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INT

TROD
DUC
CTIO
ON
"Another drea
am is waiting to
o begin."
- Dissidia
a: Final Fantasyy

TheFFRPGprojectoriginallybegaanasaboldun
ndertakingbySScottTengelininFebruaryoff1995.
opmentbeganwithasmallin
nitialgroupofdesignersand administratorrsconsistingoffTengelin,
Develo
Martin
nDrury,ChrisP
Pomeroy,andMatthewMarttin.Aftermanyyyearsandchangingofhand
ds,itbecameaa
fullyrealizeddreamthecurrentthirdeditionw
wasspearheadeedbySamuelB
Bannerastheleaddeveloper.
ng,theprojectseemstohaveebeenallbutaabandoned.
Howevver,atthetimeofthiswritin
Althou
ughIwasinspiredbytheReturners,Icould
dnthelpbutshhakethefeelin
ngthatitwasfllawedforlaid
back,aaroundthetab
blegaming,an
ndInavelybegganaslowcon versionoftherulessystemsintosomethin
ng
thatIffeltwasmoreconduciveforcasualplay.
But,assthingsoftend
do,themorew
workIputintothesystemth emorecomplextherulesbeecame,until
finallytheytookonaalifeoftheiro
ownandbecam
meatotalsysteemmodificatio
on.Intoodeep
ptostopnow,I
couldonlyforgeonaahead.Iattem
mptedtoreprod
ducecombatt hataccuratelyyreflectedtheffeelandstyleo
of
nalFantasyserries,wherebatttlesweredram
matic,largerthhanlifeandgrrandaffairs;cin
nematic
theFin
oppossedtomechaniicallymonoton
nous,ifyouwilll.Iendeavoreddtochurnouttasystemfilled
dwithgrand
possib
bilitiesandhero
oicaction.Istrruggledwithaworldwherettitanicstruggleesbetweengoo
odandevilforr
thefatteoftheworld
dwouldbeanaccuratesumm
maryofthetyppicaladventureer'sday,andth
hat'sjustbeforre
breakffast.
Wheth
herornotIsuccceededisupffordebate,buttIfindmyselfm
mostlycontentwiththispdf
f initscurrent
incarn
nation.Atleastfornow.
Thisw
workisfreedisttributionandn
notforsaleund
deranycircum
mstances,andIhopeyouenjo
oyplayingthe
FinalFFantasyd6asm
muchasIenjoyyedcreatingitt.

The Final Fantasy d6 Role-Playing


R
Game is not affiliated with
h or owned by Squ
uare Enix or any of its affiliated compa
anies. Much of the
x and its various co
ontributors such as Yoshitaka Amano. A portion of the co
opyrighted materia
al
materiial here is copyrighted by Square Enix
that appears
a
here (such as images) are as
sserted to be Fair U
Use under internatio
onal copyright law.

ACC
CRED
DITA
ATIONS
Iwouldliketothankkthefollowingartcontributo
ors;

Kedio
odrick
Arvvalis
RJ.Palmer
Luraazeda
Rhin
neville
AnHellica
Grrrrod
Udon
nNodu

Artico
B.Jador
Zoken
Rusty001
Sh
hadowShasuka
Blurmage
Amansazz
Darkness127

Mikajima
Aikuriisu
Nibelw
wolf
Inkven
nom
ExHK
Chibin
niko
KurkoB
Boltsi
HeroP
Pill

Pusama
ni66htmare01
Xiaman
Je diArtTrick
CBJ3
Dsasec
WhhiteRaven90
Billyii

MoonGoddessStudios
CesarSampedro
StefaanaTserk

KaanoeKun
Khaamar
Pam
mansaz
FarazzShanyar
Solu
usUmbra

Hunsberger(htttp://questingrraven.devianta
art.com)gracioouslyreprovid
dedtheimagessfortheracial
ChrisH
profile
esusedinthisbook,havingp
previouslybeen
ndesignedfortheoriginalReeturnerssysteem.

ovelydaggeroffhttp://www.ddeviantart.com
m,whoisatrueegenius.
AdditionalveryspeccialthankstoLo
WhiteMageim
magescourtessyofDustinO ZKaiWilkinso
on.
BlackkMageandW

http://www.rpol.net,andmaanyenthusiastiicmembersof
ftheGiantin
Partialbetatestingttookplaceonh
ww.giantitp.com
m/forums)assiistedgreatlydu
uringthedesiggnprocess.Id
thePlaaygroundforums(http://ww
liketo
otakethisoppo
ortunitytothankthefollowin
ngusersforth eirsupport,innterest,andfeeedback
througghout.

/tg/
Iro
onPyrite
DarkkSirenSally
TaabbyKat
Kckolbe
K
Naki

Creed
Sheikun
Ironox
Kazuki
Shogunboy
steelsmiter

ArenTrel
m
Yurim
JackofStticks
IrishNin
nja
FalseTru
uce
Temote
ei

Zooofman
WinggsofWar
TheD ailyNissan
Chhappu
ThieenCatVu
Grrypwolf

KoboldBaard
Yomandaas
RPGFantasySquare
wiimanclasssic
VagrantAn
ngel
Mechario
ous

oulswhorepeaatedlyendureddplaytesting;G
Gabe(Tezghul),Joe(Phyrrus),
Extrasspecialthankstothepoorso
Monicca(Mitsu),Derek(DirtyDeero
ock),andJosh((Uter).Andofccourse,ahearttfeltthankyou
utoSteph
(Tacit)),whomconvin
ncedmenotto
othrowthisen
ntireprojectin thetrashwheeneverIwound
dupinsomnia
stricke
enwithfrustration,screamin
ngMATH!intheearlyhourssofthemornin
nglikeitwasastrained
battlecry.

NothaankswhatsoevvertotheMooglemolestingTroyWolfswiftt,whereverheemaybe.

ChapterI:Gameplay

Chapter6:TTheWorld(C
Cont.)

CharaccterCreation
Attributes
Aboove1stLevel

8
9
13

Chapte
er2:Jobs

14

BlackMage
BlueMage
DarkKnight
Dragoon
Engineer
Entertainer
Gambler
Geomancer
Monk
Ninja
Paladin
Ranger
RedMage
Samurai
Thief
TimeMage
Warrior
WhiteMage
W

17
21
26
30
34
38
42
47
54
58
62
66
70
74
79
83
87
91

FinalFaantasyI
FinalFa ntasyII
FinalFanntasyIII
FinalFanntasyIV
FinalFa ntasyV
FinalFanntasyVI
FinalFan tasyVII
MateeriaList
FinalFanttasyVIII
FinalFanntasyIX
FinalFa ntasyX
B
Blitzball
FinalFanntasyXI
FinalFanntasyXII
FinalFanttasyXIII
FinalFantasy Tactics

185
187
1888
1900
192
193
195
197
1988
2000
202
2044
207
2100
212
2144

Chapter7:M
Magic

217
7

Black
White
Blue
Time
Summ
moning

2200
225
2300
233
2388

Chaptter3:Definin
ngaHero

95

Ch
hapter8:Besstiary

254
4

SharedAbilities
Skills
Destiny
Summoning

95
102
110
114

256
2600
261
262
267

Chapter4:Eq
C
uipment

118

Cat egories
Abilities
BiologicalA
CombatA
Abilities
BuildingA
Attacks
SampleMoonsters

Weapon
nCategories
UniversalEqu
uipmentList
UniversalP
PropertyList
Samp
pleWeapons
Sample Accessories
SampleArmor
SampleConsumables
SampleFood
S
Synthesis

121
125
128
137
139
141
142
143
145

Conclu
usion

272
2

BlankCharacteerSheet

273

Chapter5::Combat

147

NegativeSttatusEffects
PositiveSttatusEffects
Rewards
ListofC
Components
RecoverryandDeath
LevelingUp
LimitBreaks
AdditionaalChallenges

156
158
159
160
161
163
164
171

Chapter6:Th
C
heWorld

174

Hume
Elvaan
Galka
Viera
Lalafell
Moogle
Android
Bangaa
NuMou

176
177
178
179
180
181
182
183
184

CH
HAPT
TER I:
I GA
AMEP
PLAY
Y
"Know, and
d prepare for b
battle."
- Prrof. Bordam Da
aravon

ThefollowingfewpagesofferanoverviewofthebasicmechanicsooftheFinalFanntasyd6,andincludemany
Althoughsomeoftheseexplaanationsmayb
befamiliartoeexperiencedrole
importantconceptsandggameterms.A
uchoftheinfo
ormationprese
entedherewillbeexpandedoonintheremaainderoftheb
book.Wesuggeest
players,mu
takingamo
omenttofamiliarizeyourselffwiththismaterialbeforem ovingon.

What Is Final Fanta


asy, Anywa
ay?

When Do I Roll T
These Dice??

FinalFantaasyisaserieso
ofmorethanth
hirtyconsole
RPGsandttwoMMORPGss.Thougheach
hstoryinthe
seriesisind
dependent,the
erearenumerousrecurring
themesand
delementssucchasairshipsaandbrightyello
ow
avians,welllknownmonsstersandheroiicsavethewo
orld
storylines.

Throughhoutthegame,,yourcharacteerwilllikelytryyto
dothinggsthatarenteexactlyeverydaaymundanetaasks.
Werely ontherandom
mresultsofdiccerollsfor
ngfromhowinjuredyoureneemies
determi ningeverythin
becomeafterhittingthhemwithyourrsword,towhether
magainstthe
ornotyoourcharacteriisabletoswim
current.

ngeonsandDrragons,theFinal
OriginallyinspiredbyDun
wn.
Fantasyserrieshasgrowntotakeonaflavorallitsow
Ithasbeco
omeasettingin
nwhichthefun
ndamentalwell
knownlimiitsofhumancaapabilityarecaasuallyignored
d,
whereavilllainsstrength
hcanbemeasu
uredbytheir
androgynyandsizeofthe
eirhair,andwhereonlya
mofheroesun
niversallyunde
ertheageof
ragtagteam
thirtyareccompetent(orincompetent)enoughtomake
adifference.Thesearesttoriesaboutgo
oodversusevil,
twistedtecchnologyandh
heroicperseverance,duality,
selfsacrificce,camaraderiieandlove,andtakingontru
uly
legendarye
enemieswithyyoureightfoottswordand
magicalum
mbrella.

bbreviatesalldicerollsas
Fromnoowon,wellab
d[numbeerofsides];thusa6sideddiiewouldbecalleda
'd6'.An umberbeforethe'd'indicatesthatmorethan
onedie isused'2d6'simplymeansstwosixsideddice
arerolleedandtheirtottalsareaddedtogether.Avaalue
aftertheetypeofdie,liike'd6+2',meaansthatthat
number isaddedtotheresultoftheeroll.Ifthed6
comesuupas5,forexaample,thetotaalscorewouldbe7.

Rando
om Targetss, Percentiles and
Round
ding
Often,thheFFd6willcaallforarandom
mtargettobe
chosen. Afairwaytod
determinethiswouldbetoh
have
alleligibbletargetsroll2d6,withthellowestrollerending
upastheetarget.

What Do
o I Need To
o Play?
Otherthan
nthisfreePDF,youmean?Likkemostpenand
paperRPGs,youneeddicceinthiscase,ahandfuloff
common,rrunofthemillsixsideddicewilldothetricck.
Youllusuallywanttwop
perplayerbuth
havingextrasissa
deddiceto
goodidea,andperhapsaasinglefoursid
nttogetfancy.
calculatepercentilechancesifyouwan

Whenthhesystemstateesthataneffeecthasa50%o
or25%
ofoccurrring,youcould
dresolvethisb
byrollinga1d4
4or
normal2d6dicce.A25%chanceis
continui ngwithyourn
7orhigher,an
nda
9orhighheron2d6,a550%chanceis7
75%chaanceis5orhigher.Usewhateevermethodiss
easiestfforyouandyourgroup!
Youalwa
waysrounddow
wnintheFFd6system,butneever
roundtoozero.Halfofooneisconsiderredtostillbeo
one.










Jobs
EverycharaacterbelongsttoasingleJob
bintheFFd6todeterminew
whattheycand
do,andhowth
heyllbeableto
o
contributetoanadventu
uringparty.BlackMagesarefformidableuseersofdestructiveelementalenergies,where
ding,gravitydeefyingDragoon
nssoartheskieesevenas
WhiteMaggesarehealerssandprotectorrs.Spearwield
Geomancerstapintotheverypowerso
oftheearth.

Abilitiess
EachJobisdistinguishedfromothersbyauniquepoo
oloftalents,coollectivelycalleedAbilities.Th
heserangefrom
mthe
ocastmagic,to
obeingcallfortthvariouseffe
ectswithaGam
mblerssupernaturalslotmacchines,tostrikke
capacityto
withasudd
denferocity,orstealfromahaplessfoe.AlllcharacterssttartwithasinggleInnateAbility,whichispre
determined
dbytheirchoiceofJob.Theyyalsobeginplaaywithtwoottherabilitiesch
hosenuponcharactercreatio
on
eitherfrom
mtheJobAbilittylist,ortheSh
haredAbilitylistwhichallch aractershaveaccessto.
Astheyadvvanceintheiraadventuringcaareers,characttersmaycontinnuetoobtainm
moreandmoreabilitiesfrom
m
theselists.

Critical Hits and Co


omplication
ns
Inmanygaamesystemsth
hatused20s,aaresultof1isaaspectacular,aautomaticfailu
ure,wherearo
ollof20isan
automaticsuccess.Inthe
eFFd6,whichu
usesa2d6rollforthemajorittyofchecks,th
hereisachanccethattheresult
upwithbothdicelandingonsixes.Incomb
bat,thisdicereesultmeansthaatthecharacteerperformsanever
willcomeu
missCriticaalHitandpossiblyaLimitBre
eak.Moreontthislaterfornnow,allyouneeedtoknowisthatapairofssixes
isgoodnew
ws.
Forskillche
ecks,however,sucharolldo
oesNOTautom
maticallycountssasanautomaaticsuccess.Pllayerscandottruly
prepostero
ousthingsathiigherlevelswitthintheruleso
ofthesystem, andittakesm
morethanjustaaluckyrolltom
make
acharacterrs(possiblycraazy)wishesarreality.

Whenboth
hdicelandon1
1s,thisiscalledaComplication.Incombat,,aComplicatio
onmeansthem
monsteror
characteraautomaticallym
missestheiratttacknomatterrhowaccurateetheymightno
ormallybe,buttheresnever
moredirecconsequences..
Onskillche
ecks,Complicationsgetalittllemorewell,complicated.SSinceFinalFan
ntasyheroesarreoftenbeyon
nd
beginnersmistakes,rollingnothingbutt1smeansouttsideinfluenceeorflukehapp
penstanceruineedwhateverth
he
wastryingtodosuchasthe
eguardscomin
ngtoinvestigattewhatallthattnoiseisabou
ut.Thisisachance
characterw
fortheGM
Mtospiceupth
hestorywithnewproblemsaarisingtosupp lementtheold
dones.Notonlyisyourairsh
hip
spiralingou
utofcontrol,b
butoneoftheenginesisnow
wonfire!...andsoon!(Seep.1002tolearnmoreaaboutComplicatioons.)


GMs Note: Setting
TheFinalFantasyseriesh
hasspanneddo
ozensofworld
dsfromIvalic e,themultiracciallandofmeercenariesand
heartificialplan
netnurturedb
bypsychopathicancientconsstructsandraarelydoanytw
woof
adventure,,toCocoon,th
theseworldsoperateund
derthesamelaaws.Somefeaturemagicthaatslowlychipsawayatthem
mindsofthosewho
useit,andinothersdeatthislittlemore
ethanaminorinconveniencee.Asyoucanim
magine,thism
meansthatcreaatinga
ethatcoverse
everythingfrom
mtheentireFinnalFantasyserries,issimplyiimpossiblean
nd
universalsetofrules,one
ignoringth
hisfactwouldb
beirresponsibleanddownrigghtchaoticatbbest.Toresolveethis,youllfin
ndachapterlaater
oninthisb
bookthatcontaainsbriefsumm
mariesofsome
eofthemostccommonFinalFantasygamesandtheirwo
orlds,
suggestedadventureideaas,andarepossitoryofadditiionalrulestohhelpsetyourtaabletopcampaaigninapreexxisting
universe.
Thatsaid,tthisbookwasd
designedtogivveyouandyou
urfriendsachaancetoexploreeyourownsto
ories,withyou
urown
heroes,and
dveryoften,in
nyourownuniqueFinalFanttasyworld.Whhetheryourcampaignwillbeesetafamiliar
place.orw
whetheritwillbesetinaposstapocalypticcitywheretheelastmemorieesofthedeceaasedare
immortalizedaswhisperiingmagicalcryystals.well,th
hatsalluptoyyou.Aretheheeroestiedtogeetherbyvirtueof
ophecyoraret
theychildhood
dfriends?Aret
theyacrewoff gentlementhievesorforced
dintoanuneassy
ancientpro
alliancebytheoutbreakofwar?Thisisachancetole
etyourcreativiityshine.

CH
HARA
ACTE
ER C
CREA
ATION
N
"You
ur fate is in you
ur hands. This is your story."
- Au ron

Thefirstan
ndmostobviou
usstepistostaartgivingsome
ethoughttothhecharacteryo
ouareplanningonplaying.A
Atthis
pointyouw
willprobablybepaintingwith
hfairlybroadsstrokes'neurooticBlackMaggewithatroub
bledpast'or
'narcissisticc,charismaticThief'aresome
ebasicexamplesofconceptssthatcouldbeespunoutinto
oawelldefined
d
characterw
withabitofthought.Howeve
er,aconceptissnothingmoreethanthebaseofacharacteer;Inordertostart
fleshingou
utthepersonb
behindtheideaa,detailsyoushouldsettleonnasearlyaspo
ossibleincludee:

Name:InaauniversepoppulatedbyherooeswithmonikkerslikeClouddStrife,ZidaneTribalorLagunaLoire,agoood
namecanggoalongwayttowardsmakin
ngamemorabllecharacter.Iddeally,agoodn
nameshouldb
beevocativean
nda
littleunusu
ual.

Age:Nearlyalwaysequaatesto'experieence';oftendraawingthefinelinebetweenafreshfacedaadventurerbraatand
agrizzled,w
worldwearyvveteran.MostcclassicFinalFantasyheroesaarejustenterin
ngadulthood,tthoughthereaare
exceptionssonbothends..Chancesaregoodthatextrremelyyouthfuulorelderlych
haracterswilleencountersociaal
discriminattionfromsame
especiespeop
plearoundthem
m;comments like'oldtimer'and'squirt'arelikelytofollow
themeveryywheretheygo
o,andsomew
willactuallyrefu
usetotaketheemseriously.

Race:ThheworldofFinaalFantasyispoopulatedbyannodd
assortmeentofhumanoiidsandmonsteers.Overtheccourse
ofmanyggames,themaantleofworldsaviorhasvariously
fallenon theshouldersofrat/lizard/eelephant/pigfo
olk,
people,andother
catrobotts,feralsasquaatches,moonp
creaturesstoostrangeto
odescribeinju
ustahandfulo
of
words.Raacesarediversseandunique,butultimatelyy,
nothingm
morethanflavo
her
orforyourchaaracter.Wheth
youreappowerfullybuiiltYetioranad
dorableMooglehas
nomechaanicaldifferencesaveforonee;
AllHumaanoids,yourch
haracterinclud
ded,areVulneerable
totheda rkcorruptionccausedbyShad
dowspellsand
d
effects;thheytake50%m
moredamagefromsuchattaacks.
Normally,yyourcharacterrisautomaticaallyaHumanoidbutbychooosingtobean
nUnusualSpeccies(bytakingthe
specialabillityfoundonp
p.101)youcanmakeyourchaaracterasaliviingplantorap
planartraveller,orjustabout
anythingelseyoucanimagine,anddon
nthavetobeaaHumanoidif youdontchoosetobe.

Job:Acharacter'schosennJobhelpsdettermineshisorherAbilities, theiraptitudeesincombat,andawholesleewof
otherfacto
ors.Forthisreaason,choosinggaJobisthem
mostimportantdecisionaplayermakesdurringthecharaccter
creationprrocess;butdon
ntworry!Yourenotstuckin
naJobforever
raftermakingtthisdecision,aandcharactersare
abletoexp
ploreotheropttionsasthegam
meprogressess.Jobsarepressentedinfulld
detailinChapteer2.

Appearan
nce:Althoughaacharacterspphysicalfeaturees,height,wei ght,build,anddhair,eyeandskincolorare
important,rememberthaatacharacter'sappearanceiisasamucha measureoftheir'style'asan
nythingelse.D
Do
ncealingblackccloth,orawarrdrobeconsisti ngentirelyofloudpastels?W
Whataboutjew
welry
theyleantowardsallcon

orotherdistinguishingfe
eaturessuchasstattoos?How
wdoesthecharractercarrytheemself,andwh
hatimpression
ndoes
pressiongiveo
others?
thecharactter'sgeneralpostureandexp

Quote:Aggoodquoteisjjustaseffectivveatestablishingacharacterrasanynumbeerofdescriptivveparagraphs.This
canbeanyythingfromanoftenoverusedcatchphrase('...Whatever. ')toashortan
ndpithycomm
menttypicaloftthe
character'ssgeneraloutlo
ookonlife('Im
mnotathief,Im
matreasureh unter!').Charaacterswhofillo
outaQuoteon
ntheir
characterssheetareautom
maticallyawarrdedasinglepointofDestinyy.(Seep.110toleearnmoreaboutDDestiny.)

BackstoryyandGoals:Asyoullquick
A
klydiscover,thissystemputs verylittleemp
phasisonachaaractershistorry
beforethegamebegins.Whereyourch
haracterisgoin
ngandwhatyooullbecomeissfarmoreimportantthanyo
our
entsthattookp
placeoffscree
enbeforetheggamebegins.U
Ultimatelythedecisionisuptto
lossesandaccomplishme
westronglysuggestkeepingacharactershhistoryminimaal,toaparagraaphortwoatm
most
eachindividualGM,butw
justenoughforthecharaactertohaveahandfulofgoaals.Thesegoalls,however,arreprettyimportant;wellcome
nalittlewhile,butgetstarted
dthinkingahe adoftimewhaatdrivesyourcharacter,whaat
backandfinalizethesein
theyfear,aandwhattheyhopetoachievveintheirlife.

Attributtes
Onceyouvvegotthebasicsofthecharaacterfiguredout,itstimeto startgettinginntothenumerricalaspect,staarting
byassignin
ngtheirphysicaalandmentalp
prowessanum
mberratingfro monetoten;onebeingterrribleandtenbeing
amazing.C
Charactershave
eatotaloffou
urprimaryAttributes,whichaare;

Power(P
PWR):Thisscooreisarepreseentationofhow
wmuchenerggyandstrength
hyoucanbringgtoabattle,
whetheritbeintheform
mofmagicalormeleemight.

Resolve((RES):Thisscoorerepresentssendurance,coonfidence,drivve,andtheabiilitytotakeahhit.Characterswith
ahighReso
olvearelikelyttolaughinthefaceofdangerandpressonnagainstadverrsity,whereasccharacterswitha
lowerReso
olvecanheavilyyfeeltheweigghtoffailureorrthefearofthheunknown.

Dexterityy(DEX):Thisattributemeassuresspeed,physicalagilityaandhandeyecoordination.Characterswittha
highdexteritywilloftenu
utilizeweaponswheretheirsspeedcanrealllyshine,andttheywillbeablletoconsisten
ntly
myattacks.
evadeenem

Mind(MND):Thisscorerepresentsyyourcapacityfforknowledge,,yourspeedoofunderstandinng,generalmeental
agilityandknackforchan
nnelingmagic.

Eachstartingcharacterhasatotalof25
5AttributePoiintstodividebbetweenthefo
ourAttributesPower,Resollve,
ePointsaresp entataoneto
ooneratioand
deachcategorry
Dexterity,aandMindasttheplayerchooses.Attribute
startsat0,andacharacte
ercannothave
eanattributesscoreoflessthhan1orhigherrthan10aftercharactercreaation
ofcomparison,,acompletelynormalhumannbeinghasasscoreofabout3ineachAttriibute.
isfinished.Asamethodo

ersadventureandgainlevelss,youllbeable
etoincreaset heseattributeepoints.
Ascharacte

Seconda
ary Attributes
Fromthose
efourmainstaatswecanderiivetwootherimportantsecoondaryfactors;;ForceandFin
nesse.

Force:Thissecondarysccorerepresenttshowdifficulttthecharacterristoopposepphysically.Achharacterwithaahigh
Forcemigh
htbeabletosh
hakeoffabasilisksdeadlygaazewithoutsuffferinganyilleeffects,orsliceethroughthessteel
prisonbarssonthepartysscellwithapie
eceoffoldedp
paper.
TocalculateacharactersForce,addtogethertheirPWRandRESSattributes,theendividetherresultby4,rou
unded
down.Forexample,acharacterwith6
6PWRand7R
RESwouldhaveeatotalof3Fo
orce.

Finesse:Thissecondary
T
yscorereprese
entshowdifficultthecharactteristoopposeemotionallyandmentally.A
characterw
withahighFine
essecouldthin
nkquicklyenou
ughtoreflecttthebasilisksgazewithapoliishededgeofm
metal,
andsmoothtalkorinfuriiatetheprisonguardenough
htounlocktheecelldoor.
TocalculateacharacttersFinesse,addtogether
theirDEXand
,
dMNDattributtes,thendivideetheresultbyy4,
roundeddown.FForexample,aacharacterwith15DEXand111MNDwould
dhaveatotalo
of6Finesse.

Combat Statistics
Nextup,w
wecanslowlyw
workthroughth
heprocessofd
determiningal ltheotherreleevantcombatmeasurementss,
rangingfro
omhoweffectivethecharactterisatavoidin
ngdamagetohhowmanyspellstheycanun
nleashbefore
needingtorecharge.Befo
orebeingabletomakethese
ecalculationsyyoullneedtoknowwhichJo
obyouwantyo
our
elysure,youm
maywanttoflippaheadafewp
pagestoChapter2and
herotostaartoutas;ifyourenotentire
takeaglanceatthemanyyoptionsthatareavailable.Ifyourereadyytoproceed,thesixfinal
combatvalluesyourcharaacterwillneed
dandhowtocalculatethem
mareasfollow
ws;

HitPoints(HP):Areflectionoftheccharacter'sgenneralphysicalccondition.Thisnumber
representstheirmaximumHitPoints,aanddamagede
ealttoacharaccter
everreducedtoo0or
temporarilyreducesthisvalue.IfacharactersHPise
ousandtheyb
becomevulneraabletoenemy
y
lower,theyyfallunconscio
attackscap
pableofkillingthem.

TocalculaateacharacterrsMaximum
mHitPoints,addtheirRESSscorewiththee
HP Bonusgranted
dbytheirJob,andmultiplytthetotalbytheeirLevel.

MagicPo
oints(HP):MagicPointsrep
M
presentacharacter'sreservooirofspellcasting
energy.Casstingspellsred
duceacharacte
er'sMPbyase
etamountwheenused.(Ifyou
uare
dontknow
wanyspellsandareunableto
ocastmagic,thenyouaretrreatedashavin
ng
zeroMPan
ndyoucanskip
pthisstepentirely.)

10

Tocalcu
ulateacharacttersMagicPo
oints,addtheeirMNDscore withtheMPBBonusgrantedbytheirJob,aand
multiplythe
etotalbytheirrLevel.

Avoidancce(AVD):Thecharacter'saaffinityforrefleexivelydodginggorparryinginncomingphysicalattacks.
Avoidanceisdeterminedmostlybyyou
urJob(eachJobgrantsanau tomaticvalue)),andforeveryy4pointsyouhave
+1tothisvalue
e.
intheDEXstat,youadd+
Wheneveranattackrolliismade,itmusstequalorsurpassthetarge tsAvoidscoreetohaveanyeeffectatall.Iftthe
totalattackkrollincludinggAccuracyislowerthanthettargetsAvoidaancescore,theeattackmissesandnothingg
happens.C
Certainattacksandstatusefffectsarecapab
bleofignoring ornullifyingyo
ourAVDscoretemporarily,b
but
charactersretaintheirAvvoidancescore
eeveniftheyd
dontknowtheeattackiscoming,orwhereiitoriginatesfro
om.
TocalculateacharaactersAvoida
ance,add1/44thoftheirDEXXscorewiththeebonusgranteedbytheirJobb.

Accuracyy(ACC):Thebbaselikelihooddofacharacterrbeingabletoolandabloww
withaconventiionalweapon.This
statisbase
edoffoftheLe
evelofthecharracter,avalueanywherefrom
monetoeightt.IndividualJobsmayalsogrrant
anaccuracybonusofafe
ewadditionalp
points.
weapon,youroll2d6andadd yourACCscorreiftheresultwouldbeeq
qualto
Whenyoumakeanattacckrollwithaw
onentsAVD,th
heattacklandssandyoumay calculatedam
mageusingthesametwodicee
orhigherthanyouroppo
hatlater!
moreonth
TocalculatteacharactersAccuracy,aaddhalfofthe
echaractersLeevel,roundeddown,withth
hebonusgranttedby
theirJob.

Armor(A
ARM):Asumofthecharactter'sprotectionnagainstphysiicalattack.Thee
higherthenumberthele
essdamagetheeywillsuffer.W
Wheneverach
haracterwould
dtake
ARMscoreissuubtractedfrom
mtheamounttheywouldbedealt
physicaldaamage,theirA
forexam
mple,acharacte
erwith5ARM wouldreducee30damagedo
ownto25.

ArmorisssimplycalculaatedbyaddinggupthetotalAARMgrantedbbyyourequipm
ment.
SomeJobAbilitiescangiveppermanentbon
nusestotheARMscore.

MagicArrmor(M.ARM):Thecharaactersprotecttionagainstmaagicalattacks.The
highertherating,thelesssdamagetheyywillsuffer.W
Wheneverachaaracterwouldttake
M.ARMscoreis subtractedfro
omtheamounttheywouldb
be
magicaldaamage,theirM
dealtforexample,ach
haracterwith220M.ARMwou
uldreduce60d
damagedownto40
instead.

MagicArrmorissimplyycalculatedbyyaddinguptheetotalM.ARM
Mgrantedbyyo
ourequipmentt.SomeJobAb
bilities
cangivvepermanentbonusestotheeM.ARMscoree.

11

Job Abilities
Yourcharacterhasbeguntotakeshape,andnowitstimetostartreallygettingintothecustomizationprocess.
First,consultyourJobAbilitylist,becauseyouautomaticallyreceivetheinnateabilitylistedthere.Thenextstepis
tochoosetwoadditionalabilitiesofyourchoicethesemaybeeitherfromthelistofJobspecificabilities,orthe
listofSharedAbilitiesthatstartsonpage95.YoucantchooseaLimitAbilityyetthoseareearnedlateron.
Thiscansometimesbeadauntingstepduetoalltheoptionsavailabledontworry!Itgetseasywithalittle
familiarity.

Skills and Magic


Nextupistochooseskills,whicharedescribedstartingonpage102.Thesearedaytodayproficienciessuchas
pickinglocksandtalkingyourwayoutofatightspot.Youmayallocateyourskillpointsanywhereyoulike,butthe
maximumnumberofpointsyoucanhaveinanyoneskillislimitedbyyourFinessescore.
ThemaximumnumberofpointsacharactercanhaveinanySkillisequaltotheirFinessescore,plusone.
Forexample,anewlycreatedcharacterwith3Finessemaynothavemorethan4pointsinanyoneskill.So,asa
charactersFinesseincreases,sotoowilltheirmaximumskillcaps.ThenumberofSkillPointsyoubeginplaywithis
dependentonyourJob,butisalwaysenoughtohitthemaximumcapfortheskillsyouwantthemost.
Finally,mostMPusingclassesbeginthegamewithatleastonespell,
whichcanbefoundlistedinChapter8.AtypicalJobmayhaveamagic
usingchartthatappearssimilartotheoneseenhere.Thismeansthatat
levelsonethecharacterbeginsplaywithtwoNovicespellsofhischoice.
Atlevelstwoandthree,thecharacterreceivesanotherNovicespellfrom
theirlist.Uponreachinglevel4,5,or6,theygainanewspellandmay
choosefromeithertheIntermediateorNovicelistinstead,andsoon.

SpellLevel

LevelsObtained

Novice
Intermediate
Expert
Superior
Ancient

1,1,2,3
4,5,6
7,8,9
10,11,12
13,15

Equipment
Allnewlycreatedlevelonecharactersbeginplaywith500gil,ortheworldsequivalent.Thisisenoughtopurchase
basicequipmentincludingaweaponandarmor,aswellassuppliesoronetimeuseitemsthatcanhelpacharacter
outofatightspot.AcompletelistofequipmentcanbefoundinChapter5.
Evenifyourcharacterisablacksmith,tailor,alchemist,orsomeoneelsecapableofturningmoneyintousable
itemsthroughuseoftheSynthesisskill(whichwelltalkaboutmorelater),youcannotuseanypartofthis500gilto
craftitemsbeforethegameactuallybegins.

Goals and Finishing Touches


Andlastbutcertainlynotleast,charactersareencouragedtocomeupwithatotaloffourgoalstheydliketosee
theircharacterachieveoverthecourseoftheiradventures.Threeoftheseshouldbeshorttermgoalssuchasbe
recognizedformyachievements,savetheprincessofCornelia,orbuildmyownairship,andoneneedstobethe
characterslifelongdream,thelongtermambitionthatkeepsthemmotivated.Thismightbeanythingfromreturn
totheancestralhomelandwhereIwasbanishedfromtoretirewithapileofmoney.TheFFd6hasabuiltin
systemwherecompletingthesegoalsoverthecourseofthestorywillearnthecharactersignificantrewards,and
alsohelpstheGMplanadventuresaroundyourcharacter.

12

Starting a Character above 1st Level


CharacterswontalwayswithstandtherigorsoftheFinalFantasyworldsomegracefullyreturntotheiroldlives,
somearedefeatedinbattleorperformlegendaryactsofselfsacrifice.Sometimes,oldvillainscanbecomenew
allies,orlongforgottencompanionscanreturnmorepowerfulthanbefore.Perhapstheheroesthemselvesare
alreadywellestablishedparagonsintheworld,notbattinganeyeatthelesserthreatsthatplaguethetypical
adventurer.Forallofthesereasonsandmore,whatfollowsisaquicksetofrulesdesignedtocreatecharacters
abovefirstlevel.
Consultthechartbelowtodeterminethestartingnumberofabilities(outsideoftheautomaticallyearnedInnate
jobability)attributepoints,bonusskillpoints,gilanddestinyanewcharacterofanygivenlevelwillbeginplay
with.YourGMwillletyouknowifyoualsogettostartwithanyLimitBreaksandLimitAbilities.

Level TotalAdjustments
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

MaxAttribute

StartingGil

Destiny

10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

500
575
800
1,200
2,000
3,400
6,200
11,500
22,000
40,000
73,500
125,000
230,000
400,000
720,000

0
0
0
0
1
1
1
2
2
2
3
3
3
4
4

2JobAbilities,25attributepoints,0extraskills
3JobAbilities,27attributepoints,2extraskills
3JobAbilities,28attributepoints,4extraskills
4JobAbilities,30attributepoints,6extraskills
4JobAbilities,31attributepoints,8extraskills
5JobAbilities,33attributepoints,10extraskills
5JobAbilities,34attributepoints,12extraskills
6JobAbilities,36attributepoints,14extraskills
6JobAbilities,37attributepoints,16extraskills
7JobAbilities,39attributepoints,18extraskills
7JobAbilities,40attributepoints,20extraskills
8JobAbilities,42attributepoints,22extraskills
8JobAbilities,43attributepoints,24extraskills
9JobAbilities,45attributepoints,26extraskills
9JobAbilities,46attributepoints,28extraskills


GMs Note!
CharacterswhobeginplayathigherthanfirstlevelgenerallyshouldnthaveanyAttributeswithavalueoflessthan
3,anddefinitelyshouldnothaveanyattributehigherthanthevaluelistedfortheirlevel,foundagaininthechart
above.

IfacharacterbeginsplayasaspellcastingJob,theyalsogainafulllistofspellsasiftheyhadbeenamemberof
thatJoballthewayfromlevelone.Forexample,alevel5BlackMagewillknowandhaveaccesstofourNovice
spellsand2Intermediateones.Alevel12BlueMagewillonlyknowtwospells;oneNovice,andoneSuperior.

13

CHA
APTE
ER III: JOB
BS
"You've alll heard this be
efore. How life has
h infinite pos
ssibilities. I don
n't believe that o
one bit. There weren't many p
paths
for me to choose. Sometiimes, there wou
uld only be one
e. From the lim
mited possibilitie
es I faced, the choices I made
e have
brough
ht me this far. That's
T
why I vallue the path I chose... I want tto hold true to tthe path that H
HAD to be taken
n."
- Irvine Kinne
eas

obs,andyoumaychooseanyoneJobyouliikeatCharacteerCreation.Eachhastheir
Thereareaatotalof18Jo
strengthsaandweaknesse
es;usethebrie
efdescriptionsonthefollowiingtwopagestofamiliarizeyyourselfwiththe
differentoptionsavailablletoyou.
dintoeachoftheeighteenjo
obsingreater depth,youllnnoticetheappeearanceofthefourelementaal
Asyouread
crystals.Th
hecolorsofthe
eseiconsdeno
otewhateachJJobspecializessin,orwhatpu
urposeagivenAbilityleans
toward.Ho
owever,thesearelittlemorethansuggestio
ons,andasmaartplayerwith
hafewwiselysspentpointsoff
Destinycan
ntransformAN
NYJobintobeingabletofillaanypartyrole theychoose.

TheCrystalofFirerepresen
nts
offensivecaapabilities,striking
atyouro
opponentswith
magicorphysicalattacksto
eringamountso
of
dealstagge
damage.Offfensivecharacte
ers
almostalwaaysbenefitfrom
ma
highPWRscore.

TheCrystaalofEarthpointsto
Jobsand
dabilitiesthatfaall
intoamo
oredefensiverole,
andarebe
estusedbyplayyers
whowanttowadeintobaattle
ppablejuggernau
uts
asunstop
orprotecttheirweakeralllies.
h
Itsusuaallywiseforsuch
heroestoiinvestinasolid RES
score.

TheCrysttalofWindindicates
utilityyroles,skillbaseed
abilitiessandjobs,asweellas
chaosandmisdirectioon.
wholiketooverccome
Playersw
challenngesinmemorable
fashions orwithoutresoorting
tocombbatshouldwatchhfor
thissyymbol.Sinceutility
charact ersoftenlackotther
defensess,investinginasolid
DEXsccoreisgenerallyya
ssmartmove.

TheeCrystalofWatter
design
natessupportab
bilities
andjo
obsthatcanhealtheir
allies,increasethe
effectivvenessoftheirfrriends,
oroth
herwiseworkbeestas
parrtofateam.Mo
ost
restorativespellsandaabilities
utilizetheMNDattributeto
ncy.
enhaancetheirpoten

OnceyouvveselectedaJo
ob,heresseve
eralphrasesyo
oullseeandw hattheymean
n.
HPBonuss:ThisvalueissaddedtoyourRESstat,anddmultipliedbyyyourLevel,toodetermineyoourcharacters
maximumHitPoints.
MPBonu
us:ThisvalueiisaddedtoyouurMNDstat,andmultiplied byyourLevel,todetermineyyourcharacterrs
maximumMagicPoints.
Innate:YouautomaticaallygainsaccessstothefirstjoobabilityonthhelistwhenyoouselectyourJJob.AnInnateability
mightbeassimpleasexttraDestinywhenyouovercomeworthyadvversaries,orasscomplexasaaGeomancers
heneveryouch
hangetoadiffferentJob,youurInnateabilityychangesasw
well.
controlofttheterrain.Wh
JobAbilitties:MostoftthespaceoneeachJobpageiistakenupbyttheseimportantlookingpow
wers.Theseareeall
theAbilitie
esthatareasso
ociatedwithyo
ourchosenJob
b,howtheywoorkandwhatth
heydo.Youmaaychooseanytwo
JobAbilitie
esatfirstlevel.
LimitAbiilities:Asyourheroesgrowinpowertheyywillunlockseeveraltrulyextraordinaryabilitiesspecificto
theirjob,in
nanyorderthe
eychoose.You
umaynotchoo
oseaLimitAbi lityduringcharactercreation
n.

14

Bla
ackMage

B
BlueMage

Apurelyd
destructivecassterthatdoesn
nthavemuchin
thewayofprotectionorsubtletyo
onlyunmatched
d
herfoeswith
offenssivecapability..Sheassaultsh
overwh
helmingeleme
entalattacksan
ndavarietyof
negative
estatuseffectss.Byexploitinggtheelementaal
weaknesse
esoftheirene
emies,thedam
mageBlackMagges
canunleashiswithoutpe
eer.

BlueM
Magesareeniggmaticpowersseekerssometiimes
knownnastheImmortals.Theyarerenownedforrthe
monsttrousmagickstheywield,theeirmetamorph
hing
physiicalbodies,theeirabilitytolaughinthefaceeof
ddeath,andtheeirrapidlydwin
ndlingsanity.

Dragoon
TThemastersofthelancearettacticiansand
mandersoftheehighestdegreee.Betweenth
heir
comm
aerialm
maneuversand
dtheirabilityttodirecttheflo
owof
battlee,Dragoonsrarrelyneedtorelyonalliesforaid.

DarrkKnight
Combininggviciousblackmagicthatdraainslifeandslaams
theire
enemieswithvviciousstatuse
effects,these
unrelenttingfightersgo
otoeverymeansnecessaryto
exploittheirtargetan
ndleavealastin
ngimpression..

Engineer
workcontraptio
onsandpeculiaar
Masstersofclockw
gadgeets,Engineerskkeepthemselvvesandtheirallies
outfitttedwithfantaasticifsomettimesimprobable,
tempoorary,andextrremelydangerrousequipmeent.

Enttertainer
Thesearrtisans,mimicssandminstrelsscontributefar
morethanjustsongandswayinghipsttoanadventurring
Withauniquesetoftricksdiirectedthrough
troupe.W
theirexpre
essivearts,the
eycaninspirettheircompanio
ons
tounmaatchedheightssofgreatnessaandleavetheirr
enemie
esstarstruck.

G
Geomancer
Thesettough,peacefu
ulnomadshavveformedastrrange
conne ctiontothepo
owersofcreatiionandareableto
nding
callfortththeveryterrraintodotheirbidding.Stan
unrivvalledintheirccompletemasteryofthenatu
ural
place
world, theycantranssformthebatttlefieldintoap
hemselvesandtheiralliestosshine.
perfectllysuitedforth

Gambler
Tempttfate,rollthed
dice,andshoottfirstandask
questionsslater.Devilm
maycareswash
hbucklerswitha
knackforggettingluckyw
whenitreallyco
ounts,theyplaaya
deadlygameofchanccewiththeiruniquesupport
orspelldisaste
er.
abilitiestthatcaneither savethedayo

Ninja
Asub tlewarriorwh
hoisfamedforhisabilitytofight
weapons.Theseeswiftandsteealthy
flawlessslywithtwow
assasssinsareknown
nforusingpoisonedbladesaand
throownweaponsttoensurethattheirtargetscan
ombat
neither runnorhide,aandthatthefirstroundofco
willbeetheirtargetslast.

Monk
Ameleeccombatantwhoseekstomakketheirbodytthe
ultimate
eweapon,esch
hewingtheuse
eofarmorand
d
otheraaccoutermentss.Whetherfromdecadesof
trainingo
orsupernaturaalaidinthewaayofKi,theyarre
resilientt,powerfulwarrriorsonthew
waytoattainingg
physicalperfection.

Paladin
P
Thoughtheseknightshaveharnesse
edthepowerof
eMagictoprovvideadditionalhealingand
White
restorativveabilities,don
n'texpectthem
mtobesittingon
thebacklines.Withinh
herentleadershipabilitiesan
nd
ddefense,Palaadinsareholysswordsmenwh
ho
unrivaled
areoftenthefirsttokickdownadoorrandchargein
nto
thefray.
t

Ranger
Archerssandgunslingeersthatfocusonasingleweeapon
todelivverdeadlylonggrangedattacckstounsuspecting
foes.TTheseathleticgeneralistscanswiftlycomb
bine
multipllejobabilitiestogetherandtturntheirenem
mies
misseddattacksbacko
oneachother,,andtheyusetheir
natural aptitudeforth
hegreatoutdo
oorstolayamb
bushes
andstaysup
ppliedonlongjourneys.

15

Sa
amurai

RedMage

AlsooknownasRu
Anoblew
warriorwhofollowsthecode
eofbushidoan
nd
uneKnightsand
dperhapsmosst
transform
ms skillwithab
bladeintoanartformasexottic infamouusastheJacko
ofallTrades.EEschewingthebelief
andbeau
utifulasitisde
eadly.Theirsup
pernaturalstyle
thatthheyneedtoch
hooseonlyoneepathinlife,th
hese
canturnan
nenemysstre
engthintoawe
eakness,andth
heir
romannticmagesdab
bbleinswordsm
manship,Blackkand
masteryo
oftheswordallowsthemtop
performamazing
Whhitemagic,and
dirritatingtheiralliesbybein
ng
featsastheytravelthelandspreadinghopetothe
e
insuffeerablesmartalecks.Preordainedforgreatn
ness,
wntrodden.
theseseelfproclaimedheroeswillun
ndoubtedlysho
owthe
dow

worldthetruuemeaningofversatility.

Tim
meMage
Thief
Abletorreshapetheforcesoftimean
ndspace,these
e
unpredictablecosmicdaabblersareaspowerfulasthey Theseffleetoffootco
ombatantswalkonthewronggside
ofthhelawandposssessavarietyofdirtytricks.As
magicalbarrierrs
arescarcce.Shroudingtthemselvesinm
andusingtheunlimitedpowersoffthemindto
comfo rtableexplorin
ngancientruin
nsanddungeon
nsas
meevenphysicalchallenges,,theycancast
overcom
theyareeinanurbanssetting,Thievesgivenewmeeaning
formidaablespellsthattstretchsecon
ndsintohours.
tothephraseefivefingered
ddiscount.

Warrior
W
W
WhiteMage
Devoted
dfighterswhokknowtheirdesstinyliesonthe
Thisdeedicatedhealeriswelcomedwithopenarm
msto
battlefield
d,Warriorsare
etheperfectblendofoffensive
anyadvventuringparttytheychoosetojoin,suppo
orting
anddefen
nsiveskills.You
ucanrelyonth
hesemyrmidons
theeircomradesw
withnighendleesshealingand
d
tohithard
d,hitfast,andhitoften.Theircombatabilitties resurreectionabilities..Thoughthejo
ourneymaybeelong
allowthemtoadaptttoanysituation,andtheir
anddiffficult,itwillun
ndoubtedlybeesafethanksto
othe
disasterforanyyonewhogetsin
WhiteeMagessingleemindedpurssuitofprotectiion.
aggressivestylespellsd
th
heirway.

16

BL
LACK MA
AGE
E

BlackMagiccanbedefinedasthedestrructivepoweroftheelemen tsthemselves,,

mtheabilitytocallforthsmalllplumesofwaarmingflametto
witheffecttsrangingfrom
cataclysmicc,earthshatte
eringspellscap
pableofleavinggentirecitiesi nutterruin.
Thoughoth
hersmayboastttheabilitycastaselectiono
ofoffensivesp ells,onlyBlackk
Mageshavvetruemasteryyoverthefullb
breadthofdevvastatingpoweerthatmagicccan
offer.

espellsassociaatedwiththissschoolarenotpracticedwithhanydegreeof
Thoughthe
secrecy,itiswellknownttobeanartassdangerousforrthepractitionnerasitistheir
oomanywhoh
havelostthemselvestotheddestructiveforcces
enemies.TTherearefarto
theycomm
mand.
Becauseoffthis,BlackMaagicisoftentaughtinacadem
miesormagicaalinstitutes
whereexpe
eriencedwizarrdscankeepacloseeyeontheyoungergeeneration
ofdevelopingspellslingerrs.Sincetheab
bilitytocastm
magicnaturally can
hisoftenmeanssthatsuchinsttitutes
manifestattanextremelyyyoungage,th
arefilledw
withimpulsive,youthfulwizarrdsthathavep
personality(or physical)traits
associatedwiththeirelem
mentofchoice
e.Forexample,,ablackmageethatfavorsfirre
htcometohavveorangeorbrrightredhairaandanirritableetemperament.
magicmigh
Thesetraitsoftenfadeon
ncethecharaccterbecomesm
moreexperienccedinhiscraftt,
nt,whimsicalaandwhite
andelderlyyBlackMagesarealmostuniversallypatien
beardedfe
ellows.

Youarreafountofpo
ower,transcendingthe
limitsofmo
ortalitythroug
ghyourcraftssolong
asnothinginterruptsyou
urconcentratio
on,of
course.
Aslongasyyouremainat100%hitpointts,your
spellcastscannotbeinte
errupted(duetto
dyou
knockbackeffects,criticaalhits,etc.)and
bonusonoppossedrollstoinfllictor
gaina+2b
resistanye
effectcausedb
byaspell.

HPBonus:
MPBonus:
ACCBonus:
AVDBonus:
SkillPoints:

14
8
0
4
18

SpellRank
Novice
Intermediate
Expert
Superior
Ancient

LevelsObtain
ned
1,1,2,3
4,5,6
7,8,9
10,11,12
13,15

Weapons:
Armor:
MagicSchool:

Arcane
Light
Black

mposingyourw
willoncolossalinanimateobjeects,deadlyarrtifactsandpro
otectivewards,
s,
Youreecapableofim
turningtheemallintopilessofrubble.
Oncepersession,theBlaackMagemayactivateOblite
erateasaninsttantactioneveenwhenitwou
uldinterruptan
urn,inorderto
omakeaForcechecktodestrroyanyLargeoobject(suchassaweaponwieeldedbyatitanic
enemystu
creature,atoweringmarrblepillarfallin
ngtowardsthem,orevenan entiretown)aatuptoaLongRangewitha+4
bonustoth
hecheck.Atth
heGMsdiscrettion,Obliterate
ecanalsobeuusedtodestroyysmaller,nonsentientobjeccts
thatarepredominantlym
magicalinnature.Thisabilitymaybetaken multipletimes,increasingth
hebonusgranttedby
me.
+4eachtim

17

Withttheirexpansiveeknowledgeoffthemagicalarts,theBlackM
Mageiscapableofstrikingbackwhentheyy
becometheetargetofaho
ostilespell.
TheBlackM
MagegainsMa
agicalCountera
attack(100%) wheneverthheBlackMageisaffectedbyanyspellcaston
himbyane
enemy,hemayyreturnfirewithanyspellhe
eknowsautom
maticallyasaC
Counterattack.Thespellstillccosts
MP,butisconsideredanInstantaction.TheBlackMaagecannotuseeCounterMaggicifheisoccupiedwithaSlo
ow
espellwasRefflected,andhe
emayonlyperfformonemagicalcounteratttackeachroun
nd.
actionofhisownorifthe

maysufferfrom
mdarkcirclesu
undertheireyeesafteranighttofporingoverrancienttomees,
Whilesomemagesm
oussideeffectffromdealingw
withthedarkerrarts.Theireyes
manyBlackkMagesareaffflictedwithaffarmoreobvio
glowadim
mgolden,green
norblueincolo
oreveninpitch
hblackness.
Thecharaccterisabletoseethroughmaagicalillusions(aspertheIlluusionandAdvaancedIllusionsspells),andalw
ways
rollsanadd
ditionald6whe
enmakingone
especifictypeofskillcheck,cchosenfromth
hefollowinglisstwhenthisab
bility
isgained;A
Awareness,Lan
nguage,Negotiation,orasingletypeofLorre.
Inaddition,aBlackMage
ewiththisabiliitycaninstantlygleanthesu rfacethoughtssofanysentientcreature(evvenif
melanguage),simplybyspend
dingonepointtofDestiny,makingeyeconttactwiththetaarget
theydontspeakthesam
hisway,acharracterwithGo ldenGazeisofftenprivytoseecretsthatothers
andlookinggdirectlyintotheirsoul.Inth
simplycouldntknow.Bo
osses,Notoriou
usMonsters,andotherextreemelypowerfulindividualsreequireasuccesssful
ent,attheGMsdiscretion.
opposedFiinessecheckbeforetheDesttinycanbespe
LikewiseatttheGMsdisccretion,themaagemightsuffferfromaslighhtlyhigherdiffiicultyonfutureeStealthrollsdue
totheircon
nstantlysoftlyglowingeyes.

Arunnicsymbolform
msintheairasyoumumblew
wordsofpowerr,strippingaw
wayyourfoesm
magicalresista
ance.
DeclareyoureactivatingElementalSeaalasanInstanttAction;yournnextSingletarrgetspelloratttackwillignoreethe
ovetheeffectsofShelliftheyypossessit,an
ndtheirM.ARM
Mscoreisredu
uced
effectsoftthefoesM.ARMscore,remo
tozerounttilthestartofyyournextturn.Thisjobabilittymaybeuseddoncepercom
mbat.

pellsaresopowerfulthattheeycanliterallyblowyouroppponentsaway.
Yoursp
WhenevertheBlackMaggedealsdamaggetooneormoreenemiesw
withanoffensivvespellofExpertrankorhiggher,
dForcecheck;asuccessmeaansthetarget(ss)sufferaMed
diumRangekn
nockbackeffect.In
hemaymaakeanopposed
addition,th
heElementalSSealjobabilitymayalsotriggeroffofGroupptargetspellsandaffectallttargetsstruck.

Theyysayknowledggeispower;attheveryleast,,knowingthineeenemieshelppsyousurvivessuchencounteers.
AfterusinggastandardactiontomakeaasuccessfulLorecheckregarrdingoneenem
myormonster,,youalsolearn
nthe
completelistofalltheiraabilitiesandsp
pells,andyoum
mayalsochoossetolearnwhaatitemcanbeStolenfromth
he
ousochoose.YYougaina+2b
bonusonallop
pposedrollsaggainstanytarggetyouhavesu
uccessfullyused
enemyifyo
ArcaneInsiighton.

18


andosomuchmorethanmeerelycreateandmanipulatettheelements;whenexposed
dtoapuresourrceof
Youca
raw,prima
alelementalen
nergy,youcanharnessandw
wieldthiselemeentalpowerasssureasawarrriorcanwielda
sword.You
ursupremeelem
mentalinfluencecantransformeventhem
mostdeadlytorrnadoorraging
gfirestorminto
oa
mineralclu
ustertinyenoughtofitintoyo
ourpocket,rea
adytobeunleaashedagainlaaterwheneveryyouchoose.
BymakingasuccessfulFo
orcecheckasaaSlowactionw
wheninanElem
mentalField,tthecharacterm
mayforman
pe;forexample
e,anIceStone fromaragingblizzard.(seep.142formore
ElementalStoneoftheappropriatetyp
informationo
onElementalStone
es)Uponasucc
cessfulusageo
ofStormStonees,theElementtalFieldeffectimmediatelyeends.
Thisabilityallowsaluckyyandintellectu
uallygiftedmagetotheoreticcallyreleasean
ndreabsorbthesameElemeental
Fieldeffecttoverandoveradinfinium.
ThedifficultyoftheForce
echeckisdete
erminedbythe
eGMbasedon howpowerfulanddangerou
ustheterrainiis;
herthanSupre me(20).Failurrelikelymeanssapreviously
thatsaid,ittisrarelylesstthanChallenging(11)orhigh
releasedellementalfielddissipatesbefo
oretheBlackM
Magecanrecapptureit.

Youhhavegrowncom
mfortablyfamiiliarwithonep
particularspell,l,andnowmayycastitatam
moment'snoticee.
Upontakin
ngthisability,d
designateanyo
onespellyouccancastasaFaavoredSpell.
YoumaycaastaFavoredSSpellasanInstantactiononccepergameseession.ByspendingonepointtofDestinyyo
oumay
alsocastaFavoredSpellwhenastatuscondition(exccludingCharm))wouldpreven
ntit,suchasbeeingunderthee
PetrifyorSeal.
effectsofP
Youmaytaakethisabilitymultipletimess,gainingoneaadditionalFavooredSpelleach
htime.Andfin
nally,youmay
choosetocchangeyourFaavoredSpell(s))wheneveryou
udefeataBossstypeenemy.

mentalsubtypee,andmayeveenexhibitperssonalitytraitsa
associatedwith
hyour
Youhaveaknackforacertainelem
acoldhearteda
andlogicalsorrtwhoprefersthesubzeroteemperaturesof
offered
chosenmagicalgroup.Peerhapsyourea
gic,ahotheadeedrebelthatsq
quicktostarta
afight,orperhhapsyoureassstoicandpatieentastheearth
h
byIcemag
itself.Lighttheartedmageesaregenerallyynaturallydrawntowatereelementalmagiic,andtheunp
predictableand
d
flamboyantonestendtoconcentrateonthecontrolo
ofelectricalcurrrents.
ngainingthisability;Ice,Fire,,Water,Earth,,orLightning.YYoudealanad
dditionaldamaage
Chooseanelementupon
everyouinflicttelementaldamageofyourcchosentype.FForexample,ifacharacterth
hathastakenaanIce
stepwhene
specializatiionattackswitthanIceStrikeweaponthatn
normallydealss(PWRx3)poiintsofdamagee,itwouldnow
wdo
(PWRx4)iinstead,andso
oon.Furtherm
more,wheneveryourollmaxi mumdamagewithadamagedealingspelll
(regardlesssofthespellsnormalelementaltype!),you
ugainanaddittionaladvantagebasedonyo
ourchoseneleement;

Ice:DeadlycoldfreezestheeenemyinplaceeandinflictsthenegativestatusseffectStunforoneround.
Fire:Youignitethetargetaandcausethemtoburn.Theysuuffer(PWRx0)ppointsofFiredamagewhichignoresM.ARMatthe
hoftheirturns,untiltheflamesareextinguishedwithaStanda rdaction,expossuretoliquid,orrtheGMsdiscreetion.
startofeach
(Rememberthatduetoyou
urspecialization,,thedamageste
epsofthisimmoolationeffectareeactuallyhigherrthanzero.)
Water:Aveeilofpure,flowiingliquidshimm
mersintobeingaaroundyou,granntinga+2bonussonrollstoresissttheeffectsof
negativestaatuseffectsuntilcombatends.TThiseffectiscum
mulative.
Earth:Yousendthetargethurtlingupwarddsintotheskyw
withapowerfuleeruption.ThetargetisthrownaMediumRangeeinto
theairasakknockbackeffect,andgenerallysuffer50%ofth
heirmaximumhhealthindamageewhentheycolllidewiththegro
ound
fromsuchaheight.
Lightning:Youareenervattedandfilledwitthasurgeofeneergy.Youmayu sethisburstofeenergytomoveashortrange,ggaina
+2bonusto yournextroll,o
orshockoneuncconsciousallyw
withinashortranngetoreturntheemto1hitpointt.

19


daythatpasseescausesyourm
musclestoatro
ophyfurtherfrromdisuse,buttfindsyouoneestepcloserto
otruly
Eachd
understand
dingtheenigm
mathatismagic.Thoughyourrresearchhas takenitstoll,eeachspellandspokenwordiis
filledwitha
apotencythattcauseseventh
hedeadliestm
monsterstotrem
mbleatyourppresence.
Bypermanentlysacrificin
ngtwoattributtepointsfromeithertheirREESorDEXscoreestheBlackMagemaygaino
oneof
thefollowingbenefits;

manentlygainssthreeattributtepoints,whicchtheymayon
nlyspendto
TheBlackMageinstantlyandperm
orMNDattribu
utes.
increaasetheirPWRo
TheBlackMagepermanentlygainsa+1bonusto
otheirACCscoore.
TheBlackMagepermanentlygains2skillpoints..
manentlylearnsanyonespelllfromarankaandschoolofm
magichehasaccess
TheBlackmageinstantlyandperm
otlearnBlueM
Magicinthisfasshion,howeveer.
to.Characterscanno

ackMageisan
nuntappedresservoirofpoweer,abletodraw
wforthspellsoofinexpressibleepotency.Ifth
heres
TheBla
suchathingastoomuchpoweryouha
aveyettodisco
overit.
ByexpendiingtwopointsofDestinytou
useManafont asanInstantaaction,thecharactercannow
wcastanyofth
he
BlackMagicspellsthatarreonerankhiggherthanheacctuallyhasacccesstofortheremainderoftthegamesession;
daccessExperttspells.Inadd ition,theyhavveaccesstoallBlackMagicspells
forexample,alevel6BlaackMagecould
nkorlower,evveniftheydidn
notchoosetoobtaintheses pellspreviouslly.Thecharacttermuststillbeeable
oftheirran
topaytheMPcostofanyyspellcastintthismethod.
3orhigher,the
enManafontinsteadgrants accesstoallpo
ossibleBlackM
Magicandgivesthe
Ifthecharaacterislevel13
BlackMage
ea+4bonusonopposedrolllstoinflictneggativestatusefffects.

gstoyou.
Magiccisyourpurvieew,andyoutakkewhatbelong
Thecharacctergainsaccessstothefollow
wingspell.

Osmose(1MP)
Target:Single
Type:NonElemental
Spheresofwhitelighteru
uptfromthetaargetastheirm
magicalreserveesarestolen.O
Osmosedestro
oys(PWRxHallf
etargetsMP,aandthecaster regainsanum
mberofMagicPPointsequalto
otheamountlostby
Level)+2d6pointsofthe
thetarget.

20

BLUE
B E MA
AGE

Monstersh
haveaformofmagicunknow
wninstandardmagicacadem
mies,and
BlueMageshavethecap
pability,thedessireandthepssychotictende ncies
olearntheircraftfromthese
emonsters.Nonbluemages have
requiredto
beenknow
wntopubliclyccondemnmembersofthisJob,citingprove rbsabout
thosewhogazetoolongintotheabyss.Andunfortun
nately,thereissagreat
eMagicoftenccomesatanun
nspeakablecosst.Many
dealoftrutthtothis;Blue
practitione
ersofthisschooldiscoverthe
emselvestobe
ementallyannd
physically
changinginw
waysbeyondth
heircontrol.

HPBonus:
14
SSpellLevel
LLevelsObtained
d
Yourm
magicisbeyond
dclassification
n,despite
MPBonus:
2
Novice
1
thenamea
andcolorbesto
oweduponitu
upby
ACCBonus:
1
Superior
10
anxiouswizzardstryingto
opigeonholeyo
ourstyle.
AVDBonus::
5
Ancient
15
Withaworrdandagesturreyourskinexxudes
SkillPoints:
20
powerfulpheromonesorwavesofultra
asonic

aringlaseremiissionsarefired
dfrom
energy,sea
Weapons:
Arcane,Blaade,Concealed
youreyes,andfromyourrmouthpoursa
a
Light
Armor:
breathandacu
ursedmelody.As
petrifyingb
MagicSchoool: Blue
unpredictableasitispow
werful,BlueMa
agic
remainstheexclusivepurrviewofthose
noughtobeexp
posedtoit
unfortunatteandcrazyen
overandoveragain.
eJobAbilitygraantstheusertheaptitudeto
olearnspellsfrromtheBlueM
Magicschool.TToLearnaBlueeSpell,
ThisInnate
aBlueMaggemustbeabletounderstan
ndit.Withoutttomesorteachherstofallbacckon,'understaanding'mostlyyboils
downtojustonething:e
experiencingth
heSpell'seffectfirsthand.A BlueMagewitththisInnateA
Abilitywill,ifh
heso
utomaticallyaccquireanyBlueMagicspellccastonhimby amonster(no
otanotherBlueeMage!)durin
nga
chooses,au
battleinwhichtheBlueM
Mageisanactiiveparticipant,regardlessoffthespellslevvel.TheBlueM
Magemaynotleearna
onhimwhilehe
eisundertheeffectsofSleep
p,Petrify,orR eflect.
spellcasto

ningjobabilitygainsabonus totheirLangu
uageandLore((Monster)skill
Inaddition,aBlueMagewiththeLearn
ualtothenumb
berofBlueMaagicspellstheyyknow.
checksequ

eencouragedtospeaktothe
eirGMsanddisscussspellsthaatparticularlyaappealtothem
msoencounters
Playersare
maybeplaannedaccordin
ngly.

21

nobservationandasharpan
nalyticalmind aretheBlueM
Mage'sbestfrieends.Bycarefu
ully
Durabilityaside,keen
nent,youcang
gatherenoughhinformationfo
forakindofmyysticalreverse
watchingthemagicwoveenbyanoppon
g,allowingyou
utolearnmon
nstermagicwitthoutleapingddirectlyinharm
m'sway.
engineering
Thisspecialabilityoverw
writesandsupersedestheBlu
ueMagesinna teLearningp
power,sinceacharacterwith
hthis
abilitynolo
ongerneedsto
obetargetedb
byaBlueMagicspelltoacquuireitonlyseeituseddurin
ngabattleinw
which
thecharactterisanactive
eparticipant.O
Observehasno
oeffectiftheB
BlueMageisUn
nconsciousoraffectedbyBeerserk,
Blind,Conffuse,Sleep,orP
Petrify.Furthermore,thisabilityallowstheecharactertoccontinuetoleaarnBlueMagicceven
iftheyarenolongerame
emberofthisJJob.
ueMagicspellssaredefensive
einsteadofagggressive,andaareessentiallyo
onlyobtainablebyaBlueMaage
SeveralBlu
withtheObserveability.Again,aBlueM
Magemaynotlearnaspellf romanotherB
BlueMagicuseronlytheorriginal
monster.

Magesarereno
ownedforbeing
gextraordinarrilydifficulttokkill.Somesaytthisisbecauseofthebeastb
blood
BlueM
thatrunsth
hroughyourveeins,othersatttributeittodivvineordinance..Whatevertheereason,itsawellknownfa
act
that,everssincethefirstB
BlueMageado
optedthetitleo
ofImmortal,tthelabelhaspproventobewo
orryinglyaccurrate.
WheneveraBlueMageu
usesDestinypo
ointstoCheatDeathasdesccribedinchaptter4,thecostfordoingsoissnow
ntsofDestinyinsteadoftheu
usual7.
only3poin

ansparentmag
gicalglyphhovversaroundyou
ulikeahungryyanimalwaitinngfortheordeertostrike.
Thetra
TheBlueM
MagecancreateamagicalwaardknownasaaBlastbomborrsimplyaBlassterasaSlowaction,whichiisan
invisible,floatingmineth
hatcanbesetttoexplodewhe
enacertaincoonditionismett.Thistriggerin
ngconditionmight
oorisopenedttoIfallunconscious,orsim
mplyacomman
ndword.Adeto
onatedblastbo
omb
beanythingfromthisdo
mberofpointsofNonEleme
entalM.ARMdamageequalttotheBlueMaagesMaximum
mMPscoretoaall
dealsanum
Localtarge
ets.Italsoallow
wstheBlueMaagetomakeaForcecheckw
witha+2bonusstodestroyanyobjectswithiin
rangeofth
heblast.
Blastbombsfunctionnom
matterthedisttancebetween
ntheirlocationnandtheBlueMage,thoughonlyonesuch
h
maybeconjure
edatanytime;;creatingaseccondblastbom
mbmeanstheo
olderonesimplyvanisheswitthout
explosivem
adetonatio
on.Theyleaveamagicalresidueupondeto
onatingmuchhlikegunpowd
derthatallow
wstheBlueMaageto
betrackeddown.Thus,B
Blastbombsare
eapoorchoice
ewhenstealthiscalledfor.TTheBlueMagesequipment
erildontapp
plywhencalculatingdamageefromthisjobability.
propertiessuchasImpe

pellsareextrem
melydifficulttodivertorabssorb,andeach weaponstrikeerejuvenatesyyourmagical
Yoursp
reservoirs.
enextspellcasstwillignoretheeffectsofR
Reflectaswellaasany
AfteractivaatingSapphire SealasanInsttantaction,the
elementalResistances,Im
mmunitiesorA
Absorbenciesth
hefoemaypo ssess.Furtherm
more,thecharractersnext
MPRefreshprop
pertytheBlu
ueMagerecoveersmagicpoin
ntsequalto50%ofthedamaage
physicalatttackhastheM
done.
ealmaybeuse
edoncepercombat.
SapphireSe

22

onstrousblood,,andprovideyyouwithadditiionalweaknesssesandprotecctions.
Theeleementsflowdeeepinyourmo
Chooseone
eofthesixfollowingelemen
ntsFire,Ice,W
Water,Wind,EEarth,orLightn
ning.TheBlueM
MagenowAbssorbs
thatEleme
ent,gainingHPinsteadoflosiingitandwhen
naffectedbysspellsorattackksofthattype..However,hemust
thenchoosseasecondele
ementfromthe
elist,whichhe
ewillforeverhhaveaWeakneessto.
TheBlueM
Magemaytakethisabilityuptothreetimess,choosingnew
welementsforrtheAbsorben
nciesand
Weaknesse
eseachtime.H
Hemaynevero
obtainaresistaanceorimmunnitytotheelem
mentthatheissnowweakto,,even
througheq
quipmentorjobabilitiessuch
hasMetamorp
phosis.

hilstpowerful,areoftenlimittingmostnottablyinthefacctthatmostBllueMagicis
Monsttrousspells,wh
designedto
obattleindivid
dualfoesandn
notlargegroup
ps.However,byyusingyourow
wnlifeessenceeasfuel,youa
are
abletoamplifyyourspelllsbeyondtheirrconventionalrestrictions.
d25%ofyour maximumHPtochangethetargettypeofthe
WheneveryoucastaBlueMagicspellyyoucanexpend
oupinsteadofSingle,affectin
ngallenemiesorallies.
spelltoGro

Sharingiscaring.
OncepercombatwhentheBlueMageisaffectedbyanegativeStattuseffect,theyymayimmediatelyactivate
onevenifitmeansinterrupttinganenemysturn.Ripplerrautomaticallyyinflictsone
RipplerasaanInstantactio
additionalttargetoftheB
BlueMageschoicewiththessamestatusth eyreceived,w
withnoopposeedresistancero
oll.
Targetswh
hoareimmune
etothestatuse
effectwillstillignoretheeffeectsofRipplerr.
Ripplercan
nnotbeactivattediftheBlueMagewasalre
eadyinthemidddleofaSlowaaction.

uthoughtthatwasflashy,th
hemagechuckklesweakly,staaggeringtohissfeetandwipiingasuddentrrailof
Ifyou
bloodonto
ohissleeve,Ju
ustwaittilyou
ugetaloadofthis
Uponcastingaspell,youmaychooseto
ovoluntarilysaacrificeanumbberofhitpointsequalto25%
%ofyourmaxiimum
oadditionaldam
magesstepsO
ORincreasesthedifficultytorresistitsnegattive
health.Ifyoudoso,thesspelldealstwo
+2.Escalatemaybeusedmu
ultipletimeson
nthesamespeell,butyoumayynotsacrificeapercentageo
of
effectsby+
healthgreaaterthanwhattyoucurrentlypossess.Ifyou
uarereduced tozerohitpointsfromusinggEscalate,your
powerisco
ompletelydrainedandyouareinflictedwitththeCursestaatusinadditio
ontounconscio
ousness.AutoLifeor
immediatehealthgaindo
oesnotpreven
nttheeffectso
ofunconscious nesscausedin
nthisway.
Inaddition,thefirsttime
eyoucastanyB
BlueMagicspe
ellinthesame battleinwhichitwaslearneed,youmaytreeat
ourmaximumHPinordertooamplifyitsefffects(thusincrreasingthedam
mage
thisspellassthoughyousspent50%ofyo
dealtbyfoursteps,orgraantsyoua+4b
bonusonyouropposedrollttoapplyanegaativeeffect).Thisonetime
edeveniftheB
BlueMagehaslessthan50%ofhismaximu
um
escalationdoesnotcosthealth,andcanbeperforme
HP.

23

optingthemag
gicaltraitsofm
monstersandleearninghowtoobestdefeatthhem,someblu
uemageshaveeven
Byado
beguntosu
uccumbtobiza
arrephysicalch
hangesandmu
utations.Whettherthedangeerousgleamof
f anaerialhuntter
sparklesinyoureyes,orttheyreascoldandemotionleessasthosebeelongingtoanancientsharkorlonglost
datoramongstprey.
construct,yyouareapred
Chooseone
eofthe10mo
onstercategorieslistedbelow
w.Youaretreaatedasbeingthhattypeofcreeatureinadditiionto
Humanoid(orwhatever,inthecaseofunusualspecie
es),andyougaainthe[Monstter]Killerpropeerty,wheretheetype
ofMonsterrisyourchosenspecies.Forexample,achaaracterwiththheBeastbloodlinegainstheBeastKiller
property.YYoualsoreceivvetheadditionalbonuslisted
d.Thisabilitycaanbetakenmultipletimes,cchoosingadiffferent
Bloodlinee
eachtime.

manentlygainstheeffectsofFlightwhileth
hey
Aerial:Whetherthroughwingsorothermeans,theccharacterperm
nscious.Inadditiontotheob
bviousbenefitsofbeingable tostayaloftunderyourown
npowerindefin
nitely,
remaincon
shortrange
eweaponssufffera4penaltytohityouwh
hileairborne.

Amorph:TTheBluemagebeginstolosediscernablean
natomyandthheirinternalorggansbegintolliquefyastheyy
becomemoreslimelike.AnAmorphm
mutatedcharaccteriscapable ofsqueezingthroughopenin
ngsafractiono
of
ughakeyholeoorslippingbetw
weenthecracksinthe
theirnormalbodysizessuchasputtingganarmthrou
floorboards.

Arcana:Raawmagicflowssthroughtheccharactersbloo
odstream.Theeyareimmuneetoallspellsan
ndeffectscaussedby
enemiesw
whichattemptttodestroyordraintheirMP((Aspir,Rasp,a ndsoon).

Aquan:The
eBlueMageissascomfortablleinwaterash
heisonland,aabletobreatheeandmoveno
ormallywithout
penalty.Th
hecharacterre
eceivesa+2bo
onustoallSwim
mmingskillcheecks,neverneeedstomakero
ollsforthepurposes
ofholdinghisbreathund
derwater,andccannotdrown.

Beast:Thecharactergrow
wslong,wicke
edclawsandso
ometimesteet h,grantingtheemtheeffectsofthePugilistt
eyalsodealoneadditionaldaamagestepwhhenfightingun
narmed.
equipmenttproperty.The

Construct:Thecharacterriscapableofccommunicatinggwithmachineerywithoutevventouchingorseeingit,and
dmay
odlinealsogain
nsanImmunityyto
usetheSysstemsskillataMediumRangge.Furthermorre,acharacter withthisBloo
Poison,Fea
ar,andZombieeunlessanothe
erMutationorrMetamorpho sisgrantsoneofthesestatuses.

Dragon:Th
hemagesskinhardenstothe
epointofalmo
ostbeinglikeaadraconianhid
de.TheBlueM
Magereceivesaa
permanenttbonustohisA
ARMscoreequ
ualto(Levelx3
3).

Fiend:ABlueMagewiththeFiendtype
ehascomplete
elylosthishum
manity,sacrificingintegrityan
ndrighteousneessfor
f theirnormalaattitudenow
wtreat
power.HegainsapermanentWeaknessstoHoly,andallmonstersregardlessof
Mageasiftheyw
wereWaryinsstead.Thisisbo
otharepresenntationoftheu
unnaturalkinsh
hipevilbeingsnow
theBlueM
feelwithth
hemage,aswe
ellasaninhere
entfeartheBlu
ueMageplaceesinnormallyffriendlycritters.Without
provocation,almostnom
monsterwillatttackthecharacteronsight.

Plant:Thecharactersskiintakesonagreenishtint,alllowingthemttophotosyntheesizenourishm
ment.Wheneveerthe
dMPthroughTTravelRest,the
eyrecoverasiffitwasaFullR
Restinstead.(IEE;50%recovery
y isnow
characterrregainsHPand
100%recoveery.Seep.161fo
ormoredetailso
onthis.).

Undead:Th
heBlueMagegainstheUndyyingmonsterffeature.Verysiimply,thismeaansthatafteraBlueMagew
with
thisjobabiilityisperman
nentlykilled,th
heyareresurre
ectedandretuurnto100%HPPandMPafterrashortperiod
dof
timehaspaassed;usually,thestartofth
hefollowinggaamesession.Thhisisnotfoolp
proof,asitcanbepreventedwith
evenlowle
evelwhitemaggic,buthassee
enmorethano
oneBlueMageesurviveforceenturiesandth
hroughcatastro
ophes
thatwould
dslaylesserheroes.
However,ttheyarealsoafflictedwithth
hecurseofthe
eUndead;theA
AutoZombiestatus.Curespeells,restorativee
itemsandh
healingofanysortotherthanregeneration
nwillnowinsteeaddealdamaageinsteadofrestoringHP.

24

almages,butB
Blue
Therearespellsandabilitiesthateexistintheunivversethatcan neverbeharneessedbymorta
aratherunorth
hodoxwaytoccircumventthiss.Bytakingonaspectsofdeffeated
Magesdrivventoextremeeshavefounda
enemies,yo
oucanechoth
heirpowerasw
wellastheirappearance.
MetamorphosisisaSlow
wactionthatco
ostsonepointo
ofDestinytoaactivate.Upondoingso,choo
oseanonBosss
hatyouhavede
efeatedinbatttleinthepast;whetherthism
mightbealow
wlyrabbitorap
powerfulKing
monsterth
Behemothislimitedonlyybythecharactersexperiencces.Uponchooosingamonsteer,thecharacttersappearance
eceiveaccesstothecreatureesentirespelllist,theybecomethesame
twistsandchanges,theytemporarilyre
UndeadorAerrial,forexamplle),andtheygaainallofthefo
ollowingBiologgicalMonster
Speciesasthemonster(U
wouldnormallypossessthem:Regeneration,Flight,SwifttStrikes,Unusu
ualDefense,
Abilitiesiftthemonsterw
ControlledDefense,Swarrm,MultipleParts,Imperviou
us,Fearsome, Large,Undyingg,andSpecificcHabitat.
ponentoftenccausesthe
Alongwiththephysicalchangeinappearance,shapesshiftingintoa Humanoidopp
hangenoticeab
bly.ThisshoulddgrantasubsttantialbonustoActingskillchecks
characterssvoiceandmannerismstoch
forposingasaformerlyd
defeatedadversary.
Magecannotacccesstheirnormalspelllistw
whileMetamorrphosisisinefffect,andtheefffectsofthis
TheBlueM
transmogriificationlastun
ntiltheBlueM
Mageisreduced
dto0hitpointts,untilthechaaracterwillingllychoosesto
reassumettheirnormalfo
orm,ortheend
dofthegamesession.Anye quipmentorittemstheBlueMagemayhavve
beencarryingbecomesp
partoftheirnewform;amaggicalstaffmighhtbecomeaTo
onberrysknifee,andaclusterrof
elementalstonesnothinggmorethanascribbleddesiggnonaMagic Urn.

atroamthejun
nglesofthewoorldarerare,thheirmostwellknownabilityisnot.
WhilethedangeroussMalborostha
wnthroughgen
nerationsofBllueMages,thisstechniquecannbeusedtoexxhaledeadlyto
oxicfumesthat
Passeddow
leavetheirfoesandsom
metimesallies
crippled.
BytakingaaSlowactionandmakinga

successfulopposedForce
echeck,the
Roll
EEffect
characterccancausevaryingdegreesof
2
BadBreathttargetsallallies insteadofoneeenemy!Rollagain.
illnesswith
hhisbreathtoonetargeted
34
PPoison
58
Poison,Blind,Zombie
enemywithinaShortRan
nge.Roll2d6
911
p
Poison,Blinnd,Zombie,Stop
determinethe
andconsultthetabletod
12
Po
oison,Blind,Conf
fuse,Zombie,St
top,Seal
BadBreath.
effectsofB

onestepahead
dofthecoldshadowofmortaality,foreverjuustoutofreach
h.Thegrimrea
aper
Youreemainalwayso
holdsnopo
oweroveryouandwhenyou
udoatlastdep
partthisworldfforgooditwilllbeatatimeo
ofyourchoosin
ng.
Onceperggamesessionw
whenaBlueMaagewouldgain
noneormore pointsofEXP,aBlueMageccanchoosenottto
takeanyexxperiencepoin
ntsandreceiveonepointofD
Destinyinsteadd.

25

DA
ARK KNIIGHT
T

Evenasthe
ereisgoodinttheworld,som
musttherebee
evil.Thus,evennasthe
Paladinsarrethechoseno
oflight,sotherrearethechossenofshadowtomatch
them.

eywillneveracchievethesam
melevelofdom
minanceoverB
BlackMagic
Thoughthe
asamage,DarkKnightsaarecapableofcastingtheirshareofspellsttocripple
mieswithnegattivestatuseffe
ects,orraisean
narmyofundeeadallies
theirenem

esnothavetoggothroughtesstsofspirit
UnlikethePaladin,theDarkKnightdoe
ontoprovethe
eirworth,andinthatrespecttheyoftenclaaimtheir
andemotio
superiorityytotheirshinin
ngbrethren.Th
hepowersofd
darknessgladlyyaidthose
whowishttoservethem.ThoughtnotaallDarkKnightssarecorrupt,m
many
possessanangeratthew
worldthatsimm
mersjustbene
eaththesurfacce.
ejudgedsoeassily;itissaid
Still,notallmembersoftthisJobcanbe
usthaveonceloveddeeply;tthose
thatthosewhohatemosstferventlymu
whowantttodestroytheworldmusthaaveonceembrracedwhattheeynowset
ablaze.

de,DarkKnighttschanneltheunholyenergie
esofthemast ersofthe
Poetryasid
darknessth
hroughtheirbladesandareu
unrelentingfoe
esincombat.

SpellRank
HPBonus:
18
LevelsObtain
ned
Yourw
weaponisana
arcofblazingu
umbral
MPBonus:
2
Novice
1,2,3,4
fire,fueled
dbyyourceaselessrage.Itcu
utsdown
ACCBonus:
2
Intermediate
5,6,7
lesserfoeswitheaseand
dallowsyoutoquickly
AVDBonus::
4
Expert
8,10
nsteadofhavin
ngtopauseand
ddeal
moveonin
SkillPoints:
20
Superior
12,14
withworth
hlessopponentss.
nly)
Ancient
15(Scatheon
AfterdeclaaringtheuseoffDarksideasaanInstant

action,theDarkKnightsnextattackorspell
Weapons:
Blade,Braw
wl,Huge
dealsShadowdamageinsteadofitsnormaltype
Heavy
Armor:
ditional
andhasits damageincreasedbyanadd
MagicSchoool: Black
hasaprice
threestepss.Whilepowerrful,Darksideh
aftertheattackresolve
es(whetheritm
missesor
damageisdealt),theDarrkKnightloses25%of
mumHP.Ifthe
eDarksideattackisacriticalh
hitorcausesaLimitBreak,ittdestroys50%
%oftheusersH
HP
theirmaxim
instead.
ucedto0hitpointsbyusingDarksideoftenninheritsaphyysicalsouvenirrblackenedvveins
ADarkKnigghtwhoisredu
orhollowe
eyes,avisualre
eminderofthe
eirinabilitytorremaininconttrol.

Instincctconquersinttellect.
YoumayusseyourForcesscoreinplaceo
ofyourFinesse
escoretocalcuulatemaximum
mskillcaps.

