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LIFEBLOOD
MISSION OBJECTIVES
MAIN OBJECTIVES
Check the same number or more Supply Boxes than the
adversary (4 Objective Points, but only if at least 1 Supply
Box has been checked).
DEPLOYMENT
Side A and Side B Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
ITS
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each one).
SPECIALIST TROOPS
In this scenario, only Doctors, Engineers, Forward Observers,
Hackers, Paramedics and troops possessing the Chain of
Command Special Skill are considered to be Specialist Troops.
ARM
BTS
STR
-3
If one of the players starts his active turn in the Retreat! state,
the game will end at the end of that players turn.
QUADRANT CONTROL
MISSION OBJECTIVES
MAIN OBJECTIVES
At the end of each Game Turn: Dominate the same number
of Quadrants as the adversary (1 Objective Point, but only
if at least 1 Quadrant is Dominated by the player).
CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).
DEPLOYMENT
Groups
Troop groups with one single Cost value for all of them
(Antipode Assault Packs, Zoe & -Well, Carlota Kowalsky
& Moriarty...) must all be placed inside the Quadrant to be
counted.
24
QUADRANT 3
QUADRANT 4
ITS
QUADRANT 2
12
QUADRANT 1
12
DEPLOYMENT ZONE A
DEPLOYMENT ZONE B
BEACON RACE
MISSION OBJECTIVES
MAIN OBJECTIVES
Seize more Beacons than the enemy (4 Objective Points).
SECONDARY OBJECTIVES
For each Seized Beacon (1 Objective Point, up to a maximum
of 4 per player).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each).
DEPLOYMENT
Both players deploy on opposite sides
of the game table, in an area 12 inches deep.
CAPTION
12
DEPLOYMENT ZONE A
Antenna
12
ITS
Beacon
Generator
DEPLOYMENT ZONE B
ITS
If one of the players starts his active turn in the Retreat! state,
the game will end at the end of that players turn.
ANTENNAE FIELD
MISSION OBJECTIVES
TRANSMISSION ANTENNAE
There is a total of 5 Transmission Antennae:
MAIN OBJECTIVES
At the end of each Game Turn: Control more Transmission
Antennae than the adversary (2 Objective Points).
SECONDARY OBJECTIVES
Control the Main Transmission Antenna at the end of the
game (2 Objective Points).
CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).
DEPLOYMENT
Side A and Side B: Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
CONTROLLING THE
TRANSMISSION ANTENNAE
A Transmission Antenna is considered to be Controlled by a
player as long as that player is the only one with at least one
Specialist Troop (as a model, not a Marker) in base contact
with it. Non-specialist troops cannot Control the Transmission
Antenna, but can prevent the enemy from Controlling it by
being in base contact with it. Unconscious, Dead or Sepsitorized
troops cannot do either.
SPECIALIST TROOPS
In this scenario, only Doctors, Engineers, Forward Observers,
Hackers, Paramedics and troops possessing the Chain of
Command Special Skill are considered to be Specialist Troops.
Hackers, Doctors and Engineers cannot make use of Repeaters
or G: Servant models to perform tasks reserved to Specialist
Troops.
12
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
ITS
16
DEPLOYMENT ZONE B
REMEMBER
ITS
If one of the players starts his active turn in the Retreat! state,
the game will end at the end of that players turn.
SUPPLIES
MISSION OBJECTIVES
MAIN OBJECTIVES
For each Supply Box your miniatures have at the end of the
battle (1 Objective Point).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each).
DEPLOYMENT
Side A and Side B Both players will deploy on opposite sides
TECH COFFINS
There are a total of 3 Tech Coffins. One of them must be placed
in the center of the table while the other two must be placed
along the central line of the table, at 12 inches from its edge.
The Tech Coffins must be represented by a Tech Coffin Marker
or with a scenery piece of the same diameter (Such as the
Stasis Coffins by Warsenal or the Cryo Pod by Customeeple).
