Professional Documents
Culture Documents
CP:
153
Configuration
Weight:
MV
MR
Land MA
19.76
Flight MA
Humanoid
-1
Humanoid
-1
Humanoid
-1
Humanoid
-1
FRAME CP:
Servos
142
Cost
Head
Mega Heavy
Torso
BMA
6
Kills
Melee+
Armor
Type
Gamma 5
11
11
11
11
N/A
Mega12
Heavy
Superlight
N/A
None
Standard2
R. Arm
Superlight
None
Standard2
L. Arm
Superlight
None
Standard2
R. Leg
Superlight
None
Standard2
L. Leg
Superlight
None
Standard2
Pod
Mega Heavy
12
11
22
N/A
Mega12
Heavy
Pod
None
N/A
None
Standard2
Pod
None
N/A
None
Standard2
Pod
None
N/A
None
Standard2
Wing
None
N/A
None
Standard2
Wing
None
N/A
None
Standard2
Gamma
Wing
None
N/A
None
Standard2
Wing
None
N/A
None
Standard2
Wheels
None
Treads
None
Servo Mass:
10.5
Servo Cost:
32
7
Number
Gamma 5
ADDITIVE SYSTEMS
Base Cost
Base Space
Eff
Cost
Primary Pilot
Passenger
Extra Crew
Main Sensors
Heavy Striker
6
Sensor Range:
Backup Sensors
11 km
No
Communications Range:
0
1300 km
0
No
Sensor Range:
0 km
Communications Range:
0 km
20 Mount
Quick-Change
None
None
None
None
None
None
None
None
None
None
None
None
Value:
Radius:
0
Missile Jamming
Value:
Radius:
0
Radar Jamming
Value:
Radius:
0
ECCM
Value:
0
0
Beaming:
0
Beaming:
0
1
Beaming:
0
1
0
1
Radius:
0
0
Beaming:
Superlight
Control Multiple:
0.5
Range: 45/15
3
Silent Running
-1
Parachute
No
Re-Entry Package
No
Logic Processors
None
Technical Analyzer
None
None
Required?
Range (1000s of km)
0
No
SPECIAL SYSTEMS
Weight
Base Space
Drop Tanks
Range (1000s of km)
MA
Ground Effect System
0.00
0.00
Hydrojets
0.00
0.00
Thrusters
0.00
0.00
Gravitics
0.00
0.00
FMA
Booster Packs
MA
Max Boost
Primary
+0
N/A
N/A
Auxiliary One
+0
N/A
N/A
Auxiliary Two
+0
N/A
N/A
Auxiliary Three
+0
N/A
N/A
Auxiliary Four
+0
N/A
N/A
0
Type
COMMAND ARMOR
SP
B-Mod
Verniers
Space
Cost
Head
None
Ablative
None
Torso
None
Ablative
None
R. Arm
None
Ablative
None
L. Arm
None
Ablative
None
R. Leg
None
Ablative
None
L. Leg
None
Ablative
None
Pod
None
Ablative
None
Pod
None
Ablative
None
Pod
None
Ablative
None
Pod
None
Ablative
None
Wing
None
Ablative
None
Wing
None
Ablative
None
Wing
None
Ablative
None
Wing
None
Ablative
None
Cost
Space
Kills
0
Total B-Mod
Multiplier
Hot?
Charge
Standard 2
Source
Fusion
Screen
No
XS
1
MV
0
Cockpit Controls
Hydraulics
+Add
Standard 3
No
Desert
No
Underwater
No
High Pressure
No
Space
No
EM
No
Re-Entry
No
Maneuver Verniers
None
Internal Automation
Level
None
Spaces
Space Effeciency
None
Portfolio
None
Cloaking
None
None
None
Shadow Imager
None
Space
Electronic/Holographic
1
1
Space Effeciency
ESPer Lens
None
Backlash
Portfolio
1
Spaces
0
1 Draw
1
2
1
Thought Control
No
Turbocharger
None
No
None
No
Techno-Organic
None
Lightspeed Engines
None
Teleportation
None
Dimensional?
