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ePSXe en
ePSXe en
calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================
Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
3.1 Which files are necessary to run ePSXe?
3.2. Controlling the emulator.
3.3. GUI options
3.3.1. File
3.3.2. Run
3.3.3. Config
3.3.4. Options
3.3.5. Help
3.4. Configure the emulator
3.4.1. Configuring the emulator
3.4.2. Configuring the video options
3.4.3. Configuring the CD-Rom
3.4.4. Configuring the sound
3.4.5. Choosing MemoryCards files
3.5. Command line options
3.6. Emulator patches
3.7. Memory card support
3.8. Savestates.
3.9. Netplay plugins.
3.10. Cheat Codes.
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?
Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff
****************************************************************************
0. Introduction
****************************************************************************
ePSXe is a Sony Playstation emulator for your PC running under
Win9x/2k/xp/Vista/7 or linux. It takes advantage of the popular PSEmu Pro
plugin system.
****************************************************************************
1. What's New?
****************************************************************************
ePSXe v1.9.0, released on 03.08.2013
- Added support for more types of Gameshark cheat codes. (D0-D3, E0-E3).
- Added support for multi-bin iso format (redump format), and preliminary
- The MDEC decoder has been rewritten in the new version to get
new games playable suach as Area 51, Novastorm, Eggs of Steel
and Maximum Force. It also fixes other minor bugs in other games
like Rayman and Metal Gear Solid SM.
- In 1.7.0, thanks to Pete's help and his gpu plugins, the framelimit
management has been changed. Now the framelimit is always
enabled on startup and it can be toggled on/off with the F4 key.
It is recommended that you update your GPU plugins to the
version that will be released around the epsxe release date.
- In this new version, a new version of the Pete's Software Plugin is
included in the plugins directory with the name "gpu.data. With the
F7 key it is possible change on the fly between the selected gpu
plugin and that gpu soft plugin. The software plugin "gpu.dat" can
be configured in the GPU plugin configuration screen with the 3
bottom buttons.
- The XA/CDDA support has been worked in this new version, fixing sound
problems in the following games: Gamera 2000, The Putter Golf, Silverload,
The Firemen 2 Pete & Danny, Iron & Blood - Warriors of Ravenloft,
Chronicles of the Sword.
- Fixes to the CD-Rom decoder and the core, which made at least 50 more games
playable like, for example, Brigandine, Need for Speed 1, Harry Potter I&II,
Danger Girl, Wacky Races, Kidou Keisatsu Patlabor, Shadow Madness,
London Seirei Tantei-Dan, Monsters SA, Equestrian Showcase, Black Down,
Paca Paca Passion 1/2/special, This is football 2, Formula 1 EA 2000,
Winnie the Pooh, Formula one 99/2000/2001/arcade, Gegere No Kitarou,
Konohana - True Report, Yukyu Gensokyoku 3 - Perpetual Blue,
Tama - Adventurous Ball In Giddy Labyrinth, Future Cop LAP, Virus 2000,
Spot goes to Hollywood, Pop'n music disney Tunes, Cosmic Race,
Super Gals Kotubiran, Koran Karon, WWF in your house, Tales of Fandom,
Transformers best of wars, Simple 1500 vol57 - the maze, Initial D,
Jounetsu Nekketsu Athletes, Rise of Robots 2: Resurrecion,
Tora Tora Tora, Victory Boxing Championship Edition, Final Fantasy 4,
Vampire Hunter D and otros.
- Note: for information about compatibility and games's configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdata.snesorama.us/. We want to thank Gladiator who has
been a very important help in betatesting the new version.
ePSXe v1.6.0, released on 05.08.2003
- Fixed some cdrom emulation regressions, and more accurate cdrom emulation.
Gran Turismo 2, Dance Dance Revolution series, Gear Fighter Deboh,
Hokuto no Ken, Gundam Battle Assault 2.
- Changes to cdrom emulation what does that modchips games works.
It includes Legend of Dragon US, Winning Eleven 2002, Um Jammer Lammy,
Omega Boost JAP, Wild Arms 2nd Ignition JAP, Saga Frontier 2 JAP,
Chocobo Racing JAP and possibly others.
- Added support for autopause when playing CDDA sound. It should fix the
problems with music in games like Tomb Raider I.
- Added support for report mode when playing CDDA sound. It fixes
tekken 1 music and Lemmings 3D. (if you have problems with this change
..)
- Fixed a bug in the internal ISO reading routines, which prevented some of the
last sectors to be accessed.
