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MECHA NAME

CP:

153

Configuration

Weight:
MV

MR

Land MA

19.76
Flight MA

Humanoid

-1

Humanoid

-1

Humanoid

-1

Humanoid

-1

FRAME CP:
Servos

142
Cost

Head

Mega Heavy

Torso

BMA
6

BASIC MECHA FRAME


Space

Kills

Melee+

Armor

Type
Gamma 5

11

11

11

11

N/A

Mega12
Heavy

Superlight

N/A

None

Standard2

R. Arm

Superlight

None

Standard2

L. Arm

Superlight

None

Standard2

R. Leg

Superlight

None

Standard2

L. Leg

Superlight

None

Standard2

Pod

Mega Heavy

12

11

22

N/A

Mega12
Heavy

Pod

None

N/A

None

Standard2

Pod

None

N/A

None

Standard2

Pod

None

N/A

None

Standard2

Wing

None

N/A

None

Standard2

Wing

None

N/A

None

Standard2
Gamma

Wing

None

N/A

None

Standard2

Wing

None

N/A

None

Standard2

Wheels

None

Treads

None

Servo Mass:

10.5

Servo Cost:

32

Additive System CP:


SYSTEM

7
Number

Gamma 5

ADDITIVE SYSTEMS
Base Cost

Base Space

Eff

Cost

Primary Pilot

Passenger

Extra Crew

Main Sensors
Heavy Striker
6

Sensor Range:
Backup Sensors

11 km
No

Communications Range:
0

1300 km
0

No

Sensor Range:

0 km

Communications Range:

0 km

20 Mount
Quick-Change

None

None

None

None

None

None

None

None

None

None

None

None

Electronic Warfare Suite


Sensor Jamming

Value:

Radius:

0
Missile Jamming

Value:

Radius:

0
Radar Jamming

Value:

Radius:

0
ECCM

Value:

0
0

Beaming:
0

Beaming:

0
1

Beaming:

0
1

0
1

Radius:

0
0

Beaming:

Remote Control Systems


Class:

Superlight

Control Multiple:

0.5

Range: 45/15

3
Silent Running

-1

Parachute

No

Re-Entry Package

No

Logic Processors

None

Technical Analyzer

None

Design and Decor

None

Special System CP:


Fuel

Required?
Range (1000s of km)

0
No

SPECIAL SYSTEMS
Weight

Base Space

Base Cost Space Effeciency

Drop Tanks
Range (1000s of km)

MA
Ground Effect System

0.00

0.00

Hydrojets

0.00

0.00

Thrusters

0.00

0.00

Gravitics

0.00

0.00

FMA
Booster Packs

MA

Max Boost

Primary

+0

N/A

N/A

Auxiliary One

+0

N/A

N/A

Auxiliary Two

+0

N/A

N/A

Auxiliary Three

+0

N/A

N/A

Auxiliary Four

+0

N/A

N/A

Command Armor CP:


Class

0
Type

COMMAND ARMOR
SP

B-Mod

Verniers

Space

Cost

Head

None

Ablative

None

Torso

None

Ablative

None

R. Arm

None

Ablative

None

L. Arm

None

Ablative

None

R. Leg

None

Ablative

None

L. Leg

None

Ablative

None

Pod

None

Ablative

None

Pod

None

Ablative

None

Pod

None

Ablative

None

Pod

None

Ablative

None

Wing

None

Ablative

None

Wing

None

Ablative

None

Wing

None

Ablative

None

Wing

None

Ablative

None

Command Armor Equipment


Component

Cost

Space

Kills

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

Enter Data Here

0
Total B-Mod

COST MULTIPLIER SYSTEMS


Powerplant

Multiplier

Hot?

Charge

Standard 2

Source

Fusion

Screen

No

XS
1

MV
0

Cockpit Controls
Hydraulics

+Add
Standard 3

Environmental Protecion Systems


Arctic

No

Desert

No

Underwater

No

High Pressure

No

Space

No

EM

No

Re-Entry

No

Maneuver Verniers
None

ACE Maneuver Pool Bonus


None

Internal Automation
Level

None

Spaces

Space Effeciency

None

Portfolio

None

Cloaking
None

None

None

Shadow Imager
None

Space

Electronic/Holographic
1
1

Space Effeciency

ESPer Lens
None

Backlash

Portfolio
1

Spaces
0

1 Draw
1

2
1

Thought Control
No

Turbocharger
None

No

None

No

Techno-Organic
None

Lightspeed Engines
None

Teleportation
None

Dimensional?