26


hecornerofyo
oureye,youca
atchthelongshhadowyoucasstseemingtom
moveofitsow
wn
Somettimes,outofth
accord.an
ndwitheachsw
wingofyourw
weapon,creepin
ngtendrilsanddmultileggedshapespourfo
forthfromthisshade
silhouette,writhingandsskitteringacrossstheground.Theseaspectssofdarknessseeemtoviciousllyattacktheother
nthearea,notdiscriminating
gbetweenfrien
ndandfoe.
shadowsin
Bydeclarin
ngtheusageoffShadebladeasanInstantacction,yournexxtphysicalattaackhasarangeeofLocaland
damagesallnearbytarge
etsenemies,allies,unarmedonlookers,e veryoneexclud
dingyourself.

mendousattaccks
Youbeecomestrongeerasyouneardeathnotweeakerandareecapableofmaakingtrulytrem
evenwhenyoumaybeto
ooinjuredtosttand.
magetheydeal isincreasedbyyonestep,and
dallphysical
WhentheDarkKnightisat50%healthorlessalldam
etreatedasSh
hadowdamage
eiftheychoosee.Thisabilitym
maybetakenu
uptothreetim
mes,
damagetheydealmaybe
increasingthedamagesttepbyoneeachtime.

walkhandinha
andwithdeath
handdestructiion,yourspellsspowerfulenoughtobringen
ntirelegionsto
otheir
Youw
kneesaton
nce.
AfteractivaatingBlackSkyyasanStandarrdaction,then
nexttimetheD
DarkKnightcasstsanyoftheffollowingspells
Arise,Bio,Curse,Poison,Blind,Melt,Drain,Virus,Berrserk,Zombie orthepowerfu
ulScatheitisstreatedasaG
Group
enemy.
spellinsteaadoftargetingonlyaSinglee

pecializeinabu
usingthestatu
usvulnerabilitieesofyourfoes,,corrodingtheeirbodiesandwastingtheirm
minds
Yousp
away.Afteerall,ifyoudon
nthitemwhilletheyredown
n,theymightaactuallygetbaackupagain.
Afterobtainingthisjobabilityyourene
emiessuffera2penaltyonoopposedForcerollstoresistanystatuseffeects
pttoinflictupo
onthem.Thisaabilitymaybetakenuptothhreetimesandpenalizesyourfoesresistan
nce
youattemp
rollsbyanincreased2penaltyeachtim
me.

omepeople,ha
atredisastateofmind;foryo
ou,itsahobbyy.Youholdsucchmalice,such
hragetowarda
an
Forso
entirephylumofmonsterrsthatwhenevveronefallsbyyyourhandyouufindyourbloodlustreneweedandyouradvvance
becomingiincreasinglyrelentless.
TheDarkK
Knightsweaponsarealltreattedashavingthe[Monster]EEaterpropertyyofthecharactterschoice,
allowingth
hemtoregainh
healthwhenevvertheykillam
monsterofthe chosenspeciees.Thisabilitym
maybetaken
multipletim
mes,gainingoneadditional[[Monster]Eateerpropertyeacchtime.
EachtimettheDarkKnigh
htdefeatsaBosstypeenemyy,theymaychaangethetypeof[Monster]EEaterpropertieesthis
jobabilityggrants.Forexaample,uponob
btainingVende
etta,theDarkKKnightmightcchooseHumanoidEater.Afteer
killingaBoss,hemightch
hoosetochanggethebonusggrantedtoCon structEaterinstead.

27


gyourfoeshellplessandvulnerablestrengthensthedark energythatcooursesthroughyou,makingyyour
Seeing
magiceasiertoaccess.
on(suchaswitthacriticalhit,,limitbreak,th
heFearstatusor
WheneveryouinterruptanenemytarggetsSlowactio
extspellasaSttandardactionninsteadofaSSlowaction.
knockbackeffect)youmaaycastyourne

ointyourweap
ponatyouradversarylikean
naccusatorym iddledigit,anddanetherealrredspikerips
Youpo
throughthemfrombelow
w.Thelifeenerrgystolenfrom
mthetargetfilllsyourveinsanndrenewsyou
urunholystreng
gth.
ngNightSword
dasanInstantactiononcepercombat,theeDarkKnightssnextattackgaainstheHPDrrain,
Byactivatin
LuckyandZZombieTouchweaponprope
erties,andbecomesabletottargetenemiessevenataLon
ngRange.

actionshavetra
ansformedyou
ursoulintosom
methingcaustiicandfoul,anddyourbloodisathick,blackliquid
Pasta
thatseepsffromyourwou
undslikeboilingtar.
AllHumano
oidsbeginplayywithaweakn
nesstotheShadowelement, playercharacttersincluded;afterobtaininggBad
Blood,you nowabsorbShadowdamageinsteadofbe
eingvulnerableetoit.

ofabsolutedarrkness.
Youriipthroughtheffabricofrealittyandintothenetherworldbbeyond,callinggforthawello
Theshadow
wyvortexrapid
dlydrainsyourrstrengtheven
nasitsuckstheelifeforcefrom
myourfoes.W
Whenithas
consumedenoughofyou
uressencetoleeaveyouawea
akenedhusk,ittseeksoutaneewchampionttoempower.
ndardactionyo
oucantaintth
hebattlefieldandcauseitto transforminto
odifficultterraain,dealing
WithaStan
RecurringD
Damagetothe
eDarkKnightandallherenem
mieseachrounndbasedonheerlevel;consultthecharton
n
p.153.Thissnonelementaaldamageisno
otreducedbyM.ARM.
IftheDarkKnighthasthe
elowestcurren
ntHPinthepaarty,attheenddofeachturnw
whiletheDifficcultTerrainpeersists
Drainpropertyy.ThisbenefitlastsuntilthesstartoftheDark
theymayggrantoneotherallyoftheircchoicetheHPD
Knightsne
extturn.
DevouringVoidendsimm
mediatelyifthe
eDarkKnightisknockedunc onscious,ordo
oesnotsufferthisrecurring
ntheirturn.
damageon

28

guishingthesp
parkoflifeheig
ghtensyouradrrenalinerush, makingyoustrrongerandfasster.Intime,an
nd
Exting
withenoug
ghdestructionleftinyourwa
ake,youllbeco
omeunstoppabble.
TheDarkK
Knightscombatprowessiste
emporarilyauggmentedforeaachfoeshered
ducesto0hitp
points.Acharaacter
withSoulEEaterreceivesaa+1increasetoACCandtheirdamagestepps(bothphysiccalandmagicaal)perenemytthey
personallydealthekillinggblowtoincombat.Theeffe
ectiscumulativveforexamp
ple,aDarkKnigghtwhonormaally
willhave9ACC
Canddeal(RESSx8)damageaafterkilling6o
opponents.
has3ACCaanddeals(RESSx2)damagew
Thebonuse
esgrantedbySSoulEaterlastuntiltheDarkKnightmissessorotherwisedealsnodamaagewithanatttack,
reducesan
nenemyto0hitpointsandchoosestoknocckthemunconnsciousinstead
dofkillingthem
m,oruntiltheend
ofcombat,atwhichpointthevaluesre
esetbacktono
ormal.Enemiesswhodontpo
oseatruethreaattotheDark
Knightdontgrantthisbo
onus,andoppo
onentswiththeSwarmmonssterabilityonlycountasoneeadversary.

pernaturalorph
hysicalcallinggcardonyour enemy.SomeDarkKnightsffeela
Youhavetheabilitytoleaveasup
aristhebestw
waytomaketh
heiropponentn
neverforgetthheencounterothersmarkttheirtargetswith
physicalsca
magicthattleavesacreep
pingsensationofbeingwatch
hed.Eitherwaay,thismarkcoonnectstheDa
arkKnightandhis
targetwith
hasinisterpow
wer.
Withastan
ndardactionan
ndasuccessfulopposedForcceroll,theDarrkKnightmaysspendthreepo
ointsofdestinyyto
establishapowerfulMarrkofDominatio
ononthetarge
et.Oncethem
markhasbeeneestablished,th
hecharacteran
ndhis
nnectedbydarkmagic,onlyb
breakablewithhequallypoten
ntholyenergy..Thisallowsth
he
targetarellinkedandcon
DarkKnighttoalwayskno
owexactlywherehistargetiis(evenifsepaaratedbyhund
dredsofmiles)andhereceivesa
Dagainstthem
markedtargetiincombat.
+3bonustoACCandAVD
onlythebeginn
ning.OnceperrsessionasanInstantactiontheDarkKnightmayphysicaallytakecontro
olof
Butthisiso
thetargetsbodyagain,nomatterthe
edistancebetw
weenthem.Inncombatthelinkactsasanu
unresistibleCha
arm
oroneround,e
easilylongenoughtomakethhetargethurlhisweaponaw
way,turnonhisown
statuswhicchonlylastsfo
allies,oran
nynumberofo
otherthings.O
Outsideofcombat,thepossesssionislongerr;oftenuptoseveralminutessata
time,andaaffectsevenen
nemieswhowo
ouldnormallybeimmuneto theeffectsofCharm.
Asnormal,thedominatedorcharmedttargetinstinctiivelyresistsannydirectcomm
mandthatwouldcauseneedless
ndforcingado
ominatedoppo
onenttohurlthhemselfoffacclifforattackth
hemselfoften
physicalhaarmtoitself,an
severstheconnection.
MarkofDominaationatanytim
me,andmayo nlyhaveonettargetmarkedatatime.
ADarkKnigghtmayendM

ameofthisrarrelyspokenofabilityisneitheerembellishmeentnormetaphorical.Theab
bilitytodevourrthe
Thena
soulsoftheeirfallenfoesiistheultimateexpressionofa
aDarkKnights
sruthlessnessandutterlackkofcompassion
n.
Uponobtainingthisjobaability,adeathblowmaybep
performedonaanyfoethathaasbeenreduceedto0hitpoin
ntsby
ofDestiny,onccepercombat.Thedescriptionofthemoveeisup
takingaStaandardactionandspendingasinglepointo
toyou,buttasuccessfulccompletionofaadeathblowisahorrificsigh ttobeholdandcausesallfoestobeafflictted
withthene
egativestatuse
effectFearforoneround(an
ndtheDarkKnnightsalliesmiightbeequallyyshocked).Usiing
Souleateraalsopermanen
ntlygrantstheDarkKnighta+
+2bonustotw
wodifferentatttributesoftheeirchoice.
Enemieskilledinthisfash
hioncannotbe
erevivedwiththeexpenditu reofDestiny,aandonlycreatureswiththe
bilitycanpossiblymakeareappearanceafftersuchahor rificexchange..
Undyingab

29

DRA
D AGOO
ON

Inthenatu
uralworld,noccreatureismorreuniformlyfe
earedandresppectedthan
Dragons;ittshouldcomeasnosurprise,,then,thatsom
me
warriorsstruggletobattlemorelikethe
esemajestic
entyearslearn
ningtomimictthese
creatures.Somehavespe
ersaredistantllydescendedffromthedrago
ons
traits.Othe
themselvessorhavemade
eapactwithadraconically.

Whatevertthesourceofttheirpowers,theseheroeshavethe
capabilityttoleapunbelie
evableheights,earningaplacceinlegends
as"thosethatflylikeadrragon."Oftenttheyserveasssoldierspositioonedwithin
ntry,butsome
eDragoonsmayyfinditmoreffeasibleto
anarmy'sccavalryorinfan
honethesupernaturalasspectoftheirD
Dragonartsouttsidetherealm
mofthe
heyoftenhave
eareputationo
ofcompletingeventhemosttsuicidal
military.Th
missions,m
morewillingtotakeleapsofffaiththanothe
ermartialclassses.In
someregio
ons,theDragoo
onalmostalwaaysactsindire
ectservicetorooyalty.

HPBonus: 16
oonistobreakthebondsofg
gravityandleappto
ThegifftoftheDrago
MPBonus: 0
incredibleh
heightswithasinglebound.Theycanusetthistomaneuvver
ACCBonus: 2
aroundtheebattlefield,do
odgehostileatttacksandspelllswhentheyhhave
AVDBonus: 5
forewarnin
ng,andevenatttacktheirenemiesfromgrea
atheights.
SkillPoints: 18
WithaStan
ndardactionth
heDragoonmaayleapaLong rangevertic ally,
horizontally,orboth.Upo
ondoingso,th
heDragoonstu
urnimmediateely
Weapons:
Reach
onsnextturntthecharacteriis
ends.UntilthebeginninggoftheDragoo
Armor:
Medium,Heavyy
dtobesoaringthroughtheairtooquicklyttobetargeted,,and
considered
theDragoo
onisImmunettoanynegative
eorbeneficialSingletarget
attacksorsspells.Statuscconditionssuch
hasPoison
continueto
oaffecttheDragoonwhileth
heyreJumpingg,andthecharractercanstillbeaffectedbyyGrouporLocaal
targetattacks.WhentheDragoonlandsatthebeginn
ningoftheirneextturn,theym
maymakeaninstantForcecheck
ousmeleeattaackagainstoneeenemywithin
naShortRangge
todestroythesurfacetheylandon,oranInstantaneo
notbeacriticaalhitoralimitbreak.
however,tthisattackcann
Spellsandeffectstreatth
heDragoonashavingtheAutoFlightstatu sduringtheusseofthisinnatteability,preveenting
ngdamageorb
beingaffectedbyEarthbaseedspellsandab
bilitiesforthedurationofJump.
themfromsufferingfallin
onmayonlyusseJumpwhileonareasonab
blysolidsurfacee,andwhilerid
dingamountccapableofFlightthe
TheDragoo
attackisge
enerallymoreo
ofaswoopthaanajump.

heirlance,Drag
goons
Intenssivetrainingwithasingleweeapondoeshavveitsadvantagges.Bybecomiingonewithth
arecapableeoffellingmultipleenemieswithasingle,p
powerfulstrikee.
AdragoonwiththisabilittyistreatedasshavingtheFollowThroughw
weaponpropeertyonallReacchweaponshee
oeffectiftheD
Dragoonisdualwieldingorootherwiseusinggmorethanasingleweapon
nin
wields.Thisabilityhasno
combat.

30

beenpassedon
nthroughthea
agesfromDraggontoDragoonn;arapidlanccestrike,fasterrthan
Thisteechniquehasb
theeyecan
nsee,causesth
hehazyspiritualquintessencceofyourenem
miestospillforrth.Borrowing
gthislifeforceeheals
theDragoo
onandhisalliees.
Bydeclarin
ngtheDragoon
nisactivatingLLancetasanInstantaction,thheirnextattacckdeals(MNDxWeaponTier)+
2d6pointsofdamagewitthasuccessfullattack,andth
heDragoonanddalltheiralliesrecoverHPaandMPequalttothis
value.Lanccetcannotcauseacriticalhittoralimitbreaak.
Thisabilitymaynormallyybeusedonlyo
oncepercomb
bat;however,ttheDragoonreegainstheuseofLancetwheenever
heirThreatenability.
theyuseth

ulnerabilitiesoffthecreaturessyouimitate.
Intenssetraininghasgivenyouinsightintothevu
Byactivatin
ngAncientCirccleasaslowacction,theDraggoonandhisal liesgaintheD
DragonKillerprropertyonanyy
weapontheywielduntilcombatends.

nhaledeeplyan
ndcloseyoureeyes,envisionin
ngthepowerfuulbreathoftheedraconicguardianswhoinsspire
Youin
you.Whenyouexhaleitiisntairthatflo
owsfromyour
r lungs,butabllastoffireorliightningthatssuppressesyou
ur
alattacks.
foesmagiccalandphysica
Youmaype
erformeithero
oftheattackslistedbelowassaStandardacction.Theyreq
quireasuccesssfulattackrollbut
cannotcau
usecriticalhits.
FireBreath
h:Aconeofcolorfulflamejettsscaldsallsho
ortrangeenem
miesfor(PWR xHalfLevel)++2d6pointsof
M.ARMFiredamage.Inaaddition,unlessyourenemie
essucceedonaanopposedFo
orceroll,FireBreathinflictsth
he
negativesttatuseffectBlin
nd.
BoltBreath
h:Whitehotb
boltsofenergyelectrocuteallshortrangeeenemiesfor(M
MNDxHalfLeveel)+2d6pointtsof
M.ARMLigghtningdamage.Inaddition,unlessyourtargetssucceed onanopposed
dFinesseroll,BoltBreathinfflicts
thenegativvestatuseffecttSeal.

apableofdirecttingtheebban
ndflowofcom
mbat,forcingennemiestoturnandfaceyouiin
Youreecapableofca
ordertoprrotectmorevullnerablepartymembers.
UponlandiingaCriticalHituponanene
emy,theDrago
ooncanchooseetotreattheaattackasifitw
wasanormalhit
instead.Ifh
hedoesso,thiisjobabilityacctivatesinstead
dofanythingaassociatedwith
hacriticalhit,andpassivelyfforces
thetargetttospecificallyaattacktheDragoonfor4rounds,untiltheD
DragoonisUnconscious,oro
otherwisenolo
onger
athreat(fo
orexample,wh
henafflictedbyyastatuseffecctsuchasPetri
rification,Charm
morSleep).Allloffensiveattaacks
musteitherbedirectedaattheDragoon
n,orincludetheDragoonam ongthetargetts.IftheDrago
ooncannotbe
duetoJump,fo
orexample)ordamagedtheenemymayatttackfreely,bu
utistreatedassbeingafflicted
dby
targeted(d
PowerBrea
akandonlydeals50%physiccaldamagetottheDragoons allies.Spelldaamageremainssunchanged.
UsingThreatenrechargesstheDragoonsLancetabiliityiftheyposssessit.

31


avebeenperceeivedasarroga
antfortheirvieewthatallotheercreatureswerebeneathth
hem,
Thedrragonsmayha
butinmanywaysthisphilosophyhasm
madeitswayin
ntothefightinggstylesoftheD
Dragoonsoverrthemillennia.You
havecomeetoacceptthattbattleisnotjjustbloodshedandmagicanddsteel;itisaccontestofwillss,andyourstreength
soarstoneewheightswheenyouradversariesbegintoffalterandfall.
TheDragoo
onmayactivatteRisingStrenggthasanInstantactionafterrreducinganeenemyto0hitpoints.Afterd
doing
sotheymaayrerolloned
dicewhenevertheymakeaphysicalattack fortheremain
nderofcombattasiftheywerre
dualwieldiing.ThisbonussdicedoesnottapplyduringTeamworkAtttacks.

Thebiiggertheyare

WhenfighttinganAeriale
enemyoratargetpossessinggtheLargebioologicalmonstterability,theDragoongainssa+1
bonustoro
ollstotheirAC
CCscoreandde
ealsanadditionaldamagesteepwithallattaackstothattarrget.Ifthetarggetis
aLargeAerrialcreature,thentheseeffe
ectsstack,gran
ntinga+2bonuustobothACC
Candatwodam
magestepincrrease.

ainpoursdown
nyourfaceand
darmorinstea
adystreams,buutyoucantheelpbutsmile.TThedownpourwould
Thera
hideyoureeastwardappro
oachuntilitwa
astoolate,and
dthethunderw
wouldobscureethenoiseofyyourmount
Youhavele
earnedhowto
ouseadversee
environmentsttoyouradvanttage.WheneveeryoufightinD
DifficultTerrainthat
wouldapplyanegativem
modifiertocom
mbatrolls(such
hasaragingbllizzardorpanicckingcrowd)th
heseareapplieedas
ntheequipmen
ntchapterfor50%
bonusesinstead.Furtherrmore,youmayypurchaseanyyElementalSttoneslistedin
oftheirnormalprice.

nthebattlefield
d,strikingapprroachingfoesrreflexively.
Youarreadervishon
WheneveranenemymakkesaShortRan
ngedphysicalaattackagainst you,theyauto
omaticallytakeephysicaldamage
M,Protect,and
dUnusualDefeense.DamagettakenfromWh
hirlingSpeardo
oes
equalto(FinessexLevel)),ignoringARM
beforetheeneemymakestheeirattackroll.
notprovokkecounterattaccks,andthedaamageoccursb

uparoundyou asyouland,h
hurlingfoesbacckwardsandcrrushingthecobblestonesben
neath
Thegrroundcratersu
yourfeet.
owcalculatedamagewithRe
eachweaponswithyourDEXXattributeinsteadofPWR,andwhenmakingan
Youmayno
attackwith
hJump,youno
owtargetallen
nemieswithinaaShortRange ofyourlanding.
Ifyousucce
essfullydealdaamagetoatarrgetwithaJum
mpattackyoum
mayalsocauseeashortrangeeknockbackwitha
successfulopposedForce
eroll.

32


orceyourselfto
oremainstand
dingaftereventhemostgrievvousofinjuriess,fightingwith
htheunrelentin
ng
Youfo
furyofthedragonsthemselves.Andwh
henthebattlesseemsunwinnaable,youcanttakeonthecou
untenanceofo
oneof
ancientbeingsyouemulatea
andpersevereagainsteventtitanicadversaries.
thegreat,a
ThecharaccterpassivelyreceivestheefffectsoftheAu
utoLifestatusaatthestartofeeachcombat,aallowingthemto
returntoo
onehitpointaffteranyattackthatwouldcausethemtofaall.
Furthermore,byspending3pointsofD
DestinyasanIn
nstantactiona tanytime,theeDragooncantemporarilych
hange
oidtoDragon,negatinghisraacialweaknessstoShadowan
ndgrantingaw
wholeslewofo
other
hisspeciesfromHumano
abilities.Th
heDragoongainstheeffectsofFearProof,CurseProofanndSealProofaandbecomesimmuneto
Knockback effects.When
neverthecharaacterusestheThreatenjobaability,itaffecttsallenemiesiinthetargeted
d
dfinally,whileinthisstate,aanyattackthatwouldreduceetheDragoontto0hitpointsorlesshasa5
50%
Group.And
chanceofleavingtheDraagoonwith1hitpointremain
ninginstead.
eDragoonisreendereduncon
nsciousortheyygainapointo
of
TheeffectssofDragonheaartlastuntilthenexttimethe
Destiny.

ntlylungeatth
he
Youreeablurofmottiononthebattlefield,capitalizingonyouraawesomemobbilitytoconstan
weakpointtsofyouradveersaries.
TheDragoo
onscriticalhittrateisimprovvedbyone1.TThus,whenusi ngasingleReaachweapon,th
heattacksfrom
mthe
Dragoonw
willresultinaC
CriticalHitonarollof1012in
nsteadofthesstandard11122.WhenusingnonReach
weapons,aattacksfromth
heDragoonwilllresultinaCriticalHitonarresultof11122instead.Thisccanbecombin
ned
withtheLu
uckyweaponp
propertytoimp
provetheDraggoonscriticalhhitrateevenfu
urther.
ThisabilityhasnoeffectiftheDragoon
nisdualwieldingorotherwisseusingmoretthanasinglew
weaponincom
mbat.

andpursuetheem
Usingyourlancelikeealever,youccanlaunchafriiendoranoppponentintotheeairwithyoua
intotheskyy.
TheInstanttaneousattackkgrantedbyth
heuseoftheJu
umpinnateab ilityistreatedasthoughtheDragoonhastthe
AerialKillerrpropertyand
dhasitsdamaggeincreasedbyytwosteps;a Dragoonwholandsandlashesoutfor(PW
WRx5)
wouldnow
wdeal(PWRx7
7),andsoon.
IfanyalliessorenemiesarewithinaSho
ortRangeofyo
ouuponusingttheJumpabilitty,youmayflinganyoralloff
themupwaardbeforeyou
urleap.Untilth
hestartofyourrnextturn,thooseaffectedbyyHighwindareetreatedasiftthey
wereJump
pingaswell;theyareforcedintomidairan
ndcannotbetaargetedbyattaacksorspellsthatfocusonlya
singleindivvidual.Thelaun
nchedcreature
esmaynotbegginanySlowacctionswhileinmidair.
WhentheJJumpends,yourfoesaresmashedintothe
ewaitinggrounndbelowandimmediatelylo
ose50%oftheir
maximumhealth(unlesstheypossessttheDefyGravittyabilityorareecapableofFlight)justinttimeforyouto
o
ofincludingth elaunchedtarrgets.Anyallieesaffectedby
makeyourJumpattackroll,whichisussuallycapableo
maylandsafelyyalongsideyou
u.
Highwindm
Creaturesw
whoareimmunetoKnockbaackeffectsareimmunetotheeeffectsofHigghwindaswell,andSubmergged
enemiesob
bviouslyloseth
hatbenefitwh
hentheyrethrownintolowaatmosphere.

33

ENG
GINEE
ER

ots,airshipstheEngineer'smechanicalwizardryconjureesany
Drills,robo
numberofmiraclesfrombolts,oil,andalittleingenu
uity.Thoughth eir
eerschannelm
mostof
talentsextendtoallmachinesgreatandsmall,Engine
with
theirenerggyintotemporarilyaugmentiingtheiralliessimplegearw
mechanicalandmagicalfeatures.Despitetheoccasiionalexplosivee
oubletheEngin
neersdetermi nation
malfunction,failureonlyseemstoredo
andtheseiindomitableinventorsremaintheintellectu
ualbackbonebbehind
morethanoneprosperou
usparty.

HPBonus:
M
MPBonus:
A
ACCBonus:
A
AVDBonus:
SSkillPoints:

116
00
11
44
226

Throug
ghthewonderrsofSCIENCEth
heEngineerca
annotonlycrafft
fantasticw
weaponsandarrmor,butalsotransformthem
mintojetpackks.
AsaStandaardaction,you
umaygranttw
wobonusweap
ponproperties to
anyweapo
onorpieceofaarmoroneallyhasequipped.Thefirstoneoof
theseprop
pertiesmustbe
eExplosive,and
dthesecondm
maybeanyoftthe
following;
W
Weapons:
Brawl,Huge,Ranged
ment]Enhanceer,
Alchemist,AutoFlight,AutoProtect,AutoShell,[Elem
Armor:
Liight,Medium
nt]Ward,SkillB
Bonus(Enginee
ersChoice),
[Element]SStrike,[Elemen
Therapeutiic,SOSInvisible,Glowing,and,withveryexxplicitGM
permission
nonacasebycasebasis,Spe
ecialAbility.
Inventmayyonlygrantbo
onusestoonep
pieceofequipm
mentatatimee,
andtheefffectshavea25
5%chancetoe
endattheendofsaidallystuurn.Eachweaponproperty(otherthan
Explosive)mayonlybeap
ppliedonetimepergamesessionmeaninngyoucouldo
onlygranta+2bonustoarollvia
SkillBonusonce,notoncceforeverydifferenttypeofSkill.Thismighhtbeverybadnewsfortheiindividualusinghis
nttosoarthrou
ughthecloudss,orwhenanaallyscloakingd
devicestartsfizzling
newlyconvvertedAutoFliightequipmen
rightasthe
eystartsneakin
ngthroughene
emylines.Weaaponpropertieesarediscusseedinmoredetaailstartingonp.128.

anEngineerskkeepacloseeyeeontheircomrades'equipm ent,ensuringtthatitisalwayysintopcondittion.
Vetera
Andifitisn
nt,wellnothin
ngthatafewm
minoradjustm
mentsandaccouutermentscanntfix.
Upongainingthisability,chooseoneally;theEnginee
erandthatallyyreceivetheInndestructiblep
propertyonall
darmortheyh
haveequipped.TheequipmeentalsolosestheFragileandBrokenproperties,
weapons,aaccessoriesand
ifapplicable.
UpondefeaatingaBoss.or,iftheunthiinkablehappen
nsandthechoosenallydies.theEngineerm
maychooseanew
allytokeep
pmaintained.
Thisabilitymaybetaken multipletimess,choosingoneadditionalal lyeachtime.TTherefore,anEEngineerwhoh
has
ntenancethree
etimesmayloo
okafterthreealliesaswellaasherself.
takenMain

34


nowexactlywh
hichwirestoyyankoutwhenshuttingdownndangerouscoonstructs,anda
areespeciallyg
good
Youkn
atusingtheirsparepartsstofurtheryou
urarsenalofReefinedweaponns.
ndardaction,ttheEngineeratttemptstodisaableaconsciouus,ConstructttypeenemywiithinaShortRaange.
WithaStan
TheEngine
eermakesano
opposedForceorFinesseche
eck.IftheEnginneerwinsthecconstructsuffeers(MNDx10))+
2d6pointsofNonElementalM.ARMdaamage.Furthe
ermore,thefirssttimeSalvageeissuccessfuleachgamesesssion,
eComponent evenifthetargetisntaNotoriousMonsteeror
theEngineerautomaticallyreceivesatierappropriate
Boss.

ngineerhasdisscoveredablacck,crudeoilth
hatworksmarvvelouslyforgreeasingcogsinh
herinventionsits
TheEn
alsoabito
ofafirehazard
d.Howfortunatte!
ChemicalSSpillmaybeacttivatedasaStaandardactionatanytime,orrInstantlywheenevertheEnggineerrollsorssuffers
acriticalhit.
etofyourchoice.Ifsuccessfuul,thetargetlo
osesanyResisttanceorImmu
unity
Makeanopposedrollagaainstonetarge
mentoftheEngineerschoice
eandgainsaV
Vulnerabilitytoothatelementtinstead.TheeeffectsofChem
mical
tooneelem
Spilllastun
ntilthetargetssuffersdamage
eofthechosen
nelementaltyype.

heinnerworkin
ngofmachinessallowsyoutooeasilypointo
outtheirstresss
Youreexhaustiveexperiencewithth
pointstoyyourallies.
Byactivatin
ngJunkyardassaslowaction,,theEngineerandheralliesggaintheConsttructKillerprop
pertyonany
weapontheywielduntilcombatends.

ptstocreateso
omethingfrom
mscratchsufferrsapenaltywiithoutproper
Normally,asynthesistwhoattemp
msandafeasib
bleworkspace.Amateurs!REA
ALinventorscaancobbletogeetheraworking
gscalemodelo
ofan
mechanism
airshipwith
hlittlemoreth
hanahandfulo
oftwigsandleaves,antlionm
mucus,andsom
meoldfashion
nedelbowgrea
ase.
Thecharaccterwiththisabilitynevertakkesnegativepe
enaltiestoSynnthesischecksunderanycirccumstances.In
addition,th
heygaina+2b
bonustoScave
engeskillcheckks.

nowhowtoco
oaxthemostou
utofyourinventions,whetheerthisreferstooatroupeofsccuttlingminiatture
Youkn
robots,abizarremodeofftransportation,orsimplyyo
ourpowerfulbaattlearmamennts.
ehiclecreated
dwiththesha redabilitiesoffthesamenam
mepossessed
dby
EachAnimaalCompanionandSpecialVe
yourselforrthepartygain
nsoneaddition
naltalentfromthelistsolon gasthecritterrortransportaaremechanicaalin
nature.Mo
oreimportantlyy,theEngineerdealsanaddiitionaldamageestepwithanyyweaponshessynthesizedheerself,
representin
nganintimateconnectionwiththeswordo
orbladeorroccketpropelledtunathatotheerwarriorssim
mply
wouldnthave.

35


ngineerpossesssesabizarresstrongboxthatcanbeopeneddtoreleaseaggonizingnoise,plumesof
TheEn
multicoloreedsmoke,asto
onishinglybeau
utifulmusic,toyMoogleheaddsonaspring,andvariousothereccentric
surprises.A
Althoughdangerousandunreeliable,thePan
ndorasBoxcaanbeapowerffultoolasalasstresort.nottto
mentionagreatconversa
ationstarter!
ngthisJobAbility,theEngineerobtainsaniinventoryitem
mknownasPan
ndorasBox.An
nyonewhoopens
Upontakin
thisfragilewoodencontaainerasanInsttantactionsetsitinmotionaandcausesran
ndomstatusefffects.
dorasBoxisused,thecharacterthat openedit
WhenPand
rolls1d6an
ndconsultsthe
echarttotherrightforthestatus
R
Roll Result
effect.Thenflipacoinccallingitcorrecctlymeansthaat
1
RedSpriing: Poison
eappliedtoalllallies,andneggative
positivestaatuseffectsare
2
BlueScreew: Blind
statuseffectsareinflicted
duponenemie
es.Callingit
3
GreenGear: Stop
incorrectlymeanstherevverseistrue.
4
SilverDisc: Sleep
onlybeactivate
edonceperco
ombat,
ThePandorasBoxmayo
5
GoldBatttery: Haste
andiftheitemiseverlosst,ittendstofiinditswaybacckinto
6
Rainbow
wMoogletron:Protectand SShell
noverthecourseofseveralh
hours.If
theEngineerspossession

destroyed,anotheridentticalPandorasBoxappearsto
nroughlythessameframeoftime.
replaceitin

avethosepropulsionrockets artificialintelliigenceandhoo
okedthemupto
Theyccalledyoucrazzywhenyouga
yourfavoriitepairofloafeers.BUTWHOSLAUGHINGA
ANDNOTONFFIRENOW?
Thefirsttim
meeachgamesessionthatth
heEngineerisreducedto255%healthorlesss,theymayusetheirInventt
innateabilityasanInstan
ntactionevenifitisnttheirturn.Whenussedinthisway,Inventfunctio
onsevenifano
other
nsequipmentisalreadybein
ngmodified.
companion

nowhowtoturnaprofitwith
hyourinventio
ons,andhowtooturnyourolddcastawaysinttoprimegoodsswith
Youkn
abitofpollishandsmooth
htalk.
Althoughittemsthathave
ebeenSynthessizedmayimm
mediatelybesooldfortheirfullvalue,normallyanadventurer
wouldbelu
uckytoget50%
%ofthelistedmarketpricefforwellworneequipmentormiscellaneoustreasureprocured
duringalongdungeoncrrawl.
oosetomakeaaMercantileskkillcheckoncepersessionwh
hensellinganitem.
Butacharaacterwiththisabilitycancho
Successonthisrollmean
nstheiteminq
questionsellsfor100%oftheenormalgoinggrateregardlessofthenorm
mal
value.

amomentsap
ppraisalyouarreabletojudgeeminutedetaililsaboutanyoppponent.
Witha
AfterusinggthisabilityasaStandardacttion,thecharaacterautomaticcallylearnstheelevel,speciess,elemental
strengthsaandweaknesse
es,andJob(ifitthasone)ofasingletarget.

36


\
D!
Gentleemen,BEHOLD
UponusinggClockworkTo
oolsasanInstaantaction,the Engineerchooosesoneeffecttfromthefollo
owinglistandggains
thebenefittsofthatTooluntiltheendo
ofthecurrentrround.ThehigghertheEngineeersSystemssskill,thehigherthe
levelofClo
ockworkToolth
hecharacterissabletochoosse.Forexamplee,AutoCrossb
bowrequiresth
hecharacterto
ohave
aminimum
mof1skillinSyystems,wheretheDrillrequiresaminimum
mskillof13tochoose.EachttypeofClockw
work
Toolmayb
beusedoncepersession.

Gain
nedPropertiess
Skill
AutoCrosssbow:Launchingarrowsfromarottatingspringloadeedclipthatnever seemstorundry,thecharactersph
hysical
1
3
5
7
9
11
13+

attacksthiisroundcandeald
damageataMediumRange.Theyggaina+2bonustoACCwhenattackiingShortRangetaargets.
BioBlaster:Flesheatingbaacteriainlivingslim
meandairborneddiseasesarenotju stinterestingtosttudy,theyrealso
effective!W
WhenevertheEnggineerdealsdamagethisround,ma keanopposedFoorcecheckwitha++2bonus;ifsuccesssful,
thetargetalsoreceivestheeffectsofthenegativestatuseffecttPoison.
eolstaredirectlyintothebulbwhichigniteswiththheglowoftenth ousandsunstrickkgetsemeverytim
me.
Flash:The
WheneverrtheEngineerdealsdamagethisrou
und,makeanopp osedForcecheckwitha+2bonus;iifsuccessful,thettarget
alsoreceivvestheeffectsoftthenegativestatuseffectBlind,anddthenoftenannouuncethisfactloud
dlyandrepeatedlyy.
NoiseBlasster:Youknewyo
oudfindauseforthisgizmo eventuually!WheneverthheEngineerdealsdamagethisround
d,make
anoppose
edForcecheckwitha+2bonus;ifsu
uccessful,thetargeetalsoreceivesthheeffectsoftheneegativestatuseffeect
Confuse.
Chainsaw::Subtletyisforsisssies.Physicalattaacksmadethisrouunddealanadditioonaltwodamagesteps.
Drill:Sharrpenoughtopierccetheheavensthe
emselves,alloftheeEngineersattaccksthisroundcom
mpletelyignoreallforms
ofdamage
ereduction;ARM,M.ARM,Protect,Shell,Unusualdeffense,andsoon.
MicroMisssile:Somemightcallthisoverkill,b
butnukingyourta rgetfromorbitis theonlywaytoevverreallybesure. All
attacksmaadethisturntreatttheEngineerash
havingtheBreakD
DamageLimit,Spe llburst:FlareandTTripleCriticalprop
perties
onherequ
uipment,andmaybemadeataLon
ngRange.ByspenddingonepointofD
Destiny,youmayaalsotemporarilyin
ncrease
yourcriticalhitratebyone.So,acharacterth
hatspends4point sofDestinywoulddrollacriticalhitonaresultof8122this
turn.

mthemerelytalented.
Thisilllustriousabilittyseparatestheconsummateecraftersfrom
Foreveryp
pointofDestinythattheEngiineerspendsw
whenSynthesizzingaweaponorarmortoad
ddad6tothe
check,theequipmentisttreatedasbein
ngonetierhigh
herthanitrea llyisforthepu
urposeofchoo
osingweapon
eceivemoreth
hanthestandaardnumberofproperties,on
nlygainsaccesssto
properties..Theweaponsstilldoesnotre
propertiesthatwouldoth
herwisenotbe
eallowed.Forexample,anEnngineercouldspendsixpoin
ntsofdestinyto
oroll
eSynthesischeck,aswellasggranttheresultingTier2weaapontheBreakkDamageLimiitpropertynorrmally
8d6onthe
reservedfo
orlegendaryeq
quipment.

deptthanmost
t atutilizingpotionsandsupppliesintheheaatofcombat.
Youarrefarmoread
WhenevertheEngineeru
usesanitemonthemselveso
oranally,that targetmayalssorecover(EnggineersMNDxHalf
ntsofHPandM
MPasregeneraation.Thiseven
nappliestoiteemsthatnormaallydontheal,,suchasaPho
oenix
Level)poin
Down.
orsuffersaneggativestatusefffect,youmayusenearlyanyy
Furthermore,wheneveryyouoranallyttakedamageo
eitemcurrentlyyinyourinven
ntoryasanInsttantactionbysspendingonepointofDestin
ny,evenifthis
restorative
wouldinterruptanenem
mysturn.Youm
mayevenusetthisabilitywheenyouwouldb
bereducedto0
0hitpointsfro
om
batsuchasTen
nts.
theattack.TheEngineermaynotuseittemsthatdonotnormallyfu nctionincomb

37

EN
NTER
RTAIINER
R

nsaidthatallo
oflifeisbutadream.TheEntertainerknow
wsbetter:
Ithasbeen
Lifeisason
ng.Adance.Amasquerade.A
Awonder.Eachperson,plac e,andthing
hasitsown
nsound,contriibutingtoagraandorchestratthatresounds through
thefabrico
ofreality.Forssome,thefantaasticaltapestryyoftheworld theart
withinallthingsisanexxpressionofpaassion,amiraccle,andawayooflife.For
hisandmore;itisthekeytopower.
theEntertaainer,itisallth
TheEntertaainerisoftenaastrangesightonthebattleffield.Dressedl ightlyand
movingwitthoddliquidityy,theyseemoutofplaceun
ntiltheybegin toperform
themysticartsthataretheirlivelihood.Thenthetrutthiseasilydisccernable
ntertainerison
nlyatfullpowe
erwhenhe'ssu
urroundedbyssome
thattheEn
powerfulfrriends,enemie
es,orthrongso
ofadmirers.W
Whetherjugglerrs,mimes,
photographers,bards,ro
ockstars,tribalexpressionistssordancers,E ntertainers
areheldintheutmostrespecttheworlldover.

HPBonus: 14
neledthroughasongstress
Wheetheritischann
2
MPBonus:
soothingm
melodyorahea
avymetalpoweerballad,throu
ugh
0
ACCBonus:
dance,pain
nting,mimicry,,sculpture,jug
gglingortumblling,
AVDBonus: 6
theechoesofmagiccana
alwaysbefoun
ndinyourart.
SkillPoints: 24
Wordlesssongsandagelesspassionsusseyouasaliving
conduittoempoweryourralliesandstirrthesoulsofevven
Weapons:
Arcane,Braw
wl,Concealed,Raanged
themosthatefilledentities.
Armor:
Light
hofheralliesp
passivelyreceivvea
TheEntertaainerandeach
bonustoanyattributeofftheirchoicee
equaltohalfoffthe
ple,
EntertainersPerformskill,roundeddown.Forexamp
erformmightggrant+5PWRttothepartyBlaackMage,+5D
DEXtotheNinjja,andsoon.TThis
anEntertaiinerwith11Pe
bonusiste
emporarilylostwheneverthe
eEntertainerissnotparticipattinginthebatttlealongsideherfriends.
Eventhougghthisbonusm
mightincreaseacharactersFFinesse,characctersmaynotspendskillpoiintsbasedontthis
inflatedandfakeFinessescore.

ousetheirartttogenerateab
breathtakingd isplayofdiverssions.Makeastandardactio
on
TheEntertaainermayalso
PerformskkillcheckoppossedbyonetargetenemysFo
orceorFinesseecheck,ascho
osenbytheGM
M.Onasuccesssful
roll,theEntertainercreattesaserenefie
eldofDifficultTerrain;allloccaltargetshaveetheirdisposittiontowardth
he
partyincre
easedbyonesttepfromHosstiletoWary,fromWarytoN
Neutral,orfrom
mNeutraltoFriendly.Inaddition,
allalliesare
eimmunetotheeffectsofFFearwhileupon
ntheterrain.
Maintainingthispowerfu
ulcrafttakesan
nInstantactioneveryround,,andthusiten
ndsimmediateelyiftheEnterttainer
iseverunconsciousorwo
ouldbeafflicte
edbyanegativvestatuseffecttthatwouldprreventthis,suchasPetrifyorStun.

38


onotneedam
microphoneyo
ourvoiceissim
mplyPOWERFU
UL.Bybeltingooutapowercho
ordyoucanseend
Youdo
foes,admirrers,andarticllesofclothingfflyingbythesh
heerawesome nessofyourvooice.
Byactivatin
ngPowerChorrdasaStandarrdactiononcepersession,yooumayrollyouurPerformskillopposedbytthe
ForceorFinesseofonee
enemywithinaaMediumRangge.Thattargettimmediatelyssuffers(SkillCh
heckResultxLLevel)
NonElementalM.ARMdamagge,andifyouw
wontheoppossedroll,theun
nluckyfoealso
osuffersaMed
dium
pointsofN
Rangeknocckbackandfindstheirequipm
mentanditem
msscattered.A llitemstheypossessedweeapons,armor,
accessoriess,theirinvento
oryandanyite
emlistedinthe
edropsectionoofamonsterssentryarestrewnaboutan
nd
mustberecollectedbefo
oretheycanbe
eused.Usethesamerulesaandcommonseenseforthisassyouwouldfo
ora
Disarmaction.
standardD

nce,thecharaccterhasmasteeredtheartof
throwingand
dcatchingthin
ngs.
Asmuchanartformassongordan
mightseemtobeacomedictrickdesignedsolelytoamussechildren,moostenemiessto
oplaughingwh
hen
Whilethism
thekitchen
nsinksstartflying.
UpongainingtheJugglerability,allofthecharactersweapons(inclludingImprobaableweapons))aretreatedass
eywerealsoRaanged,allowinggtheEntertain
nertotargetennemiesataMediumdistanceanduseher DEX
thoughthe
scoretocalculatedamage.
Furthermore,onceperse
essionwhenth
heEntertainerwouldbetarg etedbyaphyssicalrangedatttack,suchasfiired
oulders,theym
maymakeanoopposedForceorFinessecheeckagainsttheeir
bulletsoraarrows,hurledshurikenorbo
attacker.A
Asuccessmean
nstheysimplyccatchsuchobjectsinmidfligghtandnegateetheattack,an
nd,when
appropriate,mayevenad
ddtheweapon
noritemdirectlytotheirinv entory.
mcannotbecaaught,asthey arenotinasttateofmattertthatcanbepaalmed
Intangibleitemssuchasaanenergybeam
whentheyreachthecharacter'sgrasp.Likewise,projectileslargertthanthecharactercouldconceivablyhold,orlift
erageForcecheck,arealsoo
outofthequesstion.
withanave

ht,thestarofyyourownpersoonalepic.Yourexplosiveperfformanceshelp
p
Youweereborntobeinthelimeligh
ensurethatyouneverforraminutestop
pbeingthecen
nterofattentioon,whetheritbbefromhundreedsofcheering
gfans
ormerelysshowingoffforryour(obviousslyjealous)alliees.
WhenevertheEntertaine
ercriticallysucceedsonaPerrformskillchecckorspendsapointofDestiny,theyalso
+2bonustoallchecksuntilth
heendoftheirnextturn.Thisseffectiscumulative,soanEntertainerwh
ho
receivea+
spendsfou
urpointsofDesstinywouldthe
enreceivea+8
8bonustoallcchecksuntiltheendoftheirnextturn.

oranexit,stag
geleft!
Nottheface!Timefo
eredlocationw
whereyoucan takecoverand
dretreatfromthechaosof
Oncepersession,youmaayfindashelte
hisisanInstanttactionthatcaausestheEnte
ertainertobeaautomaticallyrremovedfrombattleasiftheey
combat.Th
madeasucccessfulRunAw
waycheck.The
eEntertainerd
doesnotreceivveanyrewardssfrombattleiffitendswhileshe
wasinhiding.However,sstatusconditio
onscontinueto
oaffecttheEnttertainerwhileetheyarehidd
den(suchasPo
oison
ppearandrejointhebattlea saStandardactionatthestaartofanyofth
heir
orRegen),andtheEnterttainercanreap
turns.

39


artcouldspangenerations;itthaschangedlivesandheralldedyouasattruevisionaryo
ofyourtime,and
Youra
therearem
millionsinneed
doftheleadersshipofavision
nary.
Youmaych
hoosetouseyourPerformskkillinplaceofyyourNegotiateeskillonallchecks,andyoumayrerollanyydice
thatresultona1whenm
makingaPerformorNegotiatteroll.

pieceofgilfrom
machildsear,
r,youcanwigggleyourfingerssandtransform
ma
Morethanjustpluckkingagoldenp
nderstorminto
oaninfernoa
atleast,thatsw
whateveryoneewhoseesyouurtrickerywillb
believe.
ragingthun
Oncepercombatwhenaanattackorspe
ellwoulddeal Wind,Ice,Firee,Water,Earth
h,orLightningelementaldam
mage,
nstantlyactivatteIllusionistto
ochangetheelementalType toanyoftheo
otherslisted.Iffthetargetshaavean
youmayIn
AbsorbencytothenewEElement,theyaaretreatedash
havinganImm
munityinsteadandregainnoHP.
ellforthestanddard30MP.
ThecharacctermayalsocasttheAdvanccedIllusionspe

hthatoutfit?So
olastyear.
MarveelShoes?With
Acharacterwiththisabilityiscapableo
ofequippingatotaloftwoacccessorytypeitemsatanytime,andgainin
ngthe
etimes,granti ngaccesstoan
nadditionalacccessorysloteeach
benefitsoffboth.Thisabilitymaybetakkenuptothree
time;thus,acharacterw
whohastakenFFashionablethemaximumoffthreetimesm
mayequipuptofouraccesso
ories
ously.
simultaneo

uractionsspea
aklouderthanyourwords.
You
MimemaybeusedasaSStandardaction
nonceperrou
und.Itallowsthhecharacterto
orepeatthelaastactiontaken
n
meansusingaspellorabilityytheEntertainerdoesnotacctuallypossess,,orto
beforehistturnbyanallyevenifthism
copySlowA
Actionsinthespanofonlyafewseconds.YYoumaychoo seanewtargeetforwhateverspell/attack/ability
ismimicked
d.Thisissubje
ecttoseveralim
mportantrestrrictions.
Yourstatsaandattributesareusedinalllcalculations,ssotheresnogguaranteethattmimickedmo
oveswillbeas
powerfulo
oraccurateasttheoriginal.W
Wheneveramim
mickedabilityccallsforaskillccheck,usetheActingskillinsstead
ofthestandardskill.IftheEntertainerd
doesnothaveenoughMPtoocastaspell,thenthatspellcannotbeused.
ownweapons,consumablesooritemsthatttheuserdoesn
nothavecanno
otbe
Anyactionsthatinvolvettheuseofthro
Mimecannotbeusedtoduplicateeffectscaausedbyspen
ndingDestiny,aactionsperform
med
performed.Andfinally,M
ersummoningitself.
byEspers,ormimickingttheactualEspe

ntertainersbatttleinthesameeway;somefoormweaponsooutofsonicorkineticenergy,
y,or
RarelyydoanytwoEn
blasttargeetswiththeraw
wpowerofmu
usic.Somecallfforthpainted, abstractcreattures,andotheerswieldheavyy
chainsasth
heydance.Reg
gardlesshowyyouchoosetokknockemdeadd,WeaponofCChoicehasyou
ucovered.
Wheneveryoupurchaseorsynthesizeaaweapon,you
umayalsochooosetoperman
nentlygrantitttheUnified
makingyourmethodsofinflicctingharmasm
muchapartoffyouasyourvvoiceoryourim
magination.
property,m

40


ination.Andtruueartistsknow
wthatmagiclieesin
Magic isaboundlesssseaofpotential,limitedonllybytheimagin
thetipofa
aquillorpen,in
nthepagesofabook,inthewaytheclayflflowsaroundyoourfingertips,orinthesoundsof
adrunkenp
partyintheea
arlyhoursofthemorning.Theeworldisacannvasawaitingyourmentalb
brush,andyou
possesstheepowertocrea
atethingsthattexistonlyasllongasyoubenndyourmindttokeepingthem
mreal.
Objectsthaatexistnowherebutinthem
mindoftheEnttertainercanbbemaderealw
withenoughcreeativityandfoccus.
Byexpendiingonepointo
ofDestiny,theEntertainerm
maydream,ske tch,paintoro
otherwiseconju
ureupanon
sentientob
bjectthatsuitsherpurpose,ssuchasaseto
ofskeletonkeyys,acomplextiimepiece,oramirrorthatcaan
reflectthefaceofonesttrueloveeven
niftheyvenevvermet.Thisoobjectinstantlyyallowsthech
haractertogain
na+4
poseitwasdessignedfor.AnEEntertainermaayneverhavemorethanoneesuch
bonustoskkillchecksfortthesinglepurp
creationacctiveatanygivventime,butth
heobjectmaybesustainedi ndefinitelysolongasthechaaractercontinuesto
dreamthem
mintobeing;w
whenevertheEntertainerisrrenderedUncoonscious,theirrcreationvanisshesaswell.
Alternative
elyforonepoin
ntofDestiny,ttheEntertainerrmayimbueanonmagicalo
objectwithlifee.Theobject
becomesfllexibleandmo
obile,capableo
ofunderstandingsimpleordeersandcarryin
ngoutbasictassks,andgainstthe
Sentiencew
weaponpropertyifisanequippableitem.O
Objectsawakeenedinthiswaycannotparticipateincomb
baton
theirown,aregenerallyloyaltotheEnttertainerthatccreatedthem,andareasressilientasthem
materialtheyarre
of.Thiscouldb
beusedtoconvvinceshacklelockstospring openoftheirownaccord,crreatemarionetttes
madeouto
thatwould
damusethekin
nghimself,orcconfuseoppon
nentswithsurpprisedandstru
ugglingsuitsofarmor.

Yourfrriendliesbeateenanddefeateed,unabletoovercomethetrrialsthatstanddbeforethem.Theyneedtobe
stronger,fa
aster,andwiseertoovercomeetheseobstacles,andtheyneeedsomeonew
whobelievesin
nthemtohelpmake
thisarealitty.Theyneedyyearsorperhap
psevendecadeesoftrainingin
inonlyafewm
minutes.Theyn
need.amonta
age.
AMontage
emayonlybep
performedouttsideofcombat,and,unlikeeeveryotherjob
babilityinthegame,Montagge
mayevero
onlybeusedon
nce.Byusingthepowerofyo
ourartstothe irgreatesteffeect,youcandissruptthenorm
mal
passageoftimeandusetthisrareopportunitytoperm
manentlyunlocckyourtruepo
otential,ortheepotentialofo
one
osencharacterrmayimmediaatelydoanyorallofthefollo
owing;
otherindivvidualofyourcchoice.Thecho
UnderrgoanimmediateJobChange
e.
Reallo
ocatetheirattributepointsinanywaytheyyseefit,solonngasnosinglescoreisreduccedto2orlesssor
increaasedhigherthaan30,andthecharacterendswiththesam
menumberofp
pointstheystartedwith.
Trade
einasmanyJo
obAbilitiesastheylikeforSh
haredAbilities orJobAbilitieesbelongingto
otheirnewJob
b.The
characctermaynotchangetheirLim
mitAbilitiesinthisfashion.
Immediatelygain3p
pointsofDestiiny.

artisntjustsom
mesongandd
danceroutine
whenyouacttivateFromtheeHeart,yousta
andastheepiccenter
Youra
ofachurningorchestralvvortexofmagiccandpassion.
TheDifficultTerraincreatedbyyourinn
nateabilitynowhastwoaddditionaleffectsinadditiontosoothing
bloodthirsttyenemies.
Firstofall,whiletheartlastsnootherfformofDifficultTerraincanddirectlydealdamagetoanyindividual,wheether
dmonstersthaatopposethem
m.
theentertaainerorherallies,oreventheenemiesand
Secondly,d
duringtheArtyyouoranyallyymaychoosettospendfiveD
DestinytoactivvatetheBlazeo
ofGlorydestin
ny
featurediscussedfurtherronp.112,withoutanycharaacterdeathinvvolved.Thepo
owerofyourcrraftreallycan
eworld.
changethe

41

GAM
MBLE
ER

Yourethegamer,thebiggspender,andtheepitomeo
ofluckandfatee.
believeinplaciingobjectsorssumsofgreatvvalueonthelinne,
Gamblersb
hopingtow
winevengreatterprizesbothinsideandou
utsidethecasi no
andmanyyagamblerhaslosthislifeto
othemeretossofacoin.
Despitethe
eirdangerouslives,longterm
mplanningand
dstrategic
thinkingmeannothingto
othecarefreeG
Gamblersincetheyperceive
everything inlifeasawagger.Whentheseriskspayofff,however,th ey
canbringthepartiestheyyaccompanyaanythingfromadditionalcashh
obringingdyinggalliesbackto
olife.
reservesto
TheGambler'sabilitiesin
nbattleareunp
predictableandrelyheavilyoon
WhatwillLadyLLuckbringtoth
headventure?Pressyourbetts
chance.W
andkeepyyourgunloadedthestakesareallornoth
hing.

HPBonuus: 14
machinereelsa
appearinthesky
Three magicalslotm
MPBonu
us: 0
ndinsubstantia
al.Bybettingw
withfate
aboveyourrhead,hazyan
ACCBon
us: 2
itself,using
gthelivesofyo
ourselfandyou
urfriendsasan
nte,you
AVDBonnus: 5
cansettheesewheelsasp
pinning.
SkillPoinnts: 24
WhentheG
GamblerusesttheSlotsabilityasanInstanttaction,
theGamble
erchoosesone
eofthefourop
ptionslistedbe
elow
Weaponns:
Blade,Co
oncealed,Ranged
d
(basedontthedesiredefffects),rolls3d6
6diceandcheccksfor
Armorr:
Light,Meedium
numericalmatches.Ifnoneofthethree
edicerolledsh
howthe
berthenthisissknownasaBust,causingth
he
samenumb
effectsliste
edbesidetheBustheadingtooccur.Iftwoofthe
dicematch
h,thentheparttywillreceivethelistedbene
eficial
Normalefffects.Ifallthrreedicematchup,thisiskno
ownasaJackpoot.Slotsbeneffitallallieswith
hinaMedium
Range,includingtheGam
mbler.EachSloteffectlastsfo
orexactly1d6 rounds,andth
heGamblermaaynotuseSlotts
d.Slotsmayon
nlybeusedinCCombatwithth
heexceptiono
ofRecoveryReels,
againuntilthecurrentefffecthasended
outsideofcombatoncepersession.
whichcanonlybeusedo

RecoveryyReels
Special:Re
ecoveryReelsm
mayonlybeussedonceperse
essionwhenthhepartyisnotengagedincombat.
Bust:Itsee
emsthatthehe
eroesfoesalw
wayshavethee
edge.Whenthhenextcombatttakesplace,ttheenemygroup
receivesaPreemptivero
oundofcombaat.
edbyawaveo
ofhealingenergiesfromtheG
GamblersReeels,restoring50
0%oftheirtottal
Normal:Allliesaresoothe
maximumHPandMPasiftheyhadjusttakenaTrave
elRest.
Pandreceive1
100%oftheirtootalmaximum
mMPasiftheyhadjusttaken
naFull
Jackpot:Allliesarerestoredto100%HP
Rest.

42

Explosive
eReels
Bust:TheG
Gamblermustrerollalldicethatresultinaa6fortheduraationoftheBu
ust.
Normal:Th
hedamageofaallalliesisincre
easedbyoned
damagestepfooreithermagiccalorphysicalattacksGam
mblers
choice.
hedamageofaallalliesisincreasedbytwod
damagesteps foreithermaggicalorphysicaalattacks,andall
Jackpot:Th
alliesreceivvea+2bonustotheirACCan
ndAVDscores.

ValiantR
Reels
Bust:Thep
partycannotre
ecoverHPorM
MPorreceivethebenefitsof anyhealingwhethermagiccalornonmaggical
innature
forthedurationofthiseffecct.
Normal:Allliesrecover(G
GamblersMND
DxHalfLevel)HPorMPatthhestartofeach
hoftheGamblersturnsas
regeneratio
on;eachcharaacterchoosesw
whethertheyd
dliketoregainnhitpointsorm
magicpointsattthestartofeeach
round,and
dcanalternate backandforth
hfreely.
Jackpot:Allliesrecover(G
GamblersHigh
hestAttributexxHalfLevel)HPPandMPatth
hestartofeach
hoftheGamblers
turnsasreggeneration.Fu
urthermore,allalliesreceivethebenefitsoffanAutoLifesspellwhichfad
deswhentheeeffects
ofthisrollwearoff.Ifanallyisalreadyatzerohealth,thestatusacttivatesinstanttlytorestoreth
heirconsciousness.

ReelofFo
ortune
Bust:Slotsmaynotbeussedagainforth
heremaindero
ofthegameseession.
mbatends,allaalliesinstantlyreceivebonussgilasdefeated
d
Normal:IftheReelofFortuneisstillacctivewhencom
wto
enemiesexxplodeintoashowerofcoinss,orsimplyleaavebehindtheeirhoardedweealth.Consultthechartbelow
determinehowmuchadd
ditionalgil(orsettingapprop
priatecurrencyy)eachallygetts.
mbatends,asi ngleComponeentofanappro
opriatetierleveland
Jackpot:IftheReelofFortuneisstillacctivewhencom
typeisleftbehindaswellasthebonusgil.

Level Add
ditionalGil
1
20
2
40
90
3
4
200
400
5
6
800
7
1,500
8
2,700

Level Additio
onalGil

9
5,0
000
10
9,0
000

11
16,000

12
28,000

13
50,000

14
85,000

15
150,000

oftheGamblersrollalteringgabilities,notevenCheatFatte,areusableonSynthesisskillchecks.Theey
Noneo
cannotbeusedtoalterp
percentilebase
edeffects(i.e.;25%chance)oortoaffectouttcomescaused
dbyBadLuck.

pushesback.
Thoseewhopushtheirlucktendtoffindthatluckp
Certainjob
babilitiescause
etheGamblertoaccumulate
eBadLuck,areepresentationofthekarmattheyhavecom
mingto
thembymeddlingwithp
powersbeyond
dtheirken.Wh
henevertheGM
Mwishes,hem
mayspendon
neoftheGamb
blers
usethecharacttertosuffer.Th
hisBadLuckcaancauseacom
mbatrolltobetreatedasan
pointsofBadLucktocau
ediceonanatttackorspellw
whichtargetsonlytheGambleer,or
automaticmiss/failure,allowamonstertorerollone
omaticallycausseaComplicationatanextreemelydangero
ousmoment.
forceaskillchecktoauto
ountcouldresuultinacharacttersufferingfrromastringof
fback
BadLuckisscumulative,andaccumulatingalargeamo
tobackpro
oblemsresultin
ngininjuryorsomethingworseandperm
manent.

43


ownopponentsswithahailoffgunfireorthro
rowinghimself
f indangerswa
aytoprotectth
he
Whettherpinningdo
partymem
mberwiththeth
hickestwallet,aGamblerwitththisabilityissanallytokeeepcloselikeittornot.
TheGamblermayrerollo
onedicewheneverheattemptstoperform
maTeamworkaattack.

haractermighttbeanaturallyyauspicioushig
ghroller,buteevenLadyLuckkneedsabreakksometimes.
Thech
StackedDeeckensurestha
atthingsalmosstalwaysgoacccordingtoplaan.
Afterobtainingthisability,theGamblercanmakeanyyallyorenemyy,includinghim
mself,reroll.TThisabilitymayybe
mberoftimesp
persessionequ
ualtohalftheGamblersFineesse,roundeddownforexxample,aGambler
usedanum
with7Fine
essecouldusethisability3timespersessio
onbutnever multipletimessonthesameroll,evenby
differentG
Gamblers.StackkedDeckmaybeusedatanyytime,evenwhhenitisnttheeGamblersturrn.

ailsmashesyouuintothecrum
mblingcavewa
all,andyourvission
Yourkkneesbuckleassthechimerassserpentineta
rapidlybeg
ginstoblur.Deespitethehazeandpainyoum
manageasmirrk,shiftingyouurwristtogiveeyouaccesstothe
hiddenpoccketthere.Afteerall,agoodG
Gambleralwayyshasonelast trickuptheirssleeve
Upontakin
ngdamagethattwouldreduce
etheGamblerto0hitpointssorless,theGaamblermaych
hoosetoactivaate
TheLastW
WordonceperssessionandmaakeanimmediiatephysicalCoounterattackaagainstthemo
onsterresponsiible,
oruseoneofthefollowin
ngabilitiesInsttantly,eventhoughitisntthhecharactersturn;Wildfire,SkipTown,orrSlots.
mstances,andisUnconsciouss(or
ThecharacctercannotgainHPthroughttheuseofTheLastWordundderanycircum
removedfrromcombat,in
nthecaseofSkipTown)asso
oonasthecouunterattackendds.
TheLastW
Wordcannotbe
eusediftheGaamblerwasbro
oughtto0HPbbyhimselforo
oneofhisalliess.

anthelpbutbaskinthelimeelightyousorig
ghtlydeserve, enjoyingtheggrandstandingandgrandeurthat
Youca
surroundsyyourdaredevilfeats.
WhenevertheGamblerggainsapointoffDestiny(ideallyforheroicaactionsofgreattpersonalriskandswashbucckler
ngthestarofaanoperainthe
emiddleofap ublicperformaance),rolla1d
d6.Hewillreceeive
likedaring,,likekidnappin
thisvalueaasabonustoh
hisaccuracy,skkillchecksandopposedrolls untiltheactionhasdieddow
wn.Iftherehappens
tobeanyssourceofmusiccinthesurroundingarea,wh
hetheranEnteertainerssongoraroyalorch
hestra,thetun
ne
immediatelychangestob
beupbeatandsynchedwiththeGamblerssactions.

millionchanceo
ofyoubeingab
bletopullthis off;prettygooododds,ifyoudosaysoyourrself.
Theresaoneinam
etenemiesatu
uptoaLongRaangewithouttthestandard4
4penaltyfordoing
YoumayusseaRangedweapontotarge
so.Furtherrmore,yougaina+4bonusto
ocombatorskkillrollsinany situationwherreyouneedadiceresultof1
12or
bettertosu
ucceed,wheth
herthisrefersttoaccuracyche
ecksagainstexxtremelyevasivefoes,onopposedForceor
Finesseche
ecks,oronextremelydifficulltskilltests.

44


nerarelysmilessforlong,anditsuptoyouttoseizeeverycchanceandeveeryopportunittywhenitdoess.
Fortun
Thatshow
wyourollwin
nning.
Onceperro
oundwhenthe
eGamblerrollssacriticalhito
orperformsonnewithhisSavvetheDayorW
Wildfirejobabilities,
getsaJackpoteffectono
oneofhisSlotss,orsucceedso
onaskillcheckkwithaGodlikkeorImpossiibledifficulty,he
diatelytakean
notherStandarrdaction.ThisdoesnotstackkwiththeFollowThroughw
weaponproperrty,
mayimmed
and,asperrnormalrules,acharacterm
maystillneverttakemorethannthreeStandardactionsinasingleround.

nthingslookth
heirmostgrim,,youraudacityyandoverconffidencecanofttensinglehand
dedlyturnthettables.
When
ThisabilityrequirestheG
Gamblertomakeaheroicspe
eechorsuave onelinerasaSlowaction.A
Afterdoingso,the
Gamblersnextskillchecksrollsanadditional2d6dice,ORthenexttattackrollmaadeduringtheturnisan
et.
automaticcriticalhitifitsuccessfullysttrikesthetarge
ediatelyinflictssonepointofB
BadLuckuponntheGambler.
UsingSavetheDayimme

dicearetwosid
desofthesameecoin,andwh enafightbreaaksoutyoualw
wayshaveyourrhead
Braveryandcoward
downandyyourtailup.
Thenagain
n,notallGamb
blersembodythevirtuesofgallantryanddaaring.TheGam
mblermayperfformRunAwayy
attemptsin
ncombatasInstantactions,andmaystille
earnexperiencee(butnotdesttinyorotherawards)whentthe
partydefeaatsfoesaftertheGamblerhaasranawayan
ndisnolonger anactiveparticipant.

dcardwhenitcomestocomb
bat,butyoureewillingtodowhatittakesttogetthejobd
done.
Youreeabitofawild
TheGambleractivatesW
Wildfireasastandardaction,d
dealinglargeaamountsofdam
magebutwiththepotentialfor
oawry.Declareyourtargetaandroll2d6inssteadofmakinnganaccuracycheck;then,cconsultthechaart
thingstogo
belowtose
eehowtheatttackbehavesandhowmuchdamageisdeaalt.RememberrthatWildfireccanbecombin
ned
witheleme
entalweaknesssesandotherm
multiplierstocconceivablydeealupto500%damage.
Roll

Result

23
46
7
89
1011
12+

Hiitthedeck!
Ricochet!
R
Miss!
Hit!
Pe
erfectShot!
CriticalHit!
C

Description
D
Theshotgoeswi
T
ild,targetingaraandomally(not theGambler)anddealing200%
%damage.
Theattacktarget
T
tsarandomcom
mbatantoneitheerteamanddeaalsnormaldamaage.
Theattackmisse
T
escompletely,an
nddealsnodam
mage.
Theattackstrike
T
strue,dealingn
normaldamagettotheintendedtarget.
Theshotisdead
T
on,dealing200
0%damagetothheintendedtargget.
Theshotisacriti
T
icalhitontheintendedtarget,aanddeals300%damageasthou
ughthegamblerrhad
theTripleCriticalweaponproperty.

45


Gamblerisabletoaltertheco
ourseofdestinyyitself,unweaavingthestranddsoffateandrespinningtheemin
TheG
amorepleasingmanner.
e,theGamblerrspendsthreeepointsofDesttinytoalterth
he
Uponusinggthisabilityasaninstantacttionatanytime
resultofan
nyonedierollmadebyhimselforanallyto
oanyotherressulthelikes.(TThatis,aGamb
blercouldturnaroll
of2intoarollof12orvicceversa.)Obviously,aGamb
blercantincreeasearollpastitstheoreticallmaximumor
minimum.
ollresolves,thecharactermaaytakethison
nestepfurther anddeclarehewouldliketo
ogamblebackthe
Afterthero
threepointtsofDestinyhespentinusin
ngCheatFate.Ifhedoesso,fflipacoinandattempttocallltheresultcorrectly
asheadsortails.IftheGaamblersplaye
ercallsthecoin
ntosscorrectlyy,hereceivestthethreepointtsofDestinyback.If
ncorrectly,how
wever,notonlyywilltheDestinybeusedupp,buttheGam
mblerearnsapo
ointofBadLucck.
hecallsitin
ThisAbilityymaybeusedatanytime,evvenwhenitisn
nttheGambleersturn.BadLuckcannotafffecttheusageof
CheatFate.

neeyedbounttyhunterjustw
wasnttakingn
noforanansweer,anditwashhardtoargueproperlywithtthetip
Theon
ofhersworrdatyourthro
oat.Youcanon
nlyextendyourrhandandlethhersnatchtheeprecioussapp
phireeyefromyour
palm.Thessecondherserrratedbladelea
avesyourneckkyoubeatahaastyretreatbaccktoyourairsh
hip;thatfakew
would
onlybuyyo
ousomuchtim
mebeforedisso
olvingbackinto
othinair,buttthebriefdiverssionwasallyou
uralliesneeded.
ThecharacctermaynowD
DualWield,usingmultiplewe
eaponsatatim
meforaddition
nalbonuses.
Betteryet,asanInstantaaction,thechaaractermaycre
eateaduplicattecopyofanynonconsumab
bleitemheho
olds,
plicacopyofhisweapon.The
eseduplicateittemsvanishseeveralsecondsaftertheyleavvethe
fromasackkofgiltoarep
Gamblershandnomatte
erhowrealthe
eymayinitiallyyappear.Theccharactermayonlyhaveoneefauxitemin
ercouldeasily liftinonehandcannotbedu
uplicated.
existenceaatatime,anditemslargerthantheGamble
Weaponscclonedinthisfaashionhaveth
hesametieran
ndpropertiesaastheoriginalitem;forexam
mple,aRanged
weaponthatgrantsa+2DEXbonuswo
ouldsplitintoaasecondmatchhingcopy,gran
ntingatotalbo
onusof+4DEX
Xto
eraswellasth
heonedicererrollgrantedfro
omdualwieldinng.
theGamble

IfitwasntforBadLLuck,youdhavvenoluckatalll.
mblermaychoo
osetogiveupooneofhispoin
ntsofBadLuckk,instead
Uponcriticcallyhittinganenemy,aGam
transferringthenegativekarmatohisttarget.Untiltheendofthee nemysnexttu
urn,thejinxedenemysufferssa4
maticallyfailsskillchecks.TheeenemyisnottusuallyawareeithasbeenJinxed,
penaltytoeverycombatrollandautom
andgeneraallytriestobatttlenormally.
Jinxcannottbeusedifthe
eGamblerdoesnothaveanyypointsofBaddLuck,andNottoriousMonsteersandBossessare
abletoavo
oidthisnegativvekarmabyspendingonepo
ointoftheirpreeciousDestinyyinstead.

46

GEOM
G MANCER
R

dityinaworldw
wheremanha sthe
TheGeomaancerissomethingofanodd
powertod
defythelawsofnaturewithm
magicandscience.Ratherth anignore
thenaturalorder,hehaslearnedtobecomeonewith
hit,callingtheespiritsof
oraidinhistim
meofneed.Geo
omancersbeco
omecapableofftruly
thelandfo
amazingfe
eatsastheirbo
ondswiththew
worldincrease summoningaablizzard
withinavo
olcano,creatingganoasisofw
waterinthedessert,andstridi ngthrough
moltenlavauntouched.
heirabilitiesare
ekeyedtoope
erateinthewilld,andGeomaancersenjoy
Manyofth
anaturalcaamaraderiewithsuchplacess.Mostpractitionersofgeom
mancylive
secludedlivvesfarawayfrromcivilizedarreasforprecise
elythatreasonn.
Unlikeman
nyotherJobs,G
Geomancersvarywildlyinth
heirappearancce.From
giganticbarbarianmounttainmentolitttlegirlswieldin
ngoversizedbeells,to
nuggledupinb
brightbluesno
owsuitsandVie
erashamans,G
Geomancers
Mooglessn
runthegam
mutfromphyssicallyimposinggtodownrighttunusuallookiing.

HPBonuus: 18
nthe
Youccanslipintoatrancelikestatteandcallupon
MPBonuus: 0
strengthoffthesoil(orwa
ater,snow,lavva,air,inter
ACCBonus: 1
dimensiona
alnothingness)beneathyourfeet,enhancing
AVDBonnus: 5
yourstrikesswithrawelem
mentalpowerandgranting
SkillPoinnts: 22
beneficialeeffectstoyoursselfandyoura
allies.Yourcasu
ual
terraformin
ngcanevenresultinthearea
aundergoingm
major
Weaponns:
Arcane,B
Brawl,Reach
andsometiimespermanen
ntchanges.
Armorr:
Light,Meedium
Therearee
eleventypesoffterraininall:Plains,Town,Forest,
Mountainss,Desert,Swam
mp,Water,Und
derground,Sno
ow,
Lava,andC
Cosmic.TheGe
eomancermayyusuallyonlyu
usethe
Geotranceabilitiesofthe
ecurrentterrainthepartyisonsometimeesthiscanbettwoormoredifferenttypes,in
etheymaycho
oosefromeithe
erlist.(SuchassTownandForrest,forexamp
ple.)Eachterraaintypehasth
hree
whichcase
differentefffectsanoffe
ensive,adefen
nsive,andaMaaelstromeffectt.
ActivatingGeotranceisaslowaction;in
nordertouseit,firstchooseewhetheryoudliketouseittsOffensiveor
Defensiveffunction.
Offensiveggeotrancesare
ealwaysMediu
umRangemaggicalattacksthhatrequireanaattackrollandhavebonusefffects.
SuchGeotrrancescannotbecriticalhits;;iftheattackrrollfortheGeootranceresultssinapairof6ssontheroll,th
hen
theMaelstromattackmu
ustbeusedinp
placeoftheno
ormalOffensiv eability.When
nanattackcan
ndealoneorm
more
typesofdaamagesuchaasnonelementalorEarth,fo
orexamplethheGeomancerrmaychoosew
whichtypeisused.
Maelstrom
msareflashyto
opographicaloutburststhatccalluponthefuullpowerofth
helocallandscaape,whichofteen
includeEle
ementalFieldsorDifficultTerrrain.Insomerrarecasesthesseeffectscaneevenbedangeerousforthe
Geomancerandhisalliess.
Defensivegeotrancesare
ereliablemeth
hodsofsupporrtingyourallie sregardlessoffyourGeoman
ncersphysical
hisincludeseve
erythingfromhealingandprrotectingabilit ies,tokeepinggyourenemiesstrappedinplace.
abilities.Th

47

GeotranceeffectsthatstatetheylastuntiltheendofcombatorcauseElementalFieldeffectsendwhenthe
GeomancerisknockedUnconscious.Andfinally,althoughtheGeomancerisnotatruecasterinthetraditional
sense,acharacterwiththeGeotranceabilitymayperformIntuitiveMagictoperformmundanetasksoutsideof
combat,everythingfromcoercingtreestobendoverandbridgeachasmtocreatingapocketofshelterina
desertsandstorm.

COSMIC

DESERT

Ablanketcategoryforterrainsthatdontfallunderanyofthe
othertentypes.Whetherinthecoldestreachesofspaceora
dimensionalriftbetweenworlds,Cosmicenergyempowersthe
Geomancerineventhemostfarreachingofrealities.

CosmicFlare(Offensive):Acannonblastofenergyerupts
fromtheGeomancer,rippingthroughafoewiththe
tremendousforcethatcomesfromdesperation.Makean
attackrollthatdeals(HighestAttributexHalfLevel)+2d6
pointsofShadoworHolydamage.Ifatleasthalfofyourparty
isUnconsciousordead,CosmicFlaredeals(HighestAttribute
xLevel)+2d6damageinstead.

CosmicEmbrace(Defensive):Thecloudspartandoneally
isbathedinthelightofallcreation.Thetargetofthis
GeotrancereceivesthepositivestatuseffectRegenuntil
combatends.Furthermore,allhisequipmentistreatedas
havingtheIndestructibleweaponpropertyaslongasthe
Regeneffectlasts.EquipmentthatalreadyhastheFragile
propertydoesnotbecomeIndestructible.

GreatGospel(Maelstrom):Thelightofthecosmosshines
downuponthebattlefieldifapplicable,thisisaccompanied
byalightrain.AllalliesgainmayperformLimitBreaks
whenevertheyrollacriticalhit,regardlessoftheircurrent
remainingHP.Furthermore,choosingtoautomaticallyusea
LimitBreakonlycosts1pointsofDestinyinsteadofthe
standard3.

Dryareasofoftenintenseheatandrelativelylittleplant
growth.Sandanddustisanomnipresentfeatureofthe
landscape,particulatesthatareeasilywhippedupbypassing
winds.

Sandstorm(Offensive):Afiercegustofsharpwindand
stingingsandssweepsuparoundtheGeomancer,lashingout
violently.Sandstormdeals(HighestAttributexHalfLevel)+
2d6pointsofnonelementalorEarthdamagetoalltargets
withinaShortRangeoftheuser(enemiesandalliesalike).All
targetsthattookdamagefromthisattackarethenare
inflictedwiththenegativestatuseffectBlindforoneround
withnoresistanceroll.

Quicksand(Defensive):Thedunesbeneathoneenemys
feetbecomeliquidgoo,whichtriestosucktheopponent
beneaththeground.OnasuccessfulopposedForceorFinesse
check,oneenemyisautomaticallyinflictedwiththeStopand
Slowstatusesforoneround.

DesertWinds(Maelstrom):Thedesertstormshowl,
plasteringfoeswithalayerofsand.Movingbecomesdifficult
asfleshisslowlytransmutedtostone.Makeanopposed
ForceorFinessecheckagainsteachenemy;ifsuccessful,they
arepermanentlyinflictedwiththePetrifystatus.
Furthermore,theElementalFieldofthecurrentcombatthen
becomesWind.AllWindbasedspellsandattacksinthearea
whetherwieldedbyfriendorfoedoanadditionaltwosteps
ofdamage.

WATER
Largebodiesoffreshorsaltwater,rangingfromsmalllakestogreatriversandthemightyoceanitself.Smallerwaterbased
features,suchasapondfoundinaforestoramountainstream,generallydonotqualifyasWaterterrainunlesstheyare
prominentlyinvolvedinabattle.

Sliprain(Offensive):Brightlightrefractsinamysteriouspatternthroughthewater,disorientinganddamaginganenemyfor
(HighestAttributexHalfLevel)+2d6pointsofnonelementalorWaterdamage.IfyoupossesstheWaterStrikeproperty,then
SliprainalsoinflictsthenegativestatuseffectConfuseuponthetargetwithanopposedFinessecheck.

Cascade(Defensive):AsoftblueglowsurroundstheGeomancerandoneally,restoring(MNDxLevel)pointsofMPtoeach
ofthem.

ElNino(Maelstrom):Theangeroftheoceanitselfawakes,washingoverallenemiesinasurgingtidalwave.Allenemiestake
(HighestAttributexTwiceLevel)+2d6pointsofWaterdamageandareknockedbackaMediumrange.
Furthermore,theElementalFieldofthecurrentcombatthenbecomesWater.AllWaterbasedspellsandattacksinthearea
whetherwieldedbyfriendorfoedoanadditionaltwostepsofdamage.

48

FOREST

LAVA

Terrainmarkedbyextensivetreegrowth,Forestsrangeinsize
fromasmallthickettoasprawlingrainforestandcoverawide
rangeofclimatetypes.ArcticforestscanusetheForestor
Snowterrainsets,whilemoist,waterloggedjunglesmight
qualifyasSwampterrainaswell.

LeafSwirl(Offensive):Aneddyofgreenfoliageappearsin
midairaroundasingleenemy,whirlingandbuffetingthemfor
(HighestAttributexLevel)+2d6pointsofnonelementalor
damage.LeafSwirlautomaticallyhitsenemieswiththe
SkitterishorSwarmabilitieswithnoneedforanattackroll.

WildBear(Defensive):Alarge,bluefurredbearspirit
appears,blessesasinglepartymember,andthenvanishes.
Thespirit'sblessinginstantlycuresthetargetofonenegative
statusconditionoftheGMschoice.

HellIvy(Maelstrom):Thickvinedivywithsharp,barbed
thornssproutsupalloverthebattlefieldandstrikeatevery
opponentstandinginMediumrange.Thevinesdeal(Highest
AttributexTwiceLevel)+2d6Earthdamagetoallfoesand
transformthecurrentareaintoDifficultTerrain,causingall
enemiesandallieswhoaresusceptibletoEarthdamageto
suffertheeffectsofSpeedBreakfortheremainderofthe
battle.SpeedBreakcutstheFinesse,AVDandACCofatarget
inhalf.

Areasofextremeheat.Typicallyvolcanicterrain,thoughfierce
blazes,industrialstructuressuchasblastfurnacesandmagical
conflagrationsmayqualifyforthisterrainset.

FireWhip(Offensive):Aglobeofconstantlyflickeringred,
orange,andyellowstreaksacrossthebattlefield,dealing
(HighestAttributexHalfLevel)+2d6Firedamage.Ifyou
possesstheFireStrikeproperty,FireWhipdealsanadditional
twostepsofdamage.

ShiningAir(Defensive):Cloudsofheatandsteamfillthe
area,addingatmosphericconditionsthatcreaturesnativeto
theareahaveneverbeforeexperienced.Allenemies
participatingincombatnolongerhaveanImmunityor
ResistancetoFiredamage.Thiseffectlastsuntilthe
remainderofcombat.

Prominence(Maelstrom):Whitehotfurybeginsto
explodeallaroundyou,searingtheskywithcrimsonand
boilingtheverygrounditself.Allenemiestake(Highest
AttributexTwiceLevel)+2d6Firedamage.Furthermore,the
ElementalFieldofthecurrentcombatthenbecomesFire.All
Firebasedspellsandattacksintheareawhetherwieldedby
friendorfoedoanadditionaltwostepsofdamage.

MOUNTAINS

PLAINS

Rocky,elevatedterrainwithcoolertemperaturesandsparse
ifnotoutrightnonexistentvegetation.Atthehighest
elevations,airtemperaturecandroptofreezinglevelsand
sharpwindsfrequentlyblow;theseplacesmayalsoqualifyfor
theSnowterrainset.

LocalQuake(Offensive):ThepoweroftheGeomancer
causestheearthtoshakeviolently,dealing(HighestAttribute
xHalfLevel)+2d6pointsofEarthdamagetoallenemies
withinaShortRange.IfyoupossesstheEarthStrikeproperty,
LocalQuakedealsanadditionaltwostepsofdamage.

StoneWall(Offensive):Withasoftentreaty,the
Geomancerconvincesthemountainspiritstoprotectthe
party.Jaggedwallsofthickstoneburstforthandgrantall
alliesadditionalARMequalto(Levelx3)untiltheendof
combat.

Landslide(Maelstrom):Thisexertionofpowercauses
stones,dirt,anddebrisofallkindstobesentcascadingacross
thebattlefield.Thewaveofmatterdeals(HighestAttributex
TwiceLevel)+2d6pointsofEarthdamagetoallenemies,who
arealsoknockedbackaShortrange.Anyallyaffectedbythe
negativestatuseffectPetrifyiscuredofthiscondition,and
anyenemywhotookdamagefromLandslideisafflictedwith
theStunstatusforoneround.