TO EXTRACT THE SUPPLY BOXES
Inside each Tech Coffin there is one Supply Box. To extract
a Supply Box, a Specialist Trooper must be in base contact
with the Tech Coffin, spend one Short Skill of an Order, or
an ARO, and succeed at a Normal WIP Roll. If the roll fails,
12
24
CAPTION
12
DEPLOYMENT ZONE A
12
ITS
Tech Coffin
DEPLOYMENT ZONE B
ITS
If one of the players starts his active turn in the Retreat! state,
the game will end at the end of that players turn.
FRONTLINE
MISSION OBJECTIVES
MAIN OBJECTIVES
To dominate the nearest area to your Deployment Zone (1
Objective Point).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point each).
DEPLOYMENT
Side A and Side B Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
Shasvastii
Troop groups with one single Cost value for all of them
(Antipode Assault Pack, Zoe & -Well, Carlota Kowalsky &
Moriarty...) must all be placed inside the Domination Area
to be counted.
If one of the players starts his active turn in Retreat! state, the
game will end at the end of that players turn.
DOMINATION AREAS
When the game is finished, but not before, 3 Domination Areas
are marked out. These Domination Areas are 8 inches deep and
as wide as the game table. Two of these Domination Areas are
placed 4 inches from the central line of the game table, one
on each side, and the third Domination Area will is a strip 4
inches wide in the central area of the table (See map below).
An area is considered Dominated by a player if he has more
Army Points than the adversary inside the area. Only troops
considered as being miniatures or Markers (Camouflage,
Spawn-Embryo, Seed-Embryo) count, as well as AI Beacons,
Proxies and G: Servant Remotes. Those troops in Unconscious,
Dead or Sepsitorized states will not be counted. Those Markers
representing weapons or pieces of equipment (Like Mines or
Deployable Repeaters), fake Holoechoes and any Marker that
does not represent a trooper will not be considered either.
A troop, being a miniature or a Marker, will be considered
inside a Domination Area if it has more than the half of its
base inside that Domination Area.
ITS
DEPLOYMENT ZONE B
10
12
DEPLOYMENT ZONE A
EMERGENCY TRANSMISSION
MISSION OBJECTIVES
MAIN OBJECTIVES
Have the same amount of Synchronized Consoles as the
adversary at the end of the game (2 Objective Points, only
if the player has Synchronized at least 1 Console).
CLASSIFIED
Each player has 2 Classified Objectives (1 Objective Point
each).
DEPLOYMENT
Side A and Side B: Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
24
CAPTION
12
DEPLOYMENT ZONE A
Antenna
ITS
Console
DEPLOYMENT ZONE B
11
16
SPECIALIST TROOPS
For the purposes of this scenario, only Hackers, Engineers,
Forward Observers and troops possessing the Chain of
Command Special Skill are considered Specialist Troops.
Hackers and Engineers cannot make use of Repeaters or G:
Servant models to perform tasks reserved to Specialist Troops.
REMEMBER
ITS
If one of the players starts his active turn in Retreat! state, the
game will end at the end of that players turn.
12
MISSION OBJECTIVES
MAIN OBJECTIVES
For each Seized Antenna at the end of the scenario (3
Objective Points).
CLASSIFIED
Each player has 1 Classified Objective (1 Objective Point).
DEPLOYMENT
Side A and Side B: Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
24
CAPTION
12
DEPLOYMENT ZONE A
12
ITS
Antenna
DEPLOYMENT ZONE B
13
ANNIHILATION (LOW-TIER)
MISSION OBJECTIVES
MAIN OBJECTIVES
To kill between 50 and 100 enemy Army Points (1 Objective
Point).
Those miniatures that, at the end of the game, have not been
deployed on the game table, will be considered casualties.
CLASSIFIED
Each player has 2 Classified Objectives (2 Objective Points
for each one).
DEPLOYMENT
Side A and Side B: Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
ITS
14
ANNIHILATION (MID-TIER)
MISSION OBJECTIVES
MAIN OBJECTIVES
To kill between 75 and 150 enemy Army Points (1 Objective
Point).
