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|review
for sketchup
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Trademarks
LumenRT 3, LumenRT 3 Review, Cornucopia, Cornucopia3d, "The Natural 3D Studio", "Natural 3D", "The Art of
Natural 3D", "Solutions for Natural 3D Environments" are trademarks or registered trademarks of e-on software, inc.
Windows, Windows 95, Windows 98, Windows NT, Windows 2000, Windows XP, Windows Vista and Windows 7
are registered trademarks of Microsoft, Inc.
QuickTime, QuickTime VR, Mac, OS X, OS 9 are registered trademarks of Apple, inc.
Flash and Photoshop are registered trademarks of Adobe, Inc.
SketchUp and SketchUp Pro are registered trademarks of Google Inc.
All other product and brand names mentioned in this manual are used for identification purposes only. They may be
trademarks or registered trademarks, and, as such, remain the exclusive property of their respective holders.
Copyright
LumenRT 3 Program 2012 e-on software, inc. All rights reserved.
LumenRT 3 Documentation 2012 e-on software, inc. All rights reserved.
This manual, as well as the LumenRT 3 software described in it is furnished under a license agreement and may only
be used or copied in accordance with the terms of such license agreement. Information in this document is subject to
change without notice and does not represent product specification or commitment on the part of e-on software, inc.
Algorithms used inside this software were developed for visual performance only, and may not constitute a precise
simulation of real phenomena.
Warning: This software and the accompanying documentation are protected by U.S. copyright law as well as by
international intellectual property conventions. Any reproduction, sale, transfer, transcription, storage in a retrieval
system, translation into any language in any form or distribution by any means whatsoever of this software or
accompanying documentation, in part or in full, without the prior written permission from e-on software, inc. is
strictly forbidden. Any such act shall constitute a copyright violation and shall be prosecuted to the fullest extent of
the law.
Contents
Getting Started
WHATS NEW
TECHNICAL INFORMATION
13
LiveCubes
HOW IT WORKS
20
27
GENERATING A LIVECUBE
33
Going Further
TUTORIALS
50
56
TROUBLESHOOTING
60
LICENSE AGREEMENT
66
Section 1
Getting Started
Whats New
Listed below is a description of the new features and capabilities within LumenRT 3.
LumenRT 3 is e-on software's revolutionary product for the visualization of architectural projects
in real-time 3D with photo-real illumination.
Thanks to LumenRT 3, architects no longer have to choose between high-quality images and realtime visualization: They can walk or fly through their designs and experience the true quality of
light in fully interactive 3D!
LumenRT 3 real-time environments can even be packaged into convenient, self-contained
executables that can be run on any computer without requiring additional software.
Designed to provide high fidelity visualization with accurate lighting, shadows and reflections,
LumenRT 3 is the ideal solution for:
Key Benefits
LumenRT 3s output is fully interactive and will run on any computer without special viewing
software making it easy to share designs and collaborate with anyone.
Create interactive 3D walkthroughs and presentations that will impress your clients
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Key Features
11
Detailed objects
12
Technical Information
System Requirements
LumenRT 3 is a 32 & 64 bits application, designed for the Windows 32/64 bits XP, Vista and 7
as well as Intel Mac OS X platforms. A 64 bit system is highly recommended for authoring
LiveCubes (32 bit systems are fine for playback). LumenRT 3 is either CPU or GPU intensive
depending on the task being performed. The pre-processing phase is CPU intensive while the
navigation/viewing process is GPU intensive.
Performance of the software is directly related to the power of the system running it. LumenRT 3 is
optimized to make the best of all the processors/cores on your system. The power of your video
board directly impacts the frame-rate during real-time 3D play-back.
LumenRT 3 Review for SketchUp requires SketchUp 7 or 8 (free or Pro version).
Pre-Processing Machine
This is the machine on which you will export your scene from SketchUp. So basically it should be
able to run SketchUp, but you'll need a lot of power to process the scene so that it doesn't take ages
to compute.
nVidia GeForce 8800 or newer or ATI Radeon 4000+ or newer video board, with at least
512MB VRAM
Navigation/Viewing Machine
This is the machine on which you or your client will navigate and explore the model. The more
complex your model is, the more graphic power it will require.
nVidia GeForce 8800 or newer or ATI Radeon 4000+ or newer video board, with at least
512MB VRAM
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Installation
The installation program, which is described below, is located on your installation DVD/download.
