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Hero Deck Reference Sheets
Hero Deck Reference Sheets
Faith
Faith cards power the Acolytes abilities. When an ability that needs Faith is played, simply add up all the Faith present (including items, innate abilities, and those drawn from Pray cards) and use this
as the power of the spell. Faith cards can be played for any reason, and need not effect anything to be played (though Threat and AP penalties apply).
Pray
Shuffle discard pile and draw 3 cards. All Faith cards drawn are
placed on this card.
This Reaction card allows the Acolyte to shuffle the discard pile and
draw three cards. Any Faith cards which are drawn are placed on this
card. Any non-Faith cards drawn are returned to the discard pile.
Armor of Faith
Last Rites
Holy. Targets are hit with Holy power. Range extends out in a cross,
1 square per Faith. Nullifies Resurrect.
This Action card allows the Acolyte to select a target square within 4
squares of the Acolyte playing this card. Following the template seen
on this card, additional squares are targeted based on the number of
Faith calculated, radiating out clockwise in a cross pattern. Continue
defining which squares are hit until the number of squares (excluding
the initial center square) equals the number of Faith generated. All
targets who fall under the template suffer a single damage. If the
target has the Resurrect ability, they do not make a Resurrect roll. Last Rites benefits greatly from
standing still but CAN be cast with an Aggressive Move such as Hustle. This can greatly increase
the range of this spell at the cost of it hitting fewer targets.
Angelic Word
Consuming Fire
Righteous Fury
Faith. Adds +1
for attack Actions per Faith.
This Reaction card allows the Acolyte to cause all other Heroes on
for each Faith generated this Hero Cycle.
the Realm Tile to gain 1
Heros gain this bonus when making attack Actions only.
v1.3.2
Smite
Sprint
(+3) Move.
This Action card increases the number of squares a Hero can move
by +3. If this ability is used the Hero is considered to be Aggressively
Moving.
Guardian Angel
Hustle
(+2) Move.
This Action/Reaction card increases the number of squares a Hero
can move by +2. If this ability is used the Hero is considered to be
Aggressively Moving.
Soothe Wounds
Blood of an Overcomer
Dirge of Twilight
Intercession
Faith. Provides +1
bonus to 1 Hero performing non-combat
actions.
This Action/Reaction card allows the Acolyte to select a Hero within
to all non-combat actions this
5 squares. That Hero gains +1
Hero Cycle.
Faith, Heal. Clears all status effects on 1 Hero. +1 Hero per Faith.
Adds 3 Threat.
This Reaction card allows the Acolyte to clear all Status Effects from
a single Hero on the same Realm Tile. An additional Hero per Faith
generated also clears Status Effects. This ability also increases the
Acolytes Threat by +3.
Stand Fast
v1.3.2
Apprentice
Ongoing
Cards labeled as Ongoing stay out in the Refresh Phase. They are not cycled to the discard pile until they are cleared by the Apprentice. Ongoing cards can be played the same round they are cleared, and
need not effect anything to be played (though Threat and AP penalties apply). When Ongoing effects are cleared the Action Spaces they occupied are not available for use until the next Hero Cycle.
Arcane Lance
Blood of Gaia
Fire. Molten rock erupts from the tile of the target and flows in a
1/3 cone hitting all targets.
This Action card allows the Apprentice to target a square up to 3
squares away. Then, a strip of 3 squares adjacent to the target square
is also affected. Each enemy model or lair under the targeted area
suffers 1 damage. (A Captain or larger model inhabiting multiple
squares does not suffer the attack multiple times.) The cone direction
can be positioned however the Apprentice chooses.
Heroes caught in the targeted area are damaged by this attack.
Winters Bite
Heros Edge
a b
Ongoing. Grants +2
, +2
for all ARCANE attacks.
and +2
This Reaction card allows the Apprentice to gain +2
for every Arcane attack.
Fingers of Ia
Glaciers Grip
Ice. Covers a 3x3 area in ice. Double MP cost and -2TN for Hero
ranged attacks on targets caught.
This Reaction card allows the Apprentice to place the Glaciers Grip
token on any square up to 4 squares away. All eight adjacent squares
are caught under the spells effect. Models moving through the
targeted area require an extra movement point to move 1 square. In
addition, enemies affected by Glaciers Grip are easier for Heroes to
hit (-2TN) with ranged attacks.
Heroes caught in the spell are affected by Glaciers Grip.
Research
Sphere of Deflection
Ongoing. All Heroes in range gain +2TN against all Ranged attacks.
This Reaction card allows the Apprentice to affect Heroes, including
the Apprentice, within a 2 square range. Heroes within this range
gain a +2TN to defensive rolls versus ranged attacks against them.
Heroes retain this bonus as long as they remain within 2 squares of
the Apprentice.
v1.3.2
Breath of Heroes
Attack
Blink
Illuminate
Sprint
Chaotic Overflow
Hustle
(+3) Move.
This Action card increases the number of squares a Hero can move
by +3. If this ability is used the Hero is considered to be Aggressively
Moving.
(+2) Move.
This Action/Reaction card increases the number of squares a Hero
can move by +2. If this ability is used the Hero is considered to be
Aggressively Moving.
