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AWESOMESAUCE: THE ROLEPLAYING GAME AMAZEBALLS! AN AWESOMESAUCE SUPPLEMENT A weapon with Amplescrew may be designated to be Hammered as
SUPPLEMENT Amplescrew works just like Awesomesauce, but is not expended with well; if Hammered, some or all of the Amplescrew points may be used
Welcome to Awesomesauce, the simplest roleplaying game you’re going use, is only available via an item to which it is permanently linked, for additional Awesomesauce loss to opponent instead of for additional
to find. One number, one roll. The game is now in your hands. You decide Your character still has just one stat: Awesomesauce. However: You can and is only usable under a defined set of circumstances. Most items are combat roll dice. Each Hammered Amplescrew point will cause the
how your character acts, we just tell you how awesome you are. now do things that are AMAZEBALLS! At any point, you may choose, Amplescrew 1, with 2 being powerful, 3 should be very rare, and 4+ opponent to lose 1 additional point of Awesomesauce. Sample: Magic
when you roll the dice, to expend a certain number of Awesomesauce to do almost non-existant. Battleaxe (Amplesauce 2, Hammered).
CHARACTER CREATION something that is Amazeballs. If you do, first describe the amazing thing Example: After defeating the Orc he was facing, Dave the Barbarian
you do. You then choose a number of points to reduce your Awesomesauce found a Magic Sword (Amplescrew 1) hidden among a pile of bones. The
Name your character. They begin the game with 1 Awesomesauce. Play by, and if you succeed at the roll, rather than reducing the enemy by one sword will grant him 1 additional, non-expendable Awesomesauce point
the game. Awesomesauce, they are reduced by the amount you were reduced by. (one extra d6) for every melee combat roll with it.
THE GAME Another Example: Fizz the Wiz found a gnarled stick in an abandoned
Example: There’s a big, scary hut. It turns out to be a powerful Magic Wand (Amplescrew 2) that grants
dragon. Dave the barbarian him 2 extra Awesomesauce points (2d6) whenever he rolls to cast a spell
When faced with any challenge, your character will roll a number of d6’s decides to do a roundhouse kick to
equal to their Awesomesauce value. They roll a competing roll against the with it!
the dragon’s face, something that Yet Another Example: Bill the Rogue bought a ‘Skeleton Key’ lock pick
monster or object they are in conflict with. is truly Amazeballs. He has five (Amplescrew 1) on the black market. Every time he uses this specially
Example: Dave the Barbarian has 1 Awesomesauce. The Orc he’s facing Awesomesauce. The dragon has crafted tool while attempting to pick a lock, he gets 1 extra Awesomesauce
also has 1. They roll their dice against one another. Whoever rolls higher been reduced to six Awesomesauce. point (1d6) for his roll.
wins. He decides to expend four
If you lose, you lose one point of Awesomesauce until you rest. If you Awesomesauce. When he does his
are reduced to 0 Awesomesauce, and are in combat, you are unconcious. Amazeballs thing, he rolls, beats
If you aren’t in combat, you cannot attempt that roll again until you’ve the dragon’s roll, and now has
rested. reduced the dragon to only two
Example: Bill the Rogue wants to pick a lock. He has 2 Awesomesauce. Awesomesauce! Now his companions
The lock has 3. Bill rolls, as does the GM. Bill has a 7, while the GM can beat the dragon to a pulp.
rolled a 12. Bill’s Awesomesauce is reduced by 1. He can attempt to roll Unfortunately, he’s now reduced to
again, but it’s going to be even harder this time. only one Awesomesauce. Poor, poor
If you describe doing something awesome, your Awesomesauce will go Dave.
up by 1, permanently. That’s how you grow in power.
Awesomesauce describes everything you do. A mage uses Awesomesauce And that’s all there is to it!
to cast spells. A barbarian uses Awesomesauce to hit people with swords.