The initial start and updating the software is described separately.
Follow these steps to install LumenRT 3 onto your
computer:
Welcome
Clicking on Next will take you to the Desired
Operation window.
Desired Operation
Select the version of LumenRT 3 that you want to
install: 32 or 64 bits.
Required Dependencies
LumenRT 3 will first install the required dependencies.
Press Next when this completes.
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User Information
Enter your Name and the name of your Company (if applicable).
If you are installing the full product, enter your Serial
Number. You can either type these into the
corresponding fields manually or copy and paste them
from an e-mail. If you enter the license numbers
manually, simply enter them as they appear in the
registration information including all digits and letters,
skipping the dashes. If you have received an e-mail
containing the license numbers, simply copy the entire
contents of the email and copy it into the first field.
Please note that this number is confidential, and should
not be communicated to third parties.
You will be asked for this serial number or your
product installation code to download data from our
website.
Required Components
You will have the choice of installing LumenRT 3 for
different version of SketchUp you have on your
computer. Select the location of your main SketchUp
application folder.
Installation Type
During the installation process, you will have the
choice of installing all of the software, or only parts of
it. Since only what is necessary is actually installed on
your hard-drive, we recommend you choose the
Typical installation mode.
The default target directories for the LumenRT
installation are prefilled. If you wish to install
LumenRT in a different location, you can change that
here.
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Installation Progress
The installation can be canceled at any time as long as
the progress bar is visible by clicking on Cancel.
If the installation is canceled, the installation process
must be restarted completely, as described above.
Activation
Full Product Activation during Installation
If you are using a full commercial version of
LumenRT 3, you must activate the product before you
can start using it. When activation is required during the
installation process, a screen displays with two options:
16
From within the host application, through its main menu, by selecting Plugins | LumenRT |
Get the Content Pack
You will then be able to either buy the content pack online, or activate it once you have bought it.
Support
If you experience difficulties installing or using the software, the first thing we recommend is that
you visit our website and read through the frequently asked questions to see if there is already an
answer to your problem in there.
If not, please visit www.cornucopia3d.com/forum.
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Updating
No software is ever perfect. This is why e-on software regularly releases software updates through
its website. These updates can provide new features as well as bug fixes. Keeping your software
up-to-date by regularly downloading and installing these updates is recommended for optimal
performance.
LumenRT 3 updates can be downloaded at www.e-onsoftware.com and are accessible from your
account.
If you ever need to revert to a previous LumenRT 3 version after having installed an update, it is
possible from within the host application, through its main menu, by selecting Plugins | LumenRT
| Cancel Last Update.
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Section 2
LiveCubes
19
How It Works
LumenRT 3 Workflow
The process for creating and sharing the interactive LumenRT 3 LiveCube is very simple and
straightforward. The workflow is divided into 3 basic steps: (see the illustration below):
Export
The export process transfers the model from SketchUp to LumenRT 3. This is done by using the
LumenRT 3 export plug-in located directly inside the SketchUp user interface. Invoking the plug-in
will automatically send the model complete with all geometries, materials, lighting, and animation
paths to the LumenRT 3 renderer.
Your computer may appear to lag while this process is performed. You can check the status bar at
the bottom of SketchUp to monitor the export progress (although SketchUp may freeze up
temporarily while the export completes). The export process is faster when you re-export a model
that was just exported.
You can export the entire model, or only part of it. If you wish to export only part of your model,
simply select the part to export and run the menu command Plugins | e-on software LumenRT 3 |
Export Selected.
Pre-Process
The pre-processing phase is what creates the actual LumenRT 3 LiveCube. In this step, LumenRT
3 computes the scene lighting and shadows and bakes this into the LiveCube to produce a vivid,
life-like 3D model.
This rendering step is very resource intensive and can range anywhere from several minutes to
several hours to complete depending on the computing platform, model complexity, and desired
output quality. We have tried to make the progress indicator as linear as possible, however, due to
the great differences in scenarios supported by LumenRT 3, this is not always possible.
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Share
After the render process completes, LumenRT 3 creates the final LiveCube output (stored as a
folder in the Documents/e-on software/LumenRT 3 folder).
The LiveCube allows users to "walk-around" inside a 3D scene containing the high-fidelity model.