No
Transformation
Mode 1
Humanoid1
MV
MA
FMA
Mode 2
Humanoid1
Mode 3
Humanoid1
Mode 4
Humanoid1
Humanoid
Total Multipliers:
Weapon CP:
4
Range
Dmg
WA
Kills
BV
Shots
Hand
18
1 Unlim
Hand
18
1 Unlim
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
None- Select
1 Weapon
Balance Mods
Command Armor
Booster Packs
Drop Tanks
Total B-Mod:
Mecha Name:
Cost:
153
Weight:
Base Figures
Base Weight
FRAME WEIGHT:
17.76
SP
DC
Cost
19.76
Fuel Weight
New Weight
19.76
Base Cost
RAM Absorbtion
19.76
153
Cost Multipliers
Multiplied Cost
153
0.5
55
Weight Effeciency
Effecient Weight
Effecient Cost
0.5
55
19.76
153
Base Weight
Base Cost
Cost Multipliers
Multiplied Cost
Weight Effeciency
Effecient Weight
Effecient Cost
Armor Mass:
7.26
Armor Cost:
110
Remote Units
Base Weight
Fuel Weight
Kills
New Weight
Base Cost
Cost Multipliers
Multiplied Cost
Weight Effeciency
Weight Eff Cost
Effecient Weight
Effecient Cost
Number of Remotes
e Effeciency
Remotes Cost
0
Remote Weight
Total Values
Total Cost
Total Weight
Scaling
Scale
Final Cost
Final Weight
153
19.76
Add
10
0
19.76
10
0
153
Powerplant
Cockipit Controls
ACE
Thought Control
10
0
10
Wire Controlled?:
No
B-Mod
N/A
Mult
MP Add:
MP Mult:
0.00
N/A
0.00
N/A
0.00
N/A
0.00
N/A
Kills
Adjusted B-Mod
0
0
0
0
0
0
0
0
0
0
0
0
0
0
B-Mod
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Eff CPs:
MA
0
Cost
0
Cost
0
GMB
FMB
0
Weapon Weight:
Weight
Space
Cost
1
Space Eff Eff Space Eff Cost
0.5
0.5
Servo Costs
Class
None
Superlight
Lightweight
Striker
Medium Striker
Heavy Striker
Mediumweight
Light Heavy
Medium Heavy
Armored Heavy
Super Heavy
Mega Heavy
Armor Type
Ablative
Standard
Alpha
Beta
Gamma
RAM
Absorption
0
0.2
0.25
0.33
0.5
Sensors
Class
None
Superlight
Lightweight
Striker
Medium Striker
Heavy Striker
Mediumweight
Light Heavy
Medium Heavy
Armored Heavy
Super Heavy
Mega Heavy
None
Backup
Torso
0
2
4
6
8
10
12
14
16
18
20
22
Head
0
1
2
3
4
5
6
7
8
9
10
11
DC
0
1
2
4
8
Cost
0.5
1
1.25
1.5
2
1
1.5
1.8
2.2
2.5
Penalty
1
1
0.8
0.75
0.66
Cost
Cost
Arm
0
2
3
4
5
6
7
8
9
10
11
12
Throw
0
1
2
2
3
3
4
4
5
5
6
6
Space
0
0
1
1
1
2
2
2
3
3
3
4
0
2
Sensor Range
0
1
1
1
1
1
1
1
1
1
1
1
0
2
Communicaiton Range
0
0
1
300
2
500
4
800
7
1000
11
1300
15
1500
20
1800
26
2300
30
3000
40
5000
50 Near Orbit
0
0
1
300
Additive Systems
Cost
None
Leg
0
2
3
4
5
6
7
8
9
10
11
12
No
Yes
Kills
0
0
1
2
4
6
9
12
16
22
27
32
0
2
Arm +Add
0
0
0
0
1
1
1
2
2
2
3
3
Space
0
Kills
0
Leg +Add
0
0
0
1
1
2
2
3
3
4
4
5
Statistical Enhancement
Logic Proc
None
+1
+2
+3
0
1
2
3
4
5
6
7
8
9
10
11
12
10
5
0.5
10
5
2
5
0.1
0.3
0.2
0.2
0.2
0.5
1
1
3
3
1
1
1
2
4
6
15
Tech
0
2
5
11
2
1
1
5
1
1
1
0
0
0
0
0
0
1
1
1
1
1
0
0
1
2
3
1
Cool
0
2
5
11
0
0.5
1
2
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Booster Packs
Cost/Kills
0
10
20
30
40
50
70
100
200
500
1000
B-Mod
0
1
2
3
4
5
7
10
12
15
20
Command Armor
Torso
Limbs
None
None
Superlight
Striker
Lightweight
Medium Striker
Striker
Heavy Striker
Medium Striker
Mediumweight
Heavy Striker
Light Heavy
Mediumweight
Medium Heavy
