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Alignment

Character Class 1

LVL.

Character Class 2

Lvl.

Character Class 3

Lvl.

Character Class 4

LVL.

Character Class 5

Lvl.

Character Class 6

Lvl.

Saves

HP

Current

(Dex)

Total

Temp.
Mod.

Temp.
Score

Ability
Mod.

Ability
Score

(Con)

Hit Points

PHB
Ch. 1

Str

Nonlethal
Damage *

Dex
Dexterity

Base Save
Bonus

Damage Reduction/
Energy Resistance

Con

Conditions

* If Nonlethal matches or exceeds


Current HP, youre uncouncious.

Armor Class

Total Carried
Load (LBS.)

Max.
Dex

Wis
Mod.

Check
Penalty

MOd.
Speed

* Armor & Shield details in the


Worn Items & Clothing section (pg 3).

Max.
Run

Combat

(Dex)
Temp.

Grapple

1st

/
/
/

2nd

3rd

Attack
Bonus

Ammunition

4th

5th

/
/
/
/
/
/
/

/
/
/
/
/
/
/

/
/
/
/
/
/
/

/
/
/
/
/
/
/

Damage

Critical

Int
Int

Decipher Script
Diplomacy
Disable Device

Quantity

Created by: Shawn S. Altorio (pasus@ssa-x2.com)

Key Notes

Rich *

Int
Cha

Escape Artist

Dex

Forgery

Int

Gather Information

Cha
Cha

Heal

Wis

Hide

Dex

Intimidate

Cha

Jump

Str

Knowledge

Int

Knowledge

Int

Knowledge

Int
Int

Listen

Wis

Move Silently

Dex
Dex

Perform

Cha

Perform

Cha

Perform

Cha

Profession

Wis

Profession

Wis

Psicraft
Ride

Int
Dex

Search

Int

Sense Motive

Wis

Spellcraft

Deals Lethal
Damage

Int
Cha

Disguise

Sleight of Hand

* If a weapon is of two types; all damage it deals is of both types.

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Damage

Ranged

3rd

Light, 1H,
or 2H

2nd

Craft
Craft

Open Lock

PHB
112-122, 160

Type *

1st

5th

Powerful
Build

Finesse

Weapon

Attack
Bonus

Modified
Attacks

4th

Weapons & Ammunition

Unarmed Strike
Equipped

/
/
/

Weight
Each
(Lbs.)

In Off Hand

Equipped

(Str)

/
/
/

5th

Increment
(Ft.)

/
/
/

4th

Cha

Knowledge

Base
Attack Bonus

Temp.

Ranged

(Str)

3rd

Misc.

Melee

Misc.

2nd

Size
Mod.

1st

Dex.
Mod.

PHB
Ch. 8

Ability
Mod.

Initiative

Attacks

Bluff

Handle Animal

0.0

Weight
(Lbs.)

Based on what is currently equipped.


Applies while unarmored and at Light Load.

Modifiers
Load

Other

Dodge
Bonus

Deflect.
Bonus

Monk AC
Bonus

Uncanny
Dodge

Touch

Natural
Armor

Armor
Bonus *

FlatFooted

Size
Mod.

No
Shield

Dex
Mod.

Including
Shield

Rolling a 1 is an automatic
failure, 20 is a success.

PHB
122-126

Dex
Str

Power
Resist.

Dex
Int

Spot

Wis

Survival

Wis

Swim

Str

Tumble

Dex

Use Magic Device

Cha

Use Psionic Device


Use Rope

Total

Wis

Balance

Con

Improved
Evasion

PHB / XPH
Ch. 4 / 35-39

Int

Concentration

Spell
Resist.

Cha

Appraise

Temp.

* Evasion

Charisma

Skill

Climb

Intelligence

Wis
Wisdom

Misc.

Constitution

Int

Max. Ranks
(Class/Cross-Class)

Autohypnosis

Ability
Mod.

Strength

Skills
Class Skill

Temp.
Max

Max.

v3.0a18

PHB
136

(Wis)

PHB
145-146

Will

Health
Abilities

Religion / Patron Deity

Temp.

Size Category

Misc.

L.A.

Fortitude

Character
Portrait/Sketch

H.D.

Gender

Ranks

Race

Player

Ability
Mod.

Char. Lvl.

Key
Ability

Character Name

Untrained

Tools

Reflex *

Settings

Data

Cha
Dex

Armor Check Penalty if any applies ( double penalty for Swim.)