Openareasofrelativelylevelanddrygroundwheregrassand
scrublandarethedominantplantlife.Coldergrasslandsmight
alsobeSnowterrainareas,whilehotter,driergrasslandssuch
assteppesmayusetheDesertsetaswell.Thissetisalsoused
forconditionsfarawayfromsolidground,highintheclouds
orsimplyaboardanairshiporotherflyingconstruct.

WindShear(Offensive):Multipleblastsofcuttingairare
launchedthroughtheskytowardthetarget,dealing(Highest
AttributexHalfLevel)+2d6pointsofWinddamagetoone
enemy.IfyoupossesstheWindStrikeproperty,WindShear
dealsanadditionaltwostepsofdamage.

SunBath(Defensive):Goldenlightshimmersanddances
overthebattlefield,restoring(FinessexLevel)+2d6hit
pointstoallpartymembers.

Tempest(Maelstrom):Anunstoppablecyclonefillsthe
area,boltsofthundercrisscrossingthesky.Tempestcreates
DifficultTerrainforfourrounds,causingallenemiesandallies
tosufferaShortRangeknockbackatthestartofeachoftheir
turnswhilethedifficultterrainpersists,causinga2penalty
toallVehiclesskillchecks,andinflictingtheSealstatusupon
allenemieswithnorolltoresist.Furthermore,theElemental
FieldofthecurrentcombatthenbecomesLightning.All
Lightningdamagedealsanadditionaltwostepsofdamage.

49

SNOW

SWAMP

Areasofextremecold,typicallyatfreezingpointorbelow.
Includesenvironmentswithhighlevelsofsnowfall,though
coldtundraandterrainsuchasicebergsandglaciersalso
qualifyforthisset.

Icicle(Offensive):Bladesofextremecoldsweepupfrom
underfoot,dealing(HighestAttributexHalfLevel)+2d6
pointsofIcedamagetooneenemy.IfyoupossesstheIce
Strikeproperty,Icicledealsanadditionaltwostepsof
damage.

Snowdrift(Defensive):Thegroundisblanketedwith
powderedsnow,andcombatantswhoaresenttumblingfind
themselveslandingcomfortably.SnowdriftcreatesDifficult
TerrainthatpreventstheeffectofKnockbacks,andnotarget
canbeforcefullymovediftheydontwishtobe.

Freezeblink(Maelstrom):Snow,ice,andstingingcold
envelopallopponentsasaveritableblizzardbeginstoform.
Allenemiestake(HighestAttributexTwiceLevel)+2d6points
ofIcedamage.Inaddition,Freezeblinkcausesamedium
rangeknockbacktoallenemies.
Finally,theElementalFieldofthecurrentcombatthen
becomesIce.AllIcebasedspellsandattacksinthearea
whetherwieldedbyfriendorfoedoanadditionaltwosteps
ofdamage.

Lowlyingwetlandswithrelativelylittlesolidground.Aswamp
canbecomposedprimarilyofmud,slowmoving,orstationary
shallowwater,andoftenfeaturesaricharrayofvegetation.
Jungleswithhighlevelsofrainfallortreegrowthclosetoa
bodyofwatercanalsoexhibitswampliketerrain.

WilloWisp(Offensive):Aghostlyshapeslowly
materializesfromtheendoftheGeomancersweapon,
dealing(HighestAttributexHalfLevel)+2d6pointsof
Shadowdamagetoanenemy.IfyoupossesstheShadow
Strikeproperty,thisattackdealsanadditionaltwostepsof
damage.

HeavyDust(Defensive):Aneeriemysticalhazerisesto
envelopthebattlefield,reducingtheeffectivenessofenemy
magicalattacks.TheGeomancerandallalliesgainadditional
M.ARMequalto(Levelx3)untiltheendofcombat.

PoisonMist(Maelstrom):Amassivecloudofevil,vile
smellingmistrisesfromthegroundtochokeouttheairitself.
Tobreatheistosuckvenomintoyourlungs,butenemiesare
leftwithlittlechoice.PoisonMistcreatesDifficultTerrain,
automaticallyinflictingthePoisonandZombiestatusesonall
targetsenemiesandalliesalikeatthestartofeachoftheir
turnswhiletheyremaininthearea.

TOWN

UNDERGROUND

Buildingsandareasofhabitationconstructedbyintelligent
life.Becauseofitsbroadfocus,thisencompasseseverything
fromancienttemplestobustlingmetropolitanareas,
crumblingruinsandthewreckageofancientcivilizations.

Plasma(Offensive):Acylinderofmulticoloredelectricity
rotatesupfromtheground,dealing(HighestAttributexHalf
Level)+2d6pointsofLightningdamagetooneenemy.Ifyou
possesstheLightningStrikeproperty,Plasmadealsan
additionaltwostepsofdamage.

BackAlley(Defensive):TheGeomancerconcentratesand
moveswallsandbuildings,creatingdoorwayswherethere
wasnothingbefore,andshiftingthestreetsandpassways
aroundtheparty.Theyareinstantlyseparatedfromtheirfoes
whovanishintheurbanmaze.Thiseffectinstantlyremoves
thepartyfromcombatasperthewhitemagicspellEscape.

Imprison(Maelstrom):Wallsofivoryandsteelsurround
theGeomancersadversaries,crushingthem.Imprisoninflicts
theStopeffectonallenemieswithnoopposedroll,andthe
BlueMagemakesanopposedForcecheckagainsteach
enemy.Iftheyfailtheyareinflictedwiththesameeffectsas
theDegeneratorbluemagicspell,causingthemtolose10%of
theirmaximumHPwhenevertheyattackand10%oftheir
maximumMPwhenevertheycastaspell.

Coverssubterraneanareasbothnaturalandartificial,
includingbutnotlimitedtocaverns,tunnels,and
undergroundcomplexes.Theseenvironmentstendtoseelittle
sunlight,makingthembothcoolandfrequentlydamp.

Snare(Offensive):Theearthbeneaththetargetsfeet
becomesawhirlingvortex,suckingitdownseveralfeetbefore
resolidifying.Snaredeals(HighestAttributexLevel)+2d6
pointsofnonelementaldamageifsuccessful,followedbyan
opposedFinessecheckwiththetargettoinflictthemwiththe
negativestatuseffectStopforoneround.

EarthHeal(Defensive):Severalspeckledmushrooms
sproutandgreenishbrowndustswirlsforthfromnowhere
beforesettlingontothepartymembers,causingthe
Geomancerandallalliestoimmediatelyrecover(Forcex
Level)+2d6hitpoints.

CaveIn(Maelstrom):Witharoarandarumble,theceiling
ofthelocationbeginstocollapse,andhugebouldersrain
downfromoverhead.1d6bouldersstrikeasingleenemy
target,eachonedealing(RESxLevel)+2d6pointsofEarth
damage.Furthermore,theElementalFieldofthecurrent
combatthenbecomesEarth.AllEarthbasedspellsand
attacksintheareawhetherwieldedbyfriendorfoedoan
additionaltwostepsofdamage.

50

antakeonasp
pectsoftheenvvironmenttobecomeundeteectable,malleaable,andnearlyyuntouchable..The
Youca
exactnaturreofthisabilittyvariesdepen
ndingonthegeeomancer;Som
meforcetheirsskintotakeonchameleonlikke
properties,somebecomeemillionsoftin
nygrainsofsan
nd,otherdissollveintosnowfl
flakes.Moreurrbangeomanceers
gewithstonew
wallsundergro
oundorthebriickworkofthecity.
havebeenknowntomerg
hema+3bonusto
AsaSlowaactiontheGeomancercangaaintheeffectsoftheInvisibleestatus.Thissttatusgrantsth
Stealthskillchecks,theirAVDscore,andEscapeskillccheckstoRun Awayincombbat.Thisstatuseffectislostaas
eGeomancerttakesdamageo
orusesanothe
erjobability.
soonasthe

oucanhearsoundsfarbeyonndtheirnormaalauditoryrang
ge,possesses
Bybeiingtunedinttotheworld,yo
perfectvisiioneveninpitcchblackness,a
andboastasen
nseofsmellthaatispreternatuurallypotent.A
Ageomancerw
with
Heightened
dSensescanpeerformfeatsth
hatborderonp
precognitiono rmagic,ablettotellanobjecctssizebytheway
thewindm
movesarounditt,orsmelltheM
Malboropoiso
onhiddeninassignetringfrom
macrossthero
oom.
Yougaina+2bonusonA
Awarenessskillchecks,andw
wheneveryousspendDestinytoaddanadditionaldicetoan
Awarenesssskillroll,youggaintwobonusdiceinsteadofone.Furtheermore,thechaaracterisimmunetotheneggative
statuseffectBlind,andtrreatInvisibleenemiesasthou
ughtheydidn thaveanyoftthebonusesgrrantedbythat status
ughtheGeomancerssightissgone,theirotthersensesmoorethancomp
pensateforthissloss.
effect;thou
Thisabilitymaybetaken multipletimess,increasingth
hebonusby+22andtheaddittionaldicebyo
oneeachtime..
meswouldaddd4d6byspend
dingonepointofDestiny.
Therefore,acharacterwhohastakenthisability3tim

anrunwiththeespeedofaca
actuar,soarwiththegraceoffaroc,andburrowthroughtthegroundwitththe
Youca
strengthofftheantlions.
Chooseone
ebenefitfromthelistbelow
w.Thisabilitym
maybetakenm
multipletimesttograntallthreeeeffects.
Th
hecharacterm
maynowmoveaMediumRan
ngeinsteadof aShortRangeeachround
Th
hecharactersggainstheeffecttsofAutoFligh
htwhileconsc ious.
Th
hecharactergaainsthemonstterabilitySubmerge,allowi ngthemtotun
nnelbeneathttheearthwitha
Sttandardaction.Whileburrow
wedtheGeomaancerisImmunnetoanynegaativeorbeneficcialGrouptargget
atttacksorspells.TheymayretturntothesurffaceasanInst antwhileburrrowed,andtheeymaymove
un
nderneathene
emiestoattackkthemwithstaandardattacks
sasnormal.Assuccessfulknockbackalsoforces
th
heGeomancerbacktothesurfaceandendssthiseffect.

windisalwaysa
atyourback,ru
ushingwatersseemslessturbbulentforyouaandyourallies,,andeventhe
Thew
boughsina
aforestseemttomoveontheeirownaccordtocushionyouurfallsandgivveyouracrobatticstuntsaleg
gup.
SimplyhavvingtheAugme
entjobabilityggrantsa+2bon
nustoallskillcchecksinaspeecificskillforth
heGeomancerrand
hisallies.TTheskillbonusdependsonth
henaturalterraainaroundtheeGeomancer.C
Consultthelisttbelow.

Mountain
ns:Climbing
Undergrou
und:Thievery

Forest:Athlettics
Swamp:Stealth

Snow:A
Awareness
Plainss:Nature

51

LLava:Synthesis
TTown:Vehicles

Desert:Natture
Water::Swimming
Cosmic:AllLLoreskills

Geomancerisca
apableofenterringadreamlikkestateoftrannquilitywherehisspiritbecomesonewithtthe
TheG
landitself,andheisconn
nectedtoCreattioninaprimal,utopicsensee.
heGeomancerrhashadachaancetomeditaateupontheirsurroundingsaand
AftertakingaTravelResttinanyarea,th
emporaryabilitytotellthep
preciselocation
nofeveryphyssicalobjectwitthinaLongRan
ngeofwheretthe
gainsthete
meditation
ntookplace,fromthetiniestpebbletothelargestofram
mpagingmonsteers.Thisgrantssaconstant+2
2
bonusonm
mostapplicable
eskillchecks,ssuchasStealth
h,Nature,Clim bing,andAwaareness.
Dreamstate
eisoftenacco
ompaniedbyod
ddritualssuchastossinghanndfulsofsoilandinterpretinggmeaningfrom
m
howitsettlesandlands.Someclaimthatthisistopro
otectthemselvves,forsomeeextremelypow
werfulmagicaliitems
ethatcanactu
uallyinflictphyysicalharmupo
onthemeditattingGeomanceerif
andbeingsshaveadangerousresonance
hisspiritco
omesintodirecctcontactwith
hit.

haracterhasfo
ormedaspecia
alkinshipwithanaspectofthheworld,andttheycandispla
aytheircompleete
Thech
masteryovvertheirchosen
nelementnom
matterwherettheyare.
Chooseone
eofthefollow
wingtentypeso
ofTerrainPlaains,Forest,Deesert,Undergrround,Lava,To
own,Mountain
ns,
Swamp,Sn
now,orWater.TheGeomancceralwayshasaccesstothat terraintypew
whenusingGeo
otrance,inadd
dition
towhateve
erthecurrentllocationprovid
des.

metropolisthepulseofcreatiionresonates, andyoucanhearitsheartbeeatnomatterw
where
Eveniinthebusiestm
intheworldyoutravel.
GeotrancecannowbeussedasaStandaardactioninsteadofaSlowaaction.Furtherrmore,thegen
ntlesttouchesof
heGeomancerrwhendangerapproaches,ggivingthecharacterandtheirralliesamplettime
displacedaairnowwarnth
toprepare.Thisdrasticallyreducesthe riskofaPree
emptiveattack attheGMsD
Discretion.

Geomancercanurgethenaturalflowoftheelementsintohisweapon,aallowingittota
akeonthe
TheG
propertiesofthesurroundingarea.
ementalFieldaactive,theGeo
omancercanadddthesame[EElement]Strikeepropertytohis
WheneverthereisanEle
dinthemiddleeofa
weaponwiithanInstantaaction.Forexample,aGeomancercouldra isehisaxelikeealightningrod
thundersto
orm,infusingth
hisweaponwitththeLightnin
ngStrikepropeerty.ThislastsuntilSkyforged
disusedagain
n.

Youarreonewiththeeworld,ableto
ohearthewhiispersofthecrracklingflamessandtastetheechangeofthee
seasonscarriedonthefourwinds.Thou
ughtheearthm
maydefenditsselfagainstitsenemies,itwilllneverharmyyou.
ertakesdamaggeorsuffersan
nynegativepe naltiesfromDifficultTerrain,norcanthey
TheGeomaancernolonge
drownwhileunderwaterr.Forexample,theymaywad
dethroughlavaawithoutsuffeeringdirectdamage,orignorethe
nousswamp.
harmfulgasesinapoison

52


owerfulnatura
alelementsat awhimwithouutrestrictionsyoucancrea
atea
Youccanconjureforrththemostpo
hurricaneo
offlamesintheecoldesttundrra,orfreezingrraininanendllessdesert.
Byspendin
ngthreepointsofDestinyupo
onusingGeotrrance,theGeoomancermaycchooseanyeffeectfromthelisst;
includingM
Maelstromabilitiesoreffectsfromanentire
elydifferentteerrain.Furthermore,aGeotranceusedinth
his
mannercannotmiss.UsingWeightoftheWorldcanfforeveralterthheterrainofanareaandcreeateunusual
oresttospringupatthebotttomoftheoceeanorpermaneentlysaturatin
nga
landscapeffeatures,suchascausingafo
bustlingurbancitywithaafewmeterso
ofdesertsand.

alsaresomeoffthebestconvversationalistsyouknow;theeyrarelyargue,,lie,ormakew
wildclaimsto
Anima
impressyou,andtheyrealwayssofasccinatedbyeverrythingyouhaavetosay.Anddwhenthenatu
uralorderofth
he
beendisrupted
d,yourformereenemiescanprovethemselveesasbraveasanyhero.
worldhasb
TheGeomaancercanunde
erstandandmakehimselfun
nderstoodbyaanimals.Thecrreaturesrespon
ndwiththeiro
own
posturesan
nd/orvocalizattionsthoughthisdoesntm
makeanimalsssmarter,calmo
orloyal,mostrrecognizea
Geomancerbythisabilityyinstantlyandhaveenoughrespectthatthheyllhearthecharacteroutbeforedefaultting
toaggression,panic,orin
ndifference.M
Mostcreaturesggenerallyattem
mpttobehelp
pful.
erallowstheG
Geomancertoholdintense,interestinganddlogicalconversationswithccreaturesnorm
mally
Beastmaste
lackingthe
eintelligenceto
odoso,orwho
onormallycou
uldneverposseessalanguage.Intime,aBeaastmasterwho
o
doesntofttentravelcould
dsetupanetw
workofscoutsoranimalallieestoferrythem
minformation..

urningeventhhemostbloodtthirstyoffoesiintoreluctantaallies
Betteryet,acharacterwiththisabilityiscapableoftu
owerofpersuaasionalone.Be
eastmastersmaayattemptto persuadedefeeatedfoestojo
ointhemforatime
withthepo
oratleasstcoercegenerralcooperation
nwithasucccessfulNegotiaationcheckorNaturechecko
ofappropriate
difficulty.O
Onlythenaturaaldenizensofttheworldcanbetamed,resttrictingtheusaageofthisabilitytoAerial,A
Aquan,
Beast,andInsectcategorrymonsters.U
Uponpersuadin
ngamonstertooassisttheparty,thecreatu
urehasits
nchangedtoFrriendlyandthe
eBeastmastermayrequestt hemonsterfigghtontheparttysbehalf.A
disposition
monstertaamedwithBeastmasterretainsthesameatttacks,spellsa ndabilitieslisttedintheirBesstiaryentry,an
ndwill
generallyn
notleavetheBeastmasterun
nlessitistreate
edunkindlyor reducedtosuchlowhealthincombatthattit
needstofleeforsurvival.WithaStandaardactiononceperround,thheBeastmasteermayhaveth
hemonsteruseeany
mitslist,keepingthesameacccuracyanddaamagescores.
singleattacckorspellfrom
NotoriousMonstersandBossescannottbeaffectedw
withthisability,,andtheGeom
mancermayon
nlyhaveoneenemy
tamedatatime.

feredbytheeleements,yourskkintakingona
adustyhueand
d
Youhaveshroudedyyourselfintheprotectionoffe
harderthanso
oliddarksteel.M
Moreimportan
ntly,intimesoffdireneedyouucantakethefformofsolidstone.
becomingh
TheGeomaancergainsanadditionalpointofbothARM
MandM.ARM foreverypoin
ntofRESorMN
NDtheypossesss,
whicheverishigher.Fore
example,aGeo
omancerwith8MND,12RESSand+2RESfrromhisequipm
mentwouldth
hus
bonusof14tottheirARMand
dM.ARMscore
es.ThisbonusiislostiftheGeeomancerisutilizingashield..
receiveab
AsaSlowaactionthecharractercanauto
omaticallyinflicctthemselvesw
withthePetriffystatusiftheyysochoose.Th
his
statuseffectonlywearso
offwhentheG
Geomancercho
oosestoendthheeffectinsteaadofthenorm
malduration.

53

MONK
K

Ittakessom
methingspeciaaltobeaMonkk.
Anyonecan
nwieldaweap
pon,givenenoughtimeandp
practice.Likew
wise,
academieswithhundredsofstudentsd
dedicatedtolearningtheart of
esimplybornw
withtheirabiliities
magicdottthelandscape..SomeJobsare
andrequire
enoeffort.Othersstillareth
heresultofhap
ppenstanceorrsome
supernaturralentitylookingoutfortheirwellbeing.
AMonkisd
different.Theyyareforgedbyyyearsofhardexerciseand
rigoroustraaining.Itisalo
onganddifficultpathtobesure;thehermeetic
lifestylew
withitsemphassisonsimplelivvingandaregimenofdemannding,
repetitivelabortakesitsstollontheyo
oungandimpattient.Themajoority
beMonksbreakkofftheireduccationwithonlyahandfuloffkata
ofwouldb
undertheirrbelts,cullingthenumberso
ofthisJobmorreeffectivelythhan
anyfoecou
uldhopeto.

epath,therew
wardsaregreatt.Monksare
Buttothossewhodonotstrayfromthe
themasterroftheworld'ssunarmedcom
mbatstyles.Theirdisciplineaandcontrol
overtheirm
mindsandspirritisnolessabsolutethanthatovertheirbbodies.TheMo
onk'shandsand
dfeetareas
dangerousaweaponasaanyswordorspell,combininggcripplingbarrehandedblow
ws,spectacularrenergyattackks,
odevastatingeffect.However,thesetalentssrequirethettough,pugnaciousMonktoremain
andspiritualdisciplineto
mbered,tothee
extentofmakingarmormoreeofahindranccethanabeneefit.Anexperieenced
almostentirelyunencum
Monkthuslearnstorelyontheirownaagilityandfortitudemorethaananypieceofprotectivegeear.

havestudiedlo
ongtobecomeamastermarttialartist,and now
Youh
youhavenoneedtorelyonmanmadeweapons.Whetheryoufigh twitha
sophisticattedknowledgeofpressurepo
ointsorsimplypossessfists
reminiscentofwreckingb
balls,yourunencumberedstrrikesareskilleddand
gattacks.Theinstantyourta
argetsguardffalters,evenfooran
devastating
instant,you
ucantakeadvvantageoftheopeningtofinishthebattlew
witha
powerfulfiinalattack.

HPBonus:
MPBonus:
ACCBonus:
AVDBonus:
SkillPoints:

30
0
1
5
18

Weapons:
Armor:

Brawl,Reach
None

UpongainingthisInnateAbility,youalssopermanentlygainaccessttothe
uipmentprope
erty,causingyo
outodealaminimumof
Pugilistequ
(PWRxHallfLevel)+2d6pointsofdamaagewithunarm
medattacksanndimprobableweapons.Thisspropertyrem
mains
evenifyou
uweretochanggeJobs.Inadd
dition,younow
wuseaspecial mechaniccalleedChainPointts.Eachtimethe
MonkhitsasingletargetwithadamagingattacktheyygainaChainppoint,uptoam
maximumoffiivepoints;thesse
owerfulmaneu
uversknownassaChainFinishher,whichallM
Monkshaveacccesstoandarreas
pointscanbeusedforpo
follows;

oint]:TheMon
nktakesamom
menttocenterhimself.ThisiincreasestheccharactersACC
CandAVDscoresby
Boost[1Po
+1fortherremainderoftheencounterandtakesanIn
nstantaction.
MachKick[2Points]:The
eMonkusesaseriesofpowe
erfulkickingatttackstostrikeeeachpresentfoe.AsaStand
dard
malattackwhichtargetstheeentireenemyG
Group.
action,thecharactermayymakeanorm
SovereignFist[3Points]:TheMonkleaapsintotheairrandbringshissfistdownharrd,crushingassingleenemyaand
eirdefense.As anInstantacttion,themonkmaydeclarehhesusingSoveereignFist;afteerhedoesso,his
ignoresthe

54

nextattackkignoresARM,,ProtectandU
UnusualDefensse,dealsanad ditionaldamaggestep,andm
maycalculate
damagewiiththeMonksbestattribute
e.
Exorcise[4
4Points]:AfterractivatingExo
orciseasaSlow
waction,them
monksnextsucccessfulattackkdeals(MNDxx
Level)poin
ntsofHolyARM
MdamagetoanyUndeadorFiendtypeeneemy.IfExorcisesuccessfullydealsdamage,,it
alsopermaanentlyremove
esthetargetsUndyingabilitty,evenifthettargetwasaNotoriousMonssteroraBoss.
AsuranFistts[5Points]:H
Handsfasterth
hantheeyecan
nsee,thecharracterbrutalizeesoneenemyw
withaserieso
of
rapidfiresstrikes.ByusingAsuranFistsasaStandardactiontheMoonkmaymaketthreeseparateeattacksagain
nsta
singletarge
et.Whenevero
oneoftheseatttacksisacriticalhit,theMoonkmayimmediatelymakeaanother,additional
attack.Asu
uranFistscansstrikeuptoam
maximumtotalofsixtimes.

hingshappens;;
AMonklossesalltheiracccumulatedChaainPointswheneveroneoft hefollowingth
Theym
misswithanatttack.
Theirttargetisreduccedto0hitpoints
Duringgtheirturn,th
heyattackatle
eastonediffere
entenemy(or ally!)thantheeyattackedontheirpreviousturn.
Theyu
useaChainFin
nisher.ChainFiinishersnevergrantChainPoointsunderanycircumstancee.
Theyw
weararmorofanysort.

beforeslammin
ngyourhandin
ntothegroundd,releasingtheeaccumulatedenergiesinaw
wave
YougatheryourKib
ateruptsinasshowerofrockssanddebrisup
ponyourenem
mies.
offorcetha
Shockwave
ecaneitherbeusedtodamageonetargetuptoaMediu mrangeaway,ortheMonkcanusetheab
bility
asaLocalaattacktoaffecttallenemies,aalliesandobjeccts(excluding himself)within
naShortRange.Regardlesso
of
howShockkwaveisaimed,theMonkmaakesanormalaattackrollasaaStandardactionifsuccesssful,theattackkdeals
(PWRxLevvel)+2d6pointsofEarthARM
Mdamagetoe
eachtargetinttheblast,andphysicalbarrieers(suchasthick
steelwalls))cannotshelte
ertheMonksttargetsfromth
heblast.

Legen
ndsspeakofeld
derlymartiala
artistssometiimesreferredttoasWhiteMoonksorTaoistsswhopossesssa
sliverofun
nderstandingab
boutthegreatterworkingsoffthecosmos.Ittissaidthatthheyhavelearnedtostrikeattheir
opponentssKidirectly,weeakeningafoeesspiritinstead
doftheirbodyy.Thisabilityggivescredencetosuchstoriess.
AMonkwiththisabilitym
maychoosetohavehisphysicalattacksdeaalnonelemen
ntalmagicaldamageinsteadof
me,targetingth
heiropponentsM.ARMscorreinsteadofth
heirARM.Thettype
physicaldaamageifhewisshesatanytim
ofdamagedonemustbe
edeclaredpriortomakingan
nattackroll.

Ithap
ppenedsofastthatacasualo
observermightthavemistakennitforaclumssy,accidentalffumble;nooneebuta
fellowMon
nkcouldhaveffollowedthequ
uickpressurep
pointjabandthhespinoftheoogresarm.Itsstoneclubtum
mbles
tothefloorrwithaheavycrashandassecondlater,ittsownerdoes thesame.
Seekingserrenityandone
enesswiththecosmosinsteadofdifferent methodstoinfflictviolence,yyourknowledggeof
internalme
edicineallowsyoutoovercomefoeswithoutfighting.Th isgrantsthreeedifferentbonuses.First,am
master
ofthisstyle
emayautomatticallyusetheDisarmcombaatmaneuverassanInstantacttionwheneverrheCounteratttacks
anopponent,inanattem
mpttoseparate
esaidopponen
ntfromtheirw
weapons.Inaddition,theMo
onkgainstheSlleep
pertywheneve
erheperformsaCounterattack.Andfinallyy,youalsogain
na+4bonusto
oyouropposed
drolls
Touchprop
wheneveryyoutaketheD
Defendactionincombat,untilthestartofyyournextturn..

55

Monkfiresapreecisebeamofb
bluewhiteligh
htfromtheirpaalms,cuttinginntothetargetwithoutfail.
TheM
AuraBoltissaSlowaction
n,usableoncepersession,th
hatautomaticaallydeals(MND
DxTwiceLevel)+2d6pointsof
M.ARMHo
olydamagetoaasingletargetuptoaLongR
Rangeaway.AuuraBoltgrantsstwoChainPo
ointsinsteadoffjust
one.

altrialstohoneyourbody,b utyoudonthaavethescarsttoproveit.
Youveeundergoneexxtremephysica
Thecharacctergainsanad
dditional+10H
HitPointsperLLevel.Thisabiliitymaybetakeenuptothreetimes,increassing
thevalueb
byanadditionaal+10eachtim
me.

ntlystrikingyo
ouropponentsarmorinpreciiselyitsweakeestpoint,youccancauseittossplinter
Bygen
uncomforta
ablyandforceyouropponentstofightoneequalfooting.
AsaStandaardactionyoumaymakeaFForceorFinessecheckagainsstyouropponeentsFinessero
oll;ifsuccessfu
ul,a
creaturew
whoiswearingarmorhastheequippedarm
mordestroyed, oramonsterw
whotheGMdeemsisutilizin
ng
protectivegearhastheirARMandM.A
ARMscoresred
ducedto0untiilcombatendss.

neofthemostrrenownedabillitiesoftheMoonk,youreableetotakeadeeepbreathand
Havingmasteredon
urbodyofimpuritiesanddam
mage.
cleanseyou
Withanun
ninterruptedSlowactiononcepercombat,thecharacter withthisJobA
Abilitymaypurrgethemselvessofall
negativesttatuseffectsan
ndregain50%oftheirmaxim
mumHPandM
MP.Chakramayybeusedregardlessofanysttatus
effects(exccludingCharm)thatwouldottherwisepreve
entit,suchasPPetrify,Sealan
ndsoon.

arilythrownoff
ffbalanceyo
ourcuetoendtthisskirmishbeeforeyourfriendssustainan
ny
Yourffoeismomenta
furtherinju
uries.Byputtin
ngyourallintoasingle,incrediblestrike,yooucanlayyourropponentsou
ut.
Byactivatin
ngHaymakeraasaSlowactiononcepersession,theMon kmaymakeanormalattackactionwitha6
penaltytoACC.Ifitconnects,theblowdeals(PWRxTTwiceLevel)+ 2d6pointsdamageandcausestheStunan
nd
norolltoresistt.Haymakercaannotresultinacriticalhit.
Sealstatuseffectsforoneroundwithn

onentstrikesyo
oureabletoreeturnthefavorr,punishingthhemwithaseriiesofdevastatting
Eachttimeyouroppo
counterattacksandleavin
ngthemwideo
openforpoweerfulChainFinisshers.
nterallowsthe
eMonktousettheCounteratttackpropertyoonBrawlweap
ponsoneaddittionaltimeperr
CrossCoun
encounter..ThisJobAbilittymaybetake
enmultipletim
mes,increasing thenumberoftimesCounteerattackmayb
be
usedbyon
neeachtime.

56

Yoursspeedandvigo
orneverforam
momentleaveyyouasyoufluid
idlyweaveinaandoutofyourrenemiesdefeenses
andleaveb
brokenbonesa
assouvenirs.
CriticalHitssnowaward2Chainpointsinsteadofjustthestandard11,andaMonkwhoiswearin
ngnoarmoris
alwaystreaatedasthough
hheisdualwie
elding,allowingghimtoreroll onedieduringgeveryattackroll.

wlevel,ableto
o
Youhavetakentheabilitytocounterattackthesstrikesofyour opponentstoaanentirelynew
astretributioneevenbeforetheyland.
anticipatethesemovesandrespondwithlightningfa
ounterattackingafterdamag eiscalculated,thecharacterrmayperforma
AfterobtainingHamedo, ratherthanco
ounterattackasssoonasafoe
emakesamele
eeattackagainnstthem,priorrtodamagebeeingdetermineedor
physicalCo
accuracybeingrolled.Inaddition,when
neveryouperfformaCounte rattackyoumaayalsomakeaanopposedForrceor
eck;asuccessccausesyouren
nemytosufferaShortRangeeknockback,geenerallycausin
ngyouropponeentto
Finesseche
losetheiraattackaltogeth
herastheygottumblingfromyoursurprise sidestepandrretaliation.

andstillastheM
Monkdrawsba
acktheirfist,aaccumulatingccosmicenergyinthepalmof
f their
Theaiirseemstosta
closedhand.Whentheya
atlaststrike,ittisasingle,deecisiveblowthaatsundersthewallofignoranceandhelpsthe
porarilybreakffreefromtheb
bondsofhuma
anlimitations.
monktemp
TheMonkunlocksthefollowingChainFinisher.

FinalHeaven[5Points]:FinalHeavenissaSlowattackkactionthatauutomaticallydeealsacriticalh
hitifstrikesthee
heir
target.Furtthermore,simplyusingFinalHeavensuccessfullyhelpsu nlockaMonkstruepotentiaal,andallofth
abilitiesgainadditionalp
perksuntilthee
endofeachgaamesession,attwhichpointtthebonusesarrelostuntilFinal
usedagain.
Heavenisu

FormlessStrikes:TheMonkkgainstheeffecttsofAutoHasteewhileheremaiinsat100%HP.
Shockwave::TheMonkgainsa+6bonusonForcerollswhenusingShockwaavetodestroyoobjects.
ShatterArm
mor:TheMonkm
mayevenbreakaarmorwiththeIIndestructiblep ropertywhenussingShatterArm
mor.
Haymaker:A
AsuccessfulHayymakeralsocausestheSpeedBrreakcondition,hhalvingthetargeetsFinessescorre,AVDandACC
Cfor4
rounds.
maycontinuetobattlenormallyywithoutsuffering
UnbreakableForm:Uponbeingreducedto0hitpointsorless,theMonkm
wingturn.TheM
Monkmaystillbbekilledbybosseesandnotoriousmonsterswhilein
unconscioussnessuntiltheendoftheirfollow
thisstate.
CrossCountter:Allcounteraattacksdealanadditionaldamaggestep.
PassiveFist::WhenevertheMonkistargete
edbyanattackaataMediumranngeorfurther,thheymaycatchtheprojectileorrspell
andreturnittbacktotheatttackergracefullyywithanoppose
edForceorFinesssecheck.Suchattackskeeptheesameaccuracyyand
damagerolls,butaretreate
edastargetingth
heuseroftheatttackinsteadof theMonk.
Chakra:ChaakranowaffectsallallieswithinaShortRange.
AuraBolt:U
UsingAuraBoltissnowanInstanttaction,andthe
edamagemaybbecalculatedwitththemonkshiighestattribute
insteadofhisMNDscore.
HundredFissts:CriticalHitsn
nowaward3chaainpointsinsteaadof2.
Hamedo:Th
heMonknolonggerneedstomakeopposedcheccksinordertoccauseaknockbacckthroughtheu
useofHamedo.
FinalHeaven:TheMonkmaayspendonepo
ointofDestinyatttheendofeachhgamesessiontokeepthebon
nusesgrantedbyythe
useofFinalHeaven,essentiiallyallowinghim
mtogainanyofallofthebenef itsindefinitely.

57

NIINJA
A

Underneatthacoverofallconcealingbllackness,the
Ninjacomb
binesthetalentsofinfiltratorr,spyand
assassininonefinelytraiinedbody,ruth
hlessly
ne.
independentbynatureandowingalleggiancetonoon
earlyoninthevirtuesofsilent
Ninjaareschooledfrome
actionandcaution,theartofkillingfromadistanceaas
dhearted
wellasahaair'sbreadthaway.Theircold
attitudean
ndapatheticdisregardforlife
emeansaNinja
wouldhappilycommitde
eedsmostothe
erwarriorswould
predictablealliesatbest.
balkat,maakingthemunp
Theyoftenwearmasksin
nordertokeep
ptheirtrue
omtheirclosestfriends.The
identityassecretevenfro
maskisthe
eirfinalresorttheycanalwaaysremoveit
andsimplyydisappear,becomingan'ord
dinary'person.
Forever.
Thenagain
n,theNinjasm
maskisjustaso
oftentheidenttitytheyvecreeatedforthem
mselves,posingasahumble
servantorjustanotherfaaceinthecrow
wd.Bycleverlypositioningth emselvesoverrthecourseof
fmonthsand
oment,theycanevadesuspiccionaseasilya stheirshadow
wcladbrethren
ncanevade
preparingfforasinglemo
detection.Eitherway,the
eskillsofthesshinobicanbesummarizedaasoneoftwothings;deadlyo
orpossiblydeaadly.

HPBonuus: 14
neverafastand
dinconspicuou
usattackisneeeded,
When
MPBonu
us: 0
theNinja'snaturalaffinittyforthrowing
gweaponscom
mesto
ACCBon
us: 1
thefore.
AVDBonnus: 7
wstheNinjato
olaunchasinggleweaponoro
object
Throwallow
SkillPoinnts: 22
withdevastatingforcean
ndaccuracyatanopponenttreat
thisasano
ormalattackacctionthatreceivesa+4bonu
ustoACC
Weaponns:
Blade,Co
oncealed,DualW
Wield
andmaytaargetenemiesuptoaMediumRangeawayy.Use
Armorr:
Light,Meedium
thethrown
nweaponsstatsforcalculatingdamage,no
otthe
weapontheninjacurrenttlyhasequippe
ed(unless,ofccourse,
neandthesam
me).Damageissalwayscalculaated
theyareon
usingtheN
Ninja'sDEXAttribute,evenin
ncaseofweapo
onswhosedam
magenormallyydefaultstoPW
WR,RES,orMN
ND.
Forexample,aninjawho
othrowsaTier4Bladeatthe
efoewoulddeaal(DEXx4)+22d6points.
beirretrievablyylost
Thistechniquedoescomewithaprice,however;anyythingusedincconjunctionwiithThrowwillb
anddestroyedforgood.TTheonlyexcep
ptiontothisisitemswiththeeIndestructibleeproperty,wh
hicharestill
unavailable
euntilafterthe
ebattleisoverr,atwhichpointtheycanbeeretrievednormally.
ANinjamaaythrowImpro
obableWeapon
nsaswell,dealingstandardddamagewiththembasedonwhatTiertheyy
effectivelyactasseep.151formoreo
onthis.Asalways,theGMissencouragedttorulethatcerrtainImprobab
ble
wouldhaveadd
ditionalspecialeffects,andaaNinjacanonl yThrowwhathecanconceivvablyliftwitha
Weaponsw
Forcecheck.

58


allthe(usuallyiillegal)ninjatooolsandknow howtoobtain
nthemthrough
ha
Youarrewellversedintheuseofa
networkoffunderworldco
ontacts.Thesemethodshaveebeenpassedddownfromclaantoclanforgenerations.
SmokeBom
mbsandallofttheBlackMarrketGoodslisttedintheequi pmentchaptercanbepurch
hasedfor50%o
of
theirnormalprice.Theninjamaycarryanynumbero
oftheseitemsaatatime;theyydontcountto
owardthe
msacharacterrmayhaveinh
hisinventory.
maximumnumberofitem

amagicyoucreeateatrioofshadowysimulaacratoabsorbbenemyattackks.Theymovea
and
Utilizingsecretninja
actasyoudo,makingitn
nighimpossibleetotellwhichsilhouetteisthhedangerousoone.
nstantactiono
oncepergame session,eachofwhichgranttsabonusof+1AVD
ImagecreaatesthreeselfcopiesasanIn
totheNinjawhiletheyarreactive.EachtimetheNinjaaistargetedbyyaSingletargetattack,oneofthecopies
hisevasionbonnusaccordinglyy.Eachtimeth
heNinjaistarggeted
vanishes(aaftertheattackkrollismade)andreducesth
byaGroup
porLocalattacck,alloftheco
opiesvanishinssteadofjustonne.

ouareaterror..Againstmanyy,youareuntoouchable.
Againstoneman,yo
WhenfighttingaHumano
oidoratargettthatpossessestheSwarmmoonstertrait,th
heNinjagainsaa+1bonustottheir
AVDscoreanddealsanaadditionaldamagestepwithallattackstotthattarget.Ifthetargetisbo
othaHumanoid
dand
ectsstack,gran
ntinga+2bonu
ustoAVDand atwodamageestepincrease.
aSwarm,thentheseeffe

withvariouspo
oisonsandnatturalvenom,anndyourweapoonsareallcoattedwithyour
Youhavepracticedw
otpourriblendo
oftoxicfluid.EEventhesmalleestscratchcannleaveawounddthatneverseeemstoheal.
favoritepo
ThecharacctertreatsallnonImprobable
eWeaponsthe
eywieldasthooughtheyposssessedtheSpellburst:Virus
property.A
Asalways,thismeansthatassastandardactionoronacrriticalhittheniinjacancastth
heVirusspell,w
which
negatesallhealingafoecouldreceive.
ncasttheHexsspellasaSlowactionwithnooMPcost,allo
owingthemtodebilitatethehealth
Inaddition,theNinjacan
ofteningthemupforalateraassassinationoorevenallowin
ngthemtopintheblameofd
death
oftheirtarrgetsatwill,so
onnaturalillness.

magicaldarknessssuddenlypo
oursintotheweelllitroomlikeeaviscousfluidd,extinguishin
ngeverysourceeof
Them
lightasyou
uimmerseyourselfintotheseaofshadowss.Notraceofyyouremains;nooteventhesou
undofafootsttep.
SunkenStaateisanInstantactionusable
eoncepersesssionthatgranttstheNinjatheeInvisiblestatu
us,whichislosstas
soonasthe
eNinjatakesdamageoractivvatesanotherjjobability.Inv isibilitygrantstheNinjaa+3
3bonustoSteaalth
skillcheckss,theirAVDsco
ore,andattem
mptstoRunAw
wayincombat.
AlthoughSSunkenStatem
mayonlybeuse
edwhentheNinjaisunderthhecoverofdarkness,simplyhavingthisJob
Abilityalso
ograntstheNin
njatheabilityttocasttheTwiilightspellasaaSlowactionw
withnoMPcosst.

59


battlesarebesstenjoyedasloong,drawnouutaffairs,youin
nsteadseekto
o
Whileemanywarriorrsbelievethatb
perfecttheeartofthesing
glestrikeendiingcombatwithoneprecise cutbeforeyouurenemycanrreactorrespon
nd.
Allattacksmadebytheccharacterdurin
ngapreemptivveroundofcoombatresultinacriticalhitonanaccuracyrollof
dard12.Thiscaannotbecomb
binedwithotheereffectsthatincreaseachaaracterscriticaalhit
812insteaadofthestand
range,such
hastheLuckyweaponprope
erty.

asimpletwofi
fingeredgesturre,youstripyourfoeofhism
magicalprotecttions.
Witha
AsanInstantactiononce
epergamesession,youmaycastDispelas fornoassociattedMPcost.TThistargetsasiingle
enemyatu
uptoamedium
mrangeawayaand,withasucccessfulopposeedroll,removeesallpositivesstatuseffectstthey
currentlyp
possess.

wsyoutohaltyyouropponentssattemptstoffleebyanchorringtheirshadowstothegro
ound,
Thisninjatrickallow
ensuringth
heystaypreciseelywhereyouwantthem.
Wheneveryousuccessfullydamageafo
oewhoisaMe
ediumRangeaawayorfurther,youmaycho
oosetodealhaalf
eanopposedFFinessecheck.Ifyousucceed ,thetargetisaautomaticallyinflictedwithtthe
damageinordertomake
op,lastinguntilthebeginninggofyournexttturn.
negativesttatuseffectSto

anhowtododg
geabladeanddhidebetweennraindrops;youknowtheseccrets
Yourrmastertaughtyoumoretha
ofthefivep
primalfundam
mentsthatcom
mposetheworld
d,andhowtouuseyourKitosstrikeatthesefivepointsonan
enemyand
dleavehimhelp
pless.Onlytho
osewhomastertheKiofFiveeMovementsccanmastertheewayoftheNin
nja.
Wheneveryoudealanyttypeofelemen
ntaldamagewiithathrownw
weapon,orShaadowdamageffromameleeaattack,
hooseoneeffe
ectfromthelistbelowtoactiivateasanInsttantaction.Allladditionaldamagedealtbyy
youmaych
NinjutsuignorestheeffectsofARMand
dM.ARM.

movingtooquickklyrendershimm
momentarilysightless.
WoodVeil:Asimplemotioonmakesitdifficcultforthetargeettosee,andm
Thenexttim
methetargetmaakesaphysicalattack,theysuffe
er(MNDxLevel))pointsofdamaageaftertheattackresolvesand
dare
inflictedwiththenegativesstatuseffectBlin
nduntiltheendo
oftheirnextturrn.
FireVeil:Youpluckattheirrheart,strippinggawaythefierypassionneededdtoworkmagic..Thenexttimetthetargetsucceessfully
castsaspell,theytake(MNDxLevel)pointssofFiredamage
eandareinflicteedwiththeeffecctsofSealuntilttheendoftheirnext
turn.
EarthVeil:Afteryourattacck,yourvictimfiindshimselfsudddenlyexhaustedd.Thenexttimeethetargetmovvesfromhiscurrrent
location,the
eysuffer(MNDxxLevel)pointso
ofEarthdamage(eveniftheyareenormallyimmuune)andareinfflictedwiththe
negativestaatuseffectSlowuntiltheendoftheirnextturn.
MetalVeil:Bystrikingyouropponentsveerysoul,youpunncturetheirspiriitandcausetheirownKiessenccetodriftfree;aa
deeplyunse
ettlingfeelingforranyone.Thene
exttimethetarggetexpendsDesstiny,theysufferr(MNDxLevel)pointsof
nonelementtaldamageandaareinflictedwiththenegativestatuseffectConf
nfuseuntiltheenndoftheirnextturn.
WaterVeill:Theliquidinyoourtargetsboddybecomesascooldasdeath,theechillremindingghimoftheinevvitable,inescapaable
endtothisb
battle.Thenexttimethetargetrecovershealth,,theysuffer(MN
NDxLevel)poinntsofWaterdam
mageandareinfflicted
withtheneggativestatuseffe
ectZombieuntilltheendoftheirnextturn.

60

metoshoutou
utawarning,yourfoesgasp becomesnothhingmorethan
nagurgle.
Beforeyouhavetim
hedamagedeaaltbyExecutio
onisimpossibleetotracebackkto
ThoughitttakesaStandarrdactiontouseincombat,th
theNinja
theyseemtodonothing.Pe
erhapsthisattaacktakesthefformofapoiso
ondiscreetlyplacedinyour
opponentssdrinkhoursaagoandjustno
owtakingeffeccttocausecrippplingpain,orperhapsitwassnothingmoreethan
ashockedggesture.whicchsignalsanun
nseenconspiraatortofireacrrossbowboltfrromanearbyrrooftop.Inthissway,
theNinjam
maycontinuetoseemlikeanallyorbystanderevenasth eirmurderoussplanunfolds.
Executionrrequiresanatttackrollasnorrmalandnowe
eaponpropert ies(suchas[Ellement]StrikeorLucky)apply;it
deals(AVD
DScorexLevel))+2d6pointso
ofARMdamagge,andthetarggetthensufferrsapenaltytotheirARMand
d
M.ARMsco
oresequaltotheNinjasMNDattributeunttilcombatendds.Thiseffectiscumulative;aanenemywho
ohas
beenstruckbyExecution
nthreetimesw
wouldhaveape
enaltytotheir
rarmorvaluesequaltotripleetheNinjasMND
score.
D,anytemporraryeffectsthaatwouldincreaase
mageiscalculattedbyusingyo
ourcurrentAVD
BecauseExxecutionsdam
yourAvoidance(suchasbeingInvisibleorunderthee
effectsofImagge)alsoimprovvethislimitability.

quecannotsayyforcertainwhhatitlookslikeetheyarealldead.Thesecrretis,
Thossewhohaveseeenthistechniq
infact,tha
atArmyofOnerarelymanifesststhesamew
waytwice.The mysticallyminndedninjasplittshisbodyinto
otwo
identicalveersionsandbattlesalongsideeashadowydo
ouble.Theclannleaderneedsonlymaketheeslightestsigntocall
forbackup,,anddozensofflessershinob
biappearintheerafterstojoinnhim.SomeclaaimthattheN
Ninjasimplymo
oves
withsuchsspeedandsoun
ndlessnessthatitisbelievedthatnosingle personcouldeeverkillsoman
nysoquickly,a
and
thattheremustbesomeotherexplanation.Otherscla
aimthatseein gdoubleissom
mesortofpoissoninduced
on.Somepartiieshaveevenb
beensurprisedtodiscoverthaatthecharacteertheythough
htwastheir
hallucinatio
companion
nallalongwas,,infact,simplyyawelldisguisseddecoyas theREALNinjaaappearstoheelp.
Whatevertthemethod,A
ArmyofOneallowstheNinjatoeffectivelyffunctionliketw
wocharactersfortheremain
nder
ofbattle.B
ByspendingthrreepointsofD
DestinyandanInstantaction toactivatethiisLimitAbility,,theygainan
additionalStandardactio
oneachround,whichdealshalfdamagean disincapableoflimitbreakss.Furthermoree,the
mayperformTTeamworkAttaacksessentiallyywiththemselvves,treatingth
hisadditionalsstandardactionasif
characterm
itwasanottherplayermakinganattackroll.ThecharaactermayalwaaystakethisSttandardactioneachround,eevenif
theyareaffflictedwithan
negativestatusseffectthatwouldpreventtthemfromdoin
ngso.
BecauseArrmyofOneallo
owsthecharacctertofunction
nlikemultiple individuals,th
heninjamaypeerformactionssin
twoentirellydifferentplaacesatoncessuchasengagin
nginanepicb attleinsideanimperialairsh
hipwhilealso
disarming((orplanting)abombinthecitysquaremile
esbelow.
ArmyofOn
nelastsuntilth
heendofcomb
bat,oruntiltheNinjaisreduucedto0hitpo
oints.

haractermovessogracefullyythatevenmag
gichasdifficulttyscorchingheerskin,muchleessslowherdo
own.
Thech
WheneveranyspellwouldaffecttheNinja,theNinjamaychoosetoomakeanopp
posedFinesserrollagainstthee
heNinjawinstheyareimmun
netotheeffecctsanddamageethespellwou
uldcause,thou
ughthisdoesnt
caster.Ifth
protectthe
echaractersalliesfromthesspell.ABossorrNotoriousMoonstermayexp
pendonepoin
ntofDestinyto
o
negatethissbenefitforon
neround.

61

PAL
LADIIN

ThePaladin
nisasacredkn
night,followingginthefootste
epsoftheinfinnitemercy
andjustice
eofcreation,th
hepowersofH
Holy.Theyarecchosenbythe lightthey
follow,notttheotherwayyaround.Altho
oughthereare
emanywhohaaveoneor
severaloftthequalitiesth
hatmakeaPalaadin,onlythossewhoaretru lythe
epitomeoffpurityaresoblessedtobeccomeoneofth
hesefamedknights.You
fightforhigghercausesan
ndbetterdays;;truthguidesyyourswordanddchivalry
youreveryaction,andth
heHolyenergythatflowsthro
oughyourbladdeandbody
ocreateabrightertomorrow
w.
iscertainto
Paladinsarresymbolsofh
honorandnobilityandarewelcomedwherrevertheygo,
usuallyclad
dinshiningheavyarmorand
dcarryingagre
eatshield.Theyyarecapable
ofshieldingganotherpartymemberfrom
mdangerandccanchannelthherarestand
mostsacre
edtypeofmagicincombat,m
makingthemawesomewarri orsindeed.

22
HPBonus:
LevelsObtaiined
SpellRank
Youarrealivingbulw
wark,protectin
ngthe
2
Novice
1,2,3,44
MPBonus:
vulnerableandactingastheirshelterin
nthe

1
5,6,7
Intermediate
ACCBonus:
attle.Thewellbeingofotherrsis
stormofba
5
8,10
AVDBonus::
Expert
paramountt,andyouwou
uldsacrificeyou
urselfina
SkillPoints:
12,14
20
Superior
momentifanotherslifew
wasatstake.
15(Holyon
nly)
Ancient
nchoosesanaallytobecoverredasan
ThePaladin

Instantaction;UntiltheP
Paladinchoose
esanew
Weapons:
Arcane,Blaade,Reach
watchfuleyeon
nthisally
target,theyywillkeepaw
Armor:
Light,Mediium,Heavy,Shieelds
andguardthemfrominju
ury.
MagicSchoool: White
uffer
WhenevertheCoveredtaargetwouldsu
hePaladinmayyleapinfronto
ofthat
damage,th
characteraasanInstantacctionandchoo
osetotakethatdamageont heallysbehalf.Thismeanstthatthedamaggeis
stillreduce
edbytheorigin
naltargetsARMandM.ARM
Mscoresandotthereffects,an
ndnotthePalaadins.
Covercano
onlybeusediffthePaladinis notafflictedw
withaneffectoorstatusthatw
wouldpreventtthemfrom
reachingth
heirtargetortakinganimme
ediateInstantaaction(suchassStop,Slow,SeealorCharm,aamongothers),and
theallymu
ustbewithinaMediumRanggeandnotobsttructedbyobsstaclesthatwo
ouldpreventth
hePaladinfrom
m
reachingth
hem(suchasb
beinginanothe
ersectionofthecastleoranootherdimensio
on).Finally,theePaladinmayonly
Coveroneallyatanytime.

willcombatevilleventotheen
ndsoftheearth
handareasym
mbolofhopefforyourcomra
ades.Iffearand
d
Youw
trickeryareetheonlytoolssyourenemiesswield,thenth
heywillfightyoouunarmed.
ThePaladin
n,allalliesand
dfriendlytarge
etsareImmune
etoFear,Berseerk,andCharm
m(iftheysoch
hoosetobe)wh
hen
theyarewithinaMedium
mRangeofyou
u.FormerfoeswhohavebeeenCharmedtofightonyourpartyssideare
dbyLeadership
p.
unaffected

62

whisperasinglle,solemnworrdthatresonatteswithconvic tion,sheathinggoneallyinth
hegoldenlightofa
Yourw
magicalshield.
nAstrashieldisanInstantacctionusableon
ncepergames ession,anditaappearsasafaaintlyshimmerring
Formingan
glowthatssurroundsthettarget.ThetarrgetofAstrane
egatesalleffecctsanddamageefromthenexxtattackthey
receive,atwhichpointth
hebenefitofA
Astraislost.ThiisabilitycannootbeusedontthePaladin,no
orcanmorethan
oneallyhavethebenefitsofthisabilityyatanygiventtime.Howeverr,Astracanbeusedevenwhenitisnotthee
urn.
Paladinstu

art,chivalrousandsteadfast,
t,thePaladinccanamplifytheerawforceofaanopponentsspellandcausseitto
Stalwa
harmhimeexclusivelyinstteadofallowin
ngmorevulnera
ablealliestos ufferthebrunttofthedamag
ge.
Bydeclarin
ngtheyreusinggSentinelanIn
nstantactiono
onanenemys turn,thePaladinmaytransfformanyGroup
targetspellorLimitBreakintoaSingletargetspellorrbreakthatisrredirectedtosstrikehimalone.Spellsandliimit
%standarddam
mageinsteadoofthenormalvvalue,andifth
hePaladinwouldbe
breaksredirectedinthiswaydeal200%
nelementaldaamage
ImmuneorrAbsorbenttotheelementaltypeofdamagedealt,theddamageisconvvertedintonon
instead.

htseemstosurroundyouasyoudropintoaaguardedstannce,bracingyo
ourself.Themo
oment
Aheavenlypearlligh
plodeinablind
ding,radiantaaura.Evilcreattureshissandrrecoil,shielding
gtheir
yourenemiesapproachyyouseemtoexp
gratesintheasstralglow.
eyesastheeirskindisinteg
ThePaladin
nmaydeclarehesactivatinggShieldofLigh
htasanInstanttactiononcep
percombat.Un
ntilthestartoffthe
PaladinsnextturnwhenShieldofLighttwearsoff,the
echaracteristtreatedashavingtheIndestrructibleproperrtyon
morhescurrentlywearing,caannotbeaffecttedbyKnockbaackeffects,an
ndcannotloseaspellhewasinthe
alltheArm
middleofccastingduetoateamworkatttack,criticalhitorlimitbreaak.
Ifanyenem
mywouldmake
eaphysicalatttackagainstthePaladinorthhePaladinsCo
overedtargetb
beforethestarrtof
thecharacttersnextturn,thePaladincanretaliatewithanabruptbblastofholyen
nergy.Theattaackingenemy
immediatelysuffers(RESxArmorTier)+2d6pointso
ofHolyM.ARM
Mdamageandaareinflictedwiththenegativve
statuseffectBlindwithnoresistroll,evveniftheydno
ormallybeimm
munetoitsefffects.Thisdam
mageandblindeffect
oonasthemon
nstersattackissdeclared,and
dbeforeaccur acyisrolled.
occurasso

andaslongasyyoucanfight.
Fightaslongasyoucanstand.Sta
5%orfewerHP
Phereceives2
200%healingfrromallWhiteMagicspells,jo
obabilities,iteems
WhenthePaladinisat25
onproperties,e
excludingHPD
Drain,Regen,anditssuperiorrversion,Auraa.Inaddition,tthePaladinmaay
andweapo
choosetod
dealdamageasthoughtheirweaponposse
essedtheHolyyStrikeproperttywhenhefightsat25%ofh
his
maximumhitpointsorle
ess.

63

gthenedwithtthebeliefthattthebestdefensseisagoodoff
ffense,yourweeaponburnsw
withacelestial
Streng
intensity.A
Asyoudeftlysla
ashatanenem
my,theairarou
undthetwooffyoueruptswiithlightandseearsyourfoew
with
righteousw
wrath.Itwillfa
aceyou,orfall..
Thisisanaattackwithman
nynames,ranggingfromNortthswainsGlow
wtosomethinggassimpleasSplitPunchorr
CrushPunchbynonPaladinswhovesseenitinactio
on.Ultimately, mostrefertoitbythenameeofthemanw
who
ohavecreatedit.
wassaidto
Whatevertthename,thisattackisaStaandardactiontthattargetsassingleenemy,u
usableoncepeersession.Makkea
standardw
weaponattack;ifthestrikeissuccessful,itd
deals(PWRxTTwiceLevel)+22d6pointsofH
HolyM.ARM
damagetothetargetand
dsurroundsbo
othofyouwith
hwhitefire.Ifttheenemyattaacksonitsnexxtturnanddoeesnt
uasatarget,yyouregaintheuseofOrlande
eausStrike.
includeyou

nanallyiswou
undedoranundeadabomina
ationbearsdow
wnupontheinnocent,theressnotimeforth
he
When
complexinvocationsofaspell.Byusing
gyourownlifeforceasthesoourceforyourmagic,youreabletocastsu
udden
andimpulssivespellstoprrotectyourfrieends.
Whencastingabeneficiaalspellonyourrturn,youmayychoosetosaccrifice25%ofyyourmaximum
mHPinorderto
oturn
ntoaStandardactioninsteadofaSlowaction.ThespellhhasnoeffectonthePaladinaandmusttargeetone
thespellin
ormoreorralliesinstead,andyoumaytakenootheractionsonyouurturnafterth
hespellresolvees.

unwaveringressolvehelpsyou
uwithstandtheeteststocomee.
Youru
ThePaladin
nreceivesa+2
2bonustoopposedrollstore
esisttheeffecttsofnegativesstatuseffects.Thisabilitymaaybe
takenmulttipletimes,increasingthebonusby+2each
htime.

usingyourwillallowsyoutocreateanincorrporealweapoon,whichseem
mstobemadeo
ofnotingbutssilvery
Focu
bluestrand
dsoflight.Itcu
utsablazingpa
aththroughyo
ourenemiesasyoufocusoncchannelingpro
otectivemagic..
AlthoughcreatingaspirittweapontakessaStandardacction,theresuultingconjurationlastsuntilccombatends.
WhenthesspiritweaponisfirstsummoneditInstantlyylashesoutatoneenemyoffthepaladinschoice.Thesp
pirit
weaponwiillthereafteratttackwheneve
erthePaladinssuccessfullyca stsaspellthattdealsnodam
mage.Thepalad
din
mustmake
eastandardattackroll;ifith
hits,thespiritw
weapondeals((MNDxHalfLeevel)+2d6pointsofnonelem
mental
M.ARMdamagetoonefo
oe.
mteamworkatttacks,andisntimprovedbyythe
Althoughthephantasmalweaponcanttdealacriticallhitorperform
pertiesorjobaabilities,thesp
piritweaponhaastheIndestruuctibleandMP
PRefreshpropeerties;
Paladinsequipmentprop
dealtisreturne
edtothepalad
dinintheform
mofMP.
halfofthefinaldamaged

aladinraiseshisbladetothesky,partingth
hecloudsandeencasingtheppartyinabeam
mofdivinelightt.
ThePa
Byactivatin
ngHolyCircleaasaslowaction,thePaladinandhisalliesggaintheUndeaadKillerpropertyonanyweaapon
theywielduntilcombate
ends.APaladin
nsSpiritWeap
pongainsthisppropertyasweell,ifapplicablee.

64

noneisassimp
ple,andflawlesss,andallenccompassingasthis.
Ofallthepowersinalltheworld,n
ng3ormorepo
ointsofDestinyasaStandard
daction,aPalaadinmaybeco
omeinvincible,negatingall
Byspendin
damagean
ndeffectsthathewouldrece
eivefromallatttacks.Theeffeectsofthisabilitylastforanu
umberofroun
nds
equaltoth
henumberofD
Destinyexpend
dedinitsusage
e.Inaddition,aalldamagedeaaltfromthePaaladinistreatedas
HolyM.ARMdamageforthedurationo
ofInvincible.A
AlldamagetakeenfromeffectsssuchasCoverisalsonullifieed
PaladinisInvincible.
whiletheP
WhenInvin
ncibleisactivatted,thePaladiinisimmediate
elycleansedoffallnegativestatuseffects.H
Hemayuse
Invinciblee
evenifastatusseffectwouldnormallypreve
enthimfromttakinganyactions.

gleftinyourfin
ngertipsatall.Theyappearttohavebeenturnedtostoneefromthe
There wasnofeeling
Adamantoiisesbreath,in
nfact,asittried
dtouseitsqua
artzlikejawsttoripyourshieeldaway.Youronlyweaponlliesa
fewfeetto
oyourright,bu
utitwouldntdoyouanygood
dwiththisbrookenarmanyw
way.
Eachtimettheprimevalto
ortoisesmasheesyouandyourfriendintothhecavewallat
tyourback,tw
wothingshappeen;he
letsoutaw
whimperandm
mutterssometh
hingaboutbein
ngabetterperrson,andyourshieldresonatteswithaflash
hof
angelicligh
ht.Youwantto
otellhimnotto
oworry,butth
hesoundofyouurvoiceisdrow
wnedoutintherumbling.
Afterall,yo
oureaPaladin
n.Youcoulddo
othisallday.
AssoonasthePaladinsu
uffersdamageoranegative
estatuseffectcausedbyanyyfoe,thePaladinandoneneearby
allyofhiscchoicerecoverhitpointsequalto(PaladinssMNDxHalfLLevel)asaRegeenerationeffect.Thishealinggis
instantaneousandinterruptstheenem
mysturn,thougghdoesnotocccurifthePaladinisreducedto0hitpointssby
osscanevenocccurwhenthe Paladinisaffliictedbyastatu
usailmentthatt
theattack.ThehealingfrromSaintsCro
mallypreventiitsuse,suchassStunorSeal. SaintsCrossccannotoccurm
multipletimeso
onthesameatttack;
wouldnorm
forexample,ifanenemyycausedbothd
damageandanegativestatu seffectwithaasinglemove,tthePaladinwo
ould
ecoverhealtho
once.
stillonlyre

aiseyourweap
ponhighandalllowittoaccum
mulateholyennergyfromthedistantreacheesofthecosmo
os;
Youra
thesizeoftheweaponseeemstogrowa
anditbecomessalmostimposssibletolookdiirectlyattheb
blade.Then,wiitha
hfoe,sendingtthembacktothheabysswherretheybelonga
and
clashofsteeelyoubringitttobearagainsstonefiendish
fillingyourveinswiththeepowerofthelight.
owerfulblowthatrequiresaSlowactiontoouseandmayonlybeactivattedonceper
Climhazzarrdisasinglepo
session.Ho
owever,whene
everthePaladiinsuffersacritticalhit,theyrregaintheuseofClimhazzard
d.
Climhazzarrdautomaticallydeals((PWR+RES)xWeap
ponTier)+2d66HolyARMdaamageandcannotmissorbeea
criticalhit.AfterClimhazzzardisused,th
hePaladinstotalARMandM
M.ARMscoresaaredoubledun
ntilthestartofftheir
nextturn.

65

RANGE
ER

RangersarealsoknownaasHuntersorSSnipers or,de
ependingonif
theyutilize
emodernweap
ponry,GunnersorFusiliers andthey
specializeinfightingwith
hrangedweapo
ons.Thesepattientand
eirartthroughskillandafew
wsubtle(and
precisewarriorshonethe
enprotectiveo
oftheirhomes,Rangersoftenn
notsosubtle)tricks.Ofte
prefereitherthewildernessoraheavilyurbansettingg.Theyuse
onmenttotheiradvantageto
oovercomemuchmore
theirenviro
dangerousfoes.
nhand,thesee
evervigilantad
dventurerscann
Witharanggedweaponin
makeaccurateattacksth
hatotherJobsccanonlydream
mof,cripple
pecificpartsoftheirbodies,aandutilize
enemiesbyyaimingforsp
otherpractticalabilitiesth
hatmakethem
minvaluabletoanyparty.

HPBonuus: 16
distance,a
Whileenormallymosstcomfortableffightingatad
MPBonuus: 0
Rangerwhoisforcedinto
omeleewithen
nemiesishard
dly
ACCBonus: 2
defenselesss.Whilebeingabletododgeablowordiveeoutofthe
AVDBonnus: 6
wayofinco
omingfireisahandytraitforranycharacterrtohave,
SkillPoinnts: 20
Rangersha
avetakenthiso
outlooktoaneextreme;relyin
ngon
instinctand
dreflex,theya
aresoadeptattdodgingattaccksthatfoes
Weaponns:
Concealed,Ranged
arejustaslikelytohiteachotherastheeyaretheRang
ger.
Armorr:
Light,Meedium
ueto
WheneveranadversaryssattackmissesstheRangerdu
maychoosetoh
havetheattackk
Avoidance,,theRangerm
successfullystrikeasecondenemywith
hinaShortRan
ngeinstead.Reeversaltherefo
oremakesRangersextremelyy
nstersatonce,astheyturnthheirfoesownimpreciseattaacksbackateaach
adeptathaandlingentireggroupsofmon
other.

Theru
udimentarycom
mbatstyleofyyourenemiesisseasytoanalyyze,givingyouampletimeto
oshouttoyour
friendsand
dwarnthemw
whentododgep
predictablecou
unterattacksoorclumsymagiicalonslaughtss.
UseAdvice
easaStandard
dactiononcep
perroundbyro
ollingyourLoree(Monsters)orNatureskillaagainstoneeneemy
targetofyo
ourchoice,opposedbytheirrFinesse.Ifyou
uwintheroll,yyouandyouraallieslearnthecompletelistofthe
combatabilitiesthemonsterpossessess,suchasCallfforHelporMa gicalCounteraattack.Chooseoneofthese;the
osesaccesstotthatcombatab
bilityuntiltheffightends.
monsterlo
WhenAdviiceisusedinth
hepreemptive
eroundofcom
mbatitistreateedasanInstan
ntactioninsteaad,thoughstillonly
usableonceperround,andgainsa+4b
bonustotheopposedroll.

66

nyourenvironm
mentthatyoureabletodelivverpreciseshootswithoutbeiingdetected,a
and
Youreesoathomein
prefertoovercomeyoureenemiesthroughtheelemen
ntofsurprise.
ditionaldamaggestepwithalllphysicalattaccksinthepreeemptiveround
dof
TheRangerandallhisalliesdealanadd
nattackthatnormallydeals((DEXx1)pointtsofdamagen
nowdeals(DEX
Xx2)instead.
combatfforexample,an
Inaddition,byspendingo
onepointofDestiny,youmaayaddabonussequaltohalfofyourNatureeskillasabonu
usto
uandeachofyyouralliesthissgamesession.
thenextSttealthskillchecckmadebyyou

rfecttimetosttrike,andyouaareabletotracckyourtarget
Theviirtueofpatienccehelpsyoupiinpointtheperf
perfectlyan
ndlandyoursh
hotseveninsittuationswhereesuccessseem
msimpossible.
AimisaSlo
owactionthatallowstheRan
ngertomakeaastandardattaackwitha+4b
bonustotheatttackroll.
Thisabilitycanalsobeussedoutsideofcombatforgraantinga+4bonnustoanyskillthatmightinvvolveapreciseeor
edshot,suchassfiringagrapp
plinggunupaccastlewalltoaaidinaStealthhorEscapecheeck.
silentaime

Youfireawellplaceed,cripplingshotthathampeersyourfoesfiightingability.
Chooseoneoffourbonuseslisted
OncepercombatyoumaaydeclarethattyournextattaackwillbeaDiisablingShot.C
heattackissucccessful,yourttarget(s)sufferrwhateveraddditionalpenaltyywasselected
d.Obviously,so
ome
below;ifth
creaturesw
willbeunaffecttedbyaspectssofthisability
.takesize,lacck(orexcess!)ofappendagess,andsimilar
considerationsintoaccou
unt.
monecarriedoorhelditem,cchosenbytheR
Ranger.Thisco
ould
DisarmingShot:Thetarggetdropsorissseparatedfrom
onorshield,orranitemsuchasadelicatep
parchmentmapporsetofdiam
mondearrings.Regardlessoffthe
byaweapo
Rangersch
hoice,thisgenerallyactsasaaDisarmaction
nwithnooppoosedroll.
LegShot:TThetargetcann
notescapefromcombatwith
hspellsorabiliities,norcantheyattemptto
oRunAway.
VitalShot:Theenemysu
uffersa2penaaltytotheirAC
CCorAVDscoree(Rangerschoice)untiltheendofcombat.
hitrateisimprovedby2fortthisshot,whic hgenerallyallo
owsyoutorollcriticalhitson
na
HeadShot:Yourcriticalh
dard12.HeadShotmayonlyybeusedinco
onjunctionwith
haRangedweaapon.
diceresultof1012insteadofthestand

ooseapowerfu
ulmissileattackthatsendsafoehurtlingbaackwards,pinnningthemtoawallorthegro
ound.
Youlo
AfterusinggSidewinderassanInstantacttion,theRange
ersnextattac ksuffersa4p
penaltytotheA
ACCroll,butiff
successful,dealsoneadd
ditionaldamagestep,causesaShortRangeeknockbackan
ndinflictsStopforoneround,even
etwouldnormaallybeimmune
etotheknockbackortheefffectsofStop.TTheRangermaayalsobeaffeccted
ifthetarge
byaShortRangeknockbaackiftheysocchoose.
usedonceperccombatinconjjunctionwithaanattackfrom
maRangedweaapon.
Thisabilitymayonlybeu

oftargetsona
afoesbody,bu
utseveralofthhemaremoreaappealingthan
nothers.
There areamyriado
nhewields.
TheRangeristreatedasaalwayshavingtheBlindToucchpropertiesoonanyweapon

67


orbullets,thossewhodoareaalwaysreadyw
withammofor
ranyoccasion.By
WhileenotallRangerrsusearrowso
quicklydra
awingdifferentttypesofarrow
wsfromtheirq
quiver,reloadinngapistolwithhelementallya
alignedshells,
magicallya
alteringthepro
opertiesoftheirfloatingsurffboardorwhattever,thecharracterisableto
oconstantlyexxploit
theweakneessesofhiseneemies.
Afterquickklyproducingaaspecialtypeo
ofammunitionasaStandard action,theRaangermayaddanyoneofthee
followingw
weaponproperrtiestohisnexxttworangedaattacks;FireStr
trike,EarthStriike,WaterStrikke,WindStrikee,
LightningSStrike,orIceStrike.

angernotcheshalfadozena
arrowsontotheeirbowstringoorunloadsacliipfulofbullets,,punchinghollesin
TheRa
everyenem
myina360deg
greeradius.
Bydeclarin
ngtheuseofBaarrageasanin
nstantaction,tthenextattackktheRangerm
makestargetsth
heentireenem
my
Group.Thissabilitymaybeusedoncepe
ersession.

aronsguardsd
didnthavetim
metoreactbefforeyoudrewyyourpistol,butttheywerenotyourtargets
Theba
instead,ea
achlanterntheycarryseemstoshattersimu
ultaneously,pllungingthealleeywayintocom
mpletedarknesss.
Bydeclarin
nghisnextattaackwillbeaTriickShotasaninstantaction andtakingappenaltytotheirrattackroll,the
Rangeriscapableofban
nkinganattackkmadewithan
nArcaneorRa ngedweaponoffofuptomultipledifferen
nt
surfacesbe
eforeitreachesitstarget.ForeachsurfaceoritemRangeerwishestobo
ounceashotfrrom,theysuffeera2
penaltytotheirACCroll.Thismightallo
owaRangerto
obankashotooffthreewallsandhitatargeettheycouldnt
ACCpenalty,orrsimplymake Forcechecksttodestroyobjeectswithinrange
possiblydrrawastraightlinetoata6A
beforetheshotstrikesitssintendedtarggetsuchaslightsourcesorrthethinchain
nkeepingacryystalchandelier
hetarget,thennTrickShothaasnoeffectwh
hatsoeverandiis
danglingfromtheroof.Ifftheattackrollwouldmissth
ngerfiredat.
treatedasmissingeveryobjecttheRan
ned
Thisabilitymaynotbeussedinconjuncttionwithattaccksthatnever miss,suchasSSharpshot,butcanbecombin
ermultiplefoesatonce.
withDisablingShottodissarmorhampe

ughyourehap
ppyenoughwittharockforapillowandtheestarsforablaanket,someoffyourmorehig
gh
Althou
maintenan
ncealliesarenttnearlyascom
mfortableintheegreatoutdooorsasyouare,andhavetheb
badhabitof
forgettingtofeedthemseelvesorgetting
gchewedonbyyangrypredattors.Tosaveyoourselfthehea
adachesyoudo
o
ural
morethanjustleadyourhelplesspartythroughtheuntamedwilds;;youconstantllykeepaneyeoutforallnatu
wildgame,and
dshelteredpla
acestosetupccamp.
remedies,w
Thefirsttim
meyousuccessfullymakeaN
Natureskillche
ecktohelpyouuandyourallieesovercomeahostile
environme
ent,youmayalsoaddoneofthefollowingiitemstoyouriinventory.Theeitemvanishessattheendofthe
gamesessionifitwasntusedandhasn
nomarketvalu
ue.
withatiernogrreaterthanhallfyourlevel
AsingleFoodcaategoryitemw
ExxoticmedicinallfaunawiththesameeffectasaPhoenix Downitem
En
noughsuppliesstoconstructaarudimentarycampsite,granntingthebeneefitofaTentitem

68


ofrangedcomb
bat,capableoffperformingfeeatsbeyondcoomprehension.Withasinglearrow
Youarreaparagono
youcouldp
pluckanapplefromatreetenmilesaway,ortieamessaggetotheshafttandhaveitim
mbeditselfinthe
wallnextto
oitsintendedrrecipientinsideeafortresswitthonlyonewinndow.Youcouldmakeabulleetfollowthe
curvatureo
oftheentirepllanetinorderttostrikeanearrbyadversaryiintheback.Theseexploitswiillliveoninleg
gends
andstoriessforcenturies,immortalizing
gyouasoneof
f thegreatestm
marksmentoeverexist.
ByexpendiingtwopointsofDestinythe
eRangersnexttattackiftheegoalistostrikeatargetand
dnotsimplyseenda
messagedeals(DEXxTTwiceLevel)+2
2d6pointsofd
damagewhich ignoresARM,cannotmiss,ccannotbestopped
ectsoftheBarrrierorWallspe
ells,andcanno
otresultinacriiticalhitorlim
mitbreak.IfuseedwithaRangeed
bytheeffe
weapon,Sh
harpshotcansstrikeatargetaatanydistance
eevenifitisa beyondconceeivablefiringraange.Aslongasthe
characterisnotrestricted
dbywallsorotherbarricade
es,theycanshoootanything,aanywhere.
withthesingulaarexceptionoffthePaladinsInvincible.
SharpshotcannotbeneggatedbyotherJobAbilitiesw
mbinedwiththeRangerabilittiesBarrageorrTrickShot,an
ndcannotbem
madetotarget
Sharpshotcannotbecom
nemiesunderaanycircumstan
nces.
multipleen

midflight,splitttingintomultippleprojectilestolaylowyourrenemies.
Yourrrangedattackssseparateinm
ActivatingX
XAttackisaSllowactionusableonceperse
ession.Afterddoingso,theRaangersnextth
hreenormalatttack
actionsare
etreatedasInsstantactionsin
nsteadandcalcculatedamageewithDEXinsteadoftheirno
ormalattributee,but
cannotcau
usecriticalhitsandsuffera2
2penaltytoAC
CC.IftheRangeermissesanatttack,theeffectsofXAttackk
immediatelyend.

Youfindthegreatesstchallengeinpittingyourskkillagainstthe intelligentpreedatorsspokenofinlocalfolkklore,
ngto
monstersthatlesserhunttersfeartoseeekout.Dragonsandabnormaal,oneofakinndbeastsareffarmorestirrin
dcreatures,an
ndyouarepaid
dwellbycertaiinorganizationnsfortheseda
angeroustroph
hies.
yourtastethanwoodland
Monster]Killerr
Upongainingthisabilityorgainingalevvel,theRangersweaponsarrealltreatedaashavingthe[M
ngthemtodeaaldoublethennormalamountofdamageto
oanysingletyp
peof
propertyoftheRangerschoice,allowin
ergainsalevel,,theymaychangethetypeoof[Monster]Kiillerproperty.FForexample,u
upon
foe.EachtimetheRange
hooseAerialKiller.Onherneextlevelup,sh
hemightchoossetochangeth
he
gainingthissability,theRaangermightch
bonusgran
ntedbyHuntto
oDragonKillerrinstead.
Furthermore,whenevertthecharacterkkillsaNotoriou
usMonsteror Bossofthesam
mespeciesthaattheirHunt
Killerweaponpropertyisattunedto,theymayturninprroofofthecreaaturesdemiseeatanymajorcityor
[Monster]K
tradehubttogainbonusggil.Thisgilisbasedoffthelevelofthedefeeatedenemy;cconsultthechaartbelow.

MonsterLevvel AdditionalGil
1
40
2
80
3
180
4
400
5
800
6
1,500
7
3,000
8
5,500

MonssterLevel Add
ditionalGil

9
10,000
1

10
18,000
1

11
32,000
3

12
56,000
5

13
100,000
1

14
170,000
1

15
300,000
3

69

RED
R
MA
AGE

TheRedMageistheclasssicjackofalltrrades,aprofesssionwhose
versatilitysstandsinstark contrasttotheregimented,oftenrestrictiive
trainingofotherMageJo
obs.Indeed,ratherthankeep
pingtheir
onsconfinedto
oasingleschoo
olofmagic,theseversatile
examinatio
spellcasterssatisfycuriossity(andoften,,boredom)bydabblinginallittle
bitofeveryything.
Still,asthe
emanifestogoe
es,theyarethejackofalltraadesbutmassters
ofnone.Th
heirversatilitycomesattheccostofpower;butpoweris
rarelytheffinalgoalofaR
RedMage,asm
mostprefertodedicatetheirr
livestothe
econstantpurssuitoftheunacchievableanddoingsowitth
style.Afterrall,Whiteand
dBlackarenotdestructionaandharmony..
They'renottevendiametrricallyopposed
d.Truemagesknowhowtoggrab
thereignso
ofboth,insteaadofbeingtoo
oafraidtocombinetheawesoome
offensivep
powerofBlackMagicwiththehealingandssupportofWhhite
Magic.

pirits,RedMaggestendtodre
esselegantlya nd
Thequintessentialfreesp
ucklersasa
flamboyantly,usingtherromanticidealismofswashbu
erintotheirch
hoiceofarms;ttheyare
template.TThiscarriesove
particularlyyadeptwithblladedweaponss,preferringto
ofightwithrappiers
sabers,and
dotherweaponsthatallowtthemtotakefu
ulladvantageooftheadditionnalmobilityaffo
ordedbytheirrlight
armor.Tho
oughotherspe
ellcastersmayffindRedMagesalittletoofliightyfortheirliking,thereisnodenyingth
hat
theirpalettteofabilitiesissapotentone.

HPBonus:
Youca
allyourselfexp
periencedandw
worldly,a
MPBonus:
hyperprofi
ficientintellectu
ualwhohasmemorized
ACCBonus:
eventhem
mostobscurebiitsoftrivia.Eveeryone
AVDBonus::
elsejustca
allsyouaknow
witall.
SkillPoints:
Thecharacctermayinvesttpointsintoaunique

skillknown
nasLore(Everyything)solonggasthey
Weapons:
remainaRedMage,whicchtheymayro
ollinplace
Armor:
ofanyspeccializedtypeoffLorecheck.Thiseven
MagicSchoool:
includesno
onexistentLore
etypessuchassLore
(AnimalHu
usbandry)orLo
ore(Embarrasssing
ChildhoodNicknamesforrMembersofttheRoyalFamiily).

70

14
4
1
5
22

SpellRank
Novice
Intermediate
Expert
Superior

LevelsObtain
ned
1,1,2,2,33
4,4,5,6
7,7,8,9
10,12,14

Arcane,Blaade,Reach
Light,Mediium,Shields
Black,Whitte

aiseyourweap
ponlikeamagiicallightningro
od,focusinga spell'senergyintoyourbodyy.
Youra
Runicabso
orbsandnegate
esthefirstspe
ellcastintheRedMage'spreesence,beitfro
omfriendorfo
oe.UsingRuniccisa
StandardactionthatlastssuntiltheRedMageeitherssuccessfullyabbsorbsaspello
oruntilthestarrtofhernextturn.
ellisabsorbedbyRunic,theR
RedMagegainsMPequalto thespellscastingcost.
Afteraspe
Runicmaybeusedoncepercombat.

wingupadazzllingburstofm
magicwithaphysicalstrikeis standardfarefortheseversa
atilecasters,a
andit
Follow
givesthem
masignificanteedgeincombatt.
Byusingth
heirnaturalhyb
bridizationtottheiradvantage
e,theRedMaggecanusemagictocloakan
nddistorthisacctions
whileheen
ngagesinmele
eecombat,orjustusesomeo
oftheleftove renergytogivvehisrapierstrrikeanextraboost.
WhenevertheRedMage
emakesanattaackrollagainsttatargetthatw
wasaffectedb
byoneoftheirspellsinthesaame
round,theyyreceivea+2bonustotheirrACCscoreoriincreasetheir damagebyonestepplayerschoice.
Thesebonu
useslastuntiltthestartofthe
eRedMagesn
nextturn.

offatthenotio
onthatmagicttakesyearsofddiligentstudytounderstand,,andyearsmo
oreto
MostRedMagessco
morepracticeth
hantheMagesswho
learn.Theyywieldraweneergywithonlylimitedundersstandingbutaagreatdealm
garbthemsselvesinrobesofblackorwh
hitewithatw
winkleintheireeyeandnotaw
worryinthewo
orld.
Thecharacctermaynowu
useherDEXsco
oreforthepurrposesofcalcuulatingofdamaagewithanyw
weaponcategory,
andshemaaysubstituteh
herMNDscoreforherPWRsscoreforthepuurposesofcalcculatingdamaggewithspells.

boomeranging
gout
Youarrecapableofrredirectingspellsmidcast,seendingeventh emostpowerffulofmagicksb
ofcontrola
acrossthebatttlefield.
Oncepersession,thechaaractermaygrantherselforoneenemytheeAutoReflectt statusasanIn
nstantaction,llasting
untilthesttartoftheRedMagesnextturn.Spellsthathavebeenreedirectedinthiisfashionhaveetheirdamageeand
healingste
epsincreasedb
bytwo,andthe
einitialcasterggainsa+2bonnusforanyopp
posedrollsthattmaybeinvolvedin
thespell.TThisabilitymayybeusedonce
epersessionan
nddoesnotalllowanopposeedrolltoresisttheeffectsofAuto
Reflect.

ofthebestthingsaboutbeing
gamagewitho
outlimitations,,rejectingthenotionsofwha
atisandisnt
Oneof
possible,isthattheresneveranyonearroundtellingyyouwhatyoureenotallowedtodolikerendingtimeandspace
oguedonefastter,forexamplle.
inordertogetthekingsboringmonolo
owchoosefromthelistofTimemagicasw
wellasWhitea ndBlackwhen
ncreatingyourrcharacter,or
Youmayno
selectingyo
ourspellsupon
nlevelingup.