You can share LiveCubes with anyone on a Windows or Macintosh platform. To share a LiveCube,
simply publish it by pressing the Publish button in the help panel. You can share published
LiveCubes by sending the self-running executable file via email or ftp in the same way a selfextracting zip file can be shared. LiveCube recipients simply click the file and it runs automatically.
You can also export screenshots and canned animations from the LiveCube. This feature is not
available in the LiveCubes that you publish for sharing with clients. The animation path is based on
the camera motion that was setup in SketchUp.
LumenRT 3 Limitations
While LumenRT 3 is a very powerful and easy-to-use tool, there are practical limits to what it can
do in terms of its current functional capabilities as well as limits imposed by computing and
graphics hardware. Keep in mind the following when considering the usage of LumenRT 3:
Model Size
Models that contain more than 500,000 faces
(e.g. cities, models with lots of 3D vegetation
models) are not recommended for LumenRT 3
processing.
LumenRT 3 can certainly process large models
of any size, but chances are most graphics cards
will not be able to smoothly navigate the
LiveCube output unless a very high-end graphics
card is used.
For very large models, there is a chance that Sketchup might crash during the export process due to
Sketchups 32-bit addressing limitiation. If this happens, you can disable the Fast Export feature
(see page 334) which will then export the model using a slower, but more reliable method.
Also, the LumenRT 3 pre-processing time depends strongly on the total surface area of the model.
A warning will appear whenever you try to process models with a total surface area over 4,000
square meters (roughly 40,000 sq. ft.) as the time required to process such models may become
prohibitive. For very large scenes, you should consider using the Auto-scale lighting feature (see
page 33).
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Step 4 - Materials
First, we will add shininess to the tiles around the
pool. In SketchUp, bring up the LumenRT 3
Material Editor (Plugins | e-on software
LumenRT 3 | Edit Materials) and edit the tile
material by adding 20% Specular Amount and
30% Specular Shine. This sets specular highlights
to moderately high and shiny values. You can
check the result by generating a Draft quality
LiveCube. Notice the highlights on the pool tiles.
Now lets tweak the pool material further to
increase the "bumpiness" of the tiles. Using the
LumenRT 3 Material Editor, add a -100% bump to
the tile material to invert the bumps on the material
and increase the bump amplitude. Regenerate the
LiveCube. Using modifications like these, you can
customize the way your materials look in
LumenRT 3 LiveCubes. Once you are satisfied
with your materials, generate a Full Lighting or
better quality LiveCube to enjoy full quality
lighting.
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Conclusion
Thats it!! You have created your first LumenRT 3 LiveCubes and learned how to improve the
looks of your materials. Now you can try generating LiveCubes of your own models. However, we
recommend you read on in order to get a better understanding of how LumenRT 3 works and how
to avoid common errors. If you run into any issues, please refer to the Troubleshooting section
page 60.
The next section will describe the navigation and viewing features of LumenRT 3 in greater detail.
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available if the SketchUp scene contains an animation path which is derived from the SketchUp
scene tabs. In this mode, the animation will begin as soon as the LiveCube is launched. Animation
mode also allows a slide show style of navigation similar to a PowerPoint presentation by moving
forward or backward to various scene snapshots using the arrow keys.
You can stop animation playback anytime by pressing the left mouse button which will switch to
walk-thru mode and start walking from where the camera is (and restore the default height).
Time of Day is adjusted by using the G and H keys to set the sun position to an earlier or later
time respectively. Please note that the time of day controls are only active if the LiveCube was
rendered using the Adjustable time of day option during export.
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Animation Mode
Walk-Thru Mode
Fly-Thru Mode
Orbit Mode
These extended controls are accessed by pressing F1 (More) from the Basic Navigation Controls
dialog.
Additionally, if the LiveCube was rendered using Adjustable Time of Day, the time of day controls
will appear on the extended controls help screen.
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Basic Controls
Key
Description
Help
F1
Alt + Enter
Exit
Esc
Return to Start
Home
Animation Mode
F2
Walk-Thru Mode
F3
F4
Quickly fly-thru the scene using the middlemouse button and pivot the camera side-toside and up-down using the left mouse
button.
