Professional Documents
Culture Documents
6
R4300i core and executable
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Direct3D6
- Pilotwings no longer crashes
- Fixed drivers that have incorrect depth buffer caps
Direct3D8
- Added new plugin
RSP
- minor compiler tweaks for speed
Direct Input
- support for more axes
- warn user when configuring button already set
- rumble support using force feedback
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v1.5.1
Direct3D6
just a few tweaks made soon after v1.5 was released,
that hopefully helped with the "pausing" problem:
optimised texture cache
better matrix stack handling
optimized texture gen with SSE
less memory uses, faster searches
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v1.5
R4300i core and executable
-
RSP
- Implemented more opcodes in compiler
- Validated task lists before sending
Direct Input
- Analog stick range slider
- Set default button
Direct3D
-
Better support for cards that lack blending & large textures
Support for sprite microcodes
Improved microcode detection
Rewrote frame buffer emulation, new options to speed it up too
Redesigned configuration dialog
Anisotropic filtering slider
Texture cache more reliable, and faster
GeForce 3, 4 and Radeon support improved