You are on page 1of 11

5th Edition Codex Tyranids Summary

By: A Kindly Anon


Version 1.0 - WiP, may be missing some things, please feel free to add on and repost.
If you do repost, please update this section so everyone knows what changed.
Version 1.1 - Added Points cost of Hive Tyrant Skills, Flesh Hooks on Lictors and Armory Summary at end
Version1.12 One of the Hive Tyrant powers was wrong. He has The Horror, not Dominate
Version 2.0 Now with special characters!
Version 2.1 Some correcting of names, added the Creeping Tide to Termagants
Version 2.2 Lictors now have all their rules, as do Tyrant Guard. Had to fix a couple wording issues.
Version 2.3 Had to fix the Lictor and Deathleaper sections
Version 2.4 The Doom of Malan'tai needed a change in his ability names. Biovores needed Barrage
added to the Spore Mine Launcher. Clearer description of Synapse and IB
Version 2.5 Forgot the 2 Bonesword option on the Tyrant. Fixed pin rule to Guard and Spore, and Tyrant powers
Version 3.0 Completely reformatted
Version 3.1 Typo fixes, better explanation of Implaer Cannon, name fixes, phases for psychic tests
Bonewsword option on Tyrant was wrong, it doesn't exist.
Version 3.12 Changed Force Organization headers to be easier to spot while scrolling
Version3.13 Tyrant needed his Thorax Swarm statlines fixed
Version 3.14 Clearer wording on Tyrant's Tactical Genius, Swarmlord's Alien Cunning, Parasite's Parasitic Implant
Deathleaper's Where'd it Go? And The Doom of Malan'tai's Warp Storm
Version 3.15 Changed wording on Tactical Insight, Alien Cunning, and Pheromone Trail to reflect the German Codex
Version3.16 Fixed Acid Blood, Aura of Despair, Soul Sucker,

Instinctive Behavior: If a unit is not within Synapse range at the beginning of their movement phase, and not
falling back or participating in H2H, they must take a Ld test.
Pass: The unit acts as normal for the turn
Fail: They revert to Instinctive Behavior, depending on type.
Lurkers: Unit may not move, must shoot at closest target. If no enemy
units are in range or LOS, they Run for the nearest piece of cover. If
already in terrain, they do nothing.
Feeders: Unit gains and follows the Rage USR
Synapse Creatures: Synapse Creatures do not have to test for Synapse. Models within 12" of a Synapse
Creature count as being within Synapse range and are Fearless. Models within Synapse
range do not have to test for Instinctive Behavior.
A Note on CC Weapons: Tyranids NEVER benefit from having 2 CC Weapons
HQ
WS BS S T W I A Ld Sv
Hive Tyrant 8 3 6 6 4 5 4 10 3+
Points: 170 Size: 1 Hive Tyrant Unit Type: Monstrous Creature
Special Rules: Synapse Creature, Psyker May exchange Bonesword and Lash Whip for:
Shadow in the Warp (Enemy Psykers within Scything Talons - free
12" take tests on 3d6 and peril on double 1s or 6s) May exchange Scything Talons for:
Psychic Powers: Comes with 2 of the following for free Twin-linked Deathspitter - 15pts
(Note: These are all Psychic Shooting Attacks) (18" S5 AP5 Assault 3)
Twin-linked MC Devourer - 15pts
Mental Scream : All enemy units within 2d6" take a Ld test. (18" S6 AP- Assault 6)
If failed, they suffer wounds with no AS for each point May exchange ONE pair of Scything Talons for:
failed Heavy Barbed Strangler - 20pts
Life Drain : 12" S3 AP2 D3 shots, regain a wound (36" S6 AP4 Assault 1 Large Blast Pinning)
for each wound caused Heavy Venom Cannon - 20pts
Nerve Shock : 1 unit within 12" is at WS & BS 1 for 1 round (48" S9 AP4 Assault 1 Blast -1 on vehicle chart)
The Horror : Unit within 12" must pass a Ld test or flee. May take the following biomorphs:
Doesn't work on Fearless units Adrenal Glands - 10pts (Furious Charge)
Weapons and Biomorphs Toxin Sacs - 15pts (Poison 4+)
Bonesword: Power weapon, enemy wounded must pass Acid Blood - 15pts (Enemy models that cause a
Ld test or suffer Instant death. 2 swords makes test 3d6 wound to this model in CC must pass an I test or
Lash Whip: Units attacking this model strike at I1 take a wound, No AS allowed. Vehicles are
Scything Talons: You may re-roll 1s to-hit. 2 pairs lets glanced on a 4+)
you re-roll all misses, not just 1s. Injector - 15pts (To wound rolls of 6 cause ID)
May buy one of the following torso options: Toxic Miasma - 15pts (Enemies in H2H must
Thorax Swarm - 25pts (3 modes, can be fired in addition pass a t test or take a wound, AS is allowed)
to any other weapons) Regenerate - 20pts (Roll a die at the start of turn
Template S1 AP- Assault 1 Poison 2+ for each wound lost, every roll of 6 regains a
Template S5 AP5 Assault 1 wound)
Template S3 AP- Assault 1 Rending May purchase the follwing at 25pts each:
Extended Carapace - 40pts (2+ Save) Unspeakable Horror: Enemy unit must pass Ld
Wings - 60pts (Jump Pack) test to shoot or charge this model
Tactical Insight: One Troop choice may Outflank,
+1 to reserve rolls. Works as long as Tyrant
is alive
Old Adversary: All Tyranid units within 6" gain
Preffered Enemy