No

Transformation
Mode 1
Humanoid1

MV

MA

FMA

Mode 2
Humanoid1

Mode 3
Humanoid1

Mode 4
Humanoid1

Humanoid

Total Multipliers:
Weapon CP:

4
Range

Dmg

WA

Kills

BV

Shots

Hand

18

1 Unlim

Hand

18

1 Unlim

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

None- Select
1 Weapon

Balance Mods
Command Armor

Booster Packs

Drop Tanks

Total B-Mod:

Mecha Name:
Cost:

153

Weight:

Base Figures
Base Weight

FRAME WEIGHT:

17.76

SP

DC

Cost

19.76

Fuel Weight

New Weight

19.76

Base Cost
RAM Absorbtion

19.76

153

Cost Multipliers

Multiplied Cost

153

0.5

55

Weight Effeciency

Weight Eff Cost

Effecient Weight

Effecient Cost

Command Armor, Boosters, Etc.

0.5

55

19.76
153

Base Weight

Base Cost

Cost Multipliers

Multiplied Cost

Weight Effeciency

Weight Eff Cost

Effecient Weight

Effecient Cost

Armor Mass:

7.26

Armor Cost:

110

Remote Units
Base Weight
Fuel Weight

ditive System Weight:


Space

Kills

New Weight
Base Cost

Cost Multipliers

Multiplied Cost

Weight Effeciency
Weight Eff Cost

Effecient Weight
Effecient Cost

Number of Remotes

e Effeciency

Remotes Cost
0

Remote Weight

Total Values

Total Cost

Total Weight

Scaling

Scale

Cost Scale Factor

Weight Scale Factor

Final Cost

Final Weight

153
19.76

Add

10
0

19.76

Manuver Pool Mods

10
0

153

Powerplant

Cockipit Controls

ACE

Thought Control

10
0

10

Wire Controlled?:

pecial System Weight:

No

Eff Space Eff Cost

B-Mod

N/A

Mult

MP Add:

MP Mult:

0.00

N/A

0.00

N/A

0.00

N/A

0.00

N/A

mmand Armor Weight:

Kills

Adjusted B-Mod
0
0
0
0
0
0
0
0
0
0
0
0
0
0

B-Mod
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0

Eff CPs:
MA
0

Cost
0

Cost
0

GMB

FMB
0

Weapon Weight:
Weight

Space

Cost

1
Space Eff Eff Space Eff Cost

0.5

0.5

Servo Costs
Class
None
Superlight
Lightweight
Striker
Medium Striker
Heavy Striker
Mediumweight
Light Heavy
Medium Heavy
Armored Heavy
Super Heavy
Mega Heavy
Armor Type
Ablative
Standard
Alpha
Beta
Gamma
RAM
Absorption
0
0.2
0.25
0.33
0.5
Sensors
Class
None
Superlight
Lightweight
Striker
Medium Striker
Heavy Striker
Mediumweight
Light Heavy
Medium Heavy
Armored Heavy
Super Heavy
Mega Heavy
None
Backup

Torso
0
2
4
6
8
10
12
14
16
18
20
22

Head
0
1
2
3
4
5
6
7
8
9
10
11

DC
0
1
2
4
8

Cost
0.5
1
1.25
1.5
2

1
1.5
1.8
2.2
2.5

Penalty
1
1
0.8
0.75
0.66

Cost

Cost

Arm
0
2
3
4
5
6
7
8
9
10
11
12

Throw
0
1
2
2
3
3
4
4
5
5
6
6

Space
0
0
1
1
1
2
2
2
3
3
3
4
0
2

Sensor Range
0
1
1
1
1
1
1
1
1
1
1
1
0
2

Communicaiton Range
0
0
1
300
2
500
4
800
7
1000
11
1300
15
1500
20
1800
26
2300
30
3000
40
5000
50 Near Orbit
0
0
1
300