These skills are detailed in the Expanded Psionics Handbook.

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40.&3*()543&4&37&%

(Primary Stats)

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Quadruped

Class
Mod.

Misc.

0 -

1
2

Run *

1 Day
(Miles)

1 Hour
(Miles)

1 Minute
(Feet)

Heavy

Run * 4
* Requires a Full-Round Action.
All Speeds are in Feet Per Round unless otherwise noted.

Weight of Worn Clothing and Equipment


(See page 3)

Weight of Carried Equipment


(see Page 3)

-6

Weight of Carried Wealth


(see page 3)

2 Max.

5*

5*

Push or Drag

5 Max.

5*

5*

Weight
(Lbs.)

0.0

Weight of Weapons & Ammunition


(see page 1)

-3

Lift Off Ground

Capacity

Total Carried Load

Normal

Max.
Run

(Normal)

Hustle *

Medium

Carried Load

PHB
161-162

Speed
(Ft./Rd.)

Walk

Rich *

Carried
Weight Range
(Lbs.)

Temp.

Light
1 Round
(Feet)

Dwarven
Movement

Base
Speed

Carrying Capacity

Max.
Run

Total
Speed

Multiplier

Modified
(Current)
Speed

PHB
162-164

Speed
(Ft./Rd.)

Movement

Max.
Dex.

Tools

Check
Penalty

Settings

Data

All Weight values are in Pounds (lbs.)

Languages

PHB
82

Proficiencies

PHB
Ch. 5

Literate

* Movement requires a Full-Round Action.

Special Abilities Descriptions

PHB
Ch. 2, 3 & 5

Armor (Light)
Armor (Medium)
Armor (Heavy)
Shield
Tower Shield
Simple Weapons
Martial Weapons

Feats
Source
Book

Feat

Make note of the Source Book and Page for easy reference.
Created by: Shawn S. Altorio (pasus@ssa-x2.com)
www.ssa-x2.com

Page

PHB
Ch. 5

You may also wish to record Traits & Flaws here.

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40.&3*()543&4&37&%

(Secondary Stats)

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Worn Clothing and Equipment


Head

(Circlets, crowns, hats, headbands,


helmets, phylacteries)

Shoulders

(Capes, cloaks, mantles, shawls)

Armor / Body
(Armor, robes)

Face / Eyes

(Goggles, lenses, masks, spectacles,


third eyes)

Weight

Weight

(Amulets, badges, brooches, collars,


medals, medallions, pendants, periapts,
scarabs, scarfs, torcs)

Weight

Torso

Hands

(Gauntlets, gloves)

Speed
(Ft.)

Spell
Failure
(%)

Max.
Dex

Check
Penalty

Equipped

AC
Bonus

Type

Waist

(Belts, girdles, sashes)

Weight

Weight

Weight

Weight

Arms / Wrists

(Armbands, bracelets, bracers)

Shield

Carried
Location

Item

PHB
Ch. 7

Neck

Weight

(Shirts, tunics, vests, vestments)

Carried Equipment

PHB / DMG
134 - 136 / 214

Weight
Each

Tools

Quantity

Settings

Data

Weight

Weight

Fingers
(Rings) Left

Feet

(Boots, sandals, shoes, slippers)

Spell
Failure
(%)

Check
Penalty

Equipped

Max.
Dex

Type

AC
Bonus

Shield

(Rings) Right

Weight

Illustration by A. Swekel. 1995-2007 Wizards of the Coast, Inc.

Item Details

Rich *

Wealth

Place of
Storage

Valuables

Quantity

Estimated
Value Each
(GP)

Weight
Each

Item

Weight
Each

Quantity

Weight
Each

Quantity

Place of
Storage

Banked

CP (Copper)
SP (Silver)
GP (Gold)
PP (Platinum)

Stored Equipment
Item

Total
Weight

Carried

PHB
112

Estimated Net Wealth


(GP)

Total Carried Load

0.0

All Weight values are in Pounds (lbs.)


Created by: Shawn S. Altorio (pasus@ssa-x2.com)
www.ssa-x2.com

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40.&3*()543&4&37&%

(Equipment & Wealth)

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Magic

Calculate Bonus Spells/Day


(Class B)

PHB
Ch. 10

Enable

Turn Undead

Times Per Day


Magic Class A

Domains / Schools

Domains / Schools
Turning Check
Result

1st
2nd
3rd
4th
5th
6th
7th
8th
9th

1st
2nd
3rd
4th
5th
6th
7th
8th
9th

10th

10th

Temp.