Orbit Mode
F5
Screenshot
F6
Display Quality
F7/F8
Fly-Thru Mode
Online Help
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Online Help
on-screen button
Publish
Save Animation
Publish
on-screen button
Save Animation
on-screen button
Animation Mode
Controls (F2)
Key
Description
Pause
Space
Previous/Next Keyframe
Left/Right Arrow
Keys
Start/End
Home/End
Switch to Walk-Thru
Mode
Left mouse
Walk-Thru Mode
Controls (F3)
Key
Description
Look Right/Left
Mouse Left/Right
Walk
Run Forward/Backward
Middle Mouse
Button
Pan Right/Left
Left/Right Arrow
Elevator Up/Down
Page Up/
Page Down
Key
Description
Look Right/Left
Look Up/Down
Fly-Thru Mode
Controls (F4)
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Middle Mouse
Button
Pan Right/Left
Left/Right Arrow
Raise/Lower Camera
Height
Page Up/
Page Down
Key
Description
Orbit Right/Left
Zoom In/Out
Middle Mouse
Button or
Up/Down Arrow
Pan Right/Left
Left/Right Arrow
Raise/Lower Camera
Height
Page Up/
Page Down
Key
Description
Earlier/Later
G/H
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Generating a LiveCube
LumenRT 3 SketchUp Panel
To export a model as a LumenRT 3 LiveCube, go to the
SketchUp Plugins menu and select e-on Software
LumenRT 3 | Export Full Model or Export Selected and a
LumenRT 3 dialog will appear. Each of the dialog export
options are described below:
Sky: This selects which type of Sky/Atmosphere to use.
See the Sky Atmosphere Options discussion below for
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You should not use this option for models that require a strong discrepancy in lighting quality, as
the overall quality of the lighting will probably be reduced too strongly on the parts where quality
is an issue (for instance, rendering a building with a large surrounding garden while quality will
be perfectly acceptable for the garden, lighting inside the building may suffer dramatically).
Fast export: This option only appears on Sketchup Windows platforms.
Overwrite Files: Checking this box will direct LumenRT 3 to overwrite previously existing
LiveCube folders with the same name. If unchecked, LumenRT 3 will create a new LiveCube
folder incremented by a numbered suffix (e.g MyModel_01).
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Neutral White: Plain white atmosphere for a showroom type look. There are no direct lighting
shadows produced.
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Pedestals
Pedestals provide a platform on which the SketchUp models rest in the LiveCube scene. The
pedestals also show any direct ground shadows cast by the scene model. To eliminate ground
shadows, or if your model already includes some form of base, you can select the No Pedestal
option.
Rendering Time
Draft
Under 1 minute
Standard
~ 5 minutes
Full Lighting
~ 15 minutes
Superior
~ 1 hour
Extreme
Very slow
Rendering time is an approximate time for a 100K face model running on a quad-core 3 GHz machine.
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Standard generates a fast, quality render using an occluded indirect lighting calculation for
shadows. This is the primary, final quality mode used for scenes which have the adjustable time of
day switch enabled. Standard mode quality renders will complete in around 5 minutes depending
on scene complexity and the power of your system.
Full Lighting generates a medium quality render that will complete in 15 minutes or less depending
on scene complexity and the power of your system. It contains full indirect lighting and shadows
that may appear rough or splotchy in some cases. Full Lighting quality will work just fine for many
final productions, particularly for outdoor or exterior renders.
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Extreme generates a very advanced lighting simulation that should be reserved for difficult lighting
scenarios where artifacts appear in the other modes (for instance, when no direct light penetrates
the volume).
In most cases, you will never need to use this rendering mode unless you have a complex indoor
scene with lots of indirect lighting and no direct light.
The pre-processor automatically generates a log file that is placed in the same folder as the
LiveCube, inside the Scene sub-folder. The file is called LumenRT.log.
Animation
Animation in LumenRT 3 allows full motion
replay of a predefined camera animation path.
This is very useful when you want to include a
showroom style or kiosk type of guided walkthru. In addition, the sun position is fully
animatable which allows the creation of time-ofday renders.
Animation paths are created in SketchUp by
using SketchUp scene tabs and setting the
associated animation path properties. Each scene tab in SketchUp represents a single camera key
frame. When aggregated together, the scene tabs create a full-motion camera animation path.
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To create a sharable LiveCube, select the Publish option button from the LumenRT 3 help screen
(Key F1). This will save the compressed file to a location of your choice. You can select the target
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Materials
Materials are one of the primary factors for making a scene in LumenRT 3 look good. Using the
right texture maps along with the proper material settings can dramatically improve the appearance
and increase realism.
