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WMH-188C INDEX

Instruction of the system..................................................... 1


Main PCB wiring diagram .................................................... 3
The wiring diagram of Doors control board..................... 5
DIP SW Adjustments ............................................................ 6
Base-Value Adjustments...................................................... 8
Machine Testing Instruction................................................ 9
Electromagnetic Claws Power Adjustment.................... 11
Claws Winding Cord Direction......................................... 13
Easy Repairing .................................................................... 14
X-Y Overhead Crane Assembling Diagram I................... 16
X-Y Overhead Crane Assembling Diagram II.................. 17
Schematics........................................................................... 18 - 27

WMH-188C Instruction of the System


1. Functions:
Basically, this model consists of software and hardware in two sections:
Software: Its written in INTEL MCS-51 ASSEMBLY Language and the main CPU is 8052.
Hardware: It Consists of 8 sections. (please refer to the Hardware drawing.)
1. Display: to display the inserted coins credits and the machines states.
2. X-Y Overhead Crane: includes 3 drive motors, claws spring coil and testing SW.
Operated to grab the object by a joystick or controller switch.
3. Operation: by a joystick or by controlling the switch to commend the X-Y overhead crane.
4. Turning Disc: by pressing a button to drive SSR to turn around the disc and roll the
merchandises. This way will facilitate objects to be caught.
5. Exit Door: Its opening and closing are controlled by a motor, in coordination with the
controlling SW.
6. Pushing Plate: its movement is controlled by a motor, in coordination with the controlling
SW.
7. Music: the 8052, IC UM3567 and 8910 processors provide the wonderful music.
8. Voice: the 8052 operates in coordination with the API8001 to produce nice sound to report
this machines actual states.
v NOTICE: Candies are better conserved between 15 C and 20 C. Temperature
recommended not to be set too low. Otherwise cool air will decrease its force.

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2. How to Play:
1. After inserting coins, the display board will show the number of coins inserted and the coin counter
will accumulate the number of coins inserted.
2. You can press [ Running ] SW to drive turning disc to roll over the merchandise inside of the
cabinet. This will facilitate objects catching by turning over the goal object to topside. (If the
machines mode is adjusted to CANDY MACHINE, then this function is not provided.)
3. When the Bonus Card is included in the unit (Adjust pin3 of DIP SW1 to ON)
Joystick: drive gantry to the top of the chosen object, then release joystick (from this moment the
display will count backwards games limit time). Then you can play Super Cards game.
Choose to stop the running lights, then press [ Descend ] button.
Button: make use of the [ ], [ ] buttons to move the X-Y Overhead Crane to the top of your
favorite objects, and then release the button. Then you can play Super Cards game.
Choose to stop the running lights, then press any button again.
v If getting BONUS a stronger power will be given to the claw once.
v If getting ONE MORE FREE GAME player will have one free credit.
v If getting TWO MORE FREE GAME player will have two free credits.
4. Joystick: Pressing [ Descend ] button or game time is over (game time can be adjusted), the X-Y
overhead will drive motor to lower the claw and catch objects. (Pressing [ Descend ]
button again, claw will catch objects in the air.)
Button: After releasing from both buttons, by pressing any of the buttons again or game time is
over (game limit time can be adjusted), X-Y overhead will drive motor to lower claw and
catch objects.
5. The closed claws will move up until touching STOP-UP switch. Then the claw will stop raising and
move to the exit and open.
6. Machine set-up at CANY MACHINE mode, exit door will open while the claw is open. Then the
pushing player will push twice (pushing times of the plate is adjustable by the Machines BaseValue setting). The exit door will close automatically when the plate stops pushing. However, if
player is shaking the machine while the exit door is open, this will close immediately.