Additive Systems
Cost
None

Leg
0
2
3
4
5
6
7
8
9
10
11
12

No
Yes

Kills
0
0
1
2
4
6
9
12
16
22
27
32
0
2

Arm +Add
0
0
0
0
1
1
1
2
2
2
3
3

Space
0

Kills
0

Leg +Add
0
0
0
1
1
2
2
3
3
4
4
5

Advanced Sensor Package


Radio/Radar Analyzer
Resolution Intensifiers
Spotting Radar
Target Analyzer
Marine Suite
Gravity Lens
Stereo
Liftwire
Antitheft Code Lock
Antitheft Silent Pager Alarm
Spotlights
Nightlights
Storage Module
Micromanipulators
Slick Spray
Bogg Spray
Damage Control Package
Quick-Change Mount
Ejection Seat
Escape Pod
Maneuver Pod
Vehicle Pod
Magnetic Resonance Lens

Statistical Enhancement
Logic Proc
None
+1
+2
+3
0
1
2
3
4
5
6
7
8
9
10
11
12

10
5
0.5
10
5
2
5
0.1
0.3
0.2
0.2
0.2
0.5
1
1
3
3
1
1
1
2
4
6
15

Tech
0
2
5
11

2
1
1
5
1
1
1
0
0
0
0
0
0
1
1
1
1
1
0
0
1
2
3
1

Cool
0
2
5
11

0
0.5
1
2

0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0

13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Booster Packs

Cost/Kills

0
10
20
30
40
50
70
100
200
500
1000

B-Mod
0
1
2
3
4
5
7
10
12
15
20

Command Armor
Torso
Limbs
None
None
Superlight
Striker
Lightweight
Medium Striker
Striker
Heavy Striker
Medium Striker
Mediumweight
Heavy Striker
Light Heavy
Mediumweight
Medium Heavy
Light Heavy
Armored Heavy
Medium Heavy
Super Heavy
Armored Heavy Mega Heavy
Super Heavy
Mega Heavy
Balance Verniers
B. Mod
Space Pen
None

0
0.05
0.1
0.15
0.2
0.25
0.35
0.5
0.6
0.75
1

Other
None
Mediumweight
Light Heavy
Medium Heavy
Armored Heavy
Super Heavy
Mega Heavy

Cost
0

Max Boost
+0
+1
+2
+3
+4
+5
+6
+8
+10
+20
+50
+100

Cost Mod
0
0.6
0.7
0.8
0.9
1
1.1
1.3
1.6
2
2.2
2.5

Space
0
2
4
6
8
10
12
14
16
18
20
22

SP
0
1
2
3
4
5
6
7
8
9
10
11

B. Mod Ablative
0
0
0
1.5
0.1
3
0.2
4.5
0.3
6
0.4
7.5
0.5
9
0.6
10.5
0.7
12
0.8
13.5
0.9
15
1
16.5

0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Powerplant
Charge
Undercharged
Standard
Overcharged
Supercharged

2
3
4
5
6
7
8
9
10
11

Cost

2
3
4
5
6
7
8
9
10
11

MV
-0.15
0
0.15
0.3

MA
-1
0
1
2

MP
-1
0
1
2

-100%
0
33.00%
67%

Power Source
Fusion
Bio-energy
Power Cell
Combustion

0
0.5
-0.15
-0.33

Cockpit Controls Cost


Manual
Screen
Virtual
Reflex
Other

-0.05
0
0.05
0.1
0.07

Hydraulics
Space Type
Marine Type
Standard
Heavy
Superheavy

-0.1 Adds One Space to each Location


-0.05
0
0.1 Costs One Space in each Location
0.2 Costs Two Spaces in each Location

MP
-2
0
33%
67%
50%

Cost

Environmentals
Arctic
Desert
Underwater
High Pressure
Space
EM
Re-Entry
Maneuver Verniers
None
+1

0.05
0.05
0.05
0.05
0.05
0.1
0.1

0
0.1

0
5

0
0
0
1
2

+2
+3
+4
+5
+6
+7
+8
+9
+10

0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1

ACE
None
+33%
+67%
+100%

10
15
20
25
30
35
40
45
50

0
0.05
0.1
0.2

Internal Automation
Level
Mult
None
1
2
3
4
5
6
7
8
9
10
Shadow Imager
None
1
2
3
4
5
6
7
8
9
10
ESPer Lens
None
1
2
3
4
5