Light Heavy
Armored Heavy
Medium Heavy
Super Heavy
Armored Heavy Mega Heavy
Super Heavy
Mega Heavy
Balance Verniers
B. Mod
Space Pen
None
0
0.05
0.1
0.15
0.2
0.25
0.35
0.5
0.6
0.75
1
Other
None
Mediumweight
Light Heavy
Medium Heavy
Armored Heavy
Super Heavy
Mega Heavy
Cost
0
Max Boost
+0
+1
+2
+3
+4
+5
+6
+8
+10
+20
+50
+100
Cost Mod
0
0.6
0.7
0.8
0.9
1
1.1
1.3
1.6
2
2.2
2.5
Space
0
2
4
6
8
10
12
14
16
18
20
22
SP
0
1
2
3
4
5
6
7
8
9
10
11
B. Mod Ablative
0
0
0
1.5
0.1
3
0.2
4.5
0.3
6
0.4
7.5
0.5
9
0.6
10.5
0.7
12
0.8
13.5
0.9
15
1
16.5
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Powerplant
Charge
Undercharged
Standard
Overcharged
Supercharged
2
3
4
5
6
7
8
9
10
11
Cost
2
3
4
5
6
7
8
9
10
11
MV
-0.15
0
0.15
0.3
MA
-1
0
1
2
MP
-1
0
1
2
-100%
0
33.00%
67%
Power Source
Fusion
Bio-energy
Power Cell
Combustion
0
0.5
-0.15
-0.33
-0.05
0
0.05
0.1
0.07
Hydraulics
Space Type
Marine Type
Standard
Heavy
Superheavy
MP
-2
0
33%
67%
50%
Cost
Environmentals
Arctic
Desert
Underwater
High Pressure
Space
EM
Re-Entry
Maneuver Verniers
None
+1
0.05
0.05
0.05
0.05
0.05
0.1
0.1
0
0.1
0
5
0
0
0
1
2
+2
+3
+4
+5
+6
+7
+8
+9
+10
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
ACE
None
+33%
+67%
+100%
10
15
20
25
30
35
40
45
50
0
0.05
0.1
0.2
Internal Automation
Level
Mult
None
1
2
3
4
5
6
7
8
9
10
Shadow Imager
None
1
2
3
4
5
6
7
8
9
10
ESPer Lens
None
1
2
3
4
5
Cloaking
Portfolio Mult
0 None
0.1
1
0.2
2
0.3
3
0.4
4
0.5
5
0.6
7
0.7
10
0.8
15
0.9
20
1
25
0
0.4
0.6
0.7
0.9
1
1.2
1.5
1.7
1.9
2
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
0.4
0.45
0.5
0 Portfolio
0.2
1
0.3
2
0.4
3
0.5
4
0.7
5
None
Basic
Active
Pulse Refract
Magnetic Refract
Beam Refract
Fire Control
Combat Cloak
Electronic/Holographic
Balloon
1
0.7
Draw
0.5
0.8
1
1.2
1.3
0
0.15
0.3
0.1
0.1
0.1
0.3
0.2
Backlash
0.5
1
1.5
2
3
2
1
0.8
0.7
0.6
0
1
2
3
1.3
1
0.7
0.5
6
7
8
9
10
0.9
1.1
1.3
1.5
1.8
1
2
3
0
0.75
1.25
2
Turbocharger
None
Techno-Organic
None
Techno-Organic
Regenerating
Regenerating Techno-Organic
Lightspeed Engines
None
Sublight
Hyperlight
Teleporter
None
Combat 2, Global 16km
Combat 3, Global 81km
Combat 3, Global 256km
Combat 5, Global 625km
Combat 6, Global 1,296km
Combat 7, Global 2,401km
Combat 8, Global 4,096km
Transformation
Humanoid
Fighter
Hybrid
Helicopter
Tank
Submarine
Boat
Auto
Cycle
Mecharider
Ship (Base)
Beast
Avian
6
8
10
Unlim
5
7
10
0.5
0.4
0.3
MA
1
1
1
1
1
1
1
1
1
1
1
1
1
FMA
1
2
1.5
1
1
1
1
1
1
1
1
1
1
1
3
0
0.5
0.25
0.67
0
0.75
1.25
0.4
0.5
0.6
0.7
0.8
0.9
1
0
0.3
0.35
0.25
0.3
0.25
0.3
0.25
0.35
0.2
0
0.3
0.35
Tonnage
1.4
1.5
1.6
2
60
MV
0
-2
-1
0
-1
-2
-1
-1
0
-2
0
-1
-1
GMB
0
0
0
0
0
0
0
5
5
0
0
2
0
FMB
0
0
0
6
0
0
0
0
0
0
0
0
6
MA
Hit Boxes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
l
q
qq
qqq
qqqq
qqqqq
qqqqqq
qqqqqqq
qqqqqqqq
qqqqqqqqq
qqqqqqqqqq
qqqqqqqqqqq
qqqqqqqqqqqq
qqqqqqqqqqqqq
qqqqqqqqqqqqqq
qqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqqqq
qqqqqqqqqqqqqqqqqqqqqq
Controls
1
1
1.33
1.67
1
1
1.33
1.67
1.5
ACE
1
1.33
1.67
2
Wings Etc.