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WMH-188C Main PCB wiring diagram

J1 Color
Connection pin
1
Black GND
2 Brown Joystick Front SW (N.O)
3
Red
Joystick Back SW (N.O)
4 Orange Joystick Right SW (N.O)
5 Yellow Joystick Left SW (N.O)
6
Green Descend SW (N.O)
7
Blue
Running SW (N.O)
8
Black GND
9
Gray Descend () button lamp
10 White Running () button lamp
J3 Color
1
Black
2
Green
3 Yellow
4 Orange
5
Red
6
Brown
7
8
Blue

Connection Pin

Connect with Super Card

J2 Connect with Display Board

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J7
1
2
3
4
5

Color
RD / WE
OE / WE
YW / GN
GN / WE
BE / WE

Connect Pin
+12V output
Coin 1 Meter
Coin 2 Meter
Gift Meter
Ticket Meter

J8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Color
Brown
Purple
Black
Black
WE / GN
Red
Red
WE /BE
Black
Black
GN / WE
White
Red
Red
Grey

16
17
18

Black

Connect Pin
Shaking SW (N.O)
Push Plate SW (N.O.)
GND
Coin Selector 1 -- GND
Coin Selector 1 -- Coin
Coin Selector 1 -- +12V
Coin Selector 2 -- +12V
Coin Selector 2 -- Coin
Coin Selector 2 -- GND
Ticket dispenser -- GND
Ticket dispenser -- OUT
Ticket dispenser -- IN
Ticket dispenser -- +12V
+12V / Push Plate Motor
Turn Disk SSR / Push
Plate Motor +
GND

Green

Coin Inhibit input -

J11
1
2
3
4
5

Color

J10
1
2
3

Color
Blue
Gray
Brown

JP4

Reserve

J12
1
2
3
4
5

Color

Connect Pin
Connect with Exit Doors
control Board (W9833)

Connect Pin
Pay out Sensor GND
Pay out Sensor signal
Pay out Sensor -- +12V

Connect Color

In reserve

J13
1
2

Color

J6
1
2

Color
White
Red

Connect Pin
In reserve

3
4
5

Black
Black
Purple

J5
1
2
3
4
5
6

Color
Red
Orange
Yellow
Green
Pink
Black

Connect Pin
Volume VR PIN1
Volume VR PIN2
Volume VR PIN3
Speaker Speaker +
Connect Pin
VR1 Signal
VR1 COM
VR2 Signal
VR2 COM
Voltmeter +
Voltmeter -

JP1
1
2
3
4
5
6
7
8
9
10

Color
Black
Black
Black
Yellow
Yellow
Red
Red
Orange
Orange
Purple

J4
1
2
3
4
5

Color
BN / WE
RD / WE
OR / WE
White
GN / WE

BE / WE

WE / BN

PE / WE

9
10
11
12

Pink
Black
WE / BE
GY / BK

13

WE / GN

14
15
16
17
18

Brown
Red
Orange
Yellow
Green

19

Blue

20

Purple

21

Gray

22
23
24
25

WE / PE
PK / BE
RD / YW
YW / GN

-4-

Connect Pin
GND
GND
GND
+5V Input
+5V Input
+12V Input
+12V Input
+24V Input
+24V Input
+48 V Input
Connect Pin
Front / Back Motor +
Left / Right Motor Up / Down Motor Claws spring coil
Front-Stop SW &
Black-Stop SW (N.O.)
Left-Stop SW &
Right-Stop SW (N.O.)
Up-Stop SW (N.O.)
Down-Stop SW (N.O.)

12V Output
Back / Front Motor Left / Right Motor +
Up / Down Motor +
Claws spring coil.
Front-Stop SW COM. &
Back-Stop SW COM.
Left-Stop SW COM. &
Right-Stop SW COM.
Up-Stop SW COM. &
Dow-Stop SW COM.
GND

The Wiring Diagram of Doors Control Board (W9833)

Doors Control Board


W9833

JP1

JP3

JP2
1

JP1
1
2
3
4
5
6

Color
Black
Black
Red
Red
Orange
Orange

Connecting Pin
GND
GND
+12V
+12V
+24V
+24V

JP2
1
2
3
4
5
6

Color
Black
Brown
Orange
Black
Red
Green

Connecting Pin
Close door SW COM.
Close door SW N.O.
Open Door SW N.O.
Push Plate SW COM.
Exit doors Motor Exit doors Motor +

JP3
1
2
3
4

Color
Black
Brown
Red
Orange

Connecting Pin

Input
Input
Input
Input

Connecting with J11 of Main Board (W9803D)

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WMH-188/A/C DIP SW Adjustment


Program no: N188B2
DIP SW1
Machine's model
Position where
Claws open at the
Exit
Super Card
Function
Fixed
Exit door Direction