LumenRT 3 material modification takes place directly
inside of SketchUp using the LumenRT 3 Material Editor.
Materials are either treated automatically (in the case of
water and transparent materials) or by setting material
properties as attributes using the LumenRT 3 Material
Editor. The LumenRT 3 Material Editor is accessed by
going to the Sketchup menu Plugins | e-on software
LumenRT 3 | Edit Materials.
The LumentRT Material Editor contains all of the active
materials used in the Sketchup model. Each material is
accessible from the Material drop-down
control or by using the LumenRT 3 Material
Picker to select materials from objects in the scene.
Listed below describes how materials are treated and adjusted for LumenRT 3.
Water
Water materials are designed
to render materials for
objects such as pools, ponds,
and fountains.
Any material containing the
string Water (not case
sensitive) in the SketchUp
material name or has the
Water property checked in the LumenRT 3 Material Editor will create a
pulsating, water ripple effect in LumenRT 3.
For example, a material with the name BlueWater will have the
LumenRT 3 water effect applied automatically. The water produced in
LumenRT 3 will also contain nice reflections increasing realism, but also taxing overall
performance.
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Bump
Bump adjusts the amount of bumpiness at the
surface of the material. The bigger the value, the
bumpier the surface.
Bunp values can range from -900% to +900% in
the LumenRT 3 Material Editor. LumenRT 3
automatically creates a grayscale version of the
color map to generate the bump.
Positive values will make the bump appear above
the surface while negative values will make the bump appear below the surface.
SketchUp materials starting with the name Stone, Brick or Roofing will have a bump of 5%
applied.
Specularity
Specularity describes the surface quality of the
material (shiny or dull). The specular highlights
create spots of light on the surface of the object,
in the direction of the light sources. The
smoother the surface, the more concentrated and
bright the spots will be (e.g., think of polished
marble). The highlights are built with two
parameters: the intensity of the light spots that
appear on the surface and the size of the spots.
To add specular highlights to a material such as a shiny metal material, there are two settings that
must be set.
1. Specular Amount sets the intensity of highlights. 0%
indicates no specularity while a value of 100% indicates
very intense speculat highlights.
2. Specular Shine sets the sheen of the specular highlights.
1% indicates very dull highlights while a value of 100%
signifies a very shiny material.
Listed below are common settings for a variety of
materials:
StainlessSteel: Amount=50% Shine=60%
Plastic: Amount=25% Shine=20%
Wood Floors: Amount=30% Shine=50% creates a wood
floor with a nice waxy sheen
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Reflective Materials
Reflective materials include objects such as glass
and mirrors.
Any material that contains some level of
transparency (e.g when the SketchUp material
opacity is less than 100%) will contain some
degree of reflectiveness. This will produce realtime reflections in LumenRT 3 such as the sky
reflecting on a pane of glass. In LumenRT 3, the
Index of Reflectiveness (IOR) is set to a default
value of 1.6 (glass) for all reflective surfaces.
Mirror surfaces are set for any material
containing the name mirror (not case sensitive)
in the material name.
Alternatively, the LumenRT 3 Material Editor
can be used to set Mirror or Glass materials by
checking their respective properties.
Texture Maps
For materials that use texture maps, make sure
that there is sufficient resolution in the map. A
good rule of thumb is that maps should at least
have a dimension of 256 x 256 pixels. Also, to
improve performance, avoid using texture maps
that are larger than 1024 x 1024.
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Animals
From dogs and cats to flying birds LumenRT 3
offers a rich variety of animals to populate your
scenes with fully animated walk paths and natural
movements.
Buildings
Many simplified buildings offered in a variety of
shapes ands sizes make great filler for midrange
and background scenery.
People
Dozens of fully animated characters sitting,
standing, walking, and talking will help bring
your scenes alive. Characters are arranged
individually, in pairs, and small groups.
Plants
Fully breeze animated trees and shrubs add a
realistic visual context for your models. Choose
from dozens of species and varieties in the
LumenRT 3 Content Pack (sold separately).
These plants are added as low poly models into
the Sketchup scene but are automatically
transformed
into
their
high
resolution
counterparts in LumenRT.
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Vehicles
Add cars and trucks to the scene. Choose the
exterior color or let LumenRT 3 choose a random
color.
