Special Summon
You can only activate this card when your opponent activates a Cont
You can only activate this card when your opponent activates a Cont
"You can only activate this card if there is only 1 monster on your sid
2900 2500 "While this card is face-up on the field, your opponent cannot activat
3000 2500 "This card cannot be Normal Summoned or Set. This card can only b
2800 2300 "This card cannot be Normal Summoned or Set. This card cannot b
2500
0 "While this card is face-up on the field, all effects of Spell, Trap, and

Page 265

The Lost Millennium GX1

y and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high."
e Elemental Heroes. Her Burstfire burns away villainy.
preserve his Elemental Hero colleagues at any cost.
tly wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
he Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card tak
ard attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage
of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your op
ell or Trap Cards during the Battle Phase."
nent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points."
Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your o
your Rock-Type monsters that are removed from play 700 points.
he the field, your opponent cannot select a face-down Defense Position monster as an attack target."
he field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sen
once per turn during your Main Phase.
ard cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original
ntrols. Switch control of the selected monster and this card.
remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side o
battle, inflict 500 points of damage to your opponent's Life Points."
es from a battle involving this card becomes 0.
card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack onc
n once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your oppone
n once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your oppon
d from play, this card is Special Summoned to the owner's side of the field during the End Phase."
n once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At th
on the field.
onent's side of the field, for as long as this card remains face-up on the field."
onent's side of the field, for as long as this card remains face-up on the field."
ent's side of the field, for as long as this card remains face-up on the field."
ent's side of the field, for as long as this card remains face-up on the field."
n Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on the field. If all "Batteryman AA
damage by a card effect to the controller of this card becomes 0."
"King of the Skull Servants" and "Skull Servant" cards in your Graveyard 1000 points. When this card is destroyed and
al Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your oppo
al Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH."
y Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage t
y Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original AT
field from play. Draw cards until you have 2 cards in your hand.
opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated.
ard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK o
ard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can a
m the Graveyard that includes "Batteryman" in its card name."
ce-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) tha
ess Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand."
k Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to
ponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of bat
Page 266

The Lost Millennium GX1

nse Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effe
his card. While you have 2 or monsters on your side of the field, and all monsters on your side of the field are in Defense
ur side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 monster from y
ent shows you all cards that he/she draws and then add them to his/her hand."
Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side
player who destroyed this Set card.
er is Special Summoned. Return all Fusion Monsters on the field back to their respective Fusion Decks.
ponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Leve
to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. The Deck is then shuffled.
nd your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard."
ecial Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each
ctivates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
ctivates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
ter on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not
cannot activate Quick-Play Spell Cards."
card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. By paying
card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pande
pell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated."

Page 267

The Lost Millennium GX1

oller of this card takes becomes 0."


ce as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap C
ard attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step."

d by 500 points."
and DEF of all your opponent's monsters by 700 points."

ster selects and sends 1 card in his/her hand to the Graveyard."

veyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when y

nster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points."

card can attack once again in a row."


ster on your opponent's side of the field to its owner's hand."
nster on your opponent's side of the field."

down monster. At that time, flip this card into face-up Defense Posiiton."

If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for

rd is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "S
onster on your opponent's side of the field until the End Phase. You can only use this effect once per turn."
and EARTH."
ttle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster."
d with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Ph

card is activated.
nt equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
ected monster can attack twice this turn.

y the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step."

nster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of
rd as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster."
Page 268

The Lost Millennium GX1

an only use this effect once per turn."


ield are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is remo
vel 4 monster from your hand or your Deck that includes "Elemental Hero" in its card name."

lem"(s) on your side of the field."

esult is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn."

to the Graveyard."
Life Points for each destroyed Token."

That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects."

aveyard. By paying 1000 Life Points, send all cards in both players' hands and on the field to the Graveyard. Inflict 300 po
e field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this
re negated."

Page 269

The Lost Millennium GX1

any Spell or Trap Cards until the end of the Damage Step."

ed from play when you Special Summoned this card 700 points.

d by 1000 points for each "Batteryman AA" on the field."

Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card."

during your Main Phase."

Damage Step."

equal to the DEF of the destroyed monster."


monster."
Page 270

The Lost Millennium GX1

ted monster is removed from the field, destroy this card."

er effects."

eyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect
pecial Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side

Page 271

The Lost Millennium GX1

Page 272

The Lost Millennium GX1

hat is sent to the Graveyard by this effect."


nd. If "Pandemonium" is not on your side of the field, this effect is not applied."

Page 273

Cybernetic Revolution GX1


Check

Card #
CRV-EN001
CRV-EN002
CRV-EN003
CRV-EN004
CRV-EN005
CRV-EN006
CRV-EN007
CRV-EN008
CRV-EN009
CRV-EN010
CRV-EN011
CRV-EN012
CRV-EN013
CRV-EN014
CRV-EN015
CRV-EN016
CRV-EN017
CRV-EN018
CRV-EN019
CRV-EN020
CRV-EN021
CRV-EN022
CRV-EN023
CRV-EN024
CRV-EN025
CRV-EN026
CRV-EN027
CRV-EN028
CRV-EN029
CRV-EN030
CRV-EN031
CRV-EN032
CRV-EN033

Card Name
Cycroid
Soitsu
Mad Lobster
Jerry Beans Man
Winged Kuriboh LV10
Patroid
Gyroid
Steamroid
Drillroid
UFOroid
Jetroid
Wroughtweiler
Dark Catapulter
Elemental Hero Bubbleman
Cyber Dragon
Cybernetic Magician
Cybernetic Cyclopean
Mechanical Hound
Cyber Archfiend
Goblin Elite Attack Force
B.E.S. Crystal Core
Giant Kozaky
Indomitable Fighter Lei Lei
Protective Soul Ailin
Doitsu
Des Frog
T.A.D.P.O.L.E.
Poison Draw Frog
Tyranno Infinity
Batteryman C
Ebon Magician Curran
D.D.M. - Different Dimension Master
Steam Gyroid

Type
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Union Monster
Union Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion Monster

Rarity
Common
Common
Common
Common
Ultra Rare
Common
Common
Common
Common
Super Rare
Common
Rare
Rare
Rare
Super Rare
Super Rare
Common
Common
Common
Super Rare
Super Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common

CRV-EN034

UFOroid Fighter

Fusion Monster

Ultra Rare

CRV-EN035

Cyber Twin Dragon

Fusion/Effect Monster

Super Rare

CRV-EN036
CRV-EN037
CRV-EN038
CRV-EN039
CRV-EN040
CRV-EN041
CRV-EN042
CRV-EN043

Cyber End Dragon


Power Bond
Fusion Recovery
Miracle Fusion
Dragon's Mirror
System Down
Des Croaking
Pot of Generosity

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Ultra Rare
Ultra Rare
Common
Rare
Common
Rare
Common
Common

Page 274

Value

Cybernetic Revolution GX1


CRV-EN044
CRV-EN045
CRV-EN046
CRV-EN047
CRV-EN048
CRV-EN049
CRV-EN050
CRV-EN051
CRV-EN052
CRV-EN053
CRV-EN054
CRV-EN055
CRV-EN056
CRV-EN057
CRV-EN058
CRV-EN059
CRV-EN060

Shien's Spy
Transcendent Wings
Bubble Shuffle
Spark Blaster
Skyscraper
Fire Darts
Spiritual Earth Art - Kurogane
Spiritual Water Art - Aoi
Spiritual Fire Art - Kurenai
Spiritual Wind Art - Miyabi
A Rival Appears!
Magical Explosion
Rising Energy
D.D. Trap Hole
Conscription
Dimension Wall
Prepare to Strike Back

Page 275

Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Rare
Rare
Rare
Super Rare
Rare
Common
Common
Common
Common
Common
Rare
Rare
Rare
Common
Rare
Common

Cybernetic Revolution GX1


Attribute
Earth
Wind
Water
Earth
Light
Earth
Wind
Earth
Earth
Light
Wind
Earth
Earth
Water
Light
Light
Earth
Earth
Dark
Earth
Water
Dark
Earth
Light
Earth
Water
Water
Water
Earth
Light
Dark
Light
Earth

Sub Type
Machine
Fairy
Aqua
Plant
Fairy
Machine
Machine
Machine
Machine
Machine
Machine
Beast
Machine
Warrior
Machine
Spellcaster
Beast-Warrior
Machine
Fiend
Fiend
Machine
Fiend
Beast-Warrior
Fairy
Fairy
Aqua
Aqua
Aqua
Dinosaur
Thunder
Spellcaster
Spellcaster
Machine

Level
3
3
3
3
10
4
3
4
4
6
4
3
4
3
5
6
4
7
4
4
5
4
4
1
4
5
1
2
4
2
2
5
6

ATK
800
0
1700
1750
300
1200
1000
1800
1600
1200
1200
800
1000
800
2100
2400
1400
2800
1000
2200
2100
2500
2300
0
100
1900
0
100
0
0
1200
1700
2200

DEF
1000
0
1000
0
200
1200
1000
1800
1600
1200
1800
1200
1500
1200
1600
1000
200
1500
2000
1500
1000
2400
0
0
200
0
0
100
0
0
0
1500
1800

Light

Machine

10

Light

Machine

2800 2100

Light

Machine
Normal
Normal
Normal
Normal
Normal
Normal
Normal

10

4000 2800

Page 276

Cybernetic Revolution GX1


Normal
Quick-Play
Quick-Play
Equip
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous

Page 277

Cybernetic Revolution GX1

Card Text
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
"Apparently totally unreliable, he wonders if he has incredible potential."
A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
"Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested."
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Tran
"Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only
"Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied
"If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step onl
"If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage c
"When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Dec
"At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activat
"When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1
"During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. By removing from play a nu
"If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Su
"If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can
Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this t
"While you have no cards in your hand, increase the ATK of this card by 1000 points."
"While you have no cards in your hand, your opponent cannot activate Spell Cards."
"At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal d
"If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position canno
"Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card b
"If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict dama
"If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position canno
"Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Figh
"Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Eq
"When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck u
"When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add an
"When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed a
The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000
"If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters
"During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opp
"Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You ca
"Gyroid" + "Steamroid"
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle betwee
"Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machin
"Add 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, from your Graveyard to
"Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion
"Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Drago
Pay 1000 Life Points. Remove from play all Machine-Type monsters on your opponent's side of the field and in their G
"You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on you
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
Page 278

Cybernetic Revolution GX1

"Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control o
"Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon
"You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemen
"You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the
"When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack
"You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage
"Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your G
"Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send tha
Tribute 1 FIRE monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK
"Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to th
Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the
You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's
Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase
You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from pla
"Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to
"You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponen
"Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you cal

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Cybernetic Revolution GX1

effect of "Transcendent Wings". By Tributing this face-up card on your side of the field, destroy all face-up Attack Position
You can only activate this effect once per turn, during your Main Phase."
tion is applied normally)."
mage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the
ing damage calculation."
rom your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck."
rd can activate Trap Card(s) from their hand."
o your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization"."
from play a number of card(s) in your Graveyard equal to the number of counters on this card, destroy that same number
is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the
field, you can Special Summon this card from your hand."
Phase of this turn.

o the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card."
osition cannot be changed until the end of your next turn, except with a card effect."
e. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles withou
d, inflict damage to the current controller's Life Points equal to the original ATK of this card."
osition cannot be changed until the end of your next turn, except with a card effect."
omitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up A
tsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While
and or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard."
ou can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck."
d destroyed as a result of battle), you can draw 1 card from your Deck."
m play x 1000 points.
Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C
er on your opponent's side of the field."
m play. You can only activate this effect once per turn, during your Main Phase."

ginal ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used fo

rd can attack twice during the same Battle Phase."

battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict th
d on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Spec
Graveyard to your hand."
d on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster fr
d on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Speci
and in their Graveyard.
l cards on your opponent's side of the field."

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Cybernetic Revolution GX1

shift control of the selected monster to your opponent."


cial Summon 1 "Winged Kuriboh LV10" from your hand or Deck."
ge 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Pos
an change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card."
K of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only."
nflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points."
r from your Graveyard, except the Tributed monster."
and send that card to the Graveyard."
he original ATK of the Tributed monster.
d return it to the bottom of the owner's Deck."
er that has the same Level as the selected monster.
ur opponent's Life Points for each Spell Card in your Graveyard.
he End Phase of this turn.
move from play the Set monster and 1 monster on your side of the field.
Summon it to your side of the field. If not, add that card to your opponent's hand."
your opponent takes the Battle Damage you would have taken as a result of this battle."
all it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the co

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Cybernetic Revolution GX1

e-up Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal

00 points during the Damage Step only."

shuffle your Deck."

that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card."
s on your side of the field and in your hand, you can draw 2 cards from your Deck."

card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, y

his card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monst
tack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points

. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters

onsters you used for the Fusion Summon of this card."

of this card, inflict the difference as Battle Damage to your opponent's Life Points."
on Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Mo

at Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon)."
n Deck. (This Special Summon is treated as a Fusion Summon)."

Page 282

Cybernetic Revolution GX1

n face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman

ation only."

u call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster a

Page 283

Cybernetic Revolution GX1

's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during yo

g your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defe

the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If t
nster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroy

hine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field."

mmoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activate

Page 284

Cybernetic Revolution GX1

tal Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes

attacking monster and the DEF of the attacked monster."

Page 285

Cybernetic Revolution GX1

this effect during your opponent's Battle Phase."

field to face-up Defense Position."

Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
d monster is destroyed as a result of battle, destroy this card instead.)"

e player who activated this card takes damage equal to the original ATK of the Special Summoned monster."

Page 286

Cybernetic Revolution GX1

r hand that includes "Elemental Hero" in its card name."

Page 287

Cybernetic Revolution GX1

Page 288

Cybernetic Revolution GX1

Page 289

Elemental Energy GX1


Check

Card #
EEN-EN001
EEN-EN002
EEN-EN003
EEN-EN004
EEN-EN005
EEN-EN006
EEN-EN007
EEN-EN008
EEN-EN009
EEN-EN010
EEN-EN011
EEN-EN012
EEN-EN013
EEN-EN014
EEN-EN015
EEN-EN016
EEN-EN017
EEN-EN018
EEN-EN019
EEN-EN020
EEN-EN021
EEN-EN022
EEN-EN023
EEN-EN024
EEN-EN025
EEN-EN026
EEN-EN027
EEN-EN028
EEN-EN029

Card Name
Zure, Knight of Dark World
V-Tiger Jet
Blade Skater
Queen's Knight
Jack's Knight
King's Knight
Elemental Hero Bladedge
Elemental Hero Wildheart
Reborn Zombie
Chthonian Soldier
W-Wing Catapult
Infernal Incinerator
Hydrogeddon
Oxygeddon
Water Dragon
Etoile Cyber
B.E.S. Tetran
Nanobreaker
Rapid-Fire Magician
Beiige, Vanguard of Dark World
Broww, Huntsman of Dark World
Brron, Mad King of Dark World
Sillva, Warlord of Dark World
Goldd, Wu-Lord of Dark World
Scarr, Scout of Dark World
Familiar-Possessed - Aussa
Familiar-Possessed - Eria
Familiar-Possessed - Hiita
Familiar-Possessed - Wynn

Type
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Union Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Common
Common
Common
Rare
Rare
Rare
Super Rare
Common
Common
Rare
Common
Common
Common
Common
Super Rare
Common
Super Rare
Common
Rare
Common
Rare
Rare
Rare
Super Rare
Common
Common
Common
Common
Common

EEN-EN030

VW-Tiger Catapult

Fusion Monster

Common

EEN-EN031

VWXYZ-Dragon Catapult Cannon

Fusion Monster

Super Rare

EEN-EN032

Cyber Blader

Fusion Monster

Super Rare

EEN-EN033

Elemental Hero Rampart Blaster

Fusion Monster

Ultra Rare

EEN-EN034

Elemental Hero Tempest

Fusion Monster

Ultra Rare

EEN-EN035

Elemental Hero Wildedge

Fusion Monster

Ultra Rare

EEN-EN036
EEN-EN037
EEN-EN038
EEN-EN039

Elemental Hero Shining Flare Wingma


Pot of Avarice
Dark World Lightning
Level Modulation

Fusion Monster
Spell
Spell
Spell

Ultra Rare
Super Rare
Common
Common

Page 290

Value

Elemental Energy GX1


EEN-EN040
EEN-EN041
EEN-EN042
EEN-EN043
EEN-EN044
EEN-EN045
EEN-EN046
EEN-EN047
EEN-EN048
EEN-EN049
EEN-EN050
EEN-EN051
EEN-EN052
EEN-EN053
EEN-EN054
EEN-EN055
EEN-EN056
EEN-EN057
EEN-EN058
EEN-EN059
EEN-EN060
EEN-ENSE1
EEN-ENSE2
EEN-ENSE3
EEN-ENSE4

Ojamagic
Ojamuscle
Feather Shot
Bonding - H2O
Chthonian Alliance
Armed Changer
Branch!
Boss Rush
Gateway to Dark World
Hero Barrier
Chthonian Blast
The Forces of Darkness
Dark Deal
Simultaneous Loss
Weed Out
The League of Uniform Nomenclature
Roll Out!
Chthonian Polymer
Feather Wind
Non-Fusion Area
Level Limit - Area A
Horus the Black Flame Dragon LV8
The Creator
Sacred Phoenix of Nephthys
Silent Swordsman LV5

Page 291

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Common
Common
Rare
Common
Rare
Rare
Common
Common
Common
Rare
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare

Elemental Energy GX1


Attribute
Dark
Light
Earth
Light
Light
Light
Earth
Earth
Dark
Dark
Light
Fire
Water
Wind
Water
Earth
Wind
Earth
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Earth
Water
Fire
Wind

Sub Type
Fiend
Machine
Warrior
Warrior
Warrior
Warrior
Warrior
Warrior
Zombie
Warrior
Machine
Fiend
Dinosaur
Dinosaur
Sea Serpent
Warrior
Machine
Machine
Spellcaster
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Spellcaster
Spellcaster
Spellcaster
Spellcaster

Level
4
4
4
4
5
4
7
4
4
4
4
6
4
4
8
4
6
4
4
4
4
3
4
5
2
4
4
4
4

Light

Machine

2000 2100

Light

Machine

3000 2800

Earth

Warrior

2100

Earth

Warrior

2000 2500

Wind

Warrior

2800 2800

Earth

Warrior

2600 2300

Light

Warrior
Normal
Normal
Normal

2500 2100

Page 292

ATK
1800
1600
1400
1500
1900
1600
2600
1500
1000
1200
1300
2800
1600
1800
2800
1200
1800
1500
1600
1600
1600
1400
1800
2300
500
1850
1850
1850
1850

DEF
1500
1800
1500
1600
1000
1400
1800
1600
1600
1400
1500
1800
1000
800
2600
1600
2300
1800
1200
1200
1300
800
400
1400
500
1500
1500
1500
1500

800

Elemental Energy GX1

Fire
Light
Fire
Light

Normal
Normal
Normal
Normal
Equip
Equip
Continuous
Continuous
Quick-Play
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Continuous
Continuous
Winged Beast
Thunder
Winged Beast
Warrior

Page 293

8
8
8
5

2400
2300
2400
2300

1600
3000
1600
1000

Elemental Energy GX1

Card Text
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners
This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling atta
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summ
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of
This card is unaffected by the effects of Trap Cards.
While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (D
When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle D
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except
When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Spe
When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of
If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the D
Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this
If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applyin
While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and dis
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side
When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that
By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, yo
By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you
By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can
By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you
"V-Tiger Jet" + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on yo
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on yo
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opp
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense P
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"
This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) fr
"Elemental Hero Wildheart" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on y
"Elemental Hero Flame Wingman" + "Elemental Hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 p
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 card
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to
Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card na
Page 294

Elemental Energy GX1

When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow
Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected ca
Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from
Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the sa
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroy
When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from you
The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on y
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this car
If there is a face-up monster on your side of the field that includes "Elemental Hero" in its card name, negate 1
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Gr
Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.
You can only activate this card by paying 1000 Life Points when your opponent activates a Normal Spell Card. T
Each player sends the top card from their Deck to the Graveyard.
Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field.
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summo
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on y
You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the
Neither player can Fusion Summon.
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of
Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the
If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Spe
This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly,

Page 295

Elemental Energy GX1

ses the commoners.


ray of encircling attacks.
r stylish Accel Slicer attack.

ou can Special Summon 1 "Jack's Knight" from your Deck.


wer than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

n Attack Position. (Damage calculation is applied normally.)


rd, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attac
e Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the
veyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
Graveyard, inflict 800 points of damage to both players' Life Points.
cept by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type mo
points during the Damage Step only.
sult of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card ba
effect without applying Damage Calculation.
Points each time you activate 1 Normal Spell Card.
his card to your side of the field.
our Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from y
in your hand and discard it to the Graveyard.
his card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, yo
his card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, yo
r lower monster that includes "Dark World" in its card name from your Deck to your hand.
to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way
the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way,
Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this
the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, t

e above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change th

e above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on you

ters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent co

n face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of th

(except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card i

ck all monsters on your opponent's side of the field once each.

of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card
er that, draw 2 cards from your Deck.
and and discard it to the Graveyard.
es "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cann
Page 296

Elemental Energy GX1

reen", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 poi
urn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card reso
"Water Dragon" from your hand, Deck or Graveyard.
the field with the same name as the equipped monster.
ped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal t
al Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion M
n that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and s
ring the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card
ard name, negate 1 attack from your opponent's monster.
d and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage e

Normal Spell Card. The effect of the Normal Spell Card that your opponent activated at that time becomes "Your opponen

ard. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selec
de of the field.
ibute 1 monster on your side of the field to take control of that Fusion Monster.
he field. Negate the activation of a Spell or Trap Card and destroy it.

n in Attack Position while this card is active.


cept by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you c
Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned
by Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field.
Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silen

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Elemental Energy GX1

ard in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipp
e field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the

s and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2
Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter

w 1 more card from your Deck.

nent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
nent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.

this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position
his card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position m
ard in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monst
is card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position mo

your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at th

m play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack

le your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, th

ply half the ATK of this card for damage calculation.

eld. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation

ame. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your oppone

ed by this effect cannot attack, nor activate or apply its effect this turn.
Page 298

Elemental Energy GX1

a King" by 1000 points for each destroyed monster.


when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other monster(s) cann

ter with ATK equal to or less than the equipped monster from their Graveyard to their hand.
mon of that Fusion Monster.
", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its
rk World" in its card name.

yers take damage equal to half of its ATK.

mes "Your opponent discards 1 random card from their hand".

e name as the selected monster.

de of the field, you can negate the activation and effect of any Spell Cards and destroy them.
Special Summoned from the Graveyard.

al Summon 1 "Silent Swordsman LV7" from your hand or Deck.

Page 299

Elemental Energy GX1

d DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equ
field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.

n Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.

emoving 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.

Deck in any order.

a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your
Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your o
ense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your oppon
Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your op

e not activated at this time.)

position of the attack-target monster. (Flip Effects are not activated at this time.)
only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.

Damage calculation is applied normally.)

mage to your opponent's Life Points equal to the ATK of the destroyed monster.

Page 300

Elemental Energy GX1

her monster(s) cannot attack.

cludes "B.E.S." in its card name, or is named "Big Core".

Page 301

Elemental Energy GX1

at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

once per turn.

tle Damage to your opponent's Life Points.


e Damage to your opponent's Life Points.
mage to your opponent's Life Points.
Damage to your opponent's Life Points.

Page 302

Elemental Energy GX1

Page 303

Shadow of Infinity GX1


Check

Card #
SOI-EN001
SOI-EN002
SOI-EN003
SOI-EN004
SOI-EN005
SOI-EN006
SOI-EN007
SOI-EN008
SOI-EN009
SOI-EN010
SOI-EN011
SOI-EN012
SOI-EN013
SOI-EN014
SOI-EN015
SOI-EN016
SOI-EN017
SOI-EN018
SOI-EN019
SOI-EN020
SOI-EN021
SOI-EN022
SOI-EN023
SOI-EN024
SOI-EN025
SOI-EN026
SOI-EN027
SOI-EN028
SOI-EN029
SOI-EN030
SOI-EN031
SOI-EN032

Card Name
Uria, Lord of Searing Flames
Hamon, Lord of Striking Thunder
Raviel, Lord of Phantasms
Elemental Hero Neo Bubbleman
Hero Kid
Cyber Barrier Dragon
Cyber Laser Dragon
Ancient Gear
Ancient Gear Cannon
Proto-Cyber Dragon
Adhesive Explosive
Machine King Prototype
B.E.S. Covered Core
D.D. Guide
Chain Thrasher
Disciple of the Forbidden Spell
Tenkabito Shien
Parasitic Ticky
Gokipon
Silent Insect
Chainsaw Insect
Anteatereatingant
Saber Beetle
Doom Dozer
Treeborn Frog
Beelze Frog
Princess Pikeru
Princess Curran
Memory Crusher
Malice Ascendant
Grass Phantom
Sand Moth

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Ultra Rare
Ultra Rare
Ultra Rare
Common
Common
Super Rare
Ultra Rare
Common
Common
Rare
Rare
Common
Super Rare
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Rare
Rare
Common
Rare
Rare
Rare
Common
Common
Common

SOI-EN033
SOI-EN034
SOI-EN035

Divine Dragon - Excelion


Ruin, Queen of Oblivion
Demise, King of Armageddon

Effect Monster
Ritual/Effect Monster
Ritual/Effect Monster

Super Rare
Super Rare
Super Rare

SOI-EN036
SOI-EN037
SOI-EN038
SOI-EN039
SOI-EN040
SOI-EN041
SOI-EN042

D.3.S. Frog
Hero Heart
Magnet Circle LV2
Ancient Gear Factory
Ancient Gear Drill
Phantasmal Martyrs
Cyclone Boomerang

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell

Common
Common
Common
Common
Common
Rare
Rare

Page 304

Value

Shadow of Infinity GX1


SOI-EN043
SOI-EN044
SOI-EN045
SOI-EN046
SOI-EN047
SOI-EN048
SOI-EN049
SOI-EN050
SOI-EN051
SOI-EN052
SOI-EN053
SOI-EN054
SOI-EN055
SOI-EN056
SOI-EN057
SOI-EN058
SOI-EN059
SOI-EN060
SOI-ENSE1
SOI-ENSE2
SOI-ENSE3
SOI-ENSE4

Symbol of Heritage
Trial of the Princesses
Photon Generator Unit
End of the World
Ancient Gear Castle
Samsara
Super Junior Confrontation
Miracle Kids
Attack Reflector Unit
Damage Condenser
Karma Cut
Next to be Lost
Generation Shift
Full Salvo
Success Probability 0%
Option Hunter
Goblin out of the Frying Pan
Malfunction
Acid Trap Hole
Riryoku
Windstorm of Etaqua
Mesmeric Control

Page 305

Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Spell
Trap
Spell

Common
Common
Common
Common
Super Rare
Common
Common
Common
Common
Super Rare
Rare
Common
Common
Common
Common
Rare
Rare
Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare

Shadow of Infinity GX1


Attribute
Fire
Light
Dark
Water
Earth
Light
Light
Earth
Earth
Light
Wind
Earth
Earth
Dark
Wind
Light
Fire
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Water
Water
Light
Dark
Dark
Dark
Water
Earth

Sub Type
Pyro
Thunder
Fiend
Warrior
Warrior
Machine
Machine
Machine
Machine
Machine
Machine
Machine
Machine
Warrior
Warrior
Warrior
Pyro
Insect
Insect
Insect
Insect
Insect
Insect
Insect
Aqua
Aqua
Spellcaster
Spellcaster
Fiend
Zombie
Plant
Rock

Level
10
10
10
4
2
6
7
2
2
3
3
3
7
4
4
4
4
1
2
2
4
5
6
8
1
3
4
4
3
4
3
4

Light
Light
Dark

Dragon
Fairy
Fiend

5
8
8

1500 900
2300 2000
2400 2000

Water

Aqua
Normal
Normal
Normal
Normal
Normal
Equip

2500 2000

Page 306

ATK
0
4000
4000
800
300
800
2400
100
500
1100
1000
1600
2500
1400
1000
1700
1500
-1
800
200
2400
2000
2400
2800
100
1200
2000
2000
1000
700
1000
1000

DEF
0
4000
4000
1200
600
2800
1800
800
500
600
1000
1500
800
1000
600
800
1000
-1
800
300
0
500
600
2600
100
800
0
0
600
1000
1000
2000

Shadow of Infinity GX1


Equip
Equip
Quick-Play
Ritual
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Counter
Normal
Normal
Normal
Normal

Page 307

Shadow of Infinity GX1

d Text
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Ca
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continu
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type mon
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero B
n this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflec
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Gene
e an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Posit
ributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Ca
card's name is treated as "Cyber Dragon" while it is face-up on the field.
ur opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the a
ease the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a m
n this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your oppo
ddition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thra
n this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card Attributes equa
card is unaffected by the effects of Trap Cards.
ATK and DEF of this card are equal to the number of Tokens on the field x 500 points.
n this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type monster with an ATK of 1500 or
card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the fi
s card battles a monster, your opponent draws 1 card at the end of the Damage Step.
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Ca
ng battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflic
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insec
s card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you
ease the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Pr
card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Pr
s card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of ca
e this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your op
ease the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
n this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the ori

n this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard w
ease the ATK of this card by 1000 points.
s card destroys your opponent's monster as a result of battle, it can attack once again in a row.
n this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life P
card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's m
card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all
s Frog" + "Des Frog" + "Des Frog"
sion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card
ct 1 face-up monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This tur
cial Summon 1 Level 2 or lower Machine-Type monster from your hand.
ct 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove fro
can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card na
can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or
can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped monster by 500 points. When th
Page 308

Shadow of Infinity GX1

can only activate this card while there are 3 monster cards with the same name in your Graveyard. Select 1 of those mons
can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped monste
ute 2 "Cyber Dragon"s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your ha
card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute m
ease the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time
ster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then s
can only activate this card when your opponent's monster declares an attack. Negate the battle, and 1 monster with the lo
ease the ATK of 1 of your opponent's monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
ute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your ha
can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special
ard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) i
ct 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the s
roy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destro
the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life P
d 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.
can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Grave
500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
500 Life Points. Negate the activation of a Trap Card and return it to its original position.
ct 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the
e the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn
nge the battle positions of all face-up monsters on your opponent's side of the field.
ng your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, ex

Page 309

Shadow of Infinity GX1

ap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Tra
ntinuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's monster as a r
e monsters on your side of the field. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phant
ero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated

eflector Unit". Once per turn, while this card is in Attack Position, negate your opponent's first attack.
Generator Unit". You can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. You can only use

ap Cards during the Battle Phase of this turn.

the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of y

es a monster, toss a coin and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battle
opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
Thrasher"(s) in your Graveyard.
equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a dec

00 or less from your Deck to your hand.


the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.

ap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of
inflict the difference as Battle Damage to your opponent's Life Points.
Insect-Type monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 car
, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn

he Princesses". During your Standby Phase, increase your Life Points by 800 points for each monster on your side of the
he Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each monster
of cards in your opponent's Fusion Deck x 100 points.
ur opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.

he original ATK and DEF of this card, and Special Summon it to your side of the field.

yard when this effect resolves (your choice). These effects cannot accumulate.

Life Points equal to the ATK of the destroyed monster.


nt's monster as a result of battle, it can attack once again in a row.
oy all cards on the field except this card.

card by 500 points for each "Treeborn Frog" in your Graveyard.


his turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.

ve from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to dou
rd name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You ca
es" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, S
hen the equipped monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the
Page 310

Shadow of Infinity GX1

monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the
onster by 800 points. During a turn that the equipped monster destroyed a Level 5 or higher monster as a result of battle, b
our hand, Deck, or Graveyard.
bute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to R
time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes
hen shuffle the Deck.
the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 monster with the lowest DE

our hand or Deck.


ecial Summon 1 monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
d(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
the selected card.
destroyed card.
Life Points for each card you sent to the Graveyard by this effect.

Graveyard. Increase your Life Points by the original ATK of the destroyed monster.

y the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.

ers, except with a card effect.

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Shadow of Infinity GX1

each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent
ent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Poi
l Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token can
rd's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that b

rd. You can only use this effect once per turn.

Standby Phase of your opponent's next turn.

ter. If this card battles without a counter, destroy this card at the end of the Damage Step.

onster that has a declared Attribute, destroy the monster without applying damage calculation.

opponent's side of the field, but it cannot attack this turn if you activate this effect.

e Points, send 1 card from the top of your opponent's Deck to the Graveyard.
a face-up "Treeborn Frog" on your side of the field.

on your side of the field.


s for each monster on your opponent's side of the field.

vels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this tu
e of the field. You cannot use that Spell Card this turn.
d to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Po
d Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroye
Page 312

Shadow of Infinity GX1

stroyed, destroy the equipped monster.


s a result of battle, by Tributing the equipped monster and this card, Special Summon from your hand or Deck: 1 "Princes

are attempting to Ritual Summon.


monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counter

r with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.

n Attack Position.
ay that card(s).

Page 313

Shadow of Infinity GX1

d on your opponent's side of the field. Spell and Trap Cards cannot be activated in response to this effect's activation.
opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot sele
ield. This token cannot declare an attack. Once per turn, by Tributing 1 monster on your side of the field, increase the ATK
ent's monster that battles this card at the end of the Damage Step.

selected card this turn.

/DEF 0) in Attack Position on your side of the field.


Trap Card destroyed by this effect.
Page 314

Shadow of Infinity GX1

or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magici

e number of counters is equal to or greater than the number of required Tribute(s).

the Battle Phase.

Page 315

Shadow of Infinity GX1

fect's activation.
pponent cannot select another monster as an attack target.
ld, increase the ATK of this card by the original ATK of the Tributed monster, until the End Phase of this turn.

Page 316

Shadow of Infinity GX1

buted "Ebon Magician Curran".

Page 317

Shadow of Infinity GX1

Page 318

Shadow of Infinity GX1

Page 319

Enemy of Justice GX1


Check

Card #
EOJ-EN001
EOJ-EN002
EOJ-EN003
EOJ-EN004
EOJ-EN005
EOJ-EN006
EOJ-EN007
EOJ-EN008
EOJ-EN009
EOJ-EN010

Card Name
Destiny Hero - Doom Lord
Destiny Hero - Captain Tenacious
Destiny Hero - Diamond Dude
Destiny Hero - Dreadmaster
Cyber Tutu
Cyber Gymnast
Cyber Prima
Cyber Kirin
Cyber Phoenix
Searchlightman

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Common
Common
Rare
Ultra Rare
Common
Common
Super Rare
Common
Super Rare
Common

EOJ-EN011
EOJ-EN012
EOJ-EN013
EOJ-EN014
EOJ-EN015
EOJ-EN016
EOJ-EN017
EOJ-EN018
EOJ-EN019
EOJ-EN020
EOJ-EN021
EOJ-EN022
EOJ-EN023
EOJ-EN024
EOJ-EN025
EOJ-EN026
EOJ-EN027
EOJ-EN028
EOJ-EN029
EOJ-EN030

Victory Viper XX03


Swift Birdman Joe
Harpie's Pet Baby Dragon
Majestic Mech - Senku
Majestic Mech - Ohka
Majestic Mech - Goryu
Royal Knight
Herald of Green Light
Herald of Purple Light
Bountiful Artemis
Layard the Liberator
Banisher of the Radiance
Voltanis the Adjudicator
Guard Dog
Whirlwind Weasel
Avalanching Aussa
Raging Eria
Blazing Hiita
Storming Wynn
Batteryman D

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Super Rare
Common
Rare
Common
Rare
Super Rare
Common
Rare
Rare
Common
Common
Rare
Ultra Rare
Common
Common
Common
Common
Common
Common
Common

EOJ-EN031

Super-Electromagnetic Voltech Dragon

Effect Monster

Super Rare

EOJ-EN032

Elemental Hero Phoenix Enforcer

Fusion/Effect Monster

Ultra Rare

EOJ-EN033

Elemental Hero Shining Phoenix Enforcer

Fusion/Effect Monster

Ultra Rare

EOJ-EN034

Elemental Hero Mariner

Fusion/Effect Monster

Common

EOJ-EN035

Elemental Hero Wild Wingman

Fusion/Effect Monster

Super Rare

EOJ-EN036

Elemental Hero Necroid Shaman

Fusion/Effect Monster

Common

Page 320

Enemy of Justice GX1


EOJ-EN037
EOJ-EN038
EOJ-EN039
EOJ-EN040
EOJ-EN041
EOJ-EN042
EOJ-EN043
EOJ-EN044
EOJ-EN045
EOJ-EN046
EOJ-EN047
EOJ-EN048
EOJ-EN049
EOJ-EN050
EOJ-EN051
EOJ-EN052
EOJ-EN053
EOJ-EN054
EOJ-EN055
EOJ-EN056
EOJ-EN057
EOJ-EN058
EOJ-EN059
EOJ-EN060

Misfortune
H - Heated Heart
E - Emergency Call
R - Righteous Justice
O - Oversoul
HERO Flash!!
Power Capsule
Celestial Transformation
Guard Penalty
Grand Convergence
Dimensional Fissure
Clock Tower Prison
Life Equalizer
Elemental Recharge
Destruction of Destiny
Destiny Signal
D - Time
D - Shield
Icarus Attack
Elemental Absorber
Macro Cosmos
Miraculous Descent
Shattered Axe
Forced Back

Page 321

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Common
Common
Common
Common
Rare
Common
Common
Rare
Common
Common
Super Rare
Rare
Common
Rare
Common
Rare
Common
Common
Rare
Common
Rare
Common
Rare

Enemy of Justice GX1


Value

Attribute
Dark
Dark
Dark
Dark
Earth
Earth
Light
Light
Fire
Light

Sub Type
Warrior
Warrior
Warrior
Warrior
Warrior
Warrior
Warrior
Machine
Machine
Machine

Level
3
3
4
8
3
4
6
3
4
3

ATK
600
800
1400
-1
1000
800
2300
300
1200
1000

DEF
800
800
1600
-1
800
1800
1600
800
1600
1000

Light
Wind
Wind
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Earth
Wind
Earth
Water
Fire
Wind
Light

Machine
Winged Beast
Dragon
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Beast
Beast
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Thunder

4
6
4
4
6
8
3
2
2
4
4
3
8
3
3
4
4
4
4
1

1200
2300
1200
1000
2400
2900
1300
300
300
1600
1400
1600
2800
1500
500
800
800
800
800
0

1000
1400
600
500
1400
1800
800
500
500
1700
1500
0
1400
500
1500
1500
1500
1500
1500
1900

Light

Thunder

2400 1000

Fire

Warrior

2100 1200

Fire

Warrior

2500 2100

Water

Warrior

1400 1000

Earth

Warrior

1900 2300

Dark

Warrior

1900 1800

Page 322

Enemy of Justice GX1


Normal
Normal
Normal
Normal
Normal
Normal
Normal
Quick-Play
Quick-Play
Quick-Play
Continuous
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Counter

Page 323

Enemy of Justice GX1

move from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the
of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the
rd of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card d
ers on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summo
s card, this card can attack your opponent's Life Points directly.
ster on your opponent's side of the field.

of this card becomes 0.


any Spell or Trap Card that targets 1 Machine-Type monster on your side of the field. When this face-up card on the field a

of the following effects:

Attribute, Level, ATK and DEF as this card.


rds on the field to the owners' hands.
d that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpies Brother"). At least 1: While thi
ard is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summ
his way, it is sent to the Graveyard during the End Phase.
ay, it is sent to the Graveyard during the End Phase. During battle between this attacking card and a Defense Position mo
ease your Life Points by the DEF of the destroyed monster.
e this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either p
e this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either p
ap Card is activated.
rs to your hand each time a Counter Trap Card is activated.
y instead.
onsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can d

pecial Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalan
Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging
cial Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita
ecial Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming W
Type monster on your side of the field as an attack target (except "Batteryman D").
appropriate effect:

whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

be destroyed as a result of battle.

of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. This card can

ace-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.

ard from your hand, destroy 1 Spell or Trap Card on the field.

Special Summoned, destroy 1 monster on your opponent's side of the field. Then select 1 monster from your opponent's
Page 324

Enemy of Justice GX1

mage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack th
that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is low
e.
of the field that include "Elemental Hero" in their card names.
e and Special Summon it to your side of the field.
"E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck tha
1 effect of "Victory Viper XX03", and apply the effect as this card's effect.
destroy it during the End Phase.
urn, draw 1 card from your Deck.
0 points of damage to your opponent's Life Points and destroy all monsters on the field.

here are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this
00 or more. Both players' Life Points become 3000.
that includes "Elemental Hero" in its card name.
for each Spell or Trap Card you sent to the Graveyard by this effect.
esult of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower monster from your hand or Deck that include
mental Hero" in its card name is removed from the field. Add 1 monster from your Deck to your hand that includes "Destiny
at includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target monster to Defense P
field.
ent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
his card is on the field, any card sent to the Graveyard is removed from play instead.
hen this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
hat monster by 500 points during each of your Standby Phases. When the monster is destroyed, destroy this card.
wner's hand.

Page 325

Enemy of Justice GX1

battle position during your second Standby Phase after activation.


ring your next Standby Phase.
ce it on the bottom of your Deck.
names. During the turn this card is Special Summoned, monsters on your side of the field that include "Destiny Hero" in t

eyard, you can draw 1 card from your Deck.

of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Har

e Damage to your opponent's Life Points.

monsters you Tributed.

Page 326

Enemy of Justice GX1

ent's Life Points. These effects continue until the end of this turn.

r side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.

cial Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.

l Hero" monster.
uipped monster cannot be destroyed as a result of battle.

Page 327

Enemy of Justice GX1

e "Destiny Hero" in their card names cannot be destroyed, and all Battle Damage inflicted to the controller of this card bec

y Dragon" and "Harpies Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you

Page 328

Enemy of Justice GX1

ints directly.

Page 329

Enemy of Justice GX1

oller of this card becomes 0 during battle involving monsters on your side of the field that include "Destiny Hero" in their ca

: Once per turn, you can destroy 1 card on your opponent's side of the field.