WS BS S T W I A Ld Sv
Swarmlord 9 3 6 6 5 6 4 10 3+
Points: 280 Unit Size; 1 (Unique) Unit Type: Monstrous Creature
Special Rules: Synapse Creature, Fearless, Shadow in Weapons and Biomorphs
the Warp, Psyker Bonesabres: All attacks cause Instant Death, all
Blade Shield: 4+ Invul in CC successful saves must be re-rolled.
Alien Cunning: +1 to reserves, may re-roll outflank edge Psychic Powers
Works as long as Swarmlord is alive Mental Scream, Life Drain, The Horror,Nerve Shock
Swarmleader: At the start of your shooting phase, one Psychic Monstrosity: 18" Synapse, may cast 2
unit within 18" gains ONE of the following until the end powers per turn
of the turn: Acute Senses, Furious Charge, Preffered Enemy
WS BS S T W I A Ld Sv
Tyrant Guard 5 3 5 6 2 4 3 7 3+
One unit of Tyrant Guard my be included for every Hive Tyrant in the army (including
the Swarmlord), do not take up a FOC slot.
Points: 60 Size: 1-3 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Feed Rending Claws and Scything Talons
Shield Wall: A Hive Tyrant or the Swarmlord may join a May exchange Scything Talons for:
unit of tyrant guard as if they were an IC. While joined Lash Whips - 5pts per model
the unit can not be pinned or go to ground Bonesword - 15pts per model
Blind Fury: When a Hive Tyrant that was attached to the
unit dies, all surviving guard in the unit gain Rage and
furious charge for the rest fo the game

WS BS S T W I A Ld Sv
Tervigon 3 3 5 6 6 1 3 10 3+
Points: 160 Size: 1 Tervigon Unit Type: Monstrous Creature
Special Rules: Weapons and Biomorphs:
Synapse Creature, Shadow in the Warp, Psyker Thorn Volley (18" S5 AP4 Assault 4)
Brood Father: Termagant broods within 6" may use the May buy ONE of the following:
Tervigon's Ld for all morale and Ld Tests. They also Scything Talons - 5pts
benefit from Adrenal Glands and Toxin Sacs if you buy Crushing Claws - 25pts (+D3 Attacks, Strike at I1)
them for the Tervigon. They also get Counter Attack. May replace Thorn Volley with Thorn Blast for free
If the Tervigon dies, all Termagant Broods within 6" (18" S5 AP- Assault 1 Large Blast)
suffer 3d6 S3 AP- hits. May take the following biomorphs:
Hatch Termagants: At the beginning of each Tyranid Adrenal Glands - 10pts
movement phase, you can choose to have the Tervigon Toxin Sacs - 10pts
make a new unit of Termagants, even if the Tervigon is Acid Blood - 15pts
in H2H. Roll 3d6, and place a new Termagant brood with Injector - 15pts
that many models within 6" of the Tervigon. If you roll Toxic Miasma - 15pts
doubles, that brood is formed, but the Tervigon can't Regenerate - 30pts
make any more for rest of the game. Gaunts spawned this
way are basic Termagants, no upgrades.
Psychic Power:
Dominate: Extend Synapse to 18" for one round. Use at beginning of turn, before testing IB)
May Purchase any of the following:
Catalyst - 15pts (One unit within 12" gains Feel No Pain. Use during movement phase)
Frenzy - 15pts (One unit within 12" may Run AND Shoot,
even if under the effects of IB - Lurk. May only assault
if the unit has Fleet. Psychic Shooting Attack)