Misc.

Ability
Mod.

Spells
Known *

Domain/
School
Spells/Day

Misc.
Spells/Day

Bonus
Spells/Day

Class
Spells/Day

Quantity
Cast *

Total
Spells/Day

Spell
Level

10+

Spells
Save DC

Spells
Known *

Domain/
School
Spells/Day

Misc.
Spells/Day

Bonus
Spells/Day

Class
Spells/Day

Quantity
Cast *

Spell
DC
Mod.

Temp.

Spell DC
Key Ability

Spell
Save DC

10+
Total
Spells/Day

Spell
Save DC

Spell
Level

Misc.

Spell
DC
Mod.

Spell DC
Key Ability

Spell
Save DC

Cha.
Mod.

Misc.

Misc.

Temp.

Temp.

Most Powerful Undead Affected


(Maximum Hit Dice) *

0 or Lower
13
46
79
10 12
13 15
16 18
19 21
22 or Higher

Prohibited Schools

Ability
Mod.

Prohibited Schools

Turn Check
Modifier

Cha.
Mod.

3+

Magic Class B

PHB
159-160

Cleric Level - 4
Cleric Level - 3
Cleric Level - 2
Cleric Level - 1
Cleric Level
Cleric Level + 1
Cleric Level + 2
Cleric Level + 3
Cleric Level + 4

Total Hit Dice of


Undead Affected

Temp.

Calculate Bonus Spells/Day


(Class A)

Misc.

Tools

Cha
Mod.

Settings

Data

+ Cleric
Level +
* A paladins effective Cleric Level is equal to
his Paladin Level - 3.

Rich *

Notes

* Only applies to classes which arent required to prepare spells ahead of time.

Psionics

1
3
5
7

6th
7th
8th
9th

11
13
15
17

1st
2nd
3rd
4th
5th

1
3
5
7

Temp.

Misc.

Ability
Mod.

Power
DC
Mod.

6th
7th
8th
9th

Powers
Known

Power
Point
Cost

Power
Level

Power
Save DC

Powers
Known

Power
Level

Power
Point
Cost

Powers
Known

Power
Point
Cost

Power
Save DC

Powers
Known

Power
Level

10+

Power
Save DC

Power
DC
Mod.

Power DC
Key Ability

Power
Save DC

10+

Power
Point
Cost

Power
Save DC

Temp.

Discipline
Misc.

Discipline
Ability
Mod.

Psionic Class

Power DC
Key Ability

1st
2nd
3rd
4th
5th

Max.
Temp.
Max.

Psionic Class A

Power
Save DC

Power
Level

Current

Power Points
Per Day *

XPH
Ch. 4

11
13
15
17

* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the powers class.

Created by: Shawn S. Altorio (pasus@ssa-x2.com)


www.ssa-x2.com

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40.&3*()543&4&37&%

(Magic & Psionics)

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Known Powers

Power

Discipline

Display

Manifest.
Time

Range

Aim
(Target/Area/Effect)

XPH
Ch. 4 & 5

Duration

Save

Augment

Power
Points

Power Level

Psionic
Class

Calculate
Power Points

Tools

Power
Resistance

Settings

Data

Description

CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level
* Effect is centered on you.
Concentration Duration is Limited.
Lasts Duration or until Discharged/Triggered, whichever comes first.
~ Effect lingers after Concentration is released.
Created by: Shawn S. Altorio (pasus@ssa-x2.com)
www.ssa-x2.com

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40.&3*()543&4&37&%

(Known Powers)

Data

Settings

Tools

? Help
Character Description & Personality

Rich *

Height

Pref. Hand

Weight (Lbs.)

Age

Skin Color

PHB
110

Eye Color

Birthdate

Hair Color

Hometown

Background

Rich *

PHB
110

Notes

Rich *

Experience

PHB
22, 58-60

Total Experience

Multiclass Penalty
Required For Next Level

Calculate Experience
Required for Next Level

You cannot spend so much Experience on a Spell or Power


that you lose a level.

Campaign

Date Character Created

Created by: Shawn S. Altorio (pasus@ssa-x2.com)


www.ssa-x2.com

Date Last Updated

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40.&3*()543&4&37&%

(Character Details)

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