- As the Chrono Cross trick isn't necessary any more, we have assigned a new
trick to the F7 key, for the Xenogears dreams sequence: Press this key at
the beginning of the scene, and once again after the end ;)
- Fixes to the CD-Rom decoder and the core, which made some more games
playable like, for example, Theards of Fate, NBA Basketball 2000,
Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series,
Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...
ePSXe v1.5.1, released on xx.03.2002
- Included partial support for libcrypt games. Libcrypt is a protection
scheme used very often in PAL games. It uses data in subchannel Q.
In order to play your original cd games in ePSXe you need a cdrom reader
which works with the read-subchannel routines in ePSXe. NOT every cdrom
reader with support for read subchannels will work in epsxe. If your cdrom
reader is able to read subchannels but it is not supported by ePSXe,
you can use clonecd to read the subchannel to a .SUB file, and copy it
in the epsxe\patches directory with the same name than cdrom PS-EXE
and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..)
Since reading from subchannel is slow, ePSXe includes an option in the
cdrom config window that you can enable to cache the subchannel to disk
the first time you run a game. Of course you can always use some external
cdrom plugins, currently only Pete's cdrom plugin supports it.
(The support is partial because NO every libcrypt game is working :(,
the no working games includes (at least) Spyro 2 and 3 PAL, and
formula one 99)
In resumen:
1) If you want subchannel support only from files, select in the cdrom config
window "Enable subchannel support".
2) If you want subchannel support from cdrom, select in the cdrom config windo
w
"Enable subchannel support" and
"Enable subchannel read from cdrom."
If your cdrom is able to read subchannels in epsxe, a message will be
shown in the console between the rest of init messages.
3) If you want to caching to disk the subchannel the first time what you
run a game, select in the cdrom config window:
"Enable subchannel support",
"Enable subchannel read from cdrom." and
"Enable subchannel caching to disk."
4) If you have problems reading the cdroms after of select
"Enable subchannel read from cdrom." probably your cdrom is not compatible
with ePSXe subchannel read routines, disable this option, and make your
own .sub files with CloneCD.
- Added support for Teac cdrom readers to internal cdrom plugins.
(Thanks to Pete)
- Added support for pov hat joysticks.
in 1.4.0.
- Fixed a bug in the internal CD-ROM plugins, which caused some games to
hang when they played CDDA sound and later accessed a data
sector (Rayman 1)
- Fixed some bugs in savestates. New savestate are not compatibles with old
epsxe versions, but the savestates from a savestate from an old version
can still be loaded. The command line -ssv0 has been added, which
will let ePSXe save the savestates into the old (but buggy) format.
(Fixed savestates in square mdecs, and in threads of fate)
- Some games which ran only with a certain bios version, should now run
with any (only checked with Legend of Dragon PAL)
- Fixed some GTE bugs. (Looney Tunes: Perro y Lobo, Nhl 99)
- Included a file with help, what can be accessed from help->contents.
(Thanks to Bobbi)
- Last hour changes in internal spu, what fixes Metal gear solid and
Valkyrie profile sound, but we have not had too time for test it ;)
- Added a new workaround in order to run Parasite Eve 2 (thanks to
Psychojak!). You need to use the command "-pe2". Some PE2 versions are
automaticly detected and don't need it though. We didn't play through
the complete game though, we can't tell if it's playable until the end.
- Fixes to the CD-Rom decoder and the core, which make some more games
playable like for example Valkyrie profile, Syphon filter series speech,
Rayman 1, Micromachines V3, Croc 2, Duke Nukem: Land of Babes, Vrally 2
and Nfs 5 menus, Time Crisis 2 music, Casper Around the World ...
- Multiples games can be played using additional commands like:
Rebelt Assault 2 (-noignorecmd), Micromaniacs (-cdtiming),
Front Mission 3 (-nocdinc) ...
ePSXe v1.4.0, released on xx.06.2001
- Included a new wizard guided config, what should do easier
configure the emulator.
- Fixed a bug in the internal sound plugin which caused
crash on systems using directx8+geforce and some soundcards.
- Fixed a division by zero bug in the gte routines that started
in version 1.2.0. It solves the problems with Xenogears,
Metal Gear Solid and Final Fantasy 7.
- Added the extension .img (clonecd) to the load iso function.
- Fixed a bug detecting the name of some games, it is used
to detect the format (pal/ntsc). (Metal Gear Solid Pal)
- Fixed a bug in the function CDROpen. Fix the psemupro iso plugin.
- Added support to the cdplayer included in the playstation
bios, you can listen to your cdda with epsxe now :)
- Fixed some problems with the bootstrap of the playstation.
- A completly re-written MDEC engine, which should give you better quality
and some more FPS during video playback.
