Professional Documents
Culture Documents
SSA-X2 D&D CharSheet V30a18
SSA-X2 D&D CharSheet V30a18
Help
Alignment
Character Class 1
LVL.
Character Class 2
Lvl.
Character Class 3
Lvl.
Character Class 4
LVL.
Character Class 5
Lvl.
Character Class 6
Lvl.
Saves
HP
Current
(Dex)
Total
Temp.
Mod.
Temp.
Score
Ability
Mod.
Ability
Score
(Con)
Hit Points
PHB
Ch. 1
Str
Nonlethal
Damage *
Dex
Dexterity
Base Save
Bonus
Damage Reduction/
Energy Resistance
Con
Conditions
Armor Class
Total Carried
Load (LBS.)
Max.
Dex
Wis
Mod.
Check
Penalty
MOd.
Speed
Max.
Run
Combat
(Dex)
Temp.
Grapple
1st
/
/
/
2nd
3rd
Attack
Bonus
Ammunition
4th
5th
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
Damage
Critical
Int
Int
Decipher Script
Diplomacy
Disable Device
Quantity
Key Notes
Rich *
Int
Cha
Escape Artist
Dex
Forgery
Int
Gather Information
Cha
Cha
Heal
Wis
Hide
Dex
Intimidate
Cha
Jump
Str
Knowledge
Int
Knowledge
Int
Knowledge
Int
Int
Listen
Wis
Move Silently
Dex
Dex
Perform
Cha
Perform
Cha
Perform
Cha
Profession
Wis
Profession
Wis
Psicraft
Ride
Int
Dex
Search
Int
Sense Motive
Wis
Spellcraft
Deals Lethal
Damage
Int
Cha
Disguise
Sleight of Hand
www.ssa-x2.com
Damage
Ranged
3rd
Light, 1H,
or 2H
2nd
Craft
Craft
Open Lock
PHB
112-122, 160
Type *
1st
5th
Powerful
Build
Finesse
Weapon
Attack
Bonus
Modified
Attacks
4th
Unarmed Strike
Equipped
/
/
/
Weight
Each
(Lbs.)
In Off Hand
Equipped
(Str)
/
/
/
5th
Increment
(Ft.)
/
/
/
4th
Cha
Knowledge
Base
Attack Bonus
Temp.
Ranged
(Str)
3rd
Misc.
Melee
Misc.
2nd
Size
Mod.
1st
Dex.
Mod.
PHB
Ch. 8
Ability
Mod.
Initiative
Attacks
Bluff
Handle Animal
0.0
Weight
(Lbs.)
Modifiers
Load
Other
Dodge
Bonus
Deflect.
Bonus
Monk AC
Bonus
Uncanny
Dodge
Touch
Natural
Armor
Armor
Bonus *
FlatFooted
Size
Mod.
No
Shield
Dex
Mod.
Including
Shield
Rolling a 1 is an automatic
failure, 20 is a success.
PHB
122-126
Dex
Str
Power
Resist.
Dex
Int
Spot
Wis
Survival
Wis
Swim
Str
Tumble
Dex
Cha
Total
Wis
Balance
Con
Improved
Evasion
PHB / XPH
Ch. 4 / 35-39
Int
Concentration
Spell
Resist.
Cha
Appraise
Temp.
* Evasion
Charisma
Skill
Climb
Intelligence
Wis
Wisdom
Misc.
Constitution
Int
Max. Ranks
(Class/Cross-Class)
Autohypnosis
Ability
Mod.
Strength
Skills
Class Skill
Temp.
Max
Max.
v3.0a18
PHB
136
(Wis)
PHB
145-146
Will
Health
Abilities
Temp.
Size Category
Misc.
L.A.
Fortitude
Character
Portrait/Sketch
H.D.
Gender
Ranks
Race
Player
Ability
Mod.
Char. Lvl.
Key
Ability
Character Name
Untrained
Tools
Reflex *
Settings
Data
Cha
Dex
Page 1 of 6
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
40.&3*()543&4&37&%
(Primary Stats)
? Help
Quadruped
Class
Mod.
Misc.
0 -
1
2
Run *
1 Day
(Miles)
1 Hour
(Miles)
1 Minute
(Feet)
Heavy
Run * 4
* Requires a Full-Round Action.
All Speeds are in Feet Per Round unless otherwise noted.
-6
2 Max.
5*
5*
Push or Drag
5 Max.
5*
5*
Weight
(Lbs.)
0.0
-3
Capacity
Normal
Max.
Run
(Normal)
Hustle *
Medium
Carried Load
PHB
161-162
Speed
(Ft./Rd.)
Walk
Rich *
Carried
Weight Range
(Lbs.)
Temp.
Light
1 Round
(Feet)
Dwarven
Movement
Base
Speed
Carrying Capacity
Max.
Run
Total
Speed
Multiplier
Modified
(Current)
Speed
PHB
162-164
Speed
(Ft./Rd.)
Movement
Max.
Dex.
Tools
Check
Penalty
Settings
Data
Languages
PHB
82
Proficiencies
PHB
Ch. 5
Literate
PHB
Ch. 2, 3 & 5
Armor (Light)
Armor (Medium)
Armor (Heavy)
Shield
Tower Shield
Simple Weapons
Martial Weapons
Feats
Source
Book
Feat
Make note of the Source Book and Page for easy reference.