0
1
2
3
4
5
6
7
8
9
10
11
Pod Cost
0
1
2
3
4
5
6
7
8
9
10
11
Pod Space
0
2
4
6
8
10
12
14
16
18
20
22
Value
Cost
0
1
2
3
4
5
6
7
8
9
10
Radius
0
1
2
4
6
9
12
16
20
25
30
Multiplier
0
0
1
2
3
4
6
8
10
20
60
100
0
3
4
6
8
10
12
14
16
18
20
22
Beaming
0
1
1.5
1.75
2
2.25
2.75
3.2
3.5
3.9
4.5
5.25
Range
0/1
1/3
3/9
5/15
7/21
9/27
12/36
15/45
20/Unlim
0
0
1
2
3
4
6
8
10
20
60
100
Mult
0.4
0.7
0.9
1
1.1
1.2
1.4
1.6
2
Multiplier
0
1
1.1
1.2
1.3
1.4
1.6
2
2.3
2.6
3
3.5
Standard
0
2
4
6
8
10
12
14
16
18
20
22
Alpha
0
2.3
4.5
6.7
9
11.3
13.5
15.7
18
20.3
22.5
24.7
Beta
0
2.5
5
7.5
10
12.5
15
17.5
20
22.5
25
27.5
Gamma
0
3
6
9
12
15
18
21
24
27
30
33
Ablative
Standard
Alpha
Beta
Gamma
Spaces
1
5
10
20
30
2
1.3
1
0.9
0.8
Type
Weapon Name
AAA
Beam
Beam
Beam
Beam
Beam
Beam
Beam
Beam
Beam
Gun
Gun
Gun
Gun
Gun
Gun
Hand
Hand
Hand
Hand
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Missile
Missile
Missile
Missile
Beam
2
-1
0
2
1
1
1
1
0
-2
2
-1
0
0
0
0
0
0
0
0
-1
0
2
1
0
3
-1
-2
1
2
1
0
-1
0
8
4
17
8
10
4
7
15
8
4
5
7
9
5
7
1
1
1
1
1
1
1
1
1
1
1
1
1
1
24
13
7
5
8
4
2
12
8
6
1
3
15
4
2
0
6
9
2
6
2
1
3
2
6
4 AP
7
8
6
8
15
6 AP
2
5
12
6
4
2
1
Unlim
Unlim
10
Unlim
Unlim
Unlim
Unlim
1
Unlim
10
3
10
10
10
10
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
Unlim
2
Unlim
Unlim
Unlim
1
5
10
20
Unlim
4
1
2 Unli
12 1
8
1
6
1
1
1
3
1
1
1
4
6
2
8
6
1
6
4
9
1
3
1
6
1
2
1
1
1
3
1
2
1
6
1
4
1
2
1
2
1
2
1
8
1
4
1
6
1
2
1
5
1
1 M
2 M
3 M
3 M
1
1
9
15
15
16
9
2
5
29
20
6
12
13
9
4
6
4
2
2
1
3
3
6
14
6
4
14
5
4
4
3
5
4
4
2
9
6
15
15
9
1
4
10
11
5
7
10
9
4
6
1
1
1
1
3
3
6
8
6
4
8
5
4
4
3
5
4
4
0
0
0
1.5
0
0
0
0
0
0
0.6
0.36
1.3
0.9
0.4
0.6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
10
0
0
0
0
0
0
10
3
10
10
10
10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Handy
Handy
Base Cost
11
Purpose
Standard
Base Range
1.5
WA
Fragile?
