Professional Documents
Culture Documents
the United States. Thanks to the efforts of men and women across the country, it was
abolished. In FREEDOM: THE UNDERGROUND RAILROAD, players
take on the role of these brave Abolitionists. They attempt to end the institution of
slavery by influencing pivotal events of the time, raising funds for the Abolitionist
Cause, and moving slaves to freedom in Canada.
LEAD PLAYER
LANTERN
17 SUPPORT TOKENS
13 FUNDRAISING TOKENS
MONEY
96 SLAVE CUBES
27 CONDUCTOR TOKENS
Agent
Phase. Shepherd
+$1 during Action +$1 durin
g Action Phase.
one space each
Move 2 Slaves
-$1. Conductor Token Cost
Phase
during Action
nning
During the Pla
Slave
Phase, remove oneDuring your Action Phase,
Slave
from each of the move up
rentlyto two plantation
cur
ies
ver
deli
t
Slaves to New York,
Marke
return
with no effect.
on the board and
them to the supply.
Reserve Cards
(white)
General Cards
(tan)
Opposition Cards
(red-orange)
52 ABOLITIONIST CARDS
6 ROLE CARDS
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
Support
$10
SLAVES FREED
SLAVES LOST
$1
Support
$10
13
$1
$10
$1
$1
SLAVES LOST
rg
risbe
Fer
Conductor
$3
$3
$4
$4
Conductor
$2
$2
$2
$2
$1
$1
ago
Chic
Fundraising
$2
$2
St. L
ouis
$3
$1
$2
$2
$1
or t
ti
inna
Cinc
ton
Bos
York
New
$1
$1
p
New
$1
$1
hing
Was
.C
ton D
$3
$2
$2
$1
PAY
$1
$1
on
rlest
Cha
Slave States
Decision left to Territory
Challenging Gam
II
10
ORDER OF PLAY
Abolitionist Queue
11
hi a
adelp
P hil
$2
ley
Rip
12
ester
eland
C le v
$1
Fundraising
h
Roc
$1
roit
Det
III
4 VICTORY
CONDITIONS
CARDS
CANADA
$1
$10
Support
SLAVE CATCHER
ROUTE (Orange)
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
$1
SLAVE CATCHER
$4
$4
STARTING
SPACE
Conductor
(Orange)
$1
$1
roit
Det
ago
Chic
h
Roc
$1
Fundraising
p
New
$2
$2
innati
Cinc
$2
$2
$1
on
Bost
York
New
$1
SMALL CITY
ouis
$3
$1
$2
or t
$1
$1
$1
$1
erg
ester
eland
C le v
$1
NORTHERN
SPACE
St. L
$2
$2
$2
$1
isb
Ferr
ley
Rip
adelphia
P hil
D.C.
ington
Wash
LARGE CITY
SOUTHERN
SPACE
$1
REGULAR
ROUTE
$1
10
PAY
SEA LANE
$1
$1
Support
$10
$10
$3
$1
$3
Conducto
Support
$2
$4
$2
tro
De
it
Fundraisi
w
Ne
p or
ng
$2
Lo
nati
cin
Cin
Order of Play
uis
$2
ester
an
vel
$1
$1
$2
SLAVE MARKET
ng
Fundraisi
ch
Ro
$1
PLANTATION
St.
15
$1
C le
go
ica
Ch
$1
Stockholder
16
III
$1
PERIOD COLUMNS
17
II
$4
18
25
26
27
ORDER OF PLAY
rleston
Cha
Slave States
$10
Conducto
19
20
28
29
30
$1
le
Rip
shin
Wa
Catcher Dice.
1. Slave Catcher Phase - Roll the Slave
purchase up to a total of two
2. Planning Phase - Each player may
tokens.
Conductor, Fundraising, and/or Support
all
Lead Player, a player may take any or
3. Action Phase - Starting with the
of the following Actions in any order:
Card.
- Gain the benefit of the players Role
ability.
