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Suladn
F
S
5/4+ 4
D
5
A
3
W
3
C
5
M/W/F
3/3/1
Hsharin
5/3+
1/1/3
Haradrim Chieftain
4/4+
2/1/1
Poisoned Arrows
Haradrim
3/4+
Poisoned Arrows
Imrahil
6/-
3/3/3
4/-
Mmak
4/-
10
See below
Howdah
4/-
3/2/2
Halbarad Dundan
5/3+
3/2/1
4/3+
1/1/1
Armoured Horse
Horse
Mahd Chieftain
Special Rules
Poisoned Arrows, Ascendant
STAMPEDE!
1. The model controlling the Mmak must take a Courage test every time the Mmak suffers a wound. If the test is failed, the Mmak
will stampede at the beginning of the next Evil Move phase (after Heroic moves are resolved).
2. When stampeding, the Mmak must attempt to make a full move. It cannot voluntarily move less than its full 8"/20cm move,
trampling everything along its path.
3. The direction of this stampede move is chosen by the Good player!
4. After a Stampede move, all models in the howdah must roll a dice. On a result of 1, they fall from the howdah, suffering normal
falling damage.
5. Models in the howdah cannot fire their bows in the Shoot phase immediately after a Stampede move.
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Copyright Games Workshop Limited 2006 excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring; The Two Towers; and The Return of The King which are MMVI New
Line Productions, Inc. All Rights Reserved. The Watcher logo, The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places
therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop
logo, Warhammer and the Warhammer 40,000 device are either , TM and/or Games Workshop Ltd 2000-2006, variably registered in the UK and other countries around the world. All Rights Reserved