Professional Documents
Culture Documents
-1-
2. How to Play:
1. After inserting coins, the display board will show the number of coins inserted and the coin counter
will accumulate the number of coins inserted.
2. You can press [ Running ] SW to drive turning disc to roll over the merchandise inside of the
cabinet. This will facilitate objects catching by turning over the goal object to topside. (If the
machines mode is adjusted to CANDY MACHINE, then this function is not provided.)
3. When the Bonus Card is included in the unit (Adjust pin3 of DIP SW1 to ON)
Joystick: drive gantry to the top of the chosen object, then release joystick (from this moment the
display will count backwards games limit time). Then you can play Super Cards game.
Choose to stop the running lights, then press [ Descend ] button.
Button: make use of the [ ], [ ] buttons to move the X-Y Overhead Crane to the top of your
favorite objects, and then release the button. Then you can play Super Cards game.
Choose to stop the running lights, then press any button again.
v If getting BONUS a stronger power will be given to the claw once.
v If getting ONE MORE FREE GAME player will have one free credit.
v If getting TWO MORE FREE GAME player will have two free credits.
4. Joystick: Pressing [ Descend ] button or game time is over (game time can be adjusted), the X-Y
overhead will drive motor to lower the claw and catch objects. (Pressing [ Descend ]
button again, claw will catch objects in the air.)
Button: After releasing from both buttons, by pressing any of the buttons again or game time is
over (game limit time can be adjusted), X-Y overhead will drive motor to lower claw and
catch objects.
5. The closed claws will move up until touching STOP-UP switch. Then the claw will stop raising and
move to the exit and open.
6. Machine set-up at CANY MACHINE mode, exit door will open while the claw is open. Then the
pushing player will push twice (pushing times of the plate is adjustable by the Machines BaseValue setting). The exit door will close automatically when the plate stops pushing. However, if
player is shaking the machine while the exit door is open, this will close immediately.
-2-
J1 Color
Connection pin
1
Black GND
2 Brown Joystick Front SW (N.O)
3
Red
Joystick Back SW (N.O)
4 Orange Joystick Right SW (N.O)
5 Yellow Joystick Left SW (N.O)
6
Green Descend SW (N.O)
7
Blue
Running SW (N.O)
8
Black GND
9
Gray Descend () button lamp
10 White Running () button lamp
J3 Color
1
Black
2
Green
3 Yellow
4 Orange
5
Red
6
Brown
7
8
Blue
Connection Pin
-3-
J7
1
2
3
4
5
Color
RD / WE
OE / WE
YW / GN
GN / WE
BE / WE
Connect Pin
+12V output
Coin 1 Meter
Coin 2 Meter
Gift Meter
Ticket Meter
J8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Color
Brown
Purple
Black
Black
WE / GN
Red
Red
WE /BE
Black
Black
GN / WE
White
Red
Red
Grey
16
17
18
Black
Connect Pin
Shaking SW (N.O)
Push Plate SW (N.O.)
GND
Coin Selector 1 -- GND
Coin Selector 1 -- Coin
Coin Selector 1 -- +12V
Coin Selector 2 -- +12V
Coin Selector 2 -- Coin
Coin Selector 2 -- GND
Ticket dispenser -- GND
Ticket dispenser -- OUT
Ticket dispenser -- IN
Ticket dispenser -- +12V
+12V / Push Plate Motor
Turn Disk SSR / Push
Plate Motor +
GND
Green
J11
1
2
3
4
5
Color
J10
1
2
3
Color
Blue
Gray
Brown
JP4
Reserve
J12
1
2
3
4
5
Color
Connect Pin
Connect with Exit Doors
control Board (W9833)
Connect Pin
Pay out Sensor GND
Pay out Sensor signal
Pay out Sensor -- +12V
Connect Color
In reserve
J13
1
2
Color
J6
1
2
Color
White
Red
Connect Pin
In reserve
3
4
5
Black
Black
Purple
J5
1
2
3
4
5
6
Color
Red
Orange
Yellow
Green
Pink
Black
Connect Pin
Volume VR PIN1
Volume VR PIN2
Volume VR PIN3
Speaker Speaker +
Connect Pin
VR1 Signal
VR1 COM
VR2 Signal
VR2 COM
Voltmeter +
Voltmeter -
JP1
1
2
3
4
5
6
7
8
9
10
Color
Black
Black
Black
Yellow
Yellow
Red
Red
Orange
Orange
Purple
J4
1
2
3
4
5
Color
BN / WE
RD / WE
OR / WE
White
GN / WE
BE / WE
WE / BN
PE / WE
9
10
11
12
Pink
Black
WE / BE
GY / BK
13
WE / GN
14
15
16
17
18
Brown
Red
Orange
Yellow
Green
19
Blue
20
Purple
21
Gray
22
23
24
25
WE / PE
PK / BE
RD / YW
YW / GN
-4-
Connect Pin
GND
GND
GND
+5V Input
+5V Input
+12V Input
+12V Input
+24V Input
+24V Input
+48 V Input
Connect Pin
Front / Back Motor +
Left / Right Motor Up / Down Motor Claws spring coil
Front-Stop SW &
Black-Stop SW (N.O.)