Cloaking
Portfolio Mult
0 None
0.1
1
0.2
2
0.3
3
0.4
4
0.5
5
0.6
7
0.7
10
0.8
15
0.9
20
1
25

0
0.4
0.6
0.7
0.9
1
1.2
1.5
1.7
1.9
2

0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
0.4
0.45
0.5

0 Portfolio
0.2
1
0.3
2
0.4
3
0.5
4
0.7
5

None
Basic
Active
Pulse Refract
Magnetic Refract
Beam Refract
Fire Control
Combat Cloak

Electronic/Holographic
Balloon

1
0.7

Draw
0.5
0.8
1
1.2
1.3

0
0.15
0.3
0.1
0.1
0.1
0.3
0.2

Backlash
0.5
1
1.5
2
3

2
1
0.8
0.7
0.6

0
1
2
3

1.3
1
0.7
0.5

6
7
8
9
10

0.9
1.1
1.3
1.5
1.8

1
2
3

0
0.75
1.25
2

Turbocharger
None

Techno-Organic
None
Techno-Organic
Regenerating
Regenerating Techno-Organic
Lightspeed Engines
None
Sublight
Hyperlight
Teleporter
None
Combat 2, Global 16km
Combat 3, Global 81km
Combat 3, Global 256km
Combat 5, Global 625km
Combat 6, Global 1,296km
Combat 7, Global 2,401km
Combat 8, Global 4,096km
Transformation
Humanoid
Fighter
Hybrid
Helicopter
Tank
Submarine
Boat
Auto
Cycle
Mecharider
Ship (Base)
Beast
Avian

6
8
10
Unlim

5
7
10

0.5
0.4
0.3

MA
1
1
1
1
1
1
1
1
1
1
1
1
1

FMA
1
2
1.5
1
1
1
1
1
1
1
1
1
1

1
3

0
0.5
0.25
0.67

0
0.75
1.25

0.4
0.5
0.6
0.7
0.8
0.9
1

0
0.3
0.35
0.25
0.3
0.25
0.3
0.25
0.35
0.2
0
0.3
0.35

Tonnage

1.4
1.5
1.6
2

60

MV
0
-2
-1
0
-1
-2
-1
-1
0
-2
0
-1
-1

GMB
0
0
0
0
0
0
0
5
5
0
0
2
0

FMB
0
0
0
6
0
0
0
0
0
0
0
0
6

MA

Hit Boxes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

l
q
qq
qqq
qqqq
qqqqq
qqqqqq
qqqqqqq
qqqqqqqq
qqqqqqqqq
qqqqqqqqqq
qqqqqqqqqqq
qqqqqqqqqqqq
qqqqqqqqqqqqq
qqqqqqqqqqqqqq
qqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqqqqq

Manuever Pool Modifiers

Controls
1
1
1.33
1.67

1
1
1.33
1.67
1.5

ACE
1
1.33
1.67
2

Wings Etc.
0
1
2
3
4
5
6
7
8
9
10
11

Pod Cost
0
1
2
3
4
5
6
7
8
9
10
11

Electronic Warfare Systems

Pod Space
0
2
4
6
8
10
12
14
16
18
20
22

Value

Cost
0
1
2
3
4
5
6
7
8
9
10

Radius
0
1
2
4
6
9
12
16
20
25
30

Remote Control Systems


Class
CM
Cost
Superlight
0
Lightweight
0.5
Striker
1
Medium Striker
2
Heavy Striker
3
Mediumweight
4
Light Heavy
5
Medium Heavy
6
Armored Heavy
7
Super Heavy
8
Mega Heavy
9
10

