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Sea Monster

Origin: Altered Human


Real Name: Bertram Bert Ackermann
Fighting: Incredible 40
Agility: Good 10
Strength: Incredible 40
Endurance: Amazing 50
Reason: Remarkable 30
Intuition: Incredible 40
Psyche: Good 10
Health: 140
Karma: 80
Resources: Variable
Popularity: -10
Powers:
Aquatic Reptilian Monster:
All of Bertrams powers come from his transformation into a hideous
undersea monster. The transformation seems to be permanent, and it
has never been reversed.
Body Armor: Scaly hide, Incredible Body Armor.
Claws: Retractable, from the hands, Amazing slashing damage.
Ranged Attack: Spines, from tail, Remarkable slashing damage.
Water Breathing: Breathes perfectly well underwater.
Swimming: Incredible underwater speed.
Tail: Extra Body Part, Incredible Strength, 1 Extra attack, +1 CS for
Slams.
Protected Senses: Sees very well in the dark, to Remarkable intenisty.
Enhanced Senses: Incredible sense of smell, works with darkvision to
reduce penalties to actions in darkness versus enemies with scent.
Talents:
Marine Biology
Genetics
Pilot Marine/Submarine Vessels
Underwater Combat
Details:
Bertram Ackermann was a leader in the field of marine biology and
genetics. One day, something happened in the state of the art
underwater lab he was working at. The lab was destroyed, and
Bertram was changed forever. Bertram, as The Sea Monster, claims
to be sent by the ocean itself to punish mankind for all it has done to
her. He always tries to capture humans, experimenting on them and

turning them into monsters like himself, under his control (these
transformations tend to be reversible, unlike his own).
Weakness:
Whenever Bertram takes damage in combat, he must make a Psyche
FEAT roll. The first and second time he takes damage, the FEAT must
be Green. The third time, it must be Yellow, and the fourth time, and
all other times after, the FEAT must be Red.
Failure of this FEAT reduces his Reason to Poor, and makes him bestial,
causing to rave about the evils of man as he goes almost completely
berserk. This state will last until he is subdued or until he escapes.

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