Original Direction
Demo Game when
nobody is playing
Exit Door
Function

Candy Machine
Crane Machine
Claws lower down then
release object
Claws release object at
the top position
With
Without
adjustment
Opposite to the Original
Direction, front & back
Same as the Original
position
Right / Back Side
Left / Back Side
With
Without
With
Without

DIP SW2
Ticket dispenser
Coins of method
(Coins vs. Play)
PS. Acceptor setup
1$ / 1Pulse
Play till you win function
Operation Mode
Save Credit Point
Ability to change the
Base Values
Machine conditions

(N188B2)
1

ON
OFF
ON
OFF
ON
OFF
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
1

With
ON
Without
OFF
Coin Mech Bill Accept
2
3
2:3
1:6
ON ON
2:1
1:2
OFF ON
1:2
1:8
ON OFF
1:1
1:4
OFF OFF
With
ON
Without
OFF
Button
ON
Joystick
OFF
With
ON
Without
OFF
Yes
ON
No
OFF
Auto demo
ON
Normal Play
OFF

Demo Game Function:


1. Pusher runs twice every minute.
2. Claws play automatically every five minutes (But claws do not close.)
Play Till Win Function:
With: will deduct 1 credit when win.
Without: will deduct 1 credit for each game.

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Remark 1: Explanation about the original position and exit direction


Left / Front

Right / Front

Left / Back

Right / Back
Operation Control Board

Remark 2:
Quantity of continuos inserted coins to give out one free game is adjustable with the Machines
Base-Value.
Remark 3:
Difference between Crane Machine and Candy Machine:
Differences

Crane Machine

Candy Machine

Turning Disc

With

Without

Gantry Movements

Move to left (or right) first,

Move forward (or back) first,

Direction after catching

then move forward (or back).

then move to left (or right).

Movement of exit doors

Motor can turn clockwise and

motor

counter-clockwise.

Claws power mode

Motor turns only one direction

Drive strong claws first, then

Drive weak claws first, then

drive weak claws.

drive strong claws

PS. For both Crane Machine and Candy Machine, VR1 is


adjusted to strong claws; VR2 is adjusted to weak claws.

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WMH-188 Machine Base-Value Adjustment


First, open the door to adjust the DIP-SW2 7th to ON, then turn on

~Display Board~

the power. Wait for the display to finish automatic testing. The machine
will say Good Luck, the display will show and flash [00]
(setup-item [00], any display that flashes means it is a setup-item)

Display 2

Display 1

W991907

Button operation method:


1. Pull the joystick to [Front] or [Left] Display1 value add one.
2. Pull the joystick to [Back] or [Right] Display 2 value add one.
3. Press [Descend] Button Confirm.
SetupSetting data content
Item

Default
Value

Notice instruction

00

Exit the machine Base-Value


adjustment condition

----

DIP-SW2 7th adjust back to OFF.

09

Send Strong claws power the


number of times

10

If adjust to 0 that will automatically


modify to 256 times

10

Playing game time (unit: Second)

50

If Adjustment-Value < 5 , it will


auto modify to 5 seconds.

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WMH-188C TESTING INSTRUCTION


1. System testing:
Adjust Coin Selector 1 & Coin Selector 2 to [N.C.] and turn power on. The display will show [ CC ],
waiting for you to adjust the DIP-SW2 for each items testing. To change the testing item, press
[ Descend ] button again, after adjusting SW.
DIP SW2
1

Explication
Display

Remark
1.
2.
3.
4.

1st a row, 2 nd b row,7th g row, 8 th flashing


ON Light, OFF Dark
DIP SW1 shows at Display 1
DIP SW2 shows at Display 2

DIP SW

3
4
5
6

3567
API8001
8910

Erased memory

Display shows flashing [ Ld ]. When Display doesnt flash


Enter Base-Value anymore, it means that the Base-Values entered to memory
program are already saved.

Press any button to change song


Press any button to change speech sounds
Press and button to change sound effects
1. Display shows [ CL ]
2. Erase all data in memory to 0 (zero)
3. Enter Base-Value to memory program

2. Adjustments of claws power:


Adjust Coin Selector 1 to N.C. and turn power ON. The Display will show [ C0 ].
Joystick / Button Operation
Pull [ Front ] or [ Back ]

Testing items
VR1

Display Showing
C1

Pull [ Left ] or [ Right ]

VR2

C1

3. X-Y Overhead crane testing:


Adjust Coin Selector 2 to N.C. and power ON. The Display will show [ A0 ].