Created by: Shawn S. Altorio (pasus@ssa-x2.com)
www.ssa-x2.com
Page
PHB
Ch. 5
Page 2 of 6
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
40.&3*()543&4&37&%
(Secondary Stats)
? Help
Shoulders
Armor / Body
(Armor, robes)
Face / Eyes
Weight
Weight
Weight
Torso
Hands
(Gauntlets, gloves)
Speed
(Ft.)
Spell
Failure
(%)
Max.
Dex
Check
Penalty
Equipped
AC
Bonus
Type
Waist
Weight
Weight
Weight
Weight
Arms / Wrists
Shield
Carried
Location
Item
PHB
Ch. 7
Neck
Weight
Carried Equipment
PHB / DMG
134 - 136 / 214
Weight
Each
Tools
Quantity
Settings
Data
Weight
Weight
Fingers
(Rings) Left
Feet
Spell
Failure
(%)
Check
Penalty
Equipped
Max.
Dex
Type
AC
Bonus
Shield
(Rings) Right
Weight
Item Details
Rich *
Wealth
Place of
Storage
Valuables
Quantity
Estimated
Value Each
(GP)
Weight
Each
Item
Weight
Each
Quantity
Weight
Each
Quantity
Place of
Storage
Banked
CP (Copper)
SP (Silver)
GP (Gold)
PP (Platinum)
Stored Equipment
Item
Total
Weight
Carried
PHB
112
0.0
Page 3 of 6
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
40.&3*()543&4&37&%
? Help
Magic
PHB
Ch. 10
Enable
Turn Undead
Domains / Schools
Domains / Schools
Turning Check
Result
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
10th
Temp.
Misc.
Ability
Mod.
Spells
Known *
Domain/
School
Spells/Day
Misc.
Spells/Day
Bonus
Spells/Day
Class
Spells/Day
Quantity
Cast *
Total
Spells/Day
Spell
Level
10+
Spells
Save DC
Spells
Known *
Domain/
School
Spells/Day
Misc.
Spells/Day
Bonus
Spells/Day
Class
Spells/Day
Quantity
Cast *
Spell
DC
Mod.
Temp.
Spell DC
Key Ability
Spell
Save DC
10+
Total
Spells/Day
Spell
Save DC
Spell
Level
Misc.
Spell
DC
Mod.
Spell DC
Key Ability
Spell
Save DC
Cha.
Mod.
Misc.
Misc.
Temp.
Temp.
0 or Lower
13
46
79
10 12
13 15
16 18
19 21
22 or Higher
Prohibited Schools
Ability
Mod.
Prohibited Schools
Turn Check
Modifier
Cha.
Mod.
3+
Magic Class B
PHB
159-160
Cleric Level - 4
Cleric Level - 3
Cleric Level - 2
Cleric Level - 1
Cleric Level
Cleric Level + 1
Cleric Level + 2
Cleric Level + 3
Cleric Level + 4
Temp.
Misc.
Tools
Cha
Mod.
Settings
Data
+ Cleric
Level +
* A paladins effective Cleric Level is equal to
his Paladin Level - 3.
Rich *
Notes
* Only applies to classes which arent required to prepare spells ahead of time.
Psionics
1
3
5
7
6th
7th
8th
9th
11
13
15
17
1st
2nd
3rd
4th
5th
1
3
5
7
Temp.
Misc.
Ability
Mod.
Power
DC
Mod.
6th
7th
8th
9th
Powers
Known
Power
Point
Cost
Power
Level
Power
Save DC
Powers
Known
Power
Level
Power
Point
Cost
Powers
Known
Power
Point
Cost
Power
Save DC
Powers
Known
Power
Level
10+
Power
Save DC
Power
DC
Mod.
Power DC
Key Ability
Power
Save DC
10+
Power
Point
Cost
Power
Save DC
Temp.
Discipline
Misc.
Discipline
Ability
Mod.
Psionic Class
Power DC
Key Ability
1st
2nd
3rd
4th
5th
Max.
Temp.
Max.
Psionic Class A
Power
Save DC
Power
Level
Current
Power Points
Per Day *
XPH
Ch. 4
11
13
15
17
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the powers class.
Page 4 of 6
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
40.&3*()543&4&37&%
? Help
Known Powers
Power
Discipline
Display
Manifest.
Time
Range
Aim
(Target/Area/Effect)
XPH
Ch. 4 & 5
Duration
Save
Augment
Power
Points
Power Level
Psionic
Class
Calculate
Power Points
Tools
Power
Resistance
Settings
Data
Description
CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level
* Effect is centered on you.
Concentration Duration is Limited.
Lasts Duration or until Discharged/Triggered, whichever comes first.
~ Effect lingers after Concentration is released.
Created by: Shawn S. Altorio (pasus@ssa-x2.com)
www.ssa-x2.com
Page 5 of 6
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
40.&3*()543&4&37&%
(Known Powers)
Data
Settings
Tools
? Help
Character Description & Personality
Rich *
Height
Pref. Hand
Weight (Lbs.)
Age
Skin Color
PHB
110
Eye Color
Birthdate
Hair Color
Hometown
Background
Rich *
PHB
110
Notes
Rich *
Experience
PHB
22, 58-60
Total Experience
Multiclass Penalty
Required For Next Level
Calculate Experience
Required for Next Level
Campaign
Page 6 of 6
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
40.&3*()543&4&37&%
(Character Details)