Page 330

Enemy of Justice GX1

Page 331

Enemy of Justice GX1

tiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK o

Page 332

Enemy of Justice GX1

Page 333

Power of the Duelist GX2


Check

Card #
POTD-EN001
POTD-EN002
POTD-EN003
POTD-EN004
POTD-EN005
POTD-EN006
POTD-EN007
POTD-EN008
POTD-EN009
POTD-EN010
POTD-EN011
POTD-EN012
POTD-EN013
POTD-EN014
POTD-EN015
POTD-EN016
POTD-EN017
POTD-EN018
POTD-EN019
POTD-EN020
POTD-EN021
POTD-EN022
POTD-EN023
POTD-EN024
POTD-EN025
POTD-EN026
POTD-EN027
POTD-EN028
POTD-EN029
POTD-EN030

Card Name
Elemental Hero Neos
Sabersaurus
Neo-Spacian Aqua Dolphin
Neo-Spacian Flare Scarab
Neo-Spacian Dark Panther
Chrysalis Dolphin
Rallis the Star Bird
Submarineroid
Ambulanceroid
Decoyroid
Rescueroid
Destiny Hero - Double Dude
Destiny Hero - Defender
Destiny Hero - Dogma
Destiny Hero - Blade Master
Destiny Hero - Fear Monger
Destiny Hero - Dasher
Black Ptera
Black Stego
Ultimate Tyranno
Miracle Jurassic Egg
Babycerasaurus
Bitelon
Alien Grey
Alien Skull
Alien Hunter
Alien Warrior
Alien Mother
Cosmic Horror Gangi'el
Flying Saucer Muusik'I

Type
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Attribute
Light
Earth
Water
Fire
Dark
Water
Wind
Water
Earth
Wind
Fire
Dark
Dark
Dark
Dark
Dark
Dark
Wind
Earth
Earth
Earth
Earth
Water
Light
Wind
Water
Earth
Dark
Light
Light

Rarity
Common
Common
Super Rare
Super Rare
Super Rare
Common
Common
Rare
Common
Common
Common
Super Rare
Common
Super Rare
Common
Common
Rare
Common
Common
Super Rare
Common
Common
Common
Common
Common
Common
Rare
Rare
Rare
Common

POTD-EN031

Elemental Hero Aqua Neos

Fusion Monster

Water

Ultra Rare

POTD-EN032

Elemental Hero Flare Neos

Fusion Monster

Fire

Ultra Rare

POTD-EN033

Elemental Hero Dark Neos

Fusion Monster

Dark

Ultra Rare

POTD-EN034

Chimeratech Overdragon

Fusion Monster

Dark

Ultra Rare

POTD-EN035

Ambulance Rescueroid

Fusion Monster

Fire

Common

POTD-EN036
POTD-EN037
POTD-EN038
POTD-EN039
POTD-EN040

Super Vehicroid Jumbo Drill


Contact
Fake Hero
Spell Calling
Vehicroid Connection Zone

Fusion Monster
Spell
Spell
Spell
Spell

Earth

Super Rare
Common
Common
Rare
Common

Page 334

Value

Power of the Duelist GX2


POTD-EN041
POTD-EN042
POTD-EN043
POTD-EN044
POTD-EN045
POTD-EN046
POTD-EN047
POTD-EN048
POTD-EN049
POTD-EN050
POTD-EN051
POTD-EN052
POTD-EN053
POTD-EN054
POTD-EN055
POTD-EN056
POTD-EN057
POTD-EN058
POTD-EN059
POTD-EN060

D - Spirit
Overload Fusion
Cyclone Blade
Future Fusion
Common Soul
Neo Space
Mausoleum of the Emperor
Dark City
Destiny Mirage
D - Chain
Crop Circles
The Paths of Destiny
Orbital Bombardment
Royal Writ of Taxation
Wonder Garage
Supercharge
Cyber Summon Blaster
Fossil Excavation
Synthetic Seraphim
Brainwashing Beam

Page 335

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Rare
Rare
Rare
Common
Rare
Common
Rare
Common
Rare
Common
Common
Common
Common
Common
Rare
Rare
Common
Common
Common

Power of the Duelist GX2


Sub Type
Warrior
Dinosaur
Warrior
Insect
Beast
Fish
Winged Beast
Machine
Machine
Machine
Machine
Warrior
Warrior
Warrior
Warrior
Warrior
Warrior
Dinosaur
Dinosaur
Dinosaur
Dinosaur
Dinosaur
Reptile
Reptile
Reptile
Reptile
Reptile
Reptile
Reptile
Machine

Level
7
4
3
3
3
2
3
4
3
2
6
6
4
8
3
4
6
3
4
8
4
2
6
2
4
4
4
6
7
5

Warrior

2500 2000

Warrior

2500 2000

Warrior

2500 2000

Machine

Machine

2300 1800

Machine
Normal
Normal
Normal
Normal

3000 2000

Page 336

ATK
2500
1900
600
500
1000
400
800
800
300
300
1600
1000
100
3400
300
1000
2100
1000
1200
3000
0
500
2400
300
1600
1600
1800
2300
2600
1000

DEF
2000
500
800
500
500
600
800
1800
1200
500
1800
1000
2700
2400
600
1000
1000
500
2000
2200
2000
500
1000
800
1800
800
1000
1500
2000
2000

Power of the Duelist GX2


Normal
Normal
Equip
Continuous
Continuous
Field
Field
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous

Page 337

Power of the Duelist GX2

Card Text
A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian h
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly fe
Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card i
This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field.
Once per turn, you can select 1 face-up monster on your opponent's side of the field. While this card is face-up
By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this
This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your oppone
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack
While this card is face-up on your side of the field, when a "roid" monster on your side of the field is destroyed
This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3
During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monst
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from y
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it
When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the ow
When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Po
If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monste
While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on
If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monst
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK o
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Cou
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon thi
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destr
If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the
If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand inste
"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side
"Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side
"Elemental Hero Neos" + "Neo-Spacian Dark Panther"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side
"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on yo
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle
Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster fro
Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and retur
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controll
Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "
Page 338

Power of the Duelist GX2

If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 o
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a
Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the fi
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, an
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from you
Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster g
Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking mon
Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to the Graveyard b
After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from you
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Tra
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and loo
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lowe
Activate only when your opponent declares an attack while the only monsters on your side of the field are Mac
Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An
Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGH
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monste

Page 339

Power of the Duelist GX2

with a Neo-Spacian his unknown powers are unleashed.


ered, it turns terribly ferocious.
ect 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the sele

le this card is face-up on your side of the field, until the end of this turn this card's name is treated as the selected monste
Aqua Dolphin" from your hand or Deck.
mage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the
nflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of
mon that monster.
monster as an attack target except "Decoyroid".
he field is destroyed by battle and sent to the Graveyard, you can return that monster to the hand.
le Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1
ponent draws 1 card.
except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your
"Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn.
Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, o
t is returned to the owner's hand.
anged to Defense Position.
ust attack all monsters on your opponent's side of the field once each with this card.
. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card,
Dinosaur-Type monster from your Deck and Special Summon it.
lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calcula
Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-C

he monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for eac
Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is remove
card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent
eck to your hand instead of conducting your normal draw during your Draw Phase.

cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from

cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell a

cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster o

s Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and

when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that m

nsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of thi
ummon 1 monster from your hand or Deck that is written in the card text of those cards.
nnot attack, and returns to its owner's hand during the End Phase.
or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to you
that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (
Page 340

Power of the Duelist GX2

Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.


s that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your F
or Trap Card on the field at the end of the Damage Step.
sion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monste
an" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal
on Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not h
Points x the number of monsters needed to Tribute Summon them.
et, the attacking monster gains 1000 ATK during damage calculation only.
nt to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters t
nster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster yo
card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special
d if their result is Tails, they take 2000 damage.
Destroy 1 Spell or Trap Card on the field.
ponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by
mon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
e of the field are Machine-Type "roid" monster(s). Draw 2 cards.
opponent.
pecial Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from
en" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
ontrol of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counter

Page 341

Power of the Duelist GX2

o the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is

he selected monster's name, and it gets the selected monster's effect(s).

d to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
osition at the end of the Damage Step.

DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.

mmoned, halve your opponent's Life Points during your opponent's next Standby Phase.

in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your oppone

y Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or low

uring damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Grav
his way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Co

TK and DEF for each A-Counter during damage calculation only.)


this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
er on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DE

carding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the F

ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.

-up Effect Monster on the field if it's not already selected by this card. While this card is face-up on your side of the field, t

he original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon o

ecial Summon that monster in Defense Position.


than the ATK of this card, inflict the difference as Battle Damage to your opponent.

fter showing it to your opponent.


your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by th
Page 342

Power of the Duelist GX2

Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

ected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fu
ter gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from
ial Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.

ny Hero" monsters that were destroyed and sent to the Graveyard this turn.
stroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
nsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.

oned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the

ard is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.

ster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.

Page 343

Power of the Duelist GX2

opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster

ow it to your opponent and Special Summon it.

el is equal to or lower than the number of counters on this card when it was Tributed.

and sent to the Graveyard, draw 1 card.


onster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calcula

e destroyed.
ses 300 ATK and DEF for each A-Counter during damage calculation only.)

ard returns to the Fusion Deck during the End Phase.

ur side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 mons

e Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the n

cial Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects canno
Page 344

Power of the Duelist GX2

on is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is
ard is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
End Phase.

your opponent.

rd or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.

Page 345

Power of the Duelist GX2

he selected monster, take 500 damage.

ring damage calculation only.)

select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.

s each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.

and its effects cannot be negated.


Page 346

Power of the Duelist GX2

When the monster is destroyed, destroy this card.


he hand.

ake 1000 damage.

Page 347

Power of the Duelist GX2

Page 348

Power of the Duelist GX2

Page 349

Cyber Dark Impact GX2


Check

Card #
CDIP-EN001
CDIP-EN002
CDIP-EN003
CDIP-EN004
CDIP-EN005
CDIP-EN006
CDIP-EN007
CDIP-EN008
CDIP-EN009
CDIP-EN010
CDIP-EN011
CDIP-EN012
CDIP-EN013
CDIP-EN014
CDIP-EN015
CDIP-EN016
CDIP-EN017
CDIP-EN018
CDIP-EN019
CDIP-EN020
CDIP-EN021
CDIP-EN022
CDIP-EN023
CDIP-EN024
CDIP-EN025
CDIP-EN026
CDIP-EN027
CDIP-EN028
CDIP-EN029
CDIP-EN030
CDIP-EN031
CDIP-EN032
CDIP-EN033
CDIP-EN034

Card Name
Cyberdark Horn
Cyberdark Edge
Cyberdark Keel
Cyber Ogre
Cyber Esper
Allure Queen LV3
Allure Queen LV5
Allure Queen LV7
Dark Lucius LV4
Dark Lucius LV6
Dark Lucius LV8
Stray Asmodian
Abaki
Flame Ogre
Snipe Hunter
Blast Asmodian
Vanity's Fiend
Barrier Statue of the Abyss
Barrier Statue of the Torrent
Barrier Statue of the Inferno
Barrier Statue of the Stormwinds
Barrier Statue of the Drought
Barrier Statue of the Heavens
Vanity's Ruler
Iris, the Earth Mother
Lightning Punisher
Queen's Bodyguard
Combo Fighter
Combo Master
Man Beast of Area
Rampaging Rhynos
Storm Shooter
Alien Infiltrator
Alien Mars

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Super Rare
Super Rare
Super Rare
Common
Super Rare
Common
Rare
Ultra Rare
Common
Rare
Ultra Rare
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Rare
Rare
Rare
Common
Common
Rare
Common
Rare
Super Rare
Common
Common

CDIP-EN035

Cyberdark Dragon

Fusion/Effect Monster

Ultra Rare

CDIP-EN036
CDIP-EN037
CDIP-EN038
CDIP-EN039
CDIP-EN040
CDIP-EN041
CDIP-EN042
CDIP-EN043
CDIP-EN044

Cyber Ogre 2
Corruption Cell "A"
Flash of the Forbidden Spell
Ritual Foregone
Instant Fusion
Counter Cleaner
Linear Accelerator Cannon
Chain Strike
Miraculous Rebirth

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Ultra Rare
Common
Rare
Common
Common
Common
Common
Common
Rare

Page 350

Value

Cyber Dark Impact GX2


CDIP-EN045
CDIP-EN046
CDIP-EN047
CDIP-EN048
CDIP-EN049
CDIP-EN050
CDIP-EN051
CDIP-EN052
CDIP-EN053
CDIP-EN054
CDIP-EN055
CDIP-EN056
CDIP-EN057
CDIP-EN058
CDIP-EN059
CDIP-EN060

Mystical Wind Typhoon


Level Down!?
Degenerate Circuit
Senet Switch
Blasting Fuse
Straight Flush
Justi-Break
Dimensional Inversion
Chain Healing
Chain Detonation
Byroad Sacrifice
Trojan Blast
Accumulated Fortune
Cyber Shadow Gardna
Vanity's Call
Black Horn of Heaven

Page 351

Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Common
Rare
Common
Rare
Common
Common
Rare
Common
Common
Common
Super Rare
Common
Super Rare
Common
Rare

Cyber Dark Impact GX2


Attribute
Dark
Dark
Dark
Earth
Fire
Dark
Dark
Dark
Earth
Earth
Earth
Fire
Fire
Fire
Dark
Fire
Dark
Dark
Water
Fire
Wind
Earth
Light
Light
Light
Dark
Earth
Wind
Wind
Earth
Earth
Wind
Earth
Fire

Sub Type
Machine
Machine
Machine
Machine
Machine
Spellcaster
Spellcaster
Spellcaster
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Fiend
Aqua
Pyro
Winged Beast
Rock
Fairy
Fairy
Fairy
Thunder
Warrior
Warrior
Warrior
Beast-Warrior
Beast-Warrior
Winged Beast
Reptile
Reptile

Level
4
4
4
5
4
3
5
7
4
6
8
3
4
7
4
3
6
4
4
4
4
4
4
8
6
7
4
4
5
3
3
7
2
3

Dark

Machine

1000 1000

Earth

Machine
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal

2600 1910

Page 352

ATK
800
800
800
1900
1200
500
1000
1500
1000
1700
2800
1300
1700
2400
1500
1000
2400
1000
1000
1000
1000
1000
1000
2500
2400
2600
1700
1600
2200
500
1500
2300
800
1000

DEF
800
800
800
1200
1800
500
1000
1500
300
600
900
1700
1100
1700
600
300
1200
1000
1000
1000
1000
1000
1000
1600
1200
1600
1200
800
1500
500
1500
500
500
1000

Cyber Dark Impact GX2


Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Page 353

Cyber Dark Impact GX2

Card Text
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to th
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to th
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to th
By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field
While this card is in face-up Attack Position, you can look at every card your opponent draws.
Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can s
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can s
The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase aft
If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this ca
If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys b
When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the sele
If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
No monsters can be Special Summoned, except for DARK monsters.
No monsters can be Special Summoned, except for WATER monsters.
No monsters can be Special Summoned, except for FIRE monsters.
No monsters can be Special Summoned, except for WIND monsters.
No monsters can be Special Summoned, except for EARTH monsters.
No monsters can be Special Summoned, except for LIGHT monsters.
This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters
After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate
"Allure Queen" monsters on your side of the field cannot be selected as an attack target.
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its sa
Once per turn, you can select and activate 1 of these effects:?Move this card to an adjacent unoccupied Monster Card Zo
Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on yo
The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select
Cyber Ogre + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attack
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your op
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this e
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon
Pay 500 Life Points. Remove all counters from the field.
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, y
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cann
Page 354

Cyber Dark Impact GX2

Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple c
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special S
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards t
Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Mons
Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spe
Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy
Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card wa
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same
Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Mo
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the
Negate the Special Summon of 1 of your opponent's monsters, and destroy it.

Page 355

Cyber Dark Impact GX2

uip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a D
uip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it a
uip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster
f the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.

e field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed b
you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a ti
you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equip
Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Luciu
hat this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's
estroys by battle are removed from play, and their effects are negated.

y the selected card.

monsters.
the same name were activated in that Chain.
ot activate if multiple cards/effects with the same name were activated in that Chain.
this turn.
this turn.

er in its same column, this card gains 500 ATK during the Damage Step.
r Card Zone.?Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to
ard on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.

ed, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped

ard attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

n your opponent's side of the field.


d by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is de

his card, you cannot activate any other Spell Cards this turn.
card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Page 356

Cyber Dark Impact GX2

multiple cards/effects with the same name are in that Chain.


Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (igno
er Cards that would be returned from the field to the hand are removed from play instead.
pied Monster Card Zone.

ent's Spell & Trap Card Zones.


Destroy all face-up Attack Position monsters, except Normal Monsters.

is card was activated as Chain Link 4 or higher, return this card to the hand.
d shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
our hand.
roy that 1 monster and inflict damage to your opponent equal to its ATK.
the same name are in that Chain.
Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card.) If this card is
ards in the same Chain, and destroy them.

Page 357

Cyber Dark Impact GX2

tacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle
ponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be d
opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped
her player's turn.

ould be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card
. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monste
a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed in
mmon 1 "Dark Lucius LV6" from your hand or Deck.
ed your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from you

olumn as this card to its owner's hand.


t directly.

ual to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be d

e activated per turn.


not attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.

Page 358

Cyber Dark Impact GX2

but lower "LV" (ignoring the Summoning conditions).

Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking

Page 359

Cyber Dark Impact GX2

difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroye
this card would be destroyed by battle, the equipped monster is destroyed instead.
battle, the equipped monster is destroyed instead.

by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from you
he equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's eq
nster is destroyed instead.

ucius LV8" from your hand or Deck.

this card would be destroyed by battle, the equipped monster is destroyed instead.

Page 360

Cyber Dark Impact GX2

DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.

Page 361

Cyber Dark Impact GX2


monster is destroyed instead.

Queen LV5" from your hand or Deck.


aveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.

Page 362

Cyber Dark Impact GX2

nd Phase.

Page 363

Cyber Dark Impact GX2

Page 364

Cyber Dark Impact GX2

Page 365

Strike of Neos GX2


Check

Card #
STON-EN001
STON-EN002
STON-EN003
STON-EN004
STON-EN005
STON-EN006
STON-EN007
STON-EN008
STON-EN009
STON-EN010
STON-EN011
STON-EN012
STON-EN013
STON-EN014
STON-EN015
STON-EN016
STON-EN017
STON-EN018
STON-EN019
STON-EN020
STON-EN021
STON-EN022
STON-EN023
STON-EN024
STON-EN025
STON-EN026
STON-EN027
STON-EN028
STON-EN029
STON-EN030
STON-EN031
STON-EN032
STON-EN033
STON-EN034
STON-EN035
STON-EN036
STON-EN037
STON-EN038
STON-EN039
STON-EN040
STON-EN041
STON-EN042
STON-EN043
STON-EN044
STON-EN045
STON-EN046

Card Name
Gene-Warped Warwolf
Frostosaurus
Sprial Serpent
Neo-Spacian Air Hummingbird
Neo-Spacian Grand Mole
Neo-Spacian Glow Moss
The Six Samurai - Yaichi
The Six Samurai - Kamon
The Six Samurai - Yariza
The Six Samurai - Nisashi
The Six Samurai - Zanji
The Six Samurai - Irou
Great Shogun Shien
Shien's FootSoldier
Sage of Silence
Sage of Stillness
Reign-Beaux, Overlord of Dark World
Kahkki, Guerilla of Dark World
Gren, Tactician of Dark World
Fusion Devourer
Electric Virus
Puppet Plant
Marionette Mite
D.D. Crow
Silent Abyss
Firestorm Prominence
Raging Earth
Destruction Cyclone
Radiant Spirit
Umbral Soul
Alien Psychic
Lycanthrope
Cu Chulainn the Awakened
Elemental Hero Air Neos
Elemental Hero Grand Neos
Elemental Hero Glow Neos
Ancient Rules
Dark World Dealings
Neos Force
Legendary Ebon Steed
"A" Cell Scatter Burst
Twister
Synthesis Spell
Emblem of the Awakening
Advanced Ritual Art
Card Trader
Page 366

Type
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Ritual Monster
Effect Monster
Fusion Monster
Fusion Monster
Fusion Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Rarity
Super Rare
Rare
Rare
Super Rare
Rare
Common
Common
Common
Common
Common
Common
Common
Super Rare
Common
Rare
Common
Ultra Rare
Common
Common
Rare
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Ultra Rare
Ultra Rare
Ultra Rare
Rare
Super Rare
Rare
Common
Common
Rare
Common
Common
Common
Super Rare

Value

Strike of Neos GX2


STON-EN047
STON-EN048
STON-EN049
STON-EN050
STON-EN051
STON-EN052
STON-EN053
STON-EN054
STON-EN055
STON-EN056
STON-EN057
STON-EN058
STON-EN059
STON-EN060

Shien's Castle of Mist


Skyscraper 2 - Hero City
Change of Hero - Reflector Ray
Hero Medal
Return of the Six Samurai
Eliminating the League
Flashbang
The Transmigration Prophecy
Anti-Fusion Device
Ritual Sealing
Birthright
Swift Samurai Storm!
Cloak and Dagger
Pulling the Rug

Page 367

Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Super Rare
Common
Rare
Common
Rare
Common
Rare
Common
Common
Super Rare
Common
Rare
Rare

Strike of Neos GX2


Attribute
Earth
Water
Water
Wind
Earth
Light
Water
Fire
Earth
Wind
Light
Dark
Fire
Earth
Light
Light
Dark
Dark
Dark
Dark
Light
Earth
Dark
Dark
Water
Fire
Earth
Wind
Light
Dark
Dark
Earth
Light
Wind
Earth
Light

Sub Type
Beast-Warrior
Dinosaur
Sea Serpent
Winged Beast
Rock
Plant
Warrior
Warrior
Warrior
Warrior
Warrior
Warrior
Warrior
Warrior
Spellcaster
Spellcaster
Fiend
Fiend
Fiend
Fiend
Thunder
Plant
Insect
Winged Beast
Reptile
Reptile
Reptile
Reptile
Reptile
Reptile
Reptile
Beast-Warrior
Warrior
Warrior
Warrior
Warrior
Normal
Normal
Equip
Equip
Quick-Play
Quick-Play
Ritual
Ritual
Ritual
Continuous

Level
4
6
8
3
3
3
3
3
3
4
4
4
7
2
4
4
7
2
2
4
3
3
3
1
7
7
7
7
7
7
1
6
4
7
7
7

Page 368

ATK
2000
2600
2900
800
900
300
1300
1500
1000
1400
1800
1700
2500
700
1400
1400
2500
300
300
1400
1000
1000
1000
100
2000
2000
2000
2000
2000
2000
200
2400
500
2500
2500
2500

DEF
100
1700
2900
600
600
900
800
1000
500
700
1300
1200
2400
300
1000
1000
1800
500
500
1200
1000
1000
1000
100
1500
1500
1500
1500
1500
1500
100
1800
1000
2000
2000
2000

Strike of Neos GX2


Field
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Counter

Page 369

Strike of Neos GX2

ven the incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now
bolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can
s lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accu
your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.
is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Ste
ks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ? Monster:
you control another "Six Samurai" monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster c
you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This mons
other "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destro
other "Six Samurai" monster with a different name, this card can attack twice during the same Battle Phase. If this card wo
other "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. I
other "Six Samurai" monster with a different name, if this card attacks a face-down Defense Position monster, destroy the
re "Six Samurai" monsters, you can Special Summon this card from your hand. You opponent can activate only 1 Spell/Tr
stroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your
n opponents monster by battle, your opponent cannot activate Spell Cards during the next turn.
n opponents monster by battle, your opponent cannot activate Trap Cards during the next turn.
ed from the hand to the Graveyard by an opponents card effect. Special Summon this card. If this card is Special Summo
ed from the hand to the Graveyard by a card effect, destroy 1 monster on the field.
ed from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.
s a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
rd from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls un
rd from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls
rd from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until
rd from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until
stroyed battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
stroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.
stroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.
stroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
stroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.
stroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack
Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent,
Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Norm
s" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the ab
s" + "Neo-Spacian Grand Mole" This card can only be Special Summoned from your Fusion Deck by returning the above
s" + "Neo-Spacian Glow Neos" This card can only be Special Summoned from your Fusion Deck by returning the above c
evel 5 or higher Normal Monster from your hand.
card. Then each player discards 1 card.
ntal Hero Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to y
Samurai" monster. It be gains 200 ATK and DEF, it if would destroyed, destroy this card instead.
en" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponents face-up monst
Destroy 1 face-up Spell or Trap card on the field.
Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your h
Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the
er in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Mons
your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
Page 370

Strike of Neos GX2

" monster is attacked, the attacking monster loses 500 ATK during dEmage calculation only.
your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by batt
n "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your op
destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then d
Six Samurai" monster from your Graveyard. Destroy it at the end of this turn.
Destroy 1 face-up monster your opponent controls. Check your opponents hand, and all cards in their hand with the sam
mage calculation when a monster your opponent controls made a direct attack, it is now the End Phase of this turn.
he Graveyard and shuffle them into their owners Deck(s)
sion Monster on the field.
ual Monster on the field.
ster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, des
rst time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of
ard name. If you opponent Normal Summons, Special Summons, or flips that monster(s) face-up remove that monster (s)
and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster.

Page 371

Strike of Neos GX2

o unleash destruction.
uch temperatures, especially victims of its glacial rampage.
ribe the terror they experienced.

damage calculation).
tle Phase. ? Spell: You can change this attack to a direct attack instead. ? Trap: This monster is changed to Defense Pos
are an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" mo
declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai
n destroy another "Six Samurai" monster you control instead.
royed, you can destroy another "Six Samurai" monster you control instead.
would be destroyed, you can destroy another "Six Samurai" monster you control instead.
mediately with this cards effect without flipping it face-up or applying damage calculation. If this card would be destroyed,
ch turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead.

y, destroy all monsters OR all Spell and Trap Cards your opponent controls.

of this turn.
d of this turn.

amage to your opponent for each Normal Monster in your Graveyard.


r from your Graveyard. This card gains ATK equal to that Normal Monsters ATK, until the Standby Phase of your next turn
you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponents this card
ontrol to the Deck. (You do not use "Polymerization".) Once per turn, you can return 1 monster your opponent controls to i
ontrol to the Deck. (You do not use "Polymerization".) This card returns to the Fusion Deck during the End Phase. Once pe

nt equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck.

l Summon a card with the name of the selected Ritual Monster from your hand.

Page 372

Strike of Neos GX2

s cards controller can use this effect).


al to the destroyed Fusion Monsters Level X 300.

the destroyed card are sent to the Graveyard.

onster. When that monster is removed from the field, destroy this card.

rd from play.

Page 373

Strike of Neos GX2

ged to Defense Position.


er "Six Samurai" monster you control instead.
nother "Six Samurai" monster you control instead.

would be destroyed, you can destroy another "Six Samurai" monster you control instead.

ase of your next turn.


opponents this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase.
pponent controls to its owners hand. This card returns to the Fusion Deck during the End Phase.
End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up your opponent controls. Based on that ca

Page 374

Strike of Neos GX2

Page 375

Strike of Neos GX2

e End Phase.

ls. Based on that cards type, apply the proper effect ? Monster: This card cannot battle this turn. ? Spell: This card can at

Page 376

Strike of Neos GX2

Page 377

Strike of Neos GX2

pell: This card can attack your opponent directly this turn. ?Trap: This card is changed to Defense Position.

Page 378

Strike of Neos GX2

Page 379

Force of the Breaker GX2


Check

Card #
FOTB-EN001
FOTB-EN002
FOTB-EN003
FOTB-EN004
FOTB-EN005
FOTB-EN006
FOTB-EN007
FOTB-EN008
FOTB-EN009
FOTB-EN010
FOTB-EN011
FOTB-EN012
FOTB-EN013
FOTB-EN014
FOTB-EN015
FOTB-EN016
FOTB-EN017
FOTB-EN018
FOTB-EN019
FOTB-EN020
FOTB-EN021
FOTB-EN022
FOTB-EN023
FOTB-EN024
FOTB-EN025
FOTB-EN026
FOTB-EN027
FOTB-EN028
FOTB-EN029
FOTB-EN030
FOTB-EN031
FOTB-EN032
FOTB-EN033
FOTB-EN034
FOTB-EN035
FOTB-EN036
FOTB-EN037
FOTB-EN038
FOTB-EN039
FOTB-EN040
FOTB-EN041
FOTB-EN042
FOTB-EN043
FOTB-EN044
FOTB-EN045
FOTB-EN046

Card Name
Crystal Beast Ruby Carbuncle
Crystal Beast Amethyst Cat
Crystal Beast Emerald Tortoise
Crystal Beast Topaz Tiger
Crystal Beast Amber Mammoth
Crystal Beast Cobalt Eagle
Crystal Beast Sapphire Pegasus
Volcanic Doomfire
Volcanic Shell
Volcanic Scattershot
Volcanic Blaster
Volcanic Slicer
Volcanic Hammer
Elemental Hero Captain Gold
Gravekeeper's Commandant
Warrior of Atlantis
Destroyersaurus
Zeradias, Herald of Heaven
Archfiend General
Harpie Queen
Sky Scourge Enrise
Sky Scourge Norleras
Sky Scrouge Invicil
Goe Goe the Gallant Ninja
Mei-Kou, Master of Barriers
Raiza the Storm Monarch
Seismic Crasher
Dweller in the Depths
Magna-Slash Dragon
Gravi-Crush Dragon
Soul of Fire
Crystal Beacon
Rare Value
Crystal Blessing
Crystal Abundance
Crystal Promise
Lucky Iron Axe
Tornado
Wild Fire
Blaze Accelerator
Tri-Blaze Accelerator
Field Barrier
A Cell Breeding Device
Otherworld - The "A" Zone
Ancient City - Rainbow Ruins
Triggered Summon
Page 380

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap

Rarity
Common
Common
Common
Rare, Ultimate
Common
Common
Ultra Rare, Ult
Ultra Rare, Ult
Rare, Ultimate
Common
Common
Rare
Common
Ultra Rare
Rare
Rare, Ultimate
Rare, Ultimate
Rare, Ultimate
Rare, Ultimate
Rare, Ultimate
Super Rare, Ult
Super Rare, Ult
Super Rare, Ult
Rare, Ultimate
Common
Super Rare, Ult
Common
Common
Common
Common
Super Rare, Ult
Common
Ultra Rare, Ult
Common
Common
Common
Rare, Ultimate
Common
Common
Common
Super Rare, Ult
Common
Common
Common
Rare, Ultimate
Rare, Ultimate

Value

Force of the Breaker GX2


FOTB-EN047
FOTB-EN048
FOTB-EN049
FOTB-EN050
FOTB-EN051
FOTB-EN052
FOTB-EN053
FOTB-EN054
FOTB-EN055
FOTB-EN056
FOTB-EN057
FOTB-EN058
FOTB-EN059
FOTB-EN060
FOTB-EN061
FOTB-EN062
FOTB-EN063
FOTB-EN064
FOTB-EN065
FOTB-EN066
FOTB-EN067
FOTB-EN068
FOTB-ENSE1
FOTB-ENSE2
FOTB-ENSP1

Last Resort
Crystal Raigeki
Volcanic Recharge
Terrible Deal
Breakthrough!
Backs to the Wall
Introduction to Gallantry
Secrets of the Gallant
Radiant Mirror Force
Hard-sellin' Goblin
Hard-sellin' Zombie
Mass Hypnosis
Gem Flash Energy
Firewall
Diabolos, King of the Abyss
Lich Lord, King of the Underworld
Prometheus, King of the Shadows
Mist Archfiend
Plague Wolf
Recurring Nightmare
Sword of Dark Rites
Eradicator Epidemic Virus
Phantom Beast Rock Lizard
Winged Rhynos
Volcanic Rocket

Page 381

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Common
Common
Common
Common
Common
Common
Common
Common
Super Rare, Ult
Common
Common
Common
Common
Rare, Ultimate
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Super Rare
Super Rare
Super Rare

Force of the Breaker GX2


Attribute
Light
Earth
Water
Earth
Earth
Wind
Wind
Fire
Fire
Fire
Fire
Fire
Fire
Light
Earth
Water
Earth
Light
Dark
Wind
Light
Dark
Earth
Wind
Light
Wind
Earth
Earth
Light
Dark

Sub Type
Fairy
Beast
Aqua
Beast
Beast
Winged Beast
Beast
Pyro
Pyro
Pyro
Pyro
Pyro
Pyro
Warrior
Spellcaster
Aqua
Dinosaur
Fairy
Fiend
Winged Beast
Fairy
Fiend
Fairy
Warrior
Spellcaster
Winged Beast
Rock
Dragon
Dragon
Dragon
Normal
Normal
Normal
Normal
Normal
Normal
Equip
Quick-Play
Quick-Play
Continuous
Continuous
Continuous
Continuous
Field
Field
Normal

Level
3
3
3
4
4
4
4
8
1
2
3
4
5
5
4
4
4
4
4
4
8
8
6
4
4
6
3
3
6
6

Page 382

ATK
300
1200
600
1600
1700
1400
1800
3000
100
500
1200
1800
2400
2100
1600
1900
1800
2100
2100
1900
2400
2400
2200
1500
1700
2400
1400
1500
2400
2400

DEF
300
400
2000
1000
1600
800
1200
1800
0
0
600
1200
1500
800
1500
1200
1100
800
800
1200
1500
1500
1600
1000
600
1000
300
700
1200
1200

Force of the Breaker GX2


Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Continuous

Page 383

Force of the Breaker GX2

pecial Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zon
k your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this
can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster
an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Car
rystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is des
can return 1 face-up "Crystal Beast" card you control to the top of the owner's Deck. If this card is destroyed while it is in a
ormal Summoned, Flip Summoned, or Special Summoned, you can place 1 "Crystal Beast" monster from your hand, dec
e Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you c
e this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
ent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Ac
estroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck.
can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.
can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate t
s card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field and "Skyscraper" is
s card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
s card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
s card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.
s card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If this card is on the field and "T
s card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field and "Pandemoni
s card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "
e Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Tpye m
e Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type m
e Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropr
cts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their han
s card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
ribute Summoned, return 1 card on the field to the top of its owner's Deck.
can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your oppo
0 ATK for every Continuous Spell Card you control.
e-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
e-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.
ws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to h
re "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Crystal Beast" card in
stal Beast" monsters in your Graveyard and place them face-up in your Spell & Trap Card Zone; they are treated as Contin
ast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Specia
east" card in your Spell & Trap Card Zone and Special Summon it.
ster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent co
there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Car
. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "
o-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but y
nding 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from yo
annot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a ti
r Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculatio
e effects, based on the number of "Crystal Beast" monsters in your Spell & Trap Card Zone. ?1+: This card cannot be des
a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower
Page 384

Force of the Breaker GX2

your opponent's monster declares an attack. You can select 1 "Ancient City ? Rainbow Ruins" from your Deck and activat
ast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
canic" Monster Cards from your Graveyard to your Deck.
ying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
rai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all
hat you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cann
your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
onster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2
your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position mons
er you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its own
er you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the b
you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Count
r Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 3
nt declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Grav

Page 385

Force of the Breaker GX2

card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continu
stroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell
ne, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Gravey
ou can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard
ile it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card inste
Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to th
eyard face-up in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card if destroyed while its is
he Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position mon

" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your oppon

this card cannot attack during this turn.


e field, destroy this card.

uary in the Sky" is not on the field, destroy this card.


t on the field, destroy this card.
dy" while it is on the field or in the Graveyard.
and 1 DARK Fiend-Type monster in your Graveyard. Once per turn you can remove from play 1 face-up monster on the fie
nd 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both
: + LIGHT Fairy Type monster. Negate the effect of all Spell Cards. + DARK Fiend Type monster: Negate the effects of all

K of the removed monster. If you activate this card, you cannot declare an attack this turn.

ell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards.
ell Cards.
n as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were

aw 1 card.

Token" (Pyro-Type/FIRE/LEVEL 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.
declare an attack this turn if you do.
o the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot dec

a card effect. ?2+: Once per turn, you can halve the Battle Damage you take. ?3+: You can send 1 "Crystal Beast" monst
from their hand.
Page 386

Force of the Breaker GX2

r opponent had an active Field Spell Card when this card was activated, they can draw 1 card.

urai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
l Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already con

opponent controls.

heir Deck.
hem. This card is destroyed during the End Phase of the turn it is activated.

y 500 Life Points during each of your Standby Phases. If you do not, destroy this card.

Page 387

Force of the Breaker GX2

d Zone as a Continuous Spell Card instead of sending it to the Graveyard.


a Continuous Spell Card instead of sending it to the Graveyard.
ding it to the Graveyard.
g it to the Graveyard.
ous Spell Card instead of sending it to the Graveyard.
ad of sending it to the Graveyard.
estroyed while its is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Sp
Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all other

monsters your opponent controls

p monster on the field. If you activate this effect, this card cannot attack during this turn.
the field and in both players' hands to the Graveyard, then you draw 1 card
ate the effects of all Trap Cards.

ent's cards that were sent to the Graveyard by this card's effect.

n attack this turn.


but you cannot declare an attack this turn if you do.

rystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ?4+: On

Page 388

Force of the Breaker GX2

ster you already control.

Page 389

Force of the Breaker GX2

as a Continuous Spell Card instead of sending it to the Graveyard.


ard, destroy all other monsters your opponent controls and inflict 500 damage to your opponent for each monster destroye

d destroy it. ?4+: Once per turn, during your Main Phase, you can draw 1 card. ?5+: Once per turn, during your Main Phas

Page 390

Force of the Breaker GX2

Page 391

Force of the Breaker GX2

ch monster destroyed by this effect.

ring your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.

Page 392

Force of the Breaker GX2

Page 393

Force of the Breaker GX2

Page 394

Force of the Breaker GX2

Page 395

Tactical Evolution GX2


Check

Card #
TAEV-EN000
TAEV-EN001
TAEV-EN002
TAEV-EN003
TAEV-EN004
TAEV-EN005
TAEV-EN006
TAEV-EN007
TAEV-EN008
TAEV-EN009
TAEV-EN010
TAEV-EN011
TAEV-EN012
TAEV-EN013
TAEV-EN014
TAEV-EN015
TAEV-EN016
TAEV-EN017
TAEV-EN018
TAEV-EN019
TAEV-EN020
TAEV-EN021
TAEV-EN022
TAEV-EN023
TAEV-EN024
TAEV-EN025
TAEV-EN026
TAEV-EN027
TAEV-EN028
TAEV-EN029
TAEV-EN030
TAEV-EN031
TAEV-EN032
TAEV-EN033
TAEV-EN034
TAEV-EN035
TAEV-EN036
TAEV-EN037
TAEV-EN038
TAEV-EN039
TAEV-EN040
TAEV-EN041
TAEV-EN042

Card Name
Gemini Summoner
Alien Shocktrooper
Volcanic Rat
Renge, Gatekeeper of Dark World
Hunter Dragon
Venom Cobra
Rainbow Dragon
Chrysalis Pantail
Chrysalis Chicky
Chrysalis Pinny
Chrysalis Larva
Chrysalis Mole
Necro Gardna
Vennominaga the Deity of Poisonous Snakes
Vennominon the King of Poisonous Snakes
Venom Snake
Venom Boa
Venom Serpent
Elemental Hero Neos Alius
Chthonian Emperor Dragon
Aquarian Alessa
Lucky Pied Piper
Grasschopper
Goggle Golem
Dawnbreak
Doom Shaman
King Pyron
Shadow Delver
Flint Lock
Gravitic Orb
Phantom Cricket
Crystal Seer
Neo Space Pathfinder
Frost and Flame Dragon
Desert Twister
Ritual Raven
Razor Lizard
Light Effigy
Dark Effigy
Zombie Master
Neo-Space Marine Dolphin
Elemental Hero Marine Neos
Elemental Hero Darkbright

Type
Effect Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Gemini Monster
Gemini Monster
Gemini Monster
Gemini Monster
Gemini Monster
Gemini Monster
Gemini Monster
Gemini Monster
Gemini Monster
Gemini Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion Monster
Fusion/Effect Monster
Fusion/Effect Monster

TAEV-EN043

Elemental Hero Magma Neos

Fusion/Effect Monster

Page 396

Tactical Evolution GX2


TAEV-EN044
TAEV-EN045
TAEV-EN046
TAEV-EN047
TAEV-EN048
TAEV-EN049
TAEV-EN050
TAEV-EN051
TAEV-EN052
TAEV-EN053
TAEV-EN054
TAEV-EN055
TAEV-EN056
TAEV-EN057
TAEV-EN058
TAEV-EN059
TAEV-EN060
TAEV-EN061
TAEV-EN062
TAEV-EN063
TAEV-EN064
TAEV-EN065
TAEV-EN066
TAEV-EN067
TAEV-EN068
TAEV-EN069
TAEV-EN070
TAEV-EN071
TAEV-EN072
TAEV-EN073
TAEV-EN074
TAEV-EN075
TAEV-EN076
TAEV-EN077
TAEV-EN078
TAEV-EN079
TAEV-EN080
TAEV-EN081
TAEV-EN082
TAEV-EN083
TAEV-EN084
TAEV-EN085
TAEV-EN086
TAEV-EN087
TAEV-EN088
TAEV-EN089

Ojama Knight
Fifth Hope
Reverse of Neos
Convert Contact
Cocoon Party
NEX
Cocoon Rebirth
Venom Swamp
Snake Rain
Venom Shot
Cyberdark Impact!
Flint Missile
Double Summon
Summoner's Art
Creature Seizure
Phalanx Pike
Symbols of Duty
Amulet of Ambition
Broken Bamboo Sword
Mirror Gate
Hero Counterattack
Cocoon Veil
Snake Whistle
Damage = Reptile
Snake Deity's Command
Rise of the Snake Deity
Ambush Fangs
Venom Burn
Common Charity
Destructive Draw
Shield Spear
Strike Slash
Spell Reclamation
Trap Reclamation
Gift Card
The Gift of Greed
Counter Counter
Ocean's Keeper
Thousand-Eyes Jellyfish
Cranium Fish
Abyssal Kingshark
Mormolith
Fossil Tusker
Phantom Dragonray Bronto
Il Blud
Blazewing Butterfly
Page 397

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Gemini Monster
Gemini Monster
Gemini Monster

Tactical Evolution GX2


TAEV-ENSE1
TAEV-ENSE2
TAEV-ENSP1

Masked Beast Des Gardius


The Mask of Remnants
Gemini Summoner

Page 398

Tactical Evolution GX2


Rarity
Secret Rare
Common
Common
Common
Rare
Common
Ghost Rare, Sec
Common
Common
Common
Common
Common
Super Rare
Ultra Rare
Ultra Rare
Common
Common
Common
Super Rare
Ultra Rare
Super Rare
Super Rare
Rare
Common
Common
Super Rare
Common
Common
Common
Common
Common
Ultra Rare
Rare
Secret Rare
Ultra Rare
Common
Common
Common
Common
Super Rare
Common
Rare
Ultra Rare
Secret Rare

Value

Attribute
Water
Earth
Fire
Dark
Dark
Earth
Light
Dark
Wind
Light
Fire
Earth
Dark
Dark
Dark
Earth
Earth
Earth
Light
Fire
Water
Wind
Earth
Earth
Light
Dark
Fire
Dark
Light
Dark
Earth
Water
Light
Water
Wind
Dark
Earth
Light
Dark
Dark
Water
Water
Dark

Sub Type
Spellcaster
Reptile
Pyro
Fiend
Dragon
Reptile
Dragon
Beast
Winged Beast
Plant
Insect
Beast
Warrior
Reptile
Reptile
Reptile
Reptile
Reptile
Warrior
Dragon
Aqua
Fairy
Insect
Rock
Warrior
Spellcaster
Pyro
Fiend
Machine
Fiend
Insect
Spellcaster
Warrior
Dragon
Fiend
Fiend
Reptile
Fairy
Fiend
Zombie
Warrior
Warrior
Warrior

Level
4
4
1
4
3
4
10
2
2
2
2
2
3
10
8
3
5
4
4
6
4
4
5
4
3
6
5
4
4
3
2
1
4
6
6
1
2
4
4
4
4
8
6

Fire

Warrior

Page 399

ATK
1500
1900
500
100
1700
100
4000
800
600
100
300
700
600
0
0
1200
1600
1000
1900
2400
1500
1500
2350
1500
1500
2400
1500
1500
1500
1100
300
100
1800
2300
2300
300
1500
1500
1500
1800
900
2800
2000

DEF
0
800
500
2100
100
2000
0
300
400
700
300
100
1300
0
0
600
1200
800
1300
1500
500
500
1000
500
500
2000
500
500
800
700
100
100
800
2000
2000
300
300
0
0
0
1100
2300
1000

3000 2500

Tactical Evolution GX2


Common
Super Rare
Common
Common
Common
Common
Common
Common
Rare
Common
Secret Rare
Common
Rare
Rare
Common
Rare
Rare
Common
Common
Super Rare
Common
Common
Common
Rare
Rare
Common
Common
Common
Rare
Common
Common
Common
Rare
Rare
Common
Common
Common
Rare
Rare
Secret Rare
Secret Rare
Secret Rare
Rare
Rare
Secret Rare
Super Rare

Light

Water
Water
Water
Water
Earth
Earth
Water
Dark
Fire

Beast
Normal
Quick-Play
Normal
Normal
Normal
Continuous
Field
Normal
Normal
Normal
Quick-Play
Normal
Normal
Normal
Equip
Equip
Equip
Equip
Normal
Normal
Normal
Normal
Continuous
Counter
Normal
Normal
Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Fish
Fish
Fish
Fish
Rock
Rock
Fish
Zombie
Insect

Page 400

2500

3
5
6
4
4
4
4
6
4

1500
300
2400
1700
1000
1800
1500
2100
1500

1200
2100
1000
500
900
0
1000
800
1500

Tactical Evolution GX2


Super Rare
Super Rare
Super Rare

Page 401

Tactical Evolution GX2

Life Points to Normal Summon or Set 1 Gemini monster from you hand or Normal Summon 1 face-up Gemini monster you

e Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in
al Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.
al Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.
al Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.
al Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.
al Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.
om a monster your opponent controls.
e Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile
s effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Grav
pponent controls. If you activate this effect, this card cannot attack during this turn
opponent controls. If you activate this effect, this card cannot attack during this turn.
pponent controls
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Mon
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Mon
can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Fl
nent controls.
ner's Deck.
ards and add it to your hand, and put the other card on the bottom of your Deck.
om your Deck or Graveyard to your hand.
e Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn,
e Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn,
sed as the entire Tribute.
a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up
1 monster as 2 Tributes.
1 monster as 2 Tributes.
Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.
ard cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's ha
an only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not us
rd cannot be Special Summoned except by Fusion Summon. During battle between this card and a Defense Position mon
an Grand Mole"
y returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each

Page 402

Tactical Evolution GX2

d zones cannot be used.


hem into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your
destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroy
monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
eo-Spacian" monster with a different name in your Graveyard.
d. Special Summon 1 Level 4 monster with the same name from your Fusion Deck.
al Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up m
d send them to the Graveyard.
minaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster fr
" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion D
your Deck instead of sending it to the Graveyard after it resolves.
ain this effect once per turn.
nd.
troller's choice). You must choose a face-up Normal Monster.
yard that has the same name it does.
pecial Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, des
Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to t

geting a face-up "Elemental Hero" you control. Switch control of the opponent's attacking monster with the targeted monst
royed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destro
amage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis"
. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
g a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to
d. Negate the activation and effect of an opponent's Spell Card, and destroy it.
Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or De
red as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that att
unters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Gravey
Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their

he end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position
henever that Spell Card is sent to the Graveyard, return it to its owner's hand.
henever that Trap Card is sent to the Graveyard, return it to its owner's hand.

onster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this
e Special Summoned except by Tributing 1 Ocean's Keeper. Your opponent must play with their hand revealed.
You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
s not target it, it is not destroyed.
ith DEF equal to or less than the ATK of the Tributed card.
s to the Graveyard, inflict 400 damage to your opponent.
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect M
Page 403

Tactical Evolution GX2

Page 404

Tactical Evolution GX2

y battle, it is not destroyed. (Damage calculation is applied normally).

turn it is Special Summoned. Send all "Crystal Beast" monster you control to the Graveyard, this card gains 1000 ATK for

rgeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and se
he Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card.

d as "Elemental Hero Neos".


he same Battle Phase.
ent's monster by battle and sends it to the Graveyard, they discard 1 random card.
ent's monster by battle and sends it to the Graveyard, draw 1 card.
your opponent controls once each.
mes 2100.
mes 2300.
mmon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field,
mage to your opponent.
up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.
by "Flint"'s effect and cannot be destroyed by battle.

n the field.

er with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your o
om card from your opponent's hand and destroy it.
the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at th

ring the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owne

Page 405

Tactical Evolution GX2

ers on 1 face-up monster your opponent controls.

onsters switches back during the End Phase of this turn.


n the selected card.
player's Graveyard.

hen this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.

nflict the difference as Battle Damage to your opponent's Life Points.

sh" or 1 "Cranium Fish" from your Deck to your hand.

mes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position
mmon a Zombie-type monster from your hand or either player's Graveyard. When this card is removed from the field, des
al Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Gemini monster Special Summoned by
Page 406

Tactical Evolution GX2

Page 407

Tactical Evolution GX2

gains 1000 ATK for each card sent. You can activate this effect during either player's turn. You can remove from play all "C

yed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to S
l Summon this card.

oved from the field, destroy all Fiend-Type monsters Special Summoned by this effect.

