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i Hc Quc Gia Thnh Ph H Ch Minh

Trng i Hc Cng Ngh Thng Tin H Ch Minh

BAO CAO HOA MAY TINH


TAI : ng Dng Maya.
(Animation nhn vt SonGoKu)

Giang Vin Hng Dn :


ThS.Mai Tin Dung
Lp

CS105.E22

Sinh Vin Thc Hi n :


12520875 Hong Trng Nam
12520974 Nguyn Vn Tin

H Chi Minh, Ngay 4 thang 6 nm 2014


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MUC LUC

Phn I : Gii Thi u........................................................................................................... 3


1. Gii thiu s b v Maya............................................................................................. 3
2. Gii thiu v Amination nhn vt SonGoKu.....................................................................4
Phn II: To Model nhn vt SonGoKu..................................................................................5
Phn III: To Khung Xng Cho Nhn Vt...........................................................................10
Phn IV: To chuyn ng cho nhn vt...............................................................................12
Phn V: Cc hiu ng nh sng, camera...............................................................................13
Phn VI : Thit K Khung Canh..................................................................................... 15
Phn VII: Rendering....................................................................................................... 23
Phn VIII: Phn Cng Cng Vic....................................................................................... 26

NHN XET

Phn I : Gii Thi u


1. Gii thiu s b v Maya
Autodesk Maya 2014 l phn mm hu ch, n tch hp trit v kt hp cc cng c gi
lp, bao gm: cc hiu ng cht lng, vi, lng th, tccng cc cng cc tin ch 3D
to ra m hnh, kt cu, hnh nh chuyn ng gip nhng nh chuyn thit k trong lnh
vc hot hnh, phim nh, tr chi gii tr, truyn hnh t m phng hnh nh, nhn vt n
to nhng hiu ng sinh ng 3 chiu t hiu qu cao nh theo tng ca nh sn xut.
Autodesk Maya cng truyn ti v s cc hiu ng hnh nh lm phong ph v khm ph
nhng tim nng thit k y sng to ca bn.
Vi nhng c im ni bt sau:
- Nng cao nng sut lm vic: Hiu sut x l c nng cao thng qua s kt hp ca hiu
nng v tnh cht cng vic gm cc menu c b tr hp l, cc thao tc 3D, h thng
tng tc chn lc mn hnh hin th, cc cng c qun l, v s lng thao tc "undo"
khng hn ch. Chc nng qun l khung hnh v d liu nng cao cung cp cho ngi s
dng s linh hot ty theo cch h mun.
- Ch m hnh ha 3D v lm mn ton din: Truy cp vo 1 b cng c y ca nh
sn xut vi nhng cng c nh polygon, NURBS, subdivision surface modeling v texturing.
Cc cng c thao tc a chc nng gm cc chc nng la chn cao cp, cng c chuyn
i thuc tnh, ch tng tc UV v unfolding, ng thi cc cng c ti u ha cng
c thit k sp xp pht huy hiu qu cng vic 1 cch ti a.
- Chc nng x l nhng hnh nh hot hnh mnh m: Nhn cch ha nhng nhn vt v
nhng khung cnh, cc yu t lin quan bng kh nng c trng v a dng, cng vi kh
nng x l trn din rng ca b t hp cc cng c nh Keyframe, Nonlinear... b cng c
x l tnh cch nng cao bao gm animation layers, graph v dope sheet, constraints,
expressions, h thng x l d liu Nonlinear animation , h thng Full-body inverse
kinematics (IK) , Skinning functionality, v Maya Muscle.
- Nhng cng c to hiu ng hnh nh nng cao: C th to ra bt k hiu ng hnh nh no
m bn c th tng tng ra, t cc hin tng thin nhin thc t c cch iu n cc
hnh nh ch c trong th gii "thn tin" bng hiu ng 2D painterly. Phn mm Maya
cung cp s tng tc nng ng gia nhng phn cng v do trn tng b phn c th
da trn quy tc vt l thc, cng vi cc trng thi sng ca ngh thut chuyn ng, cng
ngh o ha ca Maya bao gm Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur,
Maya Hair, v nhiu cng ngh khc na.
- Kh nng render linh hot: Vi Maya, ngi s dng c th t do la chn qu trnh render
cho d n bt c lc no. Giao din s dng thng nht v cc cng vic c sp xp truy
cp nhanh chng ph hp vi h thng phn cng v cc vector renderers, tng t nh
cng c mental ray dnh cho Maya v Maya network rendering (Satellite). Bn cnh ,
ngi s dng cng c th s dng cng c Render Layers v the Render Pass to ra 1
quy trnh lm vic hiu qu da trn gi phn mm Autodesk Toxik v cc gi khc.