Joystick or Button type of


operation

Testing items

Display Showing

[ Back ]
[ Front ]
[ Descend ] + [ Right ]
[ Descend ] + [ Left ]
[ Descend ] + [ Back ]
[ Descend ] + [ Front ]

Claws throws cord


Claw pulls cord back
Drive motor to right side
Drive motor to left side
Drive motor to back side
Drive motor to front side

a3
a4
b1
b2
b3
b4

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4. Breakdown Codes Explanation:


Breakdown code
E0
E1
E4
E6
E9

CAUSE
Main Board Breakdown
Up-Stop SW breakdown
Hot-Key input error
Exit doors motor or control board breakdown
Counters cord disconnected

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Electromagnetic Claws Power Adjusment


VR1: Power for the claws to seize objects. Its the First-Stage power when the claws go downward
to the stack of the objects to seize them. There is more of a chance to seize the objects if VR1
is adjusted to STRONG. Contrary, youll less of a chance to achieve the goal if VR1 is
adjusted to WEAK.
VR2: Power for the claws to carry the object to the exit. Its the Second-Stage power when object is
caught by the claws and is being carried upward to the exit. The object caught has less of a
chance of slipping out from the claw if VR2 is adjusted to STRONG. Contrary, the object has
more chances to fall out from the claws if VR2 is adjusted to WEAK.
v The adjustment of STRONG or WEAK power is in connection with the weight and size of the
objects. Please test before starting business operation. Objects that are large and heavy will
have a better chance of slipping out from the claws than objects that are smaller and lighter.
v Test on the Claws Power adjustment:
1. Descend the claw halfway in the air in order to test it.
2. Turn off the power and adjust the Coin Selector to N.C. (for normal game mode its adjusted to
N.O.). Then turn on the power. (The CREDIT Display Board will show [ C0 ].)
Note: In case of using a Mechanical Coin Selector, please depress the COIN SW while turning on
the power and then release it.
3. Hold the Joystick to the RIGHT (or depress Button [ 1 ], the claws will close. (The CREDIT
Display Board will show [C1].) At this moment, while adjusting VR1, the pointer of the Voltmeter
will be swinging accordingly. This is the adjustment for settlement of the Strong Power. After this
settlement, by releasing the Button (or the Joystick), claws will open wide.
4. Hold the Joystick to the FRONT (or depress Button [ 2 ], the claws will close. (The CREDIT
Display Board will show up [ C2 ].) At this moment, while adjusting VR2, the pointer of the
voltmeter will be swinging accordingly. This is the adjustment for settlement of the Weak Power.
After this settlement, by releasing the Button (or the Joystick), claws will open wide.

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5. Hold an object. Hold the joystick to the right or front (or depress Button [ 1 ] or [ 2 ] to examine the
power if its strong or weak. The claws will close or open accordingly while depressing the button
or releasing it (holding the joystick or releasing it). You may also make adjustments while testing.
6. Depress [ Descend ] Button (or depress Button [ 1 ] and [ 2 ]) the claws will close. (The CREDIT
Display Board will show [ P ]). At this moment, you can check for the voltage of the Strongest
Power.
7. After VR adjustment is done, please adjust the Coin Selector to N.O. Then turn the power off and
turn on again. The machine will be ready for normal game operation.
Note: In case of using a Mechanical Coin Selector, please set it back to N.O. position. Also, turn
off the power first and then turn it on for normal operation.
8. If the Coin Selector is adjusted to N.C., the machine cant be operated normally. Please adjust
the Coin Selector to N.O. and turn power on for normal game operation.

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Claws windind-cord-instructions

After turning the power on and immediately after coin selectors display finished testing, if a [ d ]
appears flashing it is because the Up/Down motors are turning in reverse direction (please refer to
the above drawing). However, the machine can still be played regularly. If you wish to operate with
regular claws winding cord direction, please turn off the power. Adjust Coin Selector 2 to N.C., then
turn on the power (display board will show [ a0 ] ). Keep pulling the joystick to [ Front ], it will drive the
Up/Down motor to lower the claw (display board will show [ a4 ]). Wait for regular position and then
adjust Coin Selector 2 back to N.O. for normal game operation.