Cyclorama Backgrounds
Cycloramas provide midrange and background
fill by encircling the entire scene with an alpha
plane. They are quite useful for adding dense
looking backdrops without taxing performance.
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Section 3
Going Further
49
Tutorials
Optimizing Large Models
When creating LumenRT 3 Live Cubes, its important to ensure that SketchUp models are fully
optimized for efficient rendering and navigation performance. This tutorial demonstrates how to
optimize models containing a large number of faces and components for use with LumenRT 3. The
key optimization factors involve the effective use of layers and hiding unnecessary geometries and
components.
You can follow along with this tutorial by downloading the demonstration model Big House by
master SketchUp modeler Andres from the 3D Google Warehouse.
Step 1
Load the model into SketchUp.
Step 2
Examine and interrogate model info by displaying the model information window Window |
Model Info. Notice that this is a large model with over 100K faces which translates to well over
500K polygons (faces are exported as triangle polygons in LumenRT 3). The large poly count
indicates that this model may experience rendering and navigation performance issues in LumenRT
3. So lets try and optimize this model a bit.
50
Step 3
Purge the model of any orphaned
components and materials by clicking the
Purge Unused button on the Model Info
window. This will clean up the model by
getting rid of any unused component
definitions and materials. Also, there is a
very useful free Sketchup plugin called
CleanUp located in the Sketchucation
Plugins forum:
http://forums.sketchucation.com/viewtopic.p
hp?f=323&t=22920
This plugin will do a more thorough cleanup
of the model and reduce unnecessary items.
Step 4
This model contains very high poly trees and
vegetation where the object components such
as leaves are modeled as separate
geometries. This will obviously cause a
major increase in the polycount. Our choices
here are to replace the vegetation with
LumenRT plants which will automatically
convert into high performance animated
objects in LumenRT or to use billboards. In
this case, we will replace the high-poly plant
models with LumenRT plant objects.
Step 5
Turn off any other unnecessary layers and
hide unnecessary components/geometry. In
this case we are going to hide the interior
furniture and replace the high poly cars with
LumenRT Car objects.
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Step 6
Check for any stray geometry by zooming
the model to fit the viewable area (right click
Zoom Extents). The model should fit nicely
in the viewable area. If the model does not
fully zoom up, then you have some stray
geometry in the scene. Either delete or hide
the stray geometry.
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Materials
Materials are a key factor for making
high quality scenes in LumenRT 3.
Using the right texture maps along
with the proper material settings can
dramatically improve the appearance
and increase realism.
You can follow along with this
tutorial
by
downloading
the
demonstration model Gables House
with Interior by master SketchUp
modeler BmrCT from the 3D Google
Warehouse.
Step 1
Load the model into SketchUp. This
model (which has been slightly
modified with the addition of a pool) contains a nice variety of materials including brick, wood,
water, glass, and stone.
Step 2
Do a quick test render in LumenRT 3
by exporting the model using draft
quality Plugins | e-on Software
LumenRT 3 | Export Full Model and
then select Draft quality.
While the quality of the lighting and
shadows is low in draft mode, you
can still get a good idea of what each
material will look like.
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Step 3
Examine the model in LumenRT 3
and take note of the appearance of
each material. Does it look right? Do
the materials need bump or specular
highlights added? Do the glass and
water materials look correct?
After making some mental notes,
return to SketchUp to edit and
enhance the materials.
Step 4
Brick and Stone materials are automatically preset in LumenRT 3 to contain a small amount of
bump (5%). In this case, we will increase the
exterior Brick bump amount to 15% which will
provide sharper details and reliefs.
Step 5
Select the brick material in the LumenRT 3
Material Editor (Plugins | e-on software
LumenRT 3 | Edit Materials). Increase the brick
bump amount by entering 15 into the Bump value
box.
Step 6
Shiny materials such as plastic and leather will
look more realistic by adding specular highlights.
In this case, we add specular highlights to the
leather seats in the living room. Select the Red
Leather material and lets add 30% specular with
a shine of 50%.
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Reduce
the
Number
of
Reflective/Transparent Materials
Reducing the number of reflective and/or
transparent materials will also improve
interactive performance since these types of
materials are very GPU intensive.