- Cc cng c m rng v ty chn ca Maya: C tnh ty chnh, m rng v thao tc a


nhim. Vic tch hp hon ton h thng ngn ng nhng Maya Embedded Language (MEL)
v ngn ng lp trnh Python gip ngi s dng c c quyn truy cp vo mi gc , mi
kha cnh ca phn mm nn c th ty chnh ca s cng nh giao din lm vic, tinh
chnh li giao din v cc dng lnh t trang HTML. Hn na, h thng OpenMaya API/SDK
hon ton khng gii hn sc mnh ca Maya dnh cho nhng ngi pht trin C++ v
Python, cung cp quyn truy cp cp thp n tt c cc khung hnh (scene) yu cu nhiu
plugins v mt s th loi khc nh nodes, shaders, manipulators, file importers v
exporters...

2. Gii thiu v Amination nhn vt SonGoKu


Amination m phng mt vi ng tc n gin ca nhn vt SonGoKu trn v i.
Nhn vt SonGoKu l nhn vt trong truyn Dragon Ball ca tc gi Toriyama Akira.

Phn II: To Model nhn vt SonGoKu


Nhn vt tham kho trn mng.
Link tham kho: http://3dmodel.domawe.com

Phn III: To Khung Xng Cho Nhn Vt


u tin chuyn sang ch Animation. Sau vo Skeleton-> HumanIK s hin ra hp cng
c nh bn di.

Mc Create: t ng tao cho ta 1 b xng ngi c sn ta phi chnh sao cho ph hp vi nhn
vt.

Sau khi hiu chnh

xng gn vo vi nhn vt ta chon 2 vt th l xng v nhn vt sau chn trn thanh


cng c c 2 hnh ngi v tn cng c l Smooth Bind. Sauk hi Smooth Bind th khung xng
s c nhu mu khc nhau.

er

Gn xng cho nhn vt, trn thanh cng c character Controls.


Mc Character-> None

Mc Define-> Skeleton

Hnh ngi trn c nhng khp mu trng ta double click vo 1 khp ri click vo ng khp
xng trn khung xng th hnh trn s chuyn sang mu xanh l gn xng ng nu sai th
nhng khp s chuyn sang mu vng.

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Sau khi hon tt thi ta lu li

Sau chn vo khung xng chn vo file khp xng m ta va lm xong Ti mc Source->
Control Rig nh vy nhn vt chng ta c th chuyn ng.

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Phn IV: To chuyn ng cho nhn vt.


Sau khi to xong khung xng, ta tin hnh to chuyn ng cho nhn vt .
Bc 1: Chn Frame u tin bm S trn thanh Frame s c 1 vt .
Bc 2: Cho nhn vt chuyn ng.
Bc 3: chn ti Frame kt thc chuyn ng v bm S
Vy l ta Animation cho nhn vt thnh cng.

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Phn V: Cc hiu ng nh sng, camera.


-

Thm ngun sng

Create -> Lights -> Directional Light


-

Thm camera

Create -> Cameras -> Camera

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Phn VI : Thit K Khung Cnh


Khung cnh y l mt v i trn mt h nc xung quanh c thnh.
To v i
Create-> Polygon Primitives->Cube

Create-> Polygon Primitives->Plane

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le

T nhng Cube, Plane v Cylinder v cc cng c Move,Rotate, Scale ta thm vo v


i nhng phn khc.

Do bc hnh nhng vt bn ngoi m khng thy c nn khng modeling.


to h nc ta chuyn sang mc Dynamics-> Fluid Effects->Ocean-> Create Ocean

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to thnh xung quanh u tin to Cube sau delete nhng phn khng cn thit. To mt
Cylinder Delete 1 na ca Cylinder sau ni vo Cube. Compile 2 vt th thnh 1 vt th ri
tin hnh hiu chnh.

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Phn VII: Rendering


Thit lp file output

Thit lp Frame Range

Thit lp Renderable Cameras gm kch thc frame hnh mun render ra, phn gii ca
frame.
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Cui cng, s dng Batch Render thc hin render

S dng cc phn mm v d nh proshow producer, affter effect lm thnh


video.

Phn VIII: Phn Cng Cng Vic


Hong Trng Nam: Modeling Background, Animation.
Nguyn Vn Tin : Hiu ng nh sng,Camera,Rendering.

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