00 damage to your opponent.

efense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.

he field to their owners' hand.

Page 408

Tactical Evolution GX2

ard's battle position cannot be changed until the end of your next turn, except by card effects.
d from the field, destroy all Zombie-type monsters Special Summoned by this effect.
ecial Summoned by this effect is treated as an Effect Monster and gains its effect.
Page 409

Tactical Evolution GX2

Page 410

Tactical Evolution GX2

move from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owner's Decks.

your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Ven

nent controls.

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Tactical Evolution GX2

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Tactical Evolution GX2

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Tactical Evolution GX2

heir owner's Decks.

, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.

Page 414

Tactical Evolution GX2

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Tactical Evolution GX2

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Tactical Evolution GX2

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Tactical Evolution GX2

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Tactical Evolution GX2

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Gladiator's Assault GX3


Check

Card #
GLAS-EN000
GLAS-EN001
GLAS-EN002
GLAS-EN003
GLAS-EN004
GLAS-EN005
GLAS-EN006
GLAS-EN007
GLAS-EN008
GLAS-EN009
GLAS-EN010
GLAS-EN011
GLAS-EN012
GLAS-EN013
GLAS-EN014
GLAS-EN015
GLAS-EN016
GLAS-EN017
GLAS-EN018
GLAS-EN019
GLAS-EN020
GLAS-EN021
GLAS-EN022
GLAS-EN023
GLAS-EN024
GLAS-EN025
GLAS-EN026
GLAS-EN027
GLAS-EN028
GLAS-EN029
GLAS-EN030
GLAS-EN031
GLAS-EN032
GLAS-EN033
GLAS-EN034
GLAS-EN035

Card Name
Gladiator Beast Octavius
Chamberlain of the Six Samurai
Cloudian - Smoke Ball
Evil Hero Malicious Edge
Evil Hero Infernal Gainer
Cloudian - Eye of the Typhoon
Cloudian - Ghost Fog
Cloudian - Nimbusman
Cloudian - Sheep Cloud
Cloudian - Poison Cloud
Cloudian - Acid Cloud
Cloudian - Cirrostratus
Cloudian - Altus
Cloudian - Turbulence
Truckroid
Stealthroid
Expressroid
Gladiator Beast Alexander
Gladiator Beast Spartacus
Gladiator Beast Murmillo
Gladiator Beast Bestiari
Gladiator Beast Laquari
Gladiator Beast Hoplomus
Gladiator Beast Dimacari
Gladiator Beast Secutor
Test Ape
Witch Doctor of Sparta
Infinity Dark
Magical Reflect Slime
Ancient Gear Knight
Goblin Black Ops
Gambler of Legend
Enishi, Shien's Chancellor
Spirit of the Six Samurai
Alien Telepath
Alien Hypno

Type
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Gemini Monster
Gemini Monster
Gemini Monster
Effect Monster
Effect Monster
Effect Monster
Union Monster
Effect Monster
Gemini Monster

Rarity
SR
Common
Common
SR
Rare
SR
Common
Common
SR
Common
Rare
Rare
Rare
Common
Common
Common
Rare
SR
Rare
Rare
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
UR
Common
Rare
Common

GLAS-EN036

Elemental Hero Chaos Neos

Fusion/Effect Monster

ScR

GLAS-EN037

Elemental Hero Plasma Vice

Fusion/Effect Monster

ScR

GLAS-EN038

Evil Hero Inferno Wing

Fusion/Effect Monster

UR

GLAS-EN039

Evil Hero Lightning Golem

Fusion/Effect Monster

UR

GLAS-EN040

Evil Hero Dark Gaia

Fusion/Effect Monster

Rare

Page 420

Gladiator's Assault GX3


GLAS-EN041

Super Vehicroid - Stealth Union

Fusion/Effect Monster

ScR

GLAS-EN042

Superalloy Beast Raptinus

Fusion/Effect Monster

Common

GLAS-EN043

Gladiator Beast Gaiodiaz

Fusion/Effect Monster

Common

GLAS-EN044
GLAS-EN045
GLAS-EN046
GLAS-EN047
GLAS-EN048
GLAS-EN049
GLAS-EN050
GLAS-EN051
GLAS-EN052
GLAS-EN053
GLAS-EN054
GLAS-EN055
GLAS-EN056
GLAS-EN057
GLAS-EN058
GLAS-EN059
GLAS-EN060
GLAS-EN061
GLAS-EN062
GLAS-EN063
GLAS-EN064
GLAS-EN065
GLAS-EN066
GLAS-EN067
GLAS-EN068
GLAS-EN069
GLAS-EN070
GLAS-EN071
GLAS-EN072
GLAS-EN073
GLAS-EN074
GLAS-EN075
GLAS-EN076
GLAS-EN077
GLAS-EN078
GLAS-EN079
GLAS-EN080
GLAS-EN081
GLAS-EN082
GLAS-EN083

Gladiator Beast Heraklinos


Contact Out
Swing of Memories
Dark Fusion
Diamond-Dust Cyclone
Summon Cloud
Lucky Cloud
Fog Control
Cloudian Squall
Super Double Summon
Colosseum - Cage of the Gladiator Beasts
Gladiator Beast's Battle Halberd
Gladiator Beast's Battle Gladius
Gladiator Beast's Battle Manica
Gladiator Beast's Respite
Gladiator's Return
Soul Devouring Bamboo Sword
Cunning of the Six Samurai
"A" Cell Incubator
Over Limit
No Entry!!
Natural Disaster
Rain Storm
Updraft
Release From Stone
Light-Imprisoning Mirror
Shadow-Imprisoning Mirror
Disarm
Parry
Swiftstrike Armor
Double-Edged Sword Technique
Energy-Absorbing Monolith
Cell Explosion Virus
Detonator Circle "A"
Interdimensional Warp
Foolish Revival
An Unfortunate Report
Gladiator Beast Torax
Test Tiger
Defensive Tactics

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Trap

ScR
Common
Common
Rare
Rare
Common
Common
Common
Common
Common
Rare
Common
Common
Rare
Rare
Common
Common
SR
Common
Common
Common
Common
Common
SR
Common
Common
Common
Common
Common
Common
Common
SR
Rare
Common
Common
Common
Common
SR
UR
SR

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Gladiator's Assault GX3


GLAS-EN084
GLAS-EN085
GLAS-EN086
GLAS-EN087
GLAS-EN088
GLAS-EN089
GLAS-EN090
GLAS-EN091
GLAS-EN092
GLAS-EN093
GLAS-EN094
GLAS-ENSE1
GLAS-ENSE2
GLAS-ENSP1

Dragon Ice
Tongue Twister
Skreech
Royal Firestorm Guards
Veil of Darkness
Security Orb
Necroface
Gil Garth
Soul Taker
Magic Formula
Silent Doom
Phantom of Chaos
Vortex Trooper
Gladiator Beast Octavius

Page 422

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Trap
Effect Monster
Normal Monster
Spell
Spell
Spell

ScR
ScR
ScR
ScR
ScR
UR
ScR
ScR
ScR
ScR
ScR
Super Rare
Super Rare
Super Rare

Gladiator's Assault GX3


Value

Attribute
Light
Earth
Water
Earth
Earth
Wind
Water
Water
Water
Water
Water
Water
Water
Water
Earth
Dark
Earth
Light
Earth
Water
Wind
Fire
Earth
Earth
Wind
Earth
Earth
Dark
Water
Earth
Dark
Dark
Light
Earth
Fire
Water

Sub Type
Winged Beast
Warrior
Fairy
Fiend
Fiend
Aqua
Fiend
Fairy
Fairy
Fiend
Fairy
Fairy
Fairy
Fairy
Machine
Machine
Machine
Beast
Dinosaur
Fish
Winged Beast
Beast-Warrior
Rock
Beast
Reptile
Beast
Spellcaster
Fiend
Aqua
Machine
Beast-Warrior
Spellcaster
Warrior
Warrior
Reptile
Reptile

Level
7
3
1
7
4
8
1
5
1
3
4
4
4
4
4
4
4
6
5
3
4
4
4
4
4
2
4
4
3
4
4
4
6
3
4
4

Dark

Warrior

3000 2500

Earth

Warrior

2600 2300

Fire

Fiend

2100 1200

Light

Fiend

2400 1500

Earth

Fiend

Page 423

ATK
2500
200
200
2600
1600
3000
0
1000
0
0
500
900
1300
800
1000
1200
400
2400
2200
800
1500
1800
700
1600
400
700
400
1500
700
1800
1300
500
2200
500
1600
1600

DEF
1200
2000
600
1800
0
1000
0
1000
0
1000
0
0
0
0
2000
0
1600
600
1600
400
800
400
2100
1200
300
300
2000
1200
1200
500
0
1400
1200
500
1000
700

Gladiator's Assault GX3


Earth

Machine

3600 3000

Light

Dragon

2200 2200

Dark

Dinosaur

2600 1500

Fire

Beast-Warrior
Quick-Play
Normal
Normal
Quick-Play
Continuous
Normal
Quick-Play
Continuous
Quick-Play
Field
Equip
Equip
Equip
Normal
Normal
Continuous
Quick-Play
Continuous
Normal
Normal
Continuous
Normal
Normal
Continuous
Continuous
Continuous
Counter
Counter
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Fish
Beast
Normal

3000 2800

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Gladiator's Assault GX3


Water
Dark
Water
Fire

Dark
Dark

Dragon
Fiend
Reptile
Pyro
Continuous
Normal
Zombie
Fiend
Normal
Equip
Normal

Page 425

5
6
4
4

1800 2200
400
300
1500 400
1700 1200

4
4

1200 1800
1800 1200

Gladiator's Assault GX3

is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of
ai are supported from the shadows by this silent mysterious warrior. His past is unknown to them, but his scars are proof o
e newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
nt controls a monster, you can Normal Summon this card with 1 Tribute. During battle between the attacking card and a De
in Phase 1, you can remove this card from play and select 1 face-up Fiend Type monster you control. That monster can a
ot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack change
ot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is
ot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER mo
is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK
-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed i
ot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When your Normal Summon this card plac
ot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card place
ot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place
ot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place
destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains A
cks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
mon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
ot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaf
ot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add
is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Ph
is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the end of the Battle P
is Special Summoned by the effect of a "Gladiator Beast" monster, it original ATK is 2100. At the end of the Battle Phase,
is Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase
is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the en
Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacked or w
is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster
age to your opponent each time a monster(s) is Special Summoned from either player's Deck.
ated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can N
ated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can N
ated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can N
ttack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This car
you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Hea
ot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" m
you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Att
you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter
ated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can No
o Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
nly be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use
o Sparkman" + "Elemental Hero Bladedge"
annot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Positio
o Avian" + "Elemental Hero Burstinatrix"
annot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position
o Sparkman" + "Elemental Hero Clayman"
ot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1
monster + 1 Rock-Type monster
ot be Special Summoned except by the effect of "Dark Fusion". The original ATK of this card becomes equal to the combi
Page 426

Gladiator's Assault GX3

Expressroid" + "Drillroid" + "Stealthroid"


attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a De
ter + 1 Gemini Monster
sters on the field are treated as Effect Monsters, and gain their effects.
st Spartacus" + 1 "Gladiator Beast" monster
nly be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the De
st Laquari" + 2 "Gladiator Beast" monsters
nly be Special Summoned from your fusion deck by returning the above cards you control to the Deck (You do not use "P
" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on the Fusion Monsters are in y
on 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
r hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster
er with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monste
Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
your Standby Phases, place 1 Fog Counter on every face-up monster.
i monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
r on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 1
"Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equip
"Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Dec
"Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped
ator Beast" cards from your hand to the Deck then draw 3 cards.
ator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
er equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "
"Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Grav
Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute th
oints. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that w
ck Position monsters to Defense Position.
age to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian"
dian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect. 1000 poin
g Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
r removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that
t of a LIGHT monster activates on the field or in the Graveyard, negate it.
t of a DARK monster activates on the field or in the Graveyard, negate it.
ator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
ator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
aw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.
amurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the En
to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to
hen an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent c
up monster with an A-Counter(s) and then inflict 1000 damage to each player.
er you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
er from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the fie
conducts their next Battle Phase twice.
Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or
"Gladiator Beast" monster you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" mon
you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Dam
Page 427

Gladiator's Assault GX3

onent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. Th
Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard.
is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 card
aw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
hen your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is
is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of
ored terror machine ruthlessly strikes down enemies with its giant katana.
up monster your opponents controls. Then, your opponent gains 1000 Life Points.
Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the
on 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.

Page 428

Gladiator's Assault GX3

Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.
experience.

e Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent
twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase
attle position of all face-up monsters, except "Cloudian" monsters.
oyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
s for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER m
F 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
then inflict 800 damage to your opponent.
og Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spe
g Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 mons
og Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to d
og Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summo
qual to the combined ATK of the equipped card(s).

d by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the
adiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was a
f this card attacked of was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from yo
, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from
s card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your D
is card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your
he Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beas
acked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
your Deck.

Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the
Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would
Summon it to have it treated as an Effect Monster with this effect: If this card attacks, your opponent cannot activate Spel
attle position cannot be changed until the end of your next turn, except with a card effect.
Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand.
ers from your Graveyard. Once per turn, you can destroy 1 face-up monster. If you activate this effect, this card cannot atta
osition. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped mons
es an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster y

merization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the fiel

nster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discardin

ster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this ca

ster your opponent controls.

riginal ATK of the Fusion Material Monsters used in the Special Summon of this card. When this card attacks, change the
Page 429

Gladiator's Assault GX3

Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent

You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict dama

erization"). You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can
Deck, you can Special Summon them.

, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summo

m your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, dest

K and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Co
monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your ha
d this card is sent to the Graveyard, return this card to your hand.
ster is returned from your side of the field to your Deck and this card is sent to the Graveyard, return this card to your hand

boo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.

Counters on this card among face-up monsters.


estroyed by battle this turn.

stroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.

ter. When that monster is destroyed, destroy this card.

ase of this turn, and take damage equal to the ATK of the destroyed monster(s).
mount you would have taken.

attacked, you can return it to the Deck to draw 1 card.


you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster i
you take is reduced to 0. Put this card on the bottom of your Deck.
Page 430

Gladiator's Assault GX3

an only be 1 face-up "Dragon Ice" monster on the field.

oyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the fiel
cards. When this card is removed from play, both player remove from play the top 5 cards of their Decks.

eyard, gain 1000 Life Points.

Page 431

Gladiator's Assault GX3

ge to your opponent.
ond Standby Phase after you activate this effect.

face-up monsters.
t for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
oudian" monster.

ard to destroy 1 Spell or Trap Card.


rd to destroy 1 monster on the field.
ere on the field to discard 1 random card from your opponent's hand.
d to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.

u can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexa
d attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck,
ast" monster from your Deck, except "Gladiator Beast Murmillo".
Beast" monster from your Deck, except "Gladiator Beast Bestiari".
monster from your Deck, except "Gladiator Beast Laquari".
" monster from your Deck, except "Gladiator Beast Hoplomus".
n 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".

you can change the battle position of 1 face-up monster your opponent controls.
age that you would have taken from a battle involving this card.
cannot activate Spell or Trap Cards until the end of Damage Step.

d your entire hand.


this card cannot attack this turn.
n the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 U

n select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During

currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: ? 3 Heads: Destroy all m

ponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.

onent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal

attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are no
Page 432

Gladiator's Assault GX3

ge to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to

veyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from

d destroy it. You can use this effect during either player's turn.

as a Fusion Summon) The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and T

with this effect, destroy this card.

u can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
n this card to your hand.

his card to your hand.

se after activation.

ponent controls.

ummoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast.

Page 433

Gladiator's Assault GX3

1 monster on the field.

Page 434

Gladiator's Assault GX3

Gladiator Beast Alexander".


ster from your Deck, except "Gladiator Beast Spartacus".

e equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are rem

Heads: Destroy all monsters your opponent controls. ? 2 Heads: This turn the effects of all face-up monsters your oppone

our opponent equal to the the ATK or DEF of the destroyed monster, whichever is higher.

(Flip Effects are not activated at this time).


Page 435

Gladiator's Assault GX3

nster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your oppon

s, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladiator Beast" mo

nsters, Spells and Traps this turn.

Page 436

Gladiator's Assault GX3

Page 437

Gladiator's Assault GX3

estroyed instead.)

l A-Counters are removed from one of those monsters, destroy it.

onsters your opponent controls are negated. ? 1 Head: Return all monsters you control to their owner's hand.

Page 438

Gladiator's Assault GX3

monsters your opponent controls once each.

Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".

Page 439

Gladiator's Assault GX3

Page 440

Gladiator's Assault GX3

Page 441

Gladiator's Assault GX3

Page 442

Gladiator's Assault GX3

Page 443

Phantom Darkness GX3


Check

Card #
PTDN-EN000
PTDN-EN001
PTDN-EN002
PTDN-EN003
PTDN-EN004
PTDN-EN005
PTDN-EN006
PTDN-EN007
PTDN-EN008
PTDN-EN009

Card Name
Dark Grepher
Gladiator Beast Andal
Atlantean Pikeman
Rainbow Dark Dragon
Samsara Lotus
Regenerating Rose
Yubel
Yubel - Terror Incarnate
Yubel - The Ultimate Nightmare
Armored Cybern

Type
Effect Monster
Normal Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Union Monster

Rarity
Secret Rare
Common
Common
Secret Rare
Common
Common
Super Rare
Ultra Rare
Secret Rare
Common

PTDN-EN010
PTDN-EN011
PTDN-EN012
PTDN-EN013
PTDN-EN014
PTDN-EN015
PTDN-EN016
PTDN-EN017
PTDN-EN018
PTDN-EN019
PTDN-EN020
PTDN-EN021
PTDN-EN022
PTDN-EN023
PTDN-EN024
PTDN-EN025

Cyber Valley
Cyber Ouroboros
Volcanic Counter
Fire Trooper
Destiny Hero - Dunker
Destiny Hero - Departed
Dark Horus
The Dark Creator
Dark Nephthys
Dark Armed Dragon
Dark Crusader
Armageddon Knight
Doomsday Horror
Obsidian Dragon
Shadowpriestess of Ohm
Gemini Lancer

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Gemini Monster

Super Rare
Common
Super Rare
Common
Common
Common
Ultra Rare
Secret Rare
Ultra Rare
Secret Rare
Common
Super Rare
Super Rare
Common
Rare
Common

PTDN-EN026

Gigaplant

Gemini Monster

Rare

PTDN-EN027
PTDN-EN028
PTDN-EN029
PTDN-EN030
PTDN-EN031
PTDN-EN032
PTDN-EN033
PTDN-EN034
PTDN-EN035
PTDN-EN036
PTDN-EN037
PTDN-EN038
PTDN-EN039
PTDN-EN040
PTDN-EN041

Future Samurai
Vengeful Shinobi
The Immortal Bushi
Field-Commander Rahz
Gladiator Beast Darius
Imprisoned Queen Archfiend
Black Veloci
Superancient Deepsea King Coelacanth
Cannon Soldier MK-2
The Calculator
Sea Koala
Blue Thunder T -45
Magnetic Mosquito
Earth Effigy
Wind Effigy

Gemini Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rare
Common
Common
Super Rare
Common
Common
Common
Ultra Rare
Common
Common
Common
Common
Common
Common
Common

Page 444

Phantom Darkness GX3

PTDN-EN042

Neo-Spacian Twinkle Moss

Fusion/Effect Monster

Common

PTDN-EN043

Elemental Hero Storm Neos

Fusion/Effect Monster

Super Rare

PTDN-EN044
PTDN-EN045
PTDN-EN046
PTDN-EN047
PTDN-EN048
PTDN-EN049
PTDN-EN050
PTDN-EN051
PTDN-EN052
PTDN-EN053
PTDN-EN054
PTDN-EN055
PTDN-EN056
PTDN-EN057
PTDN-EN058
PTDN-EN059
PTDN-EN060
PTDN-EN061
PTDN-EN062
PTDN-EN063
PTDN-EN064
PTDN-EN065
PTDN-EN066
PTDN-EN067
PTDN-EN068
PTDN-EN069
PTDN-EN070
PTDN-EN071
PTDN-EN072
PTDN-EN073
PTDN-EN074
PTDN-EN075
PTDN-EN076
PTDN-EN077
PTDN-EN078
PTDN-EN079
PTDN-EN080
PTDN-EN081
PTDN-EN082
PTDN-EN083
PTDN-EN084

Rainbow Neos
Rainbow Veil
Super Polymerization
Vicious Claw
Instant Neo Space
Mirage Tube
Spell Chronicle
Dimension Explosion
Cybernetic Zone
The Beginning of the End
Dark Eruption
Fires of Doomsday
Unleash Your Power!
Chain Summoning
Acidic Downpour
Six Samurai United
Gladiator Beast's Battle Archfiend Shield
Gladiator Proving Ground
Dark World Grimoire
Rainbow Path
Rainbow Life
Sinister Seeds
Hate Buster
Chain Material
Alchemy Cycle
Cybernetic Hidden Technology
Dark Spirit Art - Greed
Dark Illusion
Escape From The Dark Dimension
Gemini Trap Hole
Drastic Drop Off
All-Out Attacks
Double Tag Team
Offering to the Snake Deity
Cry Havoc!
Transmigration Break
Fine
Darklord Zerato
Darknight Parshath
Deepsea Macrotrema
Allure of Darkness

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Spell

Secret Rare
Common
Rare
Common
Common
Common
Common
Common
Common
Ultra Rare
Super Rare
Rare
Common
Common
Common
Rare
Common
Common
Common
Common
Rare
Common
Rare
Common
Common
Common
Rare
Rare
Super Rare
Common
Ultra Rare
Common
Common
Rare
Rare
Common
Common
Secret Rare
Ultra Rare
Rare
Ultra Rare

Page 445

Phantom Darkness GX3


PTDN-EN085
PTDN-EN086
PTDN-EN087
PTDN-EN088
PTDN-EN089
PTDN-EN090
PTDN-EN091
PTDN-EN092
PTDN-EN093
PTDN-EN094
PTDN-EN095
PTDN-EN096
PTDN-EN097
PTDN-EN098
PTDN-EN099
PTDN-ENSE1
PTDN-ENSE2
PTDN-ENSP1

Metabo Globster
Golden Flying Fish
Prime Material Dragon
Lonefire Blossom
Aztekipede, the Worm Warrior
Vampire's Curse
Castle Gate
Dark-Eyes Illusionist
Legendary Fiend
Metal Reflect Slime
Zoma The Spirit
Call of the Earthbound
Dark Red Enchanter
Goblin Zombie
Belial - Marquis of Darkness
Mutant Mindmaster
Hannibal Necromancer
Dark Grepher

Page 446

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster

Rare
Super Rare
Super Rare
Rare
Rare
Ultra Rare
Rare
Rare
Rare
Ultra Rare
Super Rare
Rare
Secret Rare
Secret Rare
Secret Rare
Super Rare
Super Rare
Secret Rare

Phantom Darkness GX3


Value

Attribute
Dark
Earth
Water
Dark
Dark
Dark
Dark
Dark
Dark
Wind

Sub Type
Warrior
Beast-Warrior
Sea Serpent
Dragon
Plant
Plant
Fiend
Fiend
Fiend
Machine

Level
4
4
2
10
1
7
10
11
12
4

ATK
1700
1900
1400
4000
0
0
0
0
0
0

DEF
1600
1500
0
0
0
1500
0
0
0
2000

Light
Dark
Fire
Fire
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Water

Machine
Machine
Pyro
Warrior
Warrior
Warrior
Dragon
Thunder
Winged Beast
Dragon
Warrior
Warrior
Fiend
Rock
Spellcaster
Sea Serpent

1
2
3
3
4
2
8
8
8
7
4
4
4
4
4
4

0
100
300
1000
1200
1000
3000
2300
2400
2800
1600
1400
?
800
1700
1800

0
600
1300
1000
1700
0
1800
3000
1600
1000
200
1200
?
2100
1600
1400

Earth

Plant

2400 1200

Light
Dark
Dark
Earth
Earth
Dark
Earth
Water
Earth
Light
Earth
Light
Light
Earth
Wind

Warrior
Warrior
Warrior
Warrior
Beast-Warrior
Fiend
Dinosaur
Fish
Machine
Thunder
Beast
Machine
Insect
Rock
Winged Beast

4
2
3
4
4
8
4
7
5
2
2
4
3
4
4

1600
400
1200
1600
1700
2600
1800
2800
1900
?
100
1700
300
100
1800

Page 447

1200
800
600
1200
300
1700
300
2200
1200
?
1600
1000
1000
2000
200

Phantom Darkness GX3

Light

Plant

500

Wind

Warrior

3000 2500

Light

Warrior
Equip
Quick-Play
Equip
Equip
Quick-Play
Continuous
Quick-Play
Quick-Play
Normal
Normal
Quick-Play
Quick-Play
Quick-Play
Field
Continuous
Equip
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Counter
Continuous
Normal
Counter
Continuous
Normal
Normal
Continuous
Continuous
Normal
Fairy
Fairy
Fish
Normal

10

4500 3000

8
5
1

2800 2300
1900 1400
600
100

Dark
Dark
Water

Page 448

1100

Phantom Darkness GX3


Dark
Light
Light
Fire
Earth
Dark
Earth
Dark
Dark

Dark
Dark
Dark

Fiend
Fish
Dragon
Plant
Insect
Zombie
Rock
Spellcaster
Fiend
Continuous
Continuous
Normal
Spellcaster
Zombie
Fiend

Page 449

3
4
6
3
4
6
6
2
6

800
1700
2400
500
1900
2000
0
0
1500

300
1000
2000
1400
400
800
2400
1400
1800

6
4
8

1700 2200
1100 1050
2800 2400

Phantom Darkness GX3

RK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DAR
sive hunter that strikes down its prey with the powerful wipes of its claws. No one can bear the brunt of his tremendously f
the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are ca
d or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names fro
o Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's con
nd sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/D
. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opp
d or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle
d or Set. This card cannot be Special Summoned except with the effect of "Yubel Terror Incarnate". This card cannot be d
o a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster

target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase.
1 face-up monster you control, and draw 2 cards.
1 card from your hand, and place 1 card from your Graveyard on top of your Deck.
ou can send 1 card from your hand to the Graveyard to draw 1 card.
s card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Gr
send it to Graveyard to inflict 1000 damage to your opponent.
m your hand to the Graveyard to inflict 500 damage to your opponent.
is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is dest
vated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard.
d or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you con
3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card
d or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can r
ur hand to the Graveyard to have this card gain 400 ATK.
send 1 DARK monster from your Deck to the Graveyard.
equal to the number of removed from play DARK monsters 300. When this card is destroyed and sent to the Graveyard
rds that target only 1 face-up DARK monster you control, and destroy them.
er you control to inflict 800 damge to your opponent.
er while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have
er while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to hav
n 1 Insect-Type or Plant-Type monster from your hand or Graveyard.
er while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to hav
ay 1 monster from your Graveyard to destroy 1 face-up monster.
s selected as an attack target, draw 1 card.
the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you con
mmoned select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field Commander Rahz", and place it on
y the effect of a "Gladiator Beast" monster, you can select 1 "Gladiator Beast" monster from your Graveyard and Special S
ints during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the fie
er, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card lose
o Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summon
00 damage to your opponent.
d Levels of all monsters you control x 300.
ast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
monster by battle Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This T
monsters on the field.
or the Tribute Summon of an EARTH Normal Monster.
or the Tribute Summon of an WIND Normal Monster.
Page 450

Phantom Darkness GX3

o-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked

to a direct attack.
se Position.
Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
ed from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once
gon" or "Rainbow Dark Dragon"
d except by Fusion Summon with the above fusion material monsters. Once per turn you can activate 1 of the following ef
nent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
f the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon tha
f the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monste
s "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated th
hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your oppo
eyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Car
ontrol to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon t
Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, do
K monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards.
ATK from your Graveyard to your hand.
mmon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defen
side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase
You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the sam
gain 400 DEF.
s Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard t
er. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned fro
" monster from your Deck to you hand.
Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those
st" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the a
, whenever you would take damage you gain that amount of Life Points instead.
sition monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK
e monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inf
er this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that
s you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is d
an attack, you can send 1 "Cyber Dragon" you control or a Fusion Monster you control that lists "Cyber Dragon" as a Fusio
Your opponent can negate this effect by revealing 1 Spell Card in their hnd.
rap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.
RK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monste
at is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
d are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned.
n a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
ntrol and 2 cards your opponent controls.
om your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during y
Deck from the Graveyard are removed from play instead.

with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send
monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for ea
he Graveyard all face-up WATER monsters you control gain 500 ATK until the end of this turn.
DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand
Page 451

Phantom Darkness GX3

te Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defens
ter to destroy 1 card on the field.
player instead increases their life points by the same amount .When a card's effect to destroy a monster(s) on the field is
up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
d or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyar
nd sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase.
. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to yo
remains face-up on the field that monster cannot attack.
is card gains 700 ATK.
ard in Defense Position, it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card
ard in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this c
ter declares an attack. You select the target of the attack.
put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each
o your opponent, send the top card of their Deck to the Garveyard. When this card is sent from the field to the Graveyard,
er you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card.

Page 452

Phantom Darkness GX3

the Graveyard.

move from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each ca
ng each of their Standby Phases.

ge calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or
rom battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before dama
no Battle Damage from battles involving this card. If this face-up Attack Position card battles an opponent's monster, inflict
mmon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the

r opponent equal to the amount of Battle Damage you took.

play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck,

n, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Grave
his effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or T
nster from your Graveyard to destroy 1 card on the field.

DARK monsters to their owners' Graveyards.

nster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than t
nster with this effect:

nster with this effect:

ecial Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.

ect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, i
veyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase.
Step only.
re an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect

Tribute Summon.

Page 453

Phantom Darkness GX3

d, and based on its type apply the proper effect:

pell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned t

ontrol to the Graveyard to return all monsters your opponent controls to the Deck. * Send 1 Spell or Trap Card you control

ck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps and Effect Monsters' effects cannot be activate
he equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DA
Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Element

n this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed fro
Standby Phase, destroy it.

nnot be Tributed for a Tribute Summon, unless it is for a DARK monster.


affected by this card's effect.

o Counter on this card.


Deck and this card is sent to the Graveyard, return this card to your hand.

inbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.

points of Battle Damage you took from that battle.


equal to the original ATK of the attacking monster.
ter Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used t
the Graveyard, draw 1 card.
veyard. Destroy the attacking monster.

oyed, destroy this card.

and to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during th

Page 454

Phantom Darkness GX3

not be Tributed for a Tribute Summon.

d from your hand to the Graveyard to negate its activation and destroy the card.

e Damage to your opponent, send the top card of their Deck to the Graveyard.
mmoned this way, it gains 500 ATK.
nster's original ATK.

l treated as a Trap Card.)


ct damage to your opponent equal to the ATK of the monster that destroyed it. (This card is still treated as a Trap Card.)

urn, you can remove 2 Spell Counters fromthis card to make your opponent discard 1 random card.
ith 1200 or less DEF from your Deck to your hand.

Page 455

Phantom Darkness GX3

500 ATK for each card removed.

Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Y
onster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, d
ent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step.
ou can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only be equipped w

m the hand or Deck, remove it from play instead.

ster from your Graveyard.


destroy 1 Spell or Trap Card.

DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

ot Warrior-Type.

f the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Bea

fect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card.

Page 456

Phantom Darkness GX3

is card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck.

ap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. * Send 1 card

s cannot be activated in response to this card's activation.


ken" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is retu
Summon 1 "Elemental Hero Neos" from your hand, Deck or Graveyard.

e cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you ta

ivated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase

y this card during the End Phase of this turn.

Page 457

Phantom Darkness GX3

d as a Trap Card.)

Page 458

Phantom Darkness GX3

pecial Summon 1 "Yubel Terror Incarnate" from your hand, Deck, or Graveyard.
g your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Spec
the Damage Step.
only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

mon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".

Page 459

Phantom Darkness GX3

Deck. * Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponents Graveyard to the D

turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.

rom the field, you take 500 damage for each card that is still removed from play due to this card's effect.

uring the End Phase.

Page 460

Phantom Darkness GX3

Page 461

Phantom Darkness GX3

e field, you can Special Summon 1 "Yubel The Ultimate Nightmare" from your hand, Deck, or Graveyard.

oy this card instead.)

Page 462

Phantom Darkness GX3

Graveyard to the Deck.