- More accurate timing, what means that videos should pause less. (MDEC
timing should always be turned ON now)
- Included two new internal CD-Rom plugins : One for WinNT/Win2k users,
which uses WinNT/Win2k's native functions, and an ASPI CD-Rom plugin
for Win9x and Win2k users, which is usually faster than the older plugins.
- Fixes to XA sound playback in the internal SPU plugin.
- Included NTSC/PAL auto detection for a more accurate timing, mainly
in Square videos.
- The ISOs are loaded directly now, without showing the BIOS logo.
- Added support for PSX mouse emulation. (Selectable in Config -> Controller)(*)
- Added support for PSX analog pad emulation using Analog Pads or mouse.
(selectable in Config- > Controller)(*)
- It's now possible to disable the pads; this is necessary for some games which
are only playable for 1 player. (qbert)
- Included a new memory card selector, which comes with support for the most
important memory card formats (.MCR, .MEM, .MCD, .GME)
- Memory cards are saved now when you go to the main window and when you exit
the emu incorrectly. It's still highly recommended though to close down the
emu using the File -> Exit option ;-)
- Added an experimental "Change discs" option. To switch a disc, you need to
go to File -> Change disc. (this isn't working with some games yet though)
- ePSXe should work better with Lewpy's plugins now, so no more crashes when
you exit the emu. The reset/continue functions should also work now on several
videoboards.
- Fixes to the CD-Rom decoder and the core, which make some more games playable
like for example Final Fantasy 9, Grandia, Fear Effect, Tenchu 2 and so on ;-)
- Added a snapshot maker in key F8. (you need the "snap" directory).
- Since we haven't been able to fix the Chrono Cross bug yet, we added a workaro
und,
which can be activated using the F3 key while the game freezes at that point
(though this doesn't fix the status screen problem yet, you must still use the
cheat code for this)
(*) We have created a system, where you
mouse or one analog pad. You can change
We contacted the GPU plugin authors, so
ere
should be a flag displaying the type of
******************************************************************************
2. What do you need to run EPSXE?
******************************************************************************
Minimum system requirements:
P200MMX or compatible
32 MB of RAM
Fast graphic card (like the voodoo 2)
Cdrom x16
Win9x
DirectX 7a
Recommended system configuration:
P3 1000 or greater
256 Mb of RAM
Very fast DirectX, Opengl or Glide graphic card
fast CD-ROM
Win9x/xp/Vista
DirectX 7a
*****************************************************************************
3. Usage
*****************************************************************************
3.1 Which files are necessary to run ePSXe?
*
*
*
*
*
ePSXe.exe
a psx bios (scph1001.bin and scph7502.bin have been tested and proved to work)
PSEmu Pro GPU plugin (graphics)
PSEmu Pro SPU plugin (sound) (optional)
PSEmu Pro CD-Rom plugin (optional)
Arrow keys
Directional buttons
Player 2 - default
-----------------Disabled by default.
3.3. GUI options.
On startup, you can see ePSXe's menus which include the following
options:
3.3.1. File.
(*) Run CDROM : Runs a PSX CD-Rom
(*) Run BIOS : Runs the PSX bios. (use this to edit the memory cards)
(*) Run ISO : Runs a PSX iso file. Select an iso file and click ok to start.
(*) Run PSX-EXE : Runs a PSX-EXE file (exe or .zip), or runs
a multifile .PLL, which has to be included with
the other files in a .zip
(*) Change Disc : Use this option to switch between discs/isos in
games with multiple CD-Roms.
(*) Exit : Quit the emulator.
3.3.2. Run.
(*) Continue : Continues a previously stopped cdrom/iso/psx-exe/bios game
(*) Reset : Reset emulation.
3.3.3. Config.
(see 3.4. Configure the emulator)
3.3.4. Options.
(*) Auto ppf support: use ppf patches.
(*) Cheat codes: open cheat codes dialog to enable/disable cheat codes.
3.3.5. Help.
(*) Visit EPSXE webpage : Open your browser with the epsxe webpage.
(*) About : Credits.
3.4. Configuring the emulator.
Basically you need to configure the bios, your video card, CD-ROm drive and
your sound card in order to get the emulator fully working.
3.4.1. Configuring the bios.
In ePSXe, click config -> bios. In the new window, you can see a text box
which shows the currently selected bios and a browse button. Click this button
and select the BIOS you want to use. During testing we found out that the
scph1001.bin and scph7502.bin BIOS' are compatible, but the scph1000.bin won't
work. Please remember you may only be in possession of the copyrighted BIOS
when you're legally entitled.