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Troubleshooting
For the latest information on troubleshooting and solving LumenRT 3 issues, please visit the
LumenRT 3 and Architectural user forums at http://www.cornucopia3d.com
Listed below is a list of common problems you may have using LumenRT 3 along will suggested
solutions:
60
Playback Performance in
LiveCube is Slow or Choppy
the
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Flickering Polygons
If you find that some polygons are blinking or
flickering in the LiveCube it could be caused by
a visual artifact phenomenon known as Zfighting when 2 polygons are overlapping and
are at almost exactly the same distance and
position from the camera. In this situation, the
renderer doesnt know which polygon to display
first (since they are both at the same location) so
the display just alternates back and forth between
both polygons. To correct this, avoid coincidental
overlapping polygons (increase the space
between the polygons).
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Documents/e-on
63
64
LiveCube Refuses
another System
to
Run
on
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License Agreement
THIS LICENSE AGREEMENT ("EULA") IS A LEGAL AGREEMENT BETWEEN YOU (EITHER AN INDIVIDUAL OR A SINGLE
ENTITY), THE END USER, AND E-ON SOFTWARE, INC. IT IS A LICENSE AGREEMENT, AND NOT AN AGREEMENT FOR SALE
OF THE PRODUCT ("PRODUCT")
THE PRODUCT MAY INCLUDE ASSOCIATED MEDIA, PRINTED MATERIALS, AND "ONLINE" OR ELECTRONIC
ALL COMPONENTS OF THE PRODUCT ARE LICENSED TOGETHER AS A SINGLE PRODUCT.
ITS COMPONENT PARTS MAY NOT BE SEPARATED FOR USE ON MORE THAN ONE COMPUTER OR SOLD SEPARATELY.
THE PRODUCT AUTOMATICALLY INCLUDES ANY UPDATES, SUPPLEMENTS OR AMENDMENTS TO THE ORIGINAL
PRODUCT PROVIDED TO YOU. IF THE UPDATES, SUPPLEMENTS OR AMENDMENTS CONTAIN A SEPARATE AGREEMENT
WHICH EITHER AMENDS OR REPLACES THIS EULA, USE OF THE UPDATE, SUPPLEMENT OR AMENDMENT CONSTITUTES
YOUR FULL AGREEMENT TO THE AMENDED OR REPLACEMENT EULA.
ANY SOFTWARE PROVIDED ALONG WITH THE PRODUCT THAT IS ASSOCIATED WITH A SEPARATE END-USER LICENSE
AGREEMENT IS LICENSED TO YOU UNDER THE TERMS OF THAT LICENSE AGREEMENT.
PLEASE READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE ANY USE OF THE PRODUCT. IF YOU
DISAGREE WITH ANY OF THE FOLLOWING, IN PART OR IN WHOLE, YOU ARE NOT ALLOWED TO USE THE PRODUCT, AND
SHOULD RETURN THE PACKAGE UNOPENED TO THE DEALER FROM WHOM YOU PURCHASED IT. YOU ARE SUBJECT TO ANY
ADDITIONAL RETURN POLICIES AND REQUIREMENTS OF THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT.
License
In consideration of the payment of a license fee, you are granted a personal, non-exclusive license to use the Product
under the terms stated herein. If any portion of this Agreement is held to be unenforceable, such portion shall be
reformed only to the extent necessary to make it enforceable.
You own the physical media on which the Product is provided, under the terms of this Agreement, but all title and
ownership of the Product and all other rights not expressly granted to you by this Agreement, remain with e-on
software, inc.
Not For Resale Version ("NFR"). If your copy of the Product is a Not for Resale version, this EULA is nontransferable and may not be resold. If you purchased an NFR version from a reseller, the reseller has violated e-on
softwares intellectual property rights under international copyright law. It is not a legal copy of the Product.
Copyright
The Product is owned by e-on software, inc and is protected by U.S. copyright law as well as by international
intellectual property conventions. Any reproduction, sale, transfer, transcription, storage in a retrieval system,
translation into any language in any form or distribution by any means whatsoever of the Product, in part or in full,
without the prior written permission from e-on software, inc. is strictly forbidden. Any such act shall constitute a
copyright violation and shall be prosecuted to the fullest extent of the law.
By law, you, the end user, may do the following:
(i) Make one (1) archival copy of the Product, in machine readable or printed form for backup purposes only in
support of your use of the Product. You must reproduce and include the e-on software, inc. copyright notice on the
backup copy of the Product.
(ii) Transfer the Product onto one or two hard drives, provided that you keep the original solely for backup
purposes.
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