Multiplier
0
0
1
2
3
4
6
8
10
20
60
100

0
3
4
6
8
10
12
14
16
18
20
22

Beaming

0
1
1.5
1.75
2
2.25
2.75
3.2
3.5
3.9
4.5
5.25

Range
0/1
1/3
3/9
5/15
7/21
9/27
12/36
15/45
20/Unlim

0
0
1
2
3
4
6
8
10
20
60
100

Mult
0.4
0.7
0.9
1
1.1
1.2
1.4
1.6
2

Multiplier
0
1
1.1
1.2
1.3
1.4
1.6
2
2.3
2.6
3
3.5

Standard
0
2
4
6
8
10
12
14
16
18
20
22

Alpha
0
2.3
4.5
6.7
9
11.3
13.5
15.7
18
20.3
22.5
24.7

Beta
0
2.5
5
7.5
10
12.5
15
17.5
20
22.5
25
27.5

Gamma
0
3
6
9
12
15
18
21
24
27
30
33

Ablative
Standard
Alpha
Beta
Gamma

Spaces
1
5
10
20
30

2
1.3
1
0.9
0.8

Type

Weapon Name

AAA
Beam
Beam
Beam
Beam
Beam
Beam
Beam
Beam
Beam
Gun
Gun
Gun
Gun
Gun
Gun
Hand
Hand
Hand
Hand
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Missile
Missile
Missile
Missile
Beam

None- Select Weapon


Beam Cannon
Beam Sweeper
Giant Cannon
Heavy Beam Cannon
Heavy Beam Gun
Light Beam Gun
Medium Beam Gun
Nova Cannon
Pulse Cannon
Autocannon
Epoxy Gun
Heavy Autocannon
Heavy Cannon
Light Cannon
Medium Cannon
Claw
Hand
Pincer
Talon
Axe
Drill
Energy Axe
Energy Lance
Energy Sword
Mace
Nova Sword
Saw
Shock Whip
Sword
Heavy Missile
Missile Pod
Rocket Launcher
Rocket Pod
Elomani Remote Bit

WA Range Damage Shots Kills BV Cost Space

2
-1
0
2
1
1
1
1
0
-2
2
-1
0
0
0
0
0
0
0
0
-1
0
2
1
0
3
-1
-2
1
2
1
0
-1
0

8
4
17
8
10
4
7
15
8
4
5
7
9
5
7
1
1
1
1
1
1
1
1
1
1
1
1
1
1
24
13
7
5
8

4
2
12
8
6
1
3
15
4
2
0
6
9
2
6
2
1
3
2
6
4 AP
7
8
6
8
15
6 AP
2
5
12
6
4
2
1

Unlim
Unlim
10
Unlim
Unlim
Unlim
Unlim
1
Unlim
10
3
10
10
10
10
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
2
Unlim
Unlim
Unlim
1
5
10
20
Unlim

4
1
2 Unli
12 1
8
1
6
1
1
1
3
1
1
1
4
6
2
8
6
1
6
4
9
1
3
1
6
1
2
1
1
1
3
1
2
1
6
1
4
1
2
1
2
1
2
1
8
1
4
1
6
1
2
1
5
1
1 M
2 M
3 M
3 M
1
1

9
15
15
16
9
2
5
29
20
6
12
13
9
4
6
4
2
2
1
3
3
6
14
6
4
14
5
4
4
3
5
4
4
2

9
6
15
15
9
1
4
10
11
5
7
10
9
4
6
1
1
1
1
3
3
6
8
6
4
8
5
4
4
3
5
4
4
0

Ammo Cost Ammo Shots Notes

0
0
1.5
0
0
0
0
0
0
0.6
0.36
1.3
0.9
0.4
0.6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
10
0
0
0
0
0
0
10
3
10
10
10
10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

May be fired only once per battle.


One Turn Warm-Up
Mecha Fighting vs 18 to escape epoxy effect.

Handy
Handy

Shock Effect. See MZ p.98

Beam Weapon Creator


Damage

Base Cost

11
Purpose
Standard

Base Range

1.5

Range Modifier Mod Range


4 4100%

WA

Fragile?

No

1
1
1

Clip Fed?

1No
1

Mega-Beam? 1No

Disruptor?

1
Cost and Space Subtotal:
Space Effeciency:

Weapon Na WA

Range

3 7Unlim
0.9
1
1 Long-Range?
1

1No
1
1.35
0

Damage

Shots

Final Space:
Final Cost:

Shots
1 Unlim

Kills

1.35
1.35

BV
1

Energy Melee Weapon Creator


Damage

Base Cost

11

WA
1

Turns in Use

Unlim

Attack Factor
8

None

Rechargeable?
1

1No

Cost and Space Subtotal:


Space Effeciency:

1
0

Final Space:
Final Cost:

1
1

Beam Shield?
No

1
1

Weapon Na

WA

Range
1

Damage
1

Shots
1 Unlim

Kills

BV
1

Melee Weapon Creator


Damage
1

Base Cost
1

Armor-Piercing?
1
No
1

Weapon Na

WA

0.5 30

Thrown?