- Use the Role Cards one time special
g tokens,
- Play up to two Conductor and/or Fundraisin
- Buy and resolve one Abolitionist Card.
from the bottom Slave Market Card
slaves
Deliver
Phase
Market
4. Slave
to the Plantations.
thePlay
space in of
it is in the right mostOrder
5. Cleanup Phase - Discard a card if
action. Check for victory.
a negative
trigger
1. Slave
Catcher
Phase - Roll the SlaveLead
Abolitionist Queue. This may
Catcher Dice.
the Abolitionist Queue and pass the
If the game continues, refill
2. Planning Phase - Each player may purchase up to a total of two
Player token clockwise.
Conductor, Fundraising, and/or Support tokens.
Shepherd
Role Card
$3
$2
$1
$2
3. Action Phase - Starting with the Lead Player, a player may take any or
all
of the following Actions in any order:
- Gain the benefit of the
Reserve
players Card
Role Card.
- Use the Role Cards one time special ability.
- Play up to two Conductor and/or Fundraising tokens,
- Buy and resolve one Abolitionist Card.
4. Slave Market Phase - Deliver slaves from the bottom Slave Market Card
to the Plantations.
$1
Role Card
ABOLITIONIST QUEUE
A bo lit io ni
6 PLAYER MATS
st Q ue ue
Reserve Card
a
Ch
Set Up
Role Cards
Abolitionist Cards
Plantations
Players
1 or 2
3 or 4
1800-1839
1840-1859
1860-1865
3 cards
4 cards
4 cards
5 cards
3 cards
3 cards
Victory Conditions
Starting Funds
Players Token
Period 1
Period 2
Period 3
Support
1 1 1
Conductor (single/double) 3 2/2 1/1
Fundraising
1 2 1
Tokens
2 3 2
Support
Conductor (single/double) 5 3/3 2/2
Fundraising
2 3 2
1
2
3 6 3
Support
Conductor (single/double) 7 4/4 3/3
Fundraising
3 4 3
4 8 4
Support
Conductor (single/double) 9 5/5 4/4
Fundraising
4 5 4
Game Play
5. Lantern Phase
During the Slave Catcher Phase, the lead player rolls both
dice.
After a slave catcher has moved and any captured slaves have
been placed on the Slave Market Cards, all players proceed to
the Planning Phase.
2. Planning Phase
3. Action Phase
Players may take their actions in any order. Each action must
be completed before another action may be taken.
Alternatively, a player may pass their Action Phase,
relinquishing all actions. Instead, the player may take funds
from the bank - $3 during the first Period (1800-1839),
$4 during the second Period (1840-1859) and $5 during the
third Period (1860-1865).
Conductor
$1
$1
ago
Chic
10
Conductor Tokens
19
18
17
16
15
14
roit
Det
13
12
$1
eland
C le v
$1
$1
$1
$2
$1
p or t
New
ti
inna
Cinc
$2
St. L
44
ouis
11
$2
$2
$1
ley
Rip
$2
$1
Slaves may move along any of the paths that connect cities
hester
Roc
t
i
o
r
$1
and spaces on the board, regardless of color. Players may
Det
$1
$2
choose to move
a
slave
in
any
direction,
including
backwards,
$1
ago
Chic
Example: A player is moving 2 slaves a single space each. The
to either gain financial aid or to draw the attention of the
eland
Clev Louis (1) would receive $2 in aid and
$1 slave arriving in St.
slave
catchers
on
the
board.
$1
$1
trigger the purple slave catcher to move one space closer towards
28
29
30
York
New
$1
the
slave,
stopping
in
Newport
(2).
The
other
slave
that
moved
$1
$19
18
20
2
(3) would not receive any aid and would trigger the yellow slave
$2
$
catcher (4). The 1yellow slave catcher would move into the same
p or t
8
9 a
10
New
space as the slave, capturing it and sending it to the
$2 bottom Slave Philadelphi
ati
n
n
i
Market Card.
Cinc
$2
St. L
$1
$1
ouis
Support
ueue
$2
20
Fundraising
$1
p
New
or t
ston
$2 Charle
Example: A player is$1moving
ti
inna
Cinc
$1
OR
1. Slave Catch
Catcher and
2. Planning P
3. Action Pha
Player: Use
buy Abolitio
4. Slave Mark
Plantations.