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Easy Repairing Instructions


1. The electrical current of this machine is DC. There are positive and negative electrodes, whether
it is +5V, +12V, +24V, or +36V. Please pay attention to the electric polarity for repairing. In order
to avoid any burn on P.C.B., abnormal machine operation, or reverse movement, do not missconnect opposite electrodes.
2. Coins unable to be inserted:
(1). Check if anything is stuck in the Coin Selector.
(2). Check if the Coin Selector is out of shape or has been destroyed.
(3). Check if the coins are out of shape or are not qualified for insertion in this machine.
3. Coins return immediately after insertion:
(1). Coins not qualified for this machine, or coins value is wrong.
(2). Coin Selectors pin is disconnected. (In case of Electric Coin Selector)
(3). Coin Selectors intervals are not adjusted correctly. (In case of Mechanical Coin Selector)
4. Coins inserted but no credits show up:
(1). Check If the Coin Selectors exit aims at the Y-TYPE seat.
(2). Check if the coins touch the COIN-SW after dropping in the Y-TYPE seat.
5. The claw cant move downward:
Turn off the power while depressing the Up-Stop switch (X-Y Overhead crane assembly drawing II
No. 29) and then turn on the power to resume normal operation.
6. If the CREDIT Display Board flashes [ C ], it means that the COIN-SW is adjusted to N.C. (for
regular operation it must be adjusted to N.O.):
(1). If by pressing the COIN-SW spring needle while turning off/on the power once the flashing
[ C ] still appears, it is the Claws power testing mode. Please refer to Claws power testing
instructions. (pg. 9)
(2). During game operation if the COIN-SW springs needle is stuck, the CREDIT Display Board
will also show a flashing [ C ]. In this case, you must adjust the Coin-SWs spring needle
back to the right position in order to sensor inserted coins correctly.
(3). During game operation if the COIN-SW suffers damages from the outside or the spring
needle was illegally being touched, the CREDIT Display Board will show a flashing [ C ] too.
Please turn off the power and then turn it on again to restore the normal condition.

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7. The X-Y OVERHEAD CRANE unable to go back to the original position:


(1). Turn off/on the power. If the X-Y OVERHEAD CRANE can not go back to the original
position, please check if the STOP-BACK SW (X-Y OVERHEAD CRANE ASSEMBLY
DRAWING I No. 23) and the STOP-LEFT SW (X-Y OVERHEAD CRANE ASSEMBLY
DRAWING I No. 21) are normal.
(2). The P.C.B. is out of order.
8. The Joystick or Button [ 2 ] cant be operated to move the claws to front or back:
(1). Check if the Joysticks FRONT-SW or BACK-SW (Or Button [ 2 ]) is out of order or the
respective wires are disconnected.
(2). Check if the J3 connecting pin of P.C.B. is not well connected.
(3). Check if the OVERHEAD CRANES STOP-FRONT SW or STOP-BACK SW (X-Y
OVERHEAD CRANE ASSMEBLY DRAWING I No. 22 or No 23.) is out of order or is stuck.
(4). Check if the FRONT/BACK motor is out of order or the wires are disconnected. Or the gears
are unable to match.
(5). Check if the J4 connecting pin of P.C.B. is not well connected.
(6). Are the OVERHEAD CRANE wiring connector and the machines wiring connector connected
normally?
9. The Joystick or Button [ 1 ] cant be operated to move the claws to the left or right:
(1). Check if the Joysticks FRONT-SW or BACK-SW (Or Button [ 1 ]) is out of order or the
respective wires are disconnected.
(2). Check if the J3 connecting pin of P.C.B. is not well connected.
(3). Check if the OVERHEAD CRANES STOP-FRONT SW or STOP-BACK SW (X-Y
OVERHEAD CRANE ASSMEBLY DRAWING I No. 21.) is out of order or is stuck.
(4). Check if the LEFT/RIGHT motor is out of order or the wires are disconnected. Or the gears
are unable to match.
(5). Check if the J4 connecting pin of P.C.B. is not well connected.
(6). Are the OVERHEAD CRANE wiring connector and the machines wiring connector connected
normally?
10. The claw cant move downward after depressing the [ Descend ] Button, until game time limit is
over:
(1). Check if the [ DESCEND ] button is working properly.
(2). Check If the [ DESCEND ] buttons wiring is disconnected.
(3). Check if the connecting pin J3 of P.C.B. is improperly connected.

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