Returning?

1No

1No

1
Cost and Space Subtotal:
Space Effeciency:

0.5
0

Handy?
No

Clumsy?
1
1

No

1
1

Shock
1None

WA

Range
0

Damage
1

Shots
1 Unlim

Final Space:
Final Cost:
Kills

0.5
0.5
BV

Missile Creator
Damage

Base Cost

11

WA

Base Range

0.1 30

Range Mod

Mod Range

4 5100%

1
Smart?
1None

Skill

Blast Radius

1 None
1
Smoke/Scatter?
1 None
1
None

1
Fuse?
No

1
Missiles In Pack
1

Weapon Na

1
Kills (One Missile)
Long Range?
1
1
1
No
1
1
Nuclear?
Countermissile?
1No
1None

1
Base Cost

Base Kills
0.1

WA

Range
0

1
Base Space

Damage
4

Space Eff
0.1

Shots
1

Kills
1

BV
1

Projectile Weapon Creator


Damage

Base Cost
1

Base Range

Long Range?

3
1
Hypervelocity?

1No

1No

WA

Base Cost
Base Kills

3
1

Purpose
Standard

1
1
1

Mod Range

3 5100%

Range Mod

Base Space

1
1

1 Space Eff

Space
Cost

Ammunition Creator
Base Weapon Cost:

1
Effect One

Weapon Na

Effect Two

Effect Three

Blast

Nuke?

Type One:

HE

None

None

None

1 1No

Type Two:

HE

None

None

None

1 1No

Type Three:

HE

None

None

None

1 1No

Type Four:

HE

None

None

None

1 1No

WA

Range
0

Damage
3

Shots
1

Kills
1

BV
1

1
1
1
1

1
1
1
1

1
1
1
1

1
1
1
1

1
1
1
1

BV
11
No

Warm-Up
1None
1
1 Hydro?
1

Cost

Space
1.35

Thrown?
No

Wide-Angle
None

1
No

Ammo Cost Notes


1.35 'N/A

Quick?
1

Hyper?
1

No

Cost

Space
0

Entangling? Disruptor?
1
1

Cost

No

1
1

Ammo Cost Notes


1

Quick?
1
1

Space
0.5

No

No

1
1
1
1

0.5

No

1
1

Ammo Cost Notes


0

Foam?

Hypervelocity?
1 No
1
1
1

No

Space

Flare?
1No
1

Cost
0.1

Cost

0.1

Space
0.1

Multi-Feed
1

0.1

Ammo Cost Notes


0.1

Burst Value
1
1

1
1

1
1

Shots/Mag

Space/Mag Space Eff

Cost/Rd

Cost/Mag Eff Space/Mag

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

0.01

Cost

Space
1

Ammo Cost Notes


1

0.01

Beam Weapons
Damage Cost
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Range
1.5
3
4.5
6
7.5
9
10.5
12
13.5
15
16.5
18
19.5
21
22.5
24
25.5
27
28.5
30