WS BS S T W I A Ld Sv
Alpha Warrior 6 4 5 5 3 5 4 10 3+
Points: 80 Unit Size: 1 Alpha Warrior Unit Type: Infantry
Special Rules May exchange Scything Talons for:
Synapse Creature, Shadow in the Warp, Independent Rending Claws - 5pts
Character A Pair of Boneswords - 10pts
Leader Beast: If he joins a Warrior brood, they can use Lash Whip and Bonesword - 15pts
the WS and BS of the Alpha Warrior May replace Devourer with:
Weapons and Biomrphs Rending Claws - free
Scything Talons and Devourer (18" S4 AP- Assault 3) Spinefists - free (12" S3 Ap5 Assault X (Base attacks
of the wielder) twin-linked)
Deathspitter - 5pts
Scything Talons - free
May take the following biomorphs:
Adrenal Glands - 10pts
Toxin Sacs - 10pts
Regeneration - 10pts
The Parasite of WS BS S T W I A Ld Sv
Mortrex 5 3 6 4 3 6 4 10 3+
Points: 160pts Unit size: 1 (Unique) Unit Type: Jump infantry
Special Rules: Weapons and Biomorphs:
Shadow in the Warp, Independent Character, Synapse Creature Rending Claws, Wings, Injectors
Host Body : Ripper Swarms within 24" do not need to test for Synapse
Parasitic Implant : Each model suffering an unsaved wound from this model
must take a T test. If failed, place d6 Ripper Swarms within 6" The Parasite at the end of the assault phase
"The Sarge is acting strange…"
If the enemy has any units that arrived by outflank, one model in each
outflanking squad must take a T test at the end of the movement phase (model is chosen by owner)
If the test is failed, the model dies, and the Tyranid player places a squad of d6 Ripper Bases
within 6" of the model (or their transport)

ELITES
WS BS S T W I A Ld Sv
Hive Guard 4 4 5 6 2 2 2 7 4+
Points: 50 Unit Size: 1-3 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Lurk Impaler Cannon (24" S8 AP4 Assault 2, no LOS needed. Hit vehicles on side Hive
Guard is facing. Enemies only receive cover if inside or in contact with
cover between them and the Hive Guard.)

WS BS S T W I A Ld Sv
Lictors 6 3 6 4 3 6 3 10 5+
Points: 65 Unit Size: 1-3 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Lurk, Fleet, Stealth, Hit & Run Scything Talons, Rending Claws
Pheromone Trail: +1 to reserve rolls, units Flesh Hooks (Frag Grenades, can also be used as a
Deep Striking within 6" don't scatter. This 6" S6 AP- Assault 2 Rending shooting attack)
ability can not be used on the same turn Chameleon Scales: Unit starts in reserve, even in missions where
the Lictor arrives from reserve it would not be allowed. When the unit arrives, place it anywhere
on the table not in impassable terrain & at least 1" away from
enemy models. No moving or assaulting, shoot/run as normal

WS BS S T W I A Ld Sv
Deathleaper 9 3 6 4 3 7 4 10 5+
Points: 140 Unit Size: 1 (unique) Unit Type: Infantry
Special Rules: Weapons and Biomorphs
Instinctive Behavior - Lurk, Fleet, Stealth, Hit& Run, Scything Talons, Rending Claws, Flesh Hooks, Chameleon
Pheromone Trail Scales
Deadly: Rends on 5+ (This also applies to his Flesh Hooks)
It's after me! Pick an enemy character at the start of the game. They are at -d3 Ld until the end of the game or
Deathleaper is killed
What was that? Enemies within 12" roll 1 less die for terrain tests, to a minimum of 1
What the hell? Enemies wishing to shoot at Deathleaper must test for Night Fight
Where'd it go? If Deathleaper ends it's movement more than 1" away from an enemy it may be put back into reserve.
It will automatically deploy next turn as per Chameleon Scales. Can not be used the turn he arrives.