3.4.2. Configuring the video options.
In ePSXe, click config -> video. In the new window, you can see a dropdown menu
which shows the currently selected video plugin(*). Select your favourite video
plugin and click on the configure button, and, finally click ok.
(*) EPSXE uses PSEmu Pro's video plugins, so in order to use ePSXe, you need to
download them from their webpages first.
3.4.3. Configuring the CD-Rom
in ePSXe, select config -> cdrom. In the new window, you can see a dropdown menu
which shows the currently selected CD-Rom plugin(*). Select the plugin of your
choise and click on the "Configure" button afterwards. There's yet another dropd
own
menu, in which you can select the drive letter of the CD-Rom you want to use. In
case
you want to use your primary CD-Rom, just stay with the default entry. For using
another CD-Rom, just select the preferred drive and click on OK. We mainly teste
d
the emulator with the internal cdrom plugins, and with the Pete cdrom plugin.
Win2k users should use the new win2k native CDR plugin, it worked fine
during our tests.
3.4.4. Configuring the sound.
In ePSXe, select config -> sound. In the new window, you can see a dropdown menu
which shows the currently selected sound plugin(*). Select the sound plugin of
your choise and click on the "Configure" button afterwards. In the appearing
window, there're several check boxes where you can enable disable certain
sound options. The playstation uses 3 different kind of sounds : ADPCM, XA
and CDDA.
* Enable Sound (Select this to enable ADPCM sound) - Used to enable ADPCM
sound, and it is necessary to get XA sound.
(*) EPSXE can use PSEmu Pro's sound plugin system or an internal
sound system. If you want to use psemu plugins you need download the
plugins first. Recommeded are Pete, Eternal and the internal one.
There is other very good like Andy and Iori plugins.
3.4.5. Choosing MemoryCards files.
In this window, you can select the memory cards files what you want to use.
ePSXe supports the most important memory cards formats, .MC(R), .GME, .MCD
and .MEM. You can disable/enable the memcards from this windows if you need to
do it.
3.5. Command line options.
epsxe [options] [psx-exe]
(*) -lib
ning
several demos. You should have the file libps.e
xe in
ePSXe's root directory.
(*) -nocd
d ! ;-) )
(*) -sound/nosound
: Enable/Disable sound.
(*) -xasound/-noxasound
: Enable/Disable XA sound.
(*) -audiocd/noaudiocd
(*) -forcespu/-noforcespu
(*) -cdtiming/-nocdtiming
mo 2,
ies ...)
(*) -forcepad/-noforcepad
(*) -memcard/-nomemcard
d)
(*) -mdec/-nomdec
(*) -oldtiming
(*) -fastboot/slowboot
(*) -nogui
(*) -ppf/-nppf
(*) -ssv0
(*) -mouseN
(*) -analogN
[psx-exe]
1.2.0, 1.4.0
1.5.0
1.6.0
1.7.0
>=1.8.0
supports
supports
supports
supports
supports
savestates
savestates
savestates
savestates
savestates
version
version
version
version
version
0.
0 and 1.
0, 1 and 2.
0, 1, 2 and 3.
0, 1, 2 and 3.
There are a number of ways to receive help. The first thing you should do is
read the documentation, since the majority of questions are already
answered in it. Also, you can use the following emulation forums:
http://forums.ngemu.com/forumdisplay.php?f=7
You can follow the ePSXe news in our twitter account (@epsxeteam):
https://twitter.com/epsxeteam
This software is freeware, and we don't have a lot of time to answer
questions, but if any of the above methods fail, you can try to contact
us using the following ways, but don't always expect a reply from us !
calb, Galtor, _Demo_
----------------------email: epsxeandroid@gmail.com
[Include in the body of the email that you are using the PC Version]
******************************************************************************
A. Frequently Asked Questions
******************************************************************************
* (Your favorite game here) doesn't work with EPSXE? Why not ?
We're sorry. For now, try another emulator or a real playstation :).
* When will the next version of EPSXE be released?
We don't know and won't tell you. Check the homepage for more infos.
* Where can I get the latest version of EPSXE?
http://www.epsxe.com/
In addition, a number of emulation related websites will carry it too.
*****************************************************************************
B. Thanks
*****************************************************************************
Doomed
Pts
Vood
Fennec
Kazzuya
Pete
Roor
Expert
duddie/tratax JNS
Bobbi
Gladiator
GreenImp
CDBuRnOuT
Wormie
i4get
Lewpy
Null2
Alex7/Buruttersxamiga
-
psychojak
iori
shalma
tikalat
andy
fpse team
1964 team