Page 463

Phantom Darkness GX3

Page 464

Phantom Darkness GX3

Page 465

Phantom Darkness GX3

Page 466

Phantom Darkness GX3

Page 467

Light of Destruction GX3


Check

Card #
LODT-EN000
LODT-EN001
LODT-EN002
LODT-EN003
LODT-EN004
LODT-EN005
LODT-EN006
LODT-EN007
LODT-EN008
LODT-EN009
LODT-EN010
LODT-EN011
LODT-EN012
LODT-EN013
LODT-EN014
LODT-EN015
LODT-EN016
LODT-EN017
LODT-EN018
LODT-EN019
LODT-EN020
LODT-EN021
LODT-EN022
LODT-EN023
LODT-EN024
LODT-EN025
LODT-EN026
LODT-EN027
LODT-EN028
LODT-EN029
LODT-EN030
LODT-EN031
LODT-EN032
LODT-EN033
LODT-EN034
LODT-EN035
LODT-EN036
LODT-EN037
LODT-EN038
LODT-EN039
LODT-EN040
LODT-EN041
LODT-EN042

Card Name
Guardian of Order
Honest
Cross Porter
Miracle Flipper
Destiny Hero - Dread Servant
Volcanic Queen
Jinzo - Returner
Jinzo - Lord
Arcana Force 0 - The Fool
Arcana Force I - The Magician
Arcana Force III - The Empress
Arcana Force IV - The Emperor
Arcana Force VI - The Lovers
Arcana Force VII - The Chariot
Arcana Force XIV - Temperance
Arcana Force XVIII- The Moon
Arcana Force XXI - The World
Arcana Force EX- The Dark Ruler
Jain, Lightsworn Paladin
Lyla, Lightsworn Sorceress
Garoth, Lightsworn Warrior
Lumina, Lightsworn Summoner
Ryko, Lightsworn Hunter
Wulf, Lightsworn Beast
Celestia, Lightsworn Angel
Gragonith, Lightsworn Dragon
Judgment Dragon
Dark Valkyria
Substitoad
Unifrog
Batteryman Charger
Batteryman Industrial Strength
Batteryman Mirco-Cell
Goblin Recon Squad
Interplanetary Invader "A"
Diskblade Rider
Golden Ladybug
DUCKER Mobile Cannon
The Lady in Wight
Simorgh, Bird of Ancestry
Cloudian - Storm Dragon
Phantom Dragon
Destiny End Dragoon

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion/Effect Monster

Rarity
Secret Rare
Secret Rare
Common
Common
Common
Common
Rare
Super Rare
Common
Common
Common
Common
Common
Common
Rare
Common
Ultra Rare
Secret Rare
Common
Ultra Rare
Common
Common
Super Rare
Super Rare
Ultra Rare
Common
Secret Rare
Rare
Rare
Common
Common
Rare
Common
Common
Common
Rare
Rare
Super Rare
Common
Rare
Common
Ultra Rare
Ultra Rare

LODT-EN043

Ultimate Ancient Gear Golem

Fusion/Effect Monster

Ultra Rare

Page 468

Value

Light of Destruction GX3


LODT-EN044
LODT-EN045
LODT-EN046
LODT-EN047
LODT-EN048
LODT-EN049
LODT-EN050
LODT-EN051
LODT-EN052
LODT-EN053
LODT-EN054
LODT-EN055
LODT-EN056
LODT-EN057
LODT-EN058
LODT-EN059
LODT-EN060
LODT-EN061
LODT-EN062
LODT-EN063
LODT-EN064
LODT-EN065
LODT-EN066
LODT-EN067
LODT-EN068
LODT-EN069
LODT-EN070
LODT-EN071
LODT-EN072
LODT-EN073
LODT-EN074
LODT-EN075
LODT-EN076
LODT-EN077
LODT-EN078
LODT-EN079
LODT-EN080
LODT-EN081
LODT-EN082
LODT-EN083
LODT-EN084
LODT-EN085
LODT-EN086
LODT-EN087
LODT-EN088
LODT-EN089

Gladiator Beast Gyzarus


Hero Mask
Space Gift
Demise of the Land
D - Formation
Spell Gear
Cup of Ace
Light Barrier
Solar Recharge
Realm of Light
Wetlands
Quick Charger
Short Circuit
Light of Redemption
Mystical Cards of Light
Level Tuning
Deck Lockdown
Ribbon of Rebirth
Golden Bamboo Sword
Limit Reverse
Hero Blast
Rainbow Gravity
D - Fortune
Reversal of Fate
Tour of Doom
Arcana Call
Light Spiral
Glorious Illusion
Destruction Jammer
Froggy Forcefield
Portable Battery Pack
Gladiator Lash
Raging Cloudian
Sanguine Swamp
Lucky Chance
Summon Limit
Dice Try!
Aurkus, Lightsworn Druid
Ehren, Lightsworn Monk
Dark General Freed
Magical Exemplar
Maniacal Servant
Nimble Musasabi
Flame Spirit Ignis
Super Ancient Dinobeast
Vanquishing Light
Page 469

Fusion/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Trap

Super Rare
Common
Common
Common
Common
Common
Common
Rare
Ultra Rare
Common
Common
Common
Common
Super Rare
Common
Common
Rare
Rare
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Rare
Rare
Rare
Common
Common
Common
Common
Common
Common
Common
Super Rare
Secret Rare
Secret Rare
Super Rare
Rare
Rare
Rare
Ultra Rare
Super Rare

Light of Destruction GX3


LODT-EN090
LODT-EN091
LODT-EN092
LODT-EN093
LODT-EN094
LODT-EN095
LODT-EN096
LODT-EN097
LODT-EN098
LODT-EN099
LODT-ENSE1
LODT-ENSE2
LODT-ENSP1

Tualatin
Divine Knight Ishzark
Angel 07
Union Attack
Owner's Seal
Helios Trice Megistus
Dangerous Machine Type-6
Maximum Six
Fog King
Fossil Dyna Pachycephalo
Kuraz the Light Monarch
Soul Rope
Guardian of Order

Page 470

Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Effect Monster
Spell
Effect Monster
Effect Monster
Effect Monster

Secret Rare
Super Rare
Secret Rare
Super Rare
Rare
Super Rare
Ultra Rare
Ultra Rare
Secret Rare
Secret Rare

Light of Destruction GX3


Attribute
Light
Light
Dark
Light
Dark
Fire
Dark
Dark
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Light
Dark
Water
Water
Light
Light
Light
Wind
Light
Wind
Light
Light
Dark
Wind
Water
Light
Dark

Sub Type
Warrior
Fairy
Warrior
Spellcaster
Warrior
Pyro
Machine
Machine
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Fairy
Warrior
Spellcaster
Warrior
Spellcaster
Beast
Beast-Warrior
Fairy
Dragon
Dragon
Fairy
Aqua
Aqua
Thunder
Thunder
Thunder
Warrior
Reptile
Fiend
Insect
Machine
Zombie
Winged Beast
Fairy
Dragon
Warrior

Level
8
4
2
2
3
6
3
8
1
4
4
4
4
4
6
7
8
10
4
4
4
3
2
4
5
6
8
4
1
2
5
8
1
4
1
4
1
3
3
8
4
8
10

Earth

Machine

10

Page 471

ATK
2500
1100
400
300
400
2500
600
2600
0
1100
1300
1400
1600
1700
2400
2800
3100
4000
1800
1700
1850
1000
200
2100
2300
2000
3000
1800
100
400
1800
2600
100
1700
0
1700
0
500
0
2900
1000
2300
3000

DEF
1200
1900
400
500
700
1200
1400
1600
0
1100
1300
1400
1600
1700
2400
2800
3100
4000
1200
200
1300
1000
100
300
200
1600
2600
1050
2000
400
1200
0
100
0
500
1500
0
500
2200
2000
0
2200
3000

4400 3400

Light of Destruction GX3


Dark

Light
Light
Dark
Earth
Dark
Earth
Fire
Earth

Winged Beast
Normal
Normal
Quick-Play
Continuous
Normal
Normal
Field
Normal
Field
Field
Quick-Play
Normal
Normal
Continuous
Normal
Continuous
Equip
Normal
Continuous
Normal
Normal
Normal
Normal
Continuous
Normal
Continuous
Continuous
Counter
Normal
Continuous
Normal
Normal
Continuous
Continuous
Continuous
Counter
Beast-Warrior
Warrior
Warrior
Spellcaster
Spellcaster
Beast
Pyro
Dinosaur
Counter
Page 472

2400 1500

3
4
5
4
3
2
4
8

1200
1600
2300
1700
600
800
1500
2700

1800
1000
1700
1400
1000
100
1200
1400

Light of Destruction GX3


Light
Light
Light

Light
Earth
Water
Earth

Fairy
Warrior
Fairy
Normal
Normal
Pyro
Continuous
Warrior
Spellcaster
Rock

Page 473

8
6
7

8
6
7
4

2800 2500
2300 1800
2500 1500

1900 1600
0
0
1200 1300

Light of Destruction GX3

ext
ontrol 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian o
your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a
n send 1 monster you control to the Graveyard and Special Summon 1"Neo-Spacian" monster from your hand. When this
ontrol a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an atta
his card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and
rd cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent?s sid
rd can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from yo
rd cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you
rd cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this c
his card is Summoned, toss a coin: * Heads: When a Spell Card is activated, this card's ATK becomes double its original A
his card is Summoned, toss a coin: * Heads: Each time your opponent Normal Summons or Sets a monster, you can Spe
his card is Summoned, toss a coin: * Heads: All "Arcana Force" monsters you control gain 500 ATK * Tails: All "Arcana Fo
his card is Summoned, toss a coin: * Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana
his card is Summoned, toss a coin: * Heads: If this card destroys an opponent's monster by battle, you can Special Summ
either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summo
his card is Summoned, toss a coin: * Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fair
his card is Summoned, toss a coin: * Heads: During your End Phase, you can send 2 monsters you control to the Graveya
rd cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you contr
ard attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send
n change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your oppone
me a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth,
er turn, you can discard 1 card to Special Summon 1 level 4 or lower "Lightsworn" monster from your Graveyard. During e
ou can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.
rd cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard Special Summon it.
you tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Grave
rd gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between
rd cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn
rd is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, yo
n Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, excep
rd can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other tha
his card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from you
rd cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Battery
pecial Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card
ard successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the
ontrol of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
er turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase
er turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card rema
elect 1 Level 4 monster in your Graveyard and add it to your hand.
p Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are
ayers Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing onl
rd cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" mo
your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monsters Card
y Hero - Plasma" + "Destiny Hero - Dogma" A fusion Summon of this monster can only be conducted with the above fusio
nt Gear Golem" + 2 "Ancient Gear" monsters
rd cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Po

Page 474

Light of Destruction GX3

tor Beast Bestiari" + 1 "Gladiator Beast" monster


rd can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (You do n
1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to your Graveyard and treat the selected
card for each "Neo-Spacian" monster you control with a different name.
e only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. W
"Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your ha
coin: * Heads: Draw 2 cards. * Tails: Your opponent draws 2 cards.
your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: * W
d 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
me a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain
a-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
e only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
0 Life Points. Add 1 of your removed from play LIGHT monster to your hand.
nnot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you
e the Level of all face-up monsters you control by 1, until the End Phase.
player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destro
quipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the E
e only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is change
1 "Elemental Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your o
e only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainb
e only when your opponent declares a direct attack by removing from 1 play 1 "Destiny Hero" monster from your Graveyar
1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
your opponent's Standby Phase, toss a coin: * Heads: Your opponent cannot Normal or Flip Summon until the End Phase
1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until t
me a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top ca
1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases,
d 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field
e only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attac
2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed f
e only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
e only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summo
ontrol any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this
an Effect Monster's effect that requires only 1 coin toss is activated call Heads or Tails. If you call it right, draw 1 card.
player can Summon more then two times per turn.
the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that requires a die roll, and destroy that c
worn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the G
ard attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each o
rd cannot be Special Summoned. Negate the effect of any Spell Card that target a DARK monster you control and destroy
me a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Co
er turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Grave
his card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Sum
n Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
n Tribute Summon this card in face-up Attakc Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type mon
1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
Page 475

Light of Destruction GX3

ontrolled 2 or more monsters at the start of your opponent's Battle Phase, and all of them were destroyed by battle and se
onster this card destroys by battle is removed from play.
his card is Tribute Summoned, it gains the following effect: * The effects of Effect Monsters cannot be activated.
1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other
control of all monsters on the field to their orginal owners.
n Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number
each of your Standy Phases, roll a six-sided die : * 1: Discard 1 card. * 2: Your opponent discards 1 card. * 3: Draw 1 card
his card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
n Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK
player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the

Page 476

Light of Destruction GX3

of Order".
a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that mons
is card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
ttack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Bat
nd sent to the Graveyard, you can destroy 1 Spell or Trap Card you control.
side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Sum
your Graveyard. Destroy it during your End Phase.
ou control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. On
s card is Summoned toss a coin: * Heads: Negate the effects of your Spells, Traps, and Effect Monsters' effects that targe
al ATK until the End Phase of that turn. * Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
pecial Summon 1 "Arcana Force" monster from your hand. * Tails: Each time your opponent Normal Summons or Sets a m
Force" monsters you control lose 500 ATK.
na Force" monster * Tails: You cannot Tribute Summon "Arcana Force" monsters.
mmon that monster to your side of the field. * Tails: Your opponent gains control of this card.
moned, toss a coin: * Heads: Halve all Battle Damage you take. * Tails: Halve all Battle Damage your opponent takes.
airy-Type/LIGHT/Level 1/ATK 0/DEF 0). * Tails: During each of your End Phases, select 1 monster you control and give co
eyard to skip your opponent's next turn. * Tails: During your opponent's Draw Phase, add the top card of their Graveyard to
ntrol to the Graveyard. When this card is Special Summoned, toss a coin: * Heads: This card can attack twice during the s
end the top 2 cards of your Deck to the Graveyard.
onent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, excep
h, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" mon
g each of your End Phases, send the top 3 cards of your Deck to the Graveyard.

veyard to destroy up to 2 cards your opponent controls.


en this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference
rn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field.
you can Normal Summon it to have it be treated as an Effect Monster with this effect: * One time only, you can place 1 Sp
ept "Frog the Jam", cannot be destroyed by battle.
han "Frog the Jam" or "Unifrog" you can destroy 1 Spell or Trap your opponent controls.
your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
eryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Gra
rd has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
he Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle posit

se of your opponent's turn.


mains revealed while it is in your hand, until the End Phase.

re unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Grave
only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal M
monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy
rd Zones cannot be used.
sion Material Monsters. Once per turn, you can destroy 1 monster your opponent control and inflicts damage to your oppon

Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Page 477

Light of Destruction GX3

o not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end o
ed monster's name as its name until the End Phase.

s. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Cou
hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient G

When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force"

in 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.

ou can draw 2 cards instead of 1 for your normal draw.

stroy this card during your 2nd Standby Phase after activation.
e End Phase.

nged to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When th
r opponent controls with ATK equal to or less than the selected monster's ATK.
inbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
yard. End the Battle Phase.

se.* Tails: You cannot Normal or Flip Summon during your next turn.
il the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
card of your opponent's Deck.
s, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. Wh
eld, and destroy that card.
ack Position monsters your opponent controls.
d from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this car

mon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to De
his card during your 2nd Standby Phase after activation.

e Graveyard.
h of your End Phases, send the top 3 cards of your Deck to the Graveyard.
roy it. You can add 1 level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Dra
Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equa
aveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
ummon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card

onster is Special Summoned from your Graveyard, you can draw 1 card.

Page 478

Light of Destruction GX3

sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, declare an

her face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and o

ber of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a mons
ard. * 4: Your opponen draws 1 card. * 5: Destroy 1 monster your opponent controls. * 6: Destroy this card.

TK of the monsters Tributed to Summon it. Neither player can Tribute monsters.

Page 479

Light of Destruction GX3

d to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.

at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your oppon

cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1

eld are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each car
rs' effects that target this card and destroy them. * Tails: Negate the effects of your opponent's Spells, Traps and Effect M
00 Life Points.
ummons or Sets a monster, send 1 card from your hand to the Graveyard.

opponent takes.
u control and give control of it to your opponent.
of their Graveyard to their hand.
ck twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the e

your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Gravey
h "Lightsworn" monster sent to the Graveyard by this effect.

nflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your De
r cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.
you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spel

nster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.

is card's battle position cannot be changed until the end of your next turn, except with a card effect.

hile it is in the Graveyard.


eated as a Normal Monster while in your hand.
se Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.

amage to your opponent equal to its ATK. If you activate this effect, you cannot conduct your Battle Phase this turn. During

e to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damag

Page 480

Light of Destruction GX3

he field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck

ith 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Gr
ol except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.

If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed mons

Counters instead.

at monster. When that monster is destroyed, destroy this card.

oin toss result.

oy that monster. When that monster is removed from the field, destroy this card.

eld, destroy this card.

ot be changed to Defense Position by a card effect.

mal draw in your Draw Phase.


whose Level is equal to the number of Spell Counters you removed.

k Position. This card cannot be Tributed for a Tribute Summon.

Page 481

Light of Destruction GX3

you do, declare an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special

our opponent, and other face-up Attack Position monsters cannot attack.

nent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Ph

Page 482

Light of Destruction GX3

monster your opponent controls.

Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 da

ponent for each card destroyed by this effect.


Traps and Effect Monsters' effects that target this card, and destroy them.

nse Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, e

r Deck to the Graveyard.

p 3 cards of your Deck to the Graveyard.


can remove 1 Spell Counter from this card to destroy 1 monster on the field.

ase this turn. During you Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card

e end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, igno

Page 483

Light of Destruction GX3

to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".

rom your Deck or Graveyard to your hand.

he destroyed monster's original ATK.

Page 484

Light of Destruction GX3

ot Normal or Special Summon monsters with that Attribute.

it during the End Phase and it gains 500 ATK and DEF.

Page 485

Light of Destruction GX3

ster or take 1000 damage.

d of your next turn, except with a card effect. * Tails: If this card is destroyed, destroy all cards on the field.

"Destiny Hero" card from your Graveyard to Special Summon this card.

our Graveyard, ignoring the Summoning conditions.

Page 486

Light of Destruction GX3

or Beast Bestiari".

Page 487

Light of Destruction GX3

Page 488

The Duelist Genesis 5D1


Check

Card #

Card Name

Type

Rarity

TDGS-EN000
TDGS-EN001
TDGS-EN002
TDGS-EN003
TDGS-EN004
TDGS-EN005
TDGS-EN006
TDGS-EN007
TDGS-EN008
TDGS-EN009
TDGS-EN010
TDGS-EN011
TDGS-EN012
TDGS-EN013
TDGS-EN014
TDGS-EN015
TDGS-EN016
TDGS-EN017
TDGS-EN018
TDGS-EN019
TDGS-EN020
TDGS-EN021
TDGS-EN022
TDGS-EN023
TDGS-EN024
TDGS-EN025
TDGS-EN026
TDGS-EN027
TDGS-EN028
TDGS-EN029
TDGS-EN030
TDGS-EN031
TDGS-EN032
TDGS-EN033
TDGS-EN034
TDGS-EN035
TDGS-EN036
TDGS-EN037

Avenging Knight Parshath


Turbo Booster
Nitro Synchron
Quillbolt Hedgehog
Ghost Gardna
Shield Warrior
Small Piece Golem
Medium Piece Golem
Big Piece Golem
Sinister Sprocket
Dark Resonator
Twin-Shield Defender
Jutte Fighter
Handcuffs Dragon
Montage Dragon
Gonogo
Mind Master
Doctor Cranium
Krebons
Mind Protector
Psychic Commander
Psychic Snail
Telekinetic Shocker
Destructotron
Gladiator Beast Equeste
Jenis, Lightsworn Mender
Dharc the Dark Charmer
Mecha Bunny
Oyster Meister
Twin-Barrel Dragon
Izanagi
Kunoichi
Beast of the Pharaoh
Dark Hunter
Kinka-Byo
Yamato-no-Kami
Silent Strider
Noisy Gnat

Synchro/Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spirit Monster
Spirit Monster
Effect Monster
Effect Monster

Secret Rare
Common
Super Rare
Common
Common
Rare
Common
Common
Rare
Super Rare
Rare
Common
Common
Rare
Ultra Rare
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Super Rare
Super Rare
Common
Common
Ultra Rare
Super Rare
Rare
Common
Common

TDGS-EN038

Multiple Piece Golem

Fusion/Effect Monster

Ultra Rare

TDGS-EN039

Nitro Warrior

Synchro/Effect Monster

Ultra Rare

TDGS-EN040

Stardust Dragon

Synchro/Effect Monster

Ultra Rare

Page 489

Value

The Duelist Genesis 5D1


TDGS-EN041

Red Dragon Archfiend

Synchro/Effect Monster

Ultra Rare

TDGS-EN042

Goyo Guardian

Synchro/Effect Monster

Ultra Rare

TDGS-EN043

Magical Android

Synchro/Effect Monster

Super Rare

TDGS-EN044
TDGS-EN045
TDGS-EN046
TDGS-EN047
TDGS-EN048
TDGS-EN049
TDGS-EN050
TDGS-EN051
TDGS-EN052
TDGS-EN053
TDGS-EN054
TDGS-EN055
TDGS-EN056
TDGS-EN057
TDGS-EN058
TDGS-EN059
TDGS-EN060
TDGS-EN061
TDGS-EN062
TDGS-EN063
TDGS-EN064
TDGS-EN065
TDGS-EN066
TDGS-EN067
TDGS-EN068
TDGS-EN069
TDGS-EN070
TDGS-EN071
TDGS-EN072
TDGS-EN073
TDGS-EN074
TDGS-EN075
TDGS-EN076
TDGS-EN077
TDGS-EN078
TDGS-EN079
TDGS-EN080
TDGS-EN081
TDGS-EN082
TDGS-EN083

Thought Ruler Archfiend


Fighting Spirit
Domino Effect
Junk Barrage
Battle Tuned
De-Synchro
Lightwave Tuning
Psi-Station
Psi-Impulse
Emergency Teleport
Sword of Kusanagi
Orb of Yasaka
Mirror of Yata
Geartown
Power Filter
Lightsworn Sabre
Unstable Evolution
Recycling Batteries
Book of Eclipse
Equip Shoot
Graceful Revival
Defense Draw
Remote Revenge
Spacegate
Synchro Deflector
Broken Blocker
Psychic Overload
Psychic Rejuvenation
Telepathic Power
Mind Over Matter
Gladiator Beast War Chariot
Lightsworn Barrier
Intercept
Judgment of Thunder
Fish Depth Charge
Needlebug Nest
Overworked
Counselor Lily
Herald of Orange Light
Izanami

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Tuner Monster
Tuner Monster
Spirit Monster

Ultra Rare
Rare
Common
Common
Common
Rare
Common
Common
Common
Ultra Rare
Common
Common
Common
Common
Super Rare
Super Rare
Super Rare
Common
Common
Common
Rare
Rare
Common
Common
Common
Super Rare
Ultra Rare
Common
Common
Rare
Super Rare
Common
Super Rare
Common
Common
Common
Common
Super Rare
Rare
Rare

Page 490

The Duelist Genesis 5D1


TDGS-EN084
TDGS-EN085
TDGS-EN086
TDGS-EN087
TDGS-EN088
TDGS-EN089
TDGS-EN090
TDGS-EN091
TDGS-EN092
TDGS-EN093
TDGS-EN094
TDGS-EN095
TDGS-EN096
TDGS-EN097

Maiden of Macabre
Hand of the Six Samurai
Cyber Shark
Grapple Blocker
Telekinetic Charging Cell
Charge of the Light Brigade
The Tricky
Tricky Spell 4
Trap of Darkness
The Selection
Splendid Venus
Fiendish Engine O (Omega)
Cold Enchanter
Ice Master

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell
Effect Monster
Spell
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rare
Secret Rare
Secret Rare
Rare
Rare
Secret Rare
Rare
Common
Rare
Rare
Secret Rare
Secret Rare
Rare
Secret Rare

TDGS-EN098
TDGS-EN099
TDGS-ENSE1
TDGS-ENSE2
TDGS-ENSP1

Kunai with Chain


Toy Magician
Eradicator Epidemic Virus
Gladiator Beast Heraklinos
Avenging Knight Parshath

Trap
Effect Monster

Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare

Page 491

The Duelist Genesis 5D1


Attribute

Sub Type

Level

ATK

DEF

Light
Earth
Fire
Earth
Dark
Earth
Earth
Earth
Earth
Dark
Dark
Earth
Earth
Wind
Earth
Earth
Light
Earth
Dark
Light
Earth
Earth
Earth
Earth
Wind
Light
Dark
Earth
Water
Dark
Wind
Wind
Earth
Dark
Dark
Dark
Earth
Earth

Fairy
Machine
Machine
Machine
Warrior
Warrior
Rock
Rock
Rock
Fiend
Fiend
Warrior
Warrior
Dragon
Dragon
Rock
Psychic
Psychic
Psychic
Psychic
Psychic
Psychic
Psychic
Psychic
Winged Beast
Spellcaster
Spellcaster
Machine
Fish
Machine
Fairy
Warrior
Zombie
Fiend
Beast
Warrior
Insect
Insect

8
1
2
2
4
3
3
4
5
1
3
4
2
5
8
3
1
1
2
3
3
4
4
4
4
4
3
2
3
4
6
4
3
4
1
6
2
2

2600
0
300
800
0
800
1100
1600
2100
400
1300
700
700
1800
?
1350
100
100
1200
0
1400
1900
1700
1600
1600
300
500
800
1600
1700
2200
1800
400
1600
400
2200
300
700

2100
0
200
800
1900
1600
0
0
0
0
300
1600
900
1800
0
1600
200
100
400
2200
800
1200
700
400
1200
2100
1500
100
200
200
1000
1000
600
400
200
1200
700
300

Earth

Rock

2600 1300

Fire

Warrior

2800 1800

Wind

Dragon

2500 2000

Page 492

The Duelist Genesis 5D1


Dark

Dragon

3000 2000

Earth

Warrior

2800 2000

Light

Psychic

2400 1700

Dark

Psychic
Equip
Continuous
Equip
Quick-Play
Normal
Normal
Continuous
Normal
Quick-Play
Equip
Equip
Equip
Field
Continuous
Equip
Equip
Normal
Quick-Play
Normal
Continuous
Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Counter
Counter
Continuous
Counter
Normal
Normal
Normal
Normal
Fairy
Fairy
Fairy

2700 2300

3
2
4

400
300
1100

Trap

Trap

Trap
Trap
Trap
Trap

Earth
Light
Water

Page 493

1500
500
1800

The Duelist Genesis 5D1


Dark
Fire
Water
Earth

Trap
Light
Dark
Water
Water

Spellcaster
Warrior
Fish
Psychic
Equip
Normal
Spellcaster
Quick-Play
Normal
Counter
Fairy
Machine
Aqua
Spellcaster

Light

Normal
Spellcaster

Wind

Page 494

4
3
5
4

1700
0
1600 1000
2100 2000
1200 2000

2000 1200

8
8
4
8

2800
2800
1600
2500

1600 1500

2400
2000
1200
2000

The Duelist Genesis 5D1

and a Defense position monster whose DEF is lower than the ATK of this card inflict the difference in Battle Damage tor
oy 1 monster your opponent controls that battled one of your monsters this turn.

move it from play when it is removed from the field.


and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase.
by this battle.
hat monster's effect is negated while it is face-up on the field.
monster's effect is negated while it is face-up on the field.

pponent controls, until the End Phase.

card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard
nd to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.

e monster from your deck in face-up Attack Position.


eck to your hand.

or less ATK cannot declare and attack except for Psychic-Type monsters.
e the monster it's battling lose that much ATK and DEF, until the End Phase.
tle Phase. This card cannot attack the turn you activate this effect.

e-down Spell or Trap card your opponent controls.


your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Su
mage to your opponent and gain 500 Life Points.

and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
ATER/Level 1/ATK 0/DEF 0).
ard.
o not have to have their effects that return them to the hand activated.

r Graveyard.
4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opp
or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster fr
rom your Graveyard. this card returns to its owner's hand durong the End Phase of the turn is is Special Summoned. If thi

l Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.]

y. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Posit

d, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during t

Page 495

The Duelist Genesis 5D1

ter damage calculation. During your End Phase, destroy all other monsters you control that did not declare an attack this

side of the field in face-up Defense Position.

pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
ard instead.
veyard to destroy 1 monster your opponent controls.
e destroyed monster's ATK.
ATK.
on of that monster are in your Graveyard, you can Special Summon them.

monster.
ed monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned
that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the G
estroyed by battle, destroy this card instead.
e Graveyard, you can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

ightsworn" monster you control.


er than your opponents , it's original ATK becomes 1000.

sters your opponent controls face-up, and your opponent draws 1 card for each.
up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle
ld, destroy that monster. When that monster is removed from the field, destroy this card.

ch the target to an appropriate monster your opponent controls.


you Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is
opponent controls.
p to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.

the monster that attacked, and gain Life Points equal to its ATK.
oy that card.

eyard to negate the attack.

K until the End Phase.


Monster you opponent controls, and destroy it. You can activate this effect during either player's turn.
or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster
Page 496

The Duelist Genesis 5D1


on it.

ed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card
hand.

Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.
's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.

per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.

-up monster. You can tribute this card to destroy all monsters with an Ice Counter(s).

destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this

Page 497

Crossroads of Chaos 5D1


Check

Card #
CSOC-EN000
CSOC-EN001
CSOC-EN002
CSOC-EN003
CSOC-EN004
CSOC-EN005

Card Name
Rose, Warrior of Revenge
Healing Wave Generator
Turbo Synchron
Mad Archfiend
Wall of Ivy
Copy Plant

Type
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster

Rarity
Ultra Rare
Common
Rare
Rare
Common
Common

CSOC-EN006

Morphtronic Celfon

Effect Monster

Common

CSOC-EN007

Morphtronic Magnen

Effect Monster

Common

CSOC-EN008

Morphtronic Datatron

Effect Monster

Common

CSOC-EN009

Morphtronic Boomboxen

Effect Monster

Rare

CSOC-EN010

Morphtronic Cameran

Effect Monster

Common

CSOC-EN011

Morphtronic Radion

Effect Monster

Rare

CSOC-EN012
CSOC-EN013
CSOC-EN014
CSOC-EN015
CSOC-EN016
CSOC-EN017
CSOC-EN018
CSOC-EN019
CSOC-EN020
CSOC-EN021
CSOC-EN022
CSOC-EN023
CSOC-EN024
CSOC-EN025
CSOC-EN026
CSOC-EN027
CSOC-EN028
CSOC-EN029
CSOC-EN030
CSOC-EN031
CSOC-EN032
CSOC-EN033
CSOC-EN034
CSOC-EN035
CSOC-EN036
CSOC-EN037

Morphtronic Clocken
Gadget Hauler
Gadget Driver
Search Striker
Pursuit Chaser
Iron Chain Repairman
Iron Chain Snake
Iron Chain Blaster
Iron Chain Coil
Power Injector
Storm Caller
Psychic Jumper
Nettles
Gigantic Cephalotus
Horseytail
Botanical Girl
Cursed Fig
Tytannial, Princess of Camellias
Zombie Mammoth
Plaguespreader Zombie
Goblin Decoy Squad
Comrade Swordsman of Landstar
Hanewata
The White Stone of Legend
Tiger Dragon
Jade Knight

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster

Common
Common
Common
Rare
Common
Rare
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Ultra Rare
Common
Ultra Rare
Common
Common
Super Rare
Common
Rare
Common

CSOC-EN038

Turbo Warrior

Synchro/Effect Monster

Ultra Rare

Page 498

Value

Crossroads of Chaos 5D1


CSOC-EN039

Black Rose Dragon

Synchro/Effect Monster

Ultra Rare

CSOC-EN040

Iron Chain Dragon

Synchro/Effect Monster

Rare

CSOC-EN041

Psychic Lifetrancer

Synchro/Effect Monster

Rare

CSOC-EN042

Queen of Thorns

Synchro/Effect Monster

Super Rare

CSOC-EN043

Doomkaiser Dragon

Synchro/Effect Monster

Ultra Rare

CSOC-EN044
CSOC-EN045
CSOC-EN046
CSOC-EN047
CSOC-EN048
CSOC-EN049
CSOC-EN050
CSOC-EN051
CSOC-EN052
CSOC-EN053
CSOC-EN054
CSOC-EN055
CSOC-EN056
CSOC-EN057
CSOC-EN058
CSOC-EN059
CSOC-EN060
CSOC-EN061
CSOC-EN062
CSOC-EN063
CSOC-EN064
CSOC-EN065
CSOC-EN066
CSOC-EN067
CSOC-EN068
CSOC-EN069
CSOC-EN070
CSOC-EN071
CSOC-EN072
CSOC-EN073
CSOC-EN074
CSOC-EN075
CSOC-EN076
CSOC-EN077
CSOC-EN078
CSOC-EN079

Revived King Ha Des


Card Rotator
Seed of Deception
Mark of the Rose
Black Garden
Factory of 100 Machines
Morphtronic Accelerator
Morphtronic Cord
Morphtronic Engine
Poison Chain
Paralyzing Chain
Teleport
Psychokinesis
Miracle Fertilizer
Fragrance Storm
The World Tree
Everliving Underworld Cannon
Secret Village of the Spellcasters
Omega Goggles
Battle Mania
Confusion Chaff
Urgent Tuning
Synchro Strike
Prideful Roar
Revival Gift
Lineage of Destruction
Doppelganger
Morphtransition
Morphtronic Monitron
Psychic Trigger
Pollinosis
Bamboo Scrap
Plant Food Chain
Trap of the Imperial Tomb
DNA Checkup
Gozen Match

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Ultra Rare
Common
Common
Ultra Rare
Super Rare
Common
Rare
Common
Common
Common
Rare
Common
Ultra Rare
Rare
Common
Rare
Common
Super Rare
Common
Super Rare
Common
Super Rare
Common
Rare
Common
Common
Common
Common
Common
Super Rare
Rare
Common
Common
Rare
Common
Common

Page 499

Crossroads of Chaos 5D1


CSOC-EN080
CSOC-EN081
CSOC-EN082
CSOC-EN083
CSOC-EN084
CSOC-EN085
CSOC-EN086
CSOC-EN087

Giant Trap Hole


Seed of Flame
Cactus Fighter
Overdrive Teleporter
Rai-Jin
Rai-Mei
Gladiator Beast Retiari
Night's End Sorcerer

Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster

Common
Ultra Rare
Rare
Secret Rare
Super Rare
Super Rare
Secret Rare
Super Rare

CSOC-EN088
CSOC-EN089
CSOC-EN090
CSOC-EN091
CSOC-EN092
CSOC-EN093
CSOC-EN094
CSOC-EN095
CSOC-EN096
CSOC-EN097
CSOC-EN098
CSOC-EN099
CSOC-ENSE1
CSOC-ENSE2
CSOC-ENSP1

Tempest Magician
Treacherous Trap Hole
Puppet Master
Time Machine
Virus Cannon
Machine Lord r
Mosaic Manticore
Goka, the Pyre of Malice
Red Ogre
Neos Wiseman
Elemental Hero Divine Neos
Botanical Lion
Harvest Angel of Wisdom
Il Blud
Rose, Warrior of Revenge

Synchro/Effect Monster
Trap
Effect Monster
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Fusion/Effect Monster
Effect Monster

Secret Rare
Secret Rare
Super Rare
Secret Rare
Rare
Secret Rare
Rare
Super Rare
Super Rare
Secret Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare

Page 500

Crossroads of Chaos 5D1


Attribute
Fire
Light
Wind
Dark
Earth
Wind

Sub Type
Warrior
Machine
Machine
Fiend
Plant
Plant

Level
4
4
1
4
2
1

Earth

Machine

100

100

Earth

Thunder

800

800

Fire

Pyro

1200

600

Earth

Machine

1200

400

Light

Machine

800

600

Light

Thunder

1000

900

Earth
Earth
Earth
Wind
Earth
Earth
Earth
Earth
Earth
Earth
Wind
Earth
Earth
Earth
Wind
Water
Water
Wind
Earth
Dark
Dark
Earth
Light
Light
Earth
Light

Machine
Machine
Machine
Warrior
Machine
Warrior
Reptile
Machine
Machine
Psychic
Psychic
Psychic
Plant
Plant
Plant
Plant
Plant
Plant
Zombie
Zombie
Warrior
Warrior
Fairy
Dragon
Dragon
Machine

2
6
1
4
3
4
3
2
3
4
6
2
2
4
2
3
1
8
4
2
4
3
1
1
6
4

600
1300
200
1600
1400
1600
800
1100
1100
1300
2300
100
1200
1850
400
1300
200
2800
1900
400
1000
500
200
300
2400
1000

1100
0
200
1200
600
1200
1200
0
1600
1400
2000
1500
400
700
500
1100
200
2600
0
200
0
1200
300
250
1800
1800

Wind

Warrior

2500 1500

Page 501

ATK DEF
1600 600
800 1600
100
500
1800
0
300 1200
0
0

Crossroads of Chaos 5D1


Fire

Dragon

2400 1800

Earth

Dragon

2500 1300

Earth

Psychic

2400 2000

Light

Plant

2200 1800

Fire

Zombie

2400 1500

Dark

Zombie
Normal
Quick-Play
Equip
Field
Quick-Play
Normal
Equip
Equip
Continuous
Continuous
Continuous
Normal
Continuous
Normal
Continuous
Continuous
Field
Equip
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Continuous
Normal
Counter
Normal
Normal
Normal
Normal
Continuous

2450

Trap
Trap
Trap

Trap

Page 502

Crossroads of Chaos 5D1


Fire
Earth
Light
Light
Light
Water
Dark
Dark
Dark

Earth
Earth
Fire
Earth
Light
Light
Earth

Normal
Plant
Plant
Psychic
Thunder
Thunder
Aqua
Spellcaster
Spellcaster
Normal
Fiend
Normal
Normal
Machine
Beast
Zombie
Zombie
Spellcaster
Warrior
Plant

3
4
6
4
3
3
2

1600
1900
2100
?
1400
1200
1300

1200
400
1200
1000
1200
800
400

2200 1400

4
8
6
7
10
12
4

1600
2800
2200
2800
3000
2500
1600

1500
2500
1900
2100
3000
2500
2000

Page 503

Crossroads of Chaos 5D1

Card Text
When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent.
Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's L
When this card declares an attack, you can change the attack target to Defense Position. When you take Battl
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of
FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the
Once per turn, you can select 1 face-up Plant-Type monster on the field to have this card's Level become equa
While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal
While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equ
While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest AT
While in Defense Position: Your opponent cannot select another monster as an attack target.
While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent.
While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.
While in Attack Position: This card can attack twice during each Battle Phase.
While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an
While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "M
While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.
While in Attack Position: "Morphtronic" monsters you control gain 800 ATK.
While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
While in Attack Position: This card gains 500 ATK for each Morph Counter on it.
While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this ca
Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have t
You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" mons
If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this c
When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your
When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponen
During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster lo
Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your
Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as t
Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this
You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of
Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psych
If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead.
This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard.
When this card is destroyed by battle and sent the Graveyard, Special Summon 1 "Horsetail Token" (Plant-Typ
When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DE
When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field.
You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Mo
Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is dest
You can return 1 card from your hand to the top of the Deck to Special Summon this card from the Graveyard.
When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed
All Warrior-Type monsters you control gain 400 ATK.
You can discard this card to make any effect damage you take this turn 0. This effect can be activated during e
When this card is sent to the Graveyard, add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell
Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap
Turbo Synchron + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster, halve that monster's ATK until the end of the Dam
Page 504

Crossroads of Chaos 5D1

1 Tuner + 1 or more non-Tuner monsters


When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove f
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for ea
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Poin
1 Tuner + 1 or more non-Tuner Plant-Type monsters
Each player must pay 1000 Life Points to Normal or Special Summon a non-Plant-Type monster from their han
Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent's Graveyard a
Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.
Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent contr
Special Summon 1 Level 2 or lower Plant-Type monster from your hand.
Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent
When a monster is Normal or Special Summoned, except by the effect of "Black Garden", halve its ATK and Sp
Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you
Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.
Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second St
During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of fac
When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to you
Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to
Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 dam
Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot N
Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you ca
Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can rem
Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field in
If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Ca
Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. Th
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed
Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct batt
Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro M
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, unt
Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your op
Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon
Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Selec
When you take damage from the effect of a monster your opponent controls, inflict the same amount of damag
Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the atta
When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.
Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Gr
Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 50
Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect
Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your s
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If i
Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute.
Page 505

Crossroads of Chaos 5D1

Activate only when 2 or more monsters are Special Summoned at the same time. Destroy all monsters on the
When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1
If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/
This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-T
All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Pha
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monste
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1
When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyar
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any numbe
Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard.
When this card is Tribute Summoned you can pay 2000 Life Points to Special Summon 2 Fiend-Type monsters
Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster
Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Sp
This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to yo
During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monster
You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Su
When this card is Normal Summoned, you can send any number of cards from your hand to the Graveyard to r
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 f
This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Eleme
This card gains 300 ATK for each Plant-Type monster you control. Control of this face-up card cannot switch.

Page 506

Crossroads of Chaos 5D1

al to that monster's Level x 100.


When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK
ower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position
pponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
s Level become equal to the selected monster's Level, until the End Phase.
p of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring
top of your Deck equal to the roll, then return them in the same order.
elect their highest ATK monster as an attack target.
get.
o your opponent.

trol is selected as an attack target, you can negate the attack.


1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran".
cts.

ou can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.
Graveyard to have this card gain 800 ATK for each.
"Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated d
mmediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed
500 damage to your opponent.
mage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Gravey
rols. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends
800 damage to your opponent.
and DEF as long as this card is face-up on the field.
n 500 ATK during this turn.
e monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card
controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle
u control instead.

ail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Tok
with 1000 or less DEF from your Deck to your hand.
p Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated.
ell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it.
face-up card is destroyed, inflict damage to its controller equal to its original ATK.
rom the Graveyard. If you do, remove this card from play when it is removed from the field.
attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed un

be activated during either player's turn.


to your hand.
to 2 face-down Spell and Trap Cards your opponent controls.
y the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Leve

il the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
Page 507

Crossroads of Chaos 5D1

rn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 monster your opponent controls to

d gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send
gain 1200 Life Points.

onster from their hand.

onent's Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed

your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)

nster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped
halve its ATK and Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's oppo
ne-Type monster you control gains 200 ATK for each card removed, until the End Phase.
draw 1 card.
changed, destroy 1 Spell or Trap Card on the field.
uring your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK
to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard.
300 damage to your opponent.
pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.
d and take 1000 damage.
mmon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special
Type monster, you can reveal it to your opponent and draw 1 more card.
s card. You can remove Flower Counters to activate this card's effects: ?Remove 1: Target face-up Plant-Type monster ga
ur side of the field inflict 800 damage to your opponent.
not activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
opponent's hand. The equipped monster cannot attack the turn you activate this effect.
controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent cur
Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be
propriate Synchro Material Monsters to the Graveyard.)
ed to Summon it, until the End Phase.
an the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that di
ed. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of th
ent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.
me amount of damage to your opponent.
arget. Negate the attack, and change the battle position of the selected "Morphtronic" monster.

monsters in your Graveyard. Remove them from play and draw 2 cards.
or Special Summon of a monster, and destroy that card.
el 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
yed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.
s Graveyard to your side of the field. Destroy 2 cards on the field.
selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
s of only 1 Attribute. Each player cannot control monsters with different Attributes.
Page 508

Crossroads of Chaos 5D1

all monsters on the field.


an Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special S
(Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position.
n 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the fie
During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.
lower LIGHT monster from your Deck to your hand.
n remove from play 1 card from your opponent''s Graveyard. At the end of the Battle Phase, if this card attacked or was at
opponent's Graveyard.

n discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can
n your Graveyard.
Fiend-Type monsters from your Graveyard. They cannot attack this turn.
ummon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.
pponent selects 1 Spell Card from their Deck and sends it to the Graveyard.
his card inflicts to your opponent becomes 0.
ummon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are ne
his card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summo
to the Graveyard to return an equal number of cards from the field to their owners' hand.
xcept by sending 1 face-up "Elemental Hero Neos" and 1 face-up "Yubel" you control to the Graveyard. This card cannot
eo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacia
card cannot switch.

Page 509

Crossroads of Chaos 5D1

your hand with ATK equal to or less than the Battle Damage you took.
e-up Attack Position card is selected as an attack target, change it to Defense Position.

mong them, ignoring the Summoning conditions. Shuffle the rest into the Deck.

t can be activated during either player's turn.


his card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed unt

er from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.
its controller sends cards equal to its Level from the top of their Deck to the Graveyard.

destroyed by a card effect, this card's controller takes Damage equal to its original ATK.
onsters. Their battle positions cannot be changed this turn, except with a card effect.

sition. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the

nnot be changed until the end of your next turn, except with a card effect.

you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.

Page 510

Crossroads of Chaos 5D1

pponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.

your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

this card is removed from the field.

trol of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster.
its controller's opponent's side of the field, in Attack Position. You can destroy this card and all face-up Plant-Type monste

al to the original ATK of the equipped monster.

f a monster Special Summoned by this effect is removed from the field, destroy this card.

ant-Type monster gains 400 ATK and DEF until the End Phase. ?Remove 2: Destroy 1 card on the field. ?Remove 3: Sele

s your opponent currently controls must attack this turn, if able.


er effects cannot be activated during this battle).

ATK equal to that difference +300, during damage calculation only.


pponent's side of the field.

you draw 2 cards.

Page 511

Crossroads of Chaos 5D1

ard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent''s side of the field

s face-up on the field.


on the field.

d attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck,

discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spel

destroyed.

d their effects are negated.


se, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute

d. This card cannot be destroyed by card effects. If this card battles an opponent''s monster, at the end of the damage ste
nster, 1 "Neo-Spacian" monster and 1 "Hero" monster. Once per turn, you can remove from play 1 "Neos", "Neo-Spacian",

Page 512

Crossroads of Chaos 5D1

not be changed until the end of your next turn, except with a card effect.
this effect.

m their hand to the Graveyard.

Page 513

Crossroads of Chaos 5D1

ed monster.
p Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from

d. ?Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it.

Page 514

Crossroads of Chaos 5D1

ent''s side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.

ster from your Deck, except "Gladiator Beast Retiari".

each removed Spell Counter.

on. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase.

d of the damage step, inflict damage to your opponent equal to the ATK of the monster it battled, and gain Life Points equa
os", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 5

Page 515

Crossroads of Chaos 5D1

Page 516

Crossroads of Chaos 5D1

hose monsters from your Graveyard.

Page 517

Crossroads of Chaos 5D1

gain Life Points equal to that monster's DEF.


have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase.