WS BS S T W I A Ld Sv
Venomthrope 3 4 4 4 2 3 2 6 5+
Points: 55 Unit Size: 1-3 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Feed Lash Whips and Toxic Miasma
Spore Cloud: All friendly units within 6" gain 5+ Cover
save, defensive grenades, and any enemy unit Transport:
attacking the unit must take a dangerous terrain test) The unit may purchase a Landing Spore
Toxic Touch (Poisoned 2+)
WS BS S T W I A Ld Sv
Zoanthrope 3 4 4 4 2 3 1 10 5+
Points: 60 Unit Size: 1-3 Unit Type: Infantry
Special Rules: Transport:
Synapse Creature, Psyker, Shadow in the Warp, Warpfield (3+ Invul) The unit may purchase a Landing Spore
Psychic Powers:
Warp Blast (24" S5 AP3 Assault 1 Blast)
Warp Lance (18" S10 AP1 Assault 1 Lance)

The Doom of WS BS S T W I A Ld Sv
Malan'tai 4 4X 4 4 4 3 10 5+
Points: 90 Unit Size: 1 (Unique) Unit Type: Infantry
Special Rules:
Instinctive behavior - Feed, Psyker, Shadow in the Warp, Warpfield (3+ Invul), Fearless
Soul Sucker: At the start of each shooting phase (including the enemy's), every enemy within 6" rolls a Ld on 3d6. If
they fail, the unit suffers a wound with no AS allowed for each point failed by.
Life Absorber: For each wound the Doom of Malan'tai causes he gains 1 wound, up to a max of 10
Warp Strength : The Doom of Malan'tai's S is equal to it's current wounds
Psychic Powers:
Warp Storm : 24" SX AP1 Large Blast S=W. The Doom of Malan'tai suffers d3 wounds after resolving the attack
The Doom of Malan'tai can not take any form of save against these wounds.
Transport
He may purchase a Landing Spore

WS BS S T W I A Ld Sv
Pyrovore 3 3 4 4 2 1 1 6 4+
Points: 45 Unit Size: 1-3 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Feed Acid Blood
Flammable: If the Pyrovore dies from an attack that Acid Maw: CC attacks ignore armor
causes Instant Death, roll a d6. On a 4+ everything within Flame Gland: Template S5 AP4 Assault 1, may fire
d6" takes a S3 AP- hit even if under the effects of IB - Feed
Transport
The unit may purchase a Landing Spore

Ymgarl WS BS S T W I A Ld Sv
Genestealers 6 0 4 4 1 6 2 10 4+
Points: 23 Unit Size:5-10 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Fleet, Move Through Cover Rending Claws
Hibernation: Choose a piece of terrain before the game
starts. Hold the unit in reserve, when it becomes
available, place the unit in the terrain. May move and
assault as normal. If unable to deploy 1" away from
enemy, unit is destroyed.
Mutation: Each Assault phase, choose one of the
following to give the unit: +1S, +1T, +1A. The bonus
lasts until the end of the phase. The same bonus
cannot be used twice in a row.
Brood Telepathy: Don't need to check for Synapse
Troops
WS BSS T W I A Ld Sv
Warriors 5 3 4 4 3 4 3 10 4+
Points: 30 Unit Size: 3-9 Unit Type: Infantry
Special Rules: Weapons and Biomorphs
Synapse Creature, Shadow in the Warp Scything Talons and Devourer
Transport: The brood may exchange their Scything Talons for:
The unit may purchase a Landing Spore Rending Claws - 5pts per model
A Pair of Boneswords - 10pts per model
Lash Whip and Bonesword - 15pts per model
1 Warrior in the Brood may replace it's Devourer with:
A Venom Cannon - 10pts (36" S6 AP4 Assault 1 Blast -1 on vehicle chart)
A Barbed Strangler - 15pts (24" S4 AP6 Assault 1 Large Blast Pinning)
The Brood may exchange their Devourers for:
Rending Claws - free
Spinefists - free
Deathspitters - 5pts per model
A Pair of Scything Talons - free
The Brood may buy the following biomorphs:
Adrenal Glands - 5pts per model
Toxin Sacs - 5pts per model