5. Cleanup Ph
Abolitionist
Pass the Le
If the last sl
game is ove
Copyright
$1
$2
$2
$2
Action: Buying
Abolitionist Cards
t
ester
1
De may purchase a single $Abolitionist
A player
Card from
the Abolitionist Queue during their Action Phase. The
Abolitionist Queue consists of 5 cards played face up on
eland
Clev Queue spaces located on
the $table on the five Abolitionist
1
the bottom of the Token Board. Any Abolitionist Cards
purchased from the Abolitionist Queue during the Action
$1
Phase are not replaced until the the Lantern Phase at the
end of the round. To purchase a card, pay its cost to the bank.
$2
$1
The cost is indicated by the
$2 number in the gold circle above
the space that the card occupies.
troi
h
Roc
ti
inna
Cinc
$2
$2
$1
10
$2
St. L
$1
Fundraising Token
ago
Chic
Fundraising Token
$1
$1
$1
Ne
p
New
ti
inna
Cinc
17
16
15
14
4
hing
Was
ouis
$1
$1
rg
risbe
Fer
$2
on
rlest
Cha
Levi Coffinchester
Ro
$2
$1
ork
$1
$3
$1
ton
Bos
Y
on
$2 Abolitionist Cards
$1
rlest
Opposition
New
Cha
$1
Slave States
negatively impact game play. Each card
$2
$2
P
i
t
a
n
n
specifies Cwhen
its effect takes place. It
inci
Decision left to Territory
$1
can take effect while the card is in the
Opposition
Abolitionist Queue, when the card isiladelphia Abolitionist Card gton D.C.
$2
hin
Ph
Was
pley
purchased, or when theRicard
is removed
from the Abolitionist Queue during
Free States
the Lantern Phase.
or t
$1
$2
St. L
ago
Chic
$2
$1
$2
t
ro$i1
Det
rt
w po
18
ester
24
Southern Space
(Can hold 1 slave)
$2
$1
19
ley
Rip
ouis
$2
nnati
i
Cinc
General
Abolitionist
Cards
are
4 $1 320
5
6
7
8
resolved immediately when purchased
10
and are then discarded.
h
Roc
$1
hing
Was
ley
Rip
.C
ton D
Slave State
Decision le
-2
Preacher
+$2 during Action Phase.
Preacher
+$1 during Action Phase.
Role Card
front - Side I
Role card
back - Side II
Role Benefits are listed at the top of the card above the roles
image. Players receive their benefits each round during their
Action Phase. The one exception is the Shepherds
-$1 Conductor Token Cost discount, which can be used
during the Planning and Action Phases.
+2
5. Lantern Phase
1
3
1
Example: It is a 4 player game, the card John Greenleaf Whittier
is discarded, and the two remaining cards are moved across to
occupy the two right hand most spaces of the queue. Three new cards
are drawn to f ill the empty spaces from the least expensive (rightmost space) to the most expensive (left-most space).
The players win the game if they are able to purchase all
of the Support Tokens from all three Periods and move
the required number of slaves (as indicated on the Victory
Conditions Card) to Canada before the end of round eight.
With good play and coordination, players may fulfill the
Victory Conditions and end the game before round eight.
Adjusting Difficulty
For easier play, use any or all of these
adjustments:
Scoring
10
Role Cards
Agent
Stock Holder
Agent
+$1 during Action Phase.
Move 2 Slaves one space each
during Action Phase.
Conductor
Conductor
Role Special Action: The
player gets 5 movement
points and may devote it all
to a single slave or split it
between several slaves. (i.e.
2 slaves 2 spaces and one
slave 1 space, or 1 slave 4
spaces and another 1 space.)
The last space each slave moves into provides
any income and triggers any Slave Catchers.
+$1 during Action Phase.
Preacher
Shepherd
Preacher
+$1 during Action Phase.
Stockholder
+$1 during Action Phase.
Opposition Cards
1850 Compromise
1850 Compromise
Fundraising Actions bring
in $2 LESS than they
normally would.
In effect until removed from the queue.
While defusing the confrontation between slave
and free states, it also strengthened the Fugitive
Slave Act of 1793.
Shepherd
+$1 during Action Phase.
Station Master
Station Master
+$1 during Action Phase.