71


natipoftheirhatandacharmingsmile,thheRedMageccangetpreciseelywhatheorsshe
Withllittlemorethan
wantsevvenifitmeansturninganewllyenrapturedffoeagainsttheeirformerallieestosavethem
magesskin.
ThecharaccterchoosesasingleHumano
oidtypefoeofftheoppositessex(orotherw
wisepotentiallyyinterested),
designatesittobethetarget,andthenmakesanopp
posedFinesseccheckasanInsstantaction.IfftheRedMageeis
Charmuntiltheeendofthegaamesession,orrafewhoursaafter
successfulthetargetisafffectedbythestatuseffectC
hiseffectisbrookeniftheRedMageoranyo
ofhisalliesattack
theRedMaagehasdeparttedthetargetspresence.Th
thecreaturreinquestion.Allureevenafffectsfoeswho
oarenormally immunetotheeffectsofCh
harm,although
h
NotoriousMonstersandBossesstillrem
mainnonplussed.
donlyonceperrgamesession,andsimplyhaavingthisjobaabilityalsograntstheRedMagea
Alluremayybeattempted
+2bonuso
onallNegotiatiionchecks.

dashing,trendsettingcloakiisntjustforsh
how.Bywhirlinngyourcapearroundyourperrsonageyoumay
Yourd
vanishabru
uptly,leavingb
behindashoweerofsparklingelementalconnfettioralingeeringmirageoffyourstruly.
Aftersufferingorcausinggacriticalhit,llimitbreak,oraComplicationnonaskillcheeck,youmaychoosetoactivaate
owsyoutoinsttantlymoveaM
MediumRangee,treataComp
plicationasifitwasrolledbyy
DazzlingDiisplay.Thisallo
anotherne
earbyPCinsteaadofyourself,andgaintheSStunTouchanddSOSInvisible weaponpropeertiesuntiltheeend
ofyournexxtturn.Inveryyrarecasesene
emiesandallie
esmaychoosetoclapapprecciatively.

atouch,youim
mbuetheweap
ponwithanairrofmagicalpoower.Thoughittseemsnomo
oretangibletha
an
Witha
warmbrea
athonafrostymorning,thessimpleequipmeenthasbecom
meapowerfulvvesselforyourarcanespells.
Thecharacctercaninvestaportionofm
magicalenergyinhisorhisall iesmagicalweaponsasaSlo
owaction,granting
themtheSSpellburstpropertyforanysin
nglespellofTier4orlowertthattheRedM
Mageisabletocast.Thecharacter
usingthee
enhancedequip
pmentwillbeabletothencaastthespelldi rectlyfromtheeweaponuponlandingacrittical
hit,orasastandardactio
onfornoMPcostata25%ch
hanceofbreakkingtheequipm
ment,evenifttheyarenot
normallyabletousemaggic.
TheRedMagemayonlyggrantoneSpelllburstpropertyytooneweap onatatime,aandthisjobabilityhasnoeffect
duponImprobaableWeaponsoronweapon
nswhosetierisslessthanthetierofthespeell.Theeffectsof
whenused
SpellbladelastuntiltheR
RedMagechoo
osesanewspe
elltoimbuetheeweaponwith
h.

capableofdeefyingthegrasspoftheFarpllane,rippingth
heirwaybackffrom
There arethingshorriblethings
mmortalaberrrationscannotbe
theclutcheesofdeathtotturntheworldintoalivingnightmareonce more.Theseim
destroyed;instead,theym
mustbelocked
dawayandtra
appeduntiltheeendoftime,ttheepochwhen
nallthingscom
meto
uknowtheseccretstoimpriso
onsuchcreatures,makingyoouaquintessenntiallivinglegeendwhoalonemust
anend.You
bearthebu
urdenofstrikin
ngthefinalblo
ow.
AfteramonsterwiththeUndyingpropertyhasbeenreducedtozerrohitpoints,theRedMagem
maybanishthee
nStandardactiionoftensend
dingthemtoaaplacebeyonddreality,ortrappingtheminssideaphysical
beastasan
objectneve
eragaintoesccape.Thisremo
ovesthecreatu
uresUndying propertyperm
manentlyandggrantstheRedMage
onepointo
ofDestiny.

72


ndoofpowerw
wouldmakeotthermagicuseersturnabitpaaleandhaveto
ositdownfora
a
Yourrgrandcrescen
minute.
oublecast,XM
Magicallowsfo
ortherapidchaaincastingofttwopowerfulsspellsbacktob
back
Oftenreferrredtoasado
inasingletturn,usuallyfo
ollowedupbyaskillfulmelee
eattack.Upon usingthisabillitybyexpendiingthreepointtsof
Destiny,theRedMagem
maycastanytw
wospellshekno
owsasInstanttactions.
olsofmagic;aplayercouldn
notcasttwoBllackmagicspells
However,tthespellsmusttbefromtwodifferentschoo
withasinglestandardacttion,buttheycouldcastaTimemagicspelllandaWhitemagicspellintandem.XMaagic
beusedonceeachcombat.
mayonlyb

andcarefulgessturesthatacccompanymagiicareusuallym
moretraditionthan
Youveefoundthedellicatephrasesa
necessary,andthusyourcastingritualssarecomposed
dofequalparttsconvention,iimprovisation,andnonsensee.
ecrimsonrobe
edwizards,Fasstcastallowsfo
orpreciselywh
hatitsoundslike;
Oneofthemostcovetedabilitiesofthe
oninsteadofaaSlowaction.
youmaycaastonespelleaachroundasaStandardactio

agesweaponwasalmosthyypnotic;eachflflourishingcutbbuffeteduswithanarcingbllastof
Togazzeuponthema
air,eachpa
arrysentscatteringsparksofflightningand
dfire,andwhennwetriedtoflleewewerean
nchoredina
numbingclloudoffrost.
WhentheR
RedMageisussingaweaponwiththe[Elem
ment]Strike,[EElement]Wardd,[Status]Proo
ofor[Status]To
Touch
propertyth
heymay,asanInstantaction
nontheirturn,,changethew
weaponselemeentornamedsstatustoanyo
other
theylike,solongastheruleswouldnormallyallowit.Forexample,aTier2weaponmaystillno
otdealHolydaamage
ormBlindToucchintoPoisonTouchatwill.
with[Element]Strike,butttheRedMagecouldtransfo
useFencertochangeweapon
npropertiesthhataregranted
dbyotherjobaabilities;theym
may
TheRedMagemaynotu
weaponnormaally.
onlychanggethepropertiesthatalreadyyexistonthew

73

SAAMURAI

Samuraiarretraditionboundwarriorsw
whoalmostalw
waysfollowaccodeof
martialcon
nductknownasBushido.Lite
erallytranslatin
ngto'thepathofthebrave
warrior',th
hislifestyleiso
onewhichstresssesbravery,h
honor,chivalry andself
disciplineinaswellasou
utofbattle.Tho
oughtheethicsofBushidop laceasmuch
onnobilityasittdoesonstren
ngth,aSamuraaiisaversatile combatant
emphasiso
nottobereckonedwith.
mountedcombbatand
ThoughmaanySamuraiarrealsotrainedintheartsofm
archery,ab
bletoengagetheiropponenttsupcloseasw
wellasatadisttance,their
weaponofchoiceisalmo
ostalwaysablaade.Inpart,th
hisisduetotheemystical
edtotheconsttructionoftheirweapon;the
emetalofthekkatana
practicetie
entrapsan
naturespiritkn
nownasakami,bindingittotheweapond uringthe
forgingpro
ocess.Learningghowtofreeth
heseimprisone
edspiritsisan integraland
longwinde
edpartoftheSSamurai'strain
ning,andSamu
uraiwhodistingguish
themselvessthroughtheirraccomplishmentsinbattlew
willeventuallyylearnto
expandthistalentintohaarnessingthep
poweroffreeroamingspiritss.Theyare
nsofwaterKam
mi,or
oftenseenmovingbareffootedoverlakkesoncushion
oakedbyfireKaami.
travellingthroughthebittterestcoldclo

HPBonuus: 16
DrawOutisatechniiquenottobettakenlightly;a
asmuchas
MPBonuus: 0
aivaluetheirw
weapon,circum
mstancesmayfforcethem
theSamura
ACCBonus: 2
toshatteriitinordertoun
nleashthefullforceoftheKa
amispirit
AVDBonnus: 7
lockedwith
hin.
SkillPoinnts: 18
Byusingth
heirturntodraawforththepo
owerfromane
equipped
BladeorRe
eachcategoryweaponasaStandardaction
n,theKami
Weaponns:
Blade,Ranged,Reach
trappedwiithinisreleasedinanexplosiveburstofsplintered
Armorr:
Light,Meedium,Heavy
steel.Theccharacterauto
omaticallydealss((PWR+RES+DEX+
MND)xWe
eaponTier)+2
2d6pointsofe
elementalM.AR
RMdamage
toasingletargetandcau
usesadditionaleffectsbasedonthelist
hefollowingpaage.Alldamaggedealtisofth
hesame
foundonth
elementaltypeastheKamiwithintheB
Blade.
ousealowertierDrawOutthantheleveloofhiscurrentw
weapontierifh
hesochooses,,and
ASamuraimaychooseto
mayonlyuseD
DrawOutonaweaponthatb
belongstothe m.
aSamuraim
AfterDraw
wOuthasbeenused,theweaapongainstheBrokenpropeertyuntilitisreepaired,reducingalldamageeit
dealsbytw
wostepsandpreventingthew
wielderfromm
makingcritical hits.EvenIndeestructibleweaaponscanbeggiven
theBroken
npropertyinth
hismanner.

74

Tier
1
2

3
4

5
6

Efffect
Disspatch:Anunseeenspecterswoordslashesatthetarget.Noaddditionaleffect.
BizzenBoat:BlueflameencirclestheSamuraibefforeengulfingonneenemy.TheSSamuraireceivesstheeffectsofeeither
SheellorProtectuntilcombatends..AgainstanUnd
deadtarget,allw
weaponpropertiesthatactivateeuponacriticalhit
(su
uchasSpellburstt)sodobeforeth
heweaponisrenderedbroken.
To
ornado:Anenorrmoushurricaneesweepsoverthhebattlefield.Alllenemiesareafffectedbythedamagedealtwitththis
DraawOutandareKnockedBackamediumrange.
Pu
urifyingBlossom
m:TheSamuraiiandoneotheraallyarebathediinabrilliantwhiitelight.Allnegaativestatuseffects
(exxceptFearandU
Unconsciousnesss)areremovedffromtheSamuraaiandoneallyoofhischoice,and
dboththeSamu
urai
and
dthatallyimme
ediatelyregain100%oftheirmaaximumMP(ifa pplicable).
ShootingStar:Abeamoflightbllastsoneenemyy.TheSamuraireeceivestheeffectsofHasteuntilcombatends.
Ba
anishingBlade::Fiveglowingsppheresofenergyydecimatethettarget.MakeanopposedForcecheck;ifsuccesssful,
the
efoereceivesth
heeffectsofalltheSamuraibre
eakabilitiesforooneround;ArmorBreak,PowerrBreak,MagicB
Break,
and
dSpeedBreak.IIftheopposedcheckfails,thetaargetonlysufferrsoneoftheabooveeffectsofth
heirchoice.
IaiStrike:TheSam
murairaiseshisweaponhighbe
eforebringingit downinagraceefularc,cleavinggaperfectline
thrroughanenemyybeforethekataanashatters.IaiStrikedeals2000%damageandaallweaponprop
pertiesthatactivvate
uponacriticalhitssodoimmediate
ely.
Ka
aiten:TheskieschurnwithwinddandlightningaastheSamuraireeleasesthekam
mispiritfromaleegendaryblade.And
the
ennothing.Nograndcrescendoofpower,noccosmicstrength tosmiteyourenemies.Onlypeeace.
Atlastyourmindisclear,emptied
dofthebattlefieldsdistractionss.Conceptslikeffearandweakneessslipawayfro
om
you
u,andyourealizzeyouhavereacchedtheendofacycle.Now,it istimetobeginanew.
AftterhavingusedKaiten,youperm
manentlygainth
heeffectsofImppervious(animm
munitytoallneggativestatuseffeects),
and
dyougainapointofDestinyattheendofanytturninwhichyo udefeatedaneenemywithoutaanyweaponhigh
her
thaanTier1equipped.Furthermore
e,allTier1weap
ponsnowdeal( PWR,DEX,orREESx10)+2d6po
ointsofdamageeona
succcessfulattack.TTheKaitenDraw
wOutmayevero
onlybeusedafttertheSamuraihhasprovedhimorherselfworth
hy,at
the
eGMsdiscretionasalways.

neachkatanalivesaKamisw
wordspiritan
nelementalm anifestationofftheBushidoa
abletoexercisee
Within
slightcontrrolovertheireelementandaid
dtheSamuraiwhenheneeds
dsitthemost.TThoughinfluen
ntialandoften
mischievou
us,theKamiarrefarfromomn
nipotent,andn
nevermaliciouus.
WhenaSamuraisynthesizesaBladewe
eapon,hemayychoose
Roll Kamii Element
ntaltypeofKamiwithinhisswordotherw
wisethe
AssociatedSkills
theelemen
1
Fire
Synthesis,Vehicles
elementaltypeischosenrandomly,and
ddoesnotnatturally
2
Earth
Scavenge,Natture
elements.Whe
eneveryoupurrchaseor
includeShaadoworHolye
W
Wind
Awareness,Lo
ore
3
findaBladeweapon,theplayerortheGMshouldroll1d6and
4
W
Water
Stealth,Swimm
ming
etabletotherighttodeterm
mineitselemen
nt.
consultthe
5
Ligghtning
Athletics,Escaape
WeaponstthathavetheEElementalStrikkeorElementEEnhancer
6
Ice
Inquiry,Negotiaation
propertyuseaKamiofth
hesametypew
whereapplicab
ble,andthe
N/A
Shhadow
Acting,Thieveery
weaponcannotbechangedbyyjob
ElementalSStrikeofthew
N/A
Healing,Negotiation
Holy
abilities.
wofurtherbon
nuses.
Thiselementalalignmenttalsograntstw
woulddealeleementaldamaggeasthesameetypeofKamiffound
First,theSamuraiisimmunetoDifficulttTerrainthatw
ppedweapon,orwheneverttheGMwould deemitappro
opriate.Forexaample,aFireK
Kami
withinhisccurrentlyequip
couldallow
wtheSamuraittopullorphansoutofaburn
ningbuildingunnharmed,orperhapspreven
ntthemfrom
sufferingin
nthebittercold.
Secondly,w
whenevertheSSamuraiattem
mptstomakeaskillcheckofSSupremedifficculty(20)orhiggheronaskill
belongingttotheirlistede
elementaltype
e(forexample,,makingaHeaalingcheckwithanEarthKam
mi)theSamuraai
gainsa+4bonustothatrroll.
edSoulgrantsnobenefitwhenaSamuraiw
wieldsaBrokennweapon.
Unburdene

75

Falllenheroesand
dtheintangibleeKamiguideth
heSamuraissstrikes,leavingfoesstrugglingtostandaga
ainst
theyourrig
ghteousassaullt.Inyourhand
ds,weaponandwarriorareuunitedinspirit..
Chooseone
eofthefollow
wingfourstylessofBreakArts whichthecha racterperman
nentlygainsacccessto.Usinga
BreakArtissaStandardActionthatrequ
uiresasuccesssfulattackrollttohityouropp
ponent,butcausesnodamagge.
YoumaytaakethisabilitymultipletimesstoaddanewBreakArttoyyourrepertoireeeachtime.

hlywhispersee
emstoflowfro
omtheSamuraaisblade,whicchbringseventhestrongestfoes
PowerBreak:Anunearth
ngleenemyisaafflictedwithP
PowerBreak;h
hisphysicaldam
magedealtand
dForceattribu
uteishalvedfo
or4
down.Asin
rounds.PowerBreakmayyonlybeactiveononeenem
myatatime,anndsomebosseesmaybeimm
munetothisab
bility.
heenemy,sea ringfleshandbone.Asinglefoeisafflicted
dwith
ArmorBreak:Aconflagraationofblueflamesblazesth
ucestheirARMandMARMto
ozerofor4rouunds.ArmorBrreakmayonlybeactiveono
one
ArmorBreaak,whichredu
enemyataatime,andsom
mebossesmayybeimmuneto
othisability.
MagicBrea
ak:Intangibleccherryblossom
msswirlaround
dthetarget,b urningintohissverysoul.Asinglefoeisaffllicted
withMagiccBreak;hismaagicaldamaged
dealtishalvedfor4rounds. MagicBreakm
mayonlybeacttiveononeenemy
atatime,aandsomebosssesmaybeimm
munetothisab
bility.
SpeedBrea
ak:TheworldseemstodarkkenastheSamuraipropelsa glowingsilversphereofeneergyatthetargget.A
singlefoeisafflictedwith
hSpeedBreak,whichhalveshisFinesse,AV
VDandACCforr4rounds.SpeeedBreakmayyonly
ononeenemyaatatime,andsomebossesm
maybeimmun etothisabilityy.
beactiveo

d
Yougrracefullysidestteptheclumsyyadvancesofyyouropponentss,oreasilyknoockasidetheirovereagerand
straightforrwardattacksw
withreflexivep
parries.Yearso
ofrefinedtacticcalknowledgeeandexperiencceguidemeanyou
caneasilyo
overcometheb
brutishbeastsoftheworld,a
andyourconfiddenceinyouroownabilitieskeeepsyoufightiing
longaftero
otherheroesw
wouldfalter.
Wheneverthecharactersuccessfullyevvadesanenem
mysattack,theeyrecover(MN
NDxLevel)hitpointsasa
Brokenweapon.
Regeneratiioneffect.Thissvalueisincreaasedto(MND xTwiceLevel) iftheSamuraiiiswieldingaB

blightonthiseearththantheFFiends,creaturresofsupernaturaldescentsservingtheforccesof
There isnogreaterb
hat.
evil.Youseeektorectifyth
Byactivatin
ngAncientCirccleasaslowacction,theSamu
uraiandhisallliesgaintheFieendKillerprop
pertyonanyweapon
theywielduntilcombate
ends.

warriorsthatsca
attertheland,noneismore dangerousinssingle,oneononecombatth
hana
Ofallthetypesofw
Samurai.
urenemiesisaaFiend,orwhe
entheSamuraaifightsalonew
withouttheaid
dofhisallies(ssuch
Whenoneormoreofyou
eyhavebeenre
endereduncon
nscious),theSaamuraigainsaa+2bonusono
opposedrollsaand
asduringaaDuel,orifthe
dealsanad
dditionaldamaagestepwithallattacks.
Theseeffecctsstack,granttinga+4bonusonopposedrollsandatwoodamagestepincreaseiftheeSamuraiwasto
battleaFie
endwithoutan
nyoutsidehelp
p.

76


weaponisasfa
amiliartoyoua
asanextensionofyourown body,andyouuemployittod
deadlyeffect.
Yourw
TheSamuraitreatstheirequippedBlad
deandReachw
weaponsasthooughtheyposssesstheIndesttructibleandU
Unified
properties..Theweapond
doesnotposse
esstheseprope
ertiesforanyooneelse.
TwoHande
edgrip,therefo
ore,preventsaaSamuraifrom
mbeingdisarm
medaswellasaallowinghimto
orepairthe
weaponsth
hathavebeendamagedbyu
usingDrawOuttwithoutneeddingaskillchecck.

SamuraioftenspeakkofMaia,whicchreferstotheecriticaldistanncebetweenoppponents,aseenseoftiming
obattle,andan
nunderstandin
ngofhowone'ssopponentmooves.Itistheddistancearound
dtheSamuraiwhere
intricateto
hisswordm
maystrike,and
dsenseseventthesmallestrip
pplesofmovem
ment.Yourinnnereyeisoneo
ofthemostpu
ure
manifestattionsofthis.
WhenThird
dEyeisusedaasanInstantacctionatanytim
me,evenwhennitisnttheSam
muraisturn,theSamuraiwill
negatealld
damageandefffectsfromthe
enextSingletaargetedphysicaalormagicalaattacktheywouldreceive.Th
hird
Eyemaybe
eusedoncepe
ersession,and isunfortunate
elyineffective againstlimitbreaksandcriticalhits.
Furthermore,whentheSSamuraiisafflicctedbythenegativestatuseeffectBlindoriisotherwiseattapenaltytoaattack
uchasfromDiffficultTerrain),thispenaltyisscompletelynegated;theystillroll2d6as
duetoalossofvision(su
nvisibleenemie
esasthoughth
hepositivesta tuseffectdidn
ntgrantanybo
onuses.
normal.TheyalsotreatIn

maydisableoneeof
Bystrrikingwiththefflatofyourweeaponoritspommel,orevennwithanearbyyobject,youm
yourhuma
anenemieswith
houtcausinga
anylastinginjury.
YoumayacctivatePomme
elStrikeasanIInstantactionaagainstanyHuumanoidtargett,onceperrou
und.MakeaFo
orce
orFinessecheckwitha+
+2bonusagainsstyouroppone
entsForcerol l.Ifyouaresuccessful,yourtargetis
oitseffects.Th
hisstatuseffecttdoes
immediatelyinflictedwitththeSleepstaatus,eveniftheydnormally beimmuneto
notwearo
offinfourroundsasnormalaandinsteadlastsforseverall ongminutes.M
Magicanditem
mscanstillheaalthe
effectprem
maturely,asno
ormal.PommelStrikehasnoeffectonnotooriousmonsterrsorbosses.

bingyourselfin
nhumble,simpplegarmentsthhatneverhind
deryourmovem
ments
Youesschewtheuseofarmor,garb
instead,yyourelyonsup
periorswordsm
manshiptoparrryanddeflectaattacks.
Whennotw
wearingarmorrofanytype,ttheSamuraiisgrantedbonussARMandM.A
ARMbasedonhislevel;conssult
thetableb
below.TheSam
muraimaynotb
benefitfromth
heeffectsofthheFortifiedequipmentpropeerty.

Level ARM
M/M.ARM
1
4
2
6
3
8
4
12
5
15
6
20
7
25
8
30

Level ARM/M
M.ARM

9
35
3

10
40
4

11
55
5
12
70
7

13
85
8

14
10
00

15
12
20

77

hallengeyoura
adversarytoho
onorablecomb
bat,andtheloccalkamigivesstrengthtothissavowal.Thettwoof
Youch
youaresurrroundedbyawallofunbrea
akableenergytthatlocksyouiintoaconfronttationthatonllyonewilleverrwalk
awayfrom.
onaSamuraim
maychooseassinglefoeandbattlehimwithout
ByexpendiingtwopointsofDestinyasaanInstantactio
interruptio
on,engagingth
heminoneononecombat.D
Duellastsuntil eithertheSam
muraiorhischosenopponen
ntis
reducedto
o0hitpointsan
ndliesatthefe
eetoftheothe
er.
Duelissubjecttoafewim
mportantrestrrictions.
First,neithertheSamurainorhistargettcanreceiveaidfromtheiraalliesinanyfasshion;whetherrthisbethrouggh
Abilities,spellssthatstrengthhenorheal,itemstossedinto
othefray,orany
groupcombatbonusesgrantedbyJobA
empt.Theysim
mplyhavenoefffectontheSaamuraiorhiso pponent.
similaratte
Secondly,n
nootherindividualmayalterrthecourseoftheDuelbydaamagingortarrgetingtheSam
muraiorhis
opponentw
withdetrimenttaleffects.
Andfinally,,neitherpartyymayendtheD
DuelprematurrelyorEscapeffromcombatu
underanycircu
umstances.
However,ttheSamuraiisrarelyatalarggedisadvantaggeevenwhenffightingfoesm
muchmorepow
werfulthanhe..
WhiletheD
Duelpersists,ttheSamuraimayperformLim
mitBreakswheeneverherollssacriticalhitreegardlessofhis
currentrem
mainingHP.Fu
urthermore,choosingtoauto
omaticallyuseaaLimitBreako
onlycosts1po
ointsofDestinyy
insteadoftthestandard3
3.
Oncethefiighthasended
d,thenormalrulesofrealityreassertthemsselves.

amuraihascom
mefacetofaccewithatrulyd
dangerousfoe,,andknowsheemustendtheebattlewithasingle
TheSa
stroke.Hedrawshisblad
deandrushesh
hisopponent,leeavinghimselffcompletelydeefenselessfora
asinglemoment.
andboththeeenemyandthe Samurairemaainmotionless.Andthenoneof
Thesoundofflashingsteelfillstheair,a
nd,defeatedorrdeadandsom
metimesinpiecces.Theothersstands,triump
phant.
thetwofalllstothegroun
UsingIchiggekiHissatsuisariskygambitt,butiscapableofstoppingeeventhemostfearsomeofeenemies.
TheSamuraitakesaStan
ndardactionan
ndmakesanop
pposedFinesseecheck.Thelo
oseroftherollispermanently
killed.Simp
ply,cleanly,andinstantly,afffectingevenBo
osseswhowouuldbeimmuneetosuchinstantdeathattaccksor
whopossesstheUndyinggproperty.
endDestinytoincreasethere
esultsoftheFiinesserollsh
however,BosseesandNotorio
ous
TheSamuraimaynotspe
monstersccananddeathscausedinth
hiswaycannottbealteredviaatheexpenditu
ureofDestiny..

bladefromitsssheath,strikingganopponentt,removingblo
ood
Iaidoiisthesmooth,controlledartofdrawingab
fromthebllade,andthen replacingtheswordinthesccabbardinasiinglemotion.B
Bylearningthissartofgracefu
ul
strikes,you
uhavebecomeemoreadepta
atcallingforthabladestrue powerwithouttdamagingthesword.
Wheneveracharacterwiiththisabilityu
usesDrawOutt,thereisnow
waflat50%chaancethatthekkatanawillnot
dingonepointtofDestinyyouucanensurethatthiswillbeethecase,
becomeBrroken.Alternattively,byspend
preventinggyourweaponfrombeingdaamagedwheniitstruepower isunleashed.

78

THIEF

Mosturban
ncommunitiesshaveatleastahandfulofth
hieves,skilledaandstreetwisee
folkdeterm
minedtosurvivveinthemetro
opolitanworld.Becausepuniishmentsfor
thieveswhoarecaughtredhandedcan
nbequiteseve
ere,theyhave oftenbeen
erinshelteredbandswherettheycanlookooutforone
knowntocclustertogethe
another.Th
hismightbean
nythingfromsplittingthedayyspilferedspooilsto
orchestratiingdaringjailb
breaks,orteam
mingupformoreelaborateh eistsandcons.
TheThiefissamasteroftakingwhatthe
eylike,thoughtheexactskill setthieves
possessdo
oestendtovaryy.Someaccom
mplishthiswith
hstealth,emerrgingfromthe
shadowsfo
orsplitsecondssbeforefadinggbackintoneaarinvisibility.O
Othersareconn
menandw
womenwhoem
mploymisdirectionandhoneyyedwords,havvingtheir
targetshap
ppilyhandoverthegoodsthaankstoaweb ofdeception.SSomeare
simplynimblefingeredpickpocketsand
dcutpurses,streeturchinsw
whohave
learnedthe
eartoutofneccessity.Otherssstillarelittlemorethanglo rifiedthugsor
backalleyruffianstryingtomuscletheirwaytowealtth.Frompirateesto
pickpocketts,courtesansttocharlatans,sstealingistheThiefsforte,aanditisagift
theyhavettakentoanentirelynewleve
el.

HPBonuus: 14
allmarkoftheTThiefistheabiilitytostealfro
omanyone,
Theha
MPBonu
us: 0
anytime,anywhereinclludinginthem
midstofbattle.
ACCBon
us: 2
ocketincombaat,andwith
YoumayussetheThieveryyskilltopickpo
AVDBonnus: 6
amuchwid
dervarietyofp
possibilitiesattheGMsdiscrretion;
SkillPoinnts: 22
ofteneveryythingfromsnatchingyouro
opponent'sweaapontothe
clothesoffhisback,provvingonceandfforallthatthehandis
Weaponns:
Brawl,Co
oncealed,Ranged
eye.
indeedquickerthanthee
Armorr:
Light,Meedium
midstofcombattaStandardacctionand
InordertoStealinthem
heckisrequiredtheThiefrollsherThieve
eryskill
opposedch
versustheFinesseofone
eopponentwitthinaShortRaange.A
eansthattheTThiefmanagedtonabhercho
osenprize,wh ereafailurem
meansthatSteaalhasnoeffectt.If
successme
theThiefdoesn'talreadyyhaveaspecificobjectinmin
nd,theBestiaryyliststheitem
msthatcanbesstolenfroman
ny
ning
givenmonsster;however,werecertainthatcreativeTThieveswillfinndbetterusesfforthisabilitythansimplylin
theirpocke
etsanddisarmingenemies.

nctthatrarelysteersyouwro
ong,helpingyooutospotdangerandtreasu
urebeforetherrestof
Youhaveagutinstin
ouknowwhenitstimetocutyourlossesanndgetoutwhillethegettingssgood.
yourparty,,andlettingyo
Thecharacctermaynowcchoosetouseh
herThieveryskkillinplaceofhherAwarenesssskillonallcheecks.Inadditio
on,a
characterw
withTreasureH
Hunterneverh
hastomakeEsscapecheckstooRunAwayincombatitisassumedthatthey
alwaysautomaticallysucceediftheych
hoosetodoso..

79


hiefmovesthro
oughherenem
miesranksand
dvanishesinto theirmidst,diisguisingherseelfasoneoftheem.
TheTh
AsaStandaardactiononcepercombatyyoumayactivaateDoubleAgeenttomakean
nActingskillch
heck,opposedbya
Finesseche
eckbyeachofyourenemiesseparately.Th
heThiefgainsaa+4bonustotthischeckifshehadprevioussly
usedStealtograbatufto
ofhair,uniform
m,orotheriteminordertotthrowtogetheranimprompttudisguise.
mywhofailsthe
echecktoseethroughDoubleAgentwillb econvincedth
heThiefisoneoftheirown,aand
Eachenem
affectedmonsterswillno
otattempttoe
exclusivelytarggettheThief.CCollateraldamaage(suchasraandomlytargetting
attacks)canstilloccur.
dattacksthatggrant
Furthermore,theywilltreattheThiefaasamemberofftheirGroupfforthepurposeesofspellsand
effects.
beneficiale
TheeffectofDoubleAgentisbrokeniftheThiefattaccksanymonsteerwhohadfailedthefinesseecheckormakkes
obviouslyhostileactionstow
wardthem,butotherwiselasttsuntiltheend
dofcombat.
anyothero

maneuvertheTh
hiefisabletosstealeventhepprotectiveauraaspossessedb
byherfoesand
duse
Withtthisunusualm
themasheerown.
UponobtainingFlimflam,theThiefcannowuseherSStealinnateabbilitytopilferp
positivestatuseeffects.Asalw
ways,
ollsherThieveryskillversusttheopponentsFinesseattribbute.Ifshesuccceeds,onepo
ositivestatuseeffect
theThiefro
Shell,Pro
otect,AutoLifee,Haste,orthe
elikeoftheccharacterschooiceisremoved
dfromthefoeandaddedtothe
Thiefinsteaad.Theremain
ningdurationo
ofthestatusefffect(ifithasoone)doesnotcchange.
Ifthecharaacternolongerpossessesthe
eStealinnateaability,theym aystillperform
mthismaneuverbyrolling
Thieveryve
ersusFinesse
however,itfu
unctionsasaSSlowactioninstteadofaStand
dardaction.

payjustdidntkknowtheresallevalueofdraggonscalesand
dMalboromosss.No
Whoeeversaidthatccrimedoesntp
longerconttentwithsimplelarceny,you
uhaveachieved
dthepinnacle ofarmedrobbberyandareab
bletosnatch
unprotecteedvaluableswh
heneveryoum
makeaparticula
arlydeadlystriike.
Wheneveryourollacriticalhityoumayyalsostealthe
eitemcarriedbbythegivenm
monsterasanInstantaction,
eedingtomake
eanopposedccheck.Ifthemo
onsternolonggerhastheitem
mtoSteal,akindGMmightaaward
withoutne
theplayeraComponent,temporarycombatbonuses,orevengil.M
Mugcanbeuseedeveniftheccharacternolo
onger
ealinnateabilitty.
hastheSte

misdirectionan
nddeception,ccapableofdirecctingyourtarggetsattentionelsewherewhilst
Youreeamasterofm
yourrifleth
hroughtheirpo
ocketsandreliievethemofth
heirvaluables.
Afterobtainingthisability,Thieveryskillcheckscann
nolongerbeoppposedwithan
nAwarenessro
ollprovingth
hat
erthantheeye
e.Furthermore
e,theThiefgettsa+2bonusttohisThieveryyskillchecks.
thehandissindeedquicke
Lastbutcertainlynotleast,thecharactterhasgainedttheabilitytoSStealsomethingataMedium
mRangeby
expendingonepointofd
destiny;shecan
nnablootshecouldntpossiiblyreach,such
hasagoldencchaliceontheiinside
dsafe,orthese
etofkeyshanggingonthefarwall.ThedifficcultyforsuchSStealchecksissimplytreated
dasif
ofalocked
therewere
enodistanceb
betweentheth
hiefshandand
dtheobjectsheewishestopilffer.

80

gadvantageofftheopeningccausedbyyourrallyssudden misdirection,yyoutumbleinttomeleerangeeand
Taking
letthebeasthaveit!
uccessfulTeam
mworkAttackthheyaretreated
dashavingtheeLuckyproperrty
WhenevertheThiefparticipatesinasu
orcriticalhitsttooccuronatttackrollsof1112)andtheir damagedealtisincreasedbytwosteps;fo
or
(allowingfo
example,aanattackthatw
wouldnormallyydeal(DEXx3
3)+2d6would nowdeal(DEXXx5)+2d6insstead.

utnowwatchtthis!
Iguesssthatwasanokaymovebu
WhenevertheThiefspen
ndsDestinytoaddanadditio
onald6toanyrroll,thereisa50%chanceth
hattheThiefw
will
ebonusdice,b
butnotactuallyyloseanyDesttinyiftherollssucceeds.Foreexample,achaaractercouldspend
receivethe
3pointsofDestinytoincreaseherSteaalcheckupto5
5d6plusherThhieveryskill.Ifthecheckissu
uccessful,theG
GM
flipsacoinorotherwiseccalculatesthe50%chance iftheThiefisl ucky,sheretainstheentiressumofDestinyyshe
espent!
wouldhave

hrowsyouropp
ponentoffgua
ardandleaves theirdefensessunsteady.
Yourccunningruseth
YoumayacctivateFeinton
ncepercombaatsessionasan
nInstantactionn,orasmanyttimesasyoulikepercombattas
Standardactions.Choose
eoneenemyandrollyourAcctingskilloppoosedbytheirenemysFinesseeroll.IftheFeintis
ntistreatedasshavinganeffe
ectiveAVDof00.Theeffectso
ofFeintlastun
ntilthestartofthe
successful,youropponen
foesnexttturn.

pecializeinmo
ovingcontraban
ndfromplacetoplace,butw
whetherthisbooilsdowntoco
ounterfeitgilorreven
Yousp
peoplevariiesontheThieff.
AllofthecharactersweaaponsaretreattedasthoughtheywerealsooConcealed,allowingtheThieftodeal
ndofcombat.A
AnySpecialVeehicleownedb
bytheThieforamemberoftthe
additionaldamageduringgthefirstroun
e(oranyotherrfeatureofyo urchoiceifitaalreadyhadaccesstoaSmuggglers
partygainsstheSmugglerrsHoldfeature
Hold).Andfinally,theThiefmayaddhaalfoftheirMerrcantileskilltootheirStealthrrolls,roundeddown.

akeadvantageeofyourfoesh
helplessnessto
odeliveraneleegantcoupdeggrace.
Youta
Whenstrikkingatargetthatisaffectedb
bythenegative
estatuseffectssStop,Petrify,,StunorSleep,,orotherwise
treatedashavinganAVD
Dscoreofzero,,yourdamage isincreasedbbyonestep.Thatis,aweapon
nthatwould
ewouldnowdo(DEXx2),anndsoon.
normallydo(DEXx1)pointsofdamage
mes,increasinggthedamagebbyoneaddition
nalstepeachttime.
Thisabilitycanbetakenuptothreetim

81


nglyfaststrikethatpiercesth
hroughyouroppponentsdefeensesbeforeprreparingareallone,
Youdeeliverablindin
choosingofffenseoverdeffense.
AsanInstantactiononce
eperround,yo
oumaymakeanadditionalatttackthatonlyydeals(DEXx1
1)+2d6pointssof
damagetotheenemythaatignoresARM
M.AlthoughQu
uickHitrequireesasuccessfullattackroll,thisadditionalatttack
cannotresultinacriticalhit.
dspellsasnorm
mal.
QuickHitsdamagestepsscanbeincreasedbyjobabillities,weapon propertiesand

masterThief,thecharacteriisalivinglegen
ndspokenofm
mostlyinwhisppers.Stealingflleetsofairship
psis
Asam
impressive,,sure.butam
masterthiefco
ouldstealsomeeonesvoice,m
memory,oreveentheirsoul.
Aftergainin
ngthisability,thereisliterallynolongeran
nylimittowhaatcanbestolen
nwithaThieveeryskillcheckaat
appropriatelyhighdifficu
ultiesoutsideo
ofcombat,andcharactersareeencouragedttobeoutrageo
ousintheuseo
ofthis
edlysetthediffficultyforsuchhfeatsasGodlikeandImpo
ossibleandrrightly
ability.BeaawaretheGMwillundoubte
so!
ombatsituationhowever,the
eThiefmaystillattempttoSStealanyoftheefollowingfromhisenemiess:
Duringaco

usMonstersan
ndBosses,tho
ough
CoolStuff:TheThiefcanoftennabcrafftingadditionaalComponentsfromNotoriou
ertierlevelthanthepartyisu
usedtoorwouuldobtainwith
hasuccessfulSScavengeskillccheck.
generallyaatamuchlowe
Essence:Th
heThiefmayin
nstantlyremovve25%ofhiso
opponentsmaaximumHPand
dMPwithasu
uccessfulSteal,
whichisthenaddedtohiiscurrentHP(aandMP,ifapp
plicable)totals directlyasaRegenerationefffect.
heThiefmaysnatchasinglepointofDestin
nyfromhisoppponent.Theresnowaytoteellhowmanyp
points
Destiny:Th
ofDestinyamonsterhas(ifany!)beforrethismaneuvverisattempteed,however.
eThiefstripstheirmonstroustargetoftheirpowers,gainnanyoneofth
hefollowingMonsterAbilitieesif
Ability:The
thecreaturrepossessesth
hem;Regenera
ation,Flight,Un
nusualDefensee,ControlledD
Defense,Countterattack,Mag
gical
Counteratttack,StatusTouch,FlawlessSSpell,Submerg
georInhale.Thheenemythenlosesaccesstothisabilityuntil
theendofcombat.
withJobAbilitie
es,thesameru
uleofthumbaapplies;thetarrgetlosesaccessstooneJobA
Ability
Ifusedonaanopponentw
ofthethieffschoice(thattcannotbeaLLimitAbility)an
ndthecharacteergainsaccessstoit.

alifetimeoftelllingpeopleexaactlywhattheyywanttohearr,youcan
Everymanhasapricce;thankstoa
supernaturrallydiscernexxactlywhatthisspriceis.
Byspendin
ngonepointoffDestiny,theTThiefmaylearn
noneminorshhorttermgoalofthetarget,aswellastheirrLife
Goal;thougghsuchphrase
esarenormallyyattributedtothePCs,even thelowliestcitizenormostenigmaticvizieers
agendaiscclearlylaidoutforthethiefw
whousesthisability.Thecha ractergainsa+4bonustoallNegotiationcchecks
andoppose
edrollsagainstttheirtargetfromthatpointton.
Furthermore,byexpendinganaddition
nalpointofDesstinyatanytim
methereafter,thecharactermayautomatically
nstthetarget, astheyusetheirsilvertongu
uetoconvincethem
succeedataGodlike(orless)Negotiationcheckagain
hiefhasthepow
wertohelpfulfillthetargetsambitionsanndlifegoal,and
dmakethemaanoffertheycant
thattheTh
refuse.

82

TIMME MAGE

SometimesscalledDimen
nsionMages,TTimeMagestapontheforcees
oftimeand
dspace.Inresh
hapingtheelusivepoweroftthecosmos,thhey
canfreezeanopponentintheirtrackso
orrainflaminggmeteorsdow
wn
m,forceobjectsstoagethousaandsofyearsin
ntheblinkofaan
uponthem
eye,orban
nishsomeoneiintoanotherre
ealityentirely.Themost
powerfularecapableofffoldinguphisto
oryandtravellingacrossthe
ostother
eonsbysheerwillpoweraloneafactthatmakesmo
spellcastersgladoftheTimeMages'relativescarcity.
Whileothe
erJobsgenerallyhaveavarie
etyofweaponssattheir
disposal,m
mostTimeMagesareseenbe
earingratherco
omplicated
staves.Inffact,aTimeMaagesstaffisso
omethingofan
noddity.Duetoo
theirnaturralforgetfulnesss,manyofthe
efoundingmem
mbersofthis
magicalsch
hoolchosetoaattachitemsoffsentimentalvvaluetotheir
stavestore
emindthemoffthepast.Man
nyfledglingmaageshavechossen
tofollowth
histraditionou
utofrespectto
otheoriginato
orsofTime
Magic.Feathers,weddinggrings,pockettwatches,articclesofclothinggof
ncomrades,alltheseandmorecanbefoun
ndattachedto a
theirfallen
TimeMage
escane,andth
hisfacthasserrvedasthepun
nchlineformaany
ajoke.Ifth
heinscrutablemagesareoffe
endedbysuchhumor,they
generallyggivenoindication.

Youbendandtwistth
hedimensions,,
nsawayfroma
asmug
snatchingyyourpossession
adversary
andallowingyourselfthebrriefestof
smilesasth
heyappearinm
midairbeforeyou.
Youalwaysshaveaccesstoyourpossesssions,
equipmenttandinventoryy,regardlessoffthe
distancebe
etweenyou.W
Withlittlemore
ethana
thoughtyo
oumaysummo
onsuchitemsttoyour
handorsendthemawayintosomeunkknown
emainsafeand
doutof
dimension,,wheretheyre
sightuntilttheyareneede
ed.

HPBonus:
MPBonus:
ACCBonus:
AVDBonus::
SkillPoints:

16
4
0
4
22

SpellRank
Novice
Intermediate
Expert
Superior
Ancient

LevelsObtain
ned
1,1,2,3
4,5,6
7,8,9
10,12
14

Weapons:
Armor:
MagicSchoool:

Arcane
Light
Time

ayasyouefforrtlesslypropelyyourselfupwa rd.
Thegrroundfallsawa
TheTimeM
MagereceivestheeffectsofA
AutoFlightatalltimes,evennwhenunconsscious.ThispreeventstheTime
Magefrom
mtakingfallingdamageaswe
ellasnegatingdamageandefffectsfromEarthbasedspellsandabilitiess.

83


hysicalanchor
r toyouradverssarybeforeshuuntingthemouutofthisrealitty,ortrapthem
mina
Youattachametaph
momentoffunchangingtiime.
Bytakingaastandardactio
onandmakinggasuccessfulo
opposedForcerollonceperssession,youcaantransporton
ne
opponentiintothevacuousspaceoutsid
deoftime.The
echosenenem
mybecomesun
ntargetable,im
mmunetoall
damagean
ndeffects,afflicctedbyStunevveniftheydnormallybeimm
munetoitsefffects,andultim
matelyremoveed
fromcomb
batforoneround.Attheend
doftheTimeM
Magesnextturrnthemonsterrcomesstaggeeringbackinto
o
reality,end
dingtheeffectandautomaticcallyinflictingtthemwiththeConfusestatuus.
Creaturesw
whohavespen
ntalargeamou
untoftimeinttheVoidortheeFarplaneare generallyimm
munetothisab
bility.

magicalplasma
aintoatypeof
f defensivebubbble,theTimeM
Magecanlesseenthephysicallharm
Ablettotwistpurem
causedbyeenemyattackss.
Youmayde
eclaretheactivvationofMagiicShieldasaSttandardactionnitthenperssistsuntilitisccancelledasan
n
Instantaction,thecharacctersMPbeco
omes0,orwhe
enthecharacteerisknockedu
unconscious,w
whicheverhapp
pens
eMagicShieldisactive,allen
nemieswhostrriketheTimeM
Magewithphyysicalattacksaretreatedasiffthey
first.While
hadtheMP
PDamageweaaponproperty50%ofthetotaldamagethheydealtargetstheTimeMaagesHP,andtthe
other50%targetstheirM
MP.DamagingspellscastagainsttheTimeM
Mageremainu
unchanged.

maylift,manipu
ulateoreventh
hrowgiganticobjectswiththhepowerofyoourmindalone.
Youm
TheTimeM
Magecanuseh
histelekinesisttophysicallyin
nteractwithnoonsentientobjjectsuptoaM
MediumRangeaway
asaStandaardactionsohecould,fore
example,flipaaswitchfromaacrosstheroom
m,buthecould
dnotattempttouse
histelekine
esistoholdso
omeoneinplaccewithanopp
posedForcechheckorlifthimsselfoffthegro
ound,sincethee
lattertwow
wouldbothbe
esentienttarge
ets.
YoumayallsouseyourTe
elekinesistoatttackenemiesw
withweapons orobjects(inwhichcasetheeybecome
Improbable
eweapons)atuptoamediumrangeaway.Suchattacksscalculatedam
magewithyourrMNDattributte
insteadofttheirdefault,aandyoudonottsufferpenaltiiestoyourroll sforattemptin
ngtouseImprrobableweapo
ons
withoutthe
eBrawlskill.RememberthattyoumuststilllbeabletolifttanobjectwithaForcerolltouseitasan
Improbable
eweapon,and
dsuchimprovissedattacksusu
uallycomewit hadditionalefffectsasdecideedbytheGM(such
agiganticb
boulderhavinggEarthStrikeo
orastormoffe
eathersBlindin gthetarget).

anoncomingsppellorencapsuulateoneofyourown,effectiively
Youprrojectabubbleeofliquidtimeetointercepta
sendingitiintothefuture.
AsanInstantactionafterraspelliscastwiththeTimeMageasthettargetorcaster,youmayimm
mediatelyuse Delay
Inevitablettostopthespe
ellfromresolviing,evenifthisswouldmean interruptinganenemysturn
n.Attheendo
ofthe
TimeMage
esnextturnth
hespellgoeso
offasnormal.
IftheTimeMage(oranyothercharacte
ers)arenolongervalidtargeetswhenthesp
pellresolves,ssuchasbeing
outsideofthespellsrangge,itfailsandhasnoeffect.
ectonlyonesp
pellatatime,aandthisability maybeusedo
oncepercomb
bat.
DelayIneviitablemayaffe

84


ayatrest,andaTimeMage inmotiontenddstomakehisalliesnervous..
ATiimeMageatreesttendstosta
Youmaych
hoosetogaine
eithertheSOSSloworSOSH
Hastepropertyywhenreduced
dto25%healthorless,allow
wing
youtobeco
omeSlowed,H
Hasted,orneither,asthesitu
uationcallsforr.
WheneverthecharacterisaffectedbytthepositivestatusaffectHasste,healsobeecomesimmun
netothestatuss
pandmayperformoneskillccheckeachroundasanInstanntactionfasteerthantheeyeecansee,regarrdless
effectStop
ofhowlongitmightnorm
mallytake.You
umayusethisskillcheckeveenifitwouldin
nterruptaneneemysturn,allo
owing
hascatchingaabulletwithan
nextremelyhigghAthleticsrollorjustplain
ncheatatcard
ds.
youtoperfformfeatssuch
WhenevertheTimeMageisafflictedbyythepositivesstatusaffectSllow,hebecom
mesimmunetoallKnockbackk
ddealsanadditionalthreedaamagestepsw
withallspellsanndattacks.Likeethecosmos,itsometimessseems
effectsand
totakeyou
umillenniatoaaccumulateenergybutwhe
enyoudo,the resultisaspecctacularexplossionofpower.

abilitytocontroltheflowofg
gravityandtheedimensionsaallowsyoutopeerformfeatsoffstrengthwith
h
Youra
nothingbu
utthepoweroffyourmind.
TheTimeM
MagemayusehisFinessesco
oreinplaceofhisForcescoreeforallopposeedchecks,orw
wheninteracting
withobjecttsmoving,th
hrowing,orbre
eakingthem,andsoon.

allystrollsout ofthewayofooncomingbulleets.
TheTiimeMagetwisststheflowoftimeandcasua
Blinkmayb
beusedasanIInstantactiono
oncepersessio
onatanytimee,evenwhenittisnttheTimeeMagesturn,to
granttheu
useranimmediateStandardaaction.Italsoggrantsa+2bonnustotheTim
meMagesAVDuntilthestarttof
theirnexttturn,duetothesuddendisorientatingmovvement.SincetthisStandardaactioncanactu
uallyinterrupta
foesturn,Blinkcanbefu
urthercombine
edwithHastetoallowforenntirespellstob
becastduringanenemysround.

uallyusescosm
micfundamenttalstoproduceeawiderangeofeffectsthee
Despittethename,TiimeMagicactu
manipulatiionofgravityttoattack,magn
neticfieldstop
protect,andthheabilitytohalttheflowoftime.Its
practitioneersharnessthewitheringpow
werofnovas,leengthenminuttesintoyears,aandtearthrou
ughthefabrico
of
realityoutrright.Itsalsoa
agreatwaytogetsomerealllyneatjunkfroomthefuture.
Byspendin
ngtwopointso
ofDestinyoutsideofcombat,,youareablettocreateadireectlinkwithth
hemostimportant
personintheuniverseyyourself.Theimmediateben
nefitstothisarretwofold.
utureselfwillaanswermostquestionsposed
dtoit(albeitinnashortandssweetsortofw
way)unlesstheeyfind
First,thefu
thequestio
onstobeparticcularlyvagueo
orobnoxious.SSuchanswersaarentalwaysp
prophetic,how
wever,since
meddlinginthefabricoftheuniverseo
oftenmeansth
hingscangowiildlyawry.WhileTimeMagesoftenfindtheir
ettablyshorto
onpatience,mo
ostofthemasssumeitsbecaausetheycanrremember
futureavattarstoberegre
themselvessaskingtheseverysameque
estionsnottoo
olongago.
Secondly,tthefutureselfwillgenerallyb
bewillingtole
endsomeassisttanceinthefo
ormofgearfro
omtheirtimelin
ne,
gratingthe
echaracterone
ecraftingComponentoftheGMschoice,w
withaTiersimilartothecharacterscurren
nt
level.Fore
example,afutu
ureTimeMage
ewhopossesse
edastaffthatggranted+2MN
NDmightsendbackaKnowleedge
Componen
nt,knowingthe
epresentversionwould(probably)craftth ematerialinto
oafunctionalw
weapon,which
hthey
wouldthen
npossessinthefuturewhen theirpastselffwillcomebegggingforhelp.

85


dingovertheprimalforcesthhatdrivetheunniverseitselfalllowhimtodothe
TheTiimeMagestotalunderstand
unthinkabllestoptime.Theentireunivversecomesto
oaquiethaltw
withtheTimeM
Mageatthecenterofeveryth
hing,
givingtheu
userofthisgallaxyalteringm
magicafewpreeciousminutessoutsidethefloowofreality.
Upontakin
ngaStandardaactionandspen
ndingthreeormorepointsoofDestinytousseCosmicStan
ndstill,theTime
Mageimmediatelytakesanumberofaadditionalturnssequaltothe numberofpoiintsofDestinyspent.Theym
may
nyabilities,acttionsorskillcheckstheylikeduringthistim
me,evenaction
nsthatmaynotnormallybe
performan
mic
performedwhileincomb
bat.Everyothe
erobjectandlivvingthinginthhegalaxyisStooppedandStun
nneduntilCosm
ends,evenifth
heydnormallybeimmuneto
othesestatuseeffects.
Standstille
AttacksmaadeandSpellscastduringthisEpicAbilityaarealltreatedaasStandardAcctionsthathap
ppen
simultaneo
ously;acharacttercannot,forrexample,useCosmicStandsstill,dispelafo
oesReflectstaatusandTHENbegin
toblastaw
waywithmagic.CharacterscaannotcasttheHyperdrives pell,landcriticcalhitsorcausseLimitBreakssto
occurdurin
ngtheeffectso
ofCosmicStan
ndstill,andHasstedoesnotafffectthenumberofturnsaTimeMagegetss
whileCosm
micStandstillissactive.Sinceo
objectsdontvvisuallychangeeontheirownduringCosmiccStandstill,theeGM
isnotunde
eranyobligatio
ontoanswerq
questionslikeIshedefeatedyet?untiltheeeffectsofthisslimitabilityend.

naweinspiring
gabilitythatleessermagesca
anonlydream of,theTimeM
Mageactuallyccreatesa
Withan
dimensiona
alvortexthata
allowsthemto
otravelbackwa
ardsthroughthhetimestream
m.
UponactivvatingRewindaasaSlowactio
onfortwopoin
ntsofDestiny,tthecharacteraandhisalliesccantravelbackwards
intime;the
egroupwillarriveatthesam
megeographiclocationtheyrrecurrentlyat,,merelyearlier.Becauseoftthe
imprecisen
natureofRewiind,successfulLorechecksarehighlyrecom
mmendedforllongerleapsbaackwards.Such
h
checkshelp
pensurethepartywindsupintimetointerceptthenoteeworthyeventsssuchascoron
nations,deathsof
importantindividuals,orothersignificaantactivities.
eshavelearned
dthatthefutureisstubbornandrefusestoochangeitcaannotbeusedtoredoevents
TimeMage
thathappe
enedinthemagesrecentpast,suchashop
pingforadifferrentoutcomefromadecisivebattle.Insteaad,
Rewindisb
bestusedtoaltereventsthattoccurredfurttherbackintheeworldsorpaartyshistory,ssuchassavingaPCs
oldersisterrfromamyste
eriousillnessdu
uringtheirchildhood,orstow
wingakeytoaajailcellbeneaaththecobblesstones
whenanim
mportantprisonwasfirstbeingconstructed
d.TheGMisthheultimatejud
dgeofwhatwo
ouldbean
acceptable
euseofRewind
d.
Whenthep
partyhaseithe
eraccomplishe
edorfailedtoaaccomplishtheeirintendedgo
oal,theyarereeturnedtothe
presentth
houghgenerallywithnoticeaabledifference
escausedbythheirmeddlingaandalterationss.

owingpreciselyywhenandwh
hereamajord
disasterwillocccurinthefuturre,thecharacteriscapableof
of
Bykno
linkingthetwolocationsandtimesviaashudderingp
portal.Withth edisastervirtuuallyonlysecondsaway,all
lesttheyfind themselvesdissintegratedina
asuddenflood
dof
enemieswillundoubtedlyybeforcedtoffleetheirfate
ma,orpulledttothecenteroffanexplodingstar.
liquidmagm
TheTimeM
Magemaynow
wcasttheDoom
msdayspellforrnoassociateddMPcost.SincceusingCatasttropheoftencaauses
massivean
ndirreversibledamagetothe
elocalterrain,mostTimeMaagessuggestussingitonlyintthedirestof
circumstan
nces.

86

WAR
RRIO
OR

ewarforenterrtainment,others,becausethey haveto.Soomeare
Somewage
makes
evenhunte
edfortheirskills,leadingtoaarigorouslifestylethatonlym
thechampionofbattlesttronger.Bloodshedhasbeco
omeawayofliffe
nyescape.Inth
hiswaytheWaarriorisacomb
batantwithouttroots
withoutan
orrestrictio
ons,withincarrnationsrangin
ngfromgrizzledsoldiersto
optimisticm
mercenaries,ffromsteelclad
dknightstoferal,clubswingi ng
barbarians.Thoughmanyyhaveperfecte
edasingletale
entorspentallifetime
haparticulartypeofweapon
n,formostWaarriors,
honingtheirabilitieswith
theirtraininggroundisth
hebattlefield,andtheirskillssaremastered by
virtueofne
ecessityandraawsurvival.AnexperiencedW
Warriorisa
formidable
epresenceinanycombatsitu
uation,abletoadapttoanythhing
theirfoesccanthrowatth
hem.
Embracingtheirabilitiesandconstantlyyimproving,th
heWarriorhas
hekindthatlegendsareborn
nfrom.Whethher
becomeattruesoldierth
they'refigh
htingtoprotecctthemselves,toprotectothers,orjustfor
rthehell
ofit,nomaatterwhereaW
Warriorgoes,sstoriesfollow.

Eventhroughthedivvinitivepowersofmagic,
itremainsiimpossibletokknowwhattheefuture
holdsforth
heheroesofou
urtime.Somem
maystart
orendwarrs,seektheirfo
ortunes,findreedemption,
anddiscoveertrueloveinthemostunlikkelyof
places.Ma
anyWarriors,h
however,believvethese
fatesbelon
ngtoothercha
ampionsandno
otto
them;theirrtruecallingissasobviousasthe
weapontheygraspintheeirhand.
WheneverDestinyisawaardedtothepaartyfor
Warrior
defeatingaaBossormajorenemy,theW
receiveson
neadditionalp
pointautomaticcally.

HPBonus:
MPBonus:
ACCBonus:
AVDBonus:
SkillPoints:
Weapons:
Armor:

18
0
3
5
18
Blade,Brawl,,Concealed,Hugge,Ranged,Reacch
Light,Medium
m,Heavy,Shield
ds

nedWarriorleearnstopreparrethemselfforcombatatanyyandeveryoppportunity;accordingly,when
nthe
Atrain
timeforba
attlearrives,yo
ouarealwaysa
amongstthefirrsttostrikeabblow.
Afterobtainingthisability,thecharacte
ermayalwaysactinaPreem
mptiveroundo
ofcombatbefo
orebattleactually
eWarriormaymakeanimme
ediatephysicallCounterattackwheneverth
heytakedamaggeina
begins.Furrthermore,the
PreEmptivveRound.

87


bodyistemperredandextrem
melyresistantto
opain,givingyyoutheabilitytoshrugoffatttacksandwad
de
Yourb
throughho
ordesofenemiees.Untilthead
drenalinefadess,afewnicksaandminorinjurriescantdistrractyou.
Wheneveryouwouldtakkedamagefrom
maCriticalHitoraLimitBre akcausedbyaanenemy,youmaymakean
orcecheckagaainstyourattaccker.Ifyouare
esuccessful,thheattackdealsnodamagean
ndhasnoeffecct.
opposedFo
Inaddition,wheneveren
nemiesoutnum
mbertheWarriorandhiscon sciousallies,yyoumaysummonreservesoffinner
oreceivetheefffectsofAutoRegenasanIn
nstantaction.TThiseffectlastssuntiltheenemiesnolonger
strengthto
outnumbertheparty.

ourduesontheefrontlinesofwarandtheleessonsthatweredrilledintoyyoutherechan
nged
Youvepaidyo
nowfirsthandtthevaluesoffllexibility,strateegy,andknow
whowtoturnw
wimpsintoMEN
N,womeninto
o
you.Youkn
AMAZONS,,andyourenem
miesintofoulsmellingsmea
ars.
TheWarrio
orisfamiliarwithahandfulo
ofpassivecomb
batstylesthat grantvariouscombatbonusses.
Youmayon
nlybeinoneP
Paradigmstancceatatime.W
Whenyouchanggestances,you
uloseaccessto
oalloftheben
nefits
offeredbyyourformerparadigm,andiinsteadgainacccesstoalloftthebenefitsoffferedbythenewone.Thefirst
hangestancesincombatyou
umaydosoas anInstantacttion,butallparradigmshiftsb
beyondthatrequire
timeyouch
aStandardactioninstead
d.
ngthisjobability,youmaych
hooseanythreeofthefollow
wingstancesth
hecharacterpeermanentlygaiins
Upontakin
accessto.

o:Youfightwithhmilitaristicpreecision,youneveerloseyourcom
mposureevenwhhenstaringdirecctlyintothegap
ping
Commando
abyssalmaw
wofevil,andyou
unevereverm
miss.WheninCo
ommandostancce,theFighteranndallhisalliesreceivea+1bonusto
theirACCscores,andwhene
evertheWarriorspendsDestinyytoaddonediccetoanaccuracyyroll,twodiceaareaddedinsteaad.
Ravager:Yourstyledrawsonthestrengthofheroeslongssincedeceased. Yourweaponflasheslikelightnningasyousunder
througharm
mor,carapacean
ndbonealike.Allofyourattackssdealanadditioonal(FinessexHalfLevel)pointssofmagicaldam
mage
wheneveryo
ouharmyourop
pponent,whetherthroughaphyysicalattackoraaspell.TheaddiitionaldamageffromRavagerign
nores
theeffectso
ofM.ARMandShell.
Sentinel:Thisflexiblestyleeallowsyoutobbettertakeahitandkeeponcom
min,takingthepunishmentinsteadofseeingyyour
vulnerableaalliessuffer.The Warriorpassive
elyreceivesabo
onustohisARM andM.ARMscooresequalto(Leevelx2).Furtherrmore,
whenthePrrovokejobabilityisusedinthisstance,itnowlaastsuntilcombaatendsinsteadoofonlyfourroun
nds.
Synergist:AWarriorinthis
A
sstanceexcelsaatcoordinatingw
withhiscomradeesinarms.WheenevertheWarrriorparticipatesina
failedTeamw
workattackwhileinthisstance,,onlytheWarrio
orsattackislosstandnullified;hhisallystilldealssdamageasnorrmal.
Medic:Youuvespentenougghtimeonthebbattlefieldthatyouknowhowtoostaunch,stitchandsetaninjurry,andaWarrioorin
theMedicsttancemaycastttheLifespellwitthnoassociatedMPcostasaSloowaction,returrningafallenallyytoonehitpoin
nt.
Saboteur:Youfocusoninc
Y
capacitatingyourenemieswithstatuseffects,kknowingthatanenemywhocan
ntfightbackisaasgood
asadefeate
edone.Whileinthisstance,you
umaytargetone
eenemyandmaakeanopposedFForcerollasaSllowactionor
wheneveryo
oulandaCriticaalHit.Ifyouaressuccessful,thatenemylosestheeImperviousabilityuntilthestaartoftheirnextturn.

nyourbodyis in,andindeeddfindaninnerp
peacethrough
h
Youhavetrainedtofightnomatteerthecondition
Painjustmeansyourestillallive.
suffering.P
Whenafflicctedwithanyn
negativestatusseffecttheWaarriorsdamaggeisincreasedbyonestepiifanattackwaasto
do(PWRx1)pointsofdaamage,itwouldnowdo(PWRx2)instead,andsoon.
hedamageste pbyoneeachtime.
Traumamaaybetakenuptothreetimess,increasingth

88


worlddominatiionontheirmiindsbutiftheeywantthewo
orld,they'llhavveto
There willalwaysbeevillainswithw
gothrough
hyou.
Throughth
hechoiceuseo
ofafewtauntsasanInstantaactiononcepeercombat,theWarriorcansttiranenemyin
ntoa
rage.ThetargetofProvo
okewillchange
etacticsspecificallyattacktheecharacterforr4roundsoru
untiltheWarrio
oris
us/defeated.TThereisnoresttrictioninhowthetargetcanndothis,butaalloffensiveatttacksmusteith
herbe
Unconsciou
directedatttheWarrior,o
orincludetheW
Warrioramonggthetargets.IIftheWarriorccannotbetarggetedordamagged,
theenemymayattackfre
eely,butwillco
ontinuetogoaaftertheWarrrioriftheoppo
ortunitypresen
ntsitself.

battlecrycanb
beheardformilesaround,apowerfulshouutthatgetsyouurbloodpumpingandspurso
on
Yourb
falteringalllies.
ThecharaccterbellowsaloudwarcryassaSlowaction
n,whichgrantsstheWarriorandallhisalliesstheeffectsoff
Hasteuntiltheendofthe
eround.Furthermore,alldam
magetheydeaaluntiltheend
doftheroundisincreasedbyyone
step.MadRushmaybeu
usedonceperggamesession.

urrageanduseeitasaweapoon,becomingaahardenedcom
mbatantwithout
Youhavemanagedtoharnessyou
peerwhenyougiveintottheanimalisticcragethatchurnsinyoursouul.
ucedto50%HP
Porless,theW
Warriormaych
hoosetoautom
maticallygaintheBerserkstatusuntiltheen
ndof
Whenredu
thecurrenttcombatorun
ntilthecharactterfallsUnconscious.
Afterobtainingthisability,theWarriorisnotlimitedtoonlymakinggAttackaction
nswhenunderrtheeffectsof
dcanalsouseJobAbilities.H
However,hesttillmaynotcasstspells,usean
nynoncombatskillsorthe
Berserkand
Defendacttion,andmustremainfightin
nguntilallfoessliedefeated.FFurthermore,w
whileBerserk,theWarrioris
Immuneto
otheCharm,Feear,andSleepstatuseffects,hereceivesa +2bonustoalllForcecheckss,and,likeall
Berserkcom
mbatants,heiggnores50%offhisopponentssARMscores..

powerfulthatth
heycrackwhatevercrudetooolyouropponeentsusetoblockwith.Oneh
heavy
Yoursstrikesaresop
blowcansp
plintersuchinfferiorweaponssasiftheywerrenomoredurrablethanglasss.
Youmaym
makeanoppose
edForcecheckkagainstoneadversaryasaSStandardactio
onorinplaceo
ofaphysical
Counteratttack;ifsuccessful,alloftheirequippedweaaponsaredesttroyed.Thisab
bilitymayonlybeattempted once
percombatandweaponsswiththeInde
estructibleprop
pertycantbe brokenwithth
hisattack.

ngthandaccurracy,youbringgyourbladetoobearagainsteachenemyin
nturn
Inaflawlessdisplayyofspeed,stren
andharryttheirattemptstoflee.
Byactivatin
ngCycloneasaanInstantactio
on,yournextp
physicalattackkwilldealhalfnormaldamaggebutwilltarggetall
enemiesw
withinaShortR
Range.Anyene
emywhosufferrsdamagefrom
mCyclonemayynotattemptttoEscapecom
mbat
whiletheW
Warriorremain
nsconsciousan
ndabletobatttle.

89

ghthenameisunassuming,a
aWarriorwiththisabilitycanndomorethannjustblockinccomingattackss;they
Thoug
cancleavespheresofma
agicalflameintwo,knockasiidearrowsinm
midflight,anddeflectcityrazzinglaserswith
hthe
deofasilversp
poon.
roundedsid
TheWarrio
orisalwaystre
eatedasbeingundertheeffe
ectsoftheWalllspell,abletoblockprojectilesorsliceasaafe
paththroughaburstofm
magic.Ifthech
haractereversh
howsamomenntofdistressb
bywillinglyand
dintentionally
wayfromhistarrget,attemptin
ngtocreatesp
pacebetweentthem,theeffectsofParryarelostuntiltheeend
movingaw
ofcombat.

nlivesareonth
helineyoumayystressyourw
weaponsnearlyytothebreakinngpointinord
dertoperform
When
devastating
gphysicalatta
acks.
Bydeclarin
ngtheuseofBo
onecrusherasaSlowactiononcepercombbat,yournextshortrangeatttackwillbea
frighteningglypowerfulsw
wingandtreate
edasanautom
maticcriticalhittifsuccessful,activatingweaaponpropertieesand
evenactivaatinglimitbreaaksifapplicable.IftheBoneccrusherattack missesorotheerwisedealsno
odamage,you
ur
equippedw
weaponisimm
mediatelydestrroyed.Ifthewe
eaponusedisIIndestructible,theWarriorim
mmediatelysuffers
damageeq
qualto50%ofhismaximumhitpointsasth
hepowerfulstrrikereverberattesthroughouthisbodyand
damageshiminstead,andheisimmediatelydisarmedinwhatever waytheGMd
deemsapproprriate.

hroughtheeneemygroupand
drainingahaillofblowsuponnthem,thelasstthingyourfo
oes
Bycleeavingapathth
willeverkn
nowisastormofphysicaldesstruction.
MeteorainisaStandardaactionusableo
oncepersessio
onwhichcauseestheWarriortostrikeeachenemyoncein
mannerhecho
ooseswhethe
erthisisrepressentedasabu rstofsonicenergyeruptingfromthetipoffa
whateverm
sword,aw
wildchargethro
oughtherankss,simplythefirrstofmanyperrfectlyexecuteedstrikes.How
wever,theWarrrior
maychoosetospendanyyamountofDe
estinytoampliifytheeffect.
eseattacksdeaals((Force+Fin
nesse)xTwiceLevel)pointsoofM.ARMorA
ARMdamage(W
Warriorschoice),
Eachofthe
strikingallenemiesautom
matically.Aftertheattackresolves,theWaarriormaychoo
osetoexpendonepointof
ordertorepeaatthisprocess.Thereisnolim
mittothenum
mberoftimesth
heWarriormayattackintheesame
Destinyino
Standardactionbyexpen
ndingmultipledestinyinthisway.

90

WHIT
W TE MA
AGE
E

momenttheirttrainingbegins,WhiteMagessaretaughttobe
Fromthem
peaceful,h
humble,andkin
nd.Nomattertheroadthatliesaheadoft hem,
thesevirtuesaretaughtttobethemosttimportantthingsintheworrld.
endersoflifearecapableofu
usingtheirspellcrafttoknitt ogether
Thesedefe
woundedffleshorcreateglowingdefen
nsivecharmsarroundtheiralliies.
Giventime
eandexperiencce,WhiteMaggescancurealm
mostanyill,raaisethe
fallenbackktofightingstrength,oreven
ncreatebarriersutterlyimpeervious
tophysicaldamage.
patientindeme
eanorthanthe
eheadstrong,ttemperamentaal
Farmorep
BlackMage
e,thesededicaatedhealershaavegiventheirrentirelifeto
workingwiithnotmaste
eringthepow
wersofHoly.

Dontworry.Illhaveeyoufixedupinnotime.
bleofusingand
d
TheWhiteMageiscapab
ngitemsin
administerringobscuresaalvesandhealin
conjunctionwiththeirwh
hitemagic,abletotendto
ncebattlehasended.
theircomraadesquicklyon
Whenevercombatendsw
withtheWhite
eMagestill
conscious,theentireparttymayrecover100%of
mumHP.
theirmaxim

HPBonus::
MPBonuss:
ACCBonuss:
AVDBonuss:
SkillPointss:

16
6
0
4
22

SpellRank
Novice
Intermediate
Expert
Superior
Ancient

LevelsObtain
ned
1,1,2,3
4,5,6
7,8,9
10,11,12
13,15

Weaponss:
Armor:
MagicSchoool:

Arcane,H
Huge
Light
White

healerisnoeassyfeat;alltoomanyWhiteM
Mageshavewaatchedtheirspeellsfizzlewhen
ntheir
Beingabattlefieldh
gmoreof
alliesneeditmost.Tothiisend,theyhavelearnedmetthodstoempoowertheirmaggicksbyputting
themselvessintotheirspells.
Wheneveraspellwouldbeinterrupted
dduetoaknocckback,limitbrreak,criticalhiit,orteamworkattack,youm
may
Pcostforthesspellasecondttime.Ifyouchoosetodosoyyoumaycontinuecastingun
ninterruptedan
ndthe
paytheMP
spellisnot cancelled.

Youhavebeentrainedintheuseo
ofshieldsinadd
ditiontoyourbbasicmagicaleeducation.
esstotheShiel darmortyperregardlessofth
heirchosenJob.
Upongainingthisjobability,thecharacctergainsacce

91

ngonesalliesaliveandkickiingwhileanarrmyofundead bearsrushesttowardsthemisafulltimeJo
ob;
Keepin
WhiteMag
geswholikedeevotinglesstim
metohealing
orwhoknow theyllneedthheextrapowerrinapinchpiickup
thisabilitytogivetheirsp
pellsalittleexttraoomph.
nexthealingsp ellisimbuedw
withfarmorep
potencythan
ActivatingDivineSealtakkesaStandardAction;yourn
ealingitprovid
desbytwostep
ps.Forexamplee,ifitwastoh
healallalliesfo
or(MNDx2)hiit
normal,inccreasingthehe
points,(MN
NDx4)wouldberestoredinstead.Inaddittion,yournext
tCure,Cura,Cu
uraga,Curajao
orEsunaspellm
may
becastasaanInstantactio
onatanytime,evenifitisnttyourturn.Thhisjobabilitym
maybeusedon
ncepersession
n.

WhiteMageisw
welcomedwith
hopenarmswh
herevertheym
maytravel,anddtheirpleastobeheardare
TheW
enoughtogivepausetoeeventhecoldestheartseveenthemostvileeofindividualssknowthatW
WhiteMagesha
ave
massesathearrt.
thebestintterestsofthem
Youmayad
ddabonusequ
ualtohalfofyourHealingskilltoyourInquuiryandNegotiateskillcheckks.

heirmindandsspiritpure,theelifestreamconntinuestoflow
wintothechara
acter,rejuvena
ating
Simplyybykeepingth
themwithmagicalenerg
gies.
mmagicpointssbackpassivelyandtheendofeachcombaat.
TheWhiteMagerecovers25%oftheirtotalmaximum
UponpartaakinginTravelRest,theWhitteMagealsoregains100%ooftheirMPinstteadofthenorrmalvalue.Ifthis
abilityistakenasecondttime,theWhiteMagerestores100%oftheeirmaximumM
MPattheendofeachencounter
instead.

houlderyourfriiendsburdenb
byplacingaha
andontheirbrrow,purgingalllthoughtsofw
weaknessfrom
mtheir
Yoush
mindwithasimpleprayeer.
WhiteMagemaylayahandu
uponawilling allywithinaShortRangeand
dcleansethem
mof
AsanInstantactiontheW
anysinglen
negativestatuseffect.Howe
ever,thenegativeeffectisapppliedtotheusserofSacrificeeinstead.Sacrifice
automaticaallyfailsiftheu
userisimmune
etothestatuseffectinquesstion.

wersofwhitem
magic
Youprefertosmiteyourfoesinstteadofmakinggafussovertinnyscrapes,usingthefullpow
estofevilcreatturestotheirkknees.
tobringevventhestronge
Allspellsan
ndattacksthattdealHolyorW
Winddamagenowdealone increasedstep
pofdamage;iffsuchattacksw
were
toinflict(P
PWRx1)pointssofdamage,th
heywouldnow
wdo(PWRx2))instead,andssoon.
Thisabilitymaybetaken uptothreetim
mes,increasinggthedamage stepbyoneeaachtime.

92


nowthatyourpatientundersstandingandsselflessnessisnntfornothing;byremainingaltruisticandccalm
Youkn
throughoutyouradventu
ures,youleavealastingimprressionthateveenbeginstoinnspireyouralliees.
epartybeginsttodiscoverasstrengthandun
nitytheydidntknowtheyhaad.
Thankstotthecharacterssguidance,the
TheWhiteMagecanemp
powerherallie
esbyspending2pointsofDeestinyatanytime;thecharaccterandallparty
heirchoice.
memberstthenreceiveapermanent+1bonustoanytwodifferentaattributesofth

ourtouch,artisstsfeeltheting
gleofinspiratioonwhenyoupaass,andwhenyouactuallysspeak
Floweersbloomatyo
thebenison
nstosummonfforthwhitema
agictohealsomeone,theyvvebeguntofeeelbetterevenb
beforeyouve
finishedchannelingmagiic.Thefacttha
atyourelesslikkeaconduitfoorholymagic,aandmorelikea
anoverflowing
g
allowingyouto
oquicklyaidyo
ourwoundedfrriends.
reservoir,a
WheneveryoubegincasttingasingletaargetWhiteMaagicspellonannally,yourtargetmayinstan
ntlyregainHPeequal
mhealth.Thisb
bonusHPrecovveryisgranteddimmediately,notwhenthespellactually
to25%ofyyourmaximum
resolves.

nce,
Yourssternwordsofreproachcausseeventhemostevilbeaststtohesitateanddpauseintheirrviolentadvan
feelingtheawkwardstirrringsofregret.Youradmonisshmentmeans theywontdooanythingyouwouldntapprrove
bly.
of.probab
AsaSlowaactionyoumayygiveagoodsccoldingtothenastymonsterrsintentonrip
ppingyourallieestoshreds.Taarget
oneenemyy,thenmakeaNegotiationcheckopposedbytheirFinesssecheck.Ifsucccessful,thetaargetisconsideered
tobeScold
ded.
AWhiteMagecanalsoch
hoosetoaffecttalltargetsinthetargetedG
Groupinsteado
ofjustasingleetargetbytakinga
4penaltyttotheirNegotiationroll,asggivingnonspeccifictalkingtossarerarelyaseffective.
WhenevertheGMwishestotakeanacctionwithaSco
oldedenemy, hemustinform
mtheWhiteM
Mageofwhatth
he
wsagape,butsseems
monsterintendstodotthismightbetthroughbodylanguage(Theedragonlungeesforward,jaw
topauseju
ustbeforeclosingdownonyo
ouasifsearchiingforapprovaaltousehisVicciousBiteatta
ack.)orthrouggh
moredirecctdescription.(Theghastheesitatesmidinccantation,befoorehissingouttanembarrasssedErwould
da
Firagaspelllbealright?)Then,theWh
hiteMagemayychoosetoeittherapproveo
oftheactionorrdenyit.Ifthe
WhiteMaggeinformstheGMthatactionisnotokay,tthemonsterm
maystillgothro
oughwithitb
butsuffersfrom
mthe
effectsofP
PowerBreakan
ndMagicBreakuntilthebegginningofitsneextturnastheeuncertaintybecomes
overwhelm
ming.Alternativvely,themonstermayinsteaadchooseanyootherspelloraattackitposseessesandusethat
withnopenalty.
dlastuntiltheendofcombatt,andNotoriouusMonstersan
ndBossesmayyexpendonep
point
TheeffectssofReprimand
ofDestinytoendtheeffe
ectsofReprimandandrende
erthemselvesiimmunetofurrtherusesofth
hisability.
onusestotheN
Negotiationrolllifitisroleplayedespeciallyywell.
GMsmaycchoosetograntadditionalbo

93


ngintoanimm
mensereservoirrofHolyenerg
gy,theWhiteM
Magebecomessalivingcondu
uitforhealing
Tappin
energy.Assymphonyofbeeautiful,otherworldlymusic resonatesacroossthebattlefiield,andtheW
WhiteMagesb
body
glowswithanastralblueewhitelight.Fo
oramoment,o
onemightevennbeabletoseeeapairofsem
mitranslucent wings
outwardfromthemagessho
oulders.
spreadingo
BenedictionisanInstantactionthatcosts3pointsofDestiny.Uponnuse,theHPo
ofeveryconsciouspartymem
mber
maximum,andallnegativestaatuseffectsareeremoved.Un
nconsciouschaaractersarerevvived
isinstantlyreturnedtom
with1hpinstead.ThisEp
picAbilitymay beusedatanyytime,evenw
whenitisnttheeWhiteMagesturn.
Furthermore,Benedictionmayevenbe
eusedwhenth
heWhiteMageeisunconsciou
us.

WhiteMagelea
adsacharmedlife,avoidingh
harminmundaane,daytodaayactivitieswitthunsurprising
g
TheW
alacrity.Th
hissamequietp
protectioncan
nalsobeextend
dedtotheWh iteMagesalliiestoprotectthemfrom
distressingfailure.
TheWhiteMageandeacchoftheirpartymembersmaayrerolloneskkillcheckperssession.BlessedExistencecannot
maticfailuresfromsuchthingsasaGamblerrsBadLuck.
beusedtonegateautom

one!
Lighttshinestrong,ourwoesbego
Thecharacctergainsaccessstothefollow
wingspell.

MP)
Esuna(1M
Target:Single
overy
Type:Reco
Reflectablee
Astandard
dspellinalmossteveryhealersrepertoire,EEsunafullycleaansesthetargeetofallnegativvestatuseffeccts,
withtheexxceptionofUnconsciousnessandthecounttdowncaused bytheDoomssdayandLv.??Doomspells..
Particularlyypowerfulmaggicaleffects,su
uchaseonslongPetrificationn,orbloodlineecursesareou
utsidethepoweersof
thisspell.A
AttheGMsdisscretion,Esunaamayalsorem
movetheongoiingeffectsofo
otherunhelpfu
ulspells,suchaas
Melt,Addle
e,TimeSlip,orrGravity.
Acharacterat25%health
horlessmayccastthisspellaasanInstantacctioninstead.

94

CH
HAPT
TER III:
I DEFIN
D NING
GAH
HERO
Its not th
he net result th
hat matters, its the day-to-day
y struggles peo
ople go through
h that makes on
nes life importtant.
- Te
erra Branford

Althoughh
havinganameandaJobisaggreatstartforacharacter,thhischapterwillexplorehowyyoucanfurtheer
developyo
ourherosuniquenessthrougghskillsandqu
uirksandget somegreatbo
onusesalongth
heway.
WellstartwithSharedA
Abilities.TheseareAbilitiesth
hateverycharaacterhasaccessstoregardlesssoftheirchossen
ollowalltheusualrules.
Job,andfo

neysbyafaithffulanimal,succhasatraineddogorachoco
obo,orsometh
hing
Youarreaccompanieedinyourjourn
moreexotiicsuchasayou
ungcactuar,an
nabsentmindeedpixie,orahoordeofmindliinkedmachinees.
Ananimalcompanionisaatagalongcreaaturethatprovvidesvariousbbonuseswhilebeingsmall,aggile,orthickskkinned
urtincombat.Theyareversaatileandskilledd,abletofollow
wsimpleinstructionsandrelay
enoughtoavoidbeinghu
nneverbeperrsuadedtoactinany
informationtotheirownernonverballyy.Thecompaniionisloyalenooughthatitcan
ePC.Iftheow
wnercontrollingganAnimalCo
ompanionisreducedto0HPor
waycontraarytothedirecctwishesofthe
otherwiseincapacitated,itwillgenerallynotactuntilitsownerhas beenrevived.
ospecialtrickssfromthelistb
belowtoimpro
oveyourAnim alCompanion.Throughouttthegame,yourrpet
Choosetwo
maylearnadditionaltrickksandtalentsattheGMsdiscretion.