Meditate
Riftwalk
Arcane Sigil
Life Sieve
Leech
Diminish
v1.3.2
Archer
Optional
This term means that the ability may be used in conjunction with the ability (or status) listed. The Optional card must be in play before the current ability is used. Often it means the ability is getting
some sort of bonus and/or gets to carry the Combo bonus through from the previous card to the next.
Arrow
To the Knee
Orions Tears
Circumvent
Kharons Payment
Wayfarers Ruse
Fools Errand
Retrieve
Tumble
Search the Archers discard pile. Pull out 1 Ammo card and place
it in the quiver.
This Action/Reaction card allows the Archer to move an Ammo
card from the Discard pile back to the quiver. While pulling Ammo
from the Discard Pile requires AP, it allows the Archer a guaranteed
method for keeping her quiver loaded.
v1.3.2
Hustle
Scavenge
Pincushion
Search the Archers discard pile, pull out 2 Ammo cards if grouped
and place it in the quiver.
This Action card allows the Archer to pull 2 adjacent Ammo cards
from the Discard pile. You cannot use this ability to pull a single
Ammo card out of the Discard pile.
Find Weakness
(+2) Move.
This Action/Reaction card increases the number of squares a Hero
can move by +2. If this ability is used the Hero is considered to be
Aggressively Moving.
Pacify
Sprint
(+3) Move.
This Action card increases the number of squares a Hero can move
by +3. If this ability is used the Hero is considered to be Aggressively
Moving.
v1.3.2
Brigand
Optional
This terms means that the ability may be used in conjunction with the ability (or status) listed. The Optional card must be in play before the current ability is used. Often it means the ability is getting
some sort of bonus and/or gets to carry the Combo bonus through from the previous card to next (like the Shadows status).
Required
This term means the ability must be used in conjunction with the ability (or status) listed. Once again, the required card must be in play before the current ability is used.
The Brigand is at his best when he is using his Optional and Required cards in combination. In cases where the Brigand puts cards together, each cards effects are calculated. However, Action/Reaction
rules still apply.
Ongoing
Cards labeled as Ongoing stay out in the Refresh Phase. They are not cycled to the discard pile until cleared by the Brigand.
Shadowslip
Shadows Reach
Dirty Tactics
Fools Gambit
Suicide Run
Dark Reaver
Shadows Touch
v1.3.2
Blood Letting
Sprint
Unravel
Hustle
(+3) Move.
This Action card increases the number of squares a Hero can move
by +3. If this ability is used the Hero is considered to be Aggressively
Moving.
(+2) Move.
This Action/Reaction card increases the number of squares a Hero
can move by +2. If this ability is used the Hero is considered to be
Aggressively Moving.
Unseen Ally
a b
a b
Shadows Friend
The Brigand does NOT receive the Unseen Ally bonuses on his attack.
Attack
1 Attack on 1 Target.
This Action card allows the Brigand to cause 1 damage at the range
of his weapon.
Lost in a Crowd
Shadowstep
v1.3.2
Soldier
Rage
Rage cards are played face down from the Soldiers draw pile into Action Spaces. Each card played in this way is considered to be 1 Rage. Rage cards may be played to maintain a high Threat, filling
Action Spaces, even if they do not interact with an ability in play. Cards used for Rage are put into the Discard pile, without being revealed, once used.
Shield
For these abilities to be played, the Soldier must have a Shield equipped. The Shields dice are used in this case, not the primary weapon.
Harvest of Bones
Devastate
Impenetrable
Blade Dance
Shield: All attacks against this Soldier in the present Hero Cycle
have +1TN to hit. Each Rage adds +1 TN.
This Interrupt card requires a shield to use and increases the Soldiers
defense. The Soldiers TN is increased by +1, and +1 for every Rage
card currently in play.
Receive all attacks meant for 1 other Hero within 3 squares. Each
Rage reduces the protected Heros Threat by -1.
This Interrupt card allows the Soldier to select a single Hero within 3
squares. All attacks made against the target Hero are instead suffered
by the Soldier. Rage reduces the target Heros Threat by -1 for every
Rage currently in play.
Allows this Soldier to Search his Draw pile and add 1 card to his
when attempting non-combat actions.
hand. Adds +2
This Action card allows the Soldier to add 1 card from his Draw pile
to his hand. After selecting the card reshuffle the Soldiers Draw pile.
to a non-combat action. (This card can be
This card also adds +2
played to gain either or both effects.)
Disengage
The soldier has 2MP to use before a melee attack. Attack misses
Soldier. Not considered a move.
This Interrupt card grants the Soldier 2MP when attacked to avoid
the attack by moving. Any attacks that are out of range because of
Disengage, miss.
v1.3.2
Attack
Hustle
(+2) Move.
This Action/Reaction card increases the number of squares a Hero
can move by +2. If this ability is used the Hero is considered to be
Aggressively Moving.
Battle Roar
Battle Joy
Follow Through
Battle Rage
Everyone Behind Me
Sprint
(+3) Move.
This Action card increases the number of squares a Hero can move
by +3. If this ability is used the Hero is considered to be Aggressively
Moving.
v1.3.2