WS BS S T W I A Ld Sv
Genestealers 6 0 4 4 1 6 2 10 5+
Broodlord 7 0 5 5 3 7 4 10 4+
Points: 14 Unit Size: 5-20 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Brood Telepathy, Infiltrate, Move Through Cover, Fleet Rending Claws
Psyker (Broodlord only) One Genestealer may be upgraded to a Broodlord for 46pts
Psychic Powers: The Broodlord may purchase:
Aura of Despair: Use at beginning of assault phase, if Scything Talons - 2pts
successful all enemy units within 12" suffer -1 Ld Injector - 15pts
This ability does stack if multiple Broodlord's are in Acid blood - 15pts
range All Genestealers may buy Scything Talons at 2pts per model
Hypnotic Stare: Used during assault phase, after moving The brood may buy:
models but before resolving attacks. If successful, Adrenal Glands - 3pts per model
choose a model in B2B with Broodlord. Each player rolls Toxin Sacs - 3pts per model
a D6 and add's the modles Ld. If the Broodlord's is Transport:
higher, the enemy model may not attack until next turn. The unit may purchase a Landing Spore

WS BS S T W I A Ld Sv
Landing Spore 2 2 6 4 3 1 3 5 4+
Points: 40 Unit Size: 1 Landing spore Unit Type: Monstrous Creature
Special Rules: Weapons and Biomorphs:
Deep Strike, Fearless, Immobile Lash Whips and Snaring Tentacles
Limited Awareness: Never test Synapse, attacks closest ( 6" S6 Ap- Assault 6)
unit every turn unless in H2H. It can never be pinned May buy ONE of the following:
or go to ground. Thorn Volley - 10pts
Transport Spore: Deep Strikes from Reserve, if it would Thorn Blast - 10pts
land on Impasable, enemy unit, etc, move it so it Twin-Linked Deathspitter - 10pts
doesn't, just like a Drop Pod. Transports 20 models or Barbed Strangler - 15pts
1 MC. Units automatically disembark after resolving Venom Cannon - 20pts
DS. Disembarking unit may not move or assault but may
shoot or run as normal
WS BS S T W I A Ld Sv
Termagants 3 3 3 3 1 4 1 6 6+
Points:5 unit size: 10-30 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Lurk, Move Through Cover Fleshborer (12" S4 AP5 Assault 1)
The Creeping Tide: For every 10 Gaunts, 1 may replace it's Fleshborer with a
For each Termagant brood taken, 1 Tervigon may be Strangleweb for 10pts (Template S* AP- Assault 1
included in the army as a Troop choice. Pinning (*wounds agsinst S not T))
Transport: The brood may replace it's Fleshborers for:
If the brood has 20 models or less, it may purchase a Spinefist - 1pt per model
Landing Spore Spike Rifle - 1pt per model (18" S3 Ap- Assault 1)
Devourer - 5pts per model
The brood may buy the following biomorphs:
Adrenal Glands - 1pt per model
Toxin Sacs - 1pt per model

WS BS S T W I A Ld Sv
Hormagaunt 3 3 3 3 1 5 2 6 6+
Points: 6 Unit Size: 10-30 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Feed, Move Through Cover, Fleet Scything Talons
Quick: Roll 3d6 pick the highest for Run moves The brood may buy the following biomorphs:
Transport Adrenal Glands - 2pts per model
If the brood has 20 models or less, it may purchase a Toxin Sacs - 2pts per model
Landing Spore

WS BS S T W I A Ld Sv
Rippers 2 2 3 3 3 2 4 5 6+
Points: 10 Unit size:3-9 unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Swarm, Instinctive behavior - Feed, Fearless The brood may purchase:
Dependent: If the brood has to take an IB test and they Spinefists - 5pts per base
fail, they suffer wounds equal to the difference Adrenal Glands - 4pts per base
between their Ld and the result rolled, no AS Toxin sacs - 4pts per base
Underground Swarm - 2pts per base
(the brood can deep strike)

