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One Button Game
One Button Game
The Objective
Youre in a flooding city, and you cant
swim. Of course you need to get to
higher ground. Luckily, an infinitely tall
and wide building is right next to you,
you just have to see how long you can
survive before the water catches you,
simple. Well unfortunately this building
is pretty stupid, so you need to find a
way through the maze that is a poorly
designed building which really just
Multiplier
Slow
0.5
Medium
0.75
Fast
1.0
Flood
2.0
Level design
The game is not level based. Like
games such as Super Hexagon and
Temple Run, this game will have
levels generated randomly but made
from different pre-sets being put
together.
and Door
used for
rooms,
activated
with the hold
action. The
door will rise
once the
button has
been pushed
in/down.
Character
The character will be a generic stick
man, nothing too fancy for a one
button mobile game. Character sliding down wall
Fly kick (Smash)
animation, for
destroying walls.
This is what the beginning of a level/run could look like. You will always
start outside the building, and when you first press to jump, the
character will automatically be jumping appropriately towards the
building. In this scenario, the first action (after the initial jump) would be
to double tap the button (seen in the bottom right of the screen) in order
to break through the glass of the building. On the floor of the first room
is a red patch, signify that it is a prime location to jump (tapping the
button).
Once the button is
tapped and the
game begins, the
water will begin to
rise at a rate,
depending on what
game speed you
have picked.