Range
25%
50%
75%
100%
125%
150%
175%
200%
250%
300%

4
6
7
8
9
10
11
11
12
13
13
14
14
15
15
16
16
17
17
18

Cost
0.62
0.75
0.88
1
1.12
1.25
1.38
1.5
1.75
2

Warm-Up Time
None
1
2
3

Accuracy
-2
-1
0
1
2
3

0.6
0.8
0.9
1
1.5
2

Shots
0
1
2
3
5
10
Unlim

1
0.9
0.7
0.6

0.33
0.5
0.6
0.7
0.8
0.9
1

Energy Melee Weapon Data


Accuracy
-1
-2
0
1
2
3

Attack Factor
None
1
2
3
4
5

0.6
0.8
0.9
1
1.5
2

Melee Weapon Data


-2
0.6
-1
0.8
0
1
1
1.5
2
2

Missile Data
1
2
3
4
5
6

Turns In Use
1
2
3
4
5
7
10
Unlim

1
1.5
2
2.5
3
3.5

None
Shock Only
Shock Added

1
2
3

Range
0.1
0.2
0.3
0.4
0.5
0.6

4
5
6
7
8
9

0.3
0.4
0.5
0.6
0.7
0.8
0.9
1

0%
25%
50%
75%
100%
125%

0.5
0.62
0.75
0.88
1
1.12

Smart
None
1
2
3
4

1
2.5
3
3.5
4

7
8
9
10
11
12
13
14
15
16
17
18
19
20

0.7
0.8
0.9
1
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
1.9
2

9
10
11
11
12
12
13
13
14
14
14
15
15
16

Projectile Weapons
1
3
2
4
3
5
4
6
5
7
6
7
7
8
8
8
9
9
10
9
11
10
12
10
13
11
14
11
15
12
16
12
17
12
18
13
19
13
20
13
Ammunition Effect
None
HE
Paintball
Foam
Tracer
Kinetic
Tangler
AP
Disruptor
Incendiary
+Shock

150%
175%
200%
500%
1000%
3000%
5000%

1.25
1.38
1.5
3
5.5
15.5
25.5

Multi-Feed

1
3
4
5
6
7
7.5
8
8.5
9
10
20

BV
1
2
3
4

1
1.2
1.4
1.6

0%
25%
50%
75%
100%
125%
150%
175%
200%
250%
300%

0.5
0.62
0.75
0.88
1
1.12
1.15
1.38
1.5
1.75
2

1
2
3
4
5
6
7
8

Range

1
1
0.5
0.5
3
3
3
4
4
4
6

Blast Radius
None
1
2
3
4
5
6
7
8
9
10
20

Blast
None
I
II
III
IV
V

1
1.5
2
2.5
3
3.5
4
4.5
Standard
Phalanx
Std/Phalanx
Anti-Personnel
Std/Anti-Personnel
Anti-Personnel/Phalan
All-Purpose

1
6
8
10
12
14

Shock Only
Scatter Shot

4
5

Wide Angle
None
Hex
60 Deg
180 Deg
300 Deg
360 Deg

1
2
3
5
7
9

Burst Value
1
2
3
4
5
6
7
8
Unlim

1
1.5
2
2.5
3
3.5
4
4.5
5

Beam Shield
No
Yes
Variable

1
1.5
2

Skill
None
6
9
12
15
18

1
1
1.3
1.6
1.9
2.2

Purpose
Standard
Anti-Missile
Std/Anti-Missile
Anti-Personnel
Std/Anti-Personnel
Anti-Missile/Anti-Personnel
All-Purpose

No
Yes

1
1
1.8
1
1.8
1.8
2.6

20

1
0.5
1.4
1
1.8
1.6
2.6

2.5

None
Countermissile
Variable

1
1
1.8

None
Smoke
Scatter
Smoke/Scatter

1
0.5
0.5
1

MECHA NAME
CP:
153
Configuration

Weight:

MV

B-Mod MV MR

Land MA

19.76
Flight MA

Pilot Name:

Humanoid

-1

-1

Pilot Reflex:

Humanoid

-1

-1

Mecha Piloting Skill:

Humanoid

-1

-1

XS:

Humanoid

-1

-1

7
0

Servos
Head
Torso
R. Arm
L. Arm
R. Leg
L. Leg
Pod
Pod
Pod
Pod
Wing
Wing
Wing
Wing
Wheels
Treads
Weapons
18
18
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Armor DC
8
1
1
1
1
1
8
1
1
1
1
1
1
1

SP
7
0
0
0
0
0
7
0
0
0
0
0
0
0

Hand
Hand
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon

Armor Boxes
qqqqqqq
l
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qqqqqqq
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l

Kills
11
2
2
2
2
2
0
0
0
0
0
0
0
0
0
0
Range
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Dmg
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

WA
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Kill Boxes
qqqqqqqqqqq
qq
qq
qq
qq
qq
l
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l
Kills
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

BV
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

MP:

Command Armor DC
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Shots
Unlim
Unlim
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Command Armor Boxes


l
l
l
l
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