Fast Attack
WS BS S T W I A Ld Sv
Winged Warriors 5 3 4 4 3 4 3 10 5+
Points: 35 Unit Size: 3-9 Unit Type: jump Infantry
Special Rules:
Synapse Creature, Shadow in the Warp Weapons and Biomorphs:
Wings, Scything Talons, Devourer
1 Warrior may replace it's Devourer with:
Barbed Strangler - 10pts
Venom Cannon - 15pts
The brood may replace it's Scything Talons with:
Rending Claws - 5pts per model
The brood may replace their Devourers with:
Spinefists - free
Deathspitter - 5pts per model
A Pair of Boneswords - 10pts per model
Lash Whip and Bonesword - 15pts per model
Scything Talons - free
May buy the following biomorphs:
Adrenal Glands - 5pts per model
Toxin Sacs - 5pts per model
WS BSS T W I A Ld Sv
Ravener 5 3 4 4 3 5 4 6 5+
Points: 30 Unit size: 3-9 Unit Type: Beasts
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Feed, Move Through cover, Two pairs of Scything Talons
Acute Senses, Deep Strike The brood may replace one set of their talons with:
Rending Claws - 5pts per model
The brood may purchase one of the following weapons:
Spinefists - 5pts per model
Devourer - 5pts per model
Deathspitter - 10pts per model

Flying WS BS
S T W I A Ld Sv
Rippers 2 2 3 3 3 2 4 5 6+
Points: 15 Unit size:3-9 Unit Type: Jump Infantry
Special Rules: Weapons and Biomorphs:
Swarm, Instinctive behavior - Feed, Fearless, Dependant Wings
The brood may purchase:
Spinefists - 5pts per base
Adrenal Glands - 4pts per base
Toxin sacs - 4pts per base

WS BS S T W I A Ld Sv
Gargoyles 3 3 3 3 1 4 1 6 6+
Points: 6 Unit size: 10-30 Unit Type: Jump Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Lurk Fleshborer, Wings
Blinding Poison: Any rolls of 6 auto wound
The brood may purchase:
Adrenal Glands - 1pt per model
Toxin Sacs - 1pt per model

WS BS S T W I A Ld Sv
Harpy 3 3 5 5 4 5 2 10 4+
Points: 160 Unit Size: 1 Unit Type: Monstrous creature
Special rules: Weapons and Biomorphs:
Instinctive behavior - Lurk, Fearless Twin-linked heavy Barbed Strangler, Wings, Thorn Volley,
Piercing Shriek: Frag grenades, a unit attacked by a Scything Talons
Harpy halves it's I for the rest of combat Spore Cyst: Once per game during the movement phase,
choose an enemy unit the Harpy has flown over
that turn, then resolve the a shooting attack
with S4 AP4 Assault D3 Large Blast. If a blast
lands on open ground, place a Spore under the
central hole and follow the rules for Spore
Mine Clusters from there on
May exchange Thorn Volley for Thorn Blast for free
May replace Heavy Barbed Strangler with:
Twin-linked Heavy Venom Cannon - 10pts
May buy the following biomorphs:
Adrenal Glands - 10pts
Toxin Sacs - 10pts
Regeneration - 15pts
WS BS S T W I A Ld Sv
Spore Mine Cluster - - 1 1 1 1 - 1 -
Points: 10 Unit Size:3-6 Unit Type: Infantry
Special Rules:
Living Bomb: Spore Mines are ignored for all mission objectives. They are not
subject to IB, never go to ground, and never fall back. At the start of the
Tyranid movement phase, each cluster moves D6" in a direction determined
by a scatter die (if a hit is rolled, the Nid player chooses where they go). If the
spores touch an enemy model, impassable terrain, or suffer a wound, place
the center hole of a large blast marker over the model, and resolve it as a
S4 Ap4 attack. Spore mines that drift off the table or into friendly units are
immediately removed from play.
Orbital Deployment: Spore mines never deploy normally. Instead, after deployment
zones are determined, but before models and placed, the spore mines deep
strike onto the table. If they scatter into impassable terrain or off the table,
they are destroyed. Once the game starts, they move as in Living Bomb.