No
1
1
1
Clip Fed?
1No
1
Mega-Beam? 1No
Disruptor?
1
Cost and Space Subtotal:
Space Effeciency:
Weapon Na WA
Range
3 7Unlim
0.9
1
1 Long-Range?
1
1No
1
1.35
0
Damage
Shots
Final Space:
Final Cost:
Shots
1 Unlim
Kills
1.35
1.35
BV
1
Base Cost
11
WA
1
Turns in Use
Unlim
Attack Factor
8
None
Rechargeable?
1
1No
1
0
Final Space:
Final Cost:
1
1
Beam Shield?
No
1
1
Weapon Na
WA
Range
1
Damage
1
Shots
1 Unlim
Kills
BV
1
Base Cost
1
Armor-Piercing?
1
No
1
Weapon Na
WA
0.5 30
Thrown?
Returning?
1No
1No
1
Cost and Space Subtotal:
Space Effeciency:
0.5
0
Handy?
No
Clumsy?
1
1
No
1
1
Shock
1None
WA
Range
0
Damage
1
Shots
1 Unlim
Final Space:
Final Cost:
Kills
0.5
0.5
BV
Missile Creator
Damage
Base Cost
11
WA
Base Range
0.1 30
Range Mod
Mod Range
4 5100%
1
Smart?
1None
Skill
Blast Radius
1 None
1
Smoke/Scatter?
1 None
1
None
1
Fuse?
No
1
Missiles In Pack
1
Weapon Na
1
Kills (One Missile)
Long Range?
1
1
1
No
1
1
Nuclear?
Countermissile?
1No
1None
1
Base Cost
Base Kills
0.1
WA
Range
0
1
Base Space
Damage
4
Space Eff
0.1
Shots
1
Kills
1
BV
1
Base Cost
1
Base Range
Long Range?
3
1
Hypervelocity?
1No
1No
WA
Base Cost
Base Kills
3
1
Purpose
Standard
1
1
1
Mod Range
3 5100%
Range Mod
Base Space
1
1
1 Space Eff
Space
Cost
Ammunition Creator
Base Weapon Cost:
1
Effect One
Weapon Na
Effect Two
Effect Three
Blast
Nuke?
Type One:
HE
None
None
None
1 1No
Type Two:
HE
None
None
None
1 1No
Type Three:
HE
None
None
None
1 1No
Type Four:
HE
None
None
None
1 1No
WA
Range
0
Damage
3
Shots
1
Kills
1
BV
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
BV
11
No
Warm-Up
1None
1
1 Hydro?
1
Cost
Space
1.35
Thrown?
No
Wide-Angle
None
1
No
Quick?
1
Hyper?
1
No
Cost
Space
0
Entangling? Disruptor?
1
1
Cost
No
1
1
Quick?
1
1
Space
0.5
No
No
1
1
1
1
0.5
No
1
1
Foam?
Hypervelocity?
1 No
1
1
1
No
Space
Flare?
