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YARG!

Yet Another Roleplaying Game


CREATING CHARACTERS
Stats
What your character can do, what they are, what resources they rely
on, etc.
These can be anything you want, described any way that you feel is
appropriate.
Stats and Scale
The Scale for Stats ranges from 1 to 7.
This Scale can represent whatever levels of power is appropriate for
your game.
The default example Scale is:
1. Above Average Human
2. Peak Human
3. Low Superhuman
4. Superhuman
5. High Superhuman
6. Very High Superhuman
7. Peak Superhuman
Starting Stat Points
When creating a character, you start with however many Stat points is
appropriate for your game.
12 points is a good ballpark for a starting level game, so heres an
example of a super-spy type character starting with that many points:
James Blond
Secret Agent 4
Gadgets 3
Charming Rogue 2
Cool Car 3
Thats just one way to create this character, and it shows what this
particular player sees as important to this characters concept.
Anything not covered by the characters Stats is considered to be at
level Zero, which isnt really so bad.
Stats are open to all kinds of interpretation, and that open nature is the
essence of YARG. Players and GMs will have to come to some
agreement about what each stat is Relevant to. Fun times ahead!

YARG!
Yet Another Roleplaying Game
Experience Level
Some characters have had more experience than others. In YARG, that
actually matters.
Like Stats, Experience Level is also measured on a Scale:
1. Novice
2. Amateur
3. Seasoned
4. Experienced
5. Veteran
6. Legendary
7. Mythic
Experience Level determines a number of other things, including the
number of Edge Points that your character starts each game with, and
how much Trouble they can get into before being forced out of a scene.
Edge Points
This is where experience pays off. For each Level of Experience, a
character begins a game with 2 Edge Points.
For example, the Player and GM decide that James Blond is a Veteran
super-spy, so he is rated as Experience Level 5, giving the character 10
Edge Points at the start of each game!
Edge Points (or just Edge) can be used to help your character in a
number of ways:
Removing Trouble
Adding +1 to a Stat before rolling a die
Re-rolling a die
Changing or Adding to the Story
And more!
These uses of Edge will be explained in more detail later on.
Trouble
This is a measure of your characters ability to stay active in a Scene.
Experience Level determines just how much Trouble your character can
get into:

Experience Level 1-3 = Trouble 4


Experience Level 4-6 = Trouble 5
Experience Level 7 = Trouble 6

James Blond, at Experience Level 5, can take up to 5 points of Trouble


before being taken out of a Scene.
2

YARG!
Yet Another Roleplaying Game
Details
This is where you provide a list of short, descriptive details about your
character that will help the GM make your characters life more
interesting.
Each character should have at least 3-4 Details. Dont be afraid: they
make the game more funhonest.
Besides, when the GM uses one of your Details against you, you get an
Edge Point to use later. See? Its not so bad after all.
James Blonds player picks the following Details for his character:
Sucker for a Pretty Face
Rules are for lesser agents
Pretty darned sure of himself
Accustomed to a certain lifestyle
BlondJames Blond is now ready for adventure! YARG!

YARG!
Yet Another Roleplaying Game
TAKING ACTION
To take an Action in this game, you roll a D6 and add that number to
the Level of a chosen Stat.
If the resulting Action Total beats the Resistance Total, then its bad
news for the opposition.
Action Example: Safecracking
James Blond wants to break into a high-tech safe in a bad guys office.
The GM decides that the safe is set up to give a Level 2 Resistance.
The Player rolls a d6 and gets a 3, adding that to Blonds Secret
Agent Stat of 4, for an Action Total of 7.
The GM rolls a d6 and gets a 4, adding that to the Level 2 of the
Resistance for a Resistance Total of 6.
Blond just barely beats the security systems, giving one point of
Trouble to the locked safe.
The GM informs the Player that 1 point of Trouble is enough to open the
safe and see just what the bad guy has been hiding.
Action Example: Facecracking
Blond decides to dispense with the formalities and punch some goons
lights out. The GM decides that Blonds Secret Agent Stat is Relevant,
so the Player rolls a d6 (result of 2) and gets an Action Total of 6.
The GM uses the Goons one Stat of Goon, at Level 1, rolls a d6
(result of 4), providing a Resistance Total of 5.
Once again, Blond comes out on top, and once again, the GM informs
the Player that the Goon could only take 1 point of Trouble, and so
down goes the Goon.
Gee.Blonds having a pretty easy time of it, isnt he?
Action Example: The Dame and the Details
Blond is minding his own business at the bar, when an impossibly
gorgeous (and well-dressed) woman slides onto the stool next to him.
Blond uses his Charming Rogue Stat to charm the obvious enemy
agent, and they head up to his room in the very posh hotel. Once in
the room, however, when Blonds Player says that he wants to make
his move and subdue the obvious enemy agent, the GM smiles, shakes
his head, and slides an Edge Point over to the Player. Sorry, but Blond
is a Sucker for a pretty face, and hes decided to see where this goes,
first. Blond therefore never let himself realize just how obvious this
enemy agent really was after all