Left-Stop SW &
Right-Stop SW (N.O.)
Up-Stop SW (N.O.)
Down-Stop SW (N.O.)
12V Output
Back / Front Motor Left / Right Motor +
Up / Down Motor +
Claws spring coil.
Front-Stop SW COM. &
Back-Stop SW COM.
Left-Stop SW COM. &
Right-Stop SW COM.
Up-Stop SW COM. &
Dow-Stop SW COM.
GND
JP1
JP3
JP2
1
JP1
1
2
3
4
5
6
Color
Black
Black
Red
Red
Orange
Orange
Connecting Pin
GND
GND
+12V
+12V
+24V
+24V
JP2
1
2
3
4
5
6
Color
Black
Brown
Orange
Black
Red
Green
Connecting Pin
Close door SW COM.
Close door SW N.O.
Open Door SW N.O.
Push Plate SW COM.
Exit doors Motor Exit doors Motor +
JP3
1
2
3
4
Color
Black
Brown
Red
Orange
Connecting Pin
Input
Input
Input
Input
-5-
Original Direction
Demo Game when
nobody is playing
Exit Door
Function
Candy Machine
Crane Machine
Claws lower down then
release object
Claws release object at
the top position
With
Without
adjustment
Opposite to the Original
Direction, front & back
Same as the Original
position
Right / Back Side
Left / Back Side
With
Without
With
Without
DIP SW2
Ticket dispenser
Coins of method
(Coins vs. Play)
PS. Acceptor setup
1$ / 1Pulse
Play till you win function
Operation Mode
Save Credit Point
Ability to change the
Base Values
Machine conditions
(N188B2)
1
ON
OFF
ON
OFF
ON
OFF
OFF
ON
OFF
ON
OFF
ON
OFF
ON
OFF
1
With
ON
Without
OFF
Coin Mech Bill Accept
2
3
2:3
1:6
ON ON
2:1
1:2
OFF ON
1:2
1:8
ON OFF
1:1
1:4
OFF OFF
With
ON
Without
OFF
Button
ON
Joystick
OFF
With
ON
Without
OFF
Yes
ON
No
OFF
Auto demo
ON
Normal Play
OFF
-6-
Right / Front
Left / Back
Right / Back
Operation Control Board
Remark 2:
Quantity of continuos inserted coins to give out one free game is adjustable with the Machines
Base-Value.
Remark 3:
Difference between Crane Machine and Candy Machine:
Differences
Crane Machine
Candy Machine
Turning Disc
With
Without
Gantry Movements
motor
counter-clockwise.
-7-
~Display Board~
the power. Wait for the display to finish automatic testing. The machine
will say Good Luck, the display will show and flash [00]
(setup-item [00], any display that flashes means it is a setup-item)
Display 2
Display 1
W991907
Default
Value
Notice instruction
00
----
09
10
10
50
-8-
Explication
Display
Remark
1.
2.
3.
4.
DIP SW
3
4
5
6
3567
API8001
8910
Erased memory
Testing items
VR1
Display Showing
C1
VR2
C1
Testing items
Display Showing
[ Back ]
[ Front ]
[ Descend ] + [ Right ]
[ Descend ] + [ Left ]
[ Descend ] + [ Back ]
[ Descend ] + [ Front ]
a3
a4
b1
b2
b3
b4
-9-
CAUSE
Main Board Breakdown
Up-Stop SW breakdown
Hot-Key input error
Exit doors motor or control board breakdown
Counters cord disconnected
- 10 -
- 11 -
5. Hold an object. Hold the joystick to the right or front (or depress Button [ 1 ] or [ 2 ] to examine the
power if its strong or weak. The claws will close or open accordingly while depressing the button
or releasing it (holding the joystick or releasing it). You may also make adjustments while testing.
6. Depress [ Descend ] Button (or depress Button [ 1 ] and [ 2 ]) the claws will close. (The CREDIT
Display Board will show [ P ]). At this moment, you can check for the voltage of the Strongest
Power.
7. After VR adjustment is done, please adjust the Coin Selector to N.O. Then turn the power off and
turn on again. The machine will be ready for normal game operation.
Note: In case of using a Mechanical Coin Selector, please set it back to N.O. position. Also, turn
off the power first and then turn it on for normal operation.
8. If the Coin Selector is adjusted to N.C., the machine cant be operated normally. Please adjust
the Coin Selector to N.O. and turn power on for normal game operation.
- 12 -
Claws windind-cord-instructions
After turning the power on and immediately after coin selectors display finished testing, if a [ d ]
appears flashing it is because the Up/Down motors are turning in reverse direction (please refer to
the above drawing). However, the machine can still be played regularly. If you wish to operate with
regular claws winding cord direction, please turn off the power. Adjust Coin Selector 2 to N.C., then
turn on the power (display board will show [ a0 ] ). Keep pulling the joystick to [ Front ], it will drive the
Up/Down motor to lower the claw (display board will show [ a4 ]). Wait for regular position and then
adjust Coin Selector 2 back to N.O. for normal game operation.
- 13 -
- 14 -
- 15 -
- 16 -
- 17 -