1No
1
Cost
0.1
Cost
0.1
Space
0.1
Multi-Feed
1
0.1
Burst Value
1
1
1
1
1
1
Shots/Mag
Cost/Rd
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
0.01
Cost
Space
1
0.01
Beam Weapons
Damage Cost
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Range
1.5
3
4.5
6
7.5
9
10.5
12
13.5
15
16.5
18
19.5
21
22.5
24
25.5
27
28.5
30
Range
25%
50%
75%
100%
125%
150%
175%
200%
250%
300%
4
6
7
8
9
10
11
11
12
13
13
14
14
15
15
16
16
17
17
18
Cost
0.62
0.75
0.88
1
1.12
1.25
1.38
1.5
1.75
2
Warm-Up Time
None
1
2
3
Accuracy
-2
-1
0
1
2
3
0.6
0.8
0.9
1
1.5
2
Shots
0
1
2
3
5
10
Unlim
1
0.9
0.7
0.6
0.33
0.5
0.6
0.7
0.8
0.9
1
Attack Factor
None
1
2
3
4
5
0.6
0.8
0.9
1
1.5
2
Missile Data
1
2
3
4
5
6
Turns In Use
1
2
3
4
5
7
10
Unlim
1
1.5
2
2.5
3
3.5
None
Shock Only
Shock Added
1
2
3
Range
0.1
0.2
0.3
0.4
0.5
0.6
4
5
6
7
8
9
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
0%
25%
50%
75%
100%
125%
0.5
0.62
0.75
0.88
1
1.12
Smart
None
1
2
3
4
1
2.5
3
3.5
4
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0.7
0.8
0.9
1
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
1.9
2
9
10
11
11
12
12
13
13
14
14
14
15
15
16
Projectile Weapons
1
3
2
4
3
5
4
6
5
7
6
7
7
8
8
8
9
9
10
9
11
10
12
10
13
11
14
11
15
12
16
12
17
12
18
13
19
13
20
13
Ammunition Effect
None
HE
Paintball
Foam
Tracer
Kinetic
Tangler
AP
Disruptor
Incendiary
+Shock
150%
175%
200%
500%
1000%
3000%
5000%
1.25
1.38
1.5
3
5.5
15.5
25.5
Multi-Feed
1
3
4
5
6
7
7.5
8
8.5
9
10
20
BV
1
2
3
4
1
1.2
1.4
1.6
0%
25%
50%
75%
100%
125%
150%
175%
200%
250%
300%
0.5
0.62
0.75
0.88
1
1.12
1.15
1.38
1.5
1.75
2
1
2
3
4
5
6
7
8
Range
1
1
0.5
0.5
3
3
3
4
4
4
6
Blast Radius
None
1
2
3
4
5
6
7
8
9
10
20
Blast
None
I
II
III
IV
V
1
1.5
2
2.5
3
3.5
4
4.5
Standard
Phalanx
Std/Phalanx
Anti-Personnel
Std/Anti-Personnel
Anti-Personnel/Phalan
All-Purpose
1
6
8
10
12
14
Shock Only
Scatter Shot
4
5
Wide Angle
None
Hex
60 Deg
180 Deg
300 Deg
360 Deg
1
2
3
5
7
9
Burst Value
1
2
3
4
5
6
7
8
Unlim
1
1.5
2
2.5
3
3.5
4
4.5
5
Beam Shield
No
Yes
Variable
1
1.5
2
Skill
None
6
9
12
15
18
1
1
1.3
1.6
1.9
2.2
Purpose
Standard
Anti-Missile
Std/Anti-Missile
Anti-Personnel
Std/Anti-Personnel
Anti-Missile/Anti-Personnel
All-Purpose
No
Yes
1
1
1.8
1
1.8
1.8
2.6
20
1
0.5
1.4
1
1.8
1.6
2.6
2.5
None
Countermissile
Variable
1
1
1.8
None
Smoke
Scatter
Smoke/Scatter
1
0.5
0.5
1
MECHA NAME
CP:
153
Configuration
Weight:
MV
B-Mod MV MR
Land MA
19.76
Flight MA
Pilot Name:
Humanoid
-1
-1
Pilot Reflex:
Humanoid
-1
-1
Humanoid
-1
-1
XS:
Humanoid
-1
-1
7
0
Servos
Head
Torso
R. Arm
L. Arm
R. Leg
L. Leg
Pod
Pod
Pod
Pod
Wing
Wing
Wing
Wing
Wheels
Treads
Weapons
18
18
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Armor DC
8
1
1
1
1
1
8
1
1
1
1
1
1
1
SP
7
0
0
0
0
0
7
0
0
0
0
0
0
0
Hand
Hand
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
None- Select Weapon
Armor Boxes
qqqqqqq
l
l
l
l
l
qqqqqqq
l
l
l
l
l
l
l
Kills
11
2
2
2
2
2
0
0
0
0
0
0
0
0
0
0
Range
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Dmg
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
WA
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Kill Boxes
qqqqqqqqqqq
qq
qq
qq
qq
qq
l
l
l
l
l
l
l
l
l
l
Kills
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
BV
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
MP:
Command Armor DC
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Shots
Unlim
Unlim
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0