Elijah P. Lovejoy
Elijah P. Lovejoy
Fundraising Tokens only
draw funds from Large Cities.
In effect until removed from the queue.
Lovejoy, editor of the antislavery paper The
Alton Observer was shot by a pro-slavery mob as they
attempted to burn down his warehouse.
Farren Riots
11
Farren Riots
Remove from the game
the top Conductor and
Fundraising Tokens from the
current Period Column.
Resolve when removed.
Four nights of rioting erupted on Wednesday,
July 9 1834 in New York City as a result
of anti-abolitionist activity.
Gag Rules
Gag Rules
Players may only purchase
ONE token during the
planning phase.
In effect until removed from the queue.
Pro-slavery forces set up a series of procedural rules that
prevented any petitions to abolish slavery from ever
coming to light in Congress.
George Fitzhugh
George Fitzhugh
Support Tokens cost
$1 more to purchase.
In effect until removed from the queue.
Can NOT be purchased.
Fitzhugh, a slavery-based social theorist, wrote
of the inferiority of black race and the values
of slavery in several books.
John C. Calhoun
NJ Abolishes Slavery
Players may use their roles
or Abolitionist Cards
to move slaves into blue
Northern cities. This effect
lasts until the card is removed
from the queue. It can be
purchased to be removed.
Kansas-Nebraska
Act
NJ Abolishes Slavery
Slaves may not be moved into
or out of Northern (blue) Cities
using Conductor Tokens.
In effect until removed from the queue.
Reopening Trade
Add 2 Slaves to each Slave
Market Card currently
on the board.
Resolve when removed.
Having knowledge of when the slave trade would end,
Georgia and S. Carolina reopened trade and imported
about 100,000 slaves over between 1800 and 1808.
Civil War
During one of this players
Action Phases, ignore the
movement of all Slave Catchers
during a single action, then
discard this card.
Play from your Reserve.
3&4
Levi Coffin
During any players Action
Phase, ignore the movement
of one Slave Catcher if they
would capture a Slave, then
discard this card.
Play from your Reserve.
Purchase a token
at a $3 discount.
Working to abolish slavery in NY for 71 years,
its ranks included powerful political leaders
such as Alexander Hamilton.
Ohio River
3&4
3 1
David Walker
&
-2
Ripley, Ohio
Ripley, Ohio
2 1
&
John Greenleaf
Whittier
Levi Coffin
-3
NY Manumission Society
Ohio River
3&4
-2
3&4
David Walker
Congress Outlaws
International Slave Trade
Purchase a token at a
reduced cost.
Congress Outlaws
International Slave Trade
New York
Manumission
Society
General Cards
&
Civil War
Liberty Hill
2 1
Reserve Cards
Kansas-Nebraska Act
Reopening Trade
Liberty Hill
Southern Church
Correspondence
John Greenleaf Whittier
2 1
OR
-2
+2
St. Catharines,
Ontario
CANADA
The Liberator
Lane Theological
Seminary
Theodore Weld
The Liberator
Theodore Weld
1
12
John Brown
Amistad Rebellion
Amistad Rebellion
CANADA
Anthony Burns
1
John Brown
-5
&
Lincoln-Douglas
Debates
Bleeding Kansas
2
&
Lincoln-Douglas Debates
-3
3&4
Frederick Douglass
Frederick Douglass
2 1
&
-2
&
-2
&
Abraham Lincoln
3 1
&
-3
Contrabands
Abraham Lincoln
Purchase a token at a
reduced cost.
3&4
CANADA
Bleeding Kansas
William Lloyd
Garrison
Anthony Burns
Cooper Union
Speech
Contrabands
3
3 1
OR
3&4
Harpers Ferry
Purchase a token at a
reduced cost and discard
any Abolitionist Cards to
the left of this card. They do
not trigger.
Harpers Ferry
-2
&
Oberlin, Ohio
Oberlin, Ohio
4 1
OR
-4
Election of 1860
Election of 1860
+1
Receive $1 for each slave in large
Northern Cities.
Lincoln, who opposed the spread of slavery to new
western states, achieved victory without a single
southern states support.
Harriet Tubman
Harriet Tubman
4 1
&
&
Vigilance
Committees
Vigilance Committees
+3
Each player receives $3
from the bank.