Page 518

Crimson Crisis 5D1


Check

Card #
CRMS-EN000
CRMS-EN001
CRMS-EN002
CRMS-EN003
CRMS-EN004
CRMS-EN005
CRMS-EN006
CRMS-EN007
CRMS-EN008
CRMS-EN009
CRMS-EN010
CRMS-EN011
CRMS-EN012
CRMS-EN013
CRMS-EN014
CRMS-EN015

Card Name
Colossal Fighter/Assault Mode
Turret Warrior
Debris Dragon
Hyper Synchron
Red Dragon Archfiend/Assault Mode
Trap Eater
Twin-Sword Marauder
Dark Tinker
Blackwing - Gale the Whirlwind
Blackwing - Bora the Spear
Blackwing - Sirocco the Dawn
Twilight Rose Knight
Summon Reactor SK
Trap Reactor Y FI
Spell Reactor RE
Black Salvo

Type
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster

Rarity
Secret Rare
Super Rare
Rare
Rare
Ultra Rare
Common
Common
Common
Rare
Common
Common
Super Rare
Common
Common
Common
Super Rare

CRMS-EN016

Flying Fortress SKY FIRE

Effect Monster

Rare

CRMS-EN017

Morphtronic Boarden

Effect Monster

Common

CRMS-EN018
CRMS-EN019
CRMS-EN020
CRMS-EN021
CRMS-EN022
CRMS-EN023
CRMS-EN024
CRMS-EN025
CRMS-EN026
CRMS-EN027
CRMS-EN028
CRMS-EN029
CRMS-EN030
CRMS-EN031
CRMS-EN032
CRMS-EN033
CRMS-EN034
CRMS-EN035
CRMS-EN036
CRMS-EN037
CRMS-EN038
CRMS-EN039

Morphtronic Slingen
Doomkaiser Dragon/Assault Mode
Hyper Psychic Blaster/Assault Mode
Arcanite Magician/Assault Mode
Arcane Apprentice
Assault Mercenary
Assault Beast
Night Wing Sorceress
Lifeforce Harmonizer
Gladiator Beast Samnite
Dupe Frog
Flip Flop Frog
B.E.S. Big Core MK-2
Inmato
Scanner
Dimension Fortress Weapon
Desert Protector
Cross-Sword Beetle
Bee List Soldier
Hydra Viper
Alien Overlord
Alien Ammonite

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster

Common
Ultra Rare
Ultra Rare
Ultra Rare
Rare
Common
Rare
Common
Ultra Rare
Rare
Common
Common
Rare
Rare
Super Rare
Super Rare
Common
Common
Common
Common
Rare
Rare

CRMS-EN040

Dark Strike Fighter

Synchro/Effect Monster

Super Rare

Page 519

Crimson Crisis 5D1


CRMS-EN041

Blackwing Armor Master

Synchro/Effect Monster

Ultra Rare

CRMS-EN042

Hyper Psychic Blaster

Synchro/Effect Monster

Ultra Rare

CRMS-EN043

Arcanite Magician

Synchro/Effect Monster

Super Rare

CRMS-EN044
CRMS-EN045
CRMS-EN046
CRMS-EN047
CRMS-EN048
CRMS-EN049
CRMS-EN050
CRMS-EN051
CRMS-EN052
CRMS-EN053
CRMS-EN054
CRMS-EN055
CRMS-EN056
CRMS-EN057
CRMS-EN058
CRMS-EN059
CRMS-EN060
CRMS-EN061
CRMS-EN062
CRMS-EN063
CRMS-EN064
CRMS-EN065
CRMS-EN066

Cosmic Fortress Gol'Gar


Prevention Star
Vengeful Servant
Star Blast
Raptor Wing Strike
Morphtronic Rusty Engine
Morphtronic Map
Assault Overload
Assault Teleport
Assault Revival
Psychic Sword
Telekinetic Power Well
Indomitable Gladiator Beast
Seed Cannon
Super Solar Nutrient
Six Scrolls of the Samurai
Verdant Sanctuary
Arcane Barrier
Mysterious Triangle
Assault Mode Activate
Spirit Force
Descending Lost Star
Shining Silver Force

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap

Ultra Rare
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Super Rare
Common
Rare

CRMS-EN067
CRMS-EN068
CRMS-EN069
CRMS-EN070
CRMS-EN071
CRMS-EN072
CRMS-EN073
CRMS-EN074
CRMS-EN075
CRMS-EN076
CRMS-EN077
CRMS-EN078
CRMS-EN079
CRMS-EN080
CRMS-EN081

Half or Nothing
Nightmare Archfiends
Ebon Arrow
Ivy Shackles
Fake Explosion
Morphtronic Forcefield
Morphtronic Mix-up
Assault Slash
Assault Counter
Psychic Tuning
Metaphysical Regeneration
Trojan Gladiator Beast
Wall of Thorns
Planet Pollutant Virus
Dark Voltanis

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster

Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Rare
Rare
Secret Rare

Page 520

Crimson Crisis 5D1


CRMS-EN082
CRMS-EN083
CRMS-EN084
CRMS-EN085
CRMS-EN086
CRMS-EN087
CRMS-EN088
CRMS-EN089
CRMS-EN090
CRMS-EN091
CRMS-EN092
CRMS-EN093
CRMS-EN094
CRMS-EN095
CRMS-EN096
CRMS-EN097
CRMS-EN098
CRMS-EN099
CRMS-ENSE1
CRMS-ENSE2
CRMS-ENSP1

Prime Material Falcon


Bone Crusher
Alien Kid
Totem Dragon
Royal Swamp Eel
Submarine Frog
Code A Ancient Ruins
Synchro Change
Multiply
Makiu, the Magical Mist
Assault Armor
Puppet King
Zeta Reticulant
Tethys, Goddess of Light
Ido the Supreme Magical Force
Violet Witch
Greed Quasar
Armoroid
Necroface
Goblin Zombie
Colossal Fighter/Assault Mode

Page 521

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Spell
Spell
Spell
Spell
Spell
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Secret Rare
Ultra Rare
Super Rare
Super Rare
Super Rare
Common
Super Rare
Rare
Super Rare
Rare
Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Ultra Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare

Crimson Crisis 5D1


Value

Attribute
Dark
Earth
Wind
Light
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Dark

Sub Type
Warrior
Warrior
Dragon
Machine
Dragon
Fiend
Warrior
Fiend
Winged Beast
Winged Beast
Winged Beast
Warrior
Machine
Machine
Machine
Machine

Level
10
5
4
4
10
4
4
2
3
4
5
3
5
4
3
3

Wind

Machine

3000 2500

Earth

Machine

500

1800

Wind
Fire
Earth
Light
Fire
Earth
Earth
Wind
Wind
Earth
Water
Water
Fire
Dark
Light
Dark
Earth
Wind
Wind
Water
Dark
Light

Machine
Zombie
Psychic
Spellcaster
Spellcaster
Warrior
Beast-Warrior
Spellcaster
Psychic
Beast
Aqua
Aqua
Machine
Plant
Machine
Machine
Insect
Insect
Insect
Reptile
Reptile
Reptile

4
8
11
9
2
4
4
3
2
3
2
2
6
3
1
4
4
4
1
4
6
1

1200
2900
3500
900
1000
1800
1900
1300
800
1600
100
500
2400
1400
?
1700
800
1800
500
1800
2200
500

800
2000
3000
2300
400
300
1200
1200
400
1200
2000
200
1100
800
?
200
1000
1200
400
400
1600
200

Dark

Machine

2600 1800

Page 522

ATK
3300
1200
1000
1600
3500
1900
1600
1000
1300
1700
2000
1000
2000
800
1200
100

DEF
1500
2000
2000
800
2500
1600
1000
1300
400
800
900
1000
1400
1800
900
1100

Crimson Crisis 5D1


Dark

Winged Beast

2500 1500

Earth

Psychic

3000 2500

Light

Spellcaster

400

Light

Reptile
Equip
Equip
Normal
Normal
Equip
Field
Quick-Play
Normal
Quick-Play
Equip
Quick-Play
Quick-Play
Continuous
Continuous
Quick-Play
Continuous
Continuous
Quick-Play
Normal
Normal
Normal
Counter

2600 1800

2800 1400

Dark

Normal
Normal
Normal
Continuous
Normal
Counter
Normal
Normal
Counter
Continuous
Normal
Normal
Normal
Normal
Fairy
Page 523

1800

Crimson Crisis 5D1


Wind
Earth
Light
Earth
Water
Water

Earth
Dark
Light
Dark
Dark
Dark
Earth

Winged Beast
Zombie
Reptile
Dragon
Fish
Aqua
Continuous
Normal
Quick-Play
Normal
Equip
Warrior
Fairy
Fairy
Fiend
Spellcaster
Fiend
Machine

Page 524

5
4
4
2
4
2

2200 800
1600 200
1600 700
400
200
1700 1200
1200 600

7
7
5
6
4
7
8

2800
2400
2400
2200
1100
?
2700

2600
2100
1800
800
1200
?
2000

Crimson Crisis 5D1

Card Text
This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mod
You can Special Summon this card by Tributing 1 Warrior-Type monster. If this card is Special Summoned this way,
When this card is successfully Normal Summoned, you can Special Summon 1 monster with 500 ATK or less from
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Monster, that Synchro Monster gain
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "As
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-u
Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between th
When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this car
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card fro
If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without
Your opponent cannot select a face-up Plant-Type monster as an attack target. When this card is Normal Summone
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your o
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell card and inflict 800 damage to
When this card is Normal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster from your
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "S
When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your o
When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.
While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.
While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to d
While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you con
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spel
You can discard this card from your Hand to the Graveyard to add 1 "Assault Mode Activate" from your Deck to you
You can activate "Assault Mode Activate" the turn it is Set.
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an oppone
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another mons
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can ret
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summon
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, y
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this ca
Cards cannot be sent from the Deck to the Graveyard.
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be
While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control
You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per tu
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Grave
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level x 200.
Page 525

Crimson Crisis 5D1

1 "Blackwing" Tuner + 1 or more non-Tuner monsters


This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Coun
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hand
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your h
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters g
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Su
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gain
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage eq
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your G
Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this ca
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lo
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type m
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from yo
Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monste
Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. T
Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negat
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and
Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects:
Halve the ATK of all monsters they control until the end of the Battle Phase.
End the Battle Phase.
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 200
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attackin
While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up c
Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After da
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and de
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of yo
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effe
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard thi
Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Posi
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Sp
Page 526

Crimson Crisis 5D1

When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster, you can destro
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-C
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Gra
If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra De
Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 2
Select 1 "Summoned Skull" or Thunder-Type monster you control. Destroy all monsters your opponent controls who
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phas
When your opponent adds a Monster Card(s) to their hand, except by drawing, you can Special Summon this card f
You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, e
When you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card.
You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by
When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF f
This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level o
When you Tribute Summoned this card by Tributing at least 1 "roid" monster, remove from play all Spell and Trap C

Page 527

Crimson Crisis 5D1

th "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your
moned this way, this card gains ATK equal to the original ATK of that Warrior-Type monster.
TK or less from your Graveyard in face-up Attack Position. The effect(s) of the monster Special Summoned this way are n
ro Monster gains 800 ATK, and it is Removed from Play during the End Phase.
he effect of "Assault Mode Activate". If this card attacks, destroy all other monsters on the field after damage calculation.
sending 1 face-up Trap Card your opponent controls to the Graveyard.
attle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the
ard to either the top or the bottom of the Deck.
ummon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent con
mon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lo
his card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to
ormal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.
amage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monste
800 damage to your opponent.
t 800 damage to your opponent.
onster from your Graveyard in face-up Defense Position. Its effect(s) is negated.
h the effect of "Summon Reactor SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1
amage to your opponent.

nic Slingen", to destroy 1 card on the field.


monster you control instead.
h "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters
h "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent e
h "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK f
from your Deck to your hand.
o destroy 1 Spell or Trap Card your opponent controls.
our Deck to your hand.

ate its activation and destroy it.


troys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Dec
ct another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" mons
e-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters y
Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, rem
onent controls, you can Tribute this card to draw 2 cards.
d Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, an

ontrol would be destroyed, you can destroy this card instead.


nster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the d

k 3 times during each Battle Phase.


and. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-C
from your Graveyard. Destroy it during the End Phase.

Page 528

Crimson Crisis 5D1

card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (ma

the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks a Defense

each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent contro

eir owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. On
nse Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. W

t is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
r Deck to your hand.
player equal to its original ATK.
nic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to th

and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is
ped monster gains ATK equal to the difference (max. 2000).
take damage equal to the total Levels of those monsters x 300.
card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to
can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counters on it.
is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the fie

1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
d (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card fo
monster from your Deck. Destroy it during the End Phase.
Tributed monster's name from your Deck in Attack Position.
om that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
s effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.

K 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroye
een that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict th
en this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
s battle. After damage calculation, Special Summon 1 "Summon Reactor SK" from your hand or Graveyard.
u control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
troy 1 card of your opponent's choice from those 2.

rap Card, or Effect Monster's effect and destroy it.


ated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed f
he Graveyard this turn.

y all Attack Position monsters your opponent controls.


Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
K monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on th
Page 529

Crimson Crisis 5D1

send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was S
nster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculatio
d is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Att
Fish-Type.
the ATK of this card, inflict the difference as Battle Damage to your opponent.
you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.
m your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
ent controls whose DEF is lower than the ATK of the selected monster. You cannot conduct your Battle Phase the turn you
your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice du
mmon this card from your hand. If you do, destroy it during your next turn's End Phase.
ur Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fien

d is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard during the next turn's S
00 or less DEF from your Deck to your hand.
ed by the Level of monsters it destroys by battle.
Spell and Trap Cards on the field.

Page 530

Crimson Crisis 5D1

monsters from your deck to the graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type mon

oned this way are negated. This card can only be used as a Synchro Material Monster for the Synchro Summon of a Drag

amage calculation. If this card on the field is destroyed, Special Summon 1 "Red Dragon Archfiend" from your Graveyard.

f this card, inflict the difference as Battle Damage to your opponent.

er your opponent controls.


ter whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than the se

e attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor Y FI", 1 face-up "Spell Reactor RE

aveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the fo

mbie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and t
e to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destro
rd gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your

card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it t
n add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
p "Frog" monsters you control, except "Frog the Jam".
s or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.

bute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remo

moster, inflict the difference as Battle Damage to your opponent.

monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calcu

Page 531

Crimson Crisis 5D1

e Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DE

d attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the differenc

our opponent controls.

cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponen
its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the

nt from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.

itions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.

to return this card to your hand.

emoved from the field, destroy that monster. When that monster is removed from the field, destroy this card.

ard to draw 1 card for each Spell Counter on this card.

veyard to your hand.

d Token" is destroyed, its controller takes 800 damage.


nster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by b
draw 1 card.

monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that m

er they Summon.
destroy 1 card on the field.
Page 532

Crimson Crisis 5D1

of the turn it was Special Summoned.


g damage calculation only.)
mmon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not D

your Graveyard.

e Phase the turn you activate this card.


can attack twice during the Battle Phase this turn.

1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).

ng the next turn's Standby Phase and destroy all other monsters you control.

Page 533

Crimson Crisis 5D1

y Warrior-Type monster in your graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossa

o Summon of a Dragon-Type Synchro Monster, and the other Synchro Material Monster(s) for this Synchro Summon must

om your Graveyard.

ers other than the selected monster cannot attack the turn you activate this effect.

"Spell Reactor RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE

n activate 1 of the following effects:

s are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can S
on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
stroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Ma

d, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast S

ect is applied, remove it from play.

uring damage calculation only.) You can only control 1 face-up "Alien Overlord".

Page 534

Crimson Crisis 5D1

uce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.

equal to the difference at the end of the Damage Step.

card your opponent controls.


move from play the selected monster.

roys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed m

mage equal to that monster's Level x 400.

Page 535

Crimson Crisis 5D1

eyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed

Page 536

Crimson Crisis 5D1

pecial Summon 1 "Colossal Fighter" from your graveyard.

his Synchro Summon must be of a Level other than 4.

"Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.

eld is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.

al Summon 1 "Arcanite Magician" from your Graveyard.

k, except "Gladiator Beast Samnite".

Page 537

Crimson Crisis 5D1

nt equal to the destroyed monster's original DEF.

Page 538

Crimson Crisis 5D1

m play when it is removed from the field.

Page 539

Raging Battle 5D1


Check

Card #
RGBT-EN000
RGBT-EN001
RGBT-EN002
RGBT-EN003
RGBT-EN004
RGBT-EN005
RGBT-EN006
RGBT-EN007
RGBT-EN008
RGBT-EN009
RGBT-EN010
RGBT-EN011
RGBT-EN012
RGBT-EN013

Card Name
Battlestorm
Rockstone Warrior
Level Warrior
Strong Wind Dragon
Dark Verger
Phoenixian Seed
Phoenixian Cluster Amaryllis
Rose Tentacles
Hedge Guard
Evil Thorn
Blackwing Blizzard the Far North
Blackwing - Shura the Blue Flame
Blackwing - Kalut the Moon Shadow
Blackwing - Elphin the Raven

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster

RGBT-EN014

Morphtronic Remoten

Tuner Monster

RGBT-EN015

Morphtronic Videon

Effect Monster

RGBT-EN016
RGBT-EN017
RGBT-EN018
RGBT-EN019
RGBT-EN020
RGBT-EN021
RGBT-EN022
RGBT-EN023
RGBT-EN024
RGBT-EN025
RGBT-EN026
RGBT-EN027
RGBT-EN028
RGBT-EN029
RGBT-EN030
RGBT-EN031
RGBT-EN032
RGBT-EN033
RGBT-EN034
RGBT-EN035
RGBT-EN036
RGBT-EN037
RGBT-EN038
RGBT-EN039

Morphtronic Scopen
Gadget Arms
Torapart
Earthbound Immortal Aslla Piscu
Earthbound Immortal Ccapac Apu
Koa'ki Meiru Valafar
Koa'ki Meiru Powerhand
Koa'ki Meiru Guardian
Koa'ki Meiru Drago
Koa'ki Meiru Ice
Koa'ki Meiru Doom
Brain Golem
Minoan Centaur
Reinforced Human Psychic Borg
Master Gig
Emissary from Pandemonium
Gigastone Omega
Alien Dog
Spined Gillman
Deep Sea Diva
Mermaid Archer
Lava Dragon
Vanguard of the Dragon
G.B. Hunter

Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

RGBT-EN040

Exploder Dragonwing

Synchro/Effect Monster

Page 540

Raging Battle 5D1


RGBT-EN041

Blackwing Armed Wing

Synchro/Effect Monster

RGBT-EN042

Power Tool Dragon

Synchro/Effect Monster

RGBT-EN043

Trident Dragion

Synchro/Effect Monster

RGBT-EN044
RGBT-EN045
RGBT-EN046
RGBT-EN047
RGBT-EN048
RGBT-EN049
RGBT-EN050
RGBT-EN051
RGBT-EN052

Sea Dragon Lord Gishilnodon


One for One
Mind Trust
Thorn of Malice
Magic Planter
Wonder Clover
Against the Wind
Black Whirlwind
Junk Box

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

RGBT-EN053
RGBT-EN054
RGBT-EN055
RGBT-EN056
RGBT-EN057
RGBT-EN058
RGBT-EN059
RGBT-EN060
RGBT-EN061
RGBT-EN062
RGBT-EN063
RGBT-EN064
RGBT-EN065
RGBT-EN066
RGBT-EN067
RGBT-EN068
RGBT-EN069
RGBT-EN070
RGBT-EN071
RGBT-EN072
RGBT-EN073
RGBT-EN074
RGBT-EN075
RGBT-EN076
RGBT-EN077
RGBT-EN078
RGBT-EN079
RGBT-EN080
RGBT-EN081

Double Tool C&D


Morphtronic Repair Unit
Iron Core of Koa'ki Meiru
Iron Core Immediate Disposal
Urgent Synthesis
Psychic Path
Natural Tune
Supremacy Berry
Forbidden Chalice
Calming Magic
Miracle Locus
Crimson Fire
Tuner Capture
Overdoom Line
Wicked Rebirth
Delta Crow - Anti Reverse
Level Retuner
Fake Feather
Trap Stun
Morphtronic Bind
Reckoned Power
Automatic Laser
Attack of the Cornered Rat
Proof of Powerlessness
Bone Temple Block
Grave of the Super Ancient Organism
Swallow Flip
Mirror of Oaths
Koa'ki Meiru War Arms

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster

Page 541

Raging Battle 5D1


RGBT-EN082
RGBT-EN083
RGBT-EN084
RGBT-EN085
RGBT-EN086
RGBT-EN087
RGBT-EN088
RGBT-EN089
RGBT-EN090

Immortal Ruler
Hardened Armed Dragon
Moja
Beast Striker
King of the Beast
Swallow's Nest
Overwhelm
Berserking
Spell of Pain

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Trap
Trap
Spell

RGBT-EN091
RGBT-EN092
RGBT-EN093
RGBT-EN094
RGBT-EN095
RGBT-EN096
RGBT-EN097
RGBT-EN098
RGBT-EN099
RGBT-ENPP1
RGBT-ENPP2
RGBT-ENPP3
RGBT-ENPP4
RGBT-ENPP5
RGBT-ENPP6
RGBT-ENSE1
RGBT-ENSE2
RGBT-ENSP1

Light End Dragon


Chaos-End Master
Sphere of Chaos
Snowman Eater
Tree Otter
Ojama Red
Ojama Blue
Ojama Country
Emperor Sem
Iron Core of Koa'ki Meiru
Blackwing - Shura the Blue Flame
Koa'ki Meiru Guardian
Moja
Master Gig
Level Returner
The Dark Creator
Allure of Darkness
Battlestorm

Synchro/Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Effect Monster

Page 542

Raging Battle 5D1


Rarity
Secret Rare
Super Rare
Super Rare
Ultra Rare
Rare
Common
Super Rare
Common
Common
Common
Rare
Common
Common
Ultra Rare

Value

Attribute
Dark
Earth
Light
Wind
Earth
Fire
Fire
Earth
Earth
Dark
Dark
Dark
Dark
Dark

Sub Type
Winged Beast
Rock
Warrior
Dragon
Plant
Plant
Plant
Plant
Plant
Plant
Winged Beast
Winged Beast
Winged Beast
Winged Beast

Level
4
4
3
6
2
2
8
6
3
1
2
4
3
6

ATK
1700
1800
300
2400
0
800
2200
2200
0
100
1300
1800
1400
2200

DEF
1000
1600
600
1000
1000
0
0
1200
2100
300
0
1200
1000
1200

Rare

Earth

Machine

300

1200

Common

Light

Machine

1000 1000

Common
Common
Rare
Ultra Rare
Ultra Rare
Super Rare
Super Rare
Common
Ultra Rare
Rare
Common
Rare
Common
Super Rare
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Common

Light
Water
Dark
Dark
Dark
Fire
Earth
Earth
Wind
Water
Wind
Dark
Earth
Earth
Earth
Earth
Earth
Light
Water
Water
Water
Fire
Earth
Earth

Machine
Machine
Warrior
Winged Beast
Fiend
Fiend
Machine
Rock
Dragon
Aqua
Fiend
Fiend
Beast-Warrior
Psychic
Psychic
Fiend
Rock
Reptile
Sea Serpent
Sea Serpent
Sea Serpent
Dragon
Dragon
Warrior

3
2
2
10
10
8
4
4
4
4
3
6
6
4
8
7
5
3
3
2
3
4
4
4

800
200
600
2500
3000
3000
2100
1900
1900
1900
1700
2500
1800
1500
2600
2600
1000
1500
1300
200
1200
1600
1700
1200

Ultra Rare

Dark

Dragon

2400 1600

Page 543

1400
400
600
2500
2500
2100
1600
1200
1600
1200
800
1800
1000
800
1400
1800
2300
1000
0
400
200
1200
1300
2000

Raging Battle 5D1


Super Rare

Dark

Winged Beast

2300 1000

Ultra Rare / Ghost Rare

Earth

Machine

2300 2500

Ultra Rare

Fire

Dragon

10

3000 2800

Super Rare
Rare
Common
Common
Super Rare
Common
Rare
Common
Common

Water

Sea Serpent
Normal
Normal
Equip
Normal
Normal
Normal
Continuous
Normal

2300 1800

1400 1200

Common
Common
Rare
Common
Common
Common
Common
Common
Ultra Rare
Rare
Common
Common
Common
Common
Common
Super Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Ultra Rare
Super Rare
Common
Super Rare

Earth
Page 544

Equip
Equip
Normal
Normal
Normal
Normal
Normal
Normal
Quick-Play
Normal
Normal
Counter
Normal
Continuous
Continuous
Normal
Normal
Normal
Normal
Continuous
Normal
Normal
Continuous
Normal
Normal
Continuous
Counter
Normal
Beast

Raging Battle 5D1


Secret Rare
Secret Rare
Rare
Super Rare
Secret Rare
Super Rare
Secret Rare
Rare
Rare

Earth
Earth
Earth
Earth
Earth

Zombie
Dragon
Beast
Beast
Beast
Quick-Play
Normal
Continuous
Quick-Play

4
4
1
4
7

1800
1500
100
1850
2500

200
800
100
400
800

Secret Rare
Secret Rare
Secret Rare
Rare
Rare
Rare
Rare
Rare
Rare

Light
Light
Dark
Water
Water
Light
Light

Dragon
Warrior
Machine
Aqua
Beast
Beast
Beast
Field
Fiend

8
3
5
3
2
2
2

2600
1500
1600
0
1200
0
0

2100
1000
0
1900
100
1000
1000

1300 2200

Light

Page 545

Raging Battle 5D1

d Text
s card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 2 or more fac
take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Gr
ere are no monsters on the field, you can Normal Summon this card from your hand as a Level 2 monster. If your oppone
s card cannot be destroyed by battle with a monster that has the same ATK. When this card is Tribute Summoned by Tribu
en a Plant-Type Tuner monster is Normal Summoned to your side of the field, you can Special Summon this card from you
can send this face-up card to the Graveyard to Special Summon 1 "Phoenixian Cluster Amaryllis" from your hand.
s card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroy
s card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn fo
ing damage calculation, you can send this card from your hand to the Graveyard to prevent a monster you control from be
can Tribute this card to inflict 300 damage to your opponent and Special Summon up to 2 "Evil Thorn"(s) from your Deck
s card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower
en this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwi
en a "Blackwing" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard durin
ou control a face-up "Blackwing" monster, you can Normal Summon this card without Tributing. When this card is Normal S
le in Attack Position: Once per turn, you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "
le in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1
le in Attack Position: This card gains 800 ATK for each Equip Card quipped to it.
le in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
le in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy i
le in Defense Position: While this card is in face-up Defense Position, it is Level 4.
P: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
s card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type Synchro Monste
re can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, d
re can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, d
ing each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave
ing each of your End Phases, destroy this card unless you send 1 "iron Core of Koa'Ki Meiru" from your hand to the Grave
ing each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave
ing each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave
ing each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave
ing each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave
cts of face-up LIGHT monsters are negated. If this card destroys a LIGHT monster by battle, it can attack once again in a
s card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Type Normal Monster
to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.
ce per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psyc
s card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and
s card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH m
en you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 AFish-Type, Sea-Serpent-Type and Aqua-Type monsters you control gain 400 ATK.
en this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Sea-Serpent-Type monster from your Dec
ce per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, this card gains 800 ATK. If this car
can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from you
can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you c
ds on the field cannot be returned to the Deck.
uner + 1 or more non-Tuner Dragon-Type monsters
is card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediate
Page 546

Raging Battle 5D1

Blackwing" Tuner + 1 or more non-Tuner monsters


is card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only. During battle between this att
er + 1 or more Non-Tuner monster
ce per tur, during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them
ragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
s monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can de
uner + 1 Level 3 non-Tuner monster
en a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End P
d 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
ute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equa
ip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. When it attacks a Defense Position monster wh
d 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
ect 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this tur
ect 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your ha
en a "Blackwing" monster is Normal Summoned to your side of the field, you can add 1 "Blackwing" monster from your De
ect and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
ip only to "Power Tool Dragon" or a Level 4 or higher Machine-Type "Morphtronic" monster. While equipped:
ing your turn: It gains 1000 ATK. If it attacks, the effect(s) of the attack target is negated during the Battle Phase.
ing your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An
d 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Specia
ing your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send
ect and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
urn 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" mon
800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
ect 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.
our Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points we
e face-up monster on the field gains 400 ATK, but its effect is negated until the End Phase.
s card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither pla
ect 1 face-up Attack Position monster you control. Your opponent draws 1 card. The selected monster gains 1000 ATK unt
vate only when your opponent activates a Spell or Trap Card that inflicts damage while you control a face-up "Red Dragon
vate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Su
Plant-Type monsters Special Summoned from the Graveyard to your side of field while this card is face-up on the field gain
800 Life Points, select 1 Synchro Monster from your Graveyard, and Special Summon it in face-up Attack Position. Its eff
vate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing monster, this card can be ac
duce the Level of 1 face-up monster you control by up to 2.
d 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. T
gate the effects of all other Trap Cards on the field during this turn.
le you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot attack or cha
eal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.
en your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" i
Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100.
vate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your oppon
card 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and you
ace-up Level 6 or higher Special Summoned monster on the field cannot declare an attack or activate their effects.
gate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and
vate only when your opponent Special Summons a monster(s) from their Deck. Destroy that monster(s) and draw 1 card.
ing each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave
Page 547

Raging Battle 5D1

s card cannot be Special Summoned. You can Tribute this card to add 1 "Zombie World" from your Graveyard to your hand
can send 1 Level 8 or higher monster from your hand to the Graveyard and Special Summon this card. If you Tribute this
en this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Grave
ce per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.
can Tribute 1 face-up "Moja" you control to Special Summon this card from your hand or Graveyard. You can only have 1
ute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck w
vate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Tr
ce per turn, during your Main Phase or opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the fiel
vate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's
uner + 1 or more Non-Tuner LIGHT monster
en you declare an attack, you can activate this card's effect. If you do, this card loses 500 ATK and DEF (permanently), an
en this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 o
le face up, this card is also treated at a LIGHT-Attribute. Once per turn, this card cannot be destroyed by battle. When this
en this card is flipped face-up, destroy 1 face-up monster on the field.
ce per tur, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK
en this card is Normal Summoned, you can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
en this card is destroyed by battle and sent to the Graveyard, you can add 2 "Ojama" cards from your Deck to your hand (
ce per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from yo
h time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their

Page 548

Raging Battle 5D1

you control. Once per turn, if you control 2 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap
tacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EART
from your hand as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special S
e ATK. When this card is Tribute Summoned by Tributing a Dragon-Type monster, it gains ATK equal to half the ATK of th
the field, you can Special Summon this card from your Graveyard in Attack Position.

h "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and
Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each tim
e Graveyard to prevent a monster you control from being destroyed by this battle, but that monster's ATK is halved until the
ecial Summon up to 2 "Evil Thorn"(s) from your Deck in face-up Attack Position. Those monsters' effects cannot be activa
moned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Positio
the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's e
send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1400 ATK until the En
his card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your op
orphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from your
monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level as that monster from yo

el 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
n, it is Level 4.

Synchro Summon of a Warrior-Type Synchro Monster. If the Synchro Monster that used this card as a Synchro Material M
. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack t
. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack t
on Core of Koa'ki Meiru" from your hand to the Graveyard. You can Tribute Summon this monster by Tributing 1 "Koa'ki M
on Core of Koa'Ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a
on Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute th
on Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DAR
on Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1
on Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT
IGHT monster by battle, it can attack once again in a row.
ecial Summon 2 Level 4 Beast-Type Normal Monsters from your Deck.

pponent controls equal to the number of face-up Psychic-Type monsters you control.
card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved.
pecial Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is
on this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.

his card. If you do, this card gains 800 ATK. If this card would be destroyed, you can destroy the equipped monster instead
2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.
o have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you ca

of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inf
Page 549

Raging Battle 5D1

the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower the

ds from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to

n. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by

eyard, this card's ATK becomes 3000 until the End Phase of this turn.

veyard to your hand whose Level is less than or equal to half of the Tributed monster's.
ATK. When it attacks a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference

nster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you co
the ATK of the selected monster, and add it to your hand.
eld, you can add 1 "Blackwing" monster from your Deck to your hand that has less ATK than that monster.

"Morphtronic" monster. While equipped:


ck target is negated during the Battle Phase.
er than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed
ect 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equ
his card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add th

pecial Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard.

ctivated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.

Main Phases and Battle Phase of this turn, neither player can Summon monsters.
ws 1 card. The selected monster gains 1000 ATK until the End Phase and can attack up to 2 monsters during this turn's B
icts damage while you control a face-up "Red Dragon Archfiend". You take no damage, and your opponent takes twice the
l Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.
side of field while this card is face-up on the field gain 1000 ATK. Destroy this card during your 2nd End Phase after activa
d Special Summon it in face-up Attack Position. Its effect is negated, and this turn it cannot declare an attack. When this ca
trol exactly 3 "Blackwing monster, this card can be activated from your hand. Destroy all face-down Spell and Trap Cards

t 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the select Normal Trap Card.

monsters your opponent controls cannot attack or change their battle positions.

00 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s
age Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life
roy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.
pponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your

monster is Special Summoned (including itself), and destroy it.

on Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, y
Page 550

Raging Battle 5D1

ard and Special Summon this card. If you Tribute this card for the Tribute of a Level 7 or higher monster, this monster cann
n add 1 Level 4 Beast-Type monster from your Graveyard to your hand.

rd from your hand or Graveyard. You can only have 1 face-up "King of the Beasts" on the field.
mmon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card.
can select 2 face-up Beast-Type monsters on the field. Until the end of the turn, 1 of the selected monsters loses half its A
to you. Switch the effect damage to your opponent's Life Points instead.

o, this card loses 500 ATK and DEF (permanently), and the monster it is battling loses 1500 ATK and DEF until the End Ph
the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK from your Deck.
rn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from you

n have 1 face-up monster you control gain 1000 ATK until the End Phase.

n add 2 "Ojama" cards from your Deck to your hand (this can include "Ojamuscle").
eyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster switch t
d from their Graveyard and return it to the top of their Deck.

Page 551

Raging Battle 5D1

monsters, you can destroy 1 Spell or Trap Card your opponent controls.
2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summo
ou control no monsters, you can Special Summon this card from your hand as a Level 4 monster.
er, it gains ATK equal to half the ATK of the Tributed monster. During battle between this attacking card and a Defense Po
tion.

n. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Ph
monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your o
, but that monster's ATK is halved until the End Phase.
Those monsters' effects cannot be activated.
your Graveyard in face-up Defense Position.
ess ATK from your Deck. That monster's effect(s) is negated.
e that monster gain 1400 ATK until the End Phase.
e the Battle Position of 1 monster your opponent controls.
the same Level as that monster from your Deck to your hand.
h the same Level as that monster from your Graveyard to your hand.

hat used this card as a Synchro Material Monster attacks, your opponent cannot activate Trap Cards until the end of the D
nent cannot select this card as an attack target. This card can attack your opponent directly. When this card is removed fr
nent cannot select this card as an attack target. This card can attack your opponent directly. If this card destroys an oppon
mon this monster by Tributing 1 "Koa'ki Meiru" monster. This card cannot be destroyed by the effects of Trap Cards. Durin
ap Card in your hand. If this card battles a LIGHT or DARK monster, that monster's effect(s) is negated during the Battle P
e monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that mo
ype monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
s Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monste
e monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated.

trol.
re halved.
rd. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opp
er(s) your opponent controls.

can destroy the equipped monster instead. (You can only equip 1 monster at a time to this card.)
aveyard.
ard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Gravey

hout applying damage calculation, and inflict damage to your opponent equal to that monster's ATK.
Page 552

Raging Battle 5D1

Position monster whose DEF is lower then this ATK of this card, inflict the difference as Damage Damage to your oppone

your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell C

ntrol. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn.

nster's.
ATK of this monster, inflict the difference as Battle Damage to your opponent. If it attacks a monster, that monster loses 6

n attack twice, but other monsters you control cannot declare an attack.

ss ATK than that monster.

attles the equipped monster is destroyed at the end of the Damage Step.
onster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed fro
rom your hand to your Graveyard to add this card to your hand.

ur Graveyard.

nt's, you take 1000 damage.

s.
ttack up to 2 monsters during this turn's Battle Phase. When it attacks or is attacked this turn, your opponent takes no Ba
amage, and your opponent takes twice the effect damage you would have taken, instead.
d to your side of the field.
ard during your 2nd End Phase after activation.
n it cannot declare an attack. When this card is removed from the field, destroy that monster. When that monster is destro
estroy all face-down Spell and Trap Cards your opponent controls.

e same as the select Normal Trap Card.

card. Destroy that Summoned monster(s).


monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the
control cannot attack this turn.
ons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed d

pe monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Graveyard and e
Page 553

Raging Battle 5D1

vel 7 or higher monster, this monster cannot be destroyed by card effects.

s" on the field.


Tributed monster.
s effect and destroy that card.
1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.

loses 1500 ATK and DEF until the End Phase.


0 ATK from your Deck.
d, you can add 1 Level 3 monster from your deck to your hand.

e").
ontrol a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field.

Page 554

Raging Battle 5D1

monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard i

e field, except by its own effect, destroy all monsters your opponent controls, and inflict 800 damage to your opponent for
monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.
tle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the d
, while this card remains on the field.

t controls.

Page 555

Raging Battle 5D1

you can send this card to the Graveyard instead.

TK and DEF after damage calculation. An opponent's monster that battles with the equipped monster cannot be destroyed

Field, destroy the equipped monster.

destroy this card.

of the opponent's monster.)

the End Phase of the next turn.

to this card. This card gains ATK equal to half of those equipped cards' combined ATK. If this card would be destroyed by
Page 556

Raging Battle 5D1

Page 557

Raging Battle 5D1

opponent.

om your Graveyard in Defense Position.

o your opponent for each monster destroyed.

his card, inflict the difference as Battle Damage to your opponent.

Page 558

Raging Battle 5D1

annot be destroyed by that battle.

ould be destroyed by battle, the equipped monsters are destroyed instead. (There is no limit to the number of monsters tha
Page 559

Raging Battle 5D1

Page 560

Raging Battle 5D1

Page 561

Raging Battle 5D1

e is no limit to the number of monsters that can be equipped to this card.)


Page 562

Raging Battle 5D1

Page 563

Ancient Prophecy 5D1


Check

Card #
ANPR-EN000
ANPR-EN001
ANPR-EN002
ANPR-EN003
ANPR-EN004
ANPR-EN005
ANPR-EN006

Card Name
XX-Saber Gardestrike
Kuribon
Sunny Pixie
Sunlight Unicorn
Blackwing - Mistral the Silver Shield
Blackwing - Vayu the Emblem of Honor
Blackwing - Fane the Steel Chain

Type
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster

Rarity
Secret Rare
Rare
Common
Common
Common
Ultra Rare
Common

ANPR-EN007
ANPR-EN008
ANPR-EN009
ANPR-EN010
ANPR-EN011
ANPR-EN012
ANPR-EN013
ANPR-EN014
ANPR-EN015
ANPR-EN016
ANPR-EN017
ANPR-EN018
ANPR-EN019
ANPR-EN020
ANPR-EN021
ANPR-EN022
ANPR-EN023
ANPR-EN024
ANPR-EN025
ANPR-EN026
ANPR-EN027
ANPR-EN028
ANPR-EN029
ANPR-EN030
ANPR-EN031
ANPR-EN032
ANPR-EN033
ANPR-EN034
ANPR-EN035
ANPR-EN036
ANPR-EN037
ANPR-EN038

Morphtronic Magnen Bar


Jester Lord
Jester Confit
Fortune Lady Light
Fortune Lady Fire
Infernity Beast
Darksea Rescue
Darksea Float
Turbo Rocket
Earthbound Immortal Cusillu
Earthbound Immortal Chacu Challhua
Koa'ki Meiru Boulder
Koa'ki Meiru Crusader
Koa'ki Meiru Speeder
Koa'ki Meiru Tornado
Koa'ki Meiru Hydro Barrier
Scary Moth
Shiny Black C
Armed Sea Hunter
Divine Dragon Aquabizarre
Fishborg Blaster
Shark Cruiser
Armored Axon Kicker
Genetic Woman
Magicat
Cyborg Doctor
White Potan
Minefieldriller
XX-Saber Faultroll
XX-Saber Ragigura
Flamvell Firedog
Ancient Crimson Ape

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Common
Rare
Super Rare
Rare
Rare
Common
Rare
Common
Rare
Ultra Rare
Ultra Rare
Common
Super Rare
Rare
Rare
Common
Common
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Super Rare
Super Rare
Common
Rare
Common

ANPR-EN039

Falchion

Effect Monster

Rare

ANPR-EN040

Ancient Fairy Dragon

Synchro/Effect Monster

Ultra Rare

Page 564

Ancient Prophecy 5D1


ANPR-EN041
ANPR-EN042

Turbo Cannon
Archfiend Zombie-Skull

Synchro/Effect Monster
Synchro/Effect Monster

Super Rare
Super Rare

ANPR-EN043

Ancient Sacred Wyvern

Synchro/Effect Monster

Ultra Rare

ANPR-EN044
ANPR-EN045
ANPR-EN046
ANPR-EN047
ANPR-EN048
ANPR-EN049
ANPR-EN050
ANPR-EN051
ANPR-EN052
ANPR-EN053
ANPR-EN054
ANPR-EN055
ANPR-EN056
ANPR-EN057
ANPR-EN058
ANPR-EN059
ANPR-EN060
ANPR-EN061
ANPR-EN062
ANPR-EN063
ANPR-EN064
ANPR-EN065
ANPR-EN066
ANPR-EN067
ANPR-EN068
ANPR-EN069
ANPR-EN070
ANPR-EN071
ANPR-EN072
ANPR-EN073
ANPR-EN074
ANPR-EN075
ANPR-EN076
ANPR-EN077
ANPR-EN078
ANPR-EN079
ANPR-EN080
ANPR-EN081
ANPR-EN082
ANPR-EN083
ANPR-EN084

XX-Saber Gottoms
Release Restraint Wave
Silver Wing
Advance Draw
Ancient Forest
Emergency Assistance
Spirit Burner
Future Visions
Core Compression
Core Blaster
Solidarity
Hydro Pressure Cannon
Water Hazard
Brain Research Lab
Saber Slash
Sword of Sparkles
Rekindling
Ancient Leaf
Fossil Dig
Skill Successor
Reinforce Truth
Pixie Ring
Fairy Wind
Imperial Custom
Discord
Slip of Fortune
Depth Amulet
Damage Translation
Battle Teleportation
Core Reinforcment
Iron Core Luster
Battle of the Elements
Aegis of the Ocean Dragon Lord
Psychic Soul
Flamvell Counter
At One With the Sword
A Major Upset
XX-Saber Fulhelmknight
Koa'ki Meiru Ghoulungulate
Koa'ki Meiru Gravirose
Psychic Emperor

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Tuner Monster
Effect Monster
Effect Monster
Effect Monster

Ultra Rare
Common
Common
Common
Super Rare
Common
Common
Super Rare
Super Rare
Common
Rare
Common
Common
Common
Super Rare
Common
Common
Common
Common
Super Rare
Rare
Common
Common
Common
Super Rare
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Rare
Ultra Rare
Ultra Rare
Rare

Page 565

Ancient Prophecy 5D1


ANPR-EN085
ANPR-EN086
ANPR-EN087
ANPR-EN088
ANPR-EN089

Card Guard
Flamvell Commando
Pseudo Space
Greed Grado
Revival of the Immortals

Effect Monster
Effect Monster
Spell
Spell
Trap

Secret Rare
Ultra Rare
Rare
Common
Super Rare

ANPR-EN090

Arcana Knight Joker

Fusion/Effect Monster

Rare

ANPR-EN091
ANPR-EN092
ANPR-EN093
ANPR-EN094
ANPR-EN095
ANPR-EN096
ANPR-EN097
ANPR-EN098

Armityle the Chaos Phantom


White Night Dragon
Card Blocker
Gaia Plate the Earth Giant
Sauropod Brachion
Gaap the Divine Soldier
Beast Machine King Barbaros r
Kasha

Fusion/Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Secret Rare
Secret Rare
Secret Rare
Ultra Rare
Rare
Rare
Super Rare
Secret Rare

ANPR-EN099
ANPR-ENSE1
ANPR-ENSE2
ANPR-ENSP1

Elemental Hero Gaia


Solar Recharge
Red-Eyes Wyvern
XX-Saber Gardestrike

Fusion/Effect Monster

Secret Rare

Page 566

Ancient Prophecy 5D1


Value

Attribute
Earth
Light
Light
Light
Dark
Dark
Dark

Sub Type
Beast-Warrior
Fairy
Spellcaster
Beast
Winged Beast
Winged Beast
Winged Beast

Level
5
1
1
4
2
1
2

ATK
2100
300
300
1800
100
800
500

DEF
1400
200
400
1000
1800
0
800

Earth
Dark
Dark
Light
Fire
Dark
Dark
Dark
Wind
Dark
Dark
Earth
Earth
Wind
Wind
Water
Wind
Earth
Water
Water
Water
Water
Earth
Wind
Light
Earth
Light
Earth
Earth
Earth
Fire
Light

Thunder
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Beast
Machine
Machine
Machine
Beast
Fish
Rock
Beast-Warrior
Machine
Beast-Warrior
Aqua
Insect
Insect
Sea Serpent
Sea Serpent
Fish
Fish
Psychic
Psychic
Spellcaster
Spellcaster
Fairy
Machine
Warrior
Beast-Warrior
Beast
Beast

1
1
1
1
1
3
1
1
2
10
10
4
4
3
4
3
6
1
4
5
1
5
6
4
2
4
1
4
6
1
4
7

100
0
0
?
?
1600
0
0
0
2800
2900
1200
1900
1200
1500
1000
1800
200
1800
2100
100
1800
2200
1700
600
1500
100
1500
2400
200
1900
2600

100
0
0
?
?
1200
0
300
0
2400
2400
1000
1300
2200
1200
1900
2300
500
400
1500
200
2200
1800
1200
500
1700
200
1500
1800
1000
200
1800

Light

Machine

1200

800

Light

Dragon

2100 3000

Page 567

Ancient Prophecy 5D1


Fire
Dark

Machine
Zombie

3
6

0
0
2500 1200

Light

Fairy

2100 2000

Earth

Beast-Warrior
Normal
Equip
Normal
Field
Normal
Equip
Field
Normal
Equip
Continuous
Equip
Continuous
Field
Normal
Equip
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Continuous
Continuous
Normal
Continuous
Normal
Normal
Continuous
Counter
Normal
Normal
Normal
Counter
Normal
Normal
Warrior
Zombie
Plant
Psychic

3100 2600

3
5
4
6

1300
2500
1900
2400

Earth
Earth
Fire
Light

Page 568

1000
1700
1300
1000

Ancient Prophecy 5D1


Dark
Fire

Fiend
Pyro
Field
Quick-Play
Normal

4
6

1600
2200

Light

Warrior

3800 2500

Dark
Water
Earth
Earth
Earth
Dark
Earth
Earth

Fiend
Dragon
Warrior
Rock
Dinosaur
Fiend
Beast-Warrior
Zombie

12
8
3
8
8
6
8
8

0
3000
400
2800
1500
2200
3800
?