YARG!
Yet Another Roleplaying Game
Details, Details
In that last Action Example, you may have noticed that once the GM
used one of Blonds Details against him, things wrapped up pretty
quickly. Thats because YARG is mostly a game about telling stories,
and the Details mechanic allows the GM to get away with forcing their
hand a bit when it comes to the direction of the story. Hey, the GM
also has to pay you an Edge Point for doing it, so theres that.
If you really dont want to let the GM hose you like that, though, you
can spend 2 Edge Points to cancel the use of a Detail. However, now
youre out 3 Edge Points: the 2 you spent, and the one you would have
gotten for being a good sport and playing along.
Edge Points, Actions, and More
As we said earlier, there are several uses for Edge Points. Well spell
them out in a little more detail here.
Removing Trouble: a Player can spend 2 Edge Points to remove a
point of Trouble from a character, trying to keep them Active in
the Scene a little longer.
Adding +1 to a Stat: before rolling a die, a Player can spend 1
Edge Point, and only 1, to add 1 Level to their chosen Stat. This
bonus only lasts for the current Action being taken.
Re-rolling a die: a Player can spend 1 Edge point to re-roll a die.
They can do so multiple times if they want, re-rolling a number of
times up to their Experience Level per Action. Each re-roll costs
1 Edge Point.
Changing/Adding to the Story: this ones pretty freeform.
Depending on the change or addition you want to make, the GM
will set a price in Edge Points for your brazen tinkering.
And more: there are endless other ways that the Players and GM
may want to let Edge Points be used in the game. Go nuts!
Relevance, Stats, and Actions
When you want to take an Action, you must choose a Stat to take that
Action with.
The GM will then decide just how Relevant the Chosen Stat is to the
Action at hand.
Based on the Level of Relevance, the GM will assign a modifier to your
Stat Level for that Action:
Relevant = +0
Semi-Relevant = -2
Irrelevant = -4
So, if you really want to stretch the capabilities of a Stat, you may still
get to use it, but at a very diminished Level.

YARG!
Yet Another Roleplaying Game
Of course, the GM also reserves the right to simply Veto the use of a
Stat for a particular Action. James Blonds Cool Car is probably not
much help in the kitchen, for example.

YARG!
Yet Another Roleplaying Game
Trouble and Scenes
When your character takes too many points of Trouble, they are no
longer considered Active in the current Scene.
The reason for this Inactive state is up to the GM (and the Player) to
decide.
The same goes for the bad guys or other opposition: the GM sets how
many points of Trouble an opponent (or challenge) can take, and once
that total is reached, the GM decides just what that means.
YARG is not set in stone, folks. Not even what happens when you run
out of hit points is all that definite.
Earning More Edge Points
A character can earn more Edge Points in a number of ways:
Rolling a 6 on a d6 earns you 1 Edge Point
Acting in appropriately heroic (or in-character) fashion can also
earn you an Edge Point, at the GMs discretion.
Playing through an entire Scene without using an Edge Point
earns you 1 Edge Point.
And, of course, letting the GM use a Detail against you gets you
1 Edge Point.
There can be any number of other ways to earn Edge Points, and thats
up to you and the GM.

YARG!
Yet Another Roleplaying Game
APPENDIX!
Example Character Sheet: James Blond
JAMES BLOND
Stats
Secret Agent 4
Gadgets 3
Charming Rogue 2
Cool Car 3

Experience Level: 5
Edge Points: 10
Trouble: 5
Details
Sucker for a Pretty Face
Rules are for lesser agents
Pretty darned sure of himself
Accustomed to a certain lifestyle

Blank Character Sheet


CHARACTER NAME
Stats

Experience Level:
Edge Points:
Trouble:
Details

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