Heavy Support
WS BS S T W I A Ld Sv
Carnifex 3 3 9 6 4 1 4 7 3+
Points: 160 Unit Size: 1-3 Unit Type: Monstrous Creature
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Feed, Fearless 2 pairs of Scything Talons
Living Battering Ram : +2I on the charge The brood may exchange one pair of talons for:
Transport: Crushing Claws - 25pts per model
If only one Carnifex is taken, it may buy a Landing The brood may replace their scything talons with:
Spore Twin-linked Deathspitter - 15pts per model/pair
Twin-linked MC Devourer - 15pts per model/pair
The brood may exchange one pair of talons for:
Heavy Barbed Strangler - 20pts
Heavy Venom Cannon - 25pts
The brood may buy the following biomorphs:
Spore Cysts - 5pts per model (frag grenades)
Adrenal Glands - 10pts per model
Toxin Sacs - 10pts per model
Bioplasma - 20pts per model (12" S7 AP2 Assault 1 Blast)
Regeneration - 25pts per model

WS BS S T W I A Ld Sv
Old One Eye 3 3 10 6 4 1 4 8 3+
Points: 260 Unit Size: 1 (Unique)Unit Type: Monstrous Creature
Special Rules: Weapons and Biomorphs:
Instinctive behavior - Feed, Fearless, Living Battering Ram Crushing Claws, Scything Talons
Alpha Beast : units within 12" may use his Ld
Mania : For every hit in CC, he may make an extra attack.
The extra attacks do not benefit from this rule
Accelerated Regeneration : Regens on 5+

WS BS S T W I A Ld Sv
Biovore 3 3 4 4 2 1 1 6 4+
Points: 45 Unit Size: 1-3 Unit Type: Infantry
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Lurk Spore Mine Launcher (48" S4 AP4 Assault 1 Large Blast Barrage, if the shot
misses, place a spore mine as per Living Bomb)
WS BS S T W I A Ld Sv
Trygon 5 3 6 6 6 4 6 8 3+
Trygon Prime 5 3 6 6 6 4 6 10 3+
Points: 200 Unit size: 1 Unit Type: Monstrous Creature
Special Rules: Weapons and Biomorphs:
Deep Strike, Fearless, Fleet, Instinctive Behavior - Feed 2 pairs of Scything Talons
Subterranean Attack: If the Trygon Deep Strikes into an Bioelectric Field (12" S5 AP5 Assault6)
enemy unit or impassable terrain, reduce the scatter Enhanced Bioelectric Field (Trygon Prime, 18" S5 AP5
by the minimum distance to avoid a mishap. Once the Assault 12)
Trygon has, place a marker the size of his base where May be upgraded to Trygon Prime for 40pts
he lands. Any infantry coming in from reserve may use May buy the following biomorphs:
the Trygon's hole instead of the table edge. Place the Adrenal Glands - 10pts
unit within 6" of the hole, the unit may not move or Toxin Sacs - 10pts
assault. Only one unit may use each hole per turn Regenerate - 25pts
Synapse creature (Trygon Prime)
Shadow in the Warp (Trygon Prime)

WS BS S T W I A Ld Sv
Mawloc 3 0 6 6 6 4 3 8 3+
Points: 170 Unit Size 1 Unit Type: Monstrous Creature
Special Rules: Weapons and biomorphs:
Instinctive Behavior - Feed, Fearless, Deep Strike, Hit & Run, May buy the following biomorphs:
Reburrow: As long as it's not locked in H2H, the Mawloc Adrenal Glands - 10pts
can go back into reserve at any time in the movement Toxin Sacs - 10pts
phase. He will come back automatically next Regeneration - 25pts
movement phase. He can not deep strike and reburrow
in the same phase.
Terror From the Deep : if the Mawloc deep strikes into an
enemy model, do not roll on the mishap table. Instead,
place a Large Blast Marker at the point where the
Mawloc is entering play. Each model under the
template takes a S6 Ap2 hit. Vehicles are hit on rear
armor. Surviving models are moved the minimum
distance to the side of the template while retaining
coherency. Units that were locked in combat must try
to stay in B2B with enemy models, if not possible,
place at least 1" apart. Any models that cannot be
moved off the template are destroyed. Vehicles (even
if immobillized) retain orientation when moved. After
everything has been moved, replace the template with the Mawloc