Earth

Warrior

2200 2600

Page 569

500
200

0
2500
400
1000
3000
2000
1200
1000

Ancient Prophecy 5D1

Card Text
If you have 2 or more "X-Saber" monsters in your Graveyard and you control no monsters, you can Special Summ
If this card was selected as an attack target by your opponent's monster, you can activate this effect during damag
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster, gain 1000 Life Points.
Once per turn, during your Main Phase, you can reveal the top card of your Deck. If it is an equip Spell card, add it
If this card on the field is destroyed and sent to the Graveyard, reduce the battle damage you take from the next at
IF this card is face-up on the field, you cannot use it for a Synchro Summon. If this card is in your Graveyard, you c
This card can attack your opponent directly. When this card attacks your opponent directly and inflicts battle damag
While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no add
While in Defense Position: Monsters you control cannot attack.
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
You can Special Summon this card from your hand in face-up Attack Position. If you do, return this card and 1 face
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of t
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of t
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards u
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damag
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 lev
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summone
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face
Each player can only Special Summon a monster(s) once per turn.
When 1 Synchro Monster is Special Summoned on your opponent's side of the field, you can remove from play thi
If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after d
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in you
If you control a face-up Level 3 or lower WATER monster, you can discard 1 card to Special Summon this card from
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Leve
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card des
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add i
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can retur
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard wi
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you
When this face-up card you control is removed from the field, you can return 1 Field Spell Card from your Graveya
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your ha
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon
When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from your Graveyard.
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Bat
Page 570

Ancient Prophecy 5D1

"Turbo Rocket" + 1 or more non-Tuner monsters


Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters face-up Zombie-Type monsters you cont
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your Life Points are higher than your opponent's, this card gains ATK equal to the difference. While your Life
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
Select 1 face-up Equip Spell Card you control. Destroy it and all Set Spell and Trap Cards your opponent controls.
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Up to twice per turn, if it would be destroyed by ba
Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards.
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are n
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equippe
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the con
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applyin
If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random ca
Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If suc
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opp
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase,
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase
If you control 2 or more Attack Position monsters, your opponent cannot select your monster(s) with the lowest ATK
Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of
Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom." You can only control 1 "Imperial C
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card d
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fien
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent d
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard
Until the End Phase of this turn, face-up Level 3 or lower WATER monsters you control cannot be destroyed by ba
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
Remove from play 1 FIRE monster in your Graveyard with 200 DEF. Negate the activation of a Spell or Trap Card a
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up level 7 or higher monster
Once, while this card is face-up on the field, you can negate the attack of 1 of your opponent's monsters. If this car
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Grav
Page 571

Ancient Prophecy 5D1

When this card is Normal or Special Summoned, place 1 "Guard Counter" on it. This card gains 300 ATK for each
This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 1 "Flamvell" monst
Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or b
Select 1 "Earthbound Immortal" monster in your Graveyard. Special Summon that monster. It cannot declare an at
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Once per turn, if t
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you contro
Negate the activation of any Spell or Trap Card that targets this card, and destroy that card. When a face-up mons
When this card is Summoned, it is changed to Defense Position. When a face-up monster you control is selected a
You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During yo
You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 DinosaurAll monsters are changed to face-up Attack Position, and their battle positions cannot be changed. (Flip Effects are
You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-W
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control 2
1 "Elemental Hero" monster + 1 EARTH Monster
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, sel

Page 572

Ancient Prophecy 5D1

n Special Summon this card from your hand.


ect during damage calculation. You take no Battle Damage from this battle, your opponent gains Life Points equal to the at
000 Life Points.
Spell card, add it to your hand, if its not, place it on the bottom of your Deck.
e from the next attack this turn to 0.
Graveyard, you can remove from play this card plus 1 non-Tuner "Blackwing" monster in your Graveyard, and Special Sum
licts battle damage to your opponent, change 1 Attack Position monster your opponent controls to Defense Position.
sters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End P

p Card Zones.
s card and 1 face-up monster your opponent controls to the hand during the End Phase of your opponent's next turn. You
ase the Level of this card by 1 (max 12). When this card is removed from the field by a card effect, you can Special Summ
ase the Level of this card by 1 (max 12). When this card is Special Summoned in face-up Attack Position by the effect of a
or Trap Cards until after the Damage Step.

his card draws 1 card.


tion, inflict damage equal to half the ATK of the attack target to your opponent.
eld Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attac
eld Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can attac
ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
rom your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's
rom your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" d
pecial Summoned monsters your opponent controls.
effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monste

ove from play this card in the Graveyard to destroy that monster.
this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER m
Spell Card in your Graveyard to return it to the top of your Deck.
mon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters
mon up to 2 Level 4 or lower WATER monsters from your Deck.
g. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. The
e monsters. Add it to your hand.
ter, you can return 1 Spell Card from your Graveyard to the top of your Deck.
our Graveyard with the same Attribute and Level as the Tributed monster.
uner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
om your Graveyard to your hand.
hile you control 2 or more face-up "X-Saber" monsters. Once per turn, you can Special Summon 1 Level 4 or lower "X-Sa
veyard to your hand.
Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".

conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, g
Page 573

Ancient Prophecy 5D1

equal to half of its ATK.


onsters you control cannot be destroyed by card effects.

e. While your Life Points are lower than your opponent's, this card loses ATK equal to the difference. When this card is de

pponent controls.
e destroyed by battle, it is not destroyed. If it would be destroyed by a card effect, you can destroy this card instead.

Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
hat was destroyed by a card effect and sent to the Graveyard this turn.
When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage
Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
e this card. Draw 2 cards.
er without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the
trol with the same Type gain 800 ATK.
end 1 random card in your opponent's hand to the Graveyard.
onster from your hand.
mon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead
Saber" monsters you control.
y 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top
the End Phase, remove from play all monsters that were Special Summoned by this effect.

play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be
our Battle Phase the turn you activate this card.
th the lowest ATK as an attack target.
e total number of cards destroyed by this effect x 300.
ntrol 1 "Imperial Custom."
after activation.
ttack and remove from play the attack target monster until the next Standby Phase.
Destroy this card during your opponent's 3rd End Phase after activation.
host Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
en that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK
or Trap Card, and destroy it.
to the Graveyard so that they each control only 1 Attribute.
destroyed by battle or by card effects.
onster x 300.
ell or Trap Card and destroy it.
monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
or higher monsters on the field that were Special Summoned to their owners' hands.
nsters. If this cards destroys a Defense Position monster your opponent controls by battle, you can Special Summon 1 Le
rom your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control w
rom your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you
ster in your Graveyard.
Page 574

Ancient Prophecy 5D1

00 ATK for each "Guard Counter" it has. Once per turn, you can remove 1 "Guard Counter" from this card and place it on
"Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to in
e treated as that card, and gain the same effects until the End Phase.
ther by battle or by card effect. Draw 2 cards.
not declare an attack this turn. Whenever it battles, your opponent takes no battle damage.

Once per turn, if this card is targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by d
s"
cards you control. (You do not use "Polymerization.") This card cannot be destroyed by battle. This card gains 10,000 AT
n a face-up monster you control is selected as an attack target, you can send 1 Spell or Trap Card you control to the Grave
ntrol is selected as an attack target, you can change the target to this card. When this card is selected as an attack target
veyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the G
uting 1 Dinosaur-Type monster. Once per turn, you can change this card to face-down Defense Position. When this card i
. (Flip Effects are not activated at this time.) Once per turn, you can reveal any number of Fiend-Type monsters in your ha
er and 1 Beast-Warrior-Type monster in your hand, field, and/or Graveyard. When this card battles, any Battle Damage to
hile you control 2 or more face-up Zombie-Type monsters. When this card is Special Summoned, return all other monster

n Summoned, select 1 face-up monster your opponent controls. Until the end of this turn, that monster's ATK is halved and

Page 575

Ancient Prophecy 5D1

oints equal to the attacking monster's ATK, and then you return this card to your hand.

ard, and Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of th
ense Position.
ntrol until the End Phase. The other two monsters cannot attack the turn you activate this effect.

ent's next turn. You can only control 1 face-up "Jester Confit."
u can Special Summon 1 "Fortune Lady" monster from your Deck.
ion by the effect of a "Fortune Lady" card, destroy 1 face-up monster your opponent controls, and inflict damage to your op

This card can attack your opponent directly. If this face-up card you control would be destroyed by battle, you can Tribute
This card can attack your opponent directly. Once per turn, you can inflict damage equal to half this card's DEF to your o

troys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
re of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.

Koa'ki Meiru" monsters.

3 or lower WATER monster you control instead.

ro Material Monsters must be WATER.

monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage

opponent.

vel 4 or lower "X-Saber" monster from your Graveyard.

ell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.
Page 576

Ancient Prophecy 5D1

When this card is destroyed by battle and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this ca

card instead.

d, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a

s card is sent to the Graveyard, you can return this card to your hand.

on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is

Graveyard to the top of your Deck.

his effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.

ct damage this turn.

o that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, des

pecial Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard.


onster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in y
and by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.

Page 577

Ancient Prophecy 5D1

card and place it on 1 other face-up card you control. If that card would be destroyed, remove the "Guard Counter" instead
d with 200 DEF to infilict damage to your opponent equal to that monster's ATK.

gate that effect by discarding the same kind of card (Spell, Trap, or Monster Card).

ard gains 10,000 ATK during your turn only.


control to the Graveyard to change the target to this card.
as an attack target, you can send up to 3 cards from the top of your Deck to the Graveyard, to give this card 500 DEF for
nd this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.
on. When this card is Flip Summoned, change all other monsters to face-down Defense Position. If your opponent attacks
monsters in your hand to give this card 300 ATK for each revealed card, until the End Phase.
y Battle Damage to your opponent becomes 0.
urn all other monsters on the field to the Deck, and this card's ATK is equal to the number of Zombie-Type monster returne

's ATK is halved and this card gains the same amount of ATK.

Page 578

Ancient Prophecy 5D1

he total Levels of the removed monsters. The effect(s) of that Synchro Monster is negated.

ct damage to your opponent equal to the destroyed monster's ATK.

ttle, you can Tribute 1 other monster you control instead, and halve your opponent's Life Points.
ard's DEF to your opponent. If you do, this card cannot attack that turn. Also, if this card is in face-up Defense Position on

equal to the damage you took.

Page 579

Ancient Prophecy 5D1

cial Summon this card.

tead of conducting a normal draw during your Draw Phase.

ol. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it

ring your turn.

ter is destroyed, destroy this card.

i Meiru" monster in your Graveyard instead.

Page 580

Ancient Prophecy 5D1

ard Counter" instead.

his card 500 DEF for each of those cards, until the End Phase.

ur opponent attacks this card, any Battle Damage they take is doubled.

ype monster returned this way x 1000.

Page 581

Ancient Prophecy 5D1

ace-up Defense Position on the field, your opponent cannot conduct their Battle Phase.

Page 582

Ancient Prophecy 5D1

each Psychic Counter on it.

Page 583

Ancient Prophecy 5D1

Page 584

Stardust Overdrive 5D1


Check

Card #
SOVR-EN000
SOVR-EN001
SOVR-EN002
SOVR-EN003
SOVR-EN004
SOVR-EN005
SOVR-EN006
SOVR-EN007
SOVR-EN008
SOVR-EN009
SOVR-EN010
SOVR-EN011
SOVR-EN012
SOVR-EN013
SOVR-EN014
SOVR-EN015
SOVR-EN016
SOVR-EN017
SOVR-EN018
SOVR-EN019
SOVR-EN020
SOVR-EN021
SOVR-EN022
SOVR-EN023
SOVR-EN024
SOVR-EN025
SOVR-EN026
SOVR-EN027
SOVR-EN028

Card Name
Koa'ki Meiru Beetle
Majestic Dragon
Stardust Xiaolong
Max Warrior
Quickdraw Synchron
Level Eater
Zero Gardna
Regulus
Infernity Necromancer
Fortune Lady Wind
Fortune Lady Water
Fortune Lady Dark
Fortune Lady Earth
Solitaire Magician
Catoblepas and the Witch of Fate
Dark Spider
Ground Spider
Relinquished Spider
Spyder Spider
Mother Spider
Reptilianne Gorgon
Reptilianne Medusa
Reptilianne Scylla
Reptilianne Viper
Earthbound Immortal Ccarayhua
Earthbound Immortal Uru
Earthbound Immortal Wiraqocha Rasca
Koa'ki Meiru Sea Panther
Koa'ki Meiru Rooklord

Type
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Super Rare
Super Rare
Rare
Super Rare
Common
Common
Rare
Common
Common
Rare
Rare
Rare
Rare
Common
Rare
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Ultra Rare
Ultra Rare
Ultra Rare
Common
Super Rare

SOVR-EN029

Tuned Magician

Gemini Monster

Common

SOVR-EN030
SOVR-EN031
SOVR-EN032
SOVR-EN033
SOVR-EN034

Crusader of Endymion
Woodland Archer
Knight of the Red Lotus
Energy Bravery
Swap Frog

Gemini Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Ultra Rare
Common
Super Rare
Common
Common

SOVR-EN035
SOVR-EN036
SOVR-EN037
SOVR-EN038
SOVR-EN039

Lord British Space Fighter


Oshaleon
Djinn Releaser of Rituals
Djinn Presider of Rituals
Divine Grace - Northwemko

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Ritual Monster

Rare
Common
Rare
Rare
Ultra Rare

Page 585

Stardust Overdrive 5D1


SOVR-EN040

Majestic Star Dragon

Synchro/Effect Monster

Ultra Rare

SOVR-EN041

Blackwing - Silverwind the Ascendant

Synchro/Effect Monster

Ultra Rare

SOVR-EN042

Reptilianne Hydra

Synchro/Effect Monster

Super Rare

SOVR-EN043

Black Brutdrago

Synchro/Effect Monster

Super Rare

SOVR-EN044
SOVR-EN045
SOVR-EN046
SOVR-EN047
SOVR-EN048
SOVR-EN049
SOVR-EN050
SOVR-EN051
SOVR-EN052
SOVR-EN053
SOVR-EN054
SOVR-EN055
SOVR-EN056
SOVR-EN057
SOVR-EN058
SOVR-EN059
SOVR-EN060
SOVR-EN061
SOVR-EN062
SOVR-EN063
SOVR-EN064
SOVR-EN065
SOVR-EN066
SOVR-EN067
SOVR-EN068
SOVR-EN069
SOVR-EN070
SOVR-EN071
SOVR-EN072
SOVR-EN073
SOVR-EN074
SOVR-EN075
SOVR-EN076
SOVR-EN077
SOVR-EN078
SOVR-EN079
SOVR-EN080
SOVR-EN081

Explosive Magician
Spider Web
Earthbound Whirlwind
Savage Colosseum
Attack Pheromones
Molting Escape
Reptilianne Spawn
Fortune's Future
Time Passage
Iron Core Armor
Herculean Power
Gemini Spark
Ritual of Grace
Preparation of Rites
Moray of Greed
Spiritual Forest
Raging Mad Plants
Insect Neglect
Faustian Bargain
Slip Summon
Synchro Barrier
Enlightenment
Bending Destiny
Inherited Fortune
Spider Egg
Wolf in Sheep's Clothing
Earthbound Wave
Roar of the Earthbound
Limit Impulse
Infernity Force
Nega-Ton Corepanel
Gemini Counter
Gemini Booster
Ritual Buster
Stygian Dirge
Seal of Wickedness
Appointer of the Red Lotus
Koa'ki Meiru Maximus

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster

Ultra Rare
Common
Super Rare
Common
Common
Common
Common
Super Rare
Common
Common
Common
Common
Common
Super Rare
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Rare
Common
Common
Common
Common
Super Rare
Common
Ultra Rare

Page 586

Stardust Overdrive 5D1


SOVR-EN082
SOVR-EN083
SOVR-EN084
SOVR-EN085
SOVR-EN086
SOVR-EN087
SOVR-EN088

Shire, Lightsworn Spirit


Rinyan, Lightsworn Rogue
Yellow Baboon, Archer of the Forest
Gemini Scorpion
Metabo-Shark
Earthbound Revival
Reptilianne Poison

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spell
Spell

Super Rare
Rare
Ultra Rare
Rare
Super Rare
Rare
Rare

SOVR-EN089
SOVR-EN090
SOVR-EN091
SOVR-EN092
SOVR-EN093
SOVR-EN094

Gateway of the Six


Dark Rabbit
Shine Palace
Dark Simorgh
Victoria
Ice Queen

Spell
Normal Monster
Spell
Effect Monster
Effect Monster
Effect Monster

Super Rare
Rare
Rare
Secret Rare
Secret Rare
Secret Rare

SOVR-EN095
SOVR-EN096
SOVR-EN097
SOVR-EN098

Shutendoji
Archlord Kristya
Guardian Eatos
Clear Vice Dragon

Effect Monster
Effect Monster
Effect Monster
Effect Monster

Secret Rare
Secret Rare
Secret Rare
Secret Rare

SOVR-EN099
SOVR-ENSE1
SOVR-ENSE2
SOVR-ENSP1

Clear World
Tempest Magician
Charge of the Light Brigade
Koaki Meiru Beetle

Spell

Secret Rare

Page 587

Stardust Overdrive 5D1


Value

Attribute
Earth
Light
Light
Wind
Wind
Dark
Earth
Light
Dark
Wind
Water
Dark
Earth
Light
Earth
Dark
Earth
Earth
Earth
Earth
Dark
Dark
Dark
Dark
Dark
Dark
Dark
Light
Earth

Sub Type
Insect
Dragon
Dragon
Warrior
Machine
Insect
Warrior
Beast
Fiend
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Spellcaster
Insect
Insect
Insect
Insect
Insect
Reptile
Reptile
Reptile
Reptile
Reptile
Insect
Winged Beast
Sea Serpent
Warrior

Level
4
1
1
4
5
1
4
4
3
3
4
5
6
4
4
1
4
2
4
6
3
6
4
2
10
10
10
5
7

Wind

Spellcaster

1800 1600

Light
Earth
Fire
Light
Water

Spellcaster
Beast-Warrior
Warrior
Warrior
Aqua

4
3
6
4
2

1900
1400
2100
1700
1000

Light
Water
Dark
Dark
Light

Machine
Reptile
Fiend
Fiend
Spellcaster

4
3
3
4
7

1200 800
1400 800
1200 2000
1800 1400
2700 1200

Page 588

ATK
1900
0
100
1800
700
600
0
1700
0
?
?
?
?
1600
1800
0
0
300
1500
2300
1400
2200
1800
0
2800
3000
100
1900
2800

DEF
1500
0
100
800
1400
0
0
1000
2000
?
?
?
?
1300
0
0
1500
500
1000
1200
1400
800
1200
0
1800
3000
100
1200
2200

1200
1300
1800
1200
500

Stardust Overdrive 5D1


Wind

Dragon

10

3800 3000

Dark

Winged Beast

2800 2000

Dark

Reptile

2100 1500

Fire

Dragon

3000 2600

Light

Spellcaster
Field
Normal
Field
Continuous
Equip
Normal
Normal
Quick-Play
Equip
Continuous
Quick-Play
Ritual
Normal
Normal
Continuous
Quick-Play
Continuous
Normal
Normal
Normal
Normal
Counter
Normal
Normal
Normal
Counter
Continuous
Normal
Normal
Counter
Counter
Normal
Normal
Continuous
Continuous
Normal
Dragon

2500 1800

3000 2500

Wind

Page 589

Stardust Overdrive 5D1


Light
Light
Earth
Earth
Water

Fairy
Beast
Beast
Warrior
Fish
Normal
Normal

Dark
Light
Water

Continuous
Beast
Equip
Winged Beast
Fairy
Spellcaster

Earth
Light
Wind
Dark

Zombie
Fairy
Fairy
Dragon

Dark

Field

Page 590

3
2
7
4
4

400 1400
100
100
2600 1800
1600 400
1800 500

1100

7
4
8

2700 1000
1800 1500
2900 2100

4
8
8
8

1500 800
2800 2300
2500 2000
?
0

1500

Stardust Overdrive 5D1

Card Text
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Majestic" monste
When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in faceWhen this card attacks an opponent's monster, it gains 400 ATK during damage calculation only. If this card destr
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can
If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you co
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, t
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the f
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summ
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up De
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters you
If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of th
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your oppo
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on
There can only be 1 face-up "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up
This card is treated as a Tuner Monster.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up
Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter o
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or m
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by r
Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, y

If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
You can attack once again in a row.
Select and destroy 1 Set card on the field.
Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).
While you control this face-up card, your opponent cannot select a monster other than "Oshaleon" as an attack ta
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Sum
Page 591

Stardust Overdrive 5D1

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster


You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effe
1 "Blackwing" Tuner Monster + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DE
1 "Reptilianne" Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or
1 Tuner + 1 or more non-Tuner Spellcaster monsters
By removing 2 Spell Counters from your side of the field, destroy 1 Spell Card or Trap Card your opponent contro
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot chang
Activate only while you control a face-up "Earthbound Immortal" monsters. Destroy all Spell and Trap Cards your
If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack,
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at th
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is n
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped m
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Lev
Tribute 1 face-up Level 4 Gemini Monster and select 1 card on the field. Destroy the selected card and Draw 1 ca
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Le
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be des
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard until the E
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your G
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 o
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your h
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type
Activate only if all face-up monsters you control are "Fortune Lady" monsters. Negate the activation of a Spell or T
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "F
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in you
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 mons
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. De
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveya
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opp
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards
Reduce the Levels of all face-up monsters your opponent controls by 1.
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effe
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play
Page 592

Stardust Overdrive 5D1

This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of y
FLIP: Return 1 "Lightsworn" monster from your Graveyard to your Deck and draw 1 card.
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from p
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini Monster fro
When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to th
Discard 1 card. Select 1 "Earthbound Immortal" monster and 1 Field Spell Card in your Graveyard, and add them
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent c

Each time a "Six Samurai" monster is Normal or Special Summoned, place 2 Bushido Counters on this card. You
2 Counters: Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK.
4 Counters: Add 1 "Six Samurai" monster from your Deck or Graveyard to your hand.
6 Counters: Special Summon 1 "Shien" Effect Monster from your Graveyard.
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
Equip only to a LIGHT monster. It gains 700 ATK.
While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK mo
Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to y
This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and
Once per turn, you can activate 1 of these effects:
Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card.
Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand.
If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 E
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, d
LIGHT: Play with your hand revealed at all times.
DARK: If you control 2 or more monsters, you cannot declare an attack.
EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.
WATER: During your End Phase, discard 1 card.
FIRE: During your End Phase, take 1000 damage.
WIND: You must pay 500 Life Points to activate a Spell Card.

Page 593

Stardust Overdrive 5D1

u" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Spe
"Majestic" monster.
Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
y. If this card destroys an opponent's monster by battle, this card's Level becomes 2 and its original ATK and DEF are halv
your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a
er monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card canno
yed by battle, and you take no Battle Damage, during this turn. This effect can be activated during either player's turn.

ds in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from yo
rease the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Tr
rease the Level of this card by 1 (max 12). When this card is Special Summoned while you control a face-up "Fortune Lad
rease the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's m
rease the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
p monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected mon
h ? ATK from your Graveyard to destroy that Special Summoned monster(s).
ntil the End Phase.
l or Special Summons a monster(s), you can change that monster(s) to Defense Position.
roy all face-up Defense Position monsters your opponent controls.
Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
tion monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
t becomes 0, and it cannot change its battle position.
rols. The ATK of the selected monster becomes 0, and it cannot change its battle position.
m the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
h 0 ATK your opponent controls.
Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can att
Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can att
Field Spell Card on the field, destroy this card. Your opponent cannot select this card as an attack target. This card can att
u" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of
u" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by T
his card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

his card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
a Spell Counter on. If you do, this card gains 600 ATK until the End Phase.
by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your D
om your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special
card effects.
rd is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of t

on" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type mons
eyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-u
eyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a m
card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters
Page 594

Stardust Overdrive 5D1

fect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-u

n the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The

nent controls, and draw 1 card for each monster destroyed.

destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can sele

ur opponent controls.
p. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
d Trap Cards your opponent controls.
sters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, tha
tack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
ed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect
ne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
en draw 2 cards.

h the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroy
al Summon 1 Level 4 or lower Gemini monster from your hand.
ard and Draw 1 card.
ers whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play th
your hand 1 Ritual Spell Card from your Graveyard.

that would be destroyed by battle, is not destroyed.


aveyard until the End Phase of this turn. At the End Phase of your turn, destroy all face-up Plant-Type monsters you contr
onster from your Graveyard to negate the attack.
mmon 1 Level 4 or lower Normal Monster from your hand.
onster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
next turn.
a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack
tion of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from
ummon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
e monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK
al 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck
of a Spell or Trap Card your opponent controls, and destroy it.
onster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict
DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.
s in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
u" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
ctivation of an opponent's Spell Card, and destroy it.
card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Mo
pell or Trap Cards or use their effects until your next Standby Phase.

elected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy th
t 1 card. Remove that card from play until the End Phase of your opponents next turn.
moving from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phase, destroy this card unless y
Page 595

Stardust Overdrive 5D1

. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.

can remove from play 2 Beast-Type monsters from your Graveyard to Special Summon this card from your hand.
Gemini Monster from your hand.
ur Graveyard to the Deck.
ard, and add them to your hand.
r your opponent controls to face-up Attack Position and reduce its ATK to 0.

s on this card. You can remove Bushido Counters from your side of the field to apply the following effects.
gains 500 ATK.

m play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can
nt's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack targe
ol is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can se

d from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special
You can send 1 Equip Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters
he ATK of this card becomes twice the ATK the attack target, during damage calculation only. If this card would be destroye
certain effects, depending on the monster Attributes they control:

Page 596

Stardust Overdrive 5D1

ARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position.

destroyed.
K and DEF are halved until your next Standby Phase.
cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" mons
ard. This card cannot be Tributed except for a Tribute Summon.
er player's turn.

nity" monster from your Graveyard, except "Infernity Necromancer".


umber of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control
ace-up "Fortune Lady" monster except "Fortune Lady Water", draw 2 cards.
ys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady"
o your opponent.
other selected monster.

et. This card can attack your opponent directly. When this card is destroyed by a card effect, except by its own effect, dest
et. This card can attack your opponent directly. Once per turn, you can Tribute 1 monster, except this card, to select and ta
et. This card can attack your opponent directly. When this card is Normal Summoned, return up to 3 cards you control to y
send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top o
mmon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1
with this effect:

with this effect:

monster from your Deck to your hand.


select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

eck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal

1 Reptile-Type monster with 500 ATK or less from your Deck to your hand.
ng this card is face-up on the field, your opponent cannot Special Summon.
s card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card ca
Page 597

Stardust Overdrive 5D1

effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, yo

ivate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's tur

veyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini mon

emains on the field.


player controls, that did not declare an attack.

each time this effect is applied.

er would be destroyed during the End Phase, you can send this card to the Graveyard instead.

remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by e

monsters you control.

monster can attack again (immediately).


e card removed from play by this effect is returned to its owner's hand during the End Phase.

ARTH/Level 1/ATK 100/DEF 100) in Attack Position.


ame from your Deck.
monster and inflict damage to your opponent equal to half the destroyed monster's ATK.

raveyard.

at it as an Effect Monster.

Points or destroy this card.

oy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. O
Page 598

Stardust Overdrive 5D1

your hand.

your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card
er as an attack target.
aveyard, you can select and add 1 Spell Card from your Graveyard to your hand.

player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the
lay up to 3 monsters in your opponent's Graveyard. This card gains 500 ATK for each monster removed by this effect, unt
rd would be destroyed by an opponent's card effect, you can discard 1 card instead.

Page 599

Stardust Overdrive 5D1

fense Position.

a "Synchron" monster as a Tuner monster.

monsters you control.

on 1 "Fortune Lady" monster from your Graveyard.

y its own effect, destroy all cards on the field.


card, to select and take control of 1 face-up monster your opponent controls, until the End Phase.
ards you control to your Deck, except this card, and discard the same number of cards from your opponent's hand at rand
raveyard to the top of your Deck.
remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.

your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summo

he field, this card cannot be destroyed by card effects.


Page 600

Stardust Overdrive 5D1

can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the
your opponent's turn, it is not destroyed; this effect only happens once.

mmoned Gemini monster is treated as an Effect Monster, and gains its effect.

e un-targetable by effects this turn.

to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
Page 601

Stardust Overdrive 5D1

al Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

ard, it returns to the top of the owner's Deck, instead.


ed by this effect, until the End Phase.

Page 602

Stardust Overdrive 5D1

onent's hand at random. This card gains 1000 ATK for each card discarded by this effect.

your Normal Summon or Set this turn.

Page 603

Stardust Overdrive 5D1


from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.

onent controls.
Page 604

Stardust Overdrive 5D1

Page 605

Hidden Arsenal 5D1


Check

Card #
HA01-EN001
HA01-EN002
HA01-EN003
HA01-EN004
HA01-EN005
HA01-EN006
HA01-EN007
HA01-EN008
HA01-EN009
HA01-EN010
HA01-EN011
HA01-EN012
HA01-EN013
HA01-EN014
HA01-EN015
HA01-EN016
HA01-EN017
HA01-EN018
HA01-EN019
HA01-EN020
HA01-EN021

Card Name
Blizzed, Defender of the Ice Barrier
Blizzard Warrior
Cryomancer of the Ice Barrier
Mist Valley Thunderbird
Mist Valley Shaman
Mist Valley Soldier
Flamvell Dragnov
Flamvell Magician
Flamvell Guard
X-Saber Axel
X-Saber Airbellum
X-Saber Uruz
Commander Gottoms, Swordmaster
Ally of Justice Clausolas
Ally of Justice Garadholg
Ally of Justice Rudra
Worm Apocalypse
Worm Barses
Worm Cartaros
Worm Dimikles
Worm Erokin

Type
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Normal Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Secret Rare
Super Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare

HA01-EN022

Brionac, Dragon of the Ice Barrier

Synchro/Effect Monster

Secret Rare

HA01-EN023

Mist Wurm

Synchro/Effect Monster

Secret Rare

HA01-EN024

Flamvell Uruquizas

Synchro/Effect Monster

Secret Rare

HA01-EN025

X-Saber Urbellum

Synchro/Effect Monster

Secret Rare

HA01-EN026
HA01-EN027
HA01-EN028
HA01-EN029
HA01-EN030

Ally of Justice Catastor


Wrath of Neos
Detonate
Berserker Crush
Evolution Burst

Synchro/Effect Monster
Spell
Spell
Spell
Spell

Secret Rare
Secret Rare
Super Rare
Super Rare
Secret Rare

Page 606

Hidden Arsenal 5D1


Value

Attribute
Water
Water
Water
Wind
Wind
Wind
Fire
Fire
Fire
Earth
Earth
Earth
Earth
Dark
Dark
Dark
Light
Light
Light
Light
Light

Sub Type
Aqua
Warrior
Aqua
Thunder
Winged-Beast
Winged-Beast
Dragon
Spellcaster
Dragon
Warrior
Beast
Beast-Warrior
Beast-Warrior
Machine
Machine
Machine
Reptile
Reptile
Reptile
Reptile
Reptile

Level
1
3
2
3
3
4
2
4
1
1
3
4
6
6
4
5
1
3
4
4
6

Water

Sea Serpent

2300 1400

Wind

Thunder

2500 1500

Fire

Pyro

2100

Earth

Warrior

2200 1300

Dark

Machine
Normal
Quick-Play
Quick-Play
Normal

2200 1200

Page 607

ATK
300
1400
1300
1100
1200
1700
1100
1400
100
400
1600
1600
2100
2300
1600
1900
300
1400
1200
1700
2400

DEF
500
400
0
700
1200
300
200
200
2000
100
200
100
1600
1200
400
1200
200
1500
500
1400
1200

400

Hidden Arsenal 5D1

d.
their Deck, then return it to either the top or bottom of their Deck.
cannot declare an attack.
This card cannot attack during the Turn it was Special Summoned by this effect.
ave this card gain 500 ATK until the End Phase.
s card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you

r protects his troops from intruders.


y battle and sent to the Graveyard, draw 1 card.
iscard 1 random card from your opponent's hand.
e Graveyard, you can Tribute this card to return the destroyed card to the top of its owner's Deck.

aiomh Solias. Its surprise attacks from above baffle invaders.


tep only.
ep only.

to face-up Attack Position.


to your hand.

eptile-Type "Worm" monster on the field and change it into face-down Defense Position.

number of cards from the field to the hand.

controls to the hand.

whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 30

or more cards in their hand, place 1 random card from their hand on top of their Deck.

ing damage calculation.


nd destroy all cards on the field.
a number of cards your opponent controls, up to the number of "Kuriboh" and "Kuriboh Tokens" destroyed by this effect.
ace-up "Winged Kuriboh" you control become equal to the ATK and DEF of that monster, until the End Phase of this turn.
your opponent controls. "Cyber Dragon" cannot attack the turn you activate this card.

Page 608

Absolute Powerforce 5D1


Check

Card #
ABPF-EN000
ABPF-EN001
ABPF-EN002
ABPF-EN003
ABPF-EN004
ABPF-EN005
ABPF-EN006
ABPF-EN007
ABPF-EN008
ABPF-EN009
ABPF-EN010
ABPF-EN011
ABPF-EN012
ABPF-EN013
ABPF-EN014
ABPF-EN015
ABPF-EN016
ABPF-EN017
ABPF-EN018
ABPF-EN019
ABPF-EN020
ABPF-EN021
ABPF-EN022
ABPF-EN023
ABPF-EN024
ABPF-EN025
ABPF-EN026
ABPF-EN027
ABPF-EN028
ABPF-EN029
ABPF-EN030
ABPF-EN031
ABPF-EN032
ABPF-EN033
ABPF-EN034
ABPF-EN035
ABPF-EN036
ABPF-EN037
ABPF-EN038
ABPF-EN039

Card Name
Gravekeeper's Priestess
Unicycular
Bicular
Tricular
Drill Synchron
Ogre of the Scarlet Sorrow
Battle Fader
Power Supplier
Magic Hole Golem
Power Invader
Dark Bug
Sword Master
Witch of the Black Rose
Rose Fairy
Dragon Queen of Tragic Endings
Reptilianne Servant
Reptilianne Gardna
Reptilianne Naga
Reptilianne Vaskii
Oracle of the Sun
Fire Ant Ascator
Weeping Idol
Apocatequil
Supay
Informer Spider
Koa'ki Meiru Urnight
XX-Saber Garsem
Gravekeeper's Visionary
Gravekeeper's Descendant
Black Potan
Shreddder
Pandaborg
Codarus
Consecrated Light
Gundari
Cyber Dragon Zwei
Oilman
Djinn Cursenchanter of Rituals
Djinn Prognosticator of Rituals
Garlandolf, King of Destruction

Type
Effect Monster
Normal Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Spirit Monster
Effect Monster
Union Monster
Effect Monster
Effect Monster
Ritual/Effect Monster

Rarity
Super Rare
Common
Common
Common
Rare
Super Rare
Ultra Rare
Common
Common
Common
Rare
Common
Ultra Rare
Common
Super Rare
Common
Common
Common
Rare
Super Rare
Common
Common
Common
Common
Common
Ultra Rare
Rare
Super Rare
Rare
Common
Common
Common
Common
Common
Common
Rare
Common
Rare
Rare
Ultra Rare

ABPF-EN040

Majestic Red Dragon

Synchro/Effect Monster

Ultra Rare

ABPF-EN041

Drill Warrior

Synchro/Effect Monster

Ultra Rare

ABPF-EN042

Sun Dragon Inti

Synchro/Effect Monster

Ultra Rare

Page 609

Absolute Powerforce 5D1


ABPF-EN043

Moon Dragon Quilla

Synchro/Effect Monster

Ultra Rare

ABPF-EN044
ABPF-EN045
ABPF-EN046
ABPF-EN047
ABPF-EN048
ABPF-EN049
ABPF-EN050
ABPF-EN051
ABPF-EN052
ABPF-EN053
ABPF-EN054
ABPF-EN055
ABPF-EN056
ABPF-EN057
ABPF-EN058
ABPF-EN059
ABPF-EN060
ABPF-EN061
ABPF-EN062

XX-Saber Hyunlei
Cards of Consonance
Variety Comes Out
Reptilianne Rage
Advance Force
Viper's Rebirth
Temple of the Sun
Rocket Pilder
Break! Draw!
Power Pickaxe
Spider's Lair
Iron Core Specimen Lab
Gravekeeper's Stele
Machine Assembly Line
Ritual of Destruction
Ascending Soul
Ritual Cage
Pot of Benevolence
Synchro Control

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Ultra Rare
Super Rare
Common
Common
Common
Common
Common
Common
Common
Rare
Common
Super Rare
Common
Common
Common
Rare
Rare
Common
Super Rare

ABPF-EN063
ABPF-EN064
ABPF-EN065
ABPF-EN066
ABPF-EN067
ABPF-EN068
ABPF-EN069
ABPF-EN070
ABPF-EN071
ABPF-EN072
ABPF-EN073
ABPF-EN074
ABPF-EN075
ABPF-EN076
ABPF-EN077
ABPF-EN078
ABPF-EN079
ABPF-EN080
ABPF-EN081
ABPF-EN082
ABPF-EN083
ABPF-EN084
ABPF-EN085

Changing Destiny
Fiendish Chain
Nature's Reflection
Serpent Suppression
Meteor Flare
Offering to the Immortals
Destruct Potion
Call of the Reaper
Lair Wire
Core Blast
Saber Hole
Machine King - 3000 B.C.
Alien Brain
Forgotten Temple of the Deep
Tuner's Scheme
Psi-Curse
Widespread Dud
Inverse Universe
XX-Saber Emmersblade
Alchemist of Black Spells
Super-Nimble Mega Hamster
Cactus Bouncer
Dragonic Guard

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Common
Super Rare
Common
Common
Common
Rare
Common
Common
Common
Rare
Super Rare
Common
Common
Common
Super Rare
Common
Common
Common
Secret Rare
Ultra Rare
Super Rare
Secret Rare
Super Rare

Page 610

Absolute Powerforce 5D1


ABPF-EN086
ABPF-EN087
ABPF-EN088
ABPF-EN089
ABPF-EN090
ABPF-EN091
ABPF-EN092
ABPF-EN093
ABPF-EN094
ABPF-EN095

The Dragon Dwelling in the Deep


Djinn Disserere of Rituals
Earthbound Linewalker
Core Transport Unit
Gale Dogra
Berfomet
Chimera the Flying Mythical Beast
Viser Des
Evil Blast
Shield Wing

Effect Monster
Effect Monster
Effect Monster
Continuous Spell
Effect Monster
Effect Monster
Fusion/Effect Monster
Effect Monster
Normal
Effect Monster

Super Rare
Secret Rare
Secret Rare
Secret Rare
Rare
Rare
Rare
Rare
Rare
Secret Rare

ABPF-EN096

Underground Arachnid

Synchro/Effect Monster

Secret Rare

ABPF-EN097
ABPF-EN098
ABPF-EN099
ABPF-ENSE1
ABPF-ENSE2
ABPF-ENSP1

Zeman the Ape King


Skull Conductor
Shield Worm
Dandylion
Red-Eyes Darkness Metal Dragon
Gravekeeper's Priestess

Synchro/Effect Monster
Effect Monster
Effect Monster

Secret Rare
Rare
Rare

Page 611

Absolute Powerforce 5D1


Value

Attribute
Dark
Earth
Earth
Earth
Earth
Dark
Dark
Earth
Dark
Dark
Dark
Earth
Dark
Wind
Dark
Dark
Water
Dark
Dark
Light
Earth
Dark
Light
Earth
Earth
Earth
Earth
Dark
Dark
Dark
Earth
Water
Water
Light
Fire
Light
Earth
Dark
Dark
Dark

Sub Type
Spellcaster
Machine
Machine
Machine
Machine
Fiend
Fiend
Spellcaster
Rock
Fiend
Insect
Warrior
Spellcaster
Plant
Dragon
Reptile
Reptile
Reptile
Reptile
Spellcaster
Insect
Rock
Thunder
Fiend/Tuner
Insect
Beast-Warrior
Beast
Spellcaster
Spellcaster
Fiend
Machine
Psychic
Sea Serpent
Fairy
Pyro
Machine
Machine
Fiend
Fiend
Fiend

Level
3
1
2
3
3
4
1
2
3
5
1
3
4
3
6
1
4
1
8
5
3
2
4
1
4
4
4
8
4
1
4
4
4
1
4
4
2
4
3
7

Dark

Dragon

10

4000 3000

Earth

Warrior

2400 2000

Light

Dragon

3000 2800

Page 612

ATK
1000
100
200
300
800
0
0
400
0
2200
100
1200
1700
600
1900
100
0
0
2600
1000
700
0
1800
300
500
2000
1400
2000
1500
200
1600
1700
1400
0
1000
1500
400
1700
400
2500

DEF
1500
100
200
300
300
0
0
400
2000
0
100
3
1200
1200
2600
100
2000
0
0
2000
1300
500
1200
100
1800
1500
400
1800
1200
100
1000
1400
1200
0
200
1000
400
1000
300
1400

Absolute Powerforce 5D1


Dark

Dragon

2500 2000

Earth

Warrior
Normal
Normal
Equip
Continuous
Normal
Continuous
Equip
Equip
Equip
Continuous
Field
Normal
Continuous
Ritual
Continuous
Continuous
Normal
Quick-Play

2300 1300

3
4
4
4
4

1300 800
1200 1800
1100 1800
1800 300
1500 1800

Earth
Wind
Earth
Earth
Fire

Normal
Continuous
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Continuous
Counter
Continuous
Normal
Continuous
Continuous
Normal
Continuous
Normal
Insect
Spellcaster
Beast
Plant
Dragon
Page 613

Absolute Powerforce 5D1


Water
Dark

Sea Serpent
Fiend
Fiend

4
1
4

1700 1400
200
200
1200 1900

Earth
Dark

2
5
6
4

650
600
1400 1800
2100 1800
500 1200

Wind

Insect
Fiend
Beast
Fiend
Normal
Winged Beast

Earth

Insect

2400 1200

Earth
Dark
Earth

Beast
Zombie
Insect

7
4
4

2500 1800
2000
0
800 2000

Dark

Page 614

900

Absolute Powerforce 5D1

rd Text
e field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper
e third of the brothers, following Tricular and Bicular.
hen this card is destroyed by battle, you can Special Summon 1 "Unicycular" from your hand or Deck.
hen this card is destroyed by battle, you can Special Summon 1 "Bicular" from your hand or Deck.
hile you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense
ring your opponent's turn, when your opponent declares a second direct attack during the same Battle Phase, you can Sp
hen an opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle
ce per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monste
ce per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your op
our opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.
hen this card is Normal Summoned, select and Special Summon 1 Level 3 Tuner monster from your Graveyard. The effec
a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battl
is card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and
his card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon th
is card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up C
stroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the e
hen this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand
is card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle P
is card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up mons
our opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When
hen this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from
u can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
hile this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destr
hen this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from
hen this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your oppo
ring each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grav
hen this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck
u can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper
u can Tribute 1 face-up "Gravekeeper's" monster you control, except this card, to destroy 1 card your opponent controls.
ou control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you contro
ce per turn, you can send 1 Machine-Type monster from your hand to the Graveyard to destroy 1 face-up monster your op
hen this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 P
u can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to
ither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot
is card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal
his card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. Once per turn, you can rev
ce per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, O
hen you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters re
hen you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters re
is card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summon
ajestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster.
is card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after d
rill Synchron" + 1 or more non-Tuner monsters.
ce per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent d
re Ant Ascator" + 1 or more non-Tuner monsters.
hen this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict da
Page 615

Absolute Powerforce 5D1

upay" + 1 or more non-Tuner monsters.


hen this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the
Tuner + 1 or more non-Tuner "X-Saber" monsters.
hen this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
scard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
turn 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from you
e equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard,
u can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
tivate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Sum
ce-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
hile the equipped monster is attacking, it cannot be destroyed by battle. (Damage calculation is applied normally.) At the e
uip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by battle and sends it t
ce per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or eq
ce per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent
ring each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a
lect 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effec
face-up Machine-Type monsters on the field gain 200 ATK. Each time a Machine-Type monster(s) on the field is destroye
is card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels eq
ce per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyar
hile this card is on the field, Battle Damage to you from a Battle involving a face-up Ritual Monster you control becomes 0.
lect 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from pla
tivate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and selec
tivate only when an opponent's monster declares an attack. Negate the attack and change it to Defense Position. It canno
in Life Points equal to half the ATK of the monster whose attack was negated.
ict damage to your opponent equal to half the ATK of the monster whose attack was negated.
lect 1 face-up Effect Monster on the field. Its effect(s) is negated, and it cannot attack. If it is destroyed, destroy this card.
ring this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to th
ce-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monster
tivate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 200
tivate only when your opponent's monster declares a direct attack while you have 3000 or less Life Points. Negate the atta
lect 1 monster you control. Destroy it, and gain Life Points equal to its ATK.
tivate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fi
move from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the
u can only activate this card's effect while you control a face-up "Koa'ki Meiru" monster. Once per turn, during your Standb
tivate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
er activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 1000
tivate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent
hile this card is on the field, this card's name is treated as "Umi". Once per turn, you can select and remove from play 1 fac
tivate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchr
tivate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster
lect 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destr
witch the ATK and DEF of all face-up Effect Monsters on the field.
hen this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "X-Saber" mon
ce per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell C
IP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
is card cannot be Special Summoned. While a Plant-Type monster other than this card is face-up on the field, neither play
ch time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to
Page 616

Absolute Powerforce 5D1

ace 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish
hen you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters re
arthbound Immortal" monsters cannot be destroyed by their own effects.
ce per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.
u can pay 3000 Life Points to discard 1 monster from your Extra Deck to the Graveyard.
hen this card is Normal or Flip Summoned, you can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your ha
azelle the King of Mythical Beasts" + "Berfomet" (This monster is always treated as a "Phantom Beast" monster.) When th
hen this card is Normal Summoned, select 1 monster your opponent controls. Destroy that monster during your 3rd Stand
tivate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It ga
to twice per turn, if this card would be destroyed by battle, it is not destroyed.
DARK Tuner + 1 non-Tuner Insect-Type monster.
his card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn,
DARK Tuner + 1 non-Tuner Beast-Type monster.
his card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an oppo
his card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Gra
hen this card is Summoned, it is changed to Defense Position. Then, send 1 card from the top of your opponent's Deck to

Page 617

Absolute Powerforce 5D1

keeper's" Monsters gain 200 ATK and DEF.

efense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damag
can Special Summon this card from your hand. When you do, this card's ATK and DEF becomes equal to the ATK and DE
e Battle Phase. If you Special Summon this card with this effect, this card is removed from play when it is removed from th
monster cannot gain more than 400 ATK from this card's effect.)
your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.

e effect(s) of that monster is negated.


by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this at
d and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card.
mmon this card.
ce-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects an
y the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.

attle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
p monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your oppo
When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "S
ster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.

s destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn
ur opponent controls.
e Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki M
ur Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.
keeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper

control is removed from the field, gain 800 Life Points.


your opponent controls whose Level is less than or equal to that monster's.
evel 4 Psychic-Type monster from your Deck.
hem to the Graveyard.
cannot be destroyed by battle with a DARK monster, and you take no Battle Damage from that battle.
Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands
can reveal 1 Spell Card in your hand to treat this card's name as "Cyber Dragon" until the End Phase. This card's name is
Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if
sters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on
sters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your
ummoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 1

after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and h

onent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. D

flict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby P
Page 618

Absolute Powerforce 5D1

on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.

om your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn yo
eyard, select 1 face-up monster your opponent controls. It loses 800 ATK.

ial Summon it. Destroy it during the End Phase.

t the end of the Damage Step when the equipped monster attacks, the attack target monster loses ATK equal to the ATK o
nds it to the Graveyard, draw 1 card. Destroy this card during your 3rd End Phase after activation.
n or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase.
ponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, a
time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster
he effect of "Necrovalley".
estroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard to select and Special Summon 1 M
vels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your G
aveyard that was Tributed for the Ritual Summon.
mes 0. Also, a face-up Ritual Monster you control cannot become the target of or destroyed by an Effect Monster's effect.
om play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.
d select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of yo
t cannot change its battle position while it is face-up on the field. Then, your opponent selects and applies 1 of these effec

ge to their Life Points.


monsters.
lict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting you
the attack, and Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and add 1 "Earthboun

or 1 "Fire Ant Ascator" from your Graveyard.


roy the selected monster.
Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent

K 1000/DEF 1000). You cannot Normal or Special Summon another monster the turn you activate this card. Once per turn
d sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.
ay 1 face-up Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. (This effect can be activate
Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field
onster and sent to the Graveyard. Destroy the attacking monster, and inflict damage to your opponent equal to the Level o
, destroy this card. When this card is destroyed, destroy the selected monster(s).

er" monster from your Deck.