Those miniatures that, at the end of the game, have not been
deployed on the game table, will be considered casualties.
CLASSIFIED
Each player has 2 Classified Objectives (2 Objective Points
for each one).
DEPLOYMENT
Side A and Side B: Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
ITS
15
ANNIHILATION (TOP-TIER)
MISSION OBJECTIVES
MAIN OBJECTIVES
To kill between 100 and 200 enemy Army Points (1 Objective
Point).
Those miniatures that, at the end of the game, have not been
deployed on the game table, will be considered casualties.
CLASSIFIED
Each player has 2 Classified Objectives (2 Objective Points
for each one).
DEPLOYMENT
Side A and Side B: Both players will deploy on opposite sides
of the game table, in an area 12 inches deep.
ITS
16
CLASSIFIED OBJECTIVES
TEST RUN
Requirements:
Engineer
SELECTION
Each scenario specifies how many Classified Objectives can
be acomplished in it.
The players will choose one of the models of the Classified
Chart provided and roll twice for each Classified Objective
allowed in the scenario. Players are able to choose one result
from the two dice rolls. If both rolls give the same Classified
Objective, the player can repeat one of the dice until the result
is different.
The players will make the Classfied Chart roll after finding out
which mission will be played and which army he will have to
face, but before choosing his Army List (In those situations
where the tournament allows creation of more than one
Army List).
The Classified Objectives must be kept secret until the moment
they are accomplished. Once they are chosen, the player
must note them down in the same way he does for a Hidden
Deployment unit or his Lieutenant.
OBJETIVES
DATA SCAN
Requirements: Hacker
The Hacker must to succeed at one WIP-3 Roll
against any enemy model placed inside his Zone of Control.
Objective:
EXPERIMENTAL DRUG
Doctor or Paramedic
Requirements:
EXTREME PREJUDICE
Requirements: Objective: To perform a Coup de Grce against an Unconscious
enemy model.
D-Charges
inside the enemys half of the table. This scenery item will be
considered the target of the Classified Objective.
ITS
SABOTAGE
Requirements:
TELEMETRY
Requirements: Forward Observer or Hacking Device Plus
Objective: To succeed at a Forward Observer marking Roll
against one enemy model.
17
MODEL 3
MODEL 1
D20
OBJECTIVE
D20
Test Run
Data Scan
Experimental Drug
Telemetry
Data Scan
Experimental Drug
Telemetry
Test Run
Sabotage
Data Scan
Test Run
Telemetry
Telemetry
Experimental Drug
Data Scan
Test Run
Extreme Prejudice
Telemetry
10
Sabotage
10
Experimental Drug
11
Telemetry
11
Sabotage
12
Experimental Drug
12
Data Scan
13
Test Run
13
Sabotage
14
Data Scan
14
Test Run
15
Sabotage
15
Sabotage
16
Experimental Drug
16
Telemetry
17
Telemetry
17
Extreme Prejudice
18
Data Scan
18
Test Run
19
Test Run
19
Experimental Drug
20
Experimental Drug
20
Data Scan
ITS
MODEL 2
18
OBJECTIVE
MODEL 4
D20
OBJECTIVE
D20
OBJECTIVE
Experimental Drug
Telemetry
Test Run
Data Scan
Telemetry
Test Run
Experimental Drug
Data Scan
Test Run
Experimental Drug
Data Scan
Sabotage
Sabotage
Test Run
Experimental Drug
Telemetry
Data Scan
Experimental Drug
10
Telemetry
10
Test Run
11
Test Run
11
Data Scan
12
Telemetry
12
Sabotage
13
Data Scan
13
Experimental Drug
14
Sabotage
14
Telemetry
15
Experimental Drug
15
Extreme Prejudice
16
Extreme Prejudice
16
Test Run
17
Sabotage
17
Data Scan
18
Telemetry
18
Experimental Drug
19
Data Scan
19
Telemetry
20
Test Run
20
Sabotage