WS BS S T W I A Ld Sv
Tyrannofex 3 3 6 6 6 1 3 8 2+
Points: 250 Unit Size: 1 Unit Type: Monstrous Creature
Special Rules: Weapons and Biomorphs:
Instinctive Behavior - Lurk, Fearless Acidic Cyst (template S6 Ap4 Assault 1 place 12" away like hellhound)
Thorn Volley
Thorax Swarm Maggots ( template S5AP5 Assault 1)
May replace Acidic Cyst with:
Borer Nest - 10pts (12" S4 AP5 Assault 20)
Capsule Cannon - 15pts (48" S10 AP4 Assault 2)
May replace Thorn Volley with Thorn Blast for free
May replace Thorax Swarm Maggots with:
Thorax Swarm "Toxic?" - free (Template S1 Ap- Assault 1 Poison 2+)
Thorax Swarm "Armor Piercing?" - free (Template S3 AP- Assault 1 rending)
May buy the following biomorphs:
Adrenal Glands - 10pts
Toxin Sacs - 10pts
Regenerate - 30pts
Ranged Weaponry Range S AP Type Close Combat Weapons
Heavy Barbed Strangler 36" 6 4 Assault 1 Bonesword: Power Weapon.Enemy wounded must
Large Blast pass a Ld test or suffer Instant Death. A pair
Pinning makes the enemy test on 3d6.
Barbed Strangler 24" 4 6 Assault 1 Lash Whips: Enemies attacking this model strike
Large Blast at I1
Pinning Scything Talons: Re-roll 1 to-hit. 2 pairs allows you
Heavy Venom Cannon 48" 9 4 Assault 1 to re-roll all missed to-hit rolls.
Blast Rending Claws: Gives Rending in H2H
-1 to pen chart Crushing Claws: +D3 attacks, strike at I1
Venom Cannon 36" 6 4 Assault 1
Blast Biomorphs
-1 to pen chart Adrenal Glands - Gives Furious Charge
Thorn Volley 18" 5 4 Assault 4 Flesh Hooks - Frag Grenades, see shooting section
Thorn Blast 18" 5 - Assault 1 Injector - To Wound roll of 6 causes Instant death
Large Blast Regeneration - At beginning of turn, roll a die for
Spinefist 12" 3 5 Assault X each wound lost, regain a wound on a 6
(x=base attacks of Spore Launcher - Frag Grenades
wielder) Acid Blood - Enemy model that causes a wound to
Twin-linked model with this biomorph must pass a I test
Deathspitter 18" 5 5 Assault 3 or take a wound, no AS allowed. Glances
Devourer 18" 4 - Assault 3 vehicles on 4+
MC Devourer 18" 6 - Assault 6 Toxic Miasma - Enemy models in H2H must pass a T
Fleshborer 12" 4 5 Assault 1 test or take a wound, AS allowed
Impaler Cannon 24" 8 4 Assault 2 Toxin Sacs - Poison 4+
no LOS Wings - Jump Pack
Flesh Hooks 6" 6 - Assault 2
Rending
Flaming Gland Temp 5 4 Assault 1
Snaring Tentacles 6" 6 - Assault 6
Strangleweb Temp 2* - Assault 1
Pinning
*wounds on S not T
Spike Rifle 18" 3 - Assault 1
Spore Mine Launcher 48" 4 4 Assault 1
Blast
Barrage
Bioplasma 12" 7 2 Assault 1
Blast
Bioelectric Field 12" 5 5 Assault 6
Enhanced Field 18" 5 5 Assault 12
Acidic Cyst Temp 6 4 Assault 1
12" like Hellhound
Thorax Swarm Temp 5 5 Assault 1
Borer Nest 12" 4 5 Assault 20
Capsule Cannon 48" 10 4 Assault 2
Thorax Swarm Toxic Temp 1 - Assault 1
Poison 2+
Thorax swarm Armor Temp 3 - Assault 1
Rending

You might also like