Spell Counter on a face-up card you control that you can place a Spell Counter on.

her player can Special Summon monsters.


card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to th
Page 619

Absolute Powerforce 5D1

all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the En
sters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.

your hand.
When this card is destroyed, you can select and Special Summon either "Berfomet" or "Gazelle the King of Mythical Beasts
Standby Phase after the Summon. This card cannot be destroyed by battle until this effect is resolved.
er. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent.

er turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destr

n opponent's monster declares an attack, you can send 1 monster from your hand or your side of the field to the Graveya
he Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
eck to the Graveyard for each face-up Insect-Type monster you control.

Page 620

Absolute Powerforce 5D1

ce as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, yo
l to the ATK and DEF of the first monster that attacked directly this turn, if it is still face-up on the field. The turn this card i
is removed from the field.

attle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the

opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if
ce-up on the field.

p Attack Position.
p monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
Ant Ascator" or 1 "Supay" from your Deck.
of this turn.

m your Graveyard.
nd Phase of that turn.

on Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, exce

ard 1 "Gravekeeper's" monster instead.

heir owner's hands at the start of the Damage Step (without damage calculation).
This card's name is treated as "Cyber Dragon" while in the Graveyard.
ster by this effect, if the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be
on for is face-up on the field, negate the effect(s) of Synchro Monsters.
tle Damage to your opponent, your opponent must select and discard 1 card.
K. This card gains 100 ATK for each monster destroyed by this effect.

nent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phas

is card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Mon

uring the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
Page 621

Absolute Powerforce 5D1

Summon the turn you activate this card.

K equal to the ATK of the equipped monster, until the End Phase.

the Battle Phase, and cannot change its battle position while this card is on the field.
a'ki Meiru" monster from their deck to their hand.

pecial Summon 1 Machine-Type monster in from your Graveyard, whose Level is less than or equal to the number of Junk
his card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control

ct Monster's effect.

he End Phase of your turn.


plies 1 of these effects:

d of conducting your normal draw during your Draw Phase.


nd add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "C

ards your opponent controls so that your opponent will control the same number of cards as you control monsters.

card. Once per turn, you can Tribute 1 Machine-Type monster to have this card gain ATK equal to the Tributed monster's

ffect can be activated during either player's turn.) Special Summon it during your End Phase.
moved from the field.
equal to the Level of your destroyed Psychic-Type monster x 300.

s than or equal to the number of Dragonic Counters on this card.


Page 622

Absolute Powerforce 5D1

is card, until the End Phase.


y Trap Cards.

g of Mythical Beasts" from your Graveyard.

card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only e

field to the Graveyard to negate the attack.


K is exactly 2000.

Page 623

Absolute Powerforce 5D1

t with this effect, you can draw 1 card.


The turn this card is Special Summoned with this effect, your opponent cannot select monsters other than this card as an

this card, inflict the difference as Battle Damage to your opponent.

ur Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous S

om your Deck, except "Koa'ki Meiru Urnight".

onster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this car

uring the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" fro

ct. Then, add 1 Monster Card from your Graveyard to your hand.
Graveyard.
Page 624

Absolute Powerforce 5D1

the number of Junk Counters on this card.


Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.

ck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" mon

l monsters.

Tributed monster's ATK, until the End Phase. (This card is still treated as a Trap Card.)

Page 625

Absolute Powerforce 5D1

ead. (You can only equip 1 monster at a time to this card.)

Page 626

Absolute Powerforce 5D1

than this card as an attack target while this card is face-up on the field.

ce-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.

yed, destroy this card instead.)

ragon Archfiend" from your Graveyard.

Page 627

Absolute Powerforce 5D1

ound Immortal" monster, and cannot be used as Synchro Material monsters.

Page 628

Absolute Powerforce 5D1

Page 629

Absolute Powerforce 5D1

Page 630

Absolute Powerforce 5D1

Page 631

Absolute Powerforce 5D1

Page 632

The Shining Darkness 5D1


Check

Card #
TSHD-EN000
TSHD-EN001
TSHD-EN002
TSHD-EN003
TSHD-EN004
TSHD-EN005
TSHD-EN006
TSHD-EN007
TSHD-EN008
TSHD-EN009
TSHD-EN010
TSHD-EN011
TSHD-EN012
TSHD-EN013
TSHD-EN014
TSHD-EN015
TSHD-EN016

Card Name
XX-Saber Boggart Knight
Blackwing - Ghibli the Searing Wind
Blackwing - Gust the Backblast
Blackwing - Breeze the Zephyr
Changer Synchron
Card Breaker
Second Booster
Archfiend Interceptor
Dread Dragon
Trust Guardian
Flare Resonator
Synchro Magnet
Infernity Mirage
Infernity Randomizer
Infernity Beetle
Infernity Avenger
Revival Rose

Type
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster

Rarity
Super Rare
Common
Rare
Ultra Rare
Common
Common
Common
Common
Rare
Super Rare
Common
Common
Super Rare
Common
Rare
Rare
Rare

TSHD-EN017
TSHD-EN018
TSHD-EN019
TSHD-EN020
TSHD-EN021
TSHD-EN022
TSHD-EN023
TSHD-EN024
TSHD-EN025
TSHD-EN026
TSHD-EN027
TSHD-EN028
TSHD-EN029

Morphtronic Vacuumen
Bird of Roses
Spore
Fairy Archer
Biofalcon
Cherry Inmato
Magidog
Lyna the Light Charmer
Wattgiraffe
Wattfox
Wattwoodpecker
Koa'ki Meiru Sandman
Memory Crush King

Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster

Common
Super Rare
Common
Common
Common
Rare
Rare
Common
Super Rare
Common
Common
Common
Common

TSHD-EN030
TSHD-EN031
TSHD-EN032
TSHD-EN033
TSHD-EN034
TSHD-EN035
TSHD-EN036
TSHD-EN037
TSHD-EN038
TSHD-EN039

Delta Tri
Trigon
Testudo erat Numen
Ronintoadin
Batteryman AAA
Batteryman Fuel Cell
Key Mouse
Ally of Justice Core Destroyer
Hunter of Black Feathers
Herald of Perfection

Effect Monster
Union Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Ritual/Effect Monster

Rare
Common
Common
Common
Common
Rare
Common
Rare
Common
Ultra Rare

TSHD-EN040

Black-Winged Dragon

Synchro/Effect Monster

Ultra Rare

Page 633

The Shining Darkness 5D1


TSHD-EN041

Chaos King Archfiend

Synchro/Effect Monster

Ultra Rare

TSHD-EN042

Infernity Doom Dragon

Synchro/Effect Monster

Ultra Rare

TSHD-EN043

Splendid Rose

Synchro/Effect Monster

Ultra Rare

TSHD-EN044
TSHD-EN045
TSHD-EN046
TSHD-EN047
TSHD-EN048
TSHD-EN049
TSHD-EN050
TSHD-EN051
TSHD-EN052
TSHD-EN053
TSHD-EN054
TSHD-EN055
TSHD-EN056
TSHD-EN057
TSHD-EN058
TSHD-EN059
TSHD-EN060
TSHD-EN061
TSHD-EN062
TSHD-EN063
TSHD-EN064
TSHD-EN065
TSHD-EN066
TSHD-EN067
TSHD-EN068
TSHD-EN069
TSHD-EN070
TSHD-EN071
TSHD-EN072
TSHD-EN073
TSHD-EN074
TSHD-EN075
TSHD-EN076
TSHD-EN077
TSHD-EN078
TSHD-EN079
TSHD-EN080
TSHD-EN081
TSHD-EN082
TSHD-EN083

Chaos Goddess
Black-Winged Strafe
Cards for Black Feathers
ZERO-MAX
Infernity Launcher
Into the Void
Intercept Wave
Pyramid of Wonders
The Fountain in the Sky
Dragon Laser
Wattcube
Electromagnetic Shield
Worm Call
Magic Triangle of the Ice Barrier
Koa'ki Meiru Initialize!
Dawn of the Herald
Forbidden Graveyard
Leeching the Light
Corridor of Agony
Power Frame
Blackwing - Backlash
Blackwing - Bombardment
Black Thunder
Guard Mines
Infernity Reflector
Infernity Break
Damage Gate
Infernity Inferno
Phantom Hand
Assault Spirits
Blossom Bombardment
"Morphtronics, Scramble!"
Power Break
Koa'ki Meiru Shield
Crevice Into the Different Dimension
Synchro Ejection
Chaos Trap Hole
XX-Saber Darksoul
Koa'ki Meiru Prototype
Snyffus

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Tuner Monster

Secret Rare
Common
Ultra Rare
Super Rare
Super Rare
Ultra Rare
Ultra Rare
Rare
Rare
Common
Common
Rare
Common
Common
Common
Common
Common
Common
Common
Super Rare
Rare
Common
Common
Rare
Common
Common
Super Rare
Rare
Common
Common
Common
Common
Common
Rare
Common
Super Rare
Common
Ultra Rare
Rare
Secret Rare

Page 634

The Shining Darkness 5D1


TSHD-EN084

Nimble Sunfish

Effect Monster

Super Rare

TSHD-EN085
TSHD-EN086
TSHD-EN087
TSHD-EN088
TSHD-EN089
TSHD-EN090
TSHD-EN091
TSHD-EN092
TSHD-EN093
TSHD-EN094

"Akz, the Pumer"


Saber Vault
Core Overclock
Wave-Motion Inferno
Infernity Barrier
Genex Controller
Genex Undine
Genex Searcher
X-Saber Palomuro
X-Saber Pashuul

Effect Monster
Spell
Spell
Spell
Trap
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster

Rare
Secret Rare
Super Rare
Secret Rare
Secret Rare
Common
Common
Rare
Common
Common

TSHD-EN095

Hydro Genex

Synchro/Effect Monster

Super Rare

TSHD-EN096
TSHD-EN097
TSHD-EN098
TSHD-EN099

Ally of Justice Light Gazer


Genex Neutron
Infernity Destroyer
Koa'ki Meiru Bergzak

Synchro/Effect Monster
Effect Monster
Effect Monster
Effect Monster

Super Rare
Secret Rare
Secret Rare
Secret Rare

Page 635

The Shining Darkness 5D1


Value

Attribute
Earth
Dark
Dark
Dark
Dark
Light
Fire
Dark
Fire
Light
Fire
Earth
Dark
Dark
Dark
Dark
Dark

Sub Type
Beast-Warrior
Winged Beast
Winged Beast
Winged Beast
Machine
Warrior
Machine
Fiend
Dragon
Fairy
Fiend
Machine
Fiend
Warrior
Insect
Fiend
Plant

Level
4
3
2
3
1
2
3
4
2
3
3
3
1
1
2
1
4

ATK
1900
0
900
1100
0
100
1000
1400
1100
0
300
1000
0
900
1200
0
1300

DEF
1000
1600
1400
300
0
900
500
1600
400
800
1300
600
0
0
0
0
1300

Wind
Wind
Wind
Light
Light
Dark
Light
Light
Light
Light
Light
Earth
Dark

Machine
Plant
Plant
Fairy
Machine
Plant
Spellcaster
Spellcaster
Thunder
Thunder
Thunder
Rock
Fiend

1
4
1
3
4
2
4
3
4
2
3
4
5

0
1800
400
1400
1700
700
1700
500
1200
800
1000
1900
2000

0
1500
800
600
1200
400
1000
1500
100
100
100
1200
0

Light
Fire
Water
Water
Light
Light
Earth
Dark
Light
Light

Machine
Dragon
Aqua
Aqua
Thunder
Thunder
Beast
Machine
Beast-Warrior
Fairy

4
3
1
2
4
6
1
3
4
6

1200
500
0
100
0
2100
100
1200
1700
1800

1000
1700
1800
2000
0
0
100
200
1000
2800

Dark

Dragon

2800 1600

Page 636

The Shining Darkness 5D1


Dark

Fiend

2600 2600

Dark

Dragon

3000 2400

Wind

Plant

2200 2000

Light

Fairy
Normal
Normal
Normal
Continuous
Normal
Quick-Play
Continuous
Continuous
Quick-Play
Equip
Continuous
Continuous
Normal
Quick-Play
Ritual
Quick-Play
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Beast
Rock
Beast

2500 1800

3
4
1

100
100
1800 1800
100
100

Earth
Earth
Earth

Page 637

The Shining Darkness 5D1


Water

Fish

1000

Earth

1500 1000

Dark
Water
Earth
Earth
Earth

Beast-Warrior
Field
Continuous
Continuous
Counter
Machine
Aqua
Machine
Reptile
Warrior

3
3
4
1
2

1400 1200
1200 600
1600 400
200
300
100
0

Water

Machine

2300 1800

Dark
Light
Dark
Earth

Machine
Machine
Fiend
Warrior

8
4
6
4

2400 1600
1800 1200
2300 1000
2000 200

Page 638

100

The Shining Darkness 5D1

Card Text
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. T
When your opponent declares a Direct attack, you can Special Summon this card from your hand. Once per turn, you ca
If you control no cards, you can Special Summon this card from your hand. While this card is face-up on the field, if your
If this card is added from the Deck to your hand by a Spell, Trap, or Effect Monster's effect, you can Special Summon thi
If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its batt
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster fr
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro
The Synchro Monster that used this card as a Synchro Material Monster gains 300 ATK.
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summ
This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card
Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with t
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your D
When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to th
If a Level 5 or higher Plant-type monster you control is destroyed, you can Special Summon this card from your Graveya
While in Attack Position: You can send 1 card equipped to this card to the Graveyard to inflict 500 damage to your oppon
While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to th
When this face-up Attack Position card is attacked, and it is destroyed as a result of battle and sent to the Graveyard, yo
If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special S
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters fro
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can add 1 Fiel
FLIP: Take control of 1 LIGHT monster on your opponent's side of the field for as long as this card remains face-up on th
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direc
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summ
This card can attack twice during the same Battle Phase. Monsters that battled with this card cannot change their Battle
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the G
When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play all Synchro M
If this card destroys an opponent's monster by battle, select and activate 1 of the these effects:
Select 1 appropriate Union monster in your Graveyard and equip it to this card.
Select 1 face-up LIGHT Machine-type monster you control, and return it to the Deck. Then draw 1 card.
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control, OR unequip it to
Neither player can Special Summon monsters with 1800 or more ATK.
This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, excep
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per tu
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster fro
If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without dam
If your opponent controls 2 or more face-up monsters, and the Type of all these monsters are the same, send 1 card from
This card can only be Ritual Summoned with the Ritual Spell Card, "Dawn of the Herald". You can send 1 Fairy-Type mo
1 Tuner + 1 or more non-Tuner monsters
Whenever you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card lose
Page 639

The Shining Darkness 5D1

1 Fiend-Type Tuner monster + 1 or more non-Tuner monsters


When this card attacks, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of
1 DARK Tuner + 1 or more non-Tuner monsters
While you have no cards in your hand, once per turn, you can destroy 1 monster your opponent controls and inflict dam
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of 1 face-up monste
1 LIGHT Tuner + 2 or more non-Tuner DARK monsters
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK mon
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent contr
Remove from play 1 "Blackwing" monster in your hand to draw 2 cards. You cannot Special Summon during the same tu
If there are no cards in your hand, select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face
Once per turn, you can send 1 "Infernity" monster from your hand to the Graveyard. If there are no cards in your hand, yo
Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the ca
All Synchro Monsters on the field are changed to Defense Position. And then return all face-up Synchro Monsters to the
All face-up Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If (exactly) 1 face
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to ga
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent c
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can sen
Level 3 or lower face-up Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy th
If your opponent controls a monster(s), and you control no monsters, you can Special Summon 1 "Worm" Reptile-Type m
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the o
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters whose total level equals 6 fro
Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equa
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and t
Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher
Activate only when your opponent declares a direct attack while there are 5 or more "Blackwing" monsters in your Grave
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal t
Activate when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 points of da
Activate only when a card is activated with an effect that would target and destroy a monster you control. Negate the effe
Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the G
Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Sele
Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equ
Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down
After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipp
Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Grave
Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special
Activate only while you control a "Power Tool Dragon". Return up to 3 Equip Cards from your field or graveyard to the De
If there are 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard, you can activate this card when your opponent decla
Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from p
Select 1 Face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
Pay 2000 Life Points. Negate the Summon of a LIGHT or DARK monster, and remove it from play.
If this card you control is sent to the Graveyard, during the End Phase you can add 1 "X-Saber" monster from your Deck
If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card in
Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When
Page 640

The Shining Darkness 5D1

When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Gravey
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beas
Double this card's ATK until the End Phase.
This card can attack your opponent directly this turn.
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this
Activate only when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, if you control a face-up A
As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions
When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Gen
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500
When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points
This card cannot be destroyed by battle. If this card is in face-up Defense Position, you take 1000 damage during each o
"Genex Controller" + 1 or more WATER Non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the AT
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.
During the End Phase of the turn that this card was Normal Summoned, you can add 1 Machine-Type Tuner monster fro
While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Grav
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the G

Page 641

The Shining Darkness 5D1

our hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" mons
urn, you can switch this card's original ATK and DEF until the End Phase.
eld, if your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during th
ummon this card. This card cannot be used to Synchro Summon a Synchro Monster except a "Blackwing" monster.
nge its battle position.
Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
1500 ATK until the End Phase.
0 damage to your opponent.
monster from your Deck to your hand.
her Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied,

ecial Summon this card from your hand.


ute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.
drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, y
from your Deck.
d sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. I
ur Graveyard.
your opponent.
ntrols to this card. (You can only equip 1 monster at a time to this card.)
aveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.
o Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to
ontrol. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect ac
face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
monsters from your Deck. The monster(s) Special Summoned by this effect cannot be used as Synchro Material Monsters
add 1 Field Spell Card from your Graveyard to your hand.
ce-up on the field.
lt of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Ph
cial Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn
heir Battle Position.
and to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an
l Synchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.

unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipp

yard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro M
your hand or Graveyard.
Once per turn, you can Tribute 1 other "Batteryman" monster to return 1 card your opponent controls to the owner's hand.
monster from your deck to your hand.
without damage calculation).
1 card from your hand to the Graveyard to select 1 face-up monster your opponent controls and destroy it.
ry-Type monster from your hand to the Graveyard to negate the activation of a Spell Card, Trap Card, or Effect Monster's e

is card loses 700 ATK for each Black Feather Counter on it. Once per turn, you can remove all Black Feather Counters o
Page 642

The Shining Darkness 5D1


the end of the Battle Phase.

inflict damage equal to half of that monster's ATK to your opponent. This card cannot declare an attack the turn this effec

up monster your opponent controls, until the End Phase of this turn. If this card attacks, during the same Battle Phase yo

DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
onent controls. Send that monster to the Graveyard.
he same turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
troy all face-up monsters on the field with lower ATK than it. You cannot conduct your Battle Phase this turn.
ur hand, you can send this card to the Graveyard to select up to 2 "Infernity" monster(s) in your Graveyard and Special Su
d all the cards in your hand.
ters to the Extra Deck during the End Phase.
ctly) 1 face-up Zombie-Type monster you control would be destroyed, you can send this card to the Graveyard instead.
play to gain Life Points equal to its ATK.
opponent controls.
ou can send this face-up card you control to the Graveyard to have 1 face-up Thunder-Type monster you control gain 100
Destroy this card if you control a face-up Attack Position monster.
ptile-Type monster from your hand in face-down Defense Position. This effect can only be used once per turn.
stroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.

equals 6 from the field or your hand. When "Herald of Perfection" is Summoned by the effect of this card, you can remove

n ATK equal to the ATK of the selected monster, until the End Phase.
ated, and they cannot declare an attack, as long as they remain face-up on the field.
th a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster g
your Graveyard. Destroy all monsters your opponent controls.
ATK equal to the Tributed monster's ATK, until the End Phase.
points of damage to your opponent for each card they control.
ate the effect and destroy that card. Then Inflict 500 damage to your opponent.
ent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opp
play. Select 1 card your opponent controls and destroy it.
han or equal to amount of damage you took.

(face-down) until your next Standby Phase.


the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to
o the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
nd Special Summon 1 "Morphtronic" monster from your hand.
d to the Decks and inflict 500 damage to your opponent for each card returned.
onent declares an attack with their monster. Destroy all face-up Attack Position monsters your opponent controls.
ters from play.

your Deck to your hand.


this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Spec
rols. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon
Page 643

The Shining Darkness 5D1

the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster fro

n discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End
an send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
a face-up Attack Position "Infernity" monster and have no cards in your hand. Negate the activation and destroy that card.
ompanions.
add 1 "Genex Controller" from your Deck to your hand.
r with 1500 or less ATK from your Deck in face-up Attack Position.
Life Points to Special Summon this card from the Graveyard.
ring each of your opponent's Standby Phases.

al to the ATK of the destroyed monster

monster from your Deck to your hand.


to the Graveyard, inflict 1600 damage to your opponent.
and to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by bat

Page 644

The Shining Darkness 5D1

of a "X-Saber" monster.

s 300 ATK during the Damage Step only.


wing" monster.

his effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.

Spell or Trap Card, you take 500 damage.

m your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.

emoved from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
an have its effect activated per turn.
our hand.
o Material Monsters this turn.

rds until the End Phase of this turn.


r the rest of this turn.

the activation of an opponent's Trap Card and destroy that card.

s effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower

used as a Synchro Material Monster.

o the owner's hand.

or Effect Monster's effect and destroy it.

Feather Counters on this card to have 1 face-up monster your opponent controls lose 700 ATK for each Black Feather Co
Page 645

The Shining Darkness 5D1

ck the turn this effect is activated.

me Battle Phase you can remove from play 1 Plant-Type monster in your Graveyard to halve the ATK of this card (until th

Material monster.

yard and Special Summon them.

aveyard instead.

you control gain 1000 ATK.

rd, you can remove from play this card in your Graveyard to select 1 of the monsters used as a Tribute for the Ritual Sum

equipped monster gains ATK equal to the difference in ATK between the two monsters.

damage to your opponent.

K from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phas

nt controls.

Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800)
an Special Summon this card from the Graveyard. If you do, it is removed from play when it is removed from the field.
Page 646

The Shining Darkness 5D1

or-Type monster from your hand to activate 1 of the following effects:

00 ATK until the End Phase.

d destroy that card.

ent's monster by battle, it can attack once again in a row.

Page 647

The Shining Darkness 5D1

n 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union M

ch Black Feather Counter, and inflict damage to your opponent equal to the ATK lost by that monster because of this effec
Page 648

The Shining Darkness 5D1

of this card (until the End Phase) and attack once again.

e for the Ritual Summon, and add it from your Graveyard to your hand.

K until the End Phase.

d from the field.


Page 649

The Shining Darkness 5D1

Page 650

The Shining Darkness 5D1

pped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

because of this effect.


Page 651

The Shining Darkness 5D1

Page 652

The Shining Darkness 5D1

Page 653

The Shining Darkness 5D1

Page 654

The Shining Darkness 5D1

Page 655

The Shining Darkness 5D1

Page 656

Hidden Arsenal 2 5D1


Check

Card #
HA02-EN001
HA02-EN002
HA02-EN003
HA02-EN004
HA02-EN005
HA02-EN006
HA02-EN007
HA02-EN008
HA02-EN009
HA02-EN010
HA02-EN011
HA02-EN012
HA02-EN013
HA02-EN014
HA02-EN015
HA02-EN016
HA02-EN017
HA02-EN018
HA02-EN019
HA02-EN020
HA02-EN021
HA02-EN022
HA02-EN023
HA02-EN024
HA02-EN025

Card Name
Naturia Beetle
Naturia Rock
Naturia Guardian
Naturia Vein
Genex Furnace
Genex Gaia
Genex Spare
Genex Turbine
Genex Doctor
Genex Solar
Dai-sojo of the Ice Barrier
Medium of the Ice Barrier
Mist Valley Baby Roc
Mist Valley Executor
Flamvell Grunika
Flamvell Baby
Ally Mind
Ally of Justice Nullfier
Ally of Justice Searcher
Ally of Justice Enemy Catcher
Ally of Justice Thunder Armor
Ally of Justice Cosmic Gateway
Worm Linx
Worm Millidith
Worm Noble

Type
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Super Rare
Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare

HA02-EN026

Naturia Beast

Synchro/Effect Monster

Secret Rare

HA02-EN027

Dewloren, Tiger King of the Ice Barrier

Synchro/Effect Monster

Secret Rare

HA02-EN028

Thermal Genex

Synchro/Effect Monster

Secret Rare

HA02-EN029

Geo Genex

Synchro/Effect Monster

Secret Rare

HA02-EN030
HA02-EN031
HA02-EN032
HA02-EN033
HA02-EN034
HA02-EN035
HA02-EN036
HA02-EN037
HA02-EN038
HA02-EN039
HA02-EN040

Ally of Justice Field Marshal


Fabled Lurrie
Fabled Grimro
Fabled Gallabas
Fabled Kushano
Jurrac Protops
Jurrac Velo
Jurrac Monoloph
Jurrac Tyrannus
Naturia Antjaw
Naturia Spiderfang

Synchro/Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster

Secret Rare
Super Rare
Secret Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare
Super Rare

Page 657

Hidden Arsenal 2 5D1


HA02-EN041
HA02-EN042
HA02-EN043
HA02-EN044
HA02-EN045
HA02-EN046
HA02-EN047
HA02-EN048
HA02-EN049
HA02-EN050
HA02-EN051
HA02-EN052
HA02-EN053
HA02-EN054
HA02-EN055

Naturia Rosewhip
Naturia Cosmobeet
Genex Blastfan
Genex Recycled
Genex Army
Pilgrim of the Ice Barrier
Geomancer of the Ice Barrier
Mist Valley Falcon
Mist Valley Apex Avian
Ally of Justice Reverse Break
Ally of Justice Unlimiter
Worm Opera
Worm Prince
Worm Queen
Worm Rakuyeh

Tuner Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare

HA02-EN056

Fabled Valkyrus

Synchro/Effect Monster

Secret Rare

HA02-EN057
HA02-EN058

Jurrac Giganoto
Naturia Leodrake

Synchro/Effect Monster
Synchro Monster

Secret Rare
Secret Rare

HA02-EN059

Windmill Genex

Synchro/Effect Monster

Secret Rare

HA02-EN060

Mist Valley Thunder Lord

Synchro/Effect Monster

Secret Rare

Page 658

Hidden Arsenal 2 5D1


Value

Attribute
Earth
Earth
Earth
Earth
Fire
Earth
Dark
Earth
Dark
Light
Water
Water
Wind
Wind
Fire
Fire
Dark
Dark
Dark
Dark
Dark
Dark
Light
Light
Light

Sub Type
Insect
Rock
Plant
Plant
Pyro
Rock
Machine
Machine
Spellcaster
Machine
Spellcaster
Spellcaster
Winged Beast
Thunder
Dragon
Pyro
Machine
Machine
Machine
Machine
Machine
Machine
Reptile
Reptile
Reptile

Level
4
3
4
1
5
3
3
4
3
7
6
7
2
5
4
1
5
4
3
6
8
8
2
4
6

Earth

Beast

2200 1700

Water

Beast

2000 1400

Fire

Machine

2400 1200

Earth

Machine

1800 2800

Dark
Light
Light
Light
Light
Fire
Fire
Fire
Fire
Earth
Earth

Machine
Fiend
Fiend
Fiend
Fiend
Dinosaur
Dinosaur
Dinosaur
Dinosaur
Insect
Insect

9
1
4
4
3
4
4
3
7
2
4

2900
200
1700
1500
1100
1700
1700
1500
2500
400
2100

Page 659

ATK
400
1200
1600
200
2000
1000
800
1400
1500
2500
1600
2200
400
2100
1700
800
1800
1600
1400
1800
2700
2400
300
400
1500

DEF
1800
1200
400
300
1300
1900
1200
1300
1000
1500
2200
1600
600
1600
200
200
1400
1200
100
1800
2200
1200
1000
1600
2400

2600
400
1000
800
800
1200
1000
1200
1400
200
400

Hidden Arsenal 2 5D1


Earth
Earth
Wind
Dark
Earth
Water
Water
Wind
Wind
Dark
Dark
Light
Light
Light
Light

Plant
Plant
Spellcaster
Machine
Machine
Warrior
Spellcaster
Winged Beast
Winged Beast
Machine
Machine
Reptile
Reptile
Reptile
Reptile

3
2
4
1
6
4
3
4
7
4
2
2
6
8
4

400
1000
1600
200
2300
1500
800
2000
2700
1200
600
400
2200
2700
2100

Light

Fiend

2900 1700

Fire
Earth

Dinosaur
Beast

7
9

2100 1800
3000 1800

Wind

Machine

2000 1600

Wind

Thunder

2600 2400

Page 660

1700
700
1300
400
1300
1000
1200
1200
2000
1200
200
800
400
1100
1200

Hidden Arsenal 2 5D1

d to Special Summon this card from your hand.


e.
Spell or Trap Card, and destroy it.
g.
er than this card, instead.
Controller" until the End Phase.

enex" monster(s) you control is sent to the Graveyard, inflict 500 damage to your opponent.
Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
m your hand. Your opponent can only activate 1 Spell/Trap Card per turn.

he owners' hands.
our opponent equal to the Level of the destroyed monster x 200.
ace-up FIRE monster you control and give it 400 ATK.
stice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its

nent controls to face-up Attack Position. Flip Effects are not activated at that time.
monster your opponent controls until the End Phase.
ween an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK
mmon this card from your hand.

0 damage to the controller of the equipped monster during each Standby Phase.
pponent equal to half the attacking monster's ATK.

yard to negate the activation of a Spell Card and destroy it.

his card gains 500 ATK for each card returned to the owner's hand by this effect until the End Phase of this turn.

ponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.

e original ATK and DEF of this card until the End Phase, for as long as you control a face-up level 4 or lower "Genex" mon

s a face-down Defense Position monster by battle and sends it to the Graveyard, draw 1 card.

aveyard to add 1 "Fabled" monster other than "Fabled Grimro" from your Deck to your hand.
with DEF lower than this card's ATK.
d from your Graveyard to your hand.

an Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.

rd destroys an opponent's monster by battle and sends it to the Graveyard, this card gains 300 ATK.
ower "Naturia" monster from your Deck.
Spell, Trap or Effect Monster Card.
Page 661

Hidden Arsenal 2 5D1

from your hand.


to your hand.
card's name is treated as the selected monster's name.
your opponent controls.

nsters with that Attribute. This effect can only be used once while this card is face-up on the field.

t "Mist Valley" card to it's owner's hand, negate the effect's activation, and destroy the card whose effect was activated.
efense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying dam
control until the End Phase.

ster from your Deck to your hand. Destroy this card during the End Phase if you do not control another Reptile-Type "Wor
m" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" m
anged to face-down Defense Position at the end of the Battle Phase.

eyard.

card from your hand to the Graveyard to destroy 1 face-down Spell or Trap Card.

00 ATK until the End Phase. This effect can be activated during either player's turn.

Page 662

Duelist Revolution 5D1


Check

Card #
DREV-EN000
DREV-EN001
DREV-EN002
DREV-EN003
DREV-EN004
DREV-EN005
DREV-EN006
DREV-EN007

Card Name
Scrap Archfiend
Earthquake Giant
Effect Veiler
Dash Warrior
Damage Eater
A/D Changer
Stronghold Guardian
Playful Possum

Type
Synchro Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Super Rare
Common
Ultimate Rare
Common
Common
Common
Common
Rare

DREV-EN008
DREV-EN009
DREV-EN010
DREV-EN011
DREV-EN012
DREV-EN013
DREV-EN014
DREV-EN015
DREV-EN016
DREV-EN017
DREV-EN018
DREV-EN019
DREV-EN020
DREV-EN021
DREV-EN022
DREV-EN023
DREV-EN024
DREV-EN025
DREV-EN026
DREV-EN027
DREV-EN028
DREV-EN029
DREV-EN030
DREV-EN031
DREV-EN032
DREV-EN033
DREV-EN034
DREV-EN035
DREV-EN036
DREV-EN037

Egotistical Ape
Uni-Horned Familiar
Monoceros
D.D. Unicorn Knight
Unibird
Bicorn Re'em
Mine Mole
Trident Warrior
Delta Flyer
Rhinotaurus
Hypnocorn
Scrap Chimera
Scrap Goblin
Scrap Beast
Scrap Hunter
Scrap Golem
Wattbetta
Wattlemur
Wattpheasant
Naturia Mosquito
Naturia Beans
Naturia Bamboo Shoot
Amazoness Sage
Amazoness Trainee
Amazoness Queen
Lock Cat
Elephun
Synchro Fusionist
Ambitious Gofer
Final Psychic Ogre

Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster

Rare
Common
Common
Rare
Super Rare
Common
Common
Super Rare
Rare
Common
Rare
Super Rare
Common
Rare
Rare
Rare
Common
Common
Common
Common
Common
Ultimate Rare
Common
Common
Super Rare
Common
Common
Rare
Rare
Common

DREV-EN038

Dragon Knight Draco-Equiste

Fusion/Effect Monster

Ultimate Rare

DREV-EN039

Ultimate Axon Kicker

Fusion/Effect Monster

Super Rare

DREV-EN040

Thunder Unicorn

Synchro/Effect Monster

Ultimate Rare

Page 663

Value

Duelist Revolution 5D1


DREV-EN041

Voltic Bicorn

Synchro/Effect Monster

Ultimate Rare

DREV-EN042

Lightning Tricorn

Synchro/Effect Monster

Ultimate Rare

DREV-EN043

Scrap Dragon

Synchro/Effect Monster

Ultimate Rare

DREV-EN044
DREV-EN045
DREV-EN046
DREV-EN047
DREV-EN048
DREV-EN049
DREV-EN050
DREV-EN051
DREV-EN052
DREV-EN053
DREV-EN054
DREV-EN055
DREV-EN056
DREV-EN057
DREV-EN058
DREV-EN059
DREV-EN060
DREV-EN061
DREV-EN062
DREV-EN063
DREV-EN064
DREV-EN065
DREV-EN066
DREV-EN067
DREV-EN068
DREV-EN069
DREV-EN070
DREV-EN071
DREV-EN072
DREV-EN073
DREV-EN074
DREV-EN075
DREV-EN076
DREV-EN077
DREV-EN078
DREV-EN079
DREV-EN080
DREV-EN081
DREV-EN082
DREV-EN083

Wattchimera
Blind Spot Strike
Double Cyclone
Scrapyard
Scrapstorm
Scrap Sheen
Wattcine
Naturia Forest
Landoise's Luminous Moss
Amazoness Village
Amazoness Fighting Spirit
Unicorn Beacon
Beast Rage
Miracle Synchro Fusion
Pestilence
Cursed Armaments
Wiseman's Chalice
Summoning Curse
Pot of Duality
Desperate Tag
Battle Instinct
Howl of the Wild
Parallel Selection
Reanimation Wave
Barrier Wave
Chain Whirlwind
Scrap Rage
Wattcannon
Amazoness Willpower
Queen's Pawn
Beast Rising
Horn of the Phantom Beast
Paradox Fusion
Solemn Warning
Anti-Magic Prism
Chivalry
Light of Destruction
Amazoness Scouts
Naturia Pineapple
D.D. Destroyer

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster

Ultimate Rare
Common
Common
Super Rare
Super Rare
Common
Common
Common
Rare
Rare
Common
Super Rare
Common
Common
Common
Common
Super Rare
Common
Secret Rare
Common
Common
Common
Rare
Rare
Common
Common
Common
Common
Rare
Common
Common
Rare
Super Rare
Ultimate Rare
Common
Ultimate Rare
Common
Rare
Secret Rare
Rare

Page 664

Duelist Revolution 5D1


DREV-EN084

Dark Desertapir

Effect Monster

Rare

DREV-EN085
DREV-EN086
DREV-EN087
DREV-EN088
DREV-EN089
DREV-EN090
DREV-EN091
DREV-EN092
DREV-EN093
DREV-EN094
DREV-EN095
DREV-EN096
DREV-EN097
DREV-EN098
DREV-EN099
DREV-ENSE1
DREV-ENSE2
DREV-ENSP1

Psychic Nightmare
Guts of Steel
Amazoness Heirloom
Amazoness Shamanism
Super Rush Recklessly
Mystical Refpanel
Fabled Raven
Ally of Justice Cyclone Creator
Miracle's Wake
Flamvell Poun
Flamvell Archer
Flamvell Fiend
Genex Worker
Genex Power Planner
Stygian Street Patrol
Drill Warrior
Gold Sarcophagus
Scrap Archfiend

Synchro/Effect Monster
Spell
Spell
Trap
Trap
Trap
Tuner Monster
Tuner Monster
Trap
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Secret Rare
Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Secret Rare
Secret Rare
Secret Rare
Common
Common
Common
Common
Common
Secret Rare

Page 665

Duelist Revolution 5D1


Attribute
Earth
Earth
Light
Wind
Dark
Light
Earth
Earth

Sub Type
Fiend
Rock
Spellcaster
Warrior
Fiend
Warrior
Warrior
Beast

Level
7
5
1
3
2
1
4
2

ATK
2700
1600
0
600
100
100
0
800

DEF
1800
2100
0
1200
800
100
1500
600

Earth
Light
Light
Light
Wind
Dark
Earth
Light
Wind
Fire
Dark
Earth
Earth
Earth
Earth
Earth
Light
Light
Light
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Dark
Dark
Earth

Beast
Beast
Beast
Warrior
Winged Beast
Beast
Beast
Warrior
Dragon
Beast-Warrior
Beast
Beast
Beast-Warrior
Beast
Machine
Rock
Thunder
Thunder
Thunder
Insect
Plant
Plant
Warrior
Warrior
Warrior
Beast
Beast
Spellcaster
Fiend
Psychic

5
2
3
4
2
4
3
4
3
4
4
4
3
4
3
5
2
2
4
1
2
5
4
4
6
3
2
2
6
5

1200
0
1000
1800
100
800
1000
1800
1500
1800
1400
1700
0
1600
1600
2300
100
800
1000
200
100
2000
1400
1500
2400
1200
500
800
2400
2200

1200
1000
1000
900
600
1600
1200
1200
900
600
600
500
500
1300
400
1400
0
100
800
300
1200
2000
700
1300
1800
1000
300
600
100
1700

Wind

Dragon

10

3200 2000

Light

Psychic

10

2900 1700

Light

Beast

2200 1800

Page 666

Duelist Revolution 5D1


Light

Beast

2500 2000

Light

Beast

2800 2000

Earth

Dragon

2800 2000

Light

Thunder
Quick-Play
Quick-Play
Normal
Quick-Play
Quick-Play
Continuous
Field
Normal
Field
Continuous
Normal
Normal
Normal
Equip
Equip
Normal
Continuous
Normal
Continuous
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Normal
Continuous
Normal
Counter
Counter
Normal
Counter
Continuous
Warrior
Plant
Warrior

1400 1200

2
2
4

500 1100
100
100
1000 1000

Earth
Earth
Earth

Page 667

Duelist Revolution 5D1


Earth

Beast

1100

Wind

Psychic
Normal
Equip
Normal
Normal
Normal
Fiend
Machine
Normal
Pyro
Pyro
Fiend
Machine
Spellcaster
Fiend

2400 1800

2
3

1300 1000
1400 1200

1
3
5
3
1
4

200
200
1000 200
2100 1200
1200 1200
300
200
1600 1200

Light
Dark
Fire
Fire
Fire
Wind
Light
Dark

Page 668

300

Duelist Revolution 5D1

Card Text
1 Tuner + 1 or more non-Tuner Monsters
Once per turn, when the battle position of this card is changed, you can select 1 monster your opponent controls a
During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up E
If this card attacks, it gains 1200 ATK during the Damage Step only.
During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can rem
You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your
During your Main Phase, if your opponent controls a face-up monster with a higher ATK than the ATK of this card,
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Beast-Typ
Increase the Level of this card by the Level of the Beast-Type monster.
Decrease the Level of this card by the Level of the Beast-Type monster.
When this face-up Defense Position card is selected as an attack target, you can remove from play 1 monster you
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent contro
You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in yo
If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards fr
Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material
When this card is Normal Summoned, you can Special Summon 1 Level 3 monster from your hand.
Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.
If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase
When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, y
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster, a
This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, dest
If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phas
Once per turn, you can select 1 face-up "Scrap" monster you control, except this card. Destroy it and send 1 Tune
Once per turn, you can select 1 Level 4 or lower "Scrap" monster in your Graveyard and Special Summon it to eith
When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their c
If this card is destroyed by your opponent's card (either by battle or by card effect), they cannot conduct their Battl
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct att
While you control another face-up "Naturia" monster(s), your opponent cannot select this card as an attack target.
Once per turn, this card cannot be destroyed by battle. When this face-up card is selected as an attack target, infl
If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, you
If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Ste
Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the
"Amazoness" monsters you control cannot be destroyed by battle.
When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Speci
When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-T
If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to yo
Once per turn, you select up to 2 monsters your opponent controls. Your opponent can reveal 1 monster in their h
If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monst
1 Dragon-Type Synchro Monster + 1 Warrior-Type Monster.
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can s
1 Psychic-Type Synchro Monster + 1 Psychic-Type monster.
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be des
1 Beast-Type Tuner + 1 or more non-Tuner Monsters
Once per turn, during your Main Phase, you can select 1 face-up monster your opponent controls. It loses 500 AT
Page 669

Duelist Revolution 5D1

1 Beast-Type Tuner + 1 or more non-Tuner monsters


If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 ca
1 Tuner + 1 or more non-Tuner Beast-Type monsters
If this card is destroyed by your opponent's card (either by battle or by card effect), you can select 1 "Thunder Uni
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 1 card your opponent controls. Destroy them. When this car
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct at
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you con
Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
Add 1 "Scrap" Tuner monster from your Deck to your hand.
Select 1 face-up "Scrap" monster you control. Send 1 "Scrap" monster from your Deck to the Graveyard, then dra
Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 A
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the d
If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster fro
Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effec
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or
If an "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during dam
Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type m
Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion M
Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each o
The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Gr
If you control no monsters, Select 1 monster in your opponent's Graveyard. Special Summon it. During the End Ph
When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes i
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You ca
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level
When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 d
Activate only when a Synchro Monster you control is destroyed by your opponent (either by battle or by card effec
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard
Activate by Tributing 1 Synchro Monster you control when your opponent declares an attack with a monster. Chan
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and des
Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It ga
Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or Special Summoned to the field, inflict
Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its b
Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to sele
Equip this card to a Beast-Type or Beast-Warrior-Type monster you control. It gains 800 ATK. When the equipped
Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Car
Pay 2000 Life Points. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Mo
Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the ac
When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their De
During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters yo
All face-up monsters you control are treated as Plant-Type. If this card is in your Graveyard during your Standby P
When this card on the field is removed from play, you can select 1 face-up card your opponent controls and destro
Page 670

Duelist Revolution 5D1

When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard an
1 Tuner + 1 or more non-Tuner Psychic-Type monsters
Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type o
Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either pla
Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. When the equ
Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or
Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, an
Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the oth
Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the num
Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal t
Select 1 monster that was destroyed by battle and sent to your Graveyard during this turn. Special Summon it.
When this card is destroyed by battle and sent to the Graveyard, you can select and add 1 monster with 200 DEF
Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all face-up "Flamvell" monsters o
When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Pyro-Type m
You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand
When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal

Page 671

Duelist Revolution 5D1

pponent controls and change its battle position.


select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.

mage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same a
s battle position.
is card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card is destroyed by this effect
nding 1 Beast-Type monster from your hand to the Graveyard. When this card is Special Summoned this way, you can ac

lay 1 monster you control other than this card to remove this card from play. The attacking monster must attack. During yo
moving from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner mons
r opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this w
hro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Sp
the top 2 cards from your opponent's Deck to the Graveyard.
Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's

ame Battle Phase, this card can attack twice during that Battle Phase.
other monsters, you can select 1 Set Spell or Trap Card and destroy it.
Scrap" monster, and all the other Synchro Material Monsters must also be "Scrap" monsters. When this card is Normal Su
attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and s
of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "S
and send 1 Tuner monster from your Deck to your Graveyard.
Summon it to either player's side of the field.
ds 1 card of their choice.
onduct their Battle Phase during their next turn.
ent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
s an attack target. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Naturia
attack target, inflict 500 Damage to your opponent.
p on the field, your opponent cannot activate Spell or Trap Cards.
of the Damage Step.
ad of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK.

veyard and Special Summon it in face-up Defense Position. Its effects are negated.
3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your h
m your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
monster in their hand to negate this card's effect. If they do not, destroy the selected monsters.
ychic-Type monster in your Graveyard, and add it to your hand.

per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as

ard cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose

ls. It loses 500 ATK for each monster you control, until the End Phase. During the turn this effect is activated, no other mo
Page 672

Duelist Revolution 5D1

send the top 7 cards of their Deck to the Graveyard.

ct 1 "Thunder Unicorn" or "Voltic Bicorn" in your Graveyard and Special Summon it.

m. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, sel

nent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.
n monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
selected card(s).

aveyard, then draw 1 card. Then, destroy the selected monster.


ontrol gain 1000 ATK until the End Phase.
ints equal to the damage inflicted.
aturia" monster from your Deck to your hand.
activate their effects this turn.
oyed by battle or by a card effect, and is sent to the Graveyard, you can Special Summon 1 "Amazoness" monster from y
0 ATK during damage calculation only.
e from play 1 card in your hand and Special Summon the selected monster in Attack Position.
ed Beast-Type monsters.
sted on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusi
s 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
the field to the Graveyard, you can select 1 face-up monster your opponent controls and equip it with this card.
During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot
nd and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you
n, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster f
Summon 1 Level 4 or lower Beast-Type monster from your hand in face-up Attack Position.
yard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
e or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack
a monster. Change all Attack Position monsters your opponent controls to Defense Position. Afterwards, inflict damage to
n the field and destroy them.
ing attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.
to the field, inflict 600 damage to your opponent.
annot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. W
tle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains t
hen the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the r
Card, or Effect Monster's effect that would Special Summon a monster(s), and destroy that card.
nd destroy it.
ed. Negate the activation and destroy that card.
3 cards of their Deck to the Graveyard.
ness" monsters you control cannot be targeted by Effect Monsters' effects and cannot be destroyed by the effects of Spells
ng your Standby Phase, and you control no Spell or Trap Cards, you can Special Summon this card. This effect cannot be
ontrols and destroy it.
Page 673

Duelist Revolution 5D1

our Graveyard and Special Summon it.

d call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End
mon it to either player's side of the field, and remove the others from play.
tle. When the equipped monster attacks, after damage calculation, destroy the attack target.
mber of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of mo
y your monster, and return the opponent's monster to the Deck.
applied to the other player instead.
his card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded
o the hand equal to the number of face-up Tuner monsters on the field.
al Summon it.
ster with 200 DEF from your Deck to your hand.
mvell" monsters on the field gain 800 ATK until the End Phase.
each Pyro-Type monster in your Graveyard.

Deck to your hand.


ur opponent equal to the Level of the destroyed monster x 100. You can remove from play this card in your Graveyard to S

Page 674

Duelist Revolution 5D1

End Phase.

Points by the same amount instead.

troyed by this effect, you can Special Summon this card from the Graveyard.
this way, you can activate 1 of these effects:

ust attack. During your next Standby Phase, If this card was removed from play by this effect, this card returns to the field.
st-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synch
al Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Sum
other 2 monsters. Special Summon that Synchro Monster.

by your opponent's card effect, remove this card from play.

is card is Normal Summoned, you can select 1 "Scrap" Tuner monster in your Graveyard and Special Summon it.
a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and
you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand.

se of this turn.
g a face-up "Naturia" monster you control, except this card.

and add it to your hand.


-Motion".

this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While

ition monster whose DEF is lower than than the ATK of this card, inflict the difference as Battle Damage to your opponent

tivated, no other monsters can attack, except this card.


Page 675

Duelist Revolution 5D1

o the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard and Special Summon it.

l the End Phase.

ess" monster from your Deck with a Level equal to or lower than that of the destroyed "Amazoness".

l Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set ca

this card.
The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.

during the turn you activate this card.


rrior-Type monster from your hand at the end of the Damage Step.

d it to your hand.
ake from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the G
rds, inflict damage to your opponent's Life Points equal to the DEF of the monster the attack was declared with.

roy that monster. When that monster is destroyed, destroy this card.

ted monster gains the original ATK of the monster removed from play for this effect.
aw 1 card.
Phase, return the removed Fusion Monster to the field in face-up Attack Position.

the effects of Spells, Traps or Effect Monsters.


his effect cannot be activated if you control a face-up "Naturia Pineapple" or if there are any monsters in your Graveyard t

Page 676

Duelist Revolution 5D1

your opponent's End Phase.

to the number of monsters destroyed by this effect.

number of discarded cards x 400, until the End Phase.

your Graveyard to Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.

Page 677

Duelist Revolution 5D1

returns to the field.


r used for the Synchro Summon and Special Summon it from the Graveyard.
ers and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon th

Summon it.
"Scrap Goblin", and add it to your hand.

e End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card eff

ge to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Li

Page 678

Duelist Revolution 5D1

mmon.) If this Set card is destroyed by an opponent's card effect and sent to the Graveyard, draw 1 card.

o Monster from the Graveyard.


ared with.

in your Graveyard that are not Plant-Type or Beast-Type.

Page 679

Duelist Revolution 5D1

Page 680

Duelist Revolution 5D1

et the turn you Special Summon this card.

d take from an opponent's card effect is inflicted to your opponent instead.

ds it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.

Page 681

Duelist Revolution 5D1

Page 682

Duelist Revolution 5D1

Page 683

Starstrike Blast 5D1


Check

Card #
STBL-EN000
STBL-EN001
STBL-EN002
STBL-EN003
STBL-EN004
STBL-EN005
STBL-EN006
STBL-EN007
STBL-EN008
STBL-EN009
STBL-EN010
STBL-EN011
STBL-EN012
STBL-EN013
STBL-EN014
STBL-EN015
STBL-EN016
STBL-EN017
STBL-EN018
STBL-EN019
STBL-EN020
STBL-EN021
STBL-EN022
STBL-EN023
STBL-EN024
STBL-EN025
STBL-EN026
STBL-EN027
STBL-EN028
STBL-EN029
STBL-EN030
STBL-EN031
STBL-EN032
STBL-EN033
STBL-EN034

Card Name
Archfiend Empress
Swift Scarecrow
Mirror Ladybug
Reed Butterfly
Needle Soldier
Necro Linker
Rescue Warrior
Power Giant
Vice Berserker
Lancer Archfiend
Power Breaker
Extra Veiler
Synchro Soldier
Creation Resonator
Attack Gainer
Blackwing - Etesian of Two Swords
Blackwing - Aurora the Northern Lights
Blackwing - Abrolhos the Megaquake
Glow-Up Bulb
Karakuri Soldier mdl 236 "Nisamu"
Karakuri Merchant mdl 177 "Inashichi"
Karakuri Strategist mdl 248 "Nishipachi"
Karakuri Ninja mdl 339 "Sazank"
Karakuri Bushi mdl 6318 "Muzanichiha"
Scrap Soldier
Scrap Searcher
Wattkiwi
Watthopper
Wattdragonfly
Wattsquirrel
Naturia Cherries
Naturia Pumpkin
Naturia Stag Beetle
Dance Princess of the Ice Barrier
Chain Dog

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

STBL-EN035
STBL-EN036
STBL-EN037

Wightmare
Anarchist Monk Ranshin
Delg the Dark Monarch

Effect Monster
Effect Monster
Effect Monster

STBL-EN038

Supreme Arcanite Magician

Fusion/Effect Monster

Page 684

Starstrike Blast 5D1


STBL-EN039

Gaia Drake, the Universal Force

Fusion/Effect Monster

STBL-EN040

Shooting Star Dragon

Synchro/Effect Monster

STBL-EN041

Formula Synchron

Synchro/Effect Monster

STBL-EN042

Red Nova Dragon

Synchro/Effect Monster

STBL-EN043

Karakuri Shogun mdl 00 "Burei"

Synchro/Effect Monster

STBL-EN044
STBL-EN045
STBL-EN046
STBL-EN047
STBL-EN048
STBL-EN049
STBL-EN050
STBL-EN051
STBL-EN052
STBL-EN053
STBL-EN054

Scrap Twin Dragon


Tuning
Karakuri Showdown Castle
Golden Gearbox
Karakuri Anatomy
Scrap Lube
Wattcastle
Wattjustment
Barkion's Bark
Leodrake's Mane
Medallion of the Ice Barrier

Synchro/Effect Monster
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

STBL-EN055
STBL-EN056
STBL-EN057
STBL-EN058
STBL-EN059
STBL-EN060
STBL-EN061
STBL-EN062
STBL-EN063
STBL-EN064
STBL-EN065
STBL-EN066
STBL-EN067
STBL-EN068
STBL-EN069
STBL-EN070
STBL-EN071
STBL-EN072
STBL-EN073

Mirror of the Ice Barrier


Koa'ki Ring
Darkworld Shackles
Axe of Fools
Cursed Bill
Tokkosho of Ghost Destroying
Heat Wave
White Elephant's Gift
D2 Shield
Red Screen
Blackback
Defenders Intersect
Gravity Collapse
Blackwing - Boobytrap
Star Siphon
Half Counter
Karakuri Trick House
Karakuri Klock
Scrap Crash

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap
Trap

Page 685

Starstrike Blast 5D1


STBL-EN074
STBL-EN075
STBL-EN076
STBL-EN077
STBL-EN078
STBL-EN079
STBL-EN080
STBL-EN081
STBL-EN082
STBL-EN083
STBL-EN084
STBL-EN085
STBL-EN086
STBL-EN087
STBL-EN088
STBL-EN089
STBL-EN090
STBL-EN091
STBL-EN092
STBL-EN093
STBL-EN094
STBL-EN095
STBL-EN096

Wattkeeper
Exterio's Fang
Vanity's Emptiness
Different Dimension Ground
Powersink Stone
Tyrant's Temper
Dark Trap Hole
Skull Meister
Droll & Lock Bird
Spellstone Sorcerer Karood
Scrap Mind Reader
Gravekeeper's Recruiter
Psi-Blocker
Koa'ki Meiru Wall
Karakuri Barrel mdl 96 "Shinkuro"
Mischief of the Yokai
Karakuri Spider
Royal Knight of the Ice Barrier
Ally Salvo
Ally of Justice Thousand Arms
Ally of Justice Unknown Crusher
Genex Ally Duradark
The Fabled Rubyruda

Trap
Trap
Trap
Trap
Trap
Trap
Trap
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Trap
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster

STBL-EN097

Dragunity Knight - Vajrayana

Synchro/Effect Monster

STBL-EN098

Dragunity Knight - Gae Dearg

Synchro/Effect Monster

STBL-EN099

Genex Ally Axel

Synchro/Effect Monster

Page 686

Starstrike Blast 5D1


Rarity
Super Rare
Common
Common
Common
Common
Common
Common
Ultimate Rare
Common
Rare
Super Rare
Common
Common
Rare
Common
Common
Rare
Rare
Ultimate Rare
Common
Rare
Common
Super Rare
Rare
Rare
Common
Common
Common
Common
Rare
Super Rare
Common
Common
Super Rare
Rare

Common
Super Rare
Super Rare

Ultimate Rare

Value

Attribute
Dark
Earth
Light
Wind
Earth
Dark
Earth
Earth
Dark
Dark
Earth
Light
Earth
Wind
Earth
Dark
Light
Dark
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Earth
Light
Light
Light
Light
Earth
Earth
Earth
Water
Earth

Sub Type
Fiend
Machine
Insect
Insect
Machine
Fiend
Warrior
Rock
Fiend
Fiend
Warrior
Spellcaster
Machine
Fiend
Warrior
Winged Beast
Winged Beast
Winged Beast
Plant
Machine
Machine
Machine
Machine
Machine
Warrior
Winged Beast
Thunder
Thunder
Thunder
Thunder
Plant
Plant
Insect
Spellcaster
Beast

Level
8
1
1
1
1
2
4
6
4
4
4
2
1
3
1
3
10
7
1
4
2
3
3
4
5
1
3
1
2
3
1
4
6
4
4

Dark
Earth
Dark

Zombie
Spellcaster
Spellcaster

1
4
6

Card Text
If (exactly) 1 face-up DARK Fiend
When your opponent's monster de
If you control at least 1 face-up mo
If your opponent controls a face-u
If this card is used as a Synchro M
You can Tribute this card to select
You take no Battle Damage from b
You can send 1 Level 4 or lower m
If this card is sent to the Graveyar
Once per turn, when a monster yo
When this card is destroyed by yo
When your opponent Special Sum
Once per turn, during your Main P
If you control a face-up Level 8 or
If this card is sent to the Graveyar
If a "Blackwing" monster you contr
This card cannot be Normal Summ
This card cannot be Special Summ
You can send the top card of your
This card must attack if able. Whe
This card must attack if able. Whe
This card must attack if able. Whe
This card must attack if able. Whe
This card must attack if able. Whe
This card cannot be used as a Syn
When a "Scrap" monster you cont
"Watt" monsters you control canno
Your opponent cannot select anot
If this card is destroyed by your op
This card can attack twice during
If this card is sent from the field to
When this card is Normal Summo
Once per turn, during the Battle S
Once per turn, if you control anoth
This card cannot be used as a Syn
While it is in the Graveyard, this c
Select 1 of your removed from pla
300
200 Select 1 of your removed from pla
1800 100 When this card is sent from the fie
2400 1000 When this card is Normal or Spec

10

1 Spellcaster-Type Synchro Mons


This monster can only be Special
Select 1 card on the field, and des
1400 2800 Draw 1 card.

Light

Spellcaster

Page 687

ATK
2900
0
100
300
100
600
1600
2200
1000
1600
1900
600
0
800
0
400
?
2600
100
1400
500
500
1200
1800
2100
100
600
0
900
700
200
1400
2200
1700
1600

DEF
2100
0
100
600
100
0
1700
0
1000
1400
0
200
0
600
0
1600
0
1800
100
200
1500
1600
1200
600
700
300
100
0
100
100
200
800
1500
900
1100

Starstrike Blast 5D1


Ultimate Rare

Earth

Beast-Warrior

10

1 "Gaia Knight, the Force of Earth


3500 2800 This card cannot be targeted by, o

Ultimate Rare/Ghost

Wind

Dragon

10

3300 2500

Rare

Light

Machine

200

Ultimate Rare

Dark

Dragon

12

3500 3000

Ultimate Rare

Earth

Machine

2600 1900

Ultimate Rare
Ultimate Rare
Rare
Common
Common
Common
Rare
Common
Common
Common
Common

Earth

Dragon
Normal
Field
Quick-Play
Continuous
Continuous
Field
Equip
Normal
Normal
Normal

3000 2200

Common
Common
Common
Common
Common
Rare
Rare
Common
Super Rare
Common
Super Rare
Common
Rare
Common
Common
Common
Common
Super Rare
Common

Quick-Play
Normal
Equip
Equip
Equip
Equip
Normal
Normal
Normal
Continuous
Normal
Normal
Counter
Normal
Normal
Normal
Normal
Normal
Normal
Page 688

1500

1 Tuner Synchro Monster + "Stard


Each of these effects can be activ
Reveal the top 5 cards of your De
Negate the activation of an effect
When your opponent's monster de
1 Tuner + 1 non-Tuner Monster
When this card is Synchro Summ
2 Tuners + "Red Dragon Archfiend
This card gains 500 ATK for each
1 Tuner + 1 or more non-Tuner Ma
When this card is Synchro Summ
1 "Scrap" Tuner + 1 or more non-T
Once per turn, you can select 1 ca
Add 1 "Synchron" Tuner monster f
When a face-up "Karakuri" monste
Select 1 face-up "Karakuri" monst
Each time a "Karakuri" monster's
Select 1 "Scrap" monster in your G
Any monster that attacks a "Watt"
Equip only to a Level 3 or lower Th
Activate only if you control a faceSelect 1 face-up "Naturia" monste
Add 1 "Ice Barrier" monster from y

During this turn, each time a card(


If a card in your hand is removed
If a card you control is removed fr
If a card in your Graveyard is rem
Reveal 1 "Iron Core of Koa'ki Meir
The equipped monster cannot atta
The equipped monster gains 1000
When the equipped monster is de
When the equipped monster inflic
This card can only be activated at
Send 1 face-up non-Effect monste
Select 1 face-up Defense Position
Your opponent's monsters cannot
Activate only during your turn. Sel
Activate only during the Battle Pha
Activate by sending 1 face-up Syn
When this Set card is destroyed b
Activate only when a Synchro Mon
Activate only during damage calcu
Activate only when the battle posit
Activate only when a face-up Defe
Activate only when a "Scrap" mon

Starstrike Blast 5D1


Common
Common
Common
Super Rare
Common
Super Rare
Common
Secret Rare
Rare
Secret Rare
Secret Rare
Rare
Secret Rare
Rare
Rare
Ultimate Rare
Common
Super Rare
Rare
Common
Common
Secret Rare
Secret Rare

Earth
Water
Dark
Dark
Dark
Dark
Light

Normal
Counter
Continuous
Normal
Continuous
Continuous
Normal
Fiend
Spellcaster
Spellcaster
Machine
Spellcaster
Psychic
Rock
Machine
Normal
Machine
Warrior
Machine
Machine
Machine
Machine
Beast

Super Rare

Wind

Secret Rare
Secret Rare)

Dark
Wind
Light
Earth
Dark
Wind
Earth
Earth

4
1
3
1
3
4
4
2

1700 400
0
0
800 1900
0
0
1200 1500
1200 300
1900 1200
400
400

2
5
2
4
3
4
4

400
500
2000 2000
400
300
1700
0
1200 800
1800 200
1100 800

Dragon

1900 1200

Wind

Dragon

2400

Dark

Machine

2600 2000

Page 689

800

Select 1 Level 4 or lower "Watt" m


Activate only if you control a faceNeither player can Special Summo
This turn, any monster sent to the
Each time a monster effect is activ
Tribute 1 monster to activate this c
Activate only when your opponent
During either player's turn, when a
If your opponent adds a card(s) fro
Once per turn, when another Mon
Once per turn, while this card is in
When this card you control is sent
Once per turn, you can declare 1 c
During each of your End Phases,
This card must attack if able. Whe
Each face-up monster on the field
If this card attacks a DARK monst
When this card is Tribute Summon
When this card is destroyed by ba
This card can attack all face-up LI
When this card battles a LIGHT m
Once per turn, during your Main P
When this face-up card you contro
1 Dragon-Type Tuner + 1 or more
When this card is Synchro Summ
1 Dragon-Type Tuner + 1 or more
Once per turn, during your Main P
1 "Genex" Tuner + 1 or more nonOnce per turn, you can discard 1 c

Starstrike Blast 5D1

p DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiendnt's monster declares a direct attack, you can discard this card to negate that attack and end the Battle Phase.
st 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When
ntrols a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card fro
as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position
card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Syn
Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent control
el 4 or lower monster from your hand to the Graveyard to Special Summon this card from your hand, and decrease this ca
o the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synch
n a monster you control declares an attack targeting a Defense Position monster your opponent controls, you can activate
estroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your oppone
nt Special Summons a monster(s), you can Special Summon this card from your hand. During the turn this card is Special
ng your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you
-up Level 8 or higher Synchro Monster, you can Special Summon this card from your hand.
o the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent'
nster you control battles an opponent's monster, and that opponent's monster is still on the field at the end of the Damage
Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters yo
Special Summoned. Any monsters that battles with this card is not destroyed by that battle, and returns to the hand after
p card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the ef
ck if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position
ck if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position
ck if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this
ck if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this
ck if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position
used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Posit
nster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, yo
u control cannot be destroyed by battle while they are attacking.
not select another face-up "Watt" monster on the field as an attack target, or target them with card effects.
yed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Dec
k twice during each Battle Phase. If this card battles, negate the effects of the monster it battled after damage calculation (
om the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Sp
ormal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your Hand.
ng the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "N
u control another face-up "Ice Barrier" monster, you can reveal any number of Ice Barrier monsters in your hand to selec
used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster. If you control 2 face-up B
aveyard, this card's name is treated as "Skull Servant". You can discard this card to activate 1 of the following effects:
moved from play "Skull Servant" or "Wightmare", and return it to your Graveyard.
moved from play "The Lady in Wight" or "King of the Skull Servants", and Special Summon it.
ent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), select
ormal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then se

Synchro Monster + 1 Spellcaster-Type monster


nly be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell
e field, and destroy it.

Page 690

Starstrike Blast 5D1

Force of Earth" + 1 non-Effect Synchro Monster


targeted by, or destroyed by, the effects of Effect Monsters.

onster + "Stardust Dragon"


ts can be activated once per turn:
rds of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tun
on of an effect that would destroy a card(s) on the field, and destroy that card.
nt's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End P
ner Monster
ynchro Summoned, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face
agon Archfiend"
ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells,
e non-Tuner Machine-Type monsters
ynchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 mon
or more non-Tuner monsters
can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your op
uner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
arakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle
arakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
uri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the f
onster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is rem
tacks a "Watt" monster loses 1000 ATK after damage calculation.
el 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to yo
control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
aturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
monster from your Deck to your hand.

ch time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an op
nd is removed from play, remove from play up to 2 random cards in your opponent's hand.
is removed from play, remove from play up to 2 cards your opponent controls.
aveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 d
ster cannot attack, and its ATK and DEF become 100. During each of your Standby Phase, inflict 500 damage to the contr
ster gains 1000 ATK and its effect(s) is negated. During each of your Standby Phases, the controller of the equipped mons
monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped mon
monster inflicts Battle Damage to your opponent, you can select and remove from play up to 2 monsters from your oppon
be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monsters, until your nex
-Effect monster you control to the Graveyard to draw 2 cards.
fense Position monster you control. Its DEF becomes double its original DEF.
nsters cannot declare attacks. This card's controller must pay 1000 Life Points during each of their End Phases (this is no
your turn. Select 1 "Blackwing" monster with 2000 or less ATK in your Graveyard, and Special Summon it. You cannot No
the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their ef
1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon
is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your o
a Synchro Monster is Special Summoned, by selecting it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Lev
damage calculation if a monster you control is being attacked. The attack target monster you control gains ATK equal to h
the battle position of a face-up "Karakuri" monster you control is changed . Select 1 card on the field, and destroy it.
a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponen
a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
Page 691

Starstrike Blast 5D1

ower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Pha
control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Tr
Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.
ter sent to the Graveyard is removed from play instead.
er effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up
o activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.
your opponent Special Summons 2 or more monsters face-up. Send all of those monsters to the Graveyard. Then, send a
's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Gravey
ds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Gr
n another Monster Card's effect is activated while there is no Spellstone Counter on this card, place 1 Spellstone Counter
e this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "S
control is sent to your Graveyard, add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponents next tu
End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
ck if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position
ter on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 fa
a DARK monster, destroy the attack target after damage calculation.
ribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position
estroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.
k all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this car
les a LIGHT monster, remove that monster from play after damage calculation.
ng your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as th
card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
er + 1 or more non-Tuner Winged Beast-Type monsters
ynchro Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it to
er + 1 or more non-Tuner Winged Beast-Type monsters
ng your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your
1 or more non-Tuner monsters
can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The

Page 692

Starstrike Blast 5D1

play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the

m your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all othe
ummon this card from your hand.
d a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Da
ot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.
ur opponent controls that you own, and take control of it.
and decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage
oned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
ols, you can activate this effect. If you do, during this battle, if the ATK of the attacking monster is greater than the DEF of t
ap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Dam
this card is Special Summoned by this effect, your opponent takes any effect damage you would have taken from their ca
ynchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Stan

selected opponent's monster loses 1000 ATK until the End Phase.
end of the Damage Step, you can send this card from your hand to the Graveyard to inflict 1000 damage to your opponen
ace-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackw
ns to the hand after damage calculation. Once per turn, during your Main Phase 1, you can have this card lose 1000 ATK,
r can only use the effect of "Glow-Up Bulb" once per Duel.
to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4
to Defense Position. When this card is Normal Summoned, you can add 1 "Karakuri" card from your Deck to your hand.
Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the
to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
ce-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is
n the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy

nster from your Deck.


damage calculation (including in the Graveyard).
troyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
from your Hand.
, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.
n your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap
u control 2 face-up Beast-Type monsters, you can Special Summon this card from the Graveyard. If this card is Special Su
ollowing effects:

g destroyed), select 1 monster in your opponent's Graveyard and remove it from play.
m from play. Then send the same number of cards from the top of their Deck to the Graveyard. During the turn it is Norma

moned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remov

Page 693

Starstrike Blast 5D1

o the number of Tuner monsters revealed.

ck. During the End Phase, Special Summon this card that was removed from play by this effect.

mon using this face-up card you control as a Synchro Material Monster.

opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove

ou can select 1 monster on the field, and change its battle position.

urn the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or b

ge the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1

d this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this c

Battle Damage to your opponent, draw 1 card.

y the effect of an opponent's Effect Monster:

players take 1000 damage.


damage to the controller of the equipped monster.
the equipped monster takes 500 damage.
ed the equipped monster, equal to the monster's original DEF.
ers from your opponent's Graveyard.
nsters, until your next Draw Phase.

nd Phases (this is not optional), or this card is destroyed. If "Red Dragon Archfiend" is face-up on the field, you can select
on it. You cannot Normal Summon or Set the turn you activate this card.
Position, and their effects are negated.
Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.
00 damage to your opponent and draw 1 card.
ster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level is that of the selected monster, and the selected monster is now Level 1.
gains ATK equal to half the original ATK of the attacking monster, until the End Phase.
and destroy it.
nsters your opponent controls.
Cards on the field.
Page 694

Starstrike Blast 5D1

during the End Phase.


opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.

e Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Ph

eyard. Then, send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as either of t
r hand to the Graveyard to negate the effect.
your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawin
Spellstone Counter on this card (max. 1). This card gains 300 DEF for each Spellstone Counter on it. Once per turn, you
ou control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you d
eck to your hand.
r opponents next turn.
raveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's
to Defense Position. Once per turn, this card cannot be destroyed by battle.
veyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the sam

0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
stroy them.
ster, destroy this card before damage calculation.
same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.

eyard and equip it to this card as an Equip Card. Once per turn, you can send 1 Equip Card equipped to this card to the G

m your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.

cial Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remo

Page 695

Starstrike Blast 5D1


from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except

otal Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card.

erence as Battle Damage to your opponent.

end of the Damage Step any effect damage you take becomes 0.
il the End Phase.
er than the DEF of the Defense Position monster it battles, inflict the difference as Battle Damage to your opponent.
t the end of the Damage Step.
e taken from their card effects, instead.
uring your next Standby Phase the removed from play monster returns to the field.

age to your opponent.


from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as
card lose 1000 ATK, and return all cards in your opponent's Spell and Trap Card Zone to the hand.

al Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
Deck to your hand.
ts battle position.
raveyard. During the turn this card is flipped face-up, it can attack your opponent directly.

Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monste
Summoned, destroy all face-up monsters you control, except "Scrap" monsters.

cted Set Spell/Trap cards your opponent controls to the hand.


is card is Special Summoned this way, remove it from play when it is removed from the field.

the turn it is Normal or Special Summoned, this card cannot attack.

urn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects:

Page 696

Starstrike Blast 5D1

elect it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that wa

(either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, a

ard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.

e field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.

eld, you can select 1 Level 1 Tuner Monster in your Graveyard, then destroy this card and Special Summon that monster.

hase of this turn.

nster is now Level 1.

Page 697

Starstrike Blast 5D1

During each End Phase, remove all Spellstone Counters on this card.

e name as either of those monsters.

o their hand. (Drawing cards is also considered as "adding a card to the hand.")
Once per turn, you can remove 1 Spellstone Counter from your side of the field to select 1 card in your opponent's Gravey
e Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Mate

on of an opponent's Spell Card and destroy that card.

be activated the same turn this card is sent to the Graveyard.

to this card to the Graveyard to double this card's ATK until the End Phase.

onent directly. Remove that monster from play during your End Phase.

Page 698

Starstrike Blast 5D1


Graveyard, except "Archfiend Empress", and Special Summon it.

your opponent.

ecome the same as that monster's, until the End Phase.

ct 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.

Page 699

Starstrike Blast 5D1

on this card that was removed from play by this effect.

n your Graveyard, and Special Summon it.

mmon that monster.

Page 700

Starstrike Blast 5D1

r opponent's Graveyard, and remove that card from play.


d as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.

Page 701

Hidden Arsenal 3 5D1


Check

Card #
HA03-EN001
HA03-EN002
HA03-EN003
HA03-EN004
HA03-EN005
HA03-EN006
HA03-EN007
HA03-EN008
HA03-EN009
HA03-EN010
HA03-EN011
HA03-EN012
HA03-EN013
HA03-EN014
HA03-EN015
HA03-EN016
HA03-EN017
HA03-EN018
HA03-EN019
HA03-EN020
HA03-EN021
HA03-EN022
HA03-EN023
HA03-EN024
HA03-EN025

Card Name
Fabled Urustos
Fabled Krus
Fabled Topi
Fabled Soulkius
Fabled Miztoji
Jurrac Ptera
Jurrac Iguanon
Jurrac Brachis
Jurrac Spinos
Naturia Dragonfly
Naturia Sunflower
Naturia Cliff
Naturia Tulip
R-Genex Turbo
R-Genex Overseer
R-Genex Crusher
R-Genex Magma
Shock Troops of the Ice Barrier
Samurai of the Ice Barrier
Dewdark of the Ice Barrier
Caravan of the Ice Barrier
Worm Solid
Worm Tentacles
Worm Ugly
Worm Victory

Type
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster

Rarity
Super Rare
Secret Rare
Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare

HA03-EN026

Fabled Leviathan

Synchro/Effect Monster

Secret Rare

HA03-EN027

Jurrac Velphito

Synchro/Effect Monster

Secret Rare

HA03-EN028

Naturia Barkion

Synchro/Effect Monster

Secret Rare

HA03-EN029

Locomotion R-Genex

Synchro/Effect Monster

Secret Rare

HA03-EN030
HA03-EN031
HA03-EN032
HA03-EN033
HA03-EN034
HA03-EN035
HA03-EN036
HA03-EN037
HA03-EN038
HA03-EN039
HA03-EN040

Gungnir, Dragon of the Ice Barrier


Dragunity Dux
Dragunity Legionnaire
Dragunity Tribus
Dragunity Darkspear
Dragunity Phalanx
Fabled Dyf
Fabled Ashenveil
Fabled Oltro
Jurrac Titano
Jurrac Guaiba

Synchro/Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Tuner Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster

Secret Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Super Rare
Secret Rare
Super Rare
Secret Rare
Super Rare

Page 702

Value

Hidden Arsenal 3 5D1


HA03-EN041
HA03-EN042
HA03-EN043
HA03-EN044
HA03-EN045
HA03-EN046
HA03-EN047
HA03-EN048
HA03-EN049
HA03-EN050
HA03-EN051
HA03-EN052
HA03-EN053
HA03-EN054
HA03-EN055

Jurrac Stauriko
Naturia Horneedle
Naturia Fruitfly
Naturia Hydrangea
R-Genex Accelerator
R-Genex Oracle
R-Genex Ultimum
Spellbreaker of the Ice Barrier
General Grunard of the Ice Barrier
Ally of Justice Omni-Weapon
Ally of Justice Quarantine
Ally of Justice Cycle Reader
Worm Warlord
Worm Xex
Worm Yagan

Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Effect Monster
Tuner Monster
Effect Monster
Effect Monster
Effect Monster

Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare
Secret Rare
Secret Rare
Super Rare
Super Rare
Super Rare
Super Rare
Super Rare

HA03-EN056

Worm Zero

Fusion/Effect Monster

Secret Rare

HA03-EN057

Dragunity Knight - Gae Bulg

Synchro/Effect Monster

Secret Rare

HA03-EN058

Fabled Ragin

Synchro/Effect Monster

Secret Rare

HA03-EN059

Vindikite R-Genex

Synchro/Effect Monster

Secret Rare

HA03-EN060

Ally of Justice Decisive Armor

Synchro/Effect Monster

Secret Rare

Page 703

Hidden Arsenal 3 5D1


Attribute
Light
Light
Light
Light
Light
Fire
Fire
Fire
Fire
Earth
Earth
Earth
Earth
Wind
Dark
Earth
Fire
Water
Water
Water
Water
Light
Light
Light
Light

Sub Type
Fiend
Fiend
Fiend
Fiend
Fiend
Dinosaur
Dinosaur
Dinosaur
Dinosaur
Insect
Plant
Rock
Plant
Machine
Spellcaster
Machine
Pyro
Spellcaster
Warrior
Aqua
Sea Serpent
Reptile
Reptile
Reptile
Reptile

Level
4
2
1
6
3
4
3
7
4
2
4
2
4
2
2
3
3
4
2
1
4
4
1
7

800
1700
1000
2600
1200
500
1500
600
1500
200
800
1000
1500
1800
1200
500
1000
1700
100
0

Light

Fiend

10

3000 2000

Fire

Dinosaur

Earth

Dragon

2500 1800

Dark

Machine

2500 2000

Water
Wind
Wind
Wind
Wind
Wind
Light
Light
Light
Fire
Fire

Dragon
Winged Beast
Winged Beast
Winged Beast
Dragon
Dragon
Fiend
Fiend
Fiend
Dinosaur
Dinosaur

7
4
3
1
3
2
3
4
2
9
4

2500
1500
1200
500
1000
500
1400
1600
800
3000
1700

Page 704

ATK DEF
1500 200
1000 800
500
200
2200 2100

1500
700
1000
1700
400
0
1000
1500
1300
100
800
200
800
1500
800
200
1600
700
100
2500

1700
1000
800
300
1000
1100
1700
1200
500
2800
400

Hidden Arsenal 3 5D1


Fire
Earth
Earth
Earth
Wind
Dark
Earth
Water
Water
Dark
Dark
Dark
Light
Light
Light

Dinosaur
Insect
Insect
Plant
Machine
Spellcaster
Machine
Spellcaster
Warrior
Machine
Machine
Machine
Reptile
Reptile
Reptile

2
4
3
5
4
1
4
4
8
5
4
3
6
4
4

500
1800
800
1900
1500
300
1800
1200
2800
2200
1700
1000
2350
1800
1000

400
100
1500
2000
1900
300
1400
2000
1000
800
1200
1000
1800
1000
1800

Light

Reptile

10

Wind

Dragon

2000

1100

Light

Fiend

2300 1800

Wind

Machine

2400 1000

Dark

Machine

10

3300 3300

Page 705

Hidden Arsenal 3 5D1

ard, except this card, and Special Summon it.


r hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.
s card from the Graveyard.
. The selected monster is treated as a Tuner monster while face-up on the field.
ains DEF equal to the returned monster's Level x 100.
nd return it to the hand.

n 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's side of the field.
ATK for each "Naturia" monster in your Graveyard.
nt's Effect Monster's effect and destroy that Effect Monster.
ria" monster from your Deck to your side of the field in face-up Attack Position.
500 ATK until the End Phase.
k to your hand.
onster from your hand.
deck to your hand.
hand.
ter from your Deck to your hand.
it and draw 1 card.
t directly.
s draw 1 card.
s Battle Damage by attacking this card, select and destroy 1 Spell or Trap Card your opponent controls at the end of the D
this card can attack twice during this turn's Battle Phase.
rd from your Graveyard to your opponent's side of the field in face-up attack position.
00 ATK for each Reptile-Type "Worm" monster in your Graveyard.

sters in your Graveyard. Add them to your hand.


Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately
activation of a Trap Card and destroy it.

he highest Level. (If it's a tie, you get to choose.)

aveyard to select the same number of cards your opponent controls. Destroy the selected cards.
ned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card
er in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap C
rom your Deck to the Graveyard.
el 4 or lower Winged Beast-Type monster from your Graveyard.

1 of those monster(s) and Special Summon it.


uring damage calculation to have this card gain 600 ATK during damage calculation only.
ed" monster from your hand.
ffects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from
700 or less ATK from your Deck. It cannot declare an attack this turn.
Page 706

Hidden Arsenal 3 5D1

0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster.
rol, except this card, to destroy the Special Summoned monster.
ou control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until
is card from your hand.
o Special Summon that monster.
mmon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" m
Genex" monsters from your Graveyard to your Deck.
rds cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
mmon or Set. This effect can only be used once per turn.
rd is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.

ters from your opponent's Graveyard.


his card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
e Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped fa

TK, and also gains these effects:


ace-down Defense Position.
d to the Graveyard.

ast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.

ave 2 cards in your hand.


battle, you can add 1 "Genex" monster from your Deck to your hand.

ers in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monster

Page 707

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