Vigilance committees were formed in response
to the Fugitive Slave Act, advocating and
supporting resistance.
13
Follow the
Drinking Gourd
1
Retrieve one lost slave from the victory
conditions card and place it back in a
large Northern City, with no effect.
The Drinking Gourd is a reference to the big dipper
constellation that is in the northern sky.
Frederick Douglass
Each player, including the
purchasing player, receives
$4 from the bank.
Frederick Douglass
+4
Each player receives $4
from the bank.
During the Civil War, Douglass fought for the
rights of black soldiers and to ensure that ending
slavery was a goal of the war.
Harriet Beecher
Stowe
Harriet Tubman
Harriet Beecher Stowe
-5
William Still
Harriet Tubman
2
CANADA
William Still
CANADA
The United States troubled past with slavery dates from before
the thirteen colonies joined as a nation and continues to echo as
racial tensions today. Human bondage has impacted nearly every
civilization, and each of them have justified, outlawed and dealt with
the issue in their own way. For the United States, the formal end to
slavery began on January 1, 1863 when President Abraham Lincoln
issued the Emancipation Proclamation.
The Proclamation declared all slaves
within the Confederate States free,
though the president could not force
the Southern States to abide by the
proclamation while the American Civil
War raged. Though slavery would
continue in the United States until the
ratification of the 13th Amendment in
1865, the Emancipation Proclamation
signaled to many that the tradition of
slavery in the United States was coming
Abraham Lincoln
to an end. Such a great change was
not achieved by politicians and lawmakers alone. The hard work of
Abolitionists, citizens who risked their safety and freedom to bring
an end to slavery, served as the foundation for this move towards
freedom.
14
It was believed that changing too quickly would bring about a state
of chaos; something to be avoided at all costs. Several other states
followed Pennsylvanias lead, and by 1804 all states north of the
Mason-Dixon Line had either abolished slavery or created gradual
abolition laws similar to Pennsylvanias.
Print media became more wide spread during this period as well.
Theodore Weld, who was the editor the abolitionist paper The
Emancipator (1836 to 1840), helped pen the book American Slavery
As It Is: Testimony of a Thousand Witnesses, which described the
horrors of slavery through first hand accounts. The influence of this
work was second only to that of Uncle Toms Cabin by Harriet
Beecher Stowe. Uncle Toms Cabin, published in 1852, was an antislavery novel that quickly became popular and was outsold in the
United States by only the Bible. Slavery supporters were enraged by
the books content.
While abolitionist groups debated the best way to achieve their antislavery goals, there was an immediate need for assisting fugitive slaves
escape bondage. Most active in the decade prior to the American
Civil War, the resistance movement known as the Underground
Railroad assisted more than an estimated 100,000 slaves escape to
freedom over the course of its operation. The Underground Railroad
was a network of transportation routes, safe houses, and meeting
points which escaped slaves could use to escape to freedom in the
northern United States and Canada.
The Ohio River was one such route commonly used by fugitives.
Those who took this route to freedom knew they had reached the
north once their river journey brought them to the Rankin House,
better known as Liberty Hill, in Ripley, Ohio. Those operating the
Underground Railroad protected themselves by only being familiar
with their portion of it. Operatives, known as Conductors, would
provide guidance to small groups of escaped slaves along the portion
of their route. Travellers typically moved at night and stayed in safe
houses known as Depots or Stations during the day. These small
bands would continue on until they reached their final destination
and freedom. The success of the Underground Railroad also relied
upon the political support and financial funding of individuals,
groups and politicians.
Escaping by the Underground
Railroad was far from safe for
fugitive or conductor. The
Fugitive Slave Act of 1850
stated that all escaped slaves
must be returned to their master
upon capture, requiring officers
of the law in free states to assist
in the capture of escaped slaves.
This act was much more difficult
for northerners to ignore than
the Fugitive Slave Act of
1793, which simply granted
slave holders the authority to
recapture their escaped slaves.
Credits
AYG 5401
Freedom - The Underground Railroad
Copyright 2013 Academy Games, Inc.
Helena, Ohio USA 419-307-2115
www.Academy-Games.com
15