Bonded:Boothyouandyouurcompanionareeofsharedmindd;youhaveanuunderstandingthhatfarexceedsintuition.Youreeceive
a+2bonusttoNatureskillch
heckswhenyourcompanionisaactingasthemoount,andyouassaplayercanchoosetotakecon
ntrol
ofyouranim
malcompanioninnoncombatsiituations.
Flying:TheAnimalCompannionhaswingsoortheabilitytossoarunderitsow
wnpowerandgaainsFlight.Depeendingonthe
creaturessiizeandrelativesstrength,theycaancarryoneormorepeoplealooftwhenactingasamount.
Skilled:TheeAnimalCompanionhasacertaaintalentthatcoomesinhandyfooritsowneramonkeytraineddinStealth,for
instance,maakesanidealpicckpocketingacccomplicewithab
buddingThief.CChooseoneskilloncepergamesession,theplayer
maygrantabonus1d6whe
enanyplayerrollsthisskill,than
nkstothehelpfuulcompanionlenndingahand/paaw/claw/fin/etc.
Talkative:TheAnimalCom
T
mpanioniscapab
bleofunderstandingthesamelaanguagesyourccharacterdoes,aandcanrespond
dwith
signlanguagge,meaningfulsounds,orbodylanguage.Often
n,thisallowsfor animalcompannionstogetinforrmationtoandffrom
NPCswhentheirownerisntaroundtohelp
p.
Cheer:Thecompanionisoddlycomfortinggwhenthingsseemdire,andcannprovideencouuragementeveninthefaceof
nsa+4bonuson
nthenextrollm adeaftersufferingaComplicatiion.
overwhelmingadversity.Thecharactergain
Search:TheeAnimalCompaanionisconstanttlysniffingarounndforusableiteems.AfterdefeatingaNotorioussMonsteroraBBoss,a
characterth
hathasanAnimaalCompanionwiththeSearchtaalentgainsoneffreeItemoftheGMschoice,withavalueorussage
appropriate tothecharacter'scurrentLevel.Thisdoesnotreduceanyotheeritemrewardsthecharacterobtains.
Aggressive
e:Thecompanioonisabletohelppitsmasterincoombatbyspittinggpoison,breathhingsmallboutssofflame,tramppling,
pecking,oro
othersuchabilitties.Smartowne
erstakethetime
etolearnhowtoofightalongsideetheircompanio
on,aidingoneanother
tohelpdefe
eateventhemosstdangerousofmonsters.
WhentheAggressivetalentistaken,choose
ewhethertheattackwilldealA
ARMorM.ARMddamage,andwh
hetheritwillbeo
ofa
certainelem
mentaltype;Ice,Wind,Thunder,,Earth,Water,o
ornonelementaal.Thenchooseooneofthefollow
wingstatuseffeccts;
Berserk,Blin
nd,Confuse,Tran
nsform,Poison,Curse,Sleep,Sto
op,orZombie.TTheattackdeals(OwnersHighesstAttributexNaature
skill)+2d6p
pointsofdamage
eautomatically.Theanimalcom
mpanionsowne randthetargettmaythenmakeeopposedrollsifthe
playerwins,thetargetisaffflictedwiththecchosenstatusefffectforonerouund.
ngyouranimalco
ompaniontoperformtheattackkisastandardaactionusableonccepercombat.Ifthistrickistakken
Commandin
additionaltimesyoumayco
onstructmoretyypesofattackstoaddtoyourpeetsarsenal,buttitmaystillonlyybecommanded
dto
attackoncepercombat.
Rejuvenatiing:Thecreaturreisabletoassisstthepartybybbolsteringtheirsspiritswithanam
musingdisplay,byusingasmall
amountofw
whitemagic,orjustcallingoutw
withencouraginggnoises.Youmaaycommandyouurcompanionto
ousethishealing
powerasaSStandardactiononceeachcomb
bat;itremoveso
onenegativestaatuseffectandrrestores(OwnersHighestAttrib
butex
HalfNatureskill)+2d6poin
ntsofHPorMP,chosenwhenth
histalentistakenn,toonetargetofyourchoice.

95

gicallybentpieeceofwireisuuntiltheyresta
aringattheinssideof
Mostpeopleneverrrealizehowvalluableastrateg
hisphilosophy,youhaveanooddoranendfforeverysituattion.
alockedprrisondoor.Inkkeepingwithth
Youcanco
onjureupmun
ndaneitems,noquestionsassked,provided saiditemsareesmallenough
hforyourcharaacter
tobecarryyingaround.Evveniftheyhave
enologicalreaasontobehauulingaroundarrmorpolish,teenfeetofropeor
invisibleink,therestofthepartycanre
estassureditllbetherewheentheyneedittthemost.Theeseitemsgranttno
onustoskillch
hecks,cannotb
besoldorequippedasArmo r,andarealltrreatedasimprrobableweapo
onsif
inherentbo
usedincom
mbat,butjusthavingsuchite
emscanoftenturnGodlikeoorImpossiblecchecksintosom
methingmore
manageable.

ansprintacrosssthesurfaceo
ofwaterandba
alanceonthebbladeofaswoord.
Youca
Thismultip
purposeshared
dabilityallowsforalmostcom
mpletefreedo mofmovement,ignoringgraavityandphyssicsfor
sheermobility.Yourcharracternolonge
ertakesdamaggefromjumpinngorfalling,no
omatterthedistance(witho
out
Pindamage,anda
thisability,,fallingfromaMediumRanggecausestheccharactertota ke50%oftheirmaximumHP
LongRange
eisimmediate
eunconsciousn
ness).Youalsogaina+2bonuustoAthletics skillchecks,heelpingyou
(eventuallyy!)rundirectlyupsheer,vertticalcliffs,orle
eapfromfallinggobjecttofallingobjecteveniftheyre
hundredso
offeetapart.

akingoutwalls,,objects,anyth
hingthatgets inyourway.
Youreecapableofta
WhenmakkingaForceche
eckspecificallyytodestroyan
nobjectorequ ipment(andn
notaspartofaresistancerollto
avoidastatuseffectorsiimilar),thechaaracteralwaysreceivesa+4bbonustotheir roll.

pting
otintothegro
oundhardenou
ughthataloossefloorboardw
wasknockedup
pward,intercep
Sheslammedherfoo
allthreeoffthedeadlypro
ojectilesinmid
dflight,accompaniedbyasaatisfyingsounddofthunkthun
nkthunk.Byth
he
timethem
makeshiftshield
dlandeduncereemoniouslyontheground,thhewouldbeasssassinhadalrreadyturnedta
ailand
fled.
nstantaction,e
evenwhenitissntyourturn, youmaydescrribeacombatstuntyourchaaracter
OncepersessionasanIn
magefroman attack.Doingsograntsa+2bonustoone
performsthatwouldaidyouoranallyinavoidingdam
VDforoneattack.
targetsAV

Stickwithme,kid..Igrewupinsslumsjustliketthis
Someindivvidualshaveho
onedtheirskillsandcombatcapabilitiesin oneparticularrenvironment,,whetherfrom
m
simplefam
miliarityorsomeotherreason
nentirely.UpontakingFavorredTerrain,cho
ooseoneofth
hefollowingeleeven
locales;Plaains,Town,Forrest,Mountain
ns,Desert,Swamp,Water,Unnderground,Sn
now,Lava,orC
Cosmic.The
characterrreceivesa+2bonustoallskillchecks,oppo
osedrollsandaattackrollswhileinthisenvirronment.

96


ndadventuring
glifebeforesetttingoffonyouurwildadventture,andyouvvegot
Youleearnedthebasicsofbattlean
haveafew
wbasicandwelllpracticedma
aneuversatyou
urdisposalbeccauseofit.
Thecharaccterhasaccesstoallthreeoff thebonusesaandmovesbeloow.
ThrowSton
ne:Thecharaccterhurlsasmallrockatoneenemyonceppersession,ho
opingtogettheeirattentionfo
ora
moment.B
Buteventhem
mostwellintenttionedactsten
ndtohaveconnsequences.AssaStandardacctiononceper
combat,th
hecharactermayautomaticallybeananene
emywitharocckfor1d6poin
ntsofdamage,ignoringARMand
othertypessofdamagere
eduction.Thee
enemyisautom
maticallyStunnnedforonerou
undiftheyressusceptibletothe
statuseffect.However,u
untiltheendoffthecurrentco
ombat,thetarrgetedcausesccriticalhitsonrollsof1012w
when
erofthisabilityy.
inflictinghaarmtotheuse
Flee:Some
emightcallyou
uacoward;yourlipstremble
eatdangeranddyoureyesfilllwithuncontro
ollabletearsw
when
theoddsareagainstyou..Butyoufirmlyybelievethate
escapeisalwaaysanoption,aandwhenyouturntailandrun,
elpleadyourfriendstosafetyy.Youandyouralliesreceiveea+2bonusto
otheirEscapesskillcheckswh
hen
youcanhe
attemptinggtoRunAwayincombat.The
eeffectsofFle
eestackifmulttipleallieshaveetheFundameentsability.
RoomandBoard:Youdid
dntcomefrom
maglamorouslifestyle,buttthatsokay;youmadefriendsinlowplacessand
waysaroomattheInnsetasiideforyou.YoumayalwaysttakeaFullResstwheninamaajorcityregard
dless
theresalw
ofcircumsttance,andinnstaysaregene
erallyfreeforyyouandyouraallies.

argueoverwhiichschoolofm
magicismoreussefulthedesstructivepowerrofBlack,the
Manymagesa
upportofWhitee,theuniquein
ntensitiesofBllue,ortheindisspensablemannipulationofTi
Time.Butallag
gree
peerlesssu
ononepoin
ntthatnonecancomparettothenearlimitlesspotentia lofSummoninng.
YoupossesssasupernaturralpactwithaSummonedcrreatureitmigghthavetakenthepartyund
deritswingfor
reasonsun
nknown,ormanifestduetob
beingspirituallyytiedtoanageesoldmemen
ntointhecharaacterspossesssion,
oranythinggelsetheplaye
ercandreamu
up!TheEspercchosenbyGra ndSummonerrmaybeaParttyEsperoran
IndividualEsper,adecisionmadebyth
hecharacterwhentakingthissabilityseep
p.114formoreeinformationo
onthe
mustbelevel4
4+topickaRan
nk2Espertoaaccompanytheem,level8+tochooseaRankk3
difference.Acharacterm
creature,andlevel12+to
oobtainaRank4Esper.
Thisabilitymaybetaken multipletimess,gaininganadditionalEspe rasanallyeacchtime.

amefromalifeeofluxury,orp
perhapsyoujuustpossessaniitemhandedd
downthrougho
outthe
Maybeyouca
ns.Eitherway,youhaveacerrtaintreasuretthatservesasaakeepsakefroomyourupbrin
nging.
generation
Thecharacctergainsanyw
weapon,armor,shield,comp
ponentorgrafttwithaTiereq
qualto(HalfLeevel+1),forno
o
associatedcost.Forexam
mple,alevel1ccharactermigh
htownaTier22swordpassed
ddownfromfaathertodaugh
hter.A
bequeathedun
nto
level9charactermightfindthemselvessinsuddenposssessionofaTTier5bejeweleedneckpiece,b
blingdebts.
themtopaayforoldgamb
HeirloomccannotgrantacharacterTier8equipment.

97


omethingsyou
uwontstandffor.
Theresjustso
edability,workkwithyourGM
Mtocomeupw
withafewdiffeerentscenario
osthatwouldin
nvoke
Whenyoutakethisshare
urcharacterssuchassomeoonestrikingacchild,thepreseenceofapoweerful
feelingsofextremeangerorfearinyou
uch.Onceduring
demon,yourSpecialVehiclebeingattacked,oranenemyusingthattnicknameyouloathesomu
esessioninwhichoneofthesseoutlinedsce
enariosoccurs,,yourcharacteermayrespond
dbyusinganyLimit
eachgame
BreaktheyyknowasaStandardactiono
ontheirturn.TTheymayactiv atethisuniqueemoveregardlessoftheircu
urrent
hitpointsaandwithoutsp
pendingDestinyy.
Ifyourcharacterisanatu
urallyfurioussort,theeventssthatdrivetheemovertheed
dgewouldhavetobe
eme,suchasth
hedeathofaccompanionoraabadguylayin
ngahandonafamilymembeer
appropriatelymoreextre
mitBreakwheenthisjobabilitytriggers,theeymaychooseeto
Andfinally,,ifthecharactterdoesntactuallyhaveaLim
gaintheeffectsofAutoH
Hasteforonerroundanda+4
4bonustotheiirnextrollinsttead.
GMsareen
ncouragedtow
watchoutforsscenariosthatccouldbetriggeeredbythechaaracterscomp
panions,allowiing
thecharacttertousestaggeringlypowe
erfulLimitBreaakswheneverittwouldbeapp
propriate.

OnionKnightisatitlebesstowedonthosseheroeswhoffightforwhatisrightdespiteethemanysettbacks
hheroesgettooknowwhothheytrulyare.So
othesayinggo
oes,
oftheworlld;poverty,desspair,failure.Inthiswaysuch
theypeelawayeachlayyer,cryingallth
heway.Altho
oughitmightnnotsoundlikessomethingtoa
aspireto,form
many,
anOnionKnigh
htisntachoicee.Theseareth
heindividualsw
whohaveyettoodecidetheirffuture;squiress,
becominga
childrenan
ndnormalpeop
plesuckedinto
oaworldofdan
ngeragainstthheirwishes.Buutbydabblinginmanydifferrent
jobs,theyccaneventuallyforgetheirow
wnuniquepath.
WheneverthecharacterdefeatsaBossstypeenemy,theymayperfformaJobChangewithoutanyassociatedccost
ntsofDestinyttobespent).
(normally,aJobChangerrequires3poin

ossessareperttoireofusefulabilitiesandta
alents,knownfforgreatproficciencyinoneo
ormorefieldso
of
Youpo
study,syntthesis,orevensimplyanaturralflairforthephysical.
Upontakin
ngthisability,tthecharacterrreceivesanadd
ditional5skillppointstodistriibuteanywherresheseesfit.Skill
pointsdon
nothavetobespentimmediately.Furtherm
more,themax imumnumberrofpointsyoucanhaveinan
nyskill
isnowlimitedbyyour(Fiinesse+3)instteadofyour(FFinesse+1).
dditionalskillppointsandincrreasingthecap
pbytwoeachttime.
Thisabilitymaybetaken multipletimess,granting5ad

noteasybeingthispopular,youknow.Hang
gontosomethhing,thegam
mblershoutedfr
fromthehelmo
ofthe
Itsn
airship,turrningthewood
denwheelhard
dtooneside.TTheenginesroaaredloudenouughyoucouldsswearthe
floorboardsswerealmostshakinglooseasthesailscattchthewindanndtheshipbegginsahardverrticalclimb
Thecharaccteristheprou
udownerofanairship,landvvehicle,drillinggmachine,cyberneticarmorsystemorthelike,
whichallow
wsforspeedand/ormaneuvverabilityacrossdifferenttyppesofterrain.TThoughthereaareexceptions,the
vehicleisggenerallybigen
noughtocarrythecharacterandhisentireparty,pluson
neortwoextraacomfortably.Work
withyourG
GMtodescribe
eavehicleand
ddefinewhetheritisdesigneedtotravelexcclusivelyonlan
nd,sailacrossw
water,

98

soarthroughtheair,digthroughrockandstone,ortravelbeneaththeoceanwaves.Then,choosetwoextra
propertiesfromthelistbelowthatyourvehiclepossesses.
Ifforcedintoacombatsituation,aSpecialVehiclehasthesameARMandMARMvaluesasthecharacterthattook
theability,and50%ofthatcharactersmaximumhitpoints.Enemiescanstilltargetthepilotofthevehicle,butat
a4penaltytohitduetotheiraddedspeedandprotectiongrantedbythevessel.WhenaSpecialVehicleis
reducedto0hitpointsitisunabletofunction(andoftencrashes),andcanonlyberepairedafterasufficient
amountoftimehaspassedwithaSynthesis(Tinkering)orSystemsskillatanappropriatedifficulty.TheGMmay
evenrulethisrepairrequiresspecialparts.
Althoughyourspecialvehicleonlybeginsplaywithtwoofthequalitiesfromthelistbelow,youmayobtainmore
asthegameprogressesfindingorpurchasingnewparts,gettingatuneuporaniftypaintjobthroughan
appropriatelyhighskillcheck,andsoon.ThisisalwaysattheGMsdiscretion.

SuperiorHandling:Thisuniquequalitymaybetakenmultipletimes,andshouldbeconsideredakeyattributetoconsiderwhen
buildingyourride.SuperiorHandlinggrantsthepilota+2bonustotheirVehiclesskillcheck,andthisspecialpropertyhelpsa
vehiclegofromslowandsteadytoblazinglyfastandmaneuverable.
PowerSource:Thevehicleispoweredbyauniqueorrenewablepowersourceandisentirelyselfsufficient.Whetheritbe
throughhotair,solarpower,sheerwillpoweroraCrystalcore,thevehicleneverneedstolandand/orrefuel.
SmugglersHold:Thevehicleisoutfittedwithhiddencompartments,grantingallcharactersa+6bonustoStealthchecksto
hideobjectsorpeople(orthemselves)aboardit.
Iconic:Thisqualityrepresentsyourvehicleisassociatedwithcertainconnotations,andprovidea+2bonusonNegotiationrolls
inwhichtheimagewouldbeanassetwhetheryou'reastatesenatormakingagrandentrance,orraisingthepirateflaghigh,
yourvehiclehelpsachievethedesiredeffect.Iconiccanbetakenmorethanonce,increasingthebonusby+2eachtime.
UnorthodoxTravel:It'safactoflifeairshipscan'tusuallysproutwheels,andmotorcycleshavetroublerunninginwaistdeep
sandorwater.Thisvehicularfeatureputsastoptothat;chooseanadditionalmovementtype(land,sea,air,orunderground);
thevehiclecantraveljustaswellintheseconditionsasitdoesnormally.Forexample,anairshipcoulddrillthroughtheearths
crustorsinkbeneaththesea.
MagicTouch:Nootheruserthantheinitialowneriscapableofutilizingthevehicle.Whetherthisisacaseofsecurity
precautionsorsimply"NobodyelsecanflythisbabybutME!"isentirelyuptotheplayer.
GoodNightsSleep:TheSpecialVehiclehasrestingquartersorperhapsevenateamofWhiteMagesonstandbytohealthe
partyswounds.Whileaboardthevehicle,thepartymaytakeaFullRestatanytime.
Stealthy:TheSpecialVehiclecanshrinkdowntofitinsideapocket,activatecloakingdevicestobecomeinvisible,produce
cloudsofbillowingsmokeorhydrophobicadhesivetomaskanarea,oritmightsimplymasqueradesasastationarystructurein
plainsight.AStealthySpecialVehiclecangranttheInvisiblestatustoitselfandeveryoneaboarduntilittakesdamage,atwhich
pointthebenefitsarelost.ThiscanonlybeusedoncepersessionasaStandardactionbythevesselsdriver.
WeaponSystems:Thevehicleisaffixedwithturrets,giganticdrills,cannons,worlddestroyinglasersorthelike.Thepassengers
oftheSpecialVehiclemayusetheseweaponsystemstoattackwhilstinthevehicle,usingtheirstandardaccuracyrolls.Weapon
Systemsdeal(DEXxHalfLevel)pointsofphysicalARMdamagetoallenemytargetswithinaShortRange,orM.ARMbasedFire,
Lightning,ornonelementaldamagetooneenemyatuptoaLongRangeaway,chosenwhentheWeaponSystemsarefirst
installed.WeaponsSystemsdodoubledamageagainstotherSpecialVehicles.Theymayalsohaveotheradditionalfeatures
determinedatthetimeofcreation,suchasbeinggiganticharpoongunsthatallowpassengersfromyourSpecialVehicleto
boardanenemyship.TheseWeaponSystemscanneverfireoftheirownaccordtheymustalwaysbemannedstations.
SpaceTravel:Thevehiclemaynowaddoneadditionalmovementtypetoitsrepertoire,abletocarryitspassengerssafelyout
intothedarknessofspace.Italsocomesequippedwithahandfulofspecialsuitsthatallowheroestomoveandbreatheinlow
gravity,atmospherefreelocations.Bewarned;exploringthecosmosisoneofthemoredangerousthingsanaspiringhero
couldpossiblydo.Coloniesofhorrificbeastshaveoftensettledonthemoon,andevenworsethingsdriftaimlesslywaitingfor
prey.
Indestructible:Thevehicleisnighunbreakable,reinforcedwithspecialmaterialsandcarefullyprotectedfromharm.Magicand
heavyweaponrybarelyevenscratchthepaint,anditcoulddescendintoanactivevolcanowithnoilleffects.Incombat,the
vehiclereceivesdoublethestandardARMandMARMvaluesandifitiseverreducedto0hitpoints,thespecialvehicleisonly
renderedinoperationalfortheremainderofthegamesession.UnlessitalsopossessesthePowerSourcefeature,however,the
vehiclestillcouldrunoutoffuel.
Throttle:Yourvehicleisloadedwithaspecialfuelsourcethatyoucanigniteforaboostofspeed,oryoujustknowhowto
temporarilykicktheengineintohighgearwhenitmattersmost.YoucandeclarethatyoureusingtheThrottleperkonceper
gamesessiontoimmediatelygiveeveryPCaboardthevesselanadditionalturn.
Fortress:AFortressvesselisoftenanimperialdreadnaughtairshiporsomethingasextravagantasafloatingisland.This
providesseveralbonuses;First,thevesselcannowholdanearlyunlimitednumberofpassengers.Secondly,individualsoutside
theSpecialVehiclecannolongertargetanyoneinside.

99

Finally,whenaFortressisre
educedto0hitp
point,itremainssoperationalandddoesnotcrashh.Beingdamageedinthiswayinsstead
wstheattackersinside,whereth
heycanpotentiaallydisablethevvesselbytakingouttheenginessorsimplyattacking
merelyallow
thePCs.
AttheGMsdiscretion,takin
ngavehiclewith
hFortressqualittyoftenprovidessaloyalcrewoffbuccaneers,myystics,scientists,
otherindividualsscapableofhelp
pingkeeptheth
hingoperational .
soldiers,oro

haracterhasdeevelopedanatturalimmunityytocertainstaatuseffects.Whhethertheresiistanceisfroma
Thech
supernaturralboon,causeedbyprolongedexposure,seelftaughtvigilaanceorsomethhingelseentireelyvaries.
Choosetwo
oofthefollow
wingstatuseffe
ectsBerserk,B
Blind,Charm,CConfuse,Cursee,Fear,Petrify,Poison,Seal,SSleep,
Slow,Stop,,Stun,TransformorZombiethecharacterrispermanenttlyImmunetotheireffects.TThisresistancewill
oftenexten
ndpasttheobviouscombatbenefitsandin
ntootherfacettsofthecharaccterslife;foreexample,a
characterw
whoisImmune
etoPoisoncan
nchompdown sometoxicsu bstanceswitho
outilleffects,andisforever
unabletob
becomeintoxiccated.Afearlesscharacterisquicktodevellopalocalreputation.

dakinshipwith
hanotherperssonthatextenddsfarpastsimpplecamaraderrie.Perhapsyo
ouare
YYouhavefound
fatedloverrs,relatedrivalls,destinedeneemies,inseparablesiblings,ooreternalbrothhersinarms.W
Whatevertheccase,
youaretwosidestothessamecoin,cap
pableofworkin
ngwithoraggainstoneannotherphenom
menallywell.Th
his
pwhetherenmityoramity
grantsyoustrrengthwhenthhingsseemtheeirdarkest.
relationship
Upontakin
ngTwinSoul,chooseanotherrcharacterinthegame,eitheeranNPCconttrolledbytheG
GMoranotherrPC.If
youchoose
eanNPC,thatcharacterauto
omaticallyrece
eivestheTwin Soulabilityaswellifyouchooseaanoth
her
playerscharacter,theottherPCmusttaakethisabilityaswellforitttobeofanyuse.Thisindividu
ualwillhencefforth
dtoasaPartne
er.Youmayon
nlyevertaketh
heTwinSoula bilityonce,and
ditgrantsallo
ofthefollowingg
bereferred
bonuses:

ecapableofdooingso,youm
maychoosetop
paytheMPcosstof
TwinSpell:WhenyourPartnercastsasspell,ifyouare
urPartnersspeellhasitsdamageandhealin
ngincreasedbyytwo
thespellassanInstantacttionaswell.Ifyoudoso,you
steps,andthedifficultytoresistanystaatuseffectsitm
maycauseareincreasedby++2.ThisMPexxpenditurecannot
dbyanymeanss.
bereduced
BestofFrie
ends:Evenwhileunderthee
effectsofCharm
morotherstattuseffects,youmaychoosenottoattackyyour
Partneratanytime.IfyoumakeanattaackthatdealsdamagetoaraandomtargetandyourPartn
neristheunluccky
maychoosetorreroll.
one,youm
GreatestofEnemies:You
udealanaddittionaltwostep
psofdamagetooyourPartnerratalltimes.FForexample,ifan
ddo(PWRx8))instead.
attackwastodo(PWRx6)pointsofdaamage,itwould
eStand:Youan
ndyourPartne
erhavelongsin
ncemasteredtthefineartofffightingbackttoback,coveringthe
UnitedWe
other.Whe
enmakingaTe
eamworkAttacckwithoneano
other,eitheryyouoryourparrtner(butnotboth)mayrerroll
onedice.
WeFall:Astheultimateproo
ofofyourlinkeddestinies,it hasbeenpredeterminedthaatyourfatesarre
TogetherW
linked.Whendeathcome
esforyou,perrmanentlysend
dingyoursoul totheFarplanne,theotherisfatedtodiew
within
otagamemechanicthatcanbeavoidedth roughthenormalmeansrather,whenoneof
thedayaswell.Thisisno
thetwocharacterssufferrstheirfinalfate,theGMisfforcedtoconcooctasituationthatwillleadttothedemiseofthe
matterhowunlikelyitmayse
eem.
other,nom
Thereis,ho
owever,acave
eattothis;eith
heryouoryourrpartnermaysspendDestinyytoCheatDeatthwheneitherrof
youdie,thusprotectinggbothofyourllives.

100


agreatdistanccetoastrangelandwhereyoourspeciesisuunknown,ordo
oyouevenknow
Haveyoutravelleda
parentswere?A
Areyouthelasstofyourkindofthefirstofm
many?Wereyyouonceaperssonbeforea
whoyourp
mysticaltra
ansformation??Thesearetheequestionsoneeveryoneslipssastheyseeyooupass,butth
herealqueryiss
alwaysthefirstonethatspringstotheiirmind;WhatA
AREyou?
Choosefro
omoneoftheffollowingspeciies;Aerial,Amorph,Arcana,A
Aquan,Beast,Construct,Draagon,Fiend,In
nsect,
Plant,orUndead.Youare
econsideredto
obeamemberofthatspecieesinsteadofH
Humanoid.Theen,chooseonee
ermanent+2b
bonustorepresentyourspecciesunnaturalstrength,beauty,grace,inteellect,
attributeandgrantitape
automaticallyggetanyoftheoothermajorracialfeatureso
ofthespeciessuch
vitality,etccetera.Althoughyoudonta
astheAuto
oZombiestatu
uspossessedbyallUndeado
orFlightforbeiinganAerialcrreatureagoo
odGMwillalso
otry
toworkwitththeirplayerrstoestablishaanyothermino
orbenefitsorddownsidesthissmightimpart.Thismightinclude
thecharactternolongern
needingtoeatordrink,becomingastrictc arnivore,gainiingtheabilityttohover,theirr
Swimmingskillnotbeinglimitedbythe
eirFinessescorre,allowingtheePCtotreataspecificAbilityyasifitwason
ntheir
etcetera.Thisracialchangeaalsomeansyou
unolongersuffferfromtherracialvulnerab
bilitytoShadow
w
Jobslist,e
damagethatcomeswithbeingaHumaanoid.

ely,youmaych
hoosetoremaiinasthesamespecies,simpllymuchlargerorsmallerthaantheaverage
Alternative
citizen.
eefeetinheight,standingeyyetoeyewithaMoogleorp
possiblyevenh
having
Atinycharracterisusuallyylessthanthre
tolookuptoone.Theyggainapermane
ent+1bonusto
otheirAVDscoore,a+2bonustoStealth,an
nda
herehisorherrsizecouldposssiblybeadvan
ntageous.
+1bonustoallForceorFFinesserollswh
dthe12footm
mark,andhasddifficultyusinggstandard
Ahugechaaracterusuallyhoversaround
mounts,ve
ehicles,andeve
enfittingthrou
ughmostdoorrways.Theyga inapermanen
nt+2
bonustoth
heirPWRandR
RESattributes,,butwillforeve
ersufferfrom a1penaltyto
o
theirAVDsscore.Thisjobabilitycanbetakenmultiple
etimes.

necanswingastick,butlearningtotakeon
nthearmiesofftheempire
Anyon
orahorrificbeastwithth
hatsamesticktakesconsiderrabletimeand dedication.
dditionalWeap
poncategoriessoroneadditioonalArmor
Yougainacccesstotwoad
Categoryexcludingshield
d(soLight,MediumorHeavyy)regardlessoffyourJob.

101

SKILLS
"You think your skills will save you against me? Allow me to shatter your illusions of grandeur."
- Amarant Coral

Skillsarehighlyimportanttheyallowyourcharactertoactinnocentunderscrutiny,leapandscurryacross
rooftopsandthroughhiddenbackalleys,knowwhentoholdemandwhentofoldem,rideachocoboanda
multitudeofotherthings.Whetheryouintendforyourcharactertospendhistimemanagingthefinancesofa
troupeofMoogleEntertainers,orpilotinganairshipwiththeotherkindoftroopshotonyourproverbialheels,
yourskillswillbewhatmakethedifferencebetweensuccessandfailure.
ThemaximumnumberofpointsyoumayhaveinanyskillisequaltoyourFinessestat,plusone.Acharacter
with6Finesse,forexample,couldthereforehaveskillsata+7bonusbutnothigher.
Charactersreceivetwoskillpointsateachlevelup.Atthestartofthegame,anewlycreatedcharacterreceives
thenumberofskillpointslistedintheirJobdescription.

Task Difficulty
Whenaskillcheckisrequired,theGMassignsthetaskadifficultyfromElementarytoImpossible,andinforms
theplayer.Theplayer,nowknowinghistargetnumberoftheskillcheck,rolls2d6andaddstheirappropriateskill;
iftheresultisequaltoorhigherthanthetaskdifficulty,theplayerscharactersucceeds.Jobabilities,equipment
andotherfactorscansometimescausesuchskillcheckstogainabonusorpenaltytotheroll,andthenine
standarddifficultyvaluesareasfollows;
Elementary(5);spotaDragonamongstacrowdofpanickingpeople,getdirectionstothenearesttown.
Easy(7);createarudimentaryshelterinthewild,pocketanappleinacrowdedmarketplace.
Moderate(9);pickanaveragelock,seetheTonberryhiddenintheshadows,lietoanimperialguard.
Challenging(11);cookamealforaroyalfamily,disarmanancienttrap,climbahighstonewall.
Impressive(14);driveamotorcycleacrossacollapsingbridge,slipoutofapairoflockedmanacles.
Heroic(17);pilotanairshipthroughahurricanewithbothenginesonfire,findacactuarneedleinahaystack.
Supreme(20);swimupawaterfall,memorizeeverywordinamassivetome,catchabladewithyourbarehands.
Godlike(25);catchabulletwithyourbarehands,successfullychallengeyourarchnemesistoadanceoff.
Impossible(30);collapseafiftystorybuildingbyputtingyourbackintoit,leapfromsnowflaketosnowflakeas
theyfall.

Affecting Other PCs


SocialskillssuchasActingorNegotiationwillneverhaveadirectimpactonplayercharactersaplayerscontrol
overhischaractersbeliefsandattitudeisabsolute.

Complications
Nosituationiseversobaditcantpossiblygetworse.
Whenaherorolls2d6foraskillcheckandgetsapairofnatural1sashisresult,thiscreatesaComplication.Not
onlydoestheinitialskillchecknotsolvetheproblemregardlessofwhatthetotalrollresultwouldhavebeen,but
thecharacternowfindshimorherselfdealingwithanew,unexpectedproblem.Theymightbesecondaryissues
thatmustberesolvedforthegrouptosucceed,ortheymightcompletelychangethefocusoftheskillcheck.

102

Becauseth
herollmustnatturallyresultin
napairof1s,aacleverGambllermanipulatin
ngdicecannottforce
complicatio
onstooccur.
Generally,thoughnotalw
ways,Complicaationsretainth
hedifficultyof thefirstcheckk.Soifaplayerrjokinglywanttsto
nguagerolltottryandcommunicatewithaarustyoldlam
mptofindoutw
whatitspurposseis,theGMm
might
makeaLan
assignthisadifficultyofIImpossible(30
0).Iftheplayerrgoesaheadannddoeshisbeestontherollaanyway,a
ntheplayerblurtsoutsomelongforgottennmagicalword
daccidently,activatesthelamp,
Complicationmightmean
andfindsh
himselfsuckedinside.Nowth
headditionalro
olltogetoutoofthatmess(w
withoutjustsm
mashingthelam
mp
andhopinggforthebest)willalsobeatdifficulty30 hopethecharractersEscapeeskillisuptosnuff!Assuminggit
wontbe,tthepartywillh
havetocomeu
upwithanewp
plan,andthepplayerofthepo
haractermighttneed
oortrappedch
tostartfigu
uringouthowtheycantemp
porarilyaidthe
egroupwhilebbeingapieceo
ofbarelymobillepottery.
Hereareso
omefurther(andlesshorrifyying)examples..
OneEyed
dJackhasdisg
guisedhimselfa
asanimperialsoliderandisttryingtopicktthelockonaprrisoncelltogeethis
friendsfreee,andtheGMrulesthatthisisaChallengin
ngtask.Thism
meansJackhastoroll11orbeetteronhisThievery
skill.Norm
mallythiswould
dbenoproblem
mforthemastterthief,buta pairof1sonhhisrollmeanstthesituationha
asjust
gottenmorecomplicateed.TheGMtelllsJackthatinthemiddleofhhisattempthehearsasetof
f footprintscom
ming,
ustintimebefo
oreapairofso
oldiersshowupp.TheytellJackitstimefora
ashiftchange,and
andpockketsthepicksju
nowJackhastouseNeg
gotiatetoconvvincethemotherwiseandgettafewmorem
minuteswithth
helock.Justlikkethe
heck,theGMsstatesthatthisswillbeaChalllengingtaskfoorJack,madem
moresobytheffactthatsocia
alskills
previousch
arentthisstrongsuitt!
IftheGMaallowsit,thefo
ollowupskillcheckcausedbyaComplicati oncanbemad
debytheunlucckyPCsallies
instead.Fo
orexample,acomplicationon
naSynthesisskillcheckmighhtmeanthatth
hecrafterism
missingafewvittal
components,andaMerccantilecheckattthesamediffficultywouldbbeneededtotrrackthemdow
wn.Theresno
dworkwhilesomeoneelsehheadstothem
markettowheeelanddeal.
reasonthecraftercantsstaybehindand
ofan
InamoreemodernFinalFantasygamee,DeviandKelllosareracingddownametroppolishighwayiinhotpursuito
armoreedcar.Deviisd
drivingandrolllshisVehiclescchecktotryanndcatchup,buutgetsaComp
plication.TheG
GM
announceesthattheirta
argettakesahardrightandg
goesoutofsighht,turningintoooncomingtra
affic.Nowasim
mple
chaseha
asbecomefarmoredangerousforthehero
oes,andtheGM
MrequeststhaatDeviusehisA
Awarenessskiillto
keepan
neyeontheca
artheyrechasiing.Kellosannouncesthatheesthemoreobbservantoftheeduoandhelll be
keeping
galookoutfortheirquarry
instead.A
AlthoughKellossrollswell,he,
too,getsaComplication.Hesso
focusedon
nhisgoalthathecompletelyy
missestheevehiclethatccomesupfrom
behindan
ndramsthem,sendingtheir
sportscarrsmashinginto
othesideofa
building.D
Deviisbarelycconsciousfrom
thecrash,butisnttood
dazedtonoticee
dpoolingunderneaththem;
theliquid
theyhaveonlysecondsttoEscapefrom
m
beforeitgoesu
upinflames.
thecarb

103

The Big List of Skills


Dontassumethatthefollowingfewpagesincludeeverypossibleskilloutthere.Rather,thisisjustasamplingof
standardadventuringaptitudesthathaveservedmanyleadingmenandwomenwellovertheyears.Ifyoudecide
youwantaskillthatdoesntappearonthislist,justgoaheadandaddittoyourcharactersheetwithGM
permission.
Withoutfurtherado.

Athletics
Theabilitytoclimb,tumble,jump,balance,andtakefalls.Acharacterwiththisskillhasrefinedtheircoordination,
balanceandflexibilitytothepointofbeingabletoexecutecomplexacrobaticmaneuversasiftheyweresecond
nature.Onasuccessfulskillcheckyoucanperformadifficultfeatofagility,suchasleapingthroughatwofoot
squarewindowwithouthurtingyourself,scalingaverticalsurface,orslidingdownathincablejustintimetocrash
awedding.

Acting
Acharacterwiththisskillhastheabilitytolie,fakeemotionsanddevisenewpersonalities.Withasuccessfulskill
checkthecharactermayattempttouseActingtodeceive,improvise,keeponehellofapokerface,orjustrattle
offasteadystreamofbaldfacelies.
Actingalsocoverstheabilityforacharactertoassumeanewappearancethroughadisguise,rangingfromasimple
changeofclothingtoafullblowntransformation.

Awareness
Characterswiththisskillpossessacertainsixthsensewhenitcomestospottingpotentialdangersornoticingwhen
somethingisntquiterightwhetherintheformofaconmanattemptingtoswindlethepartywithcounterfeit
Elixirs,oradozenslaveringbeastswaitinginambusharoundthecorner.Awarenessisoneofthoseskillsthatsees
alotofuse,soitsgenerallywisetoinvestatleastafewpointsintoit.

Escape
Everyonegetscaughtsometimesforthisreason,theabilitytoslipoutofatightbindcanprovetobeavaluable
asset.Acharacterwiththisskillcanwormhiswayoutofrope,manacles,orgrapples,getoutfromtheinsideofa
lockedsafe,crawlfromthewreckageofacrashlanding,havethegoodfortunetoleapthroughasecondstory
windowandlandsafelyonapassingcarriage,ortakeadvantageofabriefdistractiontovanishmysteriouslyinto
thinair.Althoughafailuresimplymeansacharacterisforcedtoremainwheretheyare,aComplicationcanjustas
easilyresultininjury,tangledbonds,orsuspiciouscaptorscheckingintoseewhatallthebangingaroundisabout
Thisskillalsoallowscharacterstofleefromcombatiffacedwithoverwhelmingodds,anditsrecommendedthat
fledglingadventurersexpendafewpointstoraiseupthisskill.(Seep.148formoreinformationaboutRunning
Awayincombat.)

104

Healing
Acharacterwiththisskillknowsenoughaboutthebodyanditsworkingstodiagnoseandtreatmostkindsof
sicknessandinjury.Failureineithercouldhavedrasticconsequencesforthepatient.Italsodoublesasahelpful
toolinallowinganinjuredpartytogetabetternightsrestinadverseconditions,orpoppingjointsbackintoplace
inthethickofbattle.ComplicationsthatariseduringHealingchecksarerarelypleasantthings.

Inquiry
Whetheritsthelocationofanancienttomb,anobscurelocallegend,orjusttheaddressofthenearestinn,
characterswiththeInquiryskillareadeptofdigginguptheinformationtheyneedasquicklyandpainlesslyas
possible.Theamountoftimetakenforaninquiringsearchcanvarybetweenafewminutesandseverallongdays
ormore,dependingonthebreadthofresourcesavailabletothecharacter.Afailuresimplymeansthecharacter
hasnotbeenabletolocatetheinformation;aComplicationmayindicatethecharacterhasstumbledintoserious
troubleduringthecourseofsearching.Wherevertheresagoodmystery,thereareundoubtedlypeoplewhowant
ittostaythatway.

Language
Acharactercanunderstandandcommunicateinvariousdifferentlanguages;atlowerlevels,fluentlyenoughto
conversewithothers,athigherlevelswiththeproficiencyofaskilledoratorandwriter.Allcharacterscangenerally
speaktheirownraciallanguageaswellasthestandardlanguagespokentheworldover(ifsuchathingexists),but
wheneverthePCsencounteralanguagetheyveneverheardbefore,Languageisrolledtodeterminewhichofthe
PCsifanyarefluentinit!Onceacharacterencountersanewlanguageandrollsthisskill,successorfailure
permanentlydeterminesiftheyllhavethelanguageintheirrepertoireforfuturegamesessions.
Followingisashortlistoflanguagesthatmayappearinyourworld,aswellasanapproximatedifficultyforthe
associatedLanguagecheck.
Ancient(Heroic):Thespokenorwrittentonguesoftheworldsprecursorraces,sometimesknownasLufenianor
Lefenish.Ancientlanguagesseeverylittleusageintheworldsdaytodayaffairs,particularlyintheirspoken
forms;theseareusuallythedomainofscholarsandadventurerscannyenoughtorealizethatsoonerorlater
everythingcomesdowntomysteriouslyinscribedslabsandrelics.
BhasaMithra(Challenging):TheMithran/Vieralanguageisconstructedaroundarelativelylimitedsetofwords,
placingheavyemphasisonprefixesandcontextinstead.Theflowery,flowinglanguageislearnedbyinstinct,not
socialsaturation.Thiscausesthedialecttobehardtolearnandfollowasitdoesnothaverootsinanyother
language.
CommonTongue(Moderate):ThestandardHumanorHumetongue,linguafrancaonmostcontinents.Most,
ifnotall,adventurerswillbefluentinthislanguagetoonedegreeoranother.
Elvaan(Impressive):Complexandflorid,Elvaanhasitsrootsinantiquity.LikeallotheraspectsofElvaanculture,it
isasourceofracialprideandjealouslyguardedagainstdilutionfromoutsidesources.
Galkan(Challenging)):FewGalkaarecapableofspeakingtheirblunt,unsentimentalnativelanguage,letalone
writingit;adventurersaremostlikelytoencounteritinancient,Galkanbuiltstructuresandonracialartifacts.
Mogri(Impressive):ThelanguageusedbytheMooglerace.ThoughmostnonMooglesmaywonderhowmuch
communicationcanbeachievedsolelyusingthewordKupo,Mogriissurprisinglysubtle;thoughuntrained
listenerswillonlyhearthatoneword,thosefluentinthelanguageknowit'sallaboutslightvariations.Fewnon
Mooglesarefluentinthisspeech.

105

MonsterTalk(Heroic):UsedtocommunicatewithbeastsandintelligentcreaturesthatcannotutilizeCommon
Tongue,thislanguageistypicallynonverbalinnature.Thoughscholarswouldbalkatcallingtheresulting
collectionofgrunts,growlsandposturingalanguage,thereisconsiderablestudyinvolvedinmasteringit.
Lajargon(Moderate):Usedbytheenigmaticlittlefolk,thislanguageseesgreatuseinthescholarlyworlddueto
thevastamountsoflostmagicalartifactsandruneembeddedtreasurethatisunearthed.
Planar(Supreme):Thisisusedbythestrangecreaturesthattraversethewhollymagicalplanes,suchasTheVoid
orthedreamsoftheGodsthemselves.Howanymortalwouldknowhowtospeakthisremainsamystery.
Binary(Heroic):Binaryisalanguageofzerosandones,usuallywritten,butcanbespokenwithacrudevocal
processorthatemitsboopsandbleeps.Androidsmayhaveattemptedtopassthelanguageontoothers,butit
ultimatelyremainsnighimpossibletofollowinconversationtoallbutthemostpracticedlisteners.

Lore
Skillswhichcoveracharacter'sunderstandingofaparticularconceptorarea,abstractornotfacts,figures,and
essentialinformationrelatingtoasubjectthecharacterhasstudiedinatleastsomedetail.Betterskillchecksmean
theGMcanprovidemorequality,quantity,anddetailintermsofinformationgranted,butyoucannotmake
multipleLorechecksregardingthesamebitofinformation;youeitherknoworyoudont.AGMmightmakeLore
checksprivately,andaComplicationrepresentstheinformationyoureceiveisprobablyincorrectasopposedto
simplya'Idon'tknow.'LearningthatthisparticularspeciesofDragonisnotdangeroustopeoplewithafailedLore
rollmaybeanawkwardsituationforyourpartytofinditselfin....
Lore(General):Detailedknowledgeoftheworldthecharacterslivein;geographyofaparticulararea,major
landmarksandguilds,currenteventsandlocalcustoms.
Lore(History):Generalknowledgeofkeyeventsinhistory,includingdates,personalities,andotherminutiae.Also
includespopularmythology,rangingfromancientsagastocontemporary'urbanlegends'
Lore(Monsters):WhatisaMalboro'spreferredfoodsource?JusthowfastdoesaCactuaractuallyrun?A
characterwithMonsterLoreisatreasuretroveoffactsandtriviaontheplanet'sinhumaninhabitants.
Lore(Magic):Aprimeronallformsandcolorsofmagic,ofbothancientandcurrentvarieties.Alsoincludes
knowledgeregardingEspers,suchthehistories,strengths,weaknessesandpersonalitiesoftheEspersociety,as
wellasroutesandpassagestakenonasummoner'spilgrimageandthelike.Thisdoesnotcovertheexact
propertiesofmagicalitems,whichisinsteadhandledbytheMercantileskillbelow.

Mercantile
AcharacterwiththeMercantileskillknowsherwayaroundbuyingcheapandsellinghigh,makingaprofit
whereverpeoplearetobefound,andobtaininganythingthegroupmightneed.Theycanpawnlongforgotten
familyheirloomsbacktothefamilyinquestion,ordiscoverthepotentialmagicalpropertiesofajewelencrusted
sword.Theymighttraveltheworldfillingtheirpocketswithcoins,orthismightsimplyberesidueknowhowfrom
growingupinthestreets.
Asuccessfulskillcheckcanbeusedtolocateaparticularpieceofequipment,haggleapricewithareluctantdealer,
orcontactashady,blackmarketvendor.AcharacterwithMercantilewillhaveagoodeyefordetailsandcaneasily
appraiseitemsofmundanevaluetodeterminetheirtrueworthandauthenticity.Finally,thisskillallowsplayersto
determinetheexactmagicalpropertiesofagivenitem,atadifficultydeterminedbytheGMonacasebycase
basis.

Nature
Acharacterwiththisskillisabletolocatedrinkingwater,foragefoodandavoidnaturalhazardsthatcouldeasily
takethelifeofalessexperiencedtraveler,andhaveaninstinctualrapportwiththenaturalcreaturesoftheworld.

106

Natureisro
olledwhenthe
echaracterwisshestorideaC
Chocoboorpe rhapsevenaD
Dragon,uselan
ndmarkstofind
d
theirwayinhostileterritory,followthe
etracksofane
enemyorconceealtheirown,convincethem
marquisviciou
us
oneedforthessnarlingandbiiting,orevend
directthetemp
perofthoseveery
petsthatyoureafriendandtheresno
samepetsontheirbelovedowner.
ngforanentire
egroupoutintthewildinsteaadofjusttryinggtosustainheerself,thedifficculty
Ifthecharaacterisforagin
isgenerallyyincreased.
AcharacterwiththisskillltryingtowinoverananimalincombatisrrarelyeverlesssthanaSlowaaction.

Negotiattion
Thefineartofgettingyourway.Acharracterwiththissskillcanusettheirpowersoffpersuasionto
odoanythingffrom
barteringforanitemtocconvincingthatttroublesomeCaptainoftheeGuardthat,n
no,theyreally
mperialsympathizer,thankyyouallthesam
me.Thisskillcovverseverythingfrom
arentanIm
seductionttointimidation
ntobeggingforyourlife...and,likeAwarennessandEscapee,is
generallyaagoodskilltoh
haveatyourdisposal.

Perform
m
Acharacterwiththisskilllcanexpressh
herselfinamulltitudeofwaysssong,dancee,playingalmo
ost
eated,givingrousingspeeches,orjusthaviingareverenceworthystagee
everyinstrumentevercre
Generally,thisskillisutilizedbyEntertainersmiming,d ancingandsin
ngingareabig
presence.G
partoftheirrepertoirebutmusicasaaformofenterrtainmentiscoommoninmosstworlds,and
nderingmusicaallymindedadvventurerscan
manyinnsandpubsoftenincludeapiaanowherewan
hthisskillcanttuneaviolin,kknowthepropeer
tickletheivvoriesandmakkeafewgil.Acharacterwith
timetostagedive,andbeabletotranssitionfluidlyfro
omawaltzfrom
magavottewithoutstepping
hdukestoesin
ntheprocess.
onthearch

Scavenge
e
Withthish
handyskill,ach
haractercanussebitsandpieccesofdefeateddenemiestoaacquireCompo
onentsforcraffting,
aidinginth
heconstruction
nofeverythinggfromweapon
nstofood.ScavvengecanonlyybeusedonN
NotoriousMonsters
orBossestthatthepartyh
hasdefeated,aandmayonlyb
beattemptedooncepercharaacterregardlesssiftherollwaasa
successorfailure.Notethatthisisntalwaysasstraigghtforwardasj ustgrabbingb
bonesandfanggsandscales;aa
blacksmithcouldstumble
eacrossarareveinoforeinthelairofanuundeaddragon
n,andabotaniistcouldfindu
usefor
mantoise.
themossggrowingonthebackofacentturiesoldAdam
TheCompo
onentsacquire
edbyScavenge
earegenerallyofaTierapproopriatetothepartysaveraggelevel.The
difficultyofthisskillshou
uldrarelystrayyintothehighextremes,anddshouldreflectttheplayersd
descriptionofw
what
ecestheplayeristryingtoaccquireforexaample,turningganoctopusm
monsterintodinneriseasiertthan
bitsandpie
tryingtotu
urnitintoacro
ossbow.
AComplicaationonaScavvengeskillchecckmightmean
nthepartydisccoverssomethingtheyknowpossessesvalu
ue,
butmightccontainalinge
eringevilpresenceorbenearrimpossibletootransport.Takingtheitemm
mightevenearnthe
PCssomeffurtherenemie
es,suchasangryenvironmen
ntalistscallingttheheroespo
oachers,orperhapsevenab
band
ofroughan
ndtumblethugswhoareanggeredthegrou
upwoundupw
withthetreasu
uretheyvebeeenafter.

107

Stealth
ThisSkillgivesthecharacterabasicunderstandingofsubterfuge,allowinghimtosecretehimselfindarkened
cornerstoescapedetectionandsneakaroundwithoutarousingtoomuchsuspicion.Itsrolledtohideobjects
uponyourpersonortuckeddiscreetlyawayinhiddenalcoves,andforimpressivesleightofhandtricksandthe
like.Ifyouattackanopponentwhodoesntknowthatyourethere,yourealmostalwaysentitledtoapreemptive
combatround.

Swimming
Acharacterwiththisskillhasthetrainingtofloat,swimanddive,aswellasholdtheirbreathunderwaterforfar
longerthanmostpeople.Skillchecksarerequiredifacharacterisattemptingtoreachaparticularlocation
underwater,tostayafloatinroughcurrentorforlongperiodsoftime,aswellasforactionsundertakenwhile
underwater.(Seep.171forrulesregardingholdingonesbreathanddrowning.)

Synthesis
Acharacterwiththisskillcancreateitemsofvaryingsizeandcomplexityfromscratchusingawiderangeof
materialsandmethods,aswellasrepairingdamagedequipment.
AsuccessfulSynthesischeckwillsuccessfullycreateanitemfor50%ofthenormalmarketprice.Afailuremeans
thatnoitemiscreatedbutthegilisusedupintheattempt.Characterscansellnewlycraftedstuffitemsfor100%
ofthenormalpricewheninmajorcities,allowingenterprisingindividualstoactuallymakealivingandaprofitwith
theirtrade.ThisissubjecttoGMdiscretion,andplayersshouldbeawarethatthepricesfluctuateinsomeareas
duetofactorssuchasdistrustofthecharacter,prohibitedgoods,competition,andmore.
Suchcraftingisspecifictoatypeofmanufacture,themostprominentofwhichareasfollows;
Synthesize(Alchemy):Throughtheirintimateknowledgeofthereactionsofcompounds,acharacterwiththisskill
canattempttobrewup(andblowup)awidevarietyofusefulmixturesandpotionsknownasConsumables.
Synthesize(Armor):Thissynthesisskillallowstheusertocreate,reinforce,andrepairalldefensiveequipment,
rangingfromfullplatesuitsofarmortoelegantgownsorheavyshields.
Synthesize(Cooking):Thoughsomemayquestionthevalueofhautecuisineinadventuringlife,they'reliableto
changetheirtunewhentheonlyalternativeisanotherweek'sworthofdriedmeat.Acharacterwiththisskill
knowshowtoprepareandidentifyalltypesofdishes,andsomeironchefs(mastersofmeals,titansoftaste,
emperorsofedibles!)areabletoaugmenttheircomradesabilitiesinbattlewithappropriateFoods.
Synthesize(Tinkering):Theleastusefulofthecraftingtypesindaytodayaffairs,Tinkersworkwithglassand
clockworkandusuallykeepabizarreassortmentofgadgetsandinventionsattheirdisposal.Thiscategorycovers
accessoriesaswellasexpansiveprojectssuchasairships,landvehicles,andotherlargetechnologicalleaps.
Synthesize(Weapons):Everyadventurerneedsoneoftheseatsomepoint,andtheseillustriousartisansarethe
onesthatmakeithappen.Blacksmithing,stonecutting,woodworking,andboneworkingareallfacetsofweapon
synthesization,andthisskillhandleseverythingonemightneedtobringhisenemieslow.

Systems
Amultipurposeskillthatallowsacharactertoworkwithcomplexmechanisms,includingelectricalwiring,robots,
constructs,andcomputers.Itcoverseverythingfromhackingintoasecuremainframetoknowingwhichpieceof
steeltopullinordertoseparatemovingtraincars.Asuccessfulskillcheckcanbeusedtoeithersetup,interrupt,

108

ortamperwithasystem..ItispossiblefforaComplicattiontotrigger unintendedreesultssuchasaasmallarmadaaof
securitydronesbeingacttivatedwhenthemaincomputercoreshuttsdown.

Thievery
y
Acharacterwiththisskilllcanopenperfformanentire
erepertoireof illegalactivitieeswithspeedaandstyle.Theyycan
openlocksondoors,treaasurechestsan
ndanythingelsseothersconsiiderworthseccuring,givenafewsimpletoo
ols,a
littleelbow
wgreaseandasuccessfulskillcheck.Theym
mayrummage throughpockeetsundetected
dandsnatchsm
mall
valuables,fforgeimportan
ntdocuments, cheatatdiceggames,anddissarmorsettrapsofvaryingcomplexityand
lethality.A
Afailuregeneraallymeansthelockrefusesto
obudgeortha ttheywerenttabletosnatch
htheirprize,
whereasaComplicationggenerallymean
nsatrapistrigggeredortheppocketactuallyybelongedtoaamemberofth
he
eepingaclosee
eyeonthechaaracterforsom
metime.
citywatchthatdbeenke

Vehicles
ThisSkillen
nablesacharactertohelmm
mostvehiclesw
withareasonabbledegreeofreliability,thou
ughinadverse
conditionsthingsmightb
bealittlebitm
moredifficult.TThisskillgovernnseverythingffrommotorcycclestoMagitekk
Airships.Speciaalmaneuversn
naturallyrequirreanadvanceddlevelofabilittytopulloffwithoutwreckin
ngthe
ArmortoA
vehicleinq
questioninthe
eprocess.Itcan
nalsobeutilizedtorepairdaamagedvehicleestowhichtheeSystemsskill
doesntapply.

109

DESTINY
Your actions have meaning only if they hold true to your ideals.
- Ramza Beoulve

DestinyPointsareametagamerepresentationofaCharactersimpactontheworld.Theyrewhatseparatesthe
moversandtheshakersoftheworldfromthemasses,whattheplayercharactersandtheirmostfearsome
opponents!possessthatnobodyelsedoes.
ByfillingoutaquoteonyourcharactersheetyoumayearnasinglepointofDestinyrightoffthestart;otherwise,
allcharactersgenerallybeginplaywithoutanyreservesofthisimportantresource.Characterscreatedatlevels
higherthanfirstoftenalreadyhaveDestinyreadyforaction.
DestinyPointsareearnedthroughacompletionofacharactersgoals,andwhenthecharacterperformsa
dramatic(thoughnotnecessarilylifethreatening)action.Thewatchwordhereisdramaticthismeans
disarmingacitylevelingbombatthefoursecondmark,leapingafiftyfootdroptocatcharopedanglingfromthe
sideofagetawayvehicle,supportinganentiretwostoryhousewithnothingbutmusclepowerwhileitburnsAND
apartymembersrushesinsidetosavethetrappedoccupants.yknow,thatsortofthing.

Earning Destiny
ThoughsomeGMsmaychoosetoalterthesemethodsslightly,thestandardwaystoreceiveDestinyareasfollows;

HavingaQuoteonyourcharactersheet,asdiscussed,generallystartsyouoffwithoneautomaticpointof
Destiny.

DefeatingaBossawardseachmemberofthepartyoneormorepointsofDestiny,MembersoftheWarrior
Jobclassalwaysreceiveanadditionalpointforthisduetotheirinnateability.

DramaticHeroism,asdescribedabove,generallyawardseachmemberofthepartyonepointofDestiny.
CertainJobAbilitiescanallowthecharactertoearnDestinyhereortherebymeetingvariouscriteria.
CompletingGoalsallowsindividualcharacterstogainDestiny,aswell.Twopointsareawardedforasmall,
shorttermgoal,andFIVEareawardedforseeingtheendofalifelongdream(suchasbuildingtheworldsfirst
airship,becomingaChocoboknight,findingtruelove,takingthethrone,andsoon).

GMsareencouragedtotalkwiththeirplayersbeforethegamebeginstodiscusstheirthreeshorttermgoalsas
wellastheirlifelongone.Someplayersmaysimplychoosethreesemicomicalshorttermgoalstheycould
completewithinagamesessionortwo,suchasBebornaDwarf,andDigahole.IftheGMisunabletodeterthe
characterfromthesegoals,dontfrettoomuch.Onceagoaliscompleted,aplayercantinventanewonetotake
itsplaceandthus,the6Destinypointsgrantedfromshorttermgoalsareaonetimebonus.Ifacharacter
choosestodesigntheirgoalsinsuchawaythattheyllgetimmediategratificationinsteadofthedestinyspread
outoverthecourseofthecampaign,thiscertainlyhasitsowndownsides.

110

Spendiing Destin
ny
Destinyhasssixprimaryuses,discussedbelow.

Enhancin
ngaRoll(1):AsinglepointtofDestinywilllfurtherallow
wacharacterto
oaddanadditionald6toanyyroll
ofhischoicce,whetheritiistoresistade
eadlystatusefffect,maximizeetheiraccuracyy,orsmoothtalkalongstand
ding
archenemyy.PlayersmayspendasmanyypointsofDesstinyastheylikkeonasinglerrolltoaddmoreandmoredice.
Theycanchoosetodoth
hisafter
seeingtheresultofthero
oll,andif
theylike,e
evenaddmored6sone
atatimeuntiltheyachievetheir
desiredressult.
Acharacteerwhospendssvaluable
Destinyin
nordertokeep
ptheplot
movingisthebestsorto
ofplayera
opefor.Makesurethat
GMcanho
theircontrributionisremembered!

ChanginggJobs(3):Fooratrioofpoinntsthecharacttermaybecom
meamembero
ofanentirelyd
differentJob.Thisis
aprocessthatrequirescaarefulplanninggandgooddeccisionmakingoontheplayerssbehalf,asitp
possiblesuchaa
changecou
uldhurtacharacterseffectivvenessinsteadofspurringthhemtogreaterheights.
UponspendingDestinyfo
oraJobChangge,anactthatmayonlybepeerformedouto
ofcombat,theecharacter
esherHP,MP,ACCandAVDttobeappropriiateforamem
mberofthatnewJob.TheInn
nateAbilityoftthat
recalculate
Jobreplace
estheirformerrInnateAbilityy.
Thecharaccterdoesnoto
obtain(orlose)skillpoints,sp
pellsortheirsppellcastingability,oraccessttoabilitiesshehas
learned.W
Wheneverthecharacterlearnsanewabilityy,sheonlyhas accesstoherccurrentJobsstandardabilities(as
wellassharedabilities).
Thecharaccterdoesnotautomaticallygainspellswhenswitchingto amagicusinggjob.Instead,u
upongainingaalevel
wheninasspellcastingJob
bsuchasBlackkMage,thecharactercanpeermanentlyleaarnaspellofth
heappropriateerank
iftheJobw
wastolearnon
ne.
Finally,ach
haracterneverrlosesaccessttoWeapontyp
pesshehadpreeviously,butth
helistofarmortheyreproficcient
withisdep
pendentonthe
eirnewJob.Soforexample,aaSamuraiwhoobecameaBlaackMagewouldstillbeabletto
wieldherB
Bladetypeweaapon,butwouldonlybeable
etoequipLighttArmorwithoutpenalty.

UsingAb
bilitiesandLimitBreaks(3):Uponreaachingsignificaantmilestonesduringgamepplay,charactersscan
createpow
werfulsignature
eattacksknow
wnasLimitBreaks.Abletotuurnnearlossessintoclearvicttories,thesem
mighty
attackscan
nonlybeaccesssedwhenthecharacterisne
eardeath.Byeexpending3Deestinywhenth
heircharacteriisat
25%orfew
werHitPoints(butconscious!),aplayermayuseanyLimittBreaktheykn
nowasastand
dardactionontheir

111

turn.Regarrdlessofhowm
manyDestinyP
Pointsthecharracterpossessees,thisoptionmaynotbeussedmorethanonce
perround.
Inaddition,thereareahandfulofjobaabilitieswhichrequestpointssofDestinyasapricefortheeiractivation.SSuch
eusuallyastronomicallypow
werful.
abilitiesare

BlazeofG
Glory(5):Thecharacterhaasbeenreduceedto0HPorevvenkilled,orddeathisimminent,andthepplayer
doesnthavveenoughDesstinysaveduptoCheatDeathasdescribeddbelowandsavvetheircharaccter.Butthe
sacrificewillnotbeinvaiinbyexpending5pointsoffDestinyatanyytime,thechaaractermaygo
ooutwithabaang.
AplayerwhohasusedBlazeofGlorycaan
makeadecclaration,anyllastdesiretheyy
mighthave
ethatthenbeccomescanonin
nthe
gameworld,solongasth
hemajorityof
ecision.For
playersagrreewiththede
example,thepartycouldbesailingthro
ough
edby
theskiesonanimperialaairship,defeate
whonowloomsoverthem.TThe
ageneralw
partyEngin
neerlooksup,winkstohis
comrades,andrevealson
nelastinventio
ona
TimeBomb,ashecallsiit.Theplayerthen
heEngineerfindsthestrength
hto
declaresth
standandcchargesthege
eneral,sendingg
thembothtumblingoverrthesideando
out
estheTimeBo
ombtoripopenaportalinthhespacetimeffabric,suckinggthegeneral,tthe
intotheairr.There,heuse
character,andevenseve
eraloftheenem
myairshipsintothevoid.Theecharacterisggone,nevertobeseenagain
n,but
hasforeverralteredthesttory.
BlazeofGlorycanbeuse
edforjustabou
utanything,up
ptoandinclud ingpreventinggthedeathofo
otherPCsby
estinyhasbeenused,thech aracterisalwaayskilledinad
dramaticfashio
on
sacrificingyyourselfinsteaad.AftertheDe
however,ccharactersthatthavestockpile
edHUGEamou
untsofDestinyycouldconceivvablycombineethiswithCheaat
Deathtore
esurfacelater.
GMsmighttfindBlazeofG
Glorytobeafrrustratingmecchanicastheysseetheircareffullylaidplotd
disrupted,butw
we
encouragethemnottosttifletheirplaye
erscreativity.Afterall,theseearethesceneesthatwillmaakeagame
elongafterthe
efact.
memorable

CheatDe
eath(7+):DeathisafactofflifeintheworrldsofFinalFa ntasyafteraall,nosagaistrrulycomplete
withoutatleastonetragicdemiseorin
nspiringsacrificce.However,thhedeathofalleadingcharacterinastorylin
necan
havemajorrrepercussionsonthestoryasawhole,particularlyforthheunfortunateeplayernowleeftscramblingfora
replacement.Withatleast7pointsofD
Destiny,aplayercanrestore theirdeceased
dcharactertolife,orescapeea
situationth
hatwouldothe
erwisekilltheccharacteroutright.

112

However,aallthecharacte
ersDestinyiscconsumedwhe
enCheatDeat hisused,nom
matterhowmaanypointstheyyhad
savedup.
eencouragedn
nevertoannou
uncethattheyareCheatingD
Deathrather,,tellingtheGM
Minprivatebyy
Playersare
slippingan
noteorthelike
eisthebestwaayitmakesfo
orfarmoredraamaticplaywh
henthecharaccterreappears.
Thisresurrrectionwillne
everbeanimm
mediateone;ifengagedinabbattle,thecharacterwillnotreviveuntilaffter
thebattleiislongsinceovver.Ifcaughtin
nacertaindeaathsituation,t heirsurvivalw
willnotbeappaarentuntilsom
me
timehaspaassedandtherestofthepartyhasalread
dygiventhem upfordead.H
Howthecharacctermanagestto
escapethe
ereaperisleftttotheplayertoexplain.

Summon
ning(Varies):Asthecharacctersprogressintheiradvennturetheymayyobtaintheasssistanceofan
otherworld
dlybeingknow
wnasanEsper,anentitywith
hstrengthrival ingandderivvedfromtheentiregroupo
of
heroes.Thisisnoeasyfeat.Themostp
powerfulofEsp
persrequireennormousamou
untsofeffortaandDestinyto
extraordinary; healing,statusseffects,suppo
ortspells,andalltypesof
remainintthisworld.Butthepayoffise
damage,in
nmagnitudesthateventuallyysurpasseventhemostadvaancedspellsofthestandardsschoolsofmaggic.
SummoningandEspersaarediscussedm
moreonthefollowingpages.

113

SU
UMM
MON
NING
G
Old mans
m
still got itt!
- Sazh Katzroy

Summoned
dBeastsalsoknownasEspe
ers,Avatars,GuardianForcess,Scions,Eidollons,Fayth,Aeeons,andavarriety
ofothernaamesacrosstheworldsarepowerfuldime
ensionalspiritssandalliesthaathavetakenaaninterestinth
he
characters..Theyfunctionunlikeeveryotherabilityin
nthegame,in thatSummoning(callingtheesesupernaturral
creaturesintothephysicalworldtempo
orarily)isoften
nagroupdecissionmadeby((andpaidforb
by)theentirep
party.
notherways,thheyarephysiccalmanifestatio
onsoftheparttys
Infact,inssomewaysEspersaretheirownbeingsin
outlook,go
oals,andstrenggths.Theirpow
wersmightuniiteagroupofhheroesordivvideit.
HowSumm
monsappearin
neachgameisultimatelyupttotheGM.Thiisisacompletelystandalonesystem;theggame
generallyw
wontbeanyeaasierorharderrforthePCsno
omatteriftheeystartwithap
patronEsperaattheirsideornever
oncebefrie
endone.Some
egameswillseetheheroessearchingoutt hepowersofttheEspersonaajourneyknow
wnas
aPilgrimagge,wherethe
eirmettlewillb
betestedindangerousandsoometimesevenhorrifyingways.Somegam
mes
willseethe
echaractersassheirsofagreaatpowerinthe
eirownright,eeachwiththeirowndivineguardianSumm
mon.
Somegame
eswillneverse
eeSummonse
evenmentioned.

Oncethep
partyacquiresttheassistanceofaSummoninwhateverm
manner,itwillu
ultimatelyfalliintooneoftwo
o
categories,,dependingon
nthegame;PaartyEspersarewatchfulguarrdiansofanen
ntiregroup,and
dmaybe
summoned
dandcontrolle
edbyanymem
mberoftheadvventuringtrouppe.Ontheotherhand,IndividualEspers
belongtoonlyonecharracter,aperson
noftenreferre
edtoasaSumm
monerinreverrenttones.

Summo
oninganEsp
perisaSlowaactionthatgennerallycostsonnepointofDesstinyperRankkoftheEsper.For
example,,Chocobo,aRank1Esper,w
wouldonlycostt1pointofDesstinytomakeaanappearancee.Alexanderwould
costfive.In
nthecaseofaPartyEsper,t hisvalueisdoubled.

114

Devotio
on
Thereis,ho
owever,aloop
pholetothisbyhelpinganEEsperachieve itsobjective,ttheDestinycosstrequiredto
summonitispermanentllyreducedbyo
one(or,inthecaseofaPartyyEsper,two).Thesecauses,goals,ambitio
ons,
ursueareknow
wnasDevotion
ns,andmightb
beanythingfro
om
andidealsthattheEsper hopesthechaaracterswillpu
eofthewildto
oanactofsuprremeselfishne ss.Buildingaworkingrelatio
onshipwitha
protectingasacredplace
celestialgu
uardianiskeyttomakingsuch
hpowerfulentiitiesmorewilliingtocometo
otheSummoneersaid.
Activelywo
orkingagainstanEspersDevvotioncanofte
enhavetheopppositeeffect,andtheseunkknowableentities
specificallyygrantedbytheGM(asoppo
osedtotheGra
andSummonerrsharedabilityy)canchoosettoleaveforgo
oodat
anytime.
manentlygranttwhatisknow
wnasaPactBo
oonthismigh
htbea
Evenbetter,completingaanEspersDevvotionwillperm
newattackk,anincreaseindamageagaiinstanentiresspeciesofmonnster,oravarieetyofotherthings.Most
commonlyofall,howeve
er,itisabonussgivendirectlytotheSummooner(s)theabilitytobreath
heunderwaterror
turndullge
emstoglowinggshardsofcrysstal,andsomu
uchmore.
IfanEsperdoesntactuallycostanypointsofDestinyytosummon(dduetobeingaRankonecreaaturewhose
hasbeenfulfille
ed),theymaysstayinthephyysicalworldinddefinitelyiftheeSummonerso
ochooseswith
hout
Devotionh
beingdism
missed/resumm
monedconstan
ntly.Thoughth
hisletsthemacctastagalongsstothetroupeeofadventurerrs,
theycanno
otabsorbdamaageforthechaaractersoutsid
deofcombatthhewaytheyno
ormallydointh
hethickofbatttle.

Calcula
ating Espe
er Attribu
utes
NomatterwhethertheSSummonassociatesitselfwith
htheentiregr ouporasingleecharacter,therearesome
ndutilizetheirsummonerssttats
characterissticsthatneverrchange.Theyydonotpossesssattributesofftheirown,an
fortheircaalculationsso
oadexterousaandagileSumm
monerwillworrkbestwithnim
mbleandfastEEspers,andsoon.
Espersccanbedamagedandattacked
dlikeanyothe
er
creature
e,andhaveaHitPointtot
H
alequaltothee

Summon
nersMaxim
mumHP,multipliedbythe
Summo
onsRank.SooifaBlueMaggewithonly1550
maximum
mhpsummonedYojimbo,aRank3Esper,it
wo
ouldenterthebattlefieldwitth450hp.
TheirARMandMARMsccoresarealwayys0,theirlevelis
treatedasbeing15,theyyhavethesameAVDastheir
eirspellsarecaastasStandard
d
Summonerr,andallofthe
actionsthaatdonotcostM
MP.
ManyEspe
ershavevariedinherentsupp
portabilitiessu
uch
aselementtalweaknesso
orAutoStatuse
es,butall
Summonsaallhavetheinh
herentabilityIImpervious,
makingthe
emimmunetoallnegativesttatuseffects
unlessothe
erwisespecifie
ed(Animaisalw
waysaffectedby
Zombie,forexample).Theyalsocannottbeaffectedb
by

115

KnockbackorDisarm,cannothavetheirequipmenttargetedorbroken,donottakefallingdamage,cannothave
theirspellsinterrupted,cannotbeswayedoraffectedbyskillsofanysort,suchasanattempttointimidateor
coerce,andcannotreceivetheeffectsofHaste(unlesstheyalreadyhavetheAutoHasteproperty).
AnEspermayactimmediatelyuponbeingSummoned.TheEspercanstayonthebattlefieldforuptothreerounds
beforeautomaticallybeingdismissed.AnEspercanbedismissedsoonerthanthisifthebattleends,ifitlosesallof
itsHP,orifthecharacterschoosetosenditaway.OnceanEsperisdismissed,thesummonersrejoinbattle,
becomeactivetargetsfordamageandattacks,andallstatusconditionsinflictedcontinuetotakeeffect.
OntheEspersthirdturn,theymayInstantlyutilizeapowerfulabilityknownasanAstralFlowbeforetheydepart.
Theseattacksareofimmensepotency,capableofalteringentirelandscapeswiththeirdestructiveandrestorative
properties.

Espers in Combat
AftertheEsperhasbeensummonedforthtothebattlefieldfromtheirdistantandalienrealm,theytakeona
physicalformthatcanbedamagedanddealdamageinreturnjustlikeanyplayercharacter.
IftheEsperwasSummonedbyonlyonecharacterthatis,thecreatureisanIndividualEsperthenthesingle
characterwhosummoneditvanishesfrombattleaftercompletingtheSlowactionsummoningprocessandpaying
therequisiteDestiny.Thatcharacterbecomesuntargetableandprotectedbytheguardiancreaturespowerful
magic.TheplayeristhenabletotakeanormalturnusingtheEsperthathasbeensummonedtheymaymove,
castspells,anduseanyoftheattacksontheEsperslist,usingthecharactersnormalattributes.Alldamageby
Espersisautomatic,notrequiringanattackroll,andconsiderednonelementalmagicdamagethatisreducedby
M.ARMasnormalunlessspecifiedotherwise(suchasinthecaseofanelementallyalignedspell).Forexample,an
Esperthatstatesitdeals(RESx5)damageonanattackwoulddeal55nonelementaldamageifitssummonerhada
RESscoreof11.
IftheEsperwasSummonedbyanentireParty,thenthingsworkalittledifferently.Althoughitcoststhesame
amountofDestinytosummonaPartyEsper,allofthePCscompleteanuninterruptedSlowactiontocallitinto
existence.Ifevenonepartymemberisrenderedunconsciousorhastheiractioninterrupted,theEspercantbe
summoned.
Oncethesummoningiscomplete,anyPCcanchipintohelppayfortheDestinycost.Thegroupchooseswhich
singlecharacterwillcontroltheEsper,andonceagain,onlythatcharactervanishes.Themaindifferencehereis
thattheEspersstatsarecalculatedbywhicheverplayerinthegrouphasthehighestattribute.Sotocalculatethe
Espershealth,thegroupmightdecidetomultiplyitshitpointsfromthepartyMonk.ItsAVDscoremaymirror
thatofthegroupsNinja.AndeveniftheteamEntertaineristheonecontrollingtheEsper,theymightusethe
partyBlackMagesPWRscoretofigureoutdamagewhencastingaspellorusingapowerfulattack.
RegardlessofwhatsortofEsperissummoned,whetherPartyorIndividual,anEsperonlyhasthreeroundsbefore
itreturnstowhereveritcamefrom.Attheendofthethirdturn,iftheEsperisstillaliveandhasntbeendismissed
bythegroup,theymayusetheirpowerfulAstralFlowabilityinstantlyandautomatically.

116

Know Your Cosmic Allies!


AbriefdescriptionofeachofthestandardEsperscanbefoundonthefollowingpage.Youcanfindthedetailed
versionsofeachSummoninChapterVIII,startingonp.238.

Rank One Summons


Bismarck:Anoblewhitewhaleandprotectorofthedeep.
Carbuncle:Abejeweledcreaturecapableofreflectingmagicalattacks.
Chocobo:Aspiritoftravelandadventuremanifestingasafamiliarandcomfortingsight.
Salamander:Thelivingembodimentofflameanddestruction,nowinconvenientpocketsize.
Siren:Abeautifulsongstressandtemptress,charmingherenemiesandserenadingherallies.
Sylph:Mischievousfaethatfavorthosewhoprotectthewildplacesoftheworld.
Valefor:Adignifiedavianthathonorsthosewhoshowcourage,selfsacrificeandperseverance.

Rank Two Summons


Catoblepas:Arepugnantcyclopticbeastthatcanturnenemiestostonewithaglance.
Ifrit:Asavagedemonicwarriorwhobringswithhimtheremorselessfiresofhell.
Leviathan:Amassiveseaserpentthateffortlesslycontrolswaterandrulesallwhodwellintheoceans.
Pandemona:Themanifestationofthescorchingwindthatblowsthroughhellitself.
Ramuh:Anagelesssageandwizardwhocommandsthestormandtheskieswitheffortlessness.
Shiva:Ablueskinnedgoddessoficeandsnow.
Titan:Aponderousguardianofearth,whousesrawmighttoaidtheparty.

Rank Three Summons


Asura:Afickle,threefacedqueenwhohasbeenknowntofavorenemiesasoftenastheparty.
Cerberus:Thewatchdogoftheunderworld,loyalandbravedespiteitshellishnature.
Fenrir:Thefatherofallgreatbeastsissaidtogrowinpowerwiththephasesofthemoon.
Phantom:Alongdeceasedpaladin,nowadisembodiedforceofrighteousness.
Seraph:Anangeldescendedfromtheheavenstowatchovertheparty.
Tritoch:Usingthreeelementaltypes,therainbowdragongainspowerbyabsorbinghisownattacks.
Yojimbo:Asamuraispiritthatfightsonlytolinehisownpocketswithgil.

Rank Four Summons


Anima:Thechainedaspectofdeaththathastakenontheworldssufferingandpain.
Atomos:Amindlessmilehighmouthcontainingaportaltoanotherdimension.
Diabolos:Adreamdevilwithpowersovergravityanddarkness.
Doomtrain:Aspectraltrainthatcarriesthedeceasedtotheirfinalrestingplace.
KnightsoftheRound:Knightsfromlegend,reunitedforonefinalcampaign.
Maduin:AnauthoritativehumanoidEsperwhowieldsenormouslypowerfulblackmagic.
Phoenix:Afierybirdwhosetearsaresaidtocurethewounded,abletorisefromtheasheswhenkilled.

Rank Five Summons


Alexander:AlivingcastlecapableoflightingupthenightskywiththepowerofHoly.
Bahamut:Thegodofalldragons,preparedtofighttothedeathalongsidetheparty.
Odin:Destructionandnihilismincarnate,armedwithapowerfulobsidianblade.

117

CHA
APTE
ER IV
V: EQ
QUIP
PMEN
NT
"Hmph. I daresay
d
I've so
oiled my cuffs. If
I a dungeon's waiting for us a
at the end of th
he night, it had best have a ch
hange
of wardrobe. Incidentally
y, what IS the going
g
rate for rescuing
re
Prince
esses these dayys? Food woulld be a good sttart -the good
d stuff, mind yo
ou."
- B althier Mid Bun
nansa

The500Gilcharactersre
eceiveduringcharactergenerrationareonlyythetipoftheiceberg;beforrelong,they'llhave
ngandarmorin
ngthemselves againstthedangersthatawaaitthemintheeir
themoneyytosetaboutsseriouslyarmin
travels.Thiischaptercove
ersthemostesssentialportionsofanadvennturer'sgear,frromthehumb
blestlongsword
dto
thefinestG
GenjiArmoraandbeyond.
Whilemostofaplayer'se
equipmentwilllendupcomin
ngfromovertthecountersales,theverybeestitemstakea
picallyinvolvessgoingtoetotoewithdemo
onlordsor
littlemoreefforttoobtaiinthekindoffeffortthattyp
uins.
traversingancient,monstterhauntedru

Curren
ncy
TheGil(g)isthestandard
dcurrencyoftheFinalFantassyuniverse.Geenerally,asingglegilpieceisp
pocketchangee,but
omworldtowo
orldandeven
nfromregionttoregioninaaccordancetotthedemandso
of
pricesflucttuatewildlyfro
scarcityandprosperity.
Countriesaandnationsten
ndtominttheirownindividu
ualgilcurrencyy;whilethesemaybeknown
nbyparticular
nameswith
hinthatcountrry,attheendo
oftheday,agiilisagilisagil lightweight,easytospend,andreadily
acceptedtheworldover..Thelatterisd
duetothegil'scomposition;ttraditionally,aagilpieceisen
ngravedingold
d
ename'gil'itse
elfplaysonthiistradition.Changingtimesaandgrowingpo
opulationsmayyforce
indeed,the
governmen
ntsto'waterdown'thecurre
ency,however,,replacingthescarcermaterrialwithmorecommonmetaals
suchasbro
onzeandsilverr.Paperbillsarrealsoincreasinginpopularittyasaneasilyconcealablealternativetoth
he
standardco
oinage.Where
esuchchangesstakeplace,theyusuallydossoonaworldw
widescale,enssuringacontinu
ued
anduniversalacceptance
eforthecurren
ncy.
worldcomparison,youcould
dimagineonesstandardgiltohaveaboutth
hesamevalueasoneNorth
Forarealw
Americand
dollar.

Store T
Types
Nomatterwhereyouare
eintheworld,
dstoresexistfo
ornearlyeveryyformof
specialized
merchandiseimaginableevenintheremotest
malltradersand
dtravelingmerchants
regions,sm
willbemorrethanhappytodobusinessswith
anyoneablletoaffordthe
eirgoods.Sampletypes
charactersmayrunintoo
overthecourseoftheir
adventuressinclude:

WeaponSStoresstockw
weaponsofallsshapes
andsizes.A
Agoodportion
nofthesestore
es
manufacturetheirinventtoryinhouse,

118

incorporatingseparatefo
orgesandworkkshopsbeneaththepremisess.

ArmorSto
orescoverprotectivegearoffeverytype,frromLightclothhrobestoHeavvyplateandshhields.Aswith
WeaponSttores,itisnotu
uncommontofindskilledme
etalworkersanndcraftsmenattachedtotheestore'spremises.

GeneralSStoresservicetthepopulationnatlarge,sellinngrecoveryanndsupportItem
msaswellasm
miscellaneous
equipmentt.Insmallertow
wns,aGeneralStoremayalssostockalimittedselectiono
ofbasicweaponsandarmoriifno
otherstore
esintheareassellthem.

RelicStore
estendtoberrarerfixturesinnsettlements;mostoftheir stockcomesfrromitemsrecooveredby
adventurerrsandexplorerrs.Asthenameimplies,theyydealincuriossandunusualitems,includingAccessorieso
ofall
shapesand
dsizes.

Bazaarsarestoreswithatwistyounneverknowquuitewhatyou'rregoingtoget..Generallyonllyfoundinlargger
cities,bazaaarsofferawid
derangeofstraangeandunussualgoods,ranngingfromgen
nuineraritiesan
ndpowerful
artifactsto
othebuffedup
pjunksoldbyu
unscrupulouscconmenlookinngtomakeaq
quickGil.Unlikeenormalshops,
playersdon
n'tcometoab
bazaarwithasshoppinglist rather,theyw
willgetanumbeerofpurchaseeoptions,eachgiven
adescriptio
onratherthanafirmname.A
ATier3bowfo
oundinatownnbazaarmighttbedescribedas'awellpolisshed
ancientcro
ossbow,shiningglikethesun,'whileanArcaneweaponmaaybecalled'an
nironshodstickmadeofdurable
wood.'The
erearegeneralllyonlythreew
waystopositivelyidentifyaggood:buyit,m
makeasuccessffulMercantileroll
withtheap
ppropriatemod
difiers,orfindsomewaytoggetthetrutho utofthebazaaarproprietorassumingeveenhe
knowstheitemstruewo
orth.
Sowhybottherwithbazaars?Notonly
dotheyhid
desomeamaziingpiecesof
gear,bazaaargoodscansaaveplayers
somecoin,assumingtheyy'recareful
enoughtoavoidthescam
msthat'bag
oftendusttybottleswithillegiblelabels'
retailingfo
or50gilcouldb
beabudget
pricedpackkofpotions...o
orsimple
coloredwaater.BecausetheGMdecidess
what'sono
offer,itcanbedifficultto
achievethe
erightbalance
ebetween
moneywastersandgenu
uinelygood
buysaimforunpredictaability,butlet
dsright.
theplayerssscoresomebargainsiftheyyplaytheircard

AuctionH
Housesaretheepreferredhauuntsofthenobbleandwelltoodo.Theyallow
wselectedmembersofthep
public
tobidonavarietyofraritiesandantiqu
uities.Generallyspeaking,orrdinaryequipm
mentanditemssareunlikelytoend
upontheaauctionblock
what'supforrgrabstendsto
orunthegamuutfromuselessbricabraclikemodelairsh
hips
andcollecttibleporcelaintodungeonke
eysandartifacttsofmysticsiggnificance.Aucctionhouseitemscaneasilyb
bethe
startofagreatadventure
eorchangethecourseofthe
ecurrentone, buttheyrerarelyfoundouttsideofmajorccities.
Eventhen,accessisn'taggivensomeh
housesmayon
nlycatertotheeupperclassess,makingitdiffficultforrough
hand
tumbleadvventurerstoge
etinwithoutth
herightconnections.

119

Selling Equipme
ent
Ascharacte
ersupgradeto
obetterequipm
ment,theymayywishtosellthheiroldergearrtomerchantss.Thesewilltypically
pay50%offthelistedpricceforitems,th
houghthismayybeadjustedddownwardforw
wearandtearoranynumb
berof
otherfacto
orsattheGM'sdiscretion.FForexample,adaggerpurchaasedfor700gw
wouldonlybeworthamaxim
mum
of350gifssold,provideditwasstillingo
oodconditionatthetime.Brrokenequipmeentcangeneraallyonlybesoldfor
afractiono
ofitsoriginalcost.
Newlysyntthesizedgear
thatis,equip
pmentanditem
mscreatedbyttheplayerthatthaveneverbeeenusedmiight
sellfor100
0%ofthemarkketrateinprossperouscities.

Carryin
ng Equipm
ment
Inordertosimplifytheprocess,allcharractershavefo
ourbasicequippment'slots'w
whichcanbefillledbyvariousitems
ourseofthegaameintheFFd
d6,suchitemsaresaidtobeeequipped,an
haractertobenefit
overtheco
ndallowthech
fromanyandallpropertiiestheyoffer.TTheseslotsare
eLeftHand,RightHand,Arm
mor,andAccesssory.
OneHandmightholdaa
singleweeaponofanysiize,a
shieldoranitem,butn
never
multiplethingsatthesame
moris,ofcoursse,
time.Arm
thegarm
mentsandproteective
geardesccribedlaterinthis
chapter,andagain,onlyyone
worn
typeofarmormaybew
may
atatime;acharacterm
not,foreexample,donaaset
ofrobesoverheavyplaatein
ordertoggainthebeneffitsof
both.
ngs,pendants, headgear,gau
untlets,bootsaandotheritem
m.A
Accessoryisacatchallcategoryfortheenchantedrin
characterccanequiponlyoneAccessoryyatatimetorreceivethebennefitsofit.
Allotheritemswhichach
haractermayh
havestockedin
nhisorherpoockets,bagsandbackpackiskknownasa
characterssInventory.
Regardlessofacharacctersstrength
h,anycharacte
ermayonlyca
arryacombin
nedtotalof10itemsintheir

inventoryy;oncethelim
mithasbeenreached,thechaaractermustd roporsellsom
meoftheirequ
uipmentbeforeethey
areable
etotakeonmoore.
Beyondthe
eequipmentpurchaseddurin
ngcharactercrreation,acharractermayhavveafewitemsofpurely
sentimentaalorpersonalvvalueasignettringpassedd
downfromgennerationtogen
neration;anecklaceorlockett
giventothemfromalove
edone;aluckyycoinortalism
man;inshort,aanythingthatd
doesnothaveaapricetagasssuch,
ortance.Suchittemsdonotocccupyposition swithinacharracterslimited
dinventory.
butstillholdssomeimpo

120

Weapon Categories
Whetheryoureusingagigantictwohandedplasmablade,abrokenbarstool,orthesoundproducedbyajewel
studdedharp,everyformofweaponrycanbefitintooneofthefollowingbroadcategories.Mostweaponsuse
PWRfortheirdamagemodifyingattribute,thoughthereareexceptionstothisrule.ConcealedandRanged
weaponsuseDEX,ArcaneweaponsuseMND,andBladeweaponsandutilizeeitherPWRorRESasthewieldersees
fit.

Arcane
Thefirstselectionofweaponsisalsothemostdiverse.Arcaneweaponshavebeencraftedforthemagically
inclinedinmind,butrarelydoanytwolookthesame.ThemostcommonArcaneweaponisastaff,alightweight
woodormetalpolethatdoublesasawalkingstick,butthiscategoryincludeseverythingfrommusicalinstruments
tooversizedbells,fromlivingdollstofloatingenergycrystals,Magitekcannonstomagicalpaintbrushes,ancient
tomestotribaldrums.Theyarebestusedbycharactersthatpreferbrainsoverbrawn,suchasmostmages,and
usetheuser'sMNDattributeinsteadofPWRtocalculatedamage.
Regardlessofhowtheylook,allArcaneWeaponspossessthespecialpropertyQuickCast.Oncepercombata
characterusinganArcaneweaponmayactivatethispropertyasanInstantaction,causingthenextspelltheycast
tobetreatedasaStandardactioninsteadofaSlowaction.

Blade
Theweaponofchoiceformostadventurersacrosstheglobe.WhileBladescomeinmanyshapesandsizes,from
thehumblelongswordtotheelegantrapier,anexpertlycraftedkatanatothewickedestlookingscythe,thekeen
edgeandversatilityoftheseweaponsgoalongwaytoaccountingfortheirpopularity.Quiteafewexperienced
heroeshavecometothinkoftheirbladesasextensionsoftheirownbodies.
BladesareuniqueweaponryinthattheymaycalculatetheirdamageeitherwiththePWRattributeortheRES
attribute,whicheverismorebeneficialtotheuser.TheyalsopossessthespecialpropertyReliable,allowingthe
wieldertorerolloneattackpercombatandusewhicheverrollresulttheyprefer.

Brawl
Whetherasimpleunarmedstrike,apaddedleatherglove,footlongsteelclaws,oraheavychairsmashedover
youropponentshead,Brawlweaponsrunthegamutfromimprovisedtoolsgrabbedasalastresorttoweapons
designedforhandtohandcombat.
StandardBrawlweaponspossesstheCounterattackspecialproperty;Oncepercombat,afterthecharacteris
dealtphysicaldamagebyanopponentwithinShortRange,theymaychoosetostrikebackwithaphysical
Counterattackattheenemythatstrucktheblow.Althoughredundant,acharactercannotcounterattacka
counterattack,andacounterattackcannotbeaLimitBreak.CharactersmayonlynotuseaCounterattackwhen
theyrealreadyinthemiddleofaSlowaction.

121

Randomlygrabbedmakeshiftweapons,knownasImprobableWeaponsfromhereonout,insteadpossessthe
Temporaryspecialproperty;theybreakafteronlyoneattackroll.

Concealed
Oftenrepresentedbydaggers,thrownneedlesoradeckofsharpedgedplayingcards,Concealedweaponscanbe
easilysecretedupasleeveorunderneathacloaktogivethewielderanunexpectededgeincombat.Concealed
weaponsaregenerallyrathersmall,makingthemnearlyimpossibletospotwhenhiddenevenwithveryhighlevels
ofAwareness.Alternatively,concealedweaponsmightbedisplayedinplainsight,posingascommonplace,
innocuousitemsthatthecharactersenemieswontevenrealizeareathreatuntilitistoolate.
ConcealedweaponscalculatedamagewiththeDEXattributeinsteadofthewieldersPWR.
TheyalsopossessthespecialpropertyBackstab;thefirstattackmadeeachcombatbyacharacterwieldinga
ConcealedWeapondoesoneadditionaldamagestep.

Huge
Theultimaterepresentationofthephysicallypowerfulwarrior,yearsoftrainingarerequiredtouseHugeWeapons
withanydegreeofgraceorelegance.Theirweightrequiresconsiderableeffortonthewielderspart,butthe
resultscanbedevastating.Hugeweaponsmightincludemauls,sledges,heavybludgeoningmallets,twohanded
axes,heftyengineeringwrenchesandmore.
TheypossessthespecialpropertyHeavySwingandareabletosendfoesflying.Oncepercombataftermakinga
successfulattack,thewielderofaHugeWeaponmaychoosetomakeanopposedForcecheck.Iftherollis
successful,thetargetedenemysuffersaShortRangeknockback.Thus,Hugeweaponsarerenownedfortheir
abilitytodisruptspellcasters.

Ranged
Specializinginattackingenemiesfromadistance,Rangedweaponsincludebows,guns,jugglingballsandoversized
shuriken,andeverythinginbetween.Rangedweaponsrequiretheirshareofpatiencetomaster,butagood
marksmansabilitytodealdamagefromadistancecanproveinvaluableinmanysituations.Theyrequireprecision
insteadofrawpower,andthususetheuser'sDEXinsteadofPWRtocalculatedamage.
Finally,theyhavetheaptlynamedweaponpropertyDistancewhichallowsthecharactertoattackenemiesupto
aMediumRangewithoutpenalty,andcanattackfoesatLongRangebytakinga4penaltytoattackrolls.Ranged
weaponsdonotsufferanypenaltiesforattackingflyingtargets.

122

Reach
Thebasicp
principlebehindtheReachweaponistogainanadvantaggeoveroneso
opponentbykeeepingdistancce
betweenth
hetwoofyouSpears,lance
es,pikes,whipss,heavychainssandumbrellaasareallprimeeexamplesoftthis
typeofweapon.
essaspecialprropertyknownasCriticalAtttack.Reachw
weaponscausecriticalhitson
nattackrollsth
hat
Theyposse
resultonadiceresultof1112insteadofjustthestan
ndard12.

Dual Wielding
Thisveryraareweaponskillisunlikethe
eothers;itisno
otaweaponcaategoryitself.Rather,itreprresentsthe
specialized
dtrainingneededforacharacctertofightwiithmorethan oneweaponatatime.Inpraactice,thismeansa
characterm
mayequipawe
eaponineachhand,providedaShieldisnootequipped.
Thisgrantssthefollowingbenefits;first,,thecharacterrmayequiptw
wouniqueweap
pons,gainingttheweapon
propertiesofboth.Acharacterusingtw
woBladeweap
pons,forexam ple,canuseth
heReliableStriikepropertytw
wice
ninsteadofonce.IfthecharaacterwasusinggaRangedweeaponthatgran
nted+2PWRaandaReachweeapon
persession
thatgrante
edtheHPDrain
nproperty,the
echaractercou
uldmakehealtthrestoringattacksfromadistancewithan
improvedccriticalrangeandbonusdam
mage,andsoon
n.
Secondly,w
whenevertheccharactermakesa2d6attackrollwhileduaalwielding,heemaychoosettorerollonediicein
hopesforaabetterresult..Thisbenefitd
doesnotapplywhenthecharractermakesaaTeamworkAtttack.
Finally,wheneveracharaacterusingtwo
oweaponsrollsacriticalhitoorusesaLimittBreak,thedamageiscalculaated
owestTierofw
weaponhecurrentlyhasequipped.Thus,ittisinaplayerssbestinteresttokeepboth
usingthelo
weaponsequallywellmaaintainedinord
dertomaximizzedamage,an dtheconstanttmoneysinko
ofdualwieldinggis
theprimaryytradeoffforincredibleacccuracyandconsistentlymoreedamage.
Characterswhospendan
nyamountoftimeasaNinjaarecapableoffdualwieldingg,andsomerarejobabilitiessand
well.
itemscanggranttheabilittytodosoasw

123

Nonpro
oficiency
Acharacterwhodoesnthaveaccessto
otheweapono
orarmorcateggorytheyaretryingtoequipCANstillattem
mptto
quipment,and
dthisincludesd
dualwielding,althoughthepperksrarelyou
utweighthepeenalties.Acharracter
usesucheq
whowearssatypeofarmortheirJobdo
oesntprovideaccessto,orhhasaweaponeequippedtheyrenottrained
dwith,
suffersa2
2penaltytothe
eirACCandAV
VDscoresuntilthestartofthheirnextturn,anda2penaltytoopposed
checks.The
eyalsodonotgainaccesstoanyofthepro
opertiestheweeaponorarmo
orwouldotherrwiseoffer.Thiis
effectstackks.
Forexample,Tumblewee
edtheBlackMageequipsan
nonmagicalheeavyshieldalon
ngsidehisArcaaneweapon.Since
oworriedabou
utthepenaltyttoavoidanceaandaccuracy,aandtheTier1sshielddoesnthaveanyspeccial
heisnttoo
propertiesthatotherwise
ewouldntben
nefithim,hede
ecidesthattheeslightbonusttohisARMand
dM.ARMscoreesare
efirstlevelorttwo.Butifhew
wantedtoduaalwieldapoleaarmandahugesword,whileealso
worthitaatleast,forthe
wearingHe
eavyArmor,he
ewouldsufferanembarrassiing8penaltyttohisaccuracyy,avoidance,aandopposedro
ollsin
combat,an
ndwouldnotggaintheonedicererollfromdualwielding duetonotbeingtrainedinitt.
Finally,tho
oughitprobabllygoeswithoutsaying,acharactercannot wearmorethaanonesetofaarmoratthesaame
timeoruse
emultipleshieldssimultaneo
ously.

Changiing Equipment
Acharactermaystowaccurrentiteman
ndequipadiffe
erentweapon oraccessoryaasaStandardaaction.Though
Armorcannotb
bechangedinccombatatall,ccertaincircumsstancesmayreequireaspeciaalGMruling.
normallyA
Weaponprropertiesaretiedtothecate
egoryofweapo
onasopposed toindividualp
piecesofequip
pment.Thismeeans
that,afterusingabladessReliableStrikke,youmaynotswitchtoad ifferentbladeinordertobeabletouseReeliable
necombat.Youcould,however,swaptoaBrawlweapon
nandusetheC
Counterattack
Strikeaseccondtimeinon
propertyth
hatitgrants.

124

Univ
versall Equiipmen
nt Listt
Thisistheimportantbit,righthere.Overthenextthrreepagesyou llfindahandfu
ulofessentiallookingchartss,each
neverypossibletierofequip
pment.Whetheeryourelookiingtopurchaseearunofthemill
onegivinginformationon
kdifficulty,and
dpropertiesofanythingyoumight
daggerorccookabanquetfitforaprincce,theprice,syynthesischeck
needcanb
befoundhere.
Afterwebaaffleyouwiththesecharts,w
wellprovidealistofeverypoossibleequipm
mentpropertyandwhatTierof
itemisrequired.Then,w
welldemonstraatejusthoweaasythesecharttsaretousebyyprovidingsam
mplelistsof
ocommongeaar.
commonplaceandnotso

Weapo
ons
StandardCraftingType
e:Weapons
Weaponsd
dealphysicaldamageequalto(AttributexW
WeaponTier) +2d6,wherettheattributein
nquestionis
normallyth
hewieldersPW
WR.Arcanewe
eaponsuseMN
NDinstead,Co ncealedandRangedweapon
nsutilizeDEX,aand
Bladeweap
ponscanuseR
RESorPWRastheuserchoosses.
Weaponsh
havethemostpropertiesofaanypieceofeq
quipment,makkingtheminvaluablewhenittcomesto
customizingyourcharacttersfightingsttyle.
ngedweaponh
hasthreetotalequipmentprroperties;oneo
oftheseHAStobeDistance,
Forexample,aTier5Ran
ewpages,andtwooftheseccanbeanythinggfoundontheeUniversal
whichwasdiscussedontthepreviousfe
PropertiesListthatrequiresatier5weaponorless.

Example
CraftinggDifficulty
Cost
Propertiees
Name
Tier1We
eapon
PracticeBlade
150g
1
Eaasy(7)
Tier2We
eapon
IrronBroadsword
700g
Moderate(9)
2
Tier3We
eapon
Flametongue
2,400g
2
Challeenging(11)
8,500g
Impreessive(14)
Tier4We
eapon
RuneSaber
3
28,000gg
Tier5We
eapon
AncientGladius
A

3
Herroic(17)
Tier6We
eapon
MythrilEdge
90,000gg
3
Supreeme(20)
Tier7We
eapon
SwordChucks
280,000gg
4
Godlike(25)
Tier8We
eapon
Excalibur
N/A
9
Imposssible(30)


Armorr
StandardCraftingType
e:Armor
Angrymon
nsters,unscrup
puloussoldiers,,bandits,rogues,traitors,orrtheoccasionaalweekendbraawlwiththe
ultimateevvilanadventurercanfindthemselvesinaanynumberoffscrapes,given
nenoughtimeandsurprisinggly
littleeffortt.Intheheatofbattle,eventthemostskilledfightersord emuremageswillfindthemselvestakingtthe
oddhit;wh
hetherornotttheysurvivetheresultsisenttirelydownto theirarmor.
Justlikewe
eaponry,armo
orcanlooklikeanythingtheccharacterwish es,rangingfro
omsnazzybusinessattiretosspiked
steelthatb
barelycoversaascantilycladffemalevillain.Itisntalways assimpleasprotectivelayerrsofclothorstteel,
either;Arm
mormightbedifferentscenttsofperfume,emotivemaskks,gargantuanbattlesuits,orrdifferenttypeesof
wildflowerswornintheh
hair.Howeach
huniquecharacctergetstheseedefensivebonusesistotallyyuptothem!

125

Thatsaid,A
Armoralwaysccomesinthree
edistinctflavors,eachonefaavoringadifferrenttypeofdeefense;HeavyA
Armor
isbestagaiinstpurelyphyysicalattacksandhasthebesstARMscore, Lightarmorheelpsweakenm
magicalonslaugghts,
andMediumarmorisan
nicebalancebe
etweenthetwo
o.TheexactvaaluesofARMaandM.ARMforreachtierarelisted
ondtable.
ontheseco
Name

Example

Cost

Propertiees

CraftingD
Difficulty

Tier1Arrmor
Tier2Arrmor
Tier3Arrmor
Tier4Arrmor
Tier5Arrmor
Tier6Arrmor
Tier7Arrmor
Tier8Arrmor

CottonVest
SilkRobes
MagesRobes
MirageCloak
BlackClothes
FarplaneShawl
F

ProtectCape
RobeofLords

100g
450g
1,500g
5,400g
18,000gg
57,000gg
175,000gg
N/A

0
1
1
1
1
1
1
2

Easy(7)
Moderaate(9)
Challengiing(11)
Impressivve(14)
Heroicc(17)
Suprem
me(20)
Godlikee(25)
Impossibble(30)

Tier

1
2
3
4
5
6
7
8

Ligh
htArmor

MediumArm
mor

ARM
M M.ARM
2
6

4
12

10
20

15
35

25
50

30
70

40
100

60
140

ARM
4
8
15
25
35
50
70
100

M.AR
RM
4
8
15
5
25
5
35
5
50
0
70
0
100
0

HeavyArmor
ARM

12

20

35

50

70
100
140

M.ARM
2
4
10
15
25
30
40
60


d
Shield
StandardCraftingType
e:Armor
UtilizedpriimarilybyWarrriors,Paladins,andRedMagges,theseranggeinappearanccefromlightw
weightbucklerssto
heavymetaalpanelstoprotectonesentirebody.TheyyoccupyahanndslottogranttbothARMan
ndM.ARMinequal
measure,aaswellasaddittionalAvoidancce.Likearmor,,theexactvaluuescanbefouundonthefollo
owingfewpages.

M.ARM
Examp
ple
Cosst
Propertties ARM
A
AVD
CraftiingDifficulty
Name
Tier1Shield
d
Buckle
er
50
0g
0
2
2
1
Easy(7)
Tier2Shield
d
ShellShiield
150
0g
1
oderate(9)
4
4
1
Mo
Tier3Shield
d
HeavyTaarge
550
0g
1
2
Challlenging(11)
7
7
Tier4Shield
d VenetianArmguard 2,00
00g
1
2
Imp
pressive(14)
12
12
Tier5Shield
d
HerosSh
hield
6,50
00g
1
3
Heroic(17)
18
18
Tier6Shield
d
DiamondG
Guard
20,00
00g
1
3
Sup
preme(20)
25
25
Tier7Shield
d
KaiserW
Wall
65,00
00g
1
4
Go
odlike(25)
35
35
Tier8Shield
d
AegisShield
N/A
5
Imp
possible(30)
2
50
50


Consu
umables
StandardCraftingType
e:Alchemy
Inadditiontoequipmentt,charactershaaveaccesstoaavarietyofdeffensiveandofffensiveoneuseitemsthatcaan
giveapartyyaconsiderab
bleedgeinafigght.UsingaconsumabletakeesaStandardaactionthatcan
ngenerallyonlyy

126

targettheuser,oranene
emy/allywithin
naShortRange.ConsumableeItemsrequireeafreehandttouseduring
wouldhavetodroporsheathoneweapon whendualwiieldingtoprod
duceapotionand
combatssoacharacterw
areremove
edfromthech
haractersInven
ntoryoncethe
eyvebeenuse d.
Name
Tier1Consumable
Tier2Consumable
Tier3Consumable
Tier4Consumable
Tier5Consumable
Tier6Consumable
Tier7Consumable
Tier8Consumable

Example
Potion
GoldNeedle
HiPotion
PhoenixDown
CupidsArrow
Remedy
Elixir
Megalixir

Cost

Propertiees

CraftinggDifficulty

20g
50g
200g
600g
3,000g
8,000g
20,000gg
N/A

1
1
1
1
1
1
2
3

Eaasy(7)
Moderate(9)
Challeenging(11)
Challeenging(11)
Impreessive(14)
Impreessive(14)
Herroic(17)
Supreeme(20)

Accesssories
StandardC
CraftingType:TTinkering
Rangingfro
omleatherboo
otstorustyme
edallionsandm
magicalclockw
worktimepiecess,accessoriesaaretrinketsan
nd
knickknackksthatgrantth
heirweareradd
ditionalbonuse
es.Althoughgeenerallypriceyyandrare,theseitemsare
invaluabletoadventurerswhowishtofaceoffagainsstthebestthe worldhastoo
offer.Moresotthanotherpieceof
opertiesfoundonanaccesso
orycanvarywi ldly.
equipmentt,theexactpro

Example
Propertiees
Cost
CraftinggDifficulty
Name
Tier1Acce
essory
SprintShoes
250g
1
Eaasy(7)
Tier2Acce
essory
BattleBoots
600g
1
Moderate(9)
Tier3Acce
essory
ElementalRing
2,000g
1
Challeenging(11)
Tier4Acce
essory
EchoBangle
7,500g
1
Impreessive(14)
Tier5Acce
essory
TetraElemental
T

25,000gg
1
Herroic(17)
Tier6Acce
essory
ReflectRing
80,000gg
1
Supreeme(20)
Tier7Acce
essory
ExperienceEgg
250,000gg
2
Godlike(25)
Tier8Acce
essory
Ribbon
N/A
3
Imposssible(30)

Food
StandardCraftingType
e:Cooking
Mostfooditemsarefairlymundane.GingerbreadCacctuar,glazedccarrotcakeand
droastedchimeramayfillthee
butdontexacttlywinbattlesontheirownm
merits.Howeveer,trulyskilled
dchefscanputtalittlesomething
stomach,b
extraintottheircreations,turninganottherwiseordinaarydishintoa repastcapableeofspurringeevenjadedwarrriors
ontogreatterachievemen
nts.Acharacte
ermayonlyconsumeaFood itemoutsideo
ofcombat,afteerwhichpointit
grantsitsb
bonusesuntilth
heendoftheffollowinggame
esession.

Propertiees
Example
Cost
CraftinggDifficulty
Name
Tier1Fo
ood
StripedApple
20g
1
Eaasy(7)
Tier2Fo
ood
Ho
omemadeBread
d
50g
Mod erate(9)
1
Tier3Fo
ood
MooglePie
1
200g
Challeenging(11)
Tier4Fo
ood
OceanSushi
600g
2
Challeenging(11)
Tier5Fo
ood
DragonSteak
2,000g
2
Impreessive(14)
Tier6Fo
ood
RaainbowCroissant
6,500g
2
Impreessive(14)
Elysianclair
20,000g
Tier7Fo
ood
g
3
Herroic(17)
Tier8Fo
ood
WhitteTruffleOmele
ette
N/A
4
Supreeme(20)

127

Universal Property List


ThefollowingpagesdescribeallEquipmentProperties,whicharespecialkeywordsgrantedtotheuserthroughthe
useofequippeditemsorconsumedpotionsandfood.Eachonegrantsdifferentbenefits.
Eachheadinginthefollowingsectionconsistsofapropertysname(suchasLuckyorIndestructible),aswellasa
secondheadingthatnotesifthepropertycanbegiventoaWeapon,Armor,typeofFood,aConsumablesuchasa
potion,oranAccessory.
Manyitemsonthislistcanapplytomultipletypesofequipment,andnotethatweaponpropertiescannotstack
unlessexplicitlystatedforexample,acharactercouldnothaveHumanoidKilleronbothhisWeaponaswellas
hisAccessoryinordertogaintheeffectsofitmultipletimes.Likewise,sucheffectscannotoccursimultaneously.
Forexample,acharactermaynotusebothLightningStrikeandFireStrikesimultaneouslytodobothtypesof
elementaldamage;hemustchooseoneortheotherbeforeattacking.Ifacharacterisdualwieldingandeach
weaponhastheSpellburstproperty,hemayonlycastoneofthetwospellsonacriticalhit.Andsoon.

Tier
1
2
3
4
5
6
7
8

Properties
AutoStatus,Pugilist,Broken,[Element]Ward,Explosive,HPRestore,Limited,MPRestore,SpecialAbility,
[Status]Heal
Accurate,AttributeBonus,[Element]Strike,Fragile,Gemini,Glowing,Impact,Jagged,MPDamage,[Monster]
Eater,Sentient,SkillBonus,SOSStatus,StatusProof,StatusTouch,Unified,Virulent
Alchemist,[Element]Enhancer,[Element]Proof,Fortified,Indestructible,[Monster]Killer,Spellburst,
Variable
FollowThrough,Stoic,Resurrection
[Element]Field,HPDrain,MPRefresh,[Monster]Slayer,TripleCritical
Imperil,Overdrive,PartyEffect,Piercing,Remedy,Therapeutic
Lucky,Precision
BreakDamageLimit,Impervious,Peerless

Accurate:Tier2/5Accessory
Wearingthisrelicconfersa+1bonustotheusersACCscore,+1bonustotheirAVDscore,ora+2bonusonall
opposedrolls.ATier5orbetterversionofthispropertydoublesthesevalues.
Thispropertymaybeaddedmultipletimes,butadifferentbonusmustbechoseneachtime.

Alchemist:Tier3Weapon,Accessory,Food
AcharacterthatpossessesthispropertymayimprovethehealingcapacityofanyitemwiththeHPRestoreorMP
Restoreproperty,treatingitasifitwastwotiershigherthanitreallyis.Anitemthatnormallyrestores25%health
restores50%instead,anitemthatrestores50%MPnowgrants75%instead,andsoon.

AttributeBonus:Tier2Weapon,Armor,Accessory,Food
(example;+2DEX)
TheitemincreasestheindicatedAttributeby+2aslongasitremainsequippedthus,acharacterwithPWR14
usinga+2PWRweaponwouldhaveaneffectivePWRof16.Thisabilitycanbeaddedmultipletimesandstacks
frommultiplepiecesofequipment.IfappliedfromaTier8Fooditem,thebonusgrantedisdoubled.

128

Auto[Status]:Tier1/6Weapon,Armor,Accessory,Food
(example;AutoHaste)
TheitemaddstheindicatedStatusConditiontothecharacterusingitatalltimes.StatusConditionsaddedinthis
mannercannotberemovedthroughtheuseofSpellsorAbilitiessuchasDispel.TheexceptiontothisisAutoLife,
whichcancelsasnormalifusedtoresurrectthecharacterandwillnotbereaddedfortheremainderofabattle.A
Tier1weaponisrequiredforNegativestatuseffects,andaTier6weaponisrequiredforPositivestatuseffects.
Thisabilitycanbeaddedmultipletimes,withadifferentAutoStatuseachtime.

BreakDamageLimit:Tier8Weapon,Accessory
ThisabilityisonlyfoundnaturallyonArtifactlevelweapons,thoughaskilledEngineermightbeabletocrafta
weaponorpieceorarmorwiththisproperty.Itallowstheuserofsuchequipmenttodomorethan999damagein
asingleround,whetherthedamageismagicalorphysical(orboth!)innature.

Broken:Tier1Weapon/Armor
WhileBrokenequipmentremainsequippedonacharacter,theusercannotutilizeanyjobabilitythatrequiresa
weapon/armor(asappropriate)orcalculatesdamagewithaWeapon/ArmorTier,suchasaSamuraisDrawOutor
aWarriorsMeteorain.Whenwieldingabrokenweapon,acharacterisunabletoperformcriticalhitsandthey
dealstwofewerstepsofdamageonallattacks,toaminimumofone(Forexample,acharacterwithaTier4
brokenweaponmightdealPWRx2damageinsteadofPWRx4).
RuinedarmoristreatedashavingARMandM.ARMvaluesofzero.
AcharactermayattempttorepairBrokenequipmentoncepersessionoutsideofcombatwithasuccessfulskill
checkusuallySynthesis(Weapons/Armor),butsomestrangecasesmightcallforHealingorSystemsinsteadat
thesamedifficultyrequiredtosynthesizeanitemofthattierfromscratch.AfterBrokenequipmentisrepaired,
thispropertyisremoved.Brokendoesnotcounttowardthemaximumnumberofarmor/weaponpropertiesthat
equipmentisallowedtopossess.

[Element]Enhancer:Tier3/5Weapon,Accessory,Food
(example;FireEnhancer)
Theitemissympathetictoaparticularkindofelementalenergy,raisingthepowerofallattacksassociatedwith
thatelement.Anyattack,JobAbilityorSpellthatdealselementaldamagebelongingtothetypeenhancedbythe
iteminflictsanadditionalonestepofdamage;inthecaseofHolyEnhancer,thisalsoallowsallrecoveryspellsto
restoreanadditionalstepofHP.CharacterscancombineElementEnhancerandElementStrikeforpowerfulbasic
attacks.
ShadoworHolyEnhancertypeweaponsrequirethebaseequipmenttobeTier5,notTier3.

[Element]Field:Tier5/7/8Weapon,Armor,Accessory,Consumable
(example;FireField)
Thisitemissointunewithasingularelementthatitcancausetheenvironmentaroundtheholdertochange
appropriately;swirlingsandstorms,piercinglycoldblizzards,rollingthunderstorms.orperhapsthepitchblack
tendrilsofshadow.
Asaconsumable,usingthisiteminstantlycreatestheappropriateElementalTerraintype,chosenwhentheitemis
createdorpurchased;Fire,Ice,Wind,Water,Earth,orLightning.ATier7itemisrequiredtocreateShadoworHoly
terraininstead.
Theeffectsofthisterrainlastuntiltheendofcombat,andwhiletheElementalFieldlasts,allspellsandattacksof
thesameelementaltypedealanadditionaltwostepsofdamage.
Asequipment,thispropertyworksalittledifferently.YoureceivetheeffectsoftheElementalSpikesspellforthe
chosenelementaltype,andwheneveryouscoreacriticalhitwithanElementalFieldweapon,orsufferacriticalhit
whilewearingElementalFieldarmororanaccessory,youcreatetheappropriateElementalField.Again,thiseffect
lastsuntiltheendofcombatoruntilthefieldischangedbyanotherspelloreffect.
AsaTier8effect,thecharacterusingsuchequipmentcancreatetheappropriateElementalFieldfreelyasan
instantaction.
129

[Element]Proof:Tier3/5Armor,Accessory,Food
(example;FireProof)
SuchequipmentprovidestotalImmunitytoasingleelement.Fire,Ice,Wind,Thunder,EarthandWatercanbe
negatedwithTier3orbettergear;Tier5equipmentisrequiredforHolyorShadowProof.Thisabilitycanbeadded
multipletimes,withadifferentelementalimmunityeachtime.

[Element]Strike:Tier2/5Weapon,Accessory,Food
(example;FireStrike)
TheweaponhasanaffinitytooneoftheeightElements:Fire,Earth,Water,Wind,Lightning,Ice,Shadow,orHoly,
andalldamagedealtbytheattackisofthatelementaltype.
ATier2orbetterweaponcanbeattunedtomostoftheelementaltypes,butHolyorShadowweaponsrequirea
Tier5orbetterpieceofequipment.CharacterswithaccesstomultipledifferentElementalStrikesfromjob
abilities,forexamplechooseoneoftheelementswhenevertheymakeanattackroll.

[Element]Ward:Tier1/4Weapon,Armor,Accessory,Food
(example;FireWard)
WearingthispieceofequipmentconfersthecharacterResistancetotheindicatedElement.ATier4weaponis
requiredtoobtainResistancetoHolyorShadow.Thisabilitycanbeaddedmultipletimes,withadifferent
Elementalresistanceeachtime.

Explosive:Tier1Weapon,Armor,Consumable
GenerallyadetrimentaleffectappliedbytheEngineersInventability,anExplosiveitemthatisdestroyedor,in
thecaseofaconsumableitem,throwndeals(UsersPWRxItemTier)+2d6pointsofFireornonelemental
damage,whicheverismoreeffective,inalocalarea.

Fragile:Tier1Weapon,Armor,Accessory
Theequipmentismadefromaneasilydamageablematerial,suchasadelicategoldenadornmentorafinely
craftedrobe.WheneverthewearerofFragileequipmentdealsacriticalhitorisdealtcriticaldamage,suffers
fallingdamageorisreducedtozerohitpoints,theFragileequipmentisinstantlydestroyed.
However,thereisanupsidetothis;anyequipmentwiththeFragilepropertygainsoneadditionalproperty,andis
treatedasbeingoneTierhigherthanitreallyisforthepurposeofaddingproperties.Thus,acharacterwithaTier
3swordcouldhaveFragile,FollowThroughandShadowWardonthisweapon.
FragilecannotbecombinedwiththeIndestructibleproperty.

FollowThrough:Tier4Weapon,Food
OnasuccessfulCriticalHit,thewieldermaymakeanotherimmediateattackactionontheoriginaltarget,orona
secondtargetwithinShortRangeofthefirst.FollowThroughwillnotactivateagainifthissecondattackisaCritical
Hit.LimitBreaksdonotactivateFollowThrough.

Fortified:Tier3/7Armor
ThisexclusivetoarmorpropertyincreasestheARMandM.ARMscoresgrantedbythearmorby25%,or50%if
possessedbytheTier7version.

Gemini:Tier2/4Weapon,Armor
Theequipmentishighlyirregular,eitheracombinationofstandardweapontypes,orabletochangeitsshapeor
formformultipledifferentpurposes.Forexample,itmightbeaspikedshieldthatbothprovidesdefenseaswellas
beingusableasaBladeweapon,oritmightbeapowerfulmagicrodwhichthewieldercanswingtoreleaseahalf
dozenwireswithhookedtipswhichlatchontoenemieslikeafishingrod.Itmightbealargecannonthatcanfire

130

rangedbulletscapableofknockingitsopponentsbackwards,oritmightbeaspearthatcanbreakdowninto
severallesserweapons.
AGeminiweaponisgenerallytwodifferenttypesofweapons,andgetstheautomaticweaponpropertiesofboth;
forexample,aGunblademightserveasbothaPiercingweaponaswellashavetheabilitytofireroundsof
ammunitionorexplosiveburstsofpressurizedairatrange,makingitalsoaRangedweapon.
IfacharacterisproficientwithoneofthetypesofweaponstheGeminiequipmentistreatedas,hemayusethe
Geminiweaponnormally.Forexample,aBlackMagecoulduseanArcane/Hugeweaponandsuffernopenalties,
eventhoughHugeequipmentisntsomethingtheyreproficientwithnormally.

AsaTier4orbetterpieceofequipment,thedistinctionchanges.
Designtwodifferentpiecesofequippablegearthatmayormaynotbethesameweaponcategory.Eachonemay
haveentirelydifferentweaponproperties,buttheymustbothhavetheGeminiproperty.Thecharactermay
transformhisweaponfromonetotheotherasaStandardaction.
Forexample,acharactermightutilizeaclassicalviolin(atier6Arcaneweapon)withtheSpellburst,+2Performand
Geminiproperties.However,thestringedinstrumentcanalsoactasabowwithonlyafewchanges,aRanged
weaponwiththeGemini,PiercingandTripleCriticalproperties.
GeminiarmorisalwaysLightorHeavyarmor,andasStandardaction,theusercanswaptheirARMandM.ARM
values.Thisallowsthemtobeeitherheavilyresistanttophysicalattacksormagicalattacksasdifferentsituations
require.

Glowing:Tier2Weapon,Armor,Accessory,Consumable
Theitemshedsaconstantdimlightthatcanbeincreasedwithacommand,illuminatingeventhedarkestof
locations.GlowingequipmentnegatespenaltiescausedbyDifficultTerrainrelatingtodarkness.

Impact:Tier2Weapon,Accessory
WiththeImpactproperty,yourattacksaresopowerfultheycansunderthroughwallsandobstacles.Whenever
youtargetanopponentthatsprotectedbyanonmagicalbarrierofsomesortsuchasbeingencasedinavehicle
orhidingbehindathickstonewallyoumaymakeaForcechecktodestroythatobjectaspartofyourattackroll.
IftheForcechecksucceeds,youareabletodamageyouropponentnormallyANDyourdamagestepfortheattack
isincreasedbyoneasyouropponentisshoweredindebris.

Imperil:Tier6Weapon
Havingthisweaponequippedallowstheusertoripthroughthesupernaturaldefensesoftheirenemies.Whenthe
userofthisweaponcalculatesmagicaldamage,theyignoretheM.ARMscoreoftheirtargets.

Impervious:Tier8Armor,Accessory
WearingthisequipmentgrantsthewearertheImperviousmonsterability,generallyreservedforbossesandtheir
ilk.ImperviousrendersthewearerimmunetoallnegativestatuseffectsotherthanFearandUnconsciousness.

Indestructible:Tier3Weapon,Armor,Accessory
WeaponsandArmorwiththisabilitycannotbedestroyedwithnormalmeans.Noforgecanreshapethem,nospell
orattackcanbreakthem.Insomerarecases,suchitemsCANbedestroyed,butthemeanstodosoareusually
campaignbased.IndestructiblecannotbecombinedwiththeFragileproperty.

Jagged:Tier2Armor
Theequipmentiscoveredwithsharpspikes,protrusionsoreventhorns.WheneveryourestruckbyaShortRange
spellorattack,youropponenttakes(ForcexHalfLevel)pointsofdamagethatignoresARM,Protect,andallother
typesofdamagereduction.

131

HPDrain:Tier5Weapon,Accessory,Food
Inadditiontodealingdamage,everysuccessfulAttackwiththisweaponrestoresthewielder'sHitPointsbyan
amountequivalentto50%ofthedamageinflictedbytheAttackaftermodifyingforArmor.Becauseyoucant
actuallyinflictmoredamagethanatargetfoehasHP,thevaluerestoredbyHPDrainwillneverexceed50%ofa
targetsremaininghealth.
Undeadopponentsreversethisability,causingthecharactertosuffer50%ofthedamagedealtasM.ARMdamage.

HPRestore:Tier1/3/5/7Food,Consumable
Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofhitpoints.Tier1consumablesandfood
restore25%ofacharactersmaximumhealth,Tier3restores50%,Tier5restores75%,andTier7restores100%.
HPRestorehasnoeffectonunconscioustargets.

Limited:Tier1Accessory
Theitemonlyworksinspecificsituations,suchaswhendeepundergroundorwhentheuserisatfullMP.Youmay
addtwoadditionalequipmentpropertiestotheitem,ORyoumayaddoneadditionalequipmentpropertyand
treattheequipmentasifitwasoneTierhigherthanitreallyis.LimitedaccessoriescanonlybecreatedwithGM
approval.

Lucky:Tier7Weapon,Armor,Accessory,Food
ALuckycharacterhasanimprovedchancetostrikehisenemiesweakpoints,andthecharacterscriticalhitrateis
increasedby1.Theygenerallyrollcriticalhitsonresultsof1112.

MPDamage:Tier2Weapon,Accessory
Ratherthandoingnormaldamage,eachsuccessfulAttackmadewiththisweaponinflicts50%damagetothe
target'sHPand50%toitsMP.IfthetargetdoesnothaveanMPscore,thenthisweaponproperty
isignoredandallcombatdamageisdealttoHP,asnormal.

MPRefresh:Tier5Weapon,Armor,Accessory,Food
Inadditiontodealingdamage,wheneveracharacterwiththispropertydealsphysicaldamage,theyregainmagic
pointsbyanamountequivalentto50%ofthedamageinflicted.

MPRestore:Tier1/3/5/7Food,Consumable
Whenconsumed,thisitemimmediatelyrestoresaflatpercentagevalueofmagicpoints.Tier1consumablesand
foodrestore25%ofacharactersmaximumMP,Tier3restores50%,Tier5restores75%,andTier7restores100%.
MPRestorehasnoeffectonunconscioustargets.

[Monster]Eater:Tier2Weapon,Armor,Accessory,Food
(example;DragonEater)
Wheneveracharacterequippingaweaponwiththisabilityslaysamonsteroftheappropriatetype,thewielder
gainsbackanamountofHPandMPequaltotheamountofdamagedoneinthesameround.Thisabilitycanbe
addedmultipletimes,withadifferentMonsterEatereachtime.

[Monster]Killer:Tier3Weapon,Accessory
(example;DragonKiller)
Theweaponisdesignedtoassistwithnotsonaturalselection.Alldamagedonetocreaturesoftheappropriate
typeisincreasedto200%,whethermagicalorphysicalinnature.Thispropertycanbeaddedmultipletimes,listing
adifferenttypeofmonstereachtime.

132

[Monster]Slayer:Tier5Weapon,Armor,Accessory
(example;DragonSlayer)
Theequipmentisdesignedforthoseheroeswithascoreyettobesettled.Justlikethe[Monster]Killerproperty
notedabove,MonsterSlayercausesallattacksmadebythecharactertodeal200%damagetocreaturesofthat
species.Furthermore,anyadversaryofthelistedtypewhoattemptstostrikethecharactermustsucceedatan
opposedFinessecheck;iftheattackersucceeds,theymaycontinuewiththeirturnnormally.Ifthecharacterwith
the[Monster]Slayerequipmentsucceeds,theirfoeisinflictedwiththenegativestatuseffectFearuntilthestartof
theirnextturn.

Overdrive:Tier6Weapon,Armor,Accessory,Food
Itissaidthatthisweaponistiedtoitswielder'sspirit,andthatthecolorandcapabilitiesofthebladewillshiftto
reflecttheheartandmindofastrongwilledfighter.Whenusingthisweapon,acharactermayutilizeLimitBreaks
at50%orlesshealth,asthoughtheyhadtheLimitBreakerjobability.

PartyEffect:Tier6Accessory,Food,Consumable
Thispropertydoesnothingbyitself,butinsteadallowsthewearer/usertograntalltheothereffectsofthisitemto
hisallies.Forexample,aPartyEffectamuletmightbathetheheroscomradesinaquiethalooflightatalltimes,
grantingthemafractionofhispower.APartyEffectfoodmightbeabanquetlargeenoughtofeeddozens,an
inspiringfeastbeforethedayofbattle.

Peerless:Tier8Food,Consumable
Whenthisitemisused,itgrantstheuserimmunitytoalldamageandeffectscausedbyhostileLimitAbilities,Limit
Breaks,andcriticalhitscausedbyenemies.IfPeerlessisgrantedbyaconsumable,theeffectslastuntiltheendof
combat.

Piercing:Tier6Weapon
Thisweaponisdesignedtopiercedefensesbothnaturalandmanmade.Thetarget'sARMvalueisignoredwhen
calculatingdamagefromaweaponwithPiercing.

Precision:Tier7Weapon,Armor,Accessory,Food
Theitemisbothsupernaturallyaccurateandalsograntsitswielderasixthsensewhenitcomestoavoiding
attacks.ThewielderofsuchaweaponreceivesabonustoACCequaltohalfhisForcescoreandabonustohisAVD
equaltohalfhisFinessescore.

Pugilist:Tier1Weapon,Armor,Accessory
AcharacterwhohasaccesstothePugilistequipmentpropertyisskilledatfightingunarmed,equallyadeptinto
wadingintoafightbarehandedasawarriorarmedtotheteeth.YougainaccesstothePugilistweaponcategory
whilethisitemremainsequipped.Insteadofunarmedattacksdealing(PWRx1)+2d6pointsofdamage,theyare
calculatedas(PWRxHalfLevel)+2d6instead.Andfinally,theusermaychoosetodeal(PWRxHalfLevel)+2d6
pointsofdamagewhenusinganImprobableweaponifthesizeandlethalityoftheweaponwouldotherwisecause
ittobecalculatedaslessthanthat.

Remedy:Tier6Food,Consumable
Thisitemimmediatelyhealstheeater/drinkerofallnegativestatusailmentsexceptFear.Unfortunately,some
statusailmentscanactuallypreventacharacterfrombeingabletouseaRemedyitem;forexample,apetrified
targetmighthavetheirmouthclosedorcovered,andazombifiedtargetisoftenmoreinterestedineatingyour
brainsthananyotherdelicacy.

133

Resurre
ection:Tier44Consumable
Whenthisitemisingeste
edbyanuncon
nsciousally(no
oeasyfeat!),itimmediatelyrreturnsthefalllentargetbackkto1
becombinedw
withtheHPResstoreeffecttograntmoreheealththanjustthedefaulton
nepoint.
HP.Itcanb

Sentient:Tier2/5/7W
Weapon,Armo
or,Accessory
Theweapo
onorpieceofe
equipmenthassamindofitso
own,capableoofformingan
ndoften,voicin
ng!itsown
opinions.
udmouthedspe
earwithaheavyaccentandahatredforsttealthyapproaachesmightno
otalwaysbethe
Whilealou
mostbelovvedtravellingccompanion,havinganextrassetofeyes(or whatever!)isaalwaysbeneficcial.Wheneverryou
failanAlertnessskillchecck,youmayrerollthecheckkwithatotalb onusequaltothetierofyou
urSentientweaapon
orarmor.
nofTier5orhigher,theweapponorarmamentalsoallowssthisskillrero
ollto
IftheSentiientpropertyissonaweapon
occuronafailedLanguaggeorLoreskillcheck;again,w
withatotalboonusequaltotheweaponstier.AnElvaan
orexample,wo
ouldlikelybeffluentinitsow
wnlanguageas wellasasmattteringofothers,andwouldhave
gauntlet,fo
muchancie
entknowledge
eatitsdisposall.Furthermore
e,aSentientweeaponofTier55orhighercan
ncontinuetoaattack
evenwhen
nitswielderisafflictedwiththenegativestatuseffectsFFearorStun,orrunconscious.Theycannotm
move
fromthehandoftheirusser,however.
ofSentientgearwillavoidstrikingthecharaactersallieswheneverpossible;theplayerrmay
ATier7ofhigherpieceo
oosetoturnaw
weaponbasedphysicalattacckrollintoacriiticalmisswheenevertheychoose.
alwayscho

SkillBon
nus:Tier2/77Weapon,Arm
mor,Accessoryy,Food,Consum
mable
(example;+
+2Scavenge)
Theitemprovidesa+2to
orollsforanyssingleskill,suchasashortm etalbladedesignedtocutpu
ursestringsan
nd
oThieveryche
ecks.TheTier7
7versionofthi sitemprovideesagigantic+5
5bonustotheskill
garmentsggrantinga+2to
instead,representingasu
upernaturalinspirationmore
ethananymunndanelevelofskill.
nusgrantedisdoubled;thus,,anancient,Tiier7Rosettastonemightgraanta+10bonu
usto
Asaconsumable,thebon
Languagesskillchecksforaonetimeusage.
Thispropertycannotbeu
usedtoimprovveacharactersSynthesisskiillcheck,butth
heeffectsdosstack.

SOS[Sta
atus]:Tier22Weapon,Arm
mor,Accessoryy,Food
(example;SSOSReflect)
TheitemaddstheindicattedStatusCon
nditiontotheccharacterusinggitiftheyarerreducedto25%
%oftheirmaximum
duringthecourseofabattle..StatusCondittionsaddedin thismannercaannotberemo
ovedthroughtthe
HitPointsd
useofSpellsorAbilitiesssuchasDispel;theywillonlybecancellediffthecharacterr'scurrentHitPointsareraissed
beyond25%oftheirmaxximumvalueorrthebattleends.TheexcepttiontothisisSSOSAutoLife,w
whichcancelsas
usedtoresurrectthecharacte
erandwillnotbereaddedffortheremaind
derofthatbatttle.Thispropeerty
normalifu
canbeadd
dedmultipletim
mes,withadiffferentSOSStaatuseachtime .

SpecialAbility:Tierr1Weapon,AArmor,Accessoory,Consumabble,Food
Theweapo
onpossessesauniquetalentoutsideofthosedescribedhhere.ItmayallowacharactertouseaJobA
Ability
theywould
dnotnormallyhaveaccessto
o,enhanceacu
urrentone,or besomethingaltogethernew.AsaSpecial
Abilitycouldbealmostan
nything,itishiighlyrecomme
endedthatGM
Msusecautioussjudgmentwh
henallowing
earwiththiswe
eaponpropertty.
characterstopurchaseanddescribege
ples;
Followingisafewexamp
ohaveanarmmountedpulsecannon,com
mpletewith
Joshwantsshisandroidto
computerttargetingsyste
em.Aftersome
ediscussion,th
heysettleonthheLockOn
feature;Affterafoeisstru
uckincombatbyarangedatttackbyJoshspulsecannon,,
thegunnerrreceivesa+2temporarymo
odifiertotheirACCagainstthhattargetuntiltheymiss.
MegwantssherGeomanccertouseawh
hip,withmoreconcernabouttdefensethan
noffense.Theyysitdownand
decidethattagoodprope
ertywouldbettogiveMegan
nautomatic50 %chancetoau
utomaticallysu
ucceedonaDiisarm
checkwithoutneedingto
omakeanopposedroll.

134

Spellburst:Tier2/8W
Weapon,Acceessory,Consum
mable
Uponacritticalhit,aweaponwiththeSSpellburstwillccastaspecific magicalspell.TThewielderm
mayalsochooseeto
castthespelldirectlyfromtheitemforrnoMPasaSttandardActionn,witha25%chancetodestrroytheitem(1
100%
ble).Onlyonesspellcanbecastonacriticalhit,andacharacterwhopurchasesorcreaates
iftheitemisaConsumab
anitemwitththeSpellburrstpropertymustbeabletocastthechoseenspellthemseelves,withouttheexpenditureof
Destiny.So
omeGMsmayallowspecificSSpellburstitem
mstobepurch asedonacaseebycasebasiss.
IfanIndesttructibleitemw
wouldbedestroyedbyforce
efullyusingSpeellburst,itdoessnotbreakho
owever,the
Spellburstpropertyisforreverremoved.
magic,theOsm
moseorEsunasspells.
OnlylegendarySpellburstequipmentisscapableofcastingRank5m

[Status]]Heal:Tier11/2Food,Consumable
(example;P
PoisonHeal)
Whenthisitemisingeste
ed,itimmediattelyhealstheu
userofthelisteedstatuseffecct.ATier2orb
betteritemcan
n
eeffectsofBerrserk,Blind,Co
onfuse,Transfo
orm,Poison,Cuurse,Sleep,Stoop,orZombie.ATier3orbettter
removethe
itemisrequiredforthesttatuseffectsP
Petrify,Seal,Slo
ow,Charm,or Fear.Thisprop
pertycanbead
ddedmultiple
hadifferentstaatushealedeaachtime.
times,with

[Status]]Proof:Tieer2/4/6Weapoon,Armor,Acccessory,Food
(example;P
PoisonProof)
Wearingth
hispieceofequ
uipmentconfersthecharacte
erImmunitytootheindicated
dStatusCondittiontype.ATieer2or
betterweaaponcanpreve
entthestatuse
effectsBerserkk,Blind,Confusse,Transform,Poison,Curse,Sleep,Stop,or
Zombie.ATTier4orbetterweaponisre
equiredforthestatuseffects Petrify,Seal,SSlowandCharm
m.ATier6pieceof
equipmenttcangrantImm
munitytothesstatuseffectFeear,oryoumayychooseanim
mmunitytoanyytwoofthelesser
statuseffectslisted.Thispropertycanb
beaddedmulttipletimes,witthadifferentstatusimmunittyeachtime.

[Status]]Touch:Tieer2/5Weaponn,Accessory,CConsumable,Foood
(example;P
PoisonTouch)
Youcanatttempttoaddtthespecifiednegativestatusconditiontothhetargetonasuccessfulweaponattackbyy
choosingto
odeal50%dam
mage,orbyusingaConsumaableitemonannunwillingtargget.Thefoem
mustmakean
opposedFo
orceorFinesse
echeck.Ifyouwin,thestatussconditionisaappliedtothettargetforthestandardfour
rounds.
ncancausethestatuseffectsBerserk,Blindd,Confuse,Curse,Poison,Sleeep,Stop,or
ATier2orbetterweapon
equiredforthestatuseffects Petrify,Slow,Transform,Sea
al,or
Zombie.ATTier5orbetterweaponisre
Charm.Thiispropertycan
nbeaddedmultipletimes,withadifferent StatusToucheeachtime.

Stoic:Tieer4/7Armor,AAccessory
WheneveranopponentsspendsoneormorepointsofDestinydurinngcombat,
pmentrecoverss25%oftheirtotalmaximum
mHPand
thewearerrofStoicequip
MP.Thisefffectcanonlyttriggeroncepe
erround.AtTie
er7orhigher, the
characterrrecovers50%o
oftheirmaxHP
PandMPinste
ead.

TripleC
Critical:Tier5Weapon,Acccessory,Food
Anycriticallhitscausedbyythisweaponinflict300%ph
hysicaldamagee,ratherthan
thenormal200%.

Therape
eutic:Tier6Weapon,Acceessory
Eventhem
mostmenacinglookingbladesexudeahealinglightwhen combinedwitththispropertyy,andarrowsfired
fromaThe
erapeuticweap
ponexplodeinttocloudsofiridescentdustuuponconnectin
ngwithasolidsurface.When
never
acharacterrwiththeTherrapeuticprope
ertydealsdamaagetoanenem
my,whicheverPChasthelow
westcurrenthit
pointvalue
eregains25%o
oftheirmaxHP
P.

135

SinceTherapeuticweaponsdrawstrengthfromboththeirwielderandtheirownerspowerfulfoestofunction,
theycannotbeusedtohealalliesbetweenfights.

Unified:Tier2Weapon,Armor,Accessory
Theweaponorarmorisapartofyou,anditisnearlyimpossibletoseparateyoufromsuchequipmentwithout
extraordinarymeans.Thisgenerallymanifestsasbiomechanicalappendagesorprosthetics,suchasamassive
steampoweredarmoragunreplacingahand.Inmorerarecircumstances,thismightbeapowerfulsingingvoice
usedasaweapon,atattoothatinfusesthecharactersarmswithstrength,orajewelembeddedintoaheros
forehead.
AUnifiedweaponorarmorcannotbeseparatedfromtheuserwhetherthroughspells,limitbreaks,orcombat
maneuverssuchasaDisarmattempt,thoughitcanstillbeBroken(evenifthismanifestsasaphysicalinjurysuch
asadamagedwindpipe).Unifiedweaponscanbeautomaticallyrepairedatthestartofeverygamesession(or,at
theGMsdiscretion,afterseveralingamedayshavepassed)withaneedforaskillcheckorgilinvestiture.
ThedownsideisthatUnifiedequipmentrarelyusesanyoftheusualSynthesisskillstocreate,andplayersusing
suchweaponsorarmorwouldprobablyfinditwisetoinvestinsomethingakintoSynthesis(Tattoos)orSynthesis
(Lyrics)instead,asappropriate.

Variable:Tier3Consumable,Food
Addoneadditionalpropertytotheconsumableorfood,withvariousdifferenteffectswithinthecategory;for
example,[Status]Touch,whichcouldapplyavarietyofdifferentstatuseffects.WiththeVariableproperty,you
dontneedtochoosethespecificstatusaheadoftime,andinsteadmaymakethedecisionwhentheconsumableis
used.VariableitemsaretreatedasbeingoneTierhigherthantheyreallyareforthepurposesofdeterminingthe
purchase/synthesiscost.

Virulent:Tier2Weapon
Youprefertoovercomeyourfoesbycripplingthemwithnegativestatusesandotherdetrimentaleffects.Withthis
weaponequipped,yourenemieswillstillsufferamagicalbacklashwhentheymanagetoshakeofftheeffectsof
yourspells.
Wheneverthewielderofthisweaponcastsaspellthatrequiresasuccessfulopposedroll,theymaydeal(PWRx
HalfLevel)pointofnonelementalM.ARMdamageiftheyfailtheroll.

Legendary Equipment
Legendaryweaponsarethepinnaclesofpowerwhenitcomestoheroicarmaments;theyoftenpossessspecial
abilitiesthatputslesserequipmenttoshame.PlayersshouldneverstumbleacrossLegendarygearindusty
treasurechestsorabandonedstorerooms;rather,thesepowerfulitemshavestoriesandhistoriesoftheirown,
andmightevenserveasthefocalpointforhighlevelquests.
Inadditiontothelistedproperties,allLegendaryWeapons,Armor,andAccessorieshaveafewadditionalperks.
First,suchanitemfindsanowner,itcannotbeusedbyanyoneelseunlessthecurrentuserpassesaway,or
choosestowillinglygiveittoanotherowner.Inthehandsofanyoneotherthantheweaponstrueowner,itactsas
aTier8itemwithonlytheIndestructiblepropertyandstandardARMandM.ARMvaluesifapplicable.
Furthermore,thecharacterthatownstheitemcancauseittoinstantlyappearintheirhandsasaStandardaction,
nomatterthedistanceorobstaclesbetweenthem.

Synthesizing Legendary Equipment


InadditiontotheGodlikeskilldifficultyofcreatingsuchamagnificentpieceofgear,oneadditionalhurdlemustbe
overcome;aComponentmustbeobtainedfromwhichtheitemcanbefeasiblycrafted,whetherthisbethefrozen
pollenofaflowerknownastheGoddessBloom,nancientdragonstooth,lumberfromtheworldtreeor
whateverelsetheGMdeemsappropriate.

136

Sample Weapons
Name

Type

Cost

Effect

Difficulty

Petalchaser
SagesStaff
SoulSaber
RegalCutlass
Vigilante
Ironside
MageMasher
Blackjack
Kotetsu
DragonClaws
AuraLance
Valiant
Kikuichimonji
BerserkerAxe
BloodSword
AssassinKnife
TheOgre
Scarecrow
Coffinmaker
AncientSword
Defender
Heartbreaker
Obelisk
Ascalon
GenjiBlade
Destroyers
Illumina
YoichiBow
Mop
Nirvana
Excalibur
Masamune
FinalHeaven
SaveTheQueen
Apocalypse
Deathbringer
ArtemisBow
Gungnir

Tier2Arcane
Tier2Arcane
Tier2Blade
Tier2Blade
Tier2Blade
Tier2Brawl
Tier2Concealed
Tier2Ranged
Tier3Blade
Tier3Brawl
Tier3Reach
Tier4Blade
Tier4Blade
Tier4Huge
Tier5Blade
Tier5Concealed
Tier5Huge
Tier5Huge
Tier5Ranged
Tier6Blade
Tier6Blade
Tier6Ranged
Tier6Reach
Tier7Arcane
Tier7Blade
Tier7Brawl
Tier7Huge
Tier7Ranged
Tier7Reach
Tier8Arcane
Tier8Blade
Tier8Blade
Tier8Brawl
Tier8Concealed
Tier8Huge
Tier8Huge
Tier8Ranged
Tier8Reach

700g
700g
700g
700g
700g
700g
700g
700g
2,400g
2,400g
2,400g
8,500g
8,500g
8,500g
28,000g
28,000g
28,000g
28,000g
28,000g
90,000g
90,000g
90,000g
90,000g
280,000g
280,000g
280,000g
280,000g
280,000g
280,000g
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A

TransformbetweenweaponandrosewithInstantaction
Spellburst:Varies,Fragile
Runichasa25%chanceoffailureinsteadof50%
+2Negotiate
+1AVDatthestartofeachcombatuntilyoutakedamage
+4PWRwhenyouhave3ormoreChainPointsaccumulated
MPDamage
JinxjobabilitymaybeusedevenwithoutBadLuck
Fiend Killer
DragonKiller
Spellburst:Flash
SOSProtect,grantsaccesstoFirstStrikejobability
EarthProof,Instantlygrants Flightfortworounds/session
AutoBerserk,+2PWR
+2PWR,HPDrain
HumanoidSlayer,grantsaccesstoAssassinsKissjobability
TripleCritical,emanatesgrowlwhenwielderisbeingliedto
HPDrain,MPRefresh
Seal Touch,Spellburst:Seal
PetrifyProof,PetrifyTouch
HolyEnhancer,AutoProtect
CharmTouch,Piercing
Overdrive,+4PWRifyouaresmallerthanyourtarget
AutoLife,Alchemy,Therapeutic
Whendualwielding;BreakDamageLimit,AutoHaste,Lucky
FollowThrough,Overdrive,AutoHaste
Indestructible,HolyStrike,BlindTouch
Lucky,Precision,NoACCpenaltycausedbyDifficultTerrain
FollowThrough,WaterStrike,Spellburst:MightyGuard
Seeinformationbelow
Seeinformationbelow
Seeinformationbelow
Seeinformationbelow
Seeinformationbelow
Seeinformationbelow
Seeinformationbelow
Seeinformationbelow
Seeinformationbelow

Challenging(11)
Challenging(11)
Challenging(11)
Challenging(11)
Challenging(11)
Challenging(11)
Challenging(11)
Challenging(11)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Heroic(17)
Heroic(17)
Heroic(17)
Heroic(17)
Heroic(17)
Supreme(20)
Supreme(20)
Supreme(20)
Supreme(20)
Godlike(25)
Godlike(25)
Godlike(25)
Godlike(25)
Godlike(25)
Godlike(25)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)

Mop:Knownonlyastheweaponofthatguywhohitpeoplewithamop,thisobjectappearstobelittlemorethanalong
woodenpoletoppedwithaslightlydampmassofcoarseyarn.Intherighthands,however,itisofnearlyunparalleledpower.
(Seriously,youshouldhaveseentheguy,hewasmowingdownlegionswiththisthing.)

ArtemisBow:Namedafterthegoddessofthehunt,thiscoldsteelbowwasdestroyedincombatanditspieceswerereturned
tothedwarveswhofirstcreatedit,hopingthatitcouldbereforged.Asthedwarveshadforgedtheweapon,itwasconcluded
thatonlytheycouldrepairit.Whetherornottheysucceededisthestuffoflegends.PropertiesincludeIndestructible,Break
DamageLimit,+4DEX,BeastSlayer,PlantSlayer,andSpellburst:AngelSnack.ItalsoallowstheusertousetheRangerslimit
ability,Sharpshot,oncepergamesessionwithnoassociatedDestinycost.

Apocalypse:Whiletheoriginsofmanylegendaryweaponsareshroudedinmystery,thestoryofApocalypseissurprisingly
simplistic.ItwasdesignedasaweapontobeusedinthewarbetweenanancientcivilizationandtheEspers,capableof
defeatingbothsidesshouldtheneedarise.WhatApocalypselacksinsheerdestructivepoweritmorethanmakesupforwith
itsunparalleledmagicaldefenses.Thewielderofthisbladeisimmunetoalldamagefromallelementaltypes.
Deathbringer:Manyanylegendssurroundthisominousscythe,spokeninhushedvoicesandwhisperedterrors,andtoldand
retoldbyalloftheintelligentraces.ThelegendstellofoneofthelegendaryHeroesinagespastthattookuparmsagainsta
greatdemon.Upontheirvictoryhecraftedthisweaponfromoneoftheclawsofthefallendevil,temperedinhellfireand

137

cooleditinthewatersoftheStyx;theriverofdeathitself.Intheaftermath,thewielderoftheDeathbringerresidenceatopthe
throneofthedemonthefourheroeshadbattledagainstsobravely.Thedemonsandmonstrositiesthatdidnotbowtohim
werecrushedmercilessly,andheruledwithfear.SomelegendssaythattheDeathbringerbroughtthesurroundingareaintoan
unendingdarknessasitabsorbedtheverylightfromitssurroundings,andtendrilsofblackshadowbegantoencroachthe
nearbylands.Theendingtothisillomenedtalehasbecomelittlemorethanachildrensbedtimestory;Parentstellofthe
WhiteKnight,oneoftheevilmansformerfriendswhocametofindhim.Whatevertheymayhavespokeofmatterslittleandis
knownbynone,butthebattlethatrockedthedemonscitadelfortwodaysandnightsisspokenofoften.Intheend,thewhite
knightemerged,barelyaliveandunarmed,andpassedawayinpeace.
FolklorestatesthattheDeathbringerandExcaliburlietogetherintheheartoftheobsidiancitadel,oneemanatingperpetual
light,andtheother,foreverdevouringit.Buttheseare,ofcourse,merelylegends.
Deathbringerpossessesthefollowingproperties;Indestructible,BreakDamageLimit,ShadowStrike,ShadowEnhancer,HP
Drain,SOSBerserk,Spellburst:Death,andgrantstheusertheabilitytoabsorbShadowdamage.

Excalibur:Manylegendaryweaponshavebeencarriedintobattleinageslongpast,butnonesohallowedoroftspokenofas
theExcalibur,thebladeofthegodsthemselves.Howitcametobeisunknown;storiessaythatitwasfirstusedbyadusty
hairedyouth,innocentandunarmoredandwitheyesunpreparedtoseetheworldpassaway,carryingonlyaswordforged
fromanunknownmetalandpulsingwithwhitehotlight.
Excaliburhasthefollowingabilities;Indestructible,BreakDamageLimit,HolyEnhancer,Glowing,MPRestore,AutoProtect,
Spellburst:Holy,andwhenacharacterwithExcaliburusestheHolyCirclepaladinjobability,thedamageisincreasedto300%
onUndeadfoesinsteadoftheusual200%.

FinalHeaven:Monksofgreatageandwisdomspeakfreelyaboutthisweapon,citingitsimmensepowerandabilitytobring
muchgoodintotheworld.Whenquestionedaboutpriorowners,however,theygrowsilent,insistingonlythatthereismuch
wedonotknow.Unlikeallotherweapons,themonkssay,theFinalHeavenwillfindyouifyouaretrulyworthytobearit.Its
propertiesaregenerallyIndestructible,BreakDamageLimit,FollowThrough,AutoHaste,+4PWR,TripleCritical,andOverdrive.

Gungnir:Forgedinthefierybreathofthefirstdragonherself,GungnirpossessestheIndestructible,BreakDamageLimit,
Piercing,Overdrive,DragonEater,andPrecisionproperties,anditscurrentwhereaboutsareunknown.WhenaDragoon
wieldingGungnirusesAncientCircle,theeffectsofDragonKillerremainontheDragoonuntiltheendofcombat,althoughthey
fadefromallaffectedpartymembersafterseveralrounds,asnormal.Inaddition,wheneveracharacterthatattackswith
Gungnirmissestheirmark,theygaina+10bonustotheirACCscorefortheirnextattack.Thiseffectiscumulativetwomisses
inarowgrantsa+20bonus,etc.Assoonasanattackhits,theeffectsofthisenormousbonusarelost.

Masamune:TheMasamuneiscurrentlyinthetreasuretroveofagreatandcunningbeast,whospreadsrumorsofits
whereaboutsinordertogleefullydevourandslaughterthosethatseekitout.TheweaponpossessestheIndestructible,Break
DamageLimit,TripleCritical,Piercing,Overdrive,andSpellburst:Barrierproperties.AnyonewhousestheMasamune
automaticallyreceivesoneadditionalStandardactioneveryround;thiscanbecombinedwiththeHastestatustoallowasingle
characterthreestandardactionseveryround,themaximumallowed.

Nirvana:InadditiontograntingtheusualIndestructibleandBreakDamageLimitproperties,thisshimmeringstafftoppedwith
aperfectlycutfragmentofcrystalincreasesthedamagedealtwitheverysortofmagicalspellandeffectunderthesunby50%,
includingnonelementaleffectssuchasmostTimeMagicortheUltimaspell.Itpracticallypulseswithenergywhenheldbyany
castingJob.Mostimportantly,NirvanahastheSpecialAbilityOneMPCost,reducingtheMPcostofallspellsoflessthan
AncientranktomerelyonepointofMP.Ancientspellsareunchanged.
Finally,allfriendlySummonsRank3orlowerdeal200%damageatalltimeswhenacharacterhasobtainedtheNirvana,andall
EspersnomattertheirRankalsogaintheBreakDamageLimitability.

SaveTheQueen:Onlysixinchesinlength,smallerthanmostdaggers,SavetheQueenisbyfaroneofthemostdelicateweapon
toeverdemonstrateusefulnessincombataswellasoneofthemostpowerful.
CreatedentirelyoutofasinglepieceofOrichalcum,thisartifactdaggeriscurrentlycarriedbyagreedymerchantwithonlythe
faintestideaofitstrueworth.ItspropertiesareIndestructible,BreakDamageLimit,+4DEX,Lucky,AutoLife,Precision,andthe
usergainsaccesstothepaladinjobabilityknownasSentinel.

138

Sample Accessories
Name
ChocoWhistle
ElementalCape
Gauntlets
OxygenBall
RageRing
SaintsRune
SlaveCrown
SprintShoes
TransformPin
WhiteBelt
BarrierRing
BattleBoots
ChocoboOutfit
DarkBandana
Glowstone
Goggles
HermesSandals
MagicianShoes
MuscleBelt
PeaceRing
ProtectRing
ZephyrCape
ElementalRing
EchoBangle
AtlasArmlet
CollectorsCode
EmpyrealBand
TetraElemental
AegisJewel
AngelRing
Formaldehyde
GerminasBoots
MagusCrest
ReflectRing
TitansGloves
ExperienceEgg
FortuneEgg
GoldHairpin
MogsAmulet
ArtemisArrow
BlackBelt
CrimsonChapeau
CrystalEye
FlowerCrown
GenjiGloves
KnightsCrest
MagusSteeple
MinervaBangle
OrbofMinwu
RatTail
Ribbon
RosettaRing
SamanthaSoul
SasukesSheath
SniperEye

Cost
250g
250g
250g
250g
250g
250g
250g
250g
250g
250g
600g
600g
600g
600g
600g
600g
600g
600g
600g
600g
600g
600g
2,000g
7,500g
25,000g
25,000g
25,000g
25,000g
80,000g
80,000g
80,000g
80,000g
80,000g
80,000g
80,000g
250,000g
250,000g
250,000g
250,000g
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A

Effect
AhighpitchedwhistlecapableofcallingfriendlyChocobos
GrantsresistancetooneelementaltypeexceptHoly/Shadow
Youareimmunetodisarmeffectsifyousochoose
Ametalspherethatallowsforunderwaterbreathing
Fillswearerwithhatred,givingthemtheAutoBerserkstatus
NegatestheholdersracialvulnerabilitytoShadowdamage
WearerobeystheSlaveCrownsownerthroughAutoCharm
Grants+2bonustoEscapechecksforRunningAwayincombat
AddstheAutoTransformstatus
WearergainsPugilist,allowingthemtofightwhileunarmed
AddstheSOSShellstatus
+2bonustoDEXattribute
DresslikeaChocobo,gaininga+2bonustoNature.Kweh!
AddsAutoBlindstatus.Whileblind,weareralsohas+2ACC
Anearlydepletedshardofcrystalthatshedsconstantlight
ImmunitytotheBlindstatus
AddstheSOSHastestatus
+2bonustoMNDattribute
+2bonustoPWRattribute
ImmunitytotheBerserkstatus
AddstheSOSProtectstatus
Grantsa+1bonustoAVDscore
Grantsimmunitytooneelementtype,excludingHoly/Shadow
ImmunitytotheSealstatus
Immunitytoallknockbackeffects
50%chancetoearntheStealitemfromenemiesafterbattle
AllotherequipmentisalltreatedasbeingIndestructible
ThisjeweledbroachhastheSpellburst:Tetraproperty
+4bonustoRESifyourForceishigherthanyourFinesse
GrantsthewearertheAutoLifestatus
Undeadcreaturesregainhealtheachround
+4bonustoDEXifyourFinesseishigherthanyourForce
+4bonustoMNDifyourFinesseishigherthanyourForce
GrantsthewearertheAutoReflectstatus
+4bonustoPWRifyourForceishigherthanyourFinesse
+5bonustoLore,+1bonusEXPafterdefeatingaBoss
+5bonustoScavenge,+1bonusDestinyafterdefeatingaBoss
Overdriveproperty,spellscosthalfstandardMPvaluetouse
Younowcausecriticalhitsonarollof1112
+4DEX,+2PWRandSpecialAbilityifwearerisaRanger
+4PWR,+2RESandSpecialAbilityifwearerisaMonk
+4MND,+2DEXandSpecialAbilityifwearerisaRedMage
+4MND,+2PWRandSpecialAbilityifwearerisaTimeMage
+4RES,+2MNDSpecialAbilityifwearerisaGeomancer
+4ACC,+2AVD,andyougaintheabilitytoDualWield
+4RES,+2PWRandSpecialAbilityifwearerisaWarrior
+6PWRandSpecialAbilityifwearerisaBlackMage
+6MNDandSpecialAbilityifwearerisaWhiteMage
+4PWR,+2RESandSpecialAbilityifwearerisaBlueMage
+4PWR,+2DEXandSpecialAbilityifwearerisaDragoon
PossessestheImpervious,Stoic,andIndestructibleproperties
+4DEX,+2MNDandSpecialAbilityifwearerisanEntertainer
+4RES,+2DEXandSpecialAbilityifwearerisaSamurai
+6DEXandSpecialAbilityifwearerisaNinja
+4MND,+2RESandSpecialAbilityifwearerisanEngineer

139

TinkerDifficulty
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Moderate(9)
Challenging(11)
Impressive(14)
Heroic(17)
Heroic(17)
Heroic(17)
Heroic(17)
Supreme(20)
Supreme(20)
Supreme(20)
Supreme(20)
Supreme(20)
Supreme(20)
Supreme(20)
Godlike(25)
Godlike(25)
Godlike(25)
Godlike(25)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)

SolomonRing
ThiefGloves
TrumpCard
UndyingRage

N/A
N/A
N/A
N/A

+6RESandSpecialAbilityifwearerisaPaladin
+4DEX,+2MNDandSpecialAbilityifwearerisaThief
+4DEX,+2MNDandSpecialAbilityifwearerisaGambler
+4PWR,+2MNDandSpecialAbilityifwearerisaDarkKnight

Impossible(30)
Impossible(30)
Impossible(30)
Impossible(30)

ArtemisArrow:ARangerwiththisaccessorymayusetheBarragejobabilityoneadditionaltime,eveniftheydontpossessit.
BlackBelt:AMonkwiththeBlackBeltequippedisimmunetoalldamageandeffectscausedbyImprobableweaponsand
unarmedattacksmadebyHumanoids.Furthermore,theMonkdealsthreeadditionaldamagestepswithallChainFinishers.
CrimsonChapeau:ByspendingtwopointsofDestinyoutsideofcombat,thecharactermaypermanentlyloseaccesstoanyone
RedMagejobabilitytheypossesstogainoneabilityfromanydifferentJoboftheirchoice.LimitAbilitiesandInnateAbilities
cannotbeacquiredorlostinthismanner.
CrystalEye:TheTimeMageexistsinmanysimultaneousquantumstates;theyhaveaccesstooneInnateAbilityoftheirchoice,
aswellasalloftheInnateAbilitiesbelongingtotheJobsthecharacterhasspentanytimeas.
FlowerCrown:TheGeomancermaycastthewhitemagicspellTeleportfornoMPasanInstantactiononceperround.Unlike
thestandardversionofthisspell,itmaybeusedincombatandistreatedasaLocalspellinsteadofaPartyspell;the
Geomancersenemiesarepulledalongfortherideaswell,andthebattlecontinuesnormally.
KnightsCrest:PriortothestartofanygamesessionaWarriorwiththeKnightsCrestequippedmayrewriteanyoftheirlimit
breaks.Furthermore,theygainanadditional5pointswithwhichtobuildeachoftheirlimitbreaks.
MagusSteeple:TheBlackMagemaynowcounteranyphysicalattackmadeagainsthimwithaspellheknows,solongasthe
mageisntalreadypreoccupiedwithaSlowactionorastatusconditionwouldpreventhimfrommakingsaidcounterattack.
MinervaBangle:WhiteMagicspellsandconsumableitemsnowalwayshealtheWhiteMageinadditiontothelistedtarget.
OrbofMinwu:AfterdefeatingaBoss,theBlueMagemaychoosetoautomaticallyobtainanyBlueMagicspellofhischoice.
RatTail:ThefirsttimetheDragoonactivatesDragonheartorlandsacriticalhitincombat,theygaintheeffectsofany
[Monster]SlayerpropertyoftheirchoiceuntilcombatendsoruntiltheeffectsofDragonheartwearoff.
RosettaRing:TheEntertainersinnateabilitynowgrantsitsbonustotwodifferentattributesinsteadofonlyone.
SamanthaSoul:WhenevertheSamuraidealsdamagetoatargetsufferingfromanyBreakart(PowerBreak,SpeedBreak,
ArmorBreak,orMagicBreak),theyrollacriticalhitonaresultof1012andgaina+1bonustotheirAVDscore.ThisAVDbonus
iscumulativeoverthecourseofabattle;aSamuraiwhohasattackedweakenedtargets3timeswouldgain+3AVD.
SasukesSheath:TheNinjareceivesoneadditionalstandardactionperturn.TheNinjastillcannotexceedthemaximumof
threestandardactionsperturn,asnormal.
SniperEye:UsingaconsumableitemortheInventinnateabilityisnowonlyanInstantactionfortheEngineer.
SolomonRing:WhenusingCover,thePaladinmaynowcalculatedamagereceivedbasedonhisattributesinsteadofthe
originaltargets,andthereisa25%chancefortheattacktobeautomaticallynegated.
ThiefGloves:UsingtheThieveryskillandbyextension,theStealinnateabilitynowonlytakesanInstantaction.
TrumpCard:Onceperround,youmayrerollanySlotsresultthatwouldcauseaBusteffect.
UndyingRage:TheuseofDarksidecannotreducetheDarkKnighttobelow1HP.WheneverthewearerofUndyingRageis
targetedbyanenemysattackwhileat1HP,theymayimmediatelyuseDarksideasanInstantactionagainstthetriggeringfoe,
beforetheattackagainstthemisrolled.

140

Sample Armor
Name
CottonRobe
LeatherGarb
ChainVest
SnowMuffler
RubberSuit
KnightsMail
MagesRobe
PowerSash
DwarfArmor
RedJacket
ScorpionMail
MiragePlate
WhiteCape
GaiaGear
DragonPlate
SafeSurplice
BraveVest
KaiserArmor
BardsTunic
Maximillian
Edincoat
RobeofLords
GenjiGear
AegisArmor

Tier
1
1
1
2
2
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8

Type
Light
Medium
Heavy
Light
Medium
Heavy
Light
Medium
Heavy
Light
Medium
Heavy
Light
Medium
Heavy
Light
Medium
Heavy
Light
Medium
Heavy
Light
Medium
Heavy

Cost
100g
100g
100g
450g
450g
450g
1,500g
1,500g
1,500g
5,400g
5,400g
5,400g
18,000g
18,000g
18,000g
57,000g
57,000g
57,000g
175,000g
175,000g
175,000g
N/A
N/A
N/A

ARM
2
4
6
4
8
12
10
15
25*
15
25
35
25
35
50
30
50
87*
40
70
100
60
100
140

MARM
6
4
2
12
8
4
20
15
12*
35
25
15
50
35
25
70
50
37*
100
70
40
140
100
60

Property
None
None
None
IceWard
LightningWard
+2RES
+2MND
+2PWR
Fortified
FireProof
+2ACC
SOSInvisible
ShadowProof
EarthField
DragonSlayer
AutoLife
FearProof
Fortified
+4opposedrolls
Lucky
AutoProtect
Seebelow,Indestructible
Seebelow,Indestructible
Seebelow,Indestructible

SynthDifficulty
Moderate(9)
Moderate(9)
Moderate(9)
Challenging(11)
Challenging(11)
Challenging(11)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Heroic(17)
Heroic(17)
Heroic(17)
Supreme(20)
Supreme(20)
Supreme(20)
Godlike(25)
Godlike(25)
Godlike(25)
Impossible(30)
Impossible(30)
Impossible(30)

*DenotesahigherthanstandardvalueduetotheFortifiedarmorproperty

RobeofLords:Chooseoneelement.AllspellsofthatElementaltypecost50%ofthenormalMPtocastanddealanadditional
damagestep.
GenjiGear:ADualWieldingcharactergainsanadditional25ARMandM.ARM,aswellasa+2AVDbonuswhenthisarmoris
worn.
AegisArmor:Wheneveranyattackdealsdamageequalto25%orlessofthewearershealth(afteralldamagereductionsare
calculated),thatcharactermaymakeanimmediatecounterattack.

Sample Shields
Name
WoodenBuckler
BoomerangShield
ChemistsTarge
RubyWall
PrismGuard
MirrorShield
CrystalShield
AegisShield

Tier
1
2
3
4
5
6
7
8

Type
Shield
Shield
Shield
Shield
Shield
Shield
Shield
Shield

Cost
50g
150g
550g
2,000g
6,500g
20,000g
65,000g
N/A

ARM
2
4
7
12
18
25
35
50

M.ARM
2
4
7
12
18
25
35
50

Property
+1AVD
Gemini(Ranged),+1AVD
Alchemy,+2AVD
Stoic,+2AVD
Fragile,AutoShell,+3AVD
AutoReflect,+3AVD
Spellburst:Dispel,+4AVD
Seebelow,Indestructible

SynthDifficulty
Easy(7)
Moderate(9)
Challenging(11)
Impressive(14)
Heroic(17)
Supreme(20)
Godlike(25)
Impossible(30)

AegisShield:Thecharactergains+5AVDandanImmunitytothedamageandeffectsofthefollowingspells;Death,Doomsday,
Break,Lv.?Doom,Degenerator,Roulette,Quarter,Demi,andBlackHole.TheyarealsoImmunetoLimitBreaksandmonster
abilitiesthatattempttocauseaninstantdeatheffect.

141

Sample Consumables
Name
Potion
HiPotion
XPotion
Ether
HiEther
TurboEther
Eyedrops
MaidensKiss
Antidote
Revivify
GoldNeedle
EchoScreen
Remedy
BombCore
GysahlGreens
PhoenixDown
PhoenixPinion
CupidsArrow
SmokeBomb
Tent
Deceptisol
SkeletonKey
Elixir
Megalixir
Scarletite

Cost
20g
200g
3,000g
20g
200g
3,000g
20g
20g
20g
20g
50g
50g
8,000g
600g
50g
600g
20,000g
3,000g
50g
200g
20,000g
20,000g
20,000g
N/A
N/A

Effect
Restores25%ofatargetsmaximumHP
Restores50%ofatargetsmaximumHP
Restores75%ofatargetsmaximumHP
Restores25%ofatargetsmaximumMP
Restores50%ofatargetsmaximumMP
Restores75%ofatargetsmaximumMP
RemovesthenegativestatuseffectBlind
RemovesthenegativestatuseffectTransform
RemovesthenegativestatuseffectPoison
RemovesthenegativestatuseffectZombie
RemovesthenegativestatuseffectPetrify
RemovesthenegativestatuseffectSeal
Removesallnegativestatuseffects
Explodes,dealing(PWRx4)pointsofFire/nonelementaldamage
Grantsa+4bonustooneNaturecheckregardingChocobos
RevivesanunconsciouscharacterwithoneHP
Revivesanunconsciouscharacterwith100%oftheirmaxHP
InflictsCharmononeenemywithanopposedroll
CaststheEscapespell,allowingyouandyouralliestoflee
ThepartymaytakeaFullRestwhenusedoutsideofcombat
MakesallpartymembersInvisiblewhenused
Grantsa+10bonusonaThieveryskillcheck
Restores100%ofacharactersHPandMP
Restores100%ofthepartysHPandMP
TheusersnextSynthesisskillcheckalwayssucceeds

AlchemyDifficulty
Easy(7)
Challenging(11)
Impressive(14)
Easy(7)
Challenging(11)
Impressive(14)
Easy(7)
Easy(7)
Easy(7)
Easy(7)
Moderate(9)
Moderate(9)
Impressive(14)
Challenging(11)
Moderate(9)
Challenging(11)
Heroic(17)
Impressive(14)
Moderate(9)
Challenging(11)
Heroic(17)
Heroic(17)
Heroic(17)
Supreme(20)
Supreme(20)

Tent:Thesenotsorudimentarycanvassheltershavebeentreatedwithaspecialalchemicalmixofmonsterpheromones.
Althoughmostracescantsmelladarnthingandthespecialconcoctionwillonlylastforsevenoreighthoursbeforedissipating
forgood,sleepinginaTentallowstheentirepartytogetaFullRest(once!)eveninthemostdangerousoflocations.

Elemental Stones
Generallyreservedforonlythemostaffluentofadventurers,elementalstonesarecrystallineshardsandclusters
producedinareaswherepureelementalenergygathers.Theycanbefoundinthedeepest,darkestpartsofthe
sea,unearthedalongwithraremetallicalloys,anddiscoveredtwinklingintheaftermathofalightningstrike.
Theyresimpleenoughtouse;merelyshatteringthedelicatecrystalwithagooddownwardthrowisenoughto
releasethefreeflowingmagicconfinedwithin.Doingsocouldcauseanythingfromthespontaneousignitionof
nearbybuildings,toacrackofthunderandblackcloudsrollinginoverhead,toasteadystreamofsaltwater
pouringfromthefragmentsofbrokencrystal.Regardlessofthevisualeffect,usinganElementalStoneincombat
causesthetemporarycreationofElementalTerrain,lastingforonlyafewminutesandfadingwhenbattleends.
Name
EarthStone
FireStone
IceStone
LightningStone
WaterStone
WindStone
HolyStone
UmbralStone

Cost
2,000g
2,000g
2,000g
2,000g
2,000g
2,000g
20,000g
20,000g

Effect
CreatesEarthelementalterrainwhenused
CreatesFireelementalterrainwhenused
CreatesIceelementalterrainwhenused
CreatesLightningelementalterrainwhenused
CreatesWaterelementalterrainwhenused
CreatesWindelementalterrainwhenused
CreatesHolyelementalterrainwhenused
CreatesShadowelementalterrainwhenused

142

AlchemyDifficulty
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Impressive(14)
Heroic(17)
Heroic(17)

BecauseElementalStone
esareunstable
ethings,acharractermayonlyyhaveoneinh
hispossessionatanygiventiime.
oElementalSto
onesinclosep
proximitywithoneanothercaanoftencauseethemtoannu
uleachother
.or
Havingtwo
worseyet,reactandexplode,dealingd
damagetoanyo
oneunfortunaateenoughtob
becaughtinth
heblastradius.

Sample
e Food
Whetheraroastedrarab overthegroupscampfire,o
oragourmetm
mealworthyoffaking,
foodcanofftenbeanunliikelysourceoffpower.Theacctofsharinga mealunitesapartyfor
atime,and
dbolstersmoraaleandwellasssoothingachingstomachs.FFoodcannotb
bestored
forlongpe
eriodsoftimeaandmustbeco
onsumedwithinafewdaysoofbeingcreateed.Afterthat,
foodspoilssand,needlessstosay,losesaallofitsmagicaalproperties shortofperhaapsPoisoning
theeater.

Name
e
PopotoPan
ncake
Chamomile
eTea
SpicyKab
bob
WizardCookie
plings
RiceDump
LoveChoco
olate
SautedDrragon
Ambrossia

Cost
20g
50g
200g
600
2,000gg
6,500gg
20,000
0g
N/A

Effect
Astarrchyvegetableb
breakfastdish.R
Restores25%HP.
Adelicate
einfusionbrewedfromtinyyelloowflowers.+2M
MND.
Grilledoveranopenflame.Grantsan immunitytoFirre.
Deliciou
usgingerdesertss.HealsSealanddrestores50%M
MP.
SteamedricethatgrantssHPDrain andaaresistancetoH
Holy.
Aheartsshapedgift.CausesAutoCharm
mandCharmTouuch.
Agourmetmealgrantsthe
eentirepartyDraagonEaterandLucky.
mcoloredliquidtthatgivesa+4bbonusallattribu tes.
Platinum

CookkingDifficulty
Easy(7)
Mo
oderate(9)
Challlenging(11)
Challlenging(11)
Imp
pressive(14)
Imp
pressive(14)
Heroic(17)
preme(20)
Sup

Black M
Market Go
oods
Usedalmostexclusivelyb
byNinjasandttheirThrowability,BlackMa rketGoodsareeillegaltoman
nufacture,buy,sell,
onespossessio
on.
orhaveino
Thishasno
otstoppedthemfrombeingccommonplace,,however,anddmorethanon
neadventurerhasstartedfin
nding
stealthierssolutionstohissproblemswithillegalwaress.

Name
e
Cost
Effect
Alchem
myDifficulty
Dart
Toxin
Skean/Scroll
en
Shurike
AmnesiaD
Dust
Fireworks

100gg
100gg
100gg
250gg
150gg
100gg

WhenThrownbyaNinja,causesadditioonalstatuseffeccts
Threetypesofpoisoncanbringgfoeslow
When
nThrownbyaN
Ninja,causeselem
mentaldamage
Wh
henThrownbyaaNinja,causesh eavydamage
WhenThrrownbyaNinja,causesinstantaaneousmemoryloss
Whenused,causesacomm
motion

Challeenging(11)
Challeenging(11)
Challeenging(11)
Challeenging(11)
Challeenging(11)
Challeenging(11)

ularchoiceinco
onjunctionwithccontactpoisons,,Dartsarehollo w,andhavetheeabilitytobefillledwithvarious
Dart:Apopu
liquidsorgaaseousmaterialss,whicharereleasedthroughaholeinthetipu poncontactwitthatarget.Byth
hemselves,Dartssonly
deal(DEXx1)+2d6damage
ewithaNinjasTThrowcommand,butmayalso befilledwithannyofthePoisonsslistedbelow.

etypesofhighlyyillegalmaterialsarelistedbelow,eachequallypriced,difficulttoobtainandd
dangeroustohan
ndle
Toxin:Three
forsomeone
ewhoisnttrainedintheiruse.
MalboroPo
oisonExtractedfromthetentacclelikerootsofaviciousMalbo ro,thisthick,greeentoxinhasgrreateffectifingeested
orpenetrate
estheskin.Itisn
nearlyimpossiblleforavictimto
odrinkthispoisoonunawaredueetoitsoverwhelmingstench.If
consumedo
outsideofbattle,theunfortunattesoulisaffectedwithadebilitaatingillnessthattwillleavethem
mbedriddenunttil
cured.When
nusedinconjun
nctionwithaDarrt,itinflictsthePoisonstatuswiithanopposedFFinessecheck.

143

DreamDusttThisslick,glasssyyellowpollen
nisrefinedfrom
mFunguar.Ifinhaaled,itcausesm
mosthumanoidrracestoinstantlyyfall
intoadeep,comalikesleep
p.Thispowderissemployedmostlybythievesanndkidnappers.W
Whenusedinco
ombatviaaDart,the
targetautom
maticallyreceive
estheeffectsofthenegativestaatuseffectSleeppwithasuccessffulopposedFineessecheck.Outssideof
combat,Dre
eamDustleavesitstargetssnoriingsoftlyawayfforhoursatatim
me,oruntildistuurbed.
LocoWeedGrowingonlyinvast,uninhabitabledesertplains,thesebarbeedrootsaredeadlyforlosthero
oesdesperatefo
orfood.
Ifsomehowingestedduringgcombatorforcedintothebloo
odstreamwitha filleddart,itcauusesmadnessandirrationalbeh
havior
andappliesthenegativestaatuseffectConfu
usetothetargettfortheusualduuration.Outsideeofcombat,ingeestingLocoWeeed
causesthesstatuseffecttolaastseveralhourrsatatime.

oubleedgeddagggersthatbreakassoonasthey strikeatargetw
withsufficientsttrength,butwho
ose
Skean/Scrolll:Skeansaredo
curvedblade
esaffordthethrroweradditionaldistanceandaccuracy,andareefilledwithdanggeroussubstanccestoensureop
ptimal
stoppingpowerforminimallcost.Skeansde
eal(DEXx2)+2d
d6damageand arepurchasedw
withanelementalaffiliationofEEarth,
Fire,Water,Wind,IceorLigghtning.Theyhavethe[Elementt]Strikeweapon propertyaccorddinglyforexam
mple,aFireSkeaan
weakorvulneraabletothatelem
ment.Theycalculate
wouldhaveFireStrike,dealingadditionaldaamageagainsttargetsthatarew
ngthetargetsM
M.ARMscore.
damageusin
Scrollsarem
mechanicallyidenticaltheyare
eancientmanuscriptsfilledwithhninjutsusecretts,whicharereaadaloudandtheen
hurledatthetargetbeforee
explodingspectaacularly.

Shuriken:AclassicNinjawe
eapon,thisisasmall,sharpmetaaldiscwithmulttiplecuttingedggesthatcanbetthrownatatarget.A
trainedhand
dcanturnthemintoanaccurateanddeadlywe
eaponthankstothe(DEXx4)+2d6damagetheeyinflict.

Fireworks:TTubesfilledwith
hblackpowdero
originallydesigne
edinthefareasstforentertainm
ment.Whenthefuseislitwithfiirethe
Fireworksexxplodeafewseccondslaterintoagreatpyrotech
hnicsdisplayofllight,noiseandsmoke.Theybu
urnwithmulticolored
sparksandp
produceexplosivveplumesofcon
nfettiandmaye
eithersitonthe groundorrockeetintotheair.
WhenusedincombatasaSStandardactionFireworkscreate
eDifficultTerraiin;allindividualssintheLocalareeasuffera4peenalty
totheirAwaarenessskillcheccks.

AmnesiaDu
ust:Cynicalscholarsarequickto
opointoutthatttheoriginalverssionofthisfineppowderwasmad
debygrindingu
upthe
lucentwingssofharmlessfae
eries.Whilesuch
hbarbaricpracticeshavelongsiinceendedandmoderndayAm
mnesiaDustisjusta
chemicalcompound,itstillsservesasagood
dprejudiceagain
nstitswidespreeaduse.
Whenusedincombat,anyH
Humanoidtarge
et(oddly,itdoessntseemtoworrkonother speccies)automaticaallyreceivesthe
effectsofth
henegativestatu
useffectSealforroneround.Outtsideofcombat,,AmnesiaDustlleavesthelasttw
wentysecondso
orso
oftheunforrtunateindividuaalslifeablur,m
makingthemcom
mpletelyunawarreoftheeventsthatpassed.Theeyremaininthiss
addleminde
edstateforafew
wsecondslonge
er,oftengivingttheuseroftheddustenoughtimeetosneakpasto
ormaketheir
getaway.
Afteranindividualhasbeen
nexposedtoAm
mnesiaDustonce
e,theyareimmuunetoanyrepeaatedusesofthisschemicalforseeveral
hours.Some
escholarshaven
notedthatsuchexposuretoAm
mnesiaDustcanccauselonglastinngeffectsinsteaadofshortterm
mones,
producingabsentmindedin
ndividualsyearsdowntheroad.

Vehicle
es
Bysuccessffullysynthesiziingoneofthetypesofvehiclebelow,youaandyourpartyycantemporarrilygainaccesssto
thatformo
oftransportationbutunlike
etheSpecialV
Vehiclesgrantedbytheshareedabilityoftheesamename,bad
rollsandun
nfortunatecom
mplicationscou
uldseethemd
destroyedperm
manentlyover thecourseoftthecampaign.
Sinceweekksormonthsofeffortareinvvolvedintheco
onstructingof anyvehicle,on
nlywhentheb
buildingisnearring
completion
nshouldthech
haracterattem
mptingtheSyntthesismakehissskillroll.Afaiiluredoesntn
notmeanthecraft
failscompletelyinthiscaase.Rather,itimpliesasolvableproblemthhatcouldbefixxedwithadditionaltimeand
d
projectusuallyadding20%moregiltotheecostandafeewmoreweekssoflabor.
resourcesssunkintothep

Name
TravelTyype
Cost
SpecialVehiccleProperties
TinkeringDifficulty
DrillingMachine
Airship,Baasic
FloatingCitaadel

Land
Air
Air

8,500g
Stealth
hy,Unorthodox Travel(Undergrround)
8,500g
Sm
mugglersHold,SSuperiorHandlinng1
280,000gg Fortress,Indestructible,Pow
werSource,WeaaponSystems

144

Impressive(14)
Impressive(14)
Impossible(30)

SYNT
S THE
ESIS
"I like the look in you
ur eyes; take th
his with you. I cconsider it my ffinest work yet.."
- The Le
egendary Smith
h

Havingacrrafterwhocancreatealmosttanyiteminth
hegamefor500%ofthestoreepriceisunargguablyoneofaany
adventurin
ngpartysbigge
estassets,buthavingtheabiilitytowhipuppaskeletonkeeyfromscrapswhenlockedw
within
thecastled
dungeons,orrepairthewarrriorsweaponaafterabriefdippinmoltenlavva?Priceless.

Crafting
g Basics
Thisispretttystraightforw
ward.First,detterminethecostof
theitemyo
ouwanttomakeitisalwayyshalfofthelissted
goingprice
eforanitemifyouweretoju
ustbuyoneoutright.
Then,desiggnitfromtheggroundupand
dgetGMappro
oval.
Usethechartsatthestarrtoftheequipmentsectiontto
determinehowmanypro
opertiesacertaainitemcanhaave,
howgoodtthosepropertiescanbe,and
dsoon.Whenyyoure
ready,makkeyourskillcheckandseeifyyoumeetorexxceed
thetargetd
difficultyforaSynthesisofagiventierleve
el.

Failing a
a Synthesiss Check
Afailedrollindicatesthatthefinalresu
ultisunstable,
oorquality.The
eitemisnobe
etter
unworkable,orsimplypo
thanscrapmetal,fuminggliquidsorspareparts.
nsthatalthougghthecharacte
er(s)
Ingameterms,thismean
oattempttocreateit,
spent50%oftheoriginalitemscostto
hemoneyanditem
theyreultiimatelyleftwitthnothingth
arebothlo
ost.

Compon
nents
Fromrareaalloystomysticalfauna,thenaturalworldisfull
ofstrangethingsthatwo
ouldserveacraafterwell.A
charactertthathasfoundaComponentwhetheras
treasurefromarecentad
dventureorfro
omasuccessfu
ul
BossorNotorio
ous
ScavengesskillcheckafterrdefeatingaB
Monstermayattemptaasynthesisskilllcheckusingtthatmaterialw
withoutanyadditionalcost.FForexample,a
blacksmithwhofindsasttrange,frostco
overedorethaatscoldtotheetouchinthisscase,aTier2
2IceComponent
hattocreateaTier2itemwitthasuccessfulcheckwithouttanygilinvesttiture.
mayuseth
Whilethisshoulddefinite
elysoundlikeaasweetdeal,tthereisonesm
mallloopholein
nusingCompo
onentsfora
ems,atleastonneofthepropeertiesofthefinalitemMUSTTbe
synthesisccheck.Duetotheinherentnaatureoftheite
chosenfromthespecificComponentslistthattheGM
Mshouldprovi de,whichcanbefoundinth
heRewardssecction
onp.160.

145

Creatingapieceofequipmentwithuniquepropertiesscansometim esbealittlem
morecomplex.Thepriceisstill
butcraftingpo
owerfulitemsssometimesreqquiresaspeciallitemtobeconsumedintheecraft
50%ofthenormalcost,b
dbeyondthen
normalprerequ
uisites.
aboveand
Thedifficultyofobtaininggthisitem,ofcourse,variesbasedonprecciselyhowpow
werfultheinten
ndedcraftwou
uldbe.
whereasaweap
pon
Asuitofmailwithafewuniqueabilitiesmightrequireorefroman earbyundeadfilledmine,w
usmightrequirethehornofabehemoth.
withnearllegendarystatu

Plying y
your Trade
Anewlycrafted,neveruseditemsellsffor100%ofthelistedprice,ggiveortakesliightlyduetom
marketfluctuattions.
ouldbedonerarely.
Thisallowsscharacterswiththetimeanddesiretomaakeaprofitwitththeircraft,tthoughthissho
Playersare
ediscouragedttofinddowntiimewithwhicchtospecificalllyusetomakeemoney.

PreGam
me Synthesis
Often,playyerswithcraftingcapablechaaracterswillre
equestthattheeirstartinggeearissynthesizzed,thusallow
wing
themtojoiinplaywithmo
orebangforth
heirbuck.Unfo
ortunately,chaaracterscannotrolldiceand
dtherefore,caant
makesynth
hesischecks.beforethegam
mestarts,orbe
eforetheirchaaracterhasjoin
nedplay.
Aplayerco
ouldtheoreticaallynotspendaanyoftheirstaartingmoneyaandattemptto
oturnrawcash
hintopowerful
items,weaaponsandarmo
orshortlyafterbeingintrodu
uced,butfailurreonsuchcheeckscouldcertaainlymeanab
brand
newcharacctercouldwind
dupsubparan
nditemless.

146

CHAPTER V: COMBAT
"Why not? I don't have anything to lose but my life... and I got that for free!"
- Setzer Gabbiani

Giventhesheernumberoffiendishmonstersandevilempireswaitingtobevanquishedinthenameofjustice,
combatisanunavoidablepartofdaytodaylifeintheworldsofFinalFantasy.Thissectioncoversthese
encountersandmoreimportantly,howtoemergefromthemalive.

What can I do in one round of combat?


Inagivenroundofcombat,acharactermaymoveashortrangeandperformasmanyInstantactionsastheylike.
TheymayalsoperformoneStandardAction,orstartaSlowaction.
InstantActionsincludespeech(evenlongwindedmonologues!),quiteafewjobabilities,andnonskilleffectsthat
havenomajorimpactoncombat.
StandardActionsincludecertainjobabilities,usingconsumableitemsonyourselforapartymember,switching
betweenweapons,attacking,ormovingaMediumRangeinsteadofaShortRange.Mostactionscharacterstake
willbeStandardactions.
SlowActionsarelongereffectsthatrequireconcentration,time,orboth.Acharacterhastodeclarethattheyare
initiatingaslowaction,whichtakestheirentireturn.SlowActionsthenresolveatthestartofthecharacters
followingturnunlessinterruptedbyacriticalhit,limitbreak,TeamworkAttackoraknockbackeffect.
Slowactionsdontcounttowardsanyofthecharactersactionsonthesecondturn.Thus,aBlackMagecouldbegin
castingFireonhisfirstturnandonhissecondturn,ifuninterrupted,thespellwouldbecast,allowinghimtotakea
standardactionorbeginasecondFirespellinthesameround.Thissecondcastwouldfinishinthethirdroundof
combat,andsoon.
SkillsmayeitherbeInstant,SloworStandardactionsincombat,dependingontheGMruling.Forexample,using
NaturetocommandthechocoboyoureridingontoleapoveranobstaclemightbeanInstantactionbecauseit
requiresnoconcentrationnormally,whereastoaidaninjuredsoldierbyusingtheHealingskillwouldlikelybea
Slowaction.
AcharacterundertheinfluenceoftheHastestatusessentiallygetsanextrahalfturn.Theymaymovean
additionalrangeincrementORtakeasecondstandardaction,ORtheymayallowaSlowactiontobeginandfinish
inoneturn.

How much damage do I do?


Damagewhetherfromaspellortheswingofaswordismostlyprecalculated.
Forexample,welluseaspearthatdeals(PWRx1)+2d6pointsofdamage.Ifthecharacterwieldingthisweapon
hadaPWRattributeof15,thenthedamagehisbasicattacksdealwouldbereadas15+2d6intotal.Ifthesame
characterswitchedtoa(PWRx2)weapon,thensuchattackswoulddeal30+2d6damage.

147

Whenacharacterrollshisattackonhisturn,heonlyrollsatotalof2d6dicethatareusedforbothdeterminingif
theattackhits,aswellashowmuchadditionaldamagetheattackdoesifsuccessful.WecasuallycallthistheRoll

andKeepmethod,anditgoeslikethis;
Allison,playingaThief,isusingaTier3weapon.Sherollshertwosixsideddiceandendsupwitharesultof7.She
quicklymentallyaddstogethertheresultof7withherAccuracyscoreof4,foratotalof11.Sinceheropponents
AVDscoreisalso11,andherattackrollmetorexceededthatnumber,Allisonknowsshehitsthetarget.
Nowthatshesdiscoveredherattackwassuccessful,shegoesaheadandcalculatesdamagewiththosesametwo
dice.HerTier3weapondoes(PWRx3)+2d6pointsofdamageandshehas12Power,sosheisabletofigureout
thathertotaldamagewillbe(36)+7.Shegrinsatherfellowplayersandannounceshercharacterducksandrolls
forwardunderthemonstersarm,slicingtendonsfor43damagebeforeleapingbacktoherfeetandposing.

Target Types
Fourtypesoftargetsexistincombat:
Selfistheuseroftheability,orthecasterofthespell.
AGroupistheentireformationofmonstersorthecharacterandallhisallies.AGroupshouldbelimitedtoadozen
orsoatmostforbalancereasons.
Localreferstoeverythingexcepttheoriginatoroftheattack,spellorabilityallenemies,allallies,alldefenseless
pedestrians,theterraininthearea,everythingwithinrangeisaffectedbythisblanketmaneuver.
Finally,aSingletargetisasthenameimpliesrestrictedtoonlyoneperson,whetherfriendorfoe.Suchtargets
maybepickedoutofalargerformation,orexistsimplybecausethePartyisfightingagainstonlyonepowerfulfoe.

Running Away!
NoteverychallengethePCsencounterwillbewinnable,andsometimesdiscretionreallyisthebetterpartofvalor.
ThereareamyriadofwaysforplayerstoremovethemselvesfromcombataSmokeBombitem,thewhitemagic
spellEscape,andothers.Buttheplayerscanalwaystrytofleeonfootifmagicandmisdirectionfail.
WithaStandardactionincombataunconsciouscharactermayrollhisEscapeskillatavaryingdifficulty;generally
thedifficultyneverexceedsModerate(9),butsomeNotoriousMonstersandBossesaremuchmoredifficultto
escapefrom.Onasuccessthecharacterfleesthebattleandleavescombat,anddoesnotreceiveanygil,
experienceorDestinyforthebattle.
CharacterswhoareinflictedwiththenegativestatuseffectStopcannotmakeRunAwaychecks,andtheremustbe
someconceivablewayofescapingbattleforthistoworkacharactercannot,forexample,runawaywheninside
alockedcellorsoaringthroughthecloudsonthedeckofanairship.Atleast,notwithoutaverynastyfallinvolved.
IftheentiregroupofheroesrunsfromaNotoriousorBossmonster,thenitsassumedthatthecreatureisstillout
there,lurkingandwaitingforthemtoreturn.Fleeingfromaregularmonstergroupeffectivelymeansthe
encounterwasnullified,andtheplayersprobablywontencounterthesamecreaturesasecondtime.

148

Descriptive Attacks
CombatintheFFd6isfastpacedandfurious,oftenpittingtheheroesagainstnearimpossibleodds.Theplayers
willneedtothinkquicklyandstayontheirtoes.
Aplayerwho,ontheirturn,simplysaysIattackandrollsthediceisacharacterwithoutstrategy,andanattack
withoutanattemptatdescriptionispredictableandeasytododge.Suchlacklusterstrategiesmightimposea2
penaltyontheaccuracyrollattheGMsdiscretion.
TheGMscreaturesareexemptfromthisrule,unfortunately.
Sometimes,aplayermaywishtomakehighlycinematicattacks,andsuchactionsaretoberewardedfortheir
creativityandresourcefulnessasopposedtoreducingtheoveralleffectivenessoftheattack.Acharacterwho
spendsaroundclimbingupthemetalarrowsimbeddedinamassivedragontoreachavitalpoint(thenattacking
onthefollowinground),shouldbeallowedtotreatthefoeashaving0EVAattheveryleast.Acharacterthat
plungestheirIndestructiblebladeintomoltenlavabeforestrikingshouldgaintheFireStrikeweaponbonus,andso
on.InspiredGMsshouldbeabletocomeupwithotherappropriatebenefits.

Whats with these Range increments?


Toenhancethecinematicstyleofcombatthissystemrevolvesaround,trytoavoidthinkingintermsofmovement
squaresorexactnumericalmeasurementstodeterminemovementandrange.Instead,onlythreetypesof
distanceexist.
ShortRangereferstoanythingconceivablythecharacterscouldreachorattackwithoutmuchmovementrequired
beforehand.Itgenerallydenotesthatanenemyiseasilywithinmeleedistance.
ShortRangeweaponsarecommon,andincludeeverythingfromswordstounarmedbrawlingattacks.Such
weaponsareversatileandplentiful,butlimitedinsituationswithmuchmoremobilecombatantsforexample,
hittingFlyingenemieswithaShortRangeweaponimposesa4penaltyontheattackroll.Characterscanmovea
ShortRangeasanInstantactiononceperround.
MediumRangeisalittlehardertomeasurebecauseitsexactdistancevaries.MediumRangeisthedistancea
charactercanmoveinasingleroundatahardrun,orhowfaragunorbowcanbecomfortablyfired.Medium
RangecouldbeacityblockorfromonesideofanAirshiptotheother,forexample.AlmostallRangedandthrown
weaponspossessaMediumRangethoughtheresnoreasonagunorshurikencouldntbeusedtoitsfullestat
pointblank.ItnormallytakesacharacteraStandardactiontomoveaMediumRange,butifthecharactercan
somehowmovetwoShortdistancessay,oneasaninstantactionontheirturnandabitofextramovement
fromajobabilityorspecialmovethiscountsasmovingamediumrangeinstead.
LongRangedenotesadistancegreaterthanmediumrange,butstillabletobeseen.Thiscouldrepresentanything
fromafewcityblockstoafewmiles,dependingoncircumstance.CharacterscannotnormallymoveaLongRange
withoutbeneficialmagicorwithoutbeingaboardavehicleormount,andcharacterscanonlyuseRangedweapons
ataLongRangealbeitwithlargepenaltiestoattackrolls.

149

Defending
Ontheirtu
urn,acharactermaychoosettogointoadefensivestanceeinsteadoftakkinganyaction
ns.Thisreducessall
damagetaken(afterarmor)by50%asiftheplayerhaadtheeffects ofProtectandShell,andlasttsuntilthestarrtof
dtheeffectsoffProtectorSheell(asapproprriate),thedam
mage
thecharacttersnextturn.Ifthecharactteralreadyhad
sustainedw
whendefendin
ngisreducedto
oonly25%instead.

Preemptive Round
d
Atthebegiinningofcomb
bat,allalliesorrenemieswhohavetheelem
mentofsurprissemayactfirstt.Charactersm
may
notuseabiilitiesorattackkswhenitisno
ottheirturndu
uringthePreeemptiveround,,eveniftheab
bilitysaysotheerwise.
However,ttheyretainthe
eirAVDscores,abletododge
ereflexively.
AftertheP
Preemptiverou
undiscompletted,theheroessactfirst.(seeeInitiativeOrdeerbelow)

Initiativ
ve Order
Manygamesystemsdete
ermineinwhicchordercombaatantsactbyroolling.Thisisn
notthecaseintheFFd6afterthe
Preemptivveroundofcom
mbat,thehero
oes(generallyytheplayerchaaracters)almo
ostalwaysgofiirst.Afterallth
hePCs
havetaken
ntheirturnsthemonstersatttack,afterwhichthenextrouundbegins.
Ifneithersideisclearlyth
hegoodsideduetopartyinfightingoraamorallygreycampaign,forexampletheenyou
cansettlew
whoactsfirstb
byhavingtheccharacterwiththehighestFinnesseoneachteammakean
nopposedFineesse
roll.
withDestinycaanusethesepo
ointstotakeco
ombatactionsatanytime,h
however,andssomehighleveel
Monstersw
adversariesswillexploitth
hisfacttogofirst.

150

Improbable Weapons and Unarmed Combat


Aherowhoisdisarmedorotherwisebeingforcedtorelyonhisfistsandcrude,temporaryweaponsfollowssome
specialrules.UnlesstheyhaveAbilitiesorequipmentpropertiestohelpthemoutinsuchasituation,unarmed
strikesdealdamageasthoughtheywereTier1weaponsthus,PWR+2d6pointsofARMdamagewithno
additionalbonuses.ImprobableWeaponsaremorecomplicated,becausetheirdamageTiervariesdependingon
what,exactly,isbeingused,basedonboththeobjectssizeaswellasitsinherentlethalityconsultthechart
belowforgeneralsuggestions.Regardless,mostimprobableweaponshavetheweaponpropertyTemporary,
causingthemtobreakafteronlyoneroundofnormaluse.
ImprobableWeapons(suchaschandeliersor,youknow,themoon)areoftenabletotargetmorethanoneenemy.
Useyourbestjudgmentfordeterminingthesizeandscaleofsuchattacks.
Tier
Difficulty
Examples
1
Elementary(5) Apairofsunglasses,asweetfedora,cutleryandtableware
2
Easy(7)
Anunconsciouspartymember,alongtableorheavydoor
3 Challenging(11) Afallingchandelier,anaquariumfilledwithangrylobsters
4
Impressive(14) Boilingliquid,amotorcycle,steelgirders,ablacksmithsanvil.
Alargetree,windmillblades,aliveshark
5
Heroic(17)
6
Supreme(20) Atoweringstatue/pillar,amediumsizedlandslide,arailroadcar
7
Godlike(25)
Thesideofamountain orglacier,airshippropellers,asmall meteorite
8
Impossible(30) Afiftystorybuilding,themoon

YoumustmakeaskillorattributecheckatthelisteddifficultyinordertousethedesiredTierofImprobable
Weapon.Forexample,acharacterwishingtoslicethroughatreeandsenditfallingonenemieswouldhavetoroll
hisForceattributeasaskillcheckandhopeforaresultof13orbetternotaneasytaskforsomeoneofmoderate
strength,butlikelyaworthwhilegambleifitpaysoff!Andevenaftermakingtheappropriatechecktoutilizethe
weapon,astandardattackactionisstillrequiredtohitthetarget.
IfyourcharacterdoesnthavetheBrawlskill,rememberthatyousuffera2penaltytoyourACC,AVD,and
opposedrolesforusingImprobableweapons!
NotallImprobableWeaponscalculatedamagewithPWRforexample,itwouldntmakemuchsensetofactora
usersstrengthintoaccountifhesusinghisairshiptoramanenemyvessel.Usewhateverstatyoucanargueis
remotelyappropriateinthepreviousexample,DEXorMND(tospotandaimtowardsaweakspotontheships
hull,forexample)mightbeagoodsubstitution.
RememberthatthePugilistweaponproperty,usuallyfoundonaccessoriesandarmor,allowsacharactertowield
improbableweaponswithmuchgreaterproficiency.

Teamwork Attacks
Thinkaboutyourclosestfriends.Ifyouknowthemwellenough,youalsoknowtheirstrengthsandweaknesses.
Youknowhowtheythink,howtheyreact,howtheytick.Youtrustthemtoknowthesameaboutyou,too.And
whenitcomestocombat,goingbacktobackwithapartnerandfightingintandemisoftenthekeytovictory.
Itisassumedthatallattacksinaroundhappennearlysimultaneously.However,twoormoreplayerscan
coordinatetheirattacksagainstasinglefoe,attemptingtoruinhisconcentrationandleavehim(orit)staggered

151

fromtheflurryofattacks.ThesearemostoftenreferredtoasTeamworkAttacks,butarealsoknownas
Concurrencesorbandattacks.Onhisorherturn,eachplayerinterestedinparticipatinginateamworkattackmust
declarethisintentionaheadoftime.Eachplayerthenmakesanattackorcastsaspellasnormal,andcomparesthe
2d6theyrolledforaccuracy/damage,lookingforpairednumbers.Forexample,ifthefirstplayerrollsa4anda6,
andthesecondplayerrolleda2anda4,theteamworkattackwouldbesuccessful.
IftheTeamworkAttackisunsuccessfulduetonomatchingpairs,bothoftheattacksarenegatedandinstantlyfail.
SpellsthatfailinthiswaystillcostMP.Iftheresamatchingpairbutoneoftheattackswouldmisstheirtargetdue
tothevaluesimplybeingtoolow,theTeamworkAttackfailsandagain,bothattacksarenullified.
AsuccessfulTeamworkAttacksgrantthefollowingbenefits:
o

o
o

ThemonstertargetedbytheTeamworkAttacklosesalloftheirCombatAbilitiesuntiltheendoftheir
nextturn;Counterattack,MagicalCounterattack,FinalAttack,StatusTouch,CallForHelp,Inhale,Call
Minions,Multiweapon,FlawlessSpell,ItemUse,Submerge,Combinationattack,andJobAbility.
WheneveranycharacterthatsuccessfullyhelpedperformtheTeamworkAttackistargetedbyanenemy
overthecourseofthenextround,anyotherpartymemberinvolvedintheteamworkattackmayredirect
theattacksothatittargetstheminstead.
SingletargetTeamworkAttacksdealnormaldamagetoaSwarminsteadofbeingreducedbyhalf.
TeamworkAttacksinterruptthetargetsSlowactionswithoutfail.

How long is a Session?


Manyjobabilitiesstatethattheyarelimitedinuse,onlyabletobeactivatedoncepergamesession.Theexact
definitionofasessionwillsurelyvaryfromgrouptogroup.Friendsmeetingupfortheirweeklygamewillprobably
defineasessionasthetimethegroupgetstogethertothetimethegameendsforthenight.Ifthemediumfor
playisemail,messageboardsorinstantmessengerprograms,however,thedefinitionofasessionmightbeonein
gameday,oruntilthepartycompletestheircurrentmission.

Knockbacks and Aerial Combat


Quiteafewweaponsandabilitieshavethecapabilitytocauseaknockbackofvariousdistances,whichare
incrediblyusefultointerruptandcancelSlowactions.MonsterswiththeLargepropertyareimmuneto
knockbackeffects,bothtotheforcedmovementandthelossoftheiraction.
AcharacterthatisaffectedbyaKnockbackishurledinwhicheverdirectionmakesthemostsenseanddoesnot
landuntiltheendofhisnextturn.Thisrarelyhasanyrealingameeffectotherthanforthesakeofdescription.
FinalFantasyheroesarewellknownfortheirabilitytofightflawlesslyeveninmidair,almostappearingtohover
astheyclashwithfoesafewdozenfeetabovetheground.

Difficult Terrain and Other Challenges


Inadditiontothenormaldangersincombat,charactersmaybefacedwithotherchallenges.Perhapstheareais
crowdedwithscreaming,fleeingpedestrians,makingfiringarangedweaponalmostimpossible.Perhapsacluster

152

ofbombcoressitsinthemiddleoftheroom,capableofcausingamassiveexplosionifaccidentlynickedwitha
Firebasedspellorattack.
WerefertoallofthesethingsasDifficultTerrain,somethingthatturnsastraightforwardbattleintoamore
delicateorcomplicatedaffair.Theresthreedifferentwaysthiscouldplayout.
Thefirstpenaltydifficultterrainmightcauseispenaltiestorolls,generallya2or4penaltytospecificcheckssuch
asStealthoraccuracy.Thiscouldbeanythingfromsandtrapstohighwinds;effectsthathinder,butdonot
physicallyharm.
ThesecondwayDifficultTerrainmightadverselyaffectbattleiswithOneTimeDamage,suchasasetofcrumbling
ruinscollapsingonthebattlefield.OneTimedamagecanalmostalwaysbeavoidedwithasuccessfulForceof
Finessecheckdependingonthesituation,andgenerallydeals(Partylevelx10)+2d6pointsofdamagetoone
individualoranentiregroup,onacasebycasebasis.Itmayormaynotbetiedtoacertainelement,andmay
targeteitherARMorM.ARMorcompletelyignorealldefenses.
Finally,DifficultTerrainmightcauseRecurringDamage,suchasbattlinginacactuspatch,ortakingapleasantdip
intheplanetsmoltencore.Recurringdamageisdealtattheendofeachplayersturn,andjustliketheprevious
example,mayormaynotbetiedtoanelementandmaytargeteitherARM,M.ARM,orignoredefensesdepending
onthecomplication.Theseverityoftherecurringdamagedependsonthesituationtheplayershavegotten
themselvesinto,andwesuggestconsultingthechartbelowforexamples.Dependingonthesituation,someGMs
mayruleasuccessfulForce,Finesse,orSkillcheck(madeasaninstantactionofcourse)canavoidonerounds
worthofdamagefromarecurringsource.Forexample,atrappedhallwaythatshootsasteadystreamofarrows
intocombatcouldstillbedodged,andaparticularlymachismoheromightbeabletowadeuphillagainsta
landslidewithoutwindingupbatteredandunconscious.
Difficulty
Elementary
Easy
Moderate
Challenging
Impressive
Heroic
Godlike
Impossible

Level
1
23
45
67
89
1011
1213
1415

Example
Frostbite
Trappedtreasurechest
Insideaburningbuilding
Monsterstampede
Acidriver,crushingwalls
Plummeting airship
Moltenlava
Insideablackhole

OneTimeDamage
10 +2d6
20 +2d6
40 +2d6
60 +2d6
80 +2d6
100 +2d6
120 +2d6
140 +2d6

RecurringDamage
6
12
24
36
48
60
72
84

Combat Multipliers
Thisruleisbrief,butimportant.Often,characterswillgainlargebonusestotheirdamageacriticalhit(200%
damage)withaFirebasedagainstanenemyweaktofire(200%damage)forexample.Thesebonusesareadditive;
inthissituation,400%damagewouldbedealt.However,noattackmayevergainatotalcombatmultiplierof
higherthan500%foranyreason.Andfinally,attacksthatdealhalfdamagealwaystotalupthemultiplierbefore
cuttingthefinalscoreinhalf.Sointheaboveexampleinvolvingafirebasedcriticalhitagainstafireweakenemy,
the400%damagewouldbereduceddownto200%iftheenemyalsohadUnusualDefense.

153

Two We
eapon Fightting
CharacterswhoDualWie
eldgainsomeffantasticbonusses,increasinggtheiraccuracyyandcriticalh
hitrate
entsonbothw
weapons.Thefo
ollowingrestricctionsdoapplyy,
exponentiaally.Theyalsoggainthemagiccalenhanceme
however.
First,Disarmedeffectscaausetheplayerrtolosebothw
weaponsinsteaadofjustone..Untiltheyreccoverbothweaapons,
thecharactterisinseriousstrouble.
Secondly,ccharactersthattfightwithtwo
oweaponscan
nnotstackweeaponpropertiiestogetdoub
bletheeffect.FFor
example,aacharactercou
uldnothaveHP
PDrainonbothweaponstoggain100%oftthedamageinfflictedbackas
health.Norrcouldtheygaainquadrupleh
healinginstead
dofdoubleheaalingwhenutilizingtwoweaaponswithAlch
hemy,
andsoon.Having+2PWRoneachweaaponforatotalof+4isfairg ame.

Critical Hits
Whenacharacterrollsacriticalsuccesssonhisaccuraacyroll,thehitisassumedto
oautomaticallyylandanddealls
maLimitBreakkinstead.(seep1166for
double(200%)damage.Ifthecharacterisat25%orlessheath,theyymayperform
moreinforma
ationonLimitBrea
aks)
UnimportantNPCssuch
hasnamelesssoldiersandcityresidents donothaveth
heabilitytolan
ndcriticalhits,and
areinstanttlyreducedto0
0hpwhentheyyarecriticallyh
hitnomatterhhowmuchdam
mageisdealt.

Counterrattacks
Sometimess,weaponorabilitiescallforaplayer,monsterorcreaturretomakeaphysicalCounteerattack.Thism
means
thattheind
dividualmayu
useanattackin
nstantlyandon
ntheopponen tsturn,againsstthefoethatcauseda
counterattacktooccur.
Counterattackm
maytakeplace
eeachturnand
dcharactersm
muststillrollforattacksasno
ormal.Acharaccter
OnlyoneC
cannotcou
unterattackthe
emselvesoran
nallyunderanyycircumstancees.
MagicalCo
ounterattacksffunctiontheexxactsameway,,insteadallow
wingthecounteerattackertoreespondwithaspell
castasanIInstantactionw
whenevertheyyaretargetedby,ortakedam
magefrom,asspellcastonth
hembyanenemy.

154

CreaturesandcharactersmaynotperformCounterattackswhentheyreconcentratingonaSlowaction.

Unusual Maneuvers
NohardandfastrulesarespecifiedintheFFd6formaneuverssuchastripping,grappling,chargingandthelike.
GMsshouldhandlesuchsituationsonacasebycasebasis,possiblycallingforopposedForce/Finessechecksor
evenrollingskillsagainstthestandardsetdifficulties.However,theyareencouragedtorememberthatintheFinal
Fantasyuniverse,evenheavilyencumberedwarriorsarecapableofincrediblespeed,rapidityandtechnique,able
tooftenignoresuchmundanecombattechniquesorsituationslikepronefighting.

Disarming
TheworldofFinalFantasyisfilledwithenemiesasdiverseastheyaredangerous.Whilesomebattlewithfistsof
iron,poisonousspinesandmagicalblasts,otherfoesespeciallyHumanoidsusetoolsastheirprimarymeansof
attack.Butwhetherthisisagreattreetornoutofthegroundorasetoffuturisticgunsattachedtoahulkingmech,
characterscanalwaysattempttoseparatetheiropponentsfromtheirweapons.
AttemptingaDisarmisaStandardactionwhereinbothpartiesmakeaForceorFinessecheck,oftheirchoice,
attemptingtoopposetheotherrollifthedisarmerwinstheweaponisknockedaside,andifthefoewinsthereis
noeffect.
IfthedisarmingcharacterhasahandfreeandiswithinaShortRangeoftheirtarget,theycanhangontotheitem.
Otherwise,theweaponismerelyknockedaside.Howlonganopponentremainswithouthisweaponafterbeing
Disarmedcanvarydrastically.
Forexample,thereisgenerallynothingstoppingthedisarmedopponentfrommovingtohislostweaponand
retrievingitasaStandardactiononthefollowingturn.However,theplayermaystatethattheyattemptto
forcefullysendtheiropponentsswordhurtling,lodgingitinanearbytree;insuchasituationtheGMmayrulethat
acheckisrequiredtopullitfree.Iftheweaponisknockedoffthesideofamountainorintolava,retrievingitwill
provemoredifficultandtheweaponmayevenbedestroyed.Usingtheaboveexample,ifthecharacterliterally
disarmedanMTekMechaofitsdoublearmcannons,thewarmachinehasnowayofevenpickingthembackup,
muchlessreattachingitsweaponry.UsecommonsenseandfairnesswhendictatingtheresultsofaDisarmfor
example,opponentswhohavebeenaffectedwith,say,theSleepstatus,shouldntbeallowedtomakeanopposed
roll.

Actions Per Round Limit


Whileitmightseemlikeanobscurerule,thisneededtobesaidsomewhere;Undernoconditionswhatsoevercan
acharactertakemorethanthreeStandardActionsinthefullcourseofasingleround.

155

NEGATIVE STATUS EFFECTS


Therearemanydifferentthingsthatcanhappentoacharacterbesidestakingdamage.NegativeStatusEffectscan
doanythingfrominconvenienceyourcharactertocompletelycripplehim.
Generally,whenaspellorattackattemptstocauseaStatusEffect,thevictimhasachancetoresisttheeffects.
Thisoftenentailsanopposedrollbetweenthetargetandtheuserofthestatuseffect.Mostofthetime,status
effectsrequireanopposedForceroll,representingveryphysical,tangibleandmaterialchangesinthetarget.
StatusailmentsthatareopposedcompletelyonanemotionalormentallevelandrequireanopposedFinesseroll
aremorerare,butmightincludethingssuchasCharmorConfuse.Whichtypeofopposedrollwillbeusedis
ultimatelyuptotheGMsjurisdiction.
Allnegativestatuseffectsnormallylastforexactly4rounds,buttheGMmaychoosetorulethattheywearoff
prematurelyfordramaticeffect.StunandFeararespecialcases.Thelistofnegativestatuseffectsfollow.

Berserk:Yougoberserkandcandonothingonyourturnbutattackthenearestenemy,thoughyouwillnot
mistakefriendforfoe.AtargetthatisBerserkalsoignores50%oftheiropponentsARMscore.
Blind:Youonlyrollonedicewhenmakingattackrolls.Thisbothlowersthecharactersaccuracyandprevents
criticalhitsfromoccurring,althoughcharactersthatDualWieldmaystillrerollthisonediceandhopeforthebest.
Charm:ThecharacterisplacedunderthecontrolofwhoevercausedtheCharmstatus,fightingforthatsideeven
againstformeralliesuntiltheeffectfades.Charmedcharactersstillretaintheirunderstandingoftheworldand
wontinflictdirectselfharm;forexample,orderingaCharmedcharactertohurlthemselvesoffacliffwouldbe
ignored,butyoucouldorderacharacterwiththeCoverabilitytoprotectyouatallcosts.Charmedcharacters
cannotspendDestinyoractivateLimitBreaks,norwilltheyuseitemsortakeactionsthatmightcausetheir
equipmenttobreak.Takingdamagehasa25%chanceofremovingtheCharmstatus.
Confuse:Youareconfusedanddisoriented,causingyoutotakerandomactionseachround.Atthestartofeachof
theConfusedcharactersturns,roll1d6.Onaresultof1or2,thecharacterattackshisalliesorhealshisenemies,
actingasifhewasfightingontheenemysside.Onaresultof3or4,thecharacterperformsnonsensicalactions
suchastryingtouseInquiryonatree.Onaresultof5or6,thecharactermayactnormally.TheGMmay
determinethecharactersrandomactions,orhemayallowtheplayertodoso.Takingdamagehasa25%chance
ofremovingtheConfusestatus.
Curse:Thecharacterisafflictedbyanominoushex,andcannotspendDestinywhilethestatuseffectpersists.
Fear:ExactlyliketheeffectsofStun;youcantakenoactionwhatsoeverandyourAVDscoreiseffectivelyzerountil
theendofyournextturnortheendofyourcurrentturn,ifapplicable(ifitwasappliedonyouraction,by
attemptingtoattackaFearsomeenemyorthelike).
Transform:Youareforcedintoaphysicalformthatisnotyourown,usuallythatofaharmlessanimal.Youarenow
consideredtobeaBeastinadditiontoyournormalspecies,allphysicaldamageyoudealishalved,allphysical
damageyoutakeisdoubled,andyouareonlyabletocommunicatewithotherBeasts;forexample,ahero

156

transformedintoafrogcouldspeaktoarabbit,butnottoahuman.Transformedtargetsalsogaina+2bonusto
skillswhichtheirnewformmightexcelatsuchasAthleticsforacatorSwimmingforafish.
Petrify:Youaretransformedintoastonestatue,losingawarenessofeverythingthatgoesonaroundyou.Youare
completelyimmobileandcantakenoaction.However,beingmadeofstonedoesgrantsomeprotection.Your
Forceattribute,ARMandM.ARMscoresaredoubled,youareimmunetoallfurthernegativestatuseffects,and
yougaina+6bonustoStealthchecks.Targetswhoarepetrifiedforasignificantperiodoftimedonotage,notdo
theyrequireoxygenorsustenancewhilePetrifylasts.CuredbytheSoftitem.
Poison:Whenpoisoned,youlose20%ofyourmaxHPattheendofeachofyourturns.ThiscanreduceyourHPto
zero.
Seal:Yourspecialabilitiesaresealed.YoucannotuseMagicofanysort,orJobAbilitiesthatareactivatedwithan
Instant,StandardorSlowaction.Passiveabilities,skills,equipmentpropertiesandbasicattackscanstillbeused,as
wellasJobabilitiesthatinvolveyoucommandingacompanionoroperatingadevice,suchasusinganAnimal
Companionsspecialattack.
Sleep:Youaremagicallyputtosleep,andcandonothinguntiltheeffectends.YourAVDscoreiseffectivelyzero.
Takinganyamountofdamagehasa100%chanceofremovingtheSleepstatus,andyoucanrouseasleepingtarget
withasuccessfulStandardaction.
Slow:Youractionstakelongerthannormal.InstantactionsbecomeStandardactions,Standardactionsbecome
SlowActions,andSlowactionsresolveattheendoftheplayersnextturninsteadofthebeginning,essentially
takingafulltworoundstouse.Thisisoneofthenastierstatuseffects,andassuchitisquiteuncommon.Slow
overwritesandcancelstheHastestatus.
Stop:Youcannotmove.Youcanstilltakeactions,butcannotcoveranydistanceandarestuckinyourcurrent
locationunlessmovedbyathirdparty.Furthermore,yourAVDscoreiseffectivelyzero.
Stun:Yourturnisskippedcompletelyandyoucantakenoactionwhatsoever.YourAVDscoreiseffectivelyzero,
butyoumaystillmakeopposedrollsifpromptedtodoso.Unlessstatedotherwise,Stunlastsforonlyoneround.
Zombie:Yourbodyisinfusedwithnegativeenergy,partiallytransformingyouintoacreatureofdarkness.All
curativespells,effects,andpotionsarereversed,dealingdamageinsteadofhealingit.

157

POSITIVE STATUS EFFECTS


Luckily,notallstatuseffectsarebad.Positivestatuseffectscanbestowgreatadvantagesonyourcharacterwhile
theylast.Ifyourcharacterisknockedunconscious,anypositivestatuseffectstheypossessdisappearimmediately
althoughAutoStatusesarereappliedthesecondthecharacterregainsconsciousness.
Ifacharacterwishes,theycanpreventthemselvesfromreceivingapositivestatuseffectwiththesamesortof
opposedForceorFinesseresistancecheckasmentionedabove.Whilerare,situationswheresuchnormally
beneficialspellsareahindranceDOpopupsuchasaZombiedcharactertryingnottoreceivetheeffectsofRegen.
ItshouldbenotedthatevenacharacterwithImmunitiestostatuseffectscanchoosetobeaffectedbythemifhe
orshewishes.Thus,acharacterwithaRibbonequippedandthusImmunetoallstatusescouldstilloperate
undertheeffectsofProtectandHasteiftheyliked,orevenallowthemselvestobeCharmed.

AutoLife:IfyourHPisreducedto0whileunderanAutoLifespell,youareimmediatelyrevivedwith1HP.Auto
Lifeisthenremovedfortheremainderofthebattle;thisisaonetimedeal.
Flight:Whetherhoveringseveralinchesoffthegroundorsoaringthroughtheair,characterswithFlightgaina
varietyofbonuses.Theyhavefargreatermaneuverabilitythantheirgroundboundallies,whichincombat
translatestoa4accuracypenaltytoshortrangeattacksthattargetthem.Theyalsonegatealldamageandeffects
fromEarthbasedspellsandabilitiesandtakenodamagefromfalling.ThebenefitsofFlightarelostupon
unconsciousness,however,socharactersmustalwaysbecarefultheydontblackoutfromastronghit,andwind
upplummetingtothehardgroundbelow.
Haste:YoumaymaketwoStandardactionsinsteadofoneonyourturn,oryoumayhavealltheSlowactionsmade
onyourturnactlikeStandardactionsinstead;theyoccurimmediatelyafterbeingusedinsteadofactivatingatthe
startofyourfollowingturn.HasteoverwritesandcancelstheSlowstatus.
Invisible:Yourphysicalformisalmostcompletelytranslucent,makingyouabletomovearoundundetectedand
moredifficulttohitincombat.Yougaina+3bonustoyourStealthskillchecks,a+3bonustoyourAvoidance
score,anda+3bonustoRunAwayincombat.TakingdamageorusingajobabilityremovesInvisible.
Protect:Allphysicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterARM
reducestheinitialamount.
Reflect:Mostmagicthatwouldotherwiseaffectthetargetisinsteadredirectedtowardsarandomtargetonthe
oppositeside.Forexample,thismeansthatcastingFireonaReflectedenemywillresultinyouoroneofyourallies
beingdamagedinstead.
Regen:TheliteraloppositeofPoison.WhileundertheeffectsofRegen,acharactergains20%ofhismaxHPatthe
endofeachofhisturns.
Shell:Allmagicaldamagedealttoyouishalvedforthedurationoftheeffect.ThedamageishalvedafterM.ARM
reducestheinitialamount.

158

REW
WARD
DS
"The
ese days, all it takes
t
for your dreams
d
to com
me true is mone
ey and power."
- President Shinra

Apartysm
mainsourceofGilvariesdrastticallyfromcampaigntocam
mpaign.Itmigh
htcomefromssuccessfully
defeatingm
monsters,inth
heformoftreaasureobtainedduringthecouurseofanadveenture,moneyygiventothep
party
byNPCsan
ndotheralliesinexchangefo
orservicesandothertasks,o revenanallotttedallowanceegrantedbytthe
organizatio
ontowhichthe
eheroesbelon
ng.Usethefollowingcharttoodetermineho
owmuchgilsh
houldbeaward
dedto
eachmemb
berofagroupoverthecoursseofanentirelevel,basedoontheaveragelevelofthepaarty.
PartyLevel GilAwarde
ed
1
100
2
200
3
450
4
1,000
5
2,000
6
4,000
7
7,500
8
13,500

PartyLLevel

10

11

12

13

14

15

GilAwaarded
25,0
000
45,0
000
80,0
000
140,0
000
245,0
000
430,0
000
740,0
000

Forexample,inagroupw
with4characte
ersallofwho
omarelevel111theGMsho
ouldensurethaateachandevvery
80,000gilpiece
es(orthelocalequivalent)beeforetheyreacchlevel12.
characterinthatgroupearnsroughly8
ngtomakethe
eircampaignsaalittletougherrthanusualmiightchoosetogiveagoodpo
ortionofthisw
wealth
GMslookin
intheform
mofequipmentt,consumableitems,orothe
ermaterialrew
wards.Evenso,,werecommen
ndthatatleast50%
ofacharaccterswealthperlevelshould
dbeintheform
mofstraightcuurrency.Likew
wise,GMswhoreshootingfora
higherpow
weredgame(orwhoalreadyemploylotsoffmeantricksaagainsttheirplayers,suchasconstantly
destroyingtheirgearord
denyingthemC
Components)m
mightincreaseethewealthpeerlevelbyasm
muchas25%.
ereistocreate
easituationwhereplayersaregenerallyouutfittedwithaTierofequipm
mentthatsequ
ualto
Theideahe
abouthalftheirlevel.Thu
us,uponhittinglevel4acharactershouldbbemostlyweaaringTier2geaar.Atlevel5,th
hey
el6,theyshouuldbealmosteentirelyinTier3gear.
shouldhavveabitofbothTier2andTier3,andatleve

Compon
nents
WhetherobtainedfromaasuccessfulusseoftheScavengeskillupon fellingadangeerousenemy,ffounddeepwiithin
anancienttreasurechestt,orsimplygifttedbytheGMattheendof alonganddiffficultstoryarc,,Componentsare
omponentsfro
omwhichpowe
erfulequipmen
ntcanbemadeewithoutspen
ndingasingleggil.Componentsare
thebaseco
usedinpla
aceofmoneyw
whenattemptin
ngtoSynthesizzeanitem.Theecatchisthatatleastoneoffthecreatedittems
propertiesmustbefromtheassociated
dlist.Forexam
mple,aTier4CCursedCompo
onentcouldmaakeaCurseTo
ouch
djustlikewithmoney,afaile
edsynthesisrolldestroystheeComponent.
sword.And
Thecharto
onthefollowin
ngpagelistsaccommonselecttionofCompoonenttypes,asswellasthelow
westpossibleTTier
theycanap
ppearasthou
ughtheresabssolutelynoreasonadventureerscouldntfin
nd,say,Tier6Iron(normallyTier
2).ExperiencedGMsarecertainlywelcometoinventtheirowntypeesofComponeentstograntto
otheirplayerss.
ggestrulingthatusingaCom
mponenttosynnthesizeaConssumableorFoo
oditemdoesntjust
ImportantNote:Wesug
uceoneitem,b
butfour.Thatis
is,asingleBerrryComponent wouldturnintto4Potions.Th
hisisduetothe
produ
significantp
pricedifferenceebetweenthessetypesofitem
msandequippaablearmsandarmor.

159

ComponentType
Adamantite
Ancient/Petrified
Berry
Blood/Flesh/Skin
Bone/Skull
Brain
Carapace/Scales
Coral
Crystal
Cursed
Darkness/Demonic/Shadow
Death/Rotting/Zombified
Diamond
Dragon
Egg
Elemental
Eye
Fang/Horn/Incisors
Feather/Down/Molting
Fire
Flower/Fruit/Mossy
Fragmented
Giant/Shell/Husk
Glass
Goblin
Goddess/Deity
Healing
Ice
Imperial
Incense
Iron/Metal
Jewel/Gem/Ore/Gold
Holy/Sacred
Knowledge
Lunar/Moon
Magic/Ether/Luminous
Mythril/Gemsteel/Pearl
Nature/Plant/Leaf/Needle
Nectar/Ambrosia/Wool
Onion
Orichalcum
Pelt/Leather/Hide
Poison/Tentacle
Powder
Prismatic
Purified
Rage
Rainbow/Runic
Robotic
Royal/Noble/Calm
Silk/Thread/Cloth
Slime/Oil
Soul/Halcyon
Stone/Rock/Earth
Tainted
Tears
Tyrant
Whispering
Water/Liquid
Weapon
Wild
Wind
Wings
Wood/Lumber
Zodiac/Sun/Star

Min.Tier
8
5
1
5
2
2
2
5
7
2
2
6
6
5
6
5
2
5
6
2
3
4
2
2
3
6
2
2
4
3
2
6
6
5
2
2
6
3
6
2
7
3
2
2
5
2
2
6
2
2
2
2
6
3
5
2
5
2
3
5
2
2
6
3
8

Properties
Piercing,Indestructible,Stoic,Impervious,AutoProtect,PartyEffect
Indestructible,PetrifyProof,PetrifyTouch,Resurrection
HPRestore,MPRestore,[Status]Heal(Any)
SOSRegen,HPDrain,Unified,TransformProof,Resurrection
UndeadEater,SOSRegen,ZombieHeal
AttributeBonus(MND),Sentient,AutoConfuse,MPRestore
AttributeBonus(RES),SkillBonus(Scavenge),[Element]Ward(Any),HPRestore
StopTouch,MPDamage,WaterField,WaterProof,Jagged,MPRestore
Glowing,Indestructible,Spellburst(Dispel),Lucky,Overdrive
CurseTouch,AutoCurse,SkillBonus(Thievery),CurseHeal
AutoBlind,BlindTouch,FiendEater,SkillBonus(Stealth),BlindHeal
ZombieTouch,Spellburst(Death),ShadowField,UndeadSlayer,Resurrection
AttributeBonus(RES),Indestructible,AutoProtect,PartyEffect
TripleCritical,DragonSlayer,HPRestore
AutoLife,Fragile,HPRestore,Remedy
[Element]Enhancer(Any),[Element]Proof(Any),ArcanaEater,MPRestore
BlindTouch,BlindHeal,Spellburst(BlankGaze),BlindProof,SkillBonus(Awareness)
AttributeBonus(PWR),HPDrain,Jagged,SkillBonus(Nature),SOSHaste,StopHeal
AttributeBonus(DEX),SkillBonus(Athletics),AutoFloat,Resurrection
FireStrike,FireWard,Spellburst(Melt),Glowing,AutoBerserk
ConfuseTouch,Spellburst(Pollen),HPRestore,MPRestore,Variable
Gemini,Broken,SealProof,TransformHeal
AttributeBonus(PWR),InsectKiller,FearHeal
Fragile,MPRestore
HumanoidKiller,Spellburst(GoblinBomb),SkillBonus(Mercantile),CharmHeal
Imperil,Overdrive,FiendSlayer,AutoLife,HolyField,FearProof,Remedy
Alchemy,SkillBonus(Healing),HPRestore,MPRestore
IceStrike,IceWard,Fragile,StopHeal
FollowThrough,SkillBonus(Inquiry),ConfuseHeal,HPRestore
AttributeBonus(MND),Spellburst(Addle),ConfuseProof,MPRestore
AttributeBonus(RES),StopTouch,SkillBonus(Vehicles),SOSProtect,MPRestore
ArcanaSlayer,Accurate,Overdrive,Remedy,SpecialAbility(GillionaireJobAbility)
Glowing,HolyField,Therapeutic,HolyStrike,HolyProof,Resurrection
AttributeBonus(MND),MPRefresh,ConfuseTouch,SkillBonus(AnyLore),MPRestore
Glowing,SOSReflect,SleepTouch,MPRestore
LightningStrike,Spellburst(Aspir)MPDamage,ArcanaEater,SOSShell,MPRestore
AutoHaste,AutoReflect,PartyEffect
Jagged,EarthStrike,PlantEater,SkillBonus(Nature),AttributeBonus(DEX),Variable
MPRefresh,SleepTouch,SleepProof,Therapeutic,Remedy
SkillBonus(AnySynthesis),SpecialAbility(OnionKnightsharedability),HPRestore
Stoic,TripleCritical,AutoProtect,AutoShell,FearProof,PartyEffect
BeastKiller,BeastEater,SkillBonus(Scavenge),BerserkHeal
PoisonTouch,PoisonProof,Spellburst(Poison),Virulent,PoisonHeal
MPDamage,SOSShell,SOSInvisible,MPRestore
MPRefresh,SOSReflect,SOSShell,Resurrection
Alchemy,HPRestore,PoisonHeal
BerserkTouch,AutoBerserk,BerserkHeal,SOSBerserk,Pugilist,FearHeal
Fragile,AutoRegen,Remedy
Unified,ConstructEater,SkillBonus(Systems),Glowing,ConfuseHeal
SkillBonus(Negotiation),HPRestore,BerserkProof,CharmHeal
SkillBonus(Mercantile),SkillBonus(Perform),HPRestore
AmorphEater,MPRestore,SpecialAbility(ChemicalSpillJobAbility),StopHeal
HolyStrike,Overdrive,AutoShell,Remedy
EarthStrike,EarthWard,PetrifyHeal
Spellburst(Hex),ShadowStrike,ZombieHeal
CurseTouch,SkillBonus(Acting),[Status]Heal(Any)
HPDrain,AutoBerserk,ConfuseHeal
Sentient,MPDamage,SleepTouch,SkillBonus(Language),SleepProof,MPRestore
WaterStrike,WaterWard,AquanKiller,SkillBonus(Water),[Status]Heal(Any)
Spellburst(Temper),AttributeBonus(PWR),FollowThrough,TripleCritical,FearHeal
AutoTransform,[Monster]Eater(Any),SkillBonus(AnimalKen),MPRestore
WindStrike,AttributeBonus(DEX),WindWard,SOSFlight,StopHeal
AutoFlight,AerialKiller,PartyEffect
Accurate,Spellburst(Chivalry),SOSFloat,HPRestore
BreakDamageLimit,Spellburst(FlareStar),Spellburst(Lux),Peerless

160

RECOVERY AND DEATH


"With each passing day, the world finds new and exciting ways to kill a man."
- Balthier Mid Bunansa

Eventhemostcautiousheroeswilltakeafewlumpsontheroadtoglory,andasthebattlesstartcominginthick
andfast,theinjurytallyislikelytoriseinturn.Thissectionlooksattheaftermath:healing,resting,recuperating,
andgettingbacktofightingfitness.

Getting K.O.d
WhenyourHPreacheszero,youarecompletelyincapacitated.Youcantakenoactionsuntilrevivedandyou
becomevulnerabletoNotoriousMonstersandBossesthatcanoutrightkillcharactersinsuchaweakenedstate.
AlthoughcurativePotionsandhealingspellsthatrestoreflatvaluesofhealthgenerallyhavenoeffectwhileyoure
inthisstate,youcanreturntothebattleifanallyusesanitemwiththeResurrectionpropertyonyousucha
PhoenixDownandahandfulofwhitemagicspellsandspecificjobabilities.
Aftercombatends,allcharacterswhohadbeenknockedUnconsciousgetbacktotheirfeetandaretreatedas
havingonehitpoint.TheWhiteMagesinnateabilitycanevenautomaticallybringtheentirepartybackto100%
HPaftercombatendsaremarkablyusefulabilityforanyadventuringtroupe.

Resting
TheabilitytorecoverlostHitPointsiscrucialtoapartyslongtermsurvival.Magicanditemscanpatchupinjuries
onthego,butcandraintheparty'sresourcesifthere'salotofhurttogoaround.Thealternativeistoletinjuries
healupthenaturalwaywithrest.Torest,charactersneedjusttwothings:timeandspace.Timeisself
explanatorythelongerthepartyhastokickbackandrelax,themorebeneficialtherestwillbe.Inorderto
benefitfromarestperiod,acharactercannotundertakeanycomplexorphysicallyexertingactivitiesduringthat
timeperiodunlesstheyaredirectlyrelatedtotherecoveryprocess.Inotherwords,takingthetimetomakesplints
andsewingwoundsisfine;forgingaswordorclearingbouldersisnot.
Spaceisalittletrickier.Thedefaultspacerequirementforrestisanareawherethepartycanstretchoutwithout
fearofbeingattackedbymaraudingmonstersandthelike.Inpracticalterms,thismeansthatlongstretchesofrest
areimpossibleinthemiddleofadungeonthickwithenemiesunlessthepartycanfindsomewaytokeepitself
completelyprotectedduringthattimeit'sdifficulttoreallyrelaxwhenthere'saperpetualfearofmonster
ambush.
AFullRestisthebestkindofrelaxationagroupcanget,normallyaccomplishedthroughanInnorother
establishmentthatcaterstoadventurersthoughpricecansometimesbeadeterrent.UsingaTentoraSpecial
Vehicle(withtheGoodNightsSleepproperty)tospendthenightsnoozingindangerouswildernessalsocountsas
aFullRest.

TravelRestistypicalofthekindofnight'ssleepapartywillgetontheroadorwhentheyvefoundasafe
locationdeepwithinadungeon.Assumingthepartycanrestforafullnightwithoutinterruptions,theyrecover
50%oftheirmaximumHPandMP.

161

Healing Skill
CharacterswiththeHealingSkillcanussetheirtalentsstoassistthennaturalhealinggprocess,increeasingrecoveryy
ndlongterm.D
Duringrestperriods,characteersmaymakeaaskillcheckatvaryingdifficu
ulties
gainsinboththeshortan
wastakingaTravelRest,theyyrecover100%
%of
usuallyChaallengingtosspeedupthehealingprocesss.Ifthepartyw
theirHPan
ndMPbackinssteadoftheno
ormalvalue,asifitwasaFull Rest.
Afailurem
meansthecharaactersministraationsareveryytimeconsum
ming;notonlyd
doesthepartystillonlyrecovver
thenormal50%HPandM
MP,buttheuseroftheskilld
doesntgetaw
winkofsleepan
nddoesntgettthebenefitso
ofany
sortofresttatall.

Consecrrated Areass
Ordinarily,restinginthemiddleofadaangerousdunge
eonisoutofthhequestion.Butinsomecasses,thePCsmaay
mallpatchesoffconsecratedggroundinothe
erwisedangeroousterritory,u
usuallymarkedbyunusualfeatures
discoversm
orsimplyaanoticeableau
uraofmagicen
nergy.Inaddition,charactersswithaccessto
oacertainWhiteMagicspellhave
theabilityttoconsecratetheearth.Such
hareasnaturallyrepelmonsstersandotherrhostilecreatu
ures,makingit
possibleto
orestthereforatleastshortperiodsoftime.

Injuries
Allcharacte
erssufferafew
wscratchesandscrapesduringthecourse oftheircareerr,butsomeinjuriescantjusttbe
shruggedo
offwithaPotio
onandagoodn
nightssleep.TThingslikebro kenarms,trau
umaandsevereedvocalcordsare
allexample
esofthesekind
dsofmajorinjuries,generallycausedbyreepeatedlybeinggknockeduncconscious,nearr
deathexpe
eriences,orexccruciatinglypaainfulfailureso
onComplicatioonskillchecks.Injuriescanbeestownegativee
attributesaasdeterminedbytheGMforraslongaperiiodastheinjurryremains.Itccanusuallybetreatedbyintu
uitive
whitemagicoveraperiod,andlesserin
njuriessuchasbrokenbonesshealinweekssofgametimee.

Death
D
Iftheentirepaartygetskickeddaroundbyap
packofnormalenemiesandends
upbeingdefea
u
ated,dontworrrythisdoesntmarktheendofthecamp
paign.
Mostofthetim
M
methepartyw
willwakeupinaanearbysafellocation,losinggall
EXPtheyhads
E
avedup.
However,battl
H
lingaBossoraaNotoriousMo
onstermakestthingsalittlem
more
dangerous.Suc
d
chcreaturesarrecapableofttakinganactiontopermanen
ntly
endtheexisten
e
nceofunconscciousPCs.Therreisabsolutelyynoresurrectionfor
deadcharacter
d
rswithoutspe ndingalargeaamountofDestiny.

Enemies an
E
nd Death
Whenfoesare
W
broughttoze rohp,theyareeconsideredd
defeated.Whaatthis
MEANS,exactly
M
y,isuptothe playerandtheeGMtocomettoaconclusion
non
together.Dece
t
eased?Unconsscious?Lackingganywilltofigght?Generally,foes
arekilledbut
a
tplayersshoul dntfeelthisissmorallywron
ng.Theproven
existenceofal
e
lifeafterdeathhstateintheFFinalFantasyu
universegeneraally
meansthatdea
m
athispeacefullforallraces,aanddefeatedm
monstrositiesaare
absorbedback
a
intotheuniveersalholyenerrgyofthecosm
mos.

162

LEVELLING UP
"The way I see it, as long as you make it out of a battle alive, you're one step closer to fulfilling your dream."
- Seifer Almasy

Upongainingalevel,thecharactergetsthefollowingbonuses.
o

ThecharactergainsAttributePoints!Ifthenewlevelisodd,thecharactergetsonepointtoputinanyof
hisfourattributes;PWR,RES,DEX,orMND.Ifthenewleveliseven(forexample,level4or12),the
charactergainstwoabilitypointsinstead.Heputsonepointintwodifferentattributesofhischoicefor
example,onepointmightgointoMND,andoneintoDEX.Acharactercannotputbothpointsintothe
sameattribute.

Thecharactergains2newskillpointstoputinanyskillhelikes.Theplayermayalsochoosetohangon
tothem,andaddthemtohischaractersheetlaterafterhesdecidedwhatsappropriate.

Everyevenlevel,thecharactergainsanewability,chosenfromeithertheirjoblistorthesharedability
list.

o
o

Finally,theygetadditionalHPandMP;thebonusgrantedbytheircurrentJob.
Now,justrecalculateallofthecharacterscombatscores,suchasavoidance,accuracy,HP,Finesseand
Forceandsoon.Andyouredone!

Gaining Experience Points


Experiencepoints,henceforceabbreviatedasEXP,serveasatallyofhowcloseyouaretohittinganewlevel.
Afterobtaining5pointsofEXPyougainonelevelandyourEXPtotalisreducedbacktozero.EXPisawardedas
follows;

Combat(1EXP):Todefeatyourfoes,whetherthroughdirectcombat,asuccessfulplan,orothermeansawardsa
singularpointofexperience.SometimessneakingpastfoeswillnotawardthisEXP,astheywerenot'defeated,'
merelytemporarilyovercome.however,outsmartingyourfoestoavoidconflictgenerallycountsasdeservingof
anEXPreward,attheGM'sdiscretion.
FightswherethefoesaregreatlybelowthepartyslevelorabilityorarentfightingbackdonotawardEXP.

MajorEnemy(1or3EXP):TodefeataNotoriousMonsteroraBossinanepicstrugglewillawardanadditional
pointofexperience,orthreeifthevillainwasatrulytitanic,savetheworldlevelEndBoss.Generally,thefoemust
bedefeatedpermanentlyforthisEXPtoberetrievedinaskirmishinwhichaBossmanagestofleetheGMmight
rulethatthebonusEXPisntawardedhowever,thepartydoesstillreceivethenormal1EXPforCombat.

Quest(1to3EXP):Completingaminormissionorsidequestwillawardonepointofexperience,andfinishinga
longerstoryarcoramajorquestwillawardtwoorthreepoints.AgoodrateforQuestexperiencetobedistributed
isusuallyabouteverysecondgamesession.

Session(1EXP):Attheendofeverysinglegamingsession,allplayerswhoattendedwillbeawarded1pointof
EXP.Justforshowingup!

163

LIMIT BREAKS
"You just dont get it at all. THERE ISNT A THING I DONT CHERISH!!"
- Cloud Strife

LimitBreaksarespecialmaneuverswhichandareonlyaccessibleafteracharactersustainsasubstantialamountof
damage,andareunlockedasthegameprogressesinsteadofrightfromlevelone.Althoughnormallyconsideredto
berarelyseenattackspossessedbythePCs,somepowerfulfoesmayalsohaveaccesstoaLimitBreak.

Obtaining Limit Breaks and Limit Abilities


OverthecourseofthechronicletheGMmightdecidethatyouhavereachedamajormilestoneyouandyour
allieshavetriumphedoveranarchnemesis,reachedtheendofamajorplotarc,orevenjustaccomplishedoneor
moreLifeGoals.Atthispoint,theGMmightrewardyoubygrantingyouaLimitBreakandaLimitAbility.The
abilitiesarelocatedineachJobsindividualwriteup,whereasaLimitBreakisuniquetoyourcharacterand
constructedwithapointbysystem.Generally,charactersonlyeverearnamaximumofthreelimitbreaksthe
firstonebeingbuiltwithtenpoints,asecondwithtwenty,andathirdandfinalwiththirtybutGMswhoare
experiencedwiththesystemmighthavetheirownplans.
AlthoughgrantingtheseLimitBreaksandAbilitiesisultimatelybestsavedfordramaticallyappropriatemoments,
wedliketomentionthattenpointlimitbreaksaremosteffectivewhenthepartyislevel35,thattwentypoint
breaksaresolidinthelevel79range,andthatyouprobablydontwanttohandoutpowerfulthirtypointlimit
breaksuntillevels1214.

Using Limit Breaks


TherearetwowaystoperformaLimitBreak.
First,theycanberandomlyaccessedwhilemakingyourattack'sattackaccuracyroll.Whenacharacterrollsapair
ofsixes,thisrepresentsaCriticalHit,andapossibleLimitBreak.Ifthecharacterhas25%ofhismaximumhealth
remainingorless,thecharactermayuseaLimitBreakoftheirchoiceinsteadofhisregularattack.Characterswith
theSharedAbilityLimitBreakerortheOverdriveequipmentpropertymayperformsuchtechniquesat50%or
lessoftheirhealthinstead.
Secondly,acharactercanuseaLimitBreakbyspendingthreepointsofDestiny.LimitBreaksusedinthisway
requireastandardactiontoperformandcanonlybeusedonthecharactersturn.
RegardlessofhowtheLimitBreakisused,acharactermayonlyuseoneLimitBreakperround.
ALimitBreakmayhavealmostanyeffect.Itmaysimultaneouslyhealalliesandcausedamagetoenemies,orany
numberofotherthings.CharactersretainolderLimitBreakswhentheygainanewone.Thus,thecharactermay
choosetouseanyoneoftheLimitBreaksinhispossessionwhentheybecomeaccessible.

164

Limit Break Creation


TheLimitBreakCreationSystemthatfollowswillhelpyoudesignthespecialmovesyourcharacterwilllearnover
thecourseoftheircareer.ItusesapointbuymethodtodeterminetheexacteffectsofagivenLimitBreak.Point
costsarelistedineachsection,andvaryfromeffecttoeffect.Acompletelistfollowsoverthefollowingpages.
Therearethreetypesoflimitbreaksstraightforwardmovesbuiltwith10points,morepowerfulbreaksthatuse
20,andtrulystaggeringexpressionsofpowerthatuse30.ItsuptotheGMwhatsortofLimitBreaksyoullreceive,
andwhen.

AreaEffect(5Points)
Thelimitbreakaffectseitherallenemiesorallallies.Thisabilitycannotbecombinedwiththe5pointRefund
versionofRandomTarget.

Attack:Weapon(3Points)
TheLimitisdesignedtoinflictheavydamageonthetargetusingyourequippedweapon.ThissortofLimitbreak
mayeitherdealARMorM.ARMdamage,andusesyournormalattacktodeterminehowmuchdamageisdealt
withsomemodifications.First,Attack:Weaponalwaysdealsnonelementaldamageunlesspairedwiththe
Elementalpropertyevenifyourweaponwouldnormallydealelementaldamageofaspecifictype.Secondly,the
damagedealtisincreasedbasedontherankoftheLimitBreak;consultthechartbelow.
LimitBreakRank DamageStepIncrease
1
+2
2
+4
3
+6
Thus,ifCidwastowieldaSwordthatdid(PWRx1)+2d6pointsofdamage,aRank1limitbreakwouldalterthis
damagetobe(PWRx3)+2d6.ARank3limitwouldalterthisdamagetobe(PWRx7)+2d6.
LimitbreaksareconsideredtobeMediumrangeattacks,nomattertheweaponwithwhichtheyareperformed,
andAttack:WeaponcannotbecombinedwithAttack:Magic.

Attack:Magic(3Points)
Attack:MagicisthespellcastersversionofAttack:Weapon.Ratherthanelaboratebladedancesorcrushingaxe
blows,youusethepowerofyourmagicalartstoburn,freeze,disintegrate,orotherwisedestroyyourfoesin
spectacularways.Chooseonedamagedealingspellyouknow,whichiscastatthistimefornoMPasanInstant
action.JustlikeAttack:Weapon,thespellsdamageisincreasedby2stepsforaRankoneLimitBreak,4stepsfora
Ranktwolimit,and6stepsforaRankthree.
Inaddition,damagedealtinthiswayisNonelementaldespiteitsnormaltype,unlessyoualsotaketheElemental
effect.ItisalsostillreducedbyM.ARMasnormal,andAttack:MagiccannotbecombinedwithAttack:Weapon.

Backfire(3PointRefund)
Thelimitbreakisdangeroustoitsuseraswellastohisenemies,foreverytimethepowerisused,thereisa25%
chancethatitbackfiresaffectingtheuserinsteadofitsintendedtarget.Maynotbecombinedwithbeneficial

165

PrimaryEffectssuchasRevive,HealingorClear,andmaynotbeusedinconjunctionwithRandomTarget.If
combinedwithAreaEffect,aBackfirecausesallalliestobeaffected.

BreakArts(4Points)
BreakArtsdamageanopponent'sattributesinbattle.MultipleBreakArtsofthesametypearenotcumulative.4
pointswillallowanyofthefollowing,ofyourchoice.
PowerBreak,whichreducesafoe'sphysicalattackdamageandForcescorebyhalffor4rounds.
ArmorBreak,whichreducesafoe'sARMandM.ARMscorestozerofor4rounds.
MagicBreak,whichreducesafoe'smagicalattackdamageandhealingpowerbyhalffor4rounds.
OrSpeedBreak,whichreducesafoesFinesse,AVDandACCscoresbyhalffor4rounds.

Clear(5Points)
Clearremovesallnegativestatuseffectsfromthetarget.

DeathAttack(10or20Points)
Thisrequiresasuccessfulopposedcheck.DeathAttackslamsasingleopponentwithamaneuverreducestheir
healthby50%ofthemaximumvalue.Forthe20pointversion,DeathAttackreducesthetargetto0hitpoints
instantly,butdoesnotworkonBossesorNotoriousMonsters.

Debilitate(2Points)
Debilitateinfusestheenemywitharandomelementalweakness.Roll1d6andconsultthefollowingtableto
determinewhichone.Ifcastasecondtime,thenewweaknesswillreplacethefirst.Lastsuntilthebattleendsor
theweaknessisoverriddenbyanewattempttoDebilitate.IfthetargetalreadypossessesanImmunityor
Absorbencytotheresultantelement,rollagain.Takingthisabilitytwicewillallowfortheuserofthelimitbreakto
chooseaweaknessinsteadofrollingonerandomly,andalsoallowstheuserofthelimitbreaktochooseShadow
orHolyasanelementalweakness.

DieRoll(d6)
1
2
3
4
5
6

InflictedWeakness
Fire
Ice
Water
Lightning
Wind
Earth

DrainHP(3or6Points)
Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto
theuserashealth,restoringhisHP.For6points,DrainHPallowtheusertoreturn100%instead.HPDrainmaynot
becombinedwithHealing.
DrainMP(3or6Points)
Thelimitbreak,whichmustdealdamageofsometypetotheopponent,returns50%ofthedamagedealtbackto
theuserasmagicalenergy,restoringhisMP.For6points,DrainMPwillallowtheusertoreturn100%instead.MP
RestoremaynotbecombinedwithHealing.

166

Elementa
al(1or3Poin
nts)
TheattackcarriesacertaainelementwitthitFire,Ice,etc.,anddoessdamageofth
hattype.Ifthelimitbreakisu
used
oftheweapon.If
withaweaaponthathasaanelementalproperty,theellementofthe limitoverridesstheelemento
youreleme
entalchoiceisHoly,thenthe
ecostofthisefffectisincreaseedfrom1to3.Ifthetargetisimmuneor
resistantto
otheElementofthattype,normaldamage
eisdealtinsteaad.Asalways,ifmultipleElem
mentsareused
din
theLimitBreak,treatthe
eattackaswhiccheverelemen
ntwouldbemoosteffective.

Elementa
alMastery(2or5Points))
Grantsone
etargetanAbssorbencytooneelementfortworounds(A
Alldamagedealtbythatelem
mentisreversed,
restoringH
HPinsteadofre
educingit).The
eelementmusstbechosenw
whentheabilityyislearned,an
ndUndeadtarggets
stillonlyge
etanImmunityyinsteadofanAbsorbency.FFor5points,thheAbsorbencyylastsuntiltheeendofcombaat.

Healing(5,10,or20Pooints)
For5pointts,atargetofyyourchoicereggains50%ofth
heirHPorMP, chosenwhenthisEffectisad
ddedtothelim
mit
break.For10points,thetargeteitherrrecovers50%o
oftheirtotalH PandMP,or1100%ofeither,,decidedwhen
nthe
20pointversio
onfullyrecoverrsatargetsHPPandMPtoth
heirmaximumvalues.
LimitBreakkisused.The2

Movemen
nt(1,2,or5Points)
TheLimitBrreakcauseseitthertheusero
oritstargettomove
adistancebbasedonthen
numberofpoin
ntsspentSho
ort
Rangeforoonepoint,Med
diumRangeforr2points,andLong
Rangefor5 points.
Thiscanbe usedtoknockkbackopponen
nts,butalsotoget
alliesoutoffharmswayo
orperformattaacksatextremee
distances.A
AlliesdonothaaveSlowaction
nsinterruptedwhen
friendlychaaractersperforrmbeneficialLimitBreaks
involvingthhem,includingMovement.

MultiAtttack(6Pointts,SeeBelow
w)
TheLimitB
Breaknowrequ
uiresanattackkroll,andmusttbecombinedwiththeAttacck:Weaponefffect.For6poiints,
thecharactterusingtheLimitBreaknow
wattackstwice
e,potentiallyddealingitsdamagetwice.Forr12points,thee
characteraattacks3timess.For18pointss,4times;sofo
orthandsoonn.Eachattackm
maytargetadifferentenemyy.

MultiSpe
ell(6Points,SeeBelow)
TheLimitB
Breakmustbecombinedwith
htheAttack:M
Magiceffect.Foor6points,theecharacterusingtheLimitB
Break
maycastth
hespellonead
dditionaltime.For18points,thecharacter caststhespellthreetimesin
nrapidsuccesssion,
andsoon.

Neutralizze(3or8Points)
For3pointts,NeutralizeremovesallWe
eaknessesandResistancesfroomthetarget untilcombateends,andredu
uces
allImmunittiesandAbsorrbenciestoRessistances.For8
8points,NeutrralizecompleteelyremovesallWeaknesses,
Vulnerabilities,Resistancces,ImmunitiessandAbsorbenciesfromtheetargetuntilco
ombatends

167

NewForm(1+Points)
ThecharacterorthelimitbreakstargetadoptsacompletelydifferentformwhentheLimitBreakisused,changing
itstypefromthestandardHumanoidtoanyofthefollowingcategories;Aerial,Amorph,Arcana,Aquan,Beast,
Construct,Dragon,Fiend,Insect,Plant,orUndead,chosenwhentheLimitBreakiscreated.
IftheuserofNewFormistheonetargetedbythislimitbreak,theygainapassivebenefit;Foreverypointspentin
NewForm,youmaytemporarilyincreaseoneattributeby2anddecreaseanotherby2.Thus,NewForm10allows
youtoincreaseoneormoreattributesbyatotaloftwentypoints,anddecreaseoneormoreattributesbytwenty
pointsaswellforthedurationoftheshapechange.
YoumayusethepointsspenttopurchaseBiologicalMonsterAbilitiesforthisshape,theeffectsandcostsofwhich
canbefoundinthetablebelow.NewFormlastsuntilthecharacterchoosestoendtheeffects,gainsalevel,oris
reducedto0hitpoints.
Name

Points Effect

Regeneration
SwiftStrikes
Flight
Large
UnusualDefense:
Physical
UnusualDefense:
Magical

Swarm

4
4
4
5
6

Controlled
Defense
MultipleParts

16

22

Duringcombat,yougainanumberofHitPointsatthestartofeachofyour turnsequaltoyourlevel.
YoumaycalculatedamagewithanyweaponwithyourDEXattribute.
YougainFlight,asperthestatuseffect.
Yourphysicalsizeincreasesnoticeably,makingyouimmunetoKnockbackeffects.
YousufferdoubledamagefromMagicbasedattacks,butphysicalattacksonlydealhalfdamagetoyou.When
combinedwithProtect,physicalattacksarereducedto25%.
Yousufferdoubledamagefromphysicalattacks,butspellsandmagicalattacksonlydealhalfdamagetoyou.
WhencombinedwithShell,magicdamageisreducedto25%.
Yousplitintodozensorevenhundredsofcopiesofyourself,allowingyoutotakehalfdamagefromallSingle
targetspells,attacksandabilities.YouarealsoimmunetostatuseffectsandknockbackeffectswithaSingle
target.Conversely,anydamagethatwithaLocalorGrouptargetdealsdoubledamagetoyou.
YoumayswitchbackandforthbetweenUnusualDefense:MagicalandUnusualDefense:PhysicalasanInstant
actiononyourturn.
Yougaintwoadditionalparts,eachonepossessinganHPscoreequalto25%ofyourmaximum. Eachmultiple
partallowsyoutotakeoneadditionalstandardactioneachroundandmayberevivedbyspendingapointof
Destinyiftheyaredestroyed.

Piercing(4Points)
Theattack,whichmustdealdamageinsomefashion,isabletopenetrateeventhestrongestofenemydefenses.
TheLimitBreakignoresARMandM.ARM.

PowerItem(1PointRefund)
TheLimitBreakcannotbeperformedunlessthecharacterhasacertainitemavailableintheirinventory,whether
itbeacrystalshard,asetofpointedredsunglasses,theashesoftheirfallencomrade,orevenjustaccesstotheir
weapon.

RandomTarget(1or3PointRefund)
Theattackischaoticinnatureandcannotbecompletelycontrolled.Forthe1pointrefund,thetechniquetargetsa
randomenemy(orally,ifthelimitbreakisbeneficial).Forthe3pointrefundthetargetiscompletelyrandom,and
maybeeitheranenemyorafriend.IfcombinedwithAreaEffect,thelimitbreaktargetsarandomGroup.

Revenge(4points)
ARevengeattackwhichmustbecombinedwithAttack:WeaponorAttack:Magicalhasgreatereffectasyour
healthdeclines.Alimitbreakwiththiseffectdoesadditionaldamageequaltohalfthedifferencebetweenyour
maxHPandyourcurrentHPi.e.,halftheamountofdamageyouhavetakensofar.IfRevengeistakentwice,it
insteaddoesadditionaldamageequaltotheentiredifferencebetweenyourmaximumHPandyourcurrent.

168

Revive(3points)
Acompanionfindsthestrengthtoriseandfightonthankstoyou.ThiseffectrevivesacharacterwhoseHitPoints
havebeendepleted,returninghimtoconsciousnessandrestoring1HP.RevivecannotbeusedonanUndead
enemy.

SelfOnly(1PointRefund)
Theeffect,whichmustbebeneficialinnature,worksinsuchawaysothatitcanonlyaffectitsusernootherally
orenemymaybetargeted.MaynotbeusedinconjunctionwithAreaEffect,ShortRange,orRandomTarget.

ShortRange(1PointRefund)
Normally,allLimitBreaksareconsideredMediumRanged,meaningtheycantargetflyingcreaturesorwithout
penalty.However,withthiseffecttheattackorisrestrictedtomeleerange.Mustbecombinedwithanoffensive
abilityandcannotbecombinedwithSelfOnly.

SpecializedTarget(1or5PointRefund)
Oneormoretypesofmonsterisunaffectedbyattack.Foronepoint,chooseonetypeofcreaturefromthe
followinglistthatisImmunetotheLimitBreak;Aerial,Amorph,Arcana,Aquan,Beast,Construct,Dragon,Fiend,
Humanoid,Insect,Plant,orUndead.
Fora5pointrefund,ALLtypesofmonstersareImmunetotheattackexceptforonechosencategory.
SpecializedTargetcannotbetakenmorethanonce,andtheusercannotchooseaspecializedtargetforaspecies
thathebelongsto.Forexample,aBlueMagewiththeDragonmutationcouldnotchooseaHumanoidorDragon
specializedtarget.

StatBoost(4points)
AStatBoostaugmentthesubject'snormalabilities,makingthemstronger,tougher,faster,orsmarter.When
takingthiseffect,chooseanattributesuchasDEXorPWRorMND,andincreasethedamagedealtandhealing
providedbyallattacksandspellsofthattypebyonestep.Forexample,ifaweaponwastodo(PWRx1)pointsof
damage,itwillnowdo(PWRx2)instead,andsoon.Thiseffectremainsuntiltheendofthegamesessionandmay
notbecombinedwithBackfire,butmaybetakenmultipletimestoincreasethedamagestepsbyanadditionalone
eachtime.

StatusEffect(Varies,consultchartbelow)
Thelimitbreakattemptstobestowoneormorepositiveornegativestatuseffectsonthetargetwithanopposed
ForceorFinesseroll.Thepowerofthelimitbreakdetermineswhichpositiveornegativestatuseffectsare
available.Byaddingmultiplestatuseffectsthecostsarecumulativeforexample,inflictinganenemywithZombie,
PoisonandSleepwouldcostatotalof9points.
Positivestatuseffectslastuntilcombatends.Negativestatuseffectslastforatotalof4rounds,exceptforStun,
which,asalways,onlylastsuntiltheendofthemonsterorcharactersnextturn.
LimitRank
1
2
3

StatusEffect
Stop,Poison,Blind,Sleep,Charm,Reflect
Confuse,Berserk,Seal,Curse,Zombie,Protect,Shell,Flight
Slow,Transform,Petrify,Stun,Haste,AutoLife

169

PointCost
2
4
8

Stylish(11point)
TheLimitB
Breakiscombin
nedwithadazzlingdisplayofflight,color,oorrawpowerto
oawealliesan
ndenemiesalikke.
AftertheLimitBreakisused,allalliesre
eceivea+1bonustoACCanddAVDuntiltheebeginningoffyournextturn
n.
ely,allenemiesssuffera1pe
enaltytoACCandAVDfortheesameduratio
on.
Alternative
ForeachtimeStylishistaakenafterthefirst,thecostiincreasesby1..(Sotogivealllalliesa+3bon
nus,Stylishwo
ould
6pointsintotaal;1forthefirsst,2fortheseecond,3fortheethird)Sinkingg28
needtobetakenthreetimesandcost6
pointsintoStylishwouldgrantatotalb
bonusorpenaltyof7ACCanddEVA.

Upgrade(Varies)
Youmaygaainthebenefittsofanyweapo
onorarmorprropertyatthe costoftwopo
ointsperTierreequired.For
example,iffyouwishedto
ogaintheHPD
Drainpropertywhichrequi resTier5equiipmentyouw
wouldneedto
purchaseU
Upgradefor10points.BreakDamageLimitwouldcost166,andsoon.Th
heeffectsofUpgradelastun
ntilthe
endofcom
mbat.

Worldsha
aker(Varies))
Yourlimitb
breakcarriessuchfurythatthegroundtrem
mblesandthe tideschange,volcanoesexp
plodeandthew
wind
becomessttill.
For3pointts,theterrainb
becomesactive
elyhostile.The
eairnearbybeecomessuperh
heated,meteorsbreakthroughthe
atmospherreandslaminttotheearthsccrustnearby,th
heairbecome .Theterraindealsdamageto
oallenemiesaand
alliesatthe
estartofeachoftheirturns,basedonyourleveltakeaalookatp.153fortheRecurrringDamagecchart
regardingtterrain.
For3pointts,youcanalso
ocreateFire,Icce,Wind,Wate
er,Earth,orLigghtningElementalTerraininthecurrentarrea,
lastinguntilcombatendss.For6points,youmaycreatteHolyorShaddowelementalterraininsteaad.
eanddetrimen
ntaleffectscauusedbyWorldsshakeraffecto
onlyenemiesin
nstead
For9pointts,youcanmakkethedamage
ofallLocaltargets.

170

ADDITIONAL CHALLENGES
"As I grew up, everyone I knew died, one by one, until eventually it was just me. And all of their dreams fell on my
shoulders. I was their last hope."
- Noel Kreiss

NoteverydifficultythePCswillfacecanbeaseasilydefinedasahordeofevilfoesbrandishingweapons.This
sectiondiscussestraps,breakingobjects,andmore.

Social Challenges
Asmartgroupofadventurersdoesn'tgetinafightwitheverylivingthingtheymeet.Unfortunately,thereare
timeswhenothersblockthewayforwarduncooperativeguards,recalcitrantinformants,enemyspies,and
prowlingmonsterswilltestthecharactersbartering,sneaking,androleplayingskillstothelimit.Unlikephysical
challenges,socialchallengeshingeonwhatacharactersaysasmuchashowtheyroll.IfaPCattemptstousea
persuasiveskilllikeNegotiation,theplayermustactouttheattemptaswellassimplyrollingforit.Good
performancesmightnettheplayerabonusorwaivetherollentirely,assumingthisisincharacter;noamountof
smoothtalkingontheplayer'spartcancompensateforaComplicationonthatNegotiationroll.Heressome
examplesofhowdifficultNegotiationchecksmightbe.
NegotiationDifficultySituation
Elementary(5)
Convinceanadmiringfanthatyoureallyarejustthatamazing.
Easy(7)
Haggleadealwithashopkeeperinabackwatervillage,seduceaGambler.
Moderate(9)
Impressadiplomatornoblewithyourwellreasonedarguments.
Challenging(11)
Insultanimperialsoldieruntilheopenstheprisondoortocomestrikeyou.
Impressive(14)
Leaveamonstertremblinginfearfromyourintimidatingstare.
LietoanEsperoraJudgeandgetawaywithit.
Heroic(17)
Rallyasmallarmyforyourcause,lietoamindreaderandgetawaywithit.
Supreme(20)
Havethekingagreetostepdownandgiveyouthethroneinstead.
Godlike(25)
BefriendaTonberry.
Impossible(30)

Submersion and Drowning


AttimesFinalFantasyheroeswillfinditnecessarytotravelunderwatertoarriveattheirdestination,orbattlefoes
beneaththewaves.Asimple(ifratherdifficulttobelieve)rulecoverssuchsituations.
Acharactercanholdtheirbreathforatotalnumberoffullroundsequalto(2+halftheirSwimmingSkill,

roundeddown),afterwhichtimetheyareconsideredtohaverunoutofair.Afterthispoint,atthestartofevery
roundtheyhaveaflat25%chanceofbeingStunnedandlosing25%oftheirmaximumHP,abletodonothingbut
swimtowardthesurfacetothebestoftheirability.
AcharacterwhosucceedsonaGodlikeorImpossibleswimmingskillatanypointintimeduringthegame
permanentlygainstheabilitytobreatheunderwaterandsuffernoneofthepreviouslymentionedpenalties.
Acharactercanonlybekilledbyprolongedsubmersionandsuffocationunderextremeconditions.

171

Objects and Hardn


ness
WhetherittbeascomplexxasasuitofM
MTekArmororrassimpleasaatightlypackeedclaycellwall,playersand
charactersalikewillalwaysfindreasonstodestroybaarriersandina nimateobjectss.Althoughcharacterswithtthe
eStrikeabilityarebettersuittedtoripapatththroughthe irsurroundinggs,anyonemayydestroyanob
bject
Destructive
orstructureiftheysucceedataForcesskilltest.Thus,objectscannootslowlyweakkenunderacon
ntinuedassaultof
attacks;itssallornothingg.
Thedifficultyofbreakingganobjectisth
hesameasanyyothercheckthecharacterrmustmakeasuccessfulForrce
hananobjectssdifficultyvalu
uetodestroyitt.Consultthecchartbelowforinformationo
on
rollequalttoorgreaterth
typicalan
ndnotsotypiccalmaterialsandobjects.
Equippable
eitemsarmo
or,shields,weaapons,accessories,etc.cannnotbebroken
nordamagedw
withasimpleFForce
check.
ObjectDifficultyytoBreak
GlassandP
Pottery Elementaary(5)
Wood
Easy(7)
e(9)
Crystal
Moderate
Challenging(11)
FlimsyMettal
Stone
Impressivve(14)
dMetal/Steel
Heroic(17)
Reinforced
Diamond
Supreme(20)
m
25)
Adamantite/Orichalcum
Godlike(2
AToweringgSkyscraper Impossiblle(30)

Elementtal Field
Fromhowlingsnowstorm
mstoblisteringgheat,the
entsthatplayerrswillfindthemselvesfightin
nginis
environme
nearlyendless.Butsuchcconditionsmeanmorethanjjust
eriskofdevelo
opingacaseoffheatstrokeorrthe
runningthe
sniffles.Otherchaptersm
mentionDifficu
ultTerrain,and
dthe
medamage,orr
suggestedrulingofrecurrringoronetim
penaltiesto
orollsanddeffenses.Butparrticularlystrongg
weatherorrterraincondittionslikethe
einsideofavolcanoor
inthemidd
dleofahurricaanecanwarp
pandaccumulaatelargeconceentrationsofEElementalenerrgy.Magicalatttacks
madeinan
nElementalFie
eldhavetheird
damageincreasedbytwosteepsiftheysharrethesameeleement.For
example,charactersbattlinginthefree
ezingtundram
mightdiscoverttheirIceelemeentalspellsorIIceStrikeweap
pons
dealadditio
onaldamage.

Traps
Trapscanggiveapartyple
entyofheadaccheswithoutevverstrainingthheirswordarm
ms.Theycandeealdamagedirrectly,
inflictstatu
uses,soundalaarmsthatsumm
monorrelease
emonstersfor thePCstofigh
ht,andmore.
AcommontrapisaMon
nsterInABox,acreatureoffalmostanytyypethatlivesw
withinthedarkconfinesofa
treasurech
hest,burstingo
outtoattackunsuspectingad
dventurers.Odddsareprettygoodthatyoucandescribem
most

172

trapsasanaspectofDifficultTerrain;taakealookatp
p.155ofthisboookandglanceeattheonetim
medamagech
hartto
seewhatle
evelofinjuryittmightbeappropriateforattraptocause.

Alternattive uses fo
or Magic
Asidefrom
mcausingdirecttdamage,inflictingstatusefffectsandhealiingallies,charaactersmayalsousethepow
werof
theelemen
ntstomanipulaatetheenviron
nment.Possiblleeffectsincluude:
Earth:Cancausetremorssthatcanquicklydamagean
nddestroysmaallerenvironmeentalfeatures,,openingup
ections.
previouslyinaccessiblese
Fire:Settin
ngthingsonfire
eistheeasiesttwaytomakeabattlealittleemoreinteressting.Structureesandvegetatiion
burnupslo
owlyenoughth
hattheyllmosstprobablybeablazeforthe restofthebatttle;combatan
nts,however,aarefar
lessdurable.Anyonecaughtinthemiddleofafirewillsufferfireeleementaldamaageforeachro
oundspentinthe
hartforDifficu
ultTerrainonpp.153.Environm
mentalfeatureessetonfirean
nd
blaze;conssulttheRecurrringDamagech
thenrigged
dtofallonopp
ponentsmightdealphysicalffiredamagera therthanmaggical.
Ice:IceElementalattacksshavetheabilitytofreezebo
odiesofwateroriceoversogggyground,tu
urningprevioussly
eareasintoDiffficultTerrain.
traversable
Lightning:Capableofpow
weringoroverloadingheavymachineryyandelectroniicdevices.Theeexactresultso
of
nsdependontthedeviceinquestion,butco
ouldeasilyranggefromdestro
oyingashieldggenerator
suchaction
protectingamajorvillaintoactivatingaanelevatortohighground.
nsweepsmalle
erenvironmentalfeaturesou
utofthewayaandsoakintosolidground,tu
urningitintom
muddy
Water:Can
andDifficultTerrain.ThissprobablycaussespenaltytoAVDattheverryleast.
Wind:Knockthingsoverorblowsmalle
erobjectsawayagoodwayyforretrievinggthingsthatw
wouldnormallybe
beyondthe
eparty'sreach.Itmayalsodisperseotheraatmosphericcoonditions,likesnowandfog.

173

CHAPTER VI: THE WORLD


"No matter how dark the night, the morning always comes. And our journey begins anew.
- Balthier Mid Bunansa

OneofthelargestproblemswiththeFinalFantasyseriesatleastwheretabletopgamingisconcernedisthe
lackofarecurringsetting.Therearerepeatedfundamentalsthatappearinmostgamesintheseries,suchas
Chocobos,Moogles,andmagicalcrystalstiedtoaheroicprophecy,buteventhesecommonelementsareabsentin
ahandfuloftitles.
Youcanbasethegameinanylocationorworldyouwish.MorethanoneFinalFantasygamehasseenthecast
boardashuttletothemoonordescenddeepintothedwarvencavesbeneaththeearthhowever,someGMs
specificallywishtoruntheirgameswhileusingoneofthecanonworldsasabackdrop.Inthischapterwelldiscuss
mostoftheFinalFantasygamesettingsasbrieflyaspossible,suggestseveraladventuresthatcouldtakeplacein
theworld,andgivesuggestionsonhowtomodifythestandardrulestoreplicatethesetting.
Whatyouwontfind,however,areplotsynopsizesordescriptionsofplacesinthegames.Nomatterhowdetailed
aworldsdescriptionmightbe,webelievethatdistillingalltheenergyandfirethatmadeagameinterestingdown
todryfactsanddescriptionsisaterriblething.(Wealsodontwanttoseethisalreadylongbookgetevenlonger.)
Considerthischaptermorearepositoryofadditional/optionalrulesthananyattemptathelpingtheGMbuilda
campaignworld.Andspeakingofoptionalrules

Optional Rule: Alternate EXP Variants


Formanyplayersespeciallythosewhoarenewtothesystemtherapidlevelgainpresentedinthecorebookis
tooquick.Heroeswhobeginandendtheircareersinthespanofsixmonthsofregularplaymightbeundesirableto
groupswhoprefertheirepictalestobeequallyepicinlength.IfthepresentedsuggestionfortherateofEXP
accumulationdoesntworkforyou,consideroneofthefollowingfixes;
LevelingUptakesplaceduringstoryevents.Withthismethod,playersdontworryaboutexperiencepointsatall
andinsteadgainalevelwhenevertheGMdeemsittobeappropriate.Thebenefittothisisthateveryonelevelsup
togetherattheendofasession,reducingdowntimeduringgamesandmakingsurenobodyfeelsleftbehindfor
missingafewsessions.Italsoallowsyoutopacethegametobeassloworasfastasyouandyourgrouplike.
ChangetheamountofEXPneededtogainaLevel.Thisisalmostaneasyfixastheabovesuggestion.Someplayers
dontwanttostoptrackingEXPcompletely,andinsteadfeelthebestsolutionwouldbetoincreasetheamountof
experienceneededperlevelfrom5.Changingitto10,forexample,effectivelyassumescharacterswillstillgaina
leveleverythreetofourgamesessions,dependingonhowcombatintensiveyourgamesmightbe.

Distant Places
Outsideofthefamiliarworldourheroeslikelyinhabit,isolateddimensionsandsecludedrealitiesgivebirthto
powerfulmonstersandarehometocosmicwanderers,Espers,andeventhesoulsofthedead.Belowisasample
oftwopossiblealternatedimensionsthatmayappearinyourFinalFantasygames.

174

The Void
d
TheVoidre
eferstoanactu
ual,physicaldiimensionthatcanoftentakeeaformfamiliaartothosewhotraverseit,o
orcan
bereshape
edatwillbythe
ecurrentdenizzensthereof.EEntiredeserts, fortresses,forrests,cavernsaandsoforthhaave
beenbirthe
edwithintheV
Void,interconn
nectedthrough
haseriesofpaassagesthatofftenseemtoco
ontradictlogicc.The
rulesofspaaceandtimed
donotnecessarilyseemtoap
pplythesamew
wayastheydo
ointhenormaalworld,andtime
doesnotse
eemtoflowatallforanyinhabitantsofthisplace.Initsuunchangedstatte,theVoidisadimensiono
of
infinitenotthingness.
TheVoidissknowntobeaaconnectivedimension,thro
oughwhichothherrealitiesan
ndworldscanb
bereached.Du
ueto
thisfascinaatingfeatureabouttheVoid,countlessnum
mbersofpoweerhungrymageeshavesoughtttocontrolitaand
wieldthed
dimensionasacosmicweapo
onandattim
mes,theyhave comeclosetosucceeding.TheVoidseemssto
possessthe
epowertodisttortordestroyymatter,consu
umingitutterlyy.
Therampantnihilisticatttitudeofthose
eseekingtomaakeuseofitsppoweriswellreecorded.Often
ntimes,thisstarts
outasasim
mpledesireforrincrediblepow
werbutinevitaablyleadstoa nintensedesiretoreduceallofeverythinggtoa
stateofnonexistence.So
omescholarssspeculatethatthisisbecauseeTheVoidisanintelligent,sentientbeing
insteadoftthismerelybeingtheresulto
ofgaininguseofsuchdestru ctivepower;theyspeculatethattheVoid
controlsitssusersjustasm
muchastheyinfluencecontrroloverit.
Entranceto
otheVoidisasssimpleassteppingthroughaDimensiona lGatecreated
dwiththeTimeeMagicspello
ofthe
samename
e.However,lea
avinghasalwaaysbeenmuch
hmoredifficultt,whichmakesstheVoidasuitable
prisonfro
ozenintimefo
orthemostfeaarsomebeastsinexistence.SSomebeingssuchasUltimaWeaponand
d
Gilgameshresidewithin
ntheVoidand
dusethepowe
ersofthedimeensiontohopb
betweenworld
ds.

The Fa
arplane
TheFarpplaneiswheretthesoulsofthe
dreside,apeacefulafterlifetthat
deceased
remainsamysterytoallthosebutitss
hatare
permaneentinhabitantss.Onlysoulsth
atresttrravelheretheedeadwhostiill
haveyettoacccept
harborreesentmentorh
theirfateestillwanderttheworld,ultim
mately
becomingFiendssuffussedwiththepowers
ofhatred
d.
TheFarpplanecanbevissitedbythelivving,
nimagesofthedeceasedlittle
andoften
morethaanfigmentsccanappeartotthose
whoseekkthem.

Races
AlthoughaacharactersRaacedoesntusuallyprovideaanymechanicaalbenefitsordetriments,GM
Msandplayerswho
arelookinggforinformatio
ononaspecificplayablespe
eciesintheFinnalFantasywo
orldcoulddow
worsethanbrowse
thenextse
ection.WeveccompiledtriviaaonoverhalfaadozenracesrrangingfromM
MooglestoHum
mans(oftencaalled
HumesorH
Hyur)thatshouldhelpspurrroleplayingquirksorevensugggestpossiblecharactergoals.

175

HUME
H
Wildlydiverseandinfinitelyytenacious,theirabilitytomake
eahomeinevenn
themostinh
hospitableofenvironmentshasmadeHumesth
hestandardagaiinst
whichalloth
herracesareme
easured.Resourceful,stubbornandproud,thei r
goalsandde
esiresareasdive
erseastheyare..

TypicalHeigght
TypicalWeigght

1.61.8m(Male)
68102kg(M
Male)
5291kg(Fe
emale)
1.51.7m(Female)

HairColors
Lifespan
Blond,blackk,brown,
Youngis516yearsold.
auburn,white
Averageis17
759yearsold.
Oldis6090
0yearsold.

EyeColors

Brown,blue
e,green

Society
Asitdevelop
ps,Humesocietyinevitablygravvitatestowards
governmenttofthemassesh
headedbyasinggleleader.Inprimitive
societies,thismaybeaneld
derorhighpriest;inmoreadvan
nced
esident,King,orEmperor.Asarresult,theaspeccts
circles,apre
ofagivenHumesocietyten
ndtoreflectinitsleadership;an
altruistickin
ngbegetsabene
evolentpopulace
e,whereas
powerhunggryemperorstyp
picallybreedaharshand
militaristico
one.StratificationisacommonffeatureofHume
e
civilization,pittingrichagain
nstpoor,believe
ersagainst
nonbelievers,aristocracyagainstpeasantryy,education
againstigno
orance.Thisoftenleadstodeepandpowerful
inequalities;;classcanbeasmuchofaiden
ntifyingand
motivatingffactorasasparkkforconflict.

Roleplay
ying
Humeperso
onalitiesarelargelyshapedbyupbringingand
socialbackgrounds,andcan
nbeasvariedan
ndcomplex
astheculturresthatspawnedthem.Backgro
ound,too,affecttschoiceofproffession;characteersfromroughaandtumble
surroundinggsmayturntoth
heswordorallifeofcrimeto
omakeendsmeeet,whilethosew
withwealthand
deducationseekkout
loftiercallings.Interactionb
betweendifferen
ntsocialstrataccanbefraughtw
withtension;forrichsophisticatees,thelowerclaasses
hepoorviewthe
ewealthyasarro
ogantandutterlyydetachedfrom
mreality.
areignoranttboors,whileth

Language
e
HumesinventedtheCommo
onTongue,with
hregionalaccenttsrangingfrom themildtotheiincomprehensib
ble;atrainedearrcan
oftenpickoutaspeakersnationalityanded
ducationwithon
nlyahandfulof sentences.Hum
mescholarswhodabbleinvariou
us
otherlanguaagesoftenpointtouthowtheCo
ommonTonguehaspickedupa smatteringofsllang,curses,and
dexclamationsffrom
differentlan
nguagesaltogeth
herandincorporratedthemintoeverydayspeecch.

Jobs
Humesruntthegamutfromslyandcraftyto
onobleandvirtu
uous,andtheresnodistinctJobbthattheracefaavorsoveranyo
other.
GamblersarremorecommonlyHumethanaanyotherrace
perhapsthisis adirectlinktotthecarefree,chaaoticlivestheylead.

176

EL
LVAAN
N
ThoughtheyyresembleHum
mes,Elvesaretaller,slightlythinn
ner,withmorem
muscledefinition,longnecks,an
ndovalfaces.Th
heir
skinsaredarkerthantheavverageHumes,rrangingfromligh
httantoabronzzeorcoppercolor.Theirbestkn
nownfeatures,
however,arretheirpointedears,whichprottrudefromtheirrheadsatlengthhsbetween
fifteenandttwentycentimetters.Neithergen
ndercouldbere
eferredtoasfraiil
ordelicate,andtheElvaanaasawholearep
physicallypowerffulandindepen dent
creaturesco
omparedtoman
nyoftheotherraaces.
Theseproud
dhumanoidshavvebeeninvolved
dinbittercivilw
warsandprotraccted
conflictswitthotherracessin
ncethedawnofftime,anditiso
onlynowthatthhey
havefinallylaidtheirswordstorestandallo
owedthemselve
estheluxuryof
severalgene
erationsofpeace.

TypicalHeigght
TypicalWeigght

1.82.1m(Male)
5187kg(M
Male)
1.72.0m(Female)
4569kg(Fe
emale)

Lifespan
HairColors
Blond,blackk,gray,white
Youngis1220yearsold.

Averageis21
180yearsold.
Oldis8112
20yearsold.
EyeColors
Gray,green,,blue

Society
Elvaancivilizzationishighlyd
developedandregimentedtoexxtremesadracconian
perfectionaachievedcenturiesagoandperp
petuatedeversin
nce.Foritscitizeens,
lawfulness,o
order,andobed
diencetothestatearethecardin
nalvirtues;tothhisend,
mostElvaan
nnationssportanextensivearm
my.Allablebodie
edElvaancitizenns
receivingatleastsomeleveloftraininginarms;shouldthetimecomeforaan
ontomarchtow
war,thelineishe
eldnotbythekn
nightsoftheroyyal
Elvaannatio
familiesbutbythecitizensmilitias.
withinElvaanso
ocietyisstronglyaristocratic,divvidedclearlyintoothe
Leadershipw
HavesandH
HaveNots.ProdiigiousElvaanlife
espansmeanthaatrulersreigns can
stretchfiftyyearsormore,lleavingeligiblerregentsandheirrswithplentyofftimeto
engageinco
ourtlyintrigueovverthesuccession.

Roleplay
ying
Prideisatth
herootoftheElvvaanpsyche.Fro
omearlyon,Elvaanaretaughtttobe
proudofthe
eirrace'saccomplishments,thecultureandachievementsinwaarfarethat
predateotherraces'bycentturiesatatime.Asaresult,theyytreatotherracceswitha
ndescensionon
nethatturnstooutandoutfurryshouldthat'Ellvaansuperiorityy'everbechalleenged.Tellingly,Elvaan
haughtycon
havejustaslittlepatiencefo
ortheirownkind;duelsoverslightsandinsultsbothrealanddimaginedareacommon
occurrenceintheirsociety,andcansetthestageforfamilyyfeudsdestined tolastforacennturyormore.

Language
e
Elvishisane
eedlesslycompliicatedlanguagebutanoftspokenone,though yearsofstudyaarerequiredtou
utterevenasinggle
wordwithou
utdeeplyoffend
dinganyElvaanllisteners.

Jobs
Elvaanarerenownedforthe
eirmartialcomb
batantsSamurai,Warriors,Moonks,Dragoons,andDarkKnighttsprimarily.Verryfew
Elvaanchoo
osetheaestheticclifethatcomes withamagicalupbringingthooughthosethatdooftenavoidtthepureschoo
ols,and
chooseRedMagicinstead.

177

GA
ALKA
Theheavyse
etGalkaarequitteaninterestinggsight.Smoothggreenishgrayskkin,arigidtail,ahintatreptilianancestry,and
expressivefacesarecovered
dwithshortfur..Despitethisbru
utishoutwarda ppearancetheyarenotstupidb
byanystretchoffthe
imagination,excellinginmin
ning,metalworkkandothermatttersofengineeriing.Unlikemosttother
races,Galkahavenogenderr,thoughtheirm
mannerisdistincctivelymale.

TypicalHeigght
TypicalWeigght

2.52.8m
160220kg

HairColors
Lifespan
Black,brown
n,gray,red
Youngis1624yearsold.

Averageis25
550yearsold.
EyeColors
Oldis5190
0+yearsold.
Blue,green,brown

Society
TheGalkam
mayhaveoncehaadaculturetoccalltheirown;ifso,ithasbeenllostto
historysince
etherace'sgloryydays,leavingaanomadicpeoplethatmakesitsshome
inanysociettywillingtoacce
eptthem.Findin
ngsuchhostsisrrarelydifficult;aas
architects,aartisansorsimplephysicallabor,,Galkahavethe
epotentialtoeassily
driveanenttireeconomy.Du
uetoalackofw
writtenlanguage,,thepassageof
historyandcultureisentrusstedtoTalekeep
perswhoactassarepositoryof
ancestralme
emory.FewareawarethattheGalkaundergoaacycleofreincarrnation;
thedetailso
ofthisprocessarrenebulouseventotheGalkath
hemselves.Thouughthey
visiblyage,ttheGalkadonottdieofnaturalccauses.Rather,u
uponreachingacertain
age,aGalkaasimplybidshisfriendsandfello
owsfarewelland
dsetsoutintothhe
wilderness.Thetimingofth
hisjourneyiscarrefullycalculated
dthrough
nwiththeTaleke
eeperoveraperriodofseveralw
weeks,duringwhhichtimethe
consultation
leavetakerisinvitedtospeakfreelyandatlengthofhislife
e,hisinsightsanndachievementssinthespiritofclosure.Thus
d,theGalkadepaartsasisneversseenagain.Mon
nthslaterajuvennileGalkawillarrrivetoseektheeTalekeepersco
ounsel,
unburdened
stillinnocenttothewaysofftheworldandh
hispeople.Fortheirpart,Talekeeepersseemtobepossessedoffalmostunnaturral
longevity,re
eliablyservingth
heirpurposeforgenerationafte
ergeneration.

Roleplay
ying
Thoughsom
metimesseenasslowwittedoraapathetic,Galkaarecreaturesoofdeepemotionandrigidselfco
ontrol.Fromearrlyon
theyaretau
ughttobottleup
pnegativefeelingssuchasangerr,frustration,anndhatred,releassingthemonlyintheirfinalmeeeting
withtheTalekeeper.Inthismanner,Galkan
nwisdomgoes,ttheraceisproteectedfromfeelinngsthatcouldultimatelydestro
oyit.
Facedwithaapotentiallyinfinitelifespan,Gaalkatrytoadopttadetachedwo rldview,outwaitingandoutlivinghardshipsinsstead
oftacklingthemheadon.Tothisend,mosttgrievancesaresimplyswalloweedanddisagreeementsrarelyvoicedafactthaat
encouragesotherracestoccallouslyexploittheuncomplainingGalka.
Fortheadve
enturingGalkaw
whodonotunde
erstandtheconcceptofpermaneentdeath,confli ctisrarelyavoid
dedandoftenpllunged
intoheadfirrst,andtheirsellfcontrolafteraalifetime...orpo
otentiallymultipllelifetimes....finnallygiveswayto
ounmitigated,
raginglypow
werfulemotions.

Language
e
Thoughtheyyhaveacomplexspokentongue
e,nowrittenGalkanlanguageeexists.WhenlivinngamongotherracesGalkarareelyuse
theirownto
ongue;thosewh
hospeakittendttodosoinahalting,awkwardm
manner.

Jobs
Galkaareabitofanoddity;Thesegentlegiantsarecommo
onaspeacefulw
warriorJobssuchhasSamuraiand
dMonkaswellaas
castersofalltypesespeciaallyWhiteMage
es.

178

VIERA
V
TheVieraarreanalmostexclusivelyfemaleracecomposedofslenderfores tdwellers.Theyyexhibitanimaliisticfeaturessucchas
rabbitorfelinecharacteristiics.Infact,therraceissplitevenlybetweentwosubraces,eachhexhibitingonesetoftheseanimal
likeappearaances;thetempe
erateforestdwe
ellingVierasportapairofrabbittlikeearssprouutingalmostafo
ootfromtheirheeads,
wheretheju
ungledwelling,A
AmazonianMith
hraarepossessccatlikeears,eyees,noses,andtaails.Bothsubraceshavebodiesthat
aresmoothskinnedandhumanoidinpropo
ortion.
TheVieraan
ndMithraarealssodistinguished
dbytheirdeeplyyskewedgenderrratio;outofevverytenbirths,o
only
oneonaveragewillbemale
e.Centuriesofevolutionhavele
eftthefemalest onedandslendeer,physically
superiortottheirmalecountterpartsineveryyrespect.Facep
paintandtattooos,marksofstatuusand
accomplishm
mentinVieratribes,arecommo
onamongolderffemales.EvenV
Vieralivinginmoore
civilizedco
ountriesgenerallyusethesedeco
orativedevices;oldtraditionsd iehard.

TypicalHeigght
TypicallWeight

1.61.8m(excludingears)
4966
6kg(Male/Female)

HairColors
Lifespaan
Universallyssilverorred.
Youngis817yearsold
d.

Averaggeis1890yearsold.
EyeColors
Oldis9
91180yearsold
d.
Silver,red,ggreen,blue

Society
Vieracometogetherinsmalltribesdominatedbyamatriarrchalgovernmennt,usuallyinthee
formofatribalChieftainnesssorvillagewise
ewoman.Thetrribe'sdaytodayyaffairs,too,
areentirelyinthehandsofitsfemales.Thissstructureisaproductofsimpleenecessity;due
uabletoexposetothedangersooftheworld.
totheirscarrcity,atribesmaalesaretoovalu
Vieratendtobedistrustfulofadvancedtecchnology,particu
ularlyanythingtthatinvolves
esources;tothem,maintaining harmonywithnnatureismore
theuseofnonrenewablere
importantth
hanfleetingcom
mfortorconvenience.Infact,the
eirrigidlawsde mandthatnatu rebetreatedwiith
careandresspect,andoutsid
derswhocannottbetrustedtoaabidebytheselaawsarerarelyw
welcomed.
Duetotheirrphysicalbeautyy,Vierahavelittletroublemeltin
ngintoHumesoocietiesthoughhthey
rarelystrikeuprelationshipswithotherraces.ManyVierab
believethatoth erracesareweaak,andby
panyofsuchcreeatures,they,tooo,willbecome
establishingfriendshiporevvenstayingtoollonginthecomp
inferior.CurriousfemaleVierawholeavethe
eirsecludedhom
melandsareconnsideredtroubleedbytheirTribee(orPride,inthecase
oftheMithrra)andleavingtolearnoftheou
utsideworldiso
oftenaoneway journey.Vieraw
wholeavetheirhomelandsarerrarely
permittedto
oreturn,treated
dasoutcastsorevenpubliclyde
eclaredforbiddeentoreturn.MaleVieragenerallymustleaveth
heir
nativesoilse
ecretly,lestagroupofirritatedfemalessetouttobringtheirw
waywardmanbaackhome.

Roleplay
ying
Vieraarenaaturaladventurersdespitethesttigmatathatcom
meswithleavinggtheirhomelandds.Theycombin
necuriosityandeenergy
withawise,thoughtfulnatu
urethatmakestthemamenablecompanyonlonngjourneys.Vierralovegamesan
ndstories,havean
affectionforrdancingandth
hetheatre,andaadeepseatedre
espectforartisanns.Thoughtheirranimalisticnaturemayleadso
ometo
believethatVierahatewate
er,theyareexce
ellent,nimblesw
wimmers.

Language
e
DuetotherrelativesimplicityofBhasaMithra,mostVierate
endtoneedaruunningstartwheenitcomestoleearningCommon
n
Tongue.Alm
mostallVierastilllspeakwithath
hickaccenteven
nafterspendingyearsawayfrom
mhome.

Jobs
VieraGeomancerstendtob
betheonlyonessthatrisetopossitionsofpower withintheirtribbes.Outcastswh
hofindthemselvves
forcedtoad
dapttocitylifesometimeschoossetofollowthecareerofaThieeforEntertainerinordertogetby,andmaleVieera
whohavefle
edfromtheirtribesoftenchoosseajobthatallo
owsthemtobleendinwithsocieety.

179

LAL
LAFELL
L
Adiminutive
eraceofmagicaallyactivebeingss.TheLalafellare
echaracterized bybabyishface s,largeeyes,pronouncedearsaand
bearlikefeaatures.Theirbod
dilyproportionsareequivalentttothoseofHum
mechildren,withhlargeheadsato
opashortlimbeed
body,acom
mbinationthatap
ppearsutterlyhaarmlessupuntilthepointthefi reballsstartflyinng.Somespecullatethesmall
creatures'm
masteryofmagiccisakindofacquiredsurvivaltrait;asmostlackktheenduranceand
strengthtobeseriouswarriors,theyhaveliittleelsetoprottectthemselves fromthe
dangersofttheworld.

TypicalHeigght
TypicallWeight

0.81.0m(Male/Female)
3438
8kg(Male)

3236
6kg(Female)
HairColors

Brown,blon
nd,red,grey,gre
een
Lifespaan

Youngis26yearsold..
EyeColors
Averaggeis720yearsold.
Brown,blue
e
Oldis2
2140yearsold.

Society
TheLalafellliveinageniocracy,asocietyru
uledbyscientistss,sages,thinkerss,andother
expertsonw
worldlymatters.IntheeyesoftheLalafell,whattoneknowsdeffineseverything
prestige,soccialstanding,andprivileges.Acccordingly,compe
etitionfor
wisdomisfierceandthoseiinpositionsofau
uthorityareofte
enusurped
byyounger,moreknowledggeableindividuals.Thisinturncreates
enormousp
pressuretopursu
uenewideasandinnovations,settinguptheinttellectual'enginne'
thatallowsLLalafellsocietytoprogress.
WhileLalafe
ellscholarsturntheirattentionstomanysubjects,thestudyof magicisbyfartthe
mostprestiggious;spellcastersarethegeniocracy'sfirstlineofdefense,reveeredfortheir
capabilitiesandrespectedfo
ortheirintellecttualaccomplishm
ments.
elmainlyforsoccialadvancemen
nt,luredbythep
prospectoflost spells,rare
Lalafelltrave
alchemicalingredients,orancientrelicsoflegendarypower.
expected,magicisaneverydayffactofLalafellliffe;itpowersme chanical
Asmaybee
constructs,e
enhancescrops,andevenprote
ectstoolsandclo
othingfromweaarandtear.Thouughsomewhatm
menialcomparedto
theglamourrofhurlingoffen
nsivemagicksinthenameofthe
eLalafellnation,,manyablemaggesmakeprofitaablecareersoutof
thesemundaneapplicationss.Onlymetalwo
orkingisgeneralllyshunned;asa rule,Lalafellfavvororganicmateerialssuchaswo
ood
andcloth,findingsuchresourcesfareasiertoalterwithmaagicthantheirinntractablemetallliccounterpartss.

Roleplay
ying
Thoughchild
dlikeinbody,Lalafellarehighlyintelligentbeinggs,albeitonesppossessedbyaninexhaustiblecu
uriosityaboutan
nything
andeverythinginlife.Nose
elfrespectingLalafellwillmissth
hechancetoobttainnewknowleedgeorshowoffthefruitsofttheir
studieswheneveropportunityallows.Thoughtheymakelitttledistinctionbbetweenthetrivvialandthelifessavingwhere
informationisconcerned,th
helittlecreature
es'intellectualposturingdoescoomeinhandy.
Whilenotassoutrightdistrustfulofadvance
edtechnologyasstheViera,Lalaffelldotendtobeewaryinthepresenceofnonm
magical
machinery;ttothem,grindin
nggears,steam,andclockworkaareruthless,souullessthings,lacckingtheinnatewarmthandvittality
ofamagicd
drivendevice.

Language
e
Manyscholaarsandcollectorrsofancientlore
ehavedabbledinLajargon,des pitetheconvoluutedintricacieso
ofthelanguage.The
Lalafellthem
mselvesuseitalm
mostexclusivelyy,findingCommontobesimply toolackingindeescriptionforth
heirpurposes.

Jobs
Magicisthe
eLalafellway,an
ndaccordingly,theyboastanimpressivearrayoofmosttypesofspellcastersTime,Black,Whitte,and
Red.Geomaancersaremorerare,butstillexxistamongthefo
orestdwellingfoolk.

180

MO
OOGLE
E
Mooglesare
efurrylittlesemimagicalcreatu
uresonepartcat,onepartbeaarcub;araceforrwhichtheword
dsdisarminglyccute
areallbuttaailormade.Theyysporttiny,batlikewingsthatallowthemtop erpetuallyhoveerandflyforsho
ortperiods
oftime.Win
ngsaside,theMoogles'mostdisstinguishingcharracteristicisthecuriousbuoyannt'pompom
connectedtothetopoftheirheadsbyasm
mall,thinstalk,re
eferredtobytheeMooglesasa'DeelyBopper.'Its
houghsomespe
eculatethatitmaayhavereproduuctiveortelepatthicproperties.
truepurposeisunknown,th
houghvariationssexistinthewoorld;striped,broownandpurple
Mooglefuriisgenerallywhitteanddowny,th
areamongtthemostcommo
on,butmanyothershavearisen
novertheyears..SomeMooglessalso
sportathickk'ruff'offuraroundtheirneck;thisfeaturetendstoevolveinccolderclimates,and
isusuallyaccompaniedbyacorrespondinglydensercoatofffur.

TypiccalWeight

TypicalHeigght
Variesbyspecies
1830kg(Male/Female)

FurColors
Lifesp
pan
White,grey,,brown,purple
Youn
ngis110yearso
old.

Averaageis1128yearsold.
Oldiss2935yearso
old.
DeelyBopperColors
Red,white,green,yellow,p
purple

Society
Traditionallyy,Moogletribessecludethemse
elvesinsmallvillageshiddenaw
wayinforestsor
caverns,sub
bsistingonforaggednutsandroo
ots,theirlocation
nsknownonlytoothoseselect
outsiderswh
hohaveearnedthetribe'strust.Suchgroupsnu
umberanywhereebetweenten
andfifty;the
eoldestMoogle
einthetribeusu
uallyactsasano
ominalleader,thhoughgroup
consensusgguidesmostdecisions.Thisbuco
olic,carefreeexisstenceisbalanceedbyaloveof
travelandadventure.Oncetheycomeofagge,manyMooglesleavethesafeetyoftheirvillagges,
onjourneysthattcaneasilyspanthebreadthofttheglobe.Whatthappensnextddependsontheindividual.Someefind
embarkingo
theoutsideworldtoochaottic,tooconfusinggfortheirliking;disenchanted, theyreturntotthestablefamiliaarityoftheirvillages.
Othersareccaptivatedbythe
esightsandopp
portunitiesofthe
eirwanderings, andsettledownninthecompanyofotherraces.
Moogleshavveaninnategen
niusforsocialad
daptabilitynom
matterhowalie nthesocietytheeyfindthemselvvesin,itisonlyaa
matteroftim
mebeforetheylearnitsinsandouts,pickingup
pallthetrappinggsofcivilizationalongtheway.EveryMoogleissgiven
therightsto
opursueitsownideaofhappine
ess,whetherblisssisfoundintheeboughsofanaancienttreeorth
hegutsofanairrship.
Inspiteofth
heirscatterednaature,Mooglessstillmanagetom
maintainacloseknitsocialnetw
workbyregularlyytradingnewsaand
gossipfromcitytocity.

Roleplay
ying
Thoughmiscchievous,sassy,andoccasionallysarcastic,Moo
oglesareincapabbleofgenuinem
maliceorcrueltyyararityamon
ng
intelligentbeings.Baseemo
otionssuchashaatredandviolenceareunheard ofamongtheprimitiveMogrihowever,theyh
have
ntogetevenw
withanybodywhotriestotakeadvantageoftheeirgoodnature.
beenknown

Language
e
DespitethefactthattheirnativetongueofMogriusesjustasingleword,M
Moogleshaveassuperbaptitudeeforlanguages.Most
knowtheCo
ommonTongue,,thoughtheyhaaveatendencytoslipintheworrdKupoinatraandomintervals,alinguisticquirkthat
evenexperie
encedspeakerscan'tseemtosh
hake.

Jobs
EntertainerssmakeuptheVA
ASTmajorityofthefunlovingM
Mooglerace,esppeciallythesortthatfocusesonmysticaldancessor
juggling.The
echarismaticMo
ooglesmakeexcceptionalthievesandtheyboasttanaptitudeforGeomancy,Reed,Black,andBlu
ue
magic.Quite
eafewMoogleEngineershavebeenknowntoe
existaswell.

181

AN
NDROID
D
Androidsandcyborgsareth
heresultofmadexperimentatio
onbetweenmannandmachine,aandareemptyshellsfueledbyaa
functionalbrain.Mosthaveproportionssim
milartothatofanormalHume,tthoughmanyspportobviouslym
mechanicalappen
ndages
orfeatures,suchasconduittsandwirespeekingthroughthe
eirskin.Theircclothesareoftennlittlemorethanrags,andtheirreyes
cannotdisgu
uisetheirtruenatures;emptyandoftenpupille
essblackpools, they
offernoreflection,andbelie
enosparkoflife
e.

TypiccalWeight
TypicalHeigght

Varies.Usuaally1.61.9m.
Varie
es.Generally200
0kg+

HairColors
Lifesp
pan
Any
Unkn
nown

EyeColors
Black

Society
Theoriginso
ofAndroidsorro
obots,iftheyexxist,willlikelyvarywildlyfromcaampaign
tocampaign
n.Perhapstheyaaretheresultofftinkeringbyscientistswhodidnntknow
whentheytthelinehadbeen
ncrossed,orperhapstheyareaanaturalproducctofa
highlytechn
nologicalworldw
wheremanypeo
oplehavebeguntorelymoreanndmore
oncybernettics.Perhapsthe
eyarethecadave
ersofsoldiersw
whohadfalleninnbattle
duringsome
egreatwar,rean
nimated,reinforrcedandrebuilt..
Regardlesso
oftheirorigins,tthecrudehybrid
dizationofmanaandmachinerarrelyyields
ahappy,fulffilledindividual.Manystrugglew
withfeelingsofangerorhaved ifficulty
findingapurpose.Somediscoverjoyforbriiefperiods,buth
havetowatcha sthe
ustandrobthem
moftheirlovedoones.
passageofttimeerodestheirhomesintodu
Becauseoftthediversenatureoftheandroids,onecanneverreallybesureehowthey
willfitintossociety.Somefie
ercelydefendthepoorandthessick,whileotherrscanbe
foundactinggashiredmuscle,cuttingdowntheirfoeswithe
emotionless,robbotic
efficiency.Somecanbefoundworkingalmo
ostasslavesinm
majormetropoli tanareas,
areabletoh
handlelevelsofheat,pressure,andsevereworkkloadsthatotheerraces
simplycould
dntdealwith.ThedeathofanA
Androidinanun
nsafeworkenvir onment,
aswell,isalittlemournedo
occasion.

Roleplay
ying
ThedrivesandgoalsofanA
Androidarealwaayspeculiar.Som
meseeklove,othhers,aplacetocallhome.Someeseektolearnm
more
abouttheircreation.Somehavelostmemo
ories,andseekth
heirownpasts.SSomeadventureesimplyforthethrillsofdoingsso,to
monotony,nomaatterhowbrieflyy.Toloveandinevitablyloseofttentakesitstollontheremainin
ngpsycheofan
befreeofm
Android.Maanybecomecallo
ousandhollow,andtrulyrobotic.Still,someAnndroidspossessahopefortheffuture;theyimaginea
citybuiltbytheirhandoranewageoftech
hnologywiththe
eirpeopleatthehelm.

Language
e
AndroidsspeakCommon,butmanypursueadditionallangu
uagesinattempptstofitinwithppolitesocietyno
omatterwherethey
go.TheBinaarylanguage(beinglittlemoreth
hanaseriesofzeroesandones))maybespokennbyhighlytraineedlinguists,butnever
asnearlyasfluentlyaswhenutilizedbyanA
Android.

Jobs
AndroidsmaakethebestEnggineerswithoutquestion,andm
manyoftheirkinddpursuesthisjoobchoice.
Havingbeen
nforevertornfro
omtheembrace
eofthelifestreaam,Androidsrarrelyfindthemse lvesabletoutilizemagic.Some
AndroidBlueMageshavediscoveredthattheycanintegrattebitsandpieceesofslainenemiiestousemonstterabilitiesinsteeadof
merelylearn
ningthem.

182

BA
ANGAA
A
Agruff,athleticlizardrenow
wnedforitstemperament.Banggaaareburly,muuscularcreatureescaughtinapeermanentstoop;;hard
scalescoverrtheirbodies,whiletheirsnoutssarejammedwiithrazorsharptteethcapableoffrendingandteaaringwithterrib
ble
ease.Despittetheirreptilianancestry,Bangaaatendtogrow'whiskers'orfaccialhairastheyage;femaleshaaveaprominentruffof
downyfurth
hatcoverstheirchests,ararediifferencebetweenthetwogendders.
Bangaaaree
excellentscoutssandtrackers,faavoringsmellandhearingoverssight.Asaresultt,itisnotuncom
mmontoseeBan
ngaa
wearingblin
ndfoldsasafashionstatement.TTheirlong,loose
ehangingearsaaresplitintwo,ggiving
themsuperiiordirectionalhe
earing;thetipsaareoftenpiercedorencasedin metal.Facialannd
bodytattoosareanotherco
ommondecoratiivedevice,particcularlyamongyooungerBangaa;
theyoftend
denoterankoraccomplishment..
Bangaaareusuallyallbutfe
earless,sufferinggextremeinjurie
eswithoutshirk ingbackor
retreating.TTheymightloseabodypartortw
wo,buteyesare
ent
reallythatessentialanywayy,theirtailsgrow
wback,and
Bangaachicksdigscars.

TypicalWeigght

TypicalHeigght
1.61.9m
90120kg

SkinColors
Lifespan
Black,ochre
e,brown,green, Youngis1020yearsold.
blue,white
Averageis21
170yearsold.

Oldis7180
0+yearsold.
EyeColors

Black,Blue,Red

Society
Sinceancien
nttimes,Bangaaahaveusedariggidcastesystem.OncebornintooaprofessionorrroleinBangaasociety,itisneaarly
impossiblettochangeoneslotinlife.Inrecentyearstheyo
oungermemberssofthisracehavvebeguntoshunthistraditionaal
hierarchy,ch
hoosingtoinsteadbecomemerrcenariesandwaarriorswhofighttfiercelytomakketheirownwayy.Thankstotheir
strengthand
dtoughasleath
herconstitution,Bangaachoosin
ngtoliveinhum
mancirclescaneasilyfindemplo
oymentassoldiers,
guards,glad
diators,andinthecaseofthem
moredimwitted
dspecimensbbrutephysicallabbor.

Roleplay
ying
Bangaatend
dtobearrogantandboastfulcre
eatures,actingaasifinthethroeesofapermanenntilltemper.Thoughsometimes
characterize
edasslowwitted
dorprimitive,th
heirintelligenceisonparwitht hatofhumans.Furthermore,th
heycanbeextreemely
spiritualcreatures,withapiiousedgethatm
maysurprisethosewhothinkof themasbarelyrestrainedberserkers.
Unsurprisinggly,lizardisthe
emostinsultingthingonecouldcallaBangaa onparwithcalllingahuman'monkey,'thougho
only
thefiercestofmencouldmatchtheviolencceofaBangaa'sreactioninthis regard.
mesarealwaysco
omposedoftwo
osyllables,andttendtohaveasllightlyharshsouundtothem.Sam
mplemonikersin
nclude
Bangaanam
Rinok,Batah
hn,Eleono,Mou
uni,andBurrogh.Insomecases,atwoletterho norificmaybeaaddedbeforetheename,separattedby
anapostrop
phe;examplesoffthisincludeBa''GamnanandVaa'Kansa.Thelettter's'isalmostnneverusedinBaangaanaming.

Language
e
Bangaainhu
umansocietiesq
quicklypickuptheirhosts'mann
nerismsandgesstures,resultinginbodylanguaggethatoccasionally
bordersontthecomical.Due
etotheirvocalsstructure,Bangaaatendtospeak
kCommonTonguueinaslurringo
orgutturalfashio
on.

Jobs
MostBangaafindtheirwayasWarriors,puttingtheirnaturralskillinbattle togooduse.Ottherhavediscovveredthattheyh
have
moreincom
mmonwithfearssomedragonsoffyorethanjustaascalyhide;botthspeciesshareafondnessforcconfrontationasswell
asamoreco
ontemplative,in
ntroversiveside.BangaaDragoonsarethusfarffromuncommonn.
Stillothersh
havebroughtafformoftheirtrib
balshamanismtoanadventurinngparty,callingtthemselvesbish
hopsandusingWhite
orRedmagic.

183

NU
U MOU
U
Boundbyph
hysicallimitation
ns,theelusiveNuMouareasoccietyoffirstrateesagesandinte llectuals,channeelingtheenergyyother
racesputinttohoningtheirb
bodiesintosharpeningtheirmin
nds.LiketheVieera,theNuMouarecomposedo
oftwoentirely
separatespe
ecies.Themostcommonlyenco
ounteredNuMo
ouaregrayorbrrownskinned,
withlong,floppyears,eleph
hantlikehidesaandsunkennostrilsoneithersiddeoftheface.
hbrown,buttonlikenoses,earsslike
Othersaressmallerandlightterskinned,with
abeagle's,aandprominentfaacialhair.

TypicalHeigght
TypicalWeigght
0.81.1m
80100kg

HairColors
Lifespan
White,blond
de
Youngis835yearsold.

6150yearsold
d.
Averageis36
EyeColors
Oldis1514
400+yearsold.
Brown

Society
NuMoucivilizationisbased
duponthefound
dationsofeducaation.Young
membersofftheraceleavettheirfamiliesatanearlyageand
dfindanolder,
moreexperiiencedmentor,ttrainingunderh
histutelageuntiltheyarethemsselves
capableofe
educatingotherss.ThesementorssdonotnecessaarilyhavetobeN
NuMouthemseelves;almostanyybeingofexcep
ptional
wisdomand
dlearningcanste
epintothisrole,,providedtheyaarewillingtoaddoptthestudenttasoneoftheirown.Therelatio
onship
betweeninsstructorandpup
pilisexpectedto
obeafamilialon
nethestudenttisgivenanewnnameandcared
dforaskin,whileethe
teacherisacccordedtheresp
pectandobedienceduetoanyp
parent.Itisnot uncommonforoolderNuMouto
opracticeacrafttor
tradealongssidetheirintellectualpursuits,m
makingalivingw
withalchemy,theeappraisingofaancientrelics,orrcraftingenchan
nted
items.Othersmaybecomemagicalmercenaries,hiringtheirservicesouttooadventurerseagerforaddedssorcerouspunch
hon
ecarefultokeep
pthiskindoffreeelancingwithinethicalboundarriesprofitis
theirexpeditions.However,,theNuMouare
ultimatelyasecondaryconssideration.
NoteveryNuMouissedenttary;manyadulttsembarkingongrandodysseyssacrosstheworldinsearchofknowledgeand
omechoosethenomadiclifestyleforotherreassonsjustasaroollingstonegathhersnomoss,aroamingNuMo
ou
guidance.So
rarelyhasto
oworryaboutw
wellmeaningapp
prenticesbeggingtolearntheinnsandoutsofsaagehood.

Roleplay
ying
TheNuMou
uaregentle,alm
mostdispassionatecreatures.Ifp
pressedtodefenndthemselves,ttheyprefermagicordiplomacy,,
particularlythroughintellecctualbribery.The
eirenormouswealthofknowleddgegivesthemsignificantleverragewithotherrraces,
Astheygrowold er,NuMouarelikelytobecomeemoreconcerneed
andtheydonotshyawayfrromusingitiftheneedarises.A
withthe'biggpicture.'Theirlongevityallowssthemtobearfiirsthandwitnessstohowoneseeeminglyinnocuouseventcanaffect
thecourseo
ofhistory,establlishagreatnatio
onorbringruinttoanentirepeooples.Forthisreeason,theymaytakeonthemantleof
history'sshe
epherds,safeguaardingancientartifacts,observingobscurerituaals,andintervenningalbeitdisccreetlyinthen
natural
flowofeven
ntstoensurethaatdarkpowersaarenotallowedttogainsway.Beecauseofthis,thheiractionsandmotivesoftensseem
inscrutablettootherracesth
hatlacktheNuM
Mou'slongterm
mvision.

Language
e
NuMoubeaarnolanguageo
oftheirown,instteadhavinganaaturalfluencyfo rlinguisticsthattallowsthemto
oquicklypickupthe
accentsanddialectsofthew
world.

Jobs
Unsurprisinggly,NuMoufind
dthemselvesasspellcastingjobssalmostexclusivvely,withTimeMagebeingthemostprominen
nt.
DespitetheiirnaturalpenchaantforWhite,Black,andTimem
magichowever, mostmembersofthisobscureracefindBlueM
Magic
tobeanutte
erabomination.

184

FINA
AL FANT
F
TASY
YI
"WA
ARRIORS! Rev
vive the power o
of the ORBS!"

Thefirstoffthegameseriiestakesplaceinaworldwheretheeleme ntalforcesofeearth,fire,watterandwindare
governedb
byfourmagicalorbs.Overthepastfourhundredyearsthheyhavegrowndark,turninggtheworldintoa
nightmarishplacewherenothingcangrow,wildfirestearacrosstheeland,andtheewindisstill.Justwhenthe
e,thesageLukaahnspeaksofaaprophecythaatfourLightW
Warriorswillcometosavethee
peoplehavvelostallhope
worldinthistimeofdarkkness.
Eventsaresetintomotio
onwiththeapp
pearanceofthefourLightW arriors,whoeaachcarryoneo
ofthedarkeneed
Orbs.Inthe
eoriginalgame
e,theirjourneystookthemffromtheKingddomofDreamss,Cornelia,tottheruinedTem
mple
ofFiendsandbeyond.Th
heybattledpiraates,sailedthe
eAldeanSea,rretrievedastolencrystaleyeeforablindwittch,
deepbeneaththedesert,proovedtheircouragetotheDragonKing,and
d
raisedanairshipfromitsrestingplaced
restoredth
hefourorbs.Attheendofth
hestorytheydiscoveredthattalongforgotttenfoe,thekn
nightGarland,h
has
ascendedttoastateofgo
odhoodviatheuseofatimeparadox,becoomingtheentittyknownasCh
haos.Inalast,final
actofhero
oism,theheroe
estraveltwoth
housandyears intothepastttoendtheparradox,creatinggafuturewherre
theirheroismisunneede
edandunknow
wn.

What iss Chaos?


MosteveryythingthattakesplaceinthissoriginalFinalFantasyisthedirectresulto
oftheentitykn
nownasChaos,and
itscreation
nofatimeparaadoxtoensure
ethatitcouldn
neverbeperm
manentlydefeated.
Thousandsofyearsago,aanempirewaggedwaronthe
escientificutoppiaofLufenia.Indesperation
nandfear,theey
usedthepo
owersofTheV
VoidandtheFo
ourCrystalstocreateachild tobetheirulttimateweapon
n.Thechildwaas
namedGarrland,anddidindeedendthe
ewarwithbarrely
understood
dpowersofdisscord.Howeve
er,Garlandwass
betrayedb
bythecivilizatio
onhehadbeen
nbirthedto
protect,an
ndinhisanguisshandrage,un
nconsciously
createdarriftinthefabriccoftheuniversewhichpulle
ed
himthrouggh.
HewanderredtheInterdimensionalRifttforyearsandhis
mindbecam
metwistedwitthbitterness,m
madnessandh
hate.
ItissaidthathemetthearchdragonSh
hinryuinhis
oldier
wanderings,whotookintterestinthehaaplesssuperso
dhimpowerandescapefrom
mthevoid.In
andoffered
desperation,Garlandagrreedandinadvvertentlybegun
nthe
eavetheworld
dinruin.
cycleofeviilthatwouldle
Garlandwaasejectedfrom
mtheInterdimensionalRiftand
foundhimsselfinacitykn
nownasCornellia.Without
knowingw
whatelsetodo,,hebeganservvingasaknight
withintheroyalarmy.Th
hiswouldnotlaast,however
his
beentwistedfrromtheinfusio
onsandyearso
of
mindhadb
driftinginttheVoid,andh
hekidnappedttheprincessan
nd

185

fledtotheruinedcastlenorthofthecitytheTempleofChaos.
GarlandisstoppedandnearlykilledintheTempleofChaos,buttheFourFiendsintercedeonhisbehalf.By
focusingtheirenergiesonasinglefocalpoint,theymanagetocreateaholeintimeandpullGarlandbackintime
bytwothousandyears.
Thisiswheretheparadoxbegins.AsGarlandispulledbackwardsintime,hishatredmergeswiththepowerofthe
fourcrystalsaswellasShinryusmaliciousenergies.Hehimselfistransformedintoanewentityaltogether,and
createsfourservantstodohisbiddingtheFourFiends.Garlandrealizesthathislifecouldnotbesavedbythe
Fiendsunlesshehimselfcommandedthemtodoso;andtothisend,sendshisnewlycreatedelementalminions
intothefuture.They,inturn,funnelelementalforcestohimandallowhimtotransmuteintosomethingfarmore
powerfulChaos.
Thus,theloopeffectivelysustainsitselfwithGarlanddyinginthepresent,butbeingreborninthepast,repeating
overandoverandoveragain.HeisasplinterofChaos,capableofgrowingbackintothewholeiftheneedshould
arise.
DefeatingChaosinthepastpreventshimfromsendingtheFiendstothefuture.Withoutthefiendsinthefuture,
Garlandcan'tbesentbacktothepast.Thisbreaksthetimeloop,andtheparadox,unabletosustainitself,reverts
timebacktoitsoriginalstate.

Jobs and Races


Intheoriginalgame,onlysixofthenineteenstandardjobsmadeanappearance;Warrior,Monk,Thief,Black
Mage,WhiteMage,andRedMage.Playerswhowishtostaytruetotheoriginalcouldconsiderchoosingfrom
onlythisrestrictivelist.
Numerousdifferentracesappearinthefirstgame,includinghumans,elves,dwarves,mermaids,dragons,and
robots.Thoughhumanspopulatemostoftheworld,eachoftheotherraceshastheirowntownorcitywherethey
livepeacefully.

Adventure Ideas
ApieceofancientLefenishtechnologyisdiscoveredaworkingrobot.Itimmediatelybeginstillingthesoil,
purifyingthewater,andcleaningtheplanet.Thecitizensofallthenearbytownsareecstaticsowhydothe
heroeshavesuchabadfeelingaboutthisseeminglyinnocentdevice?
AyoungboyfromtheporttownofOnrachasgonemissing,andawitnesssaysmermaidspulledhimunderwater.
Theplayfuldenizensoftheunderwatershrinenearbywouldneverwillinglykidnapsomeone,wouldthey?
Enterprisingexplorershavestumbledontoanislandthatseemsalmostlikeaparadiseamidsttherestofthe
worldsproblems;freshwaterandrichsoilabound,andcolonistsstartflockingtothetropicalparadiseindroves.
ButwhentheislandinhabitantsdiscoverthattheyrenotaloneontheislandthePCsarecalledintohelp.
TheMirageTower,anancientstructurethatlieshiddensomewhereinthegreatdesert,wasmademagically
invisiblethousandsofyearsago.Nowthattheenchantmentiswearingoff,thetowerhasadistorted,indistinct
look.Buttheenchantmentgoinghaywireisntsomethingtobeignored;anearbytownisslowlybeingturned
invisible,andunseenmonstersstalktodesertandsurroundingplains.Howlongbeforetheentireworldislostin
themirage?

186

FINA
AL FA
ANT
TASY
Y II
When the
e battle is overr, I want to fill th
he world with wild
w roses. A wo
orld where we can overcome what we have
e lost,
where even th
he rain and the
e wind can provvide us with strrength...
- Firion

Thesecond
dstoryintheseriesrevolvesaroundtheevvilempireofPaalameciaandittsslowtakeoveroftheknow
wn
world.SpearheadingthewarisTheEmperor,aruthle
essandcharism
maticleaderwithsuperiorteechnologyandmagic
osal,nottome
entionanarmyyofmonstersthathehassum
mmonedforthfromHelltoaidhim.Thepriincess
athisdispo
oftheFynn
nnation,Hilda,,hasestablishe
edarebelforcceandformed aresistancem
movement.Theeheroeswilllikkely
bemembersoftheresisttance,undertakingavarietyo
ofmissionsagaainstPalameciiatodefeattheeEmperor.
Intheoriginalgames,the
eheroesfound
dthemselvestaakingoutthei mperialairship
pknownastheeDreadnoughttby
hurlingale
egendaryflame
eintoitsengine,befriendingkingsandarm
miesofDragoon
ns,battlingbehemothsina
coliseum,aandunlockingpowerfulmagiicspells.Atthe
eclimaxofthegameTheEmperorcreatesapowerfulcycclone
thatdestro
oysahandfulo
ofcitiesandthrreatenstotearrtheworldasuunderbeforeraaisinghisnew,,unassailable
citadelfrom
mthedepthso
ofHell;CastleP
Pandemonium.

Who is T
The Emperror?
EmperorM
Mateusisarath
herenigmaticffigure.Sothelegendgoes,thhe
oncecharm
mingEmperorofPalameciacchallengedtheworld,promissing
hisbeautifuldaughtersh
handinmarriagetoanymanwhocould
erfromthetop
pfloorofhiscaastle.Manyattemptedbutfeellto
retrievehe
thebeaststhatMateush
hadaddedasobstacles,untilonemanusedda
nge.TheEmperorwasfuriou s
hotairballoontoovercomethechallen
emboth.He
andembarrrassedbythisandinafitofrage,killedthe
becamereclusiveanddangerous,spend
dinghisdaysstudyinghowtoo
hedeadandre
etrieveasoulfromthebowelsofHellwith
summonth
magic.AtfirsttheEmperrorsmagesbelievedMateusonlywantedtto
savetheso
oulofhisdaugh
hter,butasthe
eyearspassed
dtheexperimeents
andritualsbecamemore
eandmoredan
ngerous.
oint,EmperorM
Mateuswentttoofarhissoulwassoldto a
Atsomepo
beingofhe
ellorsimplytornasundern
nobodyknows.Hedeclaredw
war
ontheworrld,beginningh
hismadandarrrogantconque
estofmankindd.
Uponhisin
nevitabledeath
h,hewillassum
methemantle ofEmperoroffHell
andwillretturnmorepow
werfulthanbeffore.

Jobs and
d Races
PlayersbatttlingtheempiireofPalameciiashouldbeab
bletochooseaanyjobtheylikke;andunliketthefirstgame,,FFII
ispredominantlyahumanpopulationw
withlittletono
omentionofo therspecies.

Adventu
ure Ideas
Minwuwassapowerfulan
ndcourageousswhitewizard knownforcreeatingmorethaanahandfulofpowerfulitem
ms.
MostnoticceablyoftheseistheOrbofM
Minwu,whichissaidtohousseafragmento
ofhissoul.Witththeworld
distrustfulofsuchmagicduetoTheEm
mperor,whatw
willbecomeoftthisartifact?

187

FINA
F AL FA
ANT
TASY
Y III
Youre going
g
off to sav
ve the world? What,
W
did you ge
et hit on the he
ead or somethin
ing?

Manyyearsago,ontheFFloatingContin
nenthoveringh
highabovetheesurfaceofanunnamedplan
net,the
dcivilizationofftheLufenians onceagainsooughttoharnesssthepowero
ofthefour
technologicallyadvanced
heyfailedtoco
ontrolthesefouurfundamentaalsourcesofw
worldlyenergy.The
elementalcrystalsoflight.However,th
powerofLightwouldhavveconsumedtheworldhadtthecrystalsnootbeenopposeedbytheirnaturalcounterpaarts:
ddeninterrupttionofthecareefulbalanceofftheelements,,four
thefourdaarkelementalccrystals.Disturrbedbythesud
warriorsweregrantedth
hepowerofthe
edarkcrystalsinordertorecontainthepo
oweroftheligghtcrystals.Theese
DarkWarriorsssucceededinth
heirquest,and
drestoredharm
monytotheworld.Buttheirvictorycamettoo
socalledD
latetosave
ethedoomedcivilizationthaathadfoolishlyytriedtoharneessthepowerofthecrystalsstobeginwith.Their
onceproud
dculturewasrreducedtoruin
n,thoughtheirrfloatingcontiinentremained
d,aremindero
ofwhathadco
ome
before.Andonthatverycontinent,the
ecircleofGulgans,araceofbblindsoothsayyersandfortun
netellers,pred
dicted
thateventu
uallythingswo
ouldcomefullcircle.Justastthepowerofli ghtcanbeabu
used,sotoocaanthepowero
of
darkness.A
Andwhenthattoccurred,the crystalsofthe
elightwouldcaallforththeiro
ownchampion
nstorestorebaalance
totheworld.
ofFinalFantasyyIIopenswithan
Thestoryo
earthquake
enearthevillaageofUronthe
floatingcontinent.Theru
umblingopensa
hiddencavvewhereinthefirstcrystaloff
lightreside
es.Whentheh
heroesdiscoverrthis
strangecryystal,theyrece
eiveaportiono
ofits
powerandveryspecificinstructionsfro
oma
edvoice;gofo
orth,restoreth
he
disembodie
othercrysttalsandbringe
equilibriumbacckto
theworld.Notknowingw
whattomakeo
of
ments,but
thecrystal''spronouncem
nonethelesssrecognizingttheimportanceof
itswords,tthefourheroestentativelyse
et
out.
ourseofthegaametheheroesassistaclano
ofnomadicvikkingswiththeirangrywaterd
deity,restoretthe
Overtheco
ElderTreefromtheLivinggWoods,drinkkwithdwarvess,dealwithgruumpyMoogle bodyguardsan
ndamadking,and
enttoexploretheworldbelo
owdiscoverinngtheirtinyho
omepalesinco
omparisontotthe
leavethefloatingcontine
dbytheeleme ntalforcesofttheDarkCrystaals.
sizeoftherestoftheplanet,whichhassbeenravaged
ofthegameistthemisguidedwizardXande,,whohastherratherloftygoalofstoppingtime
Theprimarryantagonisto
toescapeh
hisownmortality.HehassettuphisoperationsintheCryystalTower,an
ndistheforceaattemptingtodrain
thecrystalssofpowerforhisownuses,thoughitislatterrevealedthhathewasinsp
piredandguideedbyanevenmore
maliciouse
entityfrombeyyondTheVoid

188

Jobs and
d Races
FinalFantaasyIIIwastheffirstintheserie
estofeaturethefullscopeooftheJobsysteem,aswellasffeaturesthatw
would
laterbecom
meastapleofthegamessucchassummone
edcreaturesanndspecialabiliitiesforeachJob.TimeMageesand
Geomancersespeciallyw
willfindthemse
elvesrightathomeinthiscam
mpaignworld..
Humans,M
Moogles,Dwarvvesallmakeap
ppearances,asswellasacycloopticblindraceknownastheeGulgans.Nattural
prophetsandclairvoyantts,theGulganssarebelievedttobedistantd escendantsoftheLufenians.

Optiona
al Rule: Wan
ndering To
own
FinalFantaasygamesenco
ouragetheplayyerstochatup
prandomstranngers,saunterintobuildings,,andpoketheir
nosesintovases,woodpiiles,andanythingelsethatm
mighthidevaluuables.Ifyouw
wanttosimulattethis,giveplaayers
whours,thenggivethemaru
undownoftherumors,storiees,and
theoptionofsimplywanderingaroundtownforafew
At
otherwiseinconsequentialinformation(AuroraCastlehasmanyguuards!)they'vvepickedupalongtheway.A
etion,youcanaalsohavewand
deringplayersrolltheirInqu iry,MercantileeorAwarenesssskillwithan
yourdiscre
appropriatedifficultyiffsuccessful,theplayer'scharracterhasfounndimportantin
nformation,aggreatbarteron
n
orarecoveryItemhiddensom
mewhereinth etown.Apartfrombeinggeenreappropriate,
equipmentt,orafewgilo
thisalsoallowsGMstoboostrecoveryitemstockpilesiftheadventtureaheadisp
particularlytou
ughordemand
ding.

Adventu
ure Ideas
AbandoftthieveshavebrokenintotheTempleofTim
meandstolenN
Noah'sLute,an
nartifactcapableofwakingUnie,
theguardiaanoftheDream
mRealm,from
mhereternalslumber.What aretheyplann
ningandhowccantheheroesstop
them?
Theforbidd
denlandofEurekawasonceaprosperousancientkingdoomdestroyedinsomegreatdisaster.Nowitis
littlemorethananecrop
polis,populated
dbyrestlesssp
piritsunabletoodeparttheirfformerhome.Whatgreatsecrets
andtreasuresawaitanyo
onecourageousenoughtoexxplorethisdanngerousplace??
WhentheV
VikingsofMyralukaCovefindthemselvestthetargetofa massTransforrmspell,theirshortfusesgetteven
shorter.Kn
nowingthatthe
eonlythingwo
orsethananangryVikingisaakneehighan
ndfurryViking,,theheroesneeedto
findthemaageresponsible,andFAST,beforethepintssizedpillagers starttearingaandclawingtheeirwaythrough
everymagiicaltownandaacademyalonggthecoast.

189

FINAL FANTASY IV
"Some fight for law...some fight for justice. What do you fight for?"
- KluYa

ThefourthinstallmentoftheFinalFantasyseriesseestheworldslowlybecomemoretechnologicallyadvanced,a
trendthatwouldcontinueformanymoregamesintheseries.
Thestoryopenswiththemostpowerfulnationintheworld,theKingdomofBaron,utilizingitsunparalleledair
forceanditslegionsofDarkKnightstoattackpeacefulnationsinsearchoffourCrystals,eachcorrespondingtoa
differentclassicalelement.Thestoryfollowstheleaderoftheairforcewhobeginstoquestiontheking'smotives.
Itisastoryofbetrayalandrepentance,wheretheexgeneralisforcedtouncovertheKingofBaronssecretand
mustracetocollectthecrystalsbeforetheyfallintothehandsofahalfLuneriansorcererandanentitynamed
Zemus.ZemusplanstoannihilatealllifeontheplanetwithagiantwalkingmachineknownastheGiantofBabil,
thusallowingtheLunerianracetopopulatetheworldinstead.
Thepartybattlesthefourelementalarchfiends,descendsdeepintotheunderworldandthelandofdwarves,and
finallyteleporttothemoonscoreintheirpursuitofZemus.

The Kingdom of Baron


ThekingdomofBaronisbyfarthelargestandmostpowerfulofthekingdoms.Longruledbywise,powerful
monarchsinsuccession,BaronisalsoperhapsthemostprosperousofthekingdomsoftheEarth.
TwomajortechnologicalbreakthroughsescalatedBaron'srisetoprominencearoundthemiddleofthetenth
century.First,amysteriousportalbetweenBaronandthemysticaltownofMysidiawascreated,knownasthe
SerpentRoad.Forthefirsttime,mageswerewelcomedintothekingdom,andeventuallywouldevenbegiven
limitedroleswithinBaron'smilitary.Second,abrilliantyoungengineerunveiledanamazingnewdeviceknownas
thesteamengine,whichusedboiledwatertogeneratepower.ThistechnologyallowedBarontoincreasethe
speedoftheirnavalvessels,givingthemasignificantedgeintradeandaclearnavalsuperiority.Overthenext
eightyears,thissameengineerenhancedthisdiscoveryfurther,usingthesesteamenginestogiveBaron'snavythe
powerofflightthroughaconceptsimilartoagyroplane.TheKingwasawestruckatthepotentialofsuchairships,
andorderedmostofthekingdom'snavyretrofittedimmediately.Theresultwasafleetofflyinggalleonsthat
wouldbedubbedtheRedWings,andprovethemselvestobethesinglemostpowerfulmilitaryforceonthe
planet.
Recently,darkrumorshavebegunsurfacingwithinthetown.Theguardhasbeennoticeablyincreasedaroundthe
castleperimeter,andtheKingisoftenclosetedwithhismosttrustedadvisors.Overthelastfewmonths,many
haveremarkedthattheKingseemsachangedman.Althoughrenownedforhiskindness,generosity,andhonoras
aknight,itiswhisperedthattheKingispreparingforwar.Theairshiphangarsresounddayandnightwiththe
soundsofconstruction,andallthesmithsintownhavebeenclosedtoallnonmilitarypersonnel.Forthefirsttime
initshistory,thereisgrowingdissentagainstBaron'spowerfulmonarchy...

Jobs and Races


MostofthestandardjobsappearinFinalFantasyV,anditremainsoneofthemosttraditionalsettings.
Inadditiontothestandardhumansanddwarves,theLunerianraceisheavilyinvolvedinthestoryofFinalFantasy
V.Theyareanextraterrestrialspeciesthatlooksindistinguishablefromhumans.Theirplanetwasdestroyed,so

190

theytookrefugeonEarth.There,theytaughtthesecretsofmagicandbasictechnologytothestillevolving
humans,beforerealizingthatthestillunderdevelopedplanetwasnotreadyforthem.Manywenttosleepdeepin
themoonscore,thoughsomestillwandertheplanet,agelesslyobservingallthings.

Optional Rule: Nationalities


GMslookingforaddedflavorandrealismcouldconsiderrestrictingtheirplayerstoonlyHumecharactersand
usingthisoptionalNationalitiesruleset.ThisallowsHumecharacterstoaltertheirstatlinesbasedupontheir
homeregion,gettingautomaticbonusesandpenaltiestotheirattributesthatallowthemtostartwithscores
higherthan10,thoughacharactermaystillnotbeginplaywithascoreof0orlessinanyattribute.
Theregionsandtheassociatedbonusesarelistedbelow.
Baron:+1PWR,1DEX
Damcyan:+1DEXandMND,1PWRandRES
Fabul:+2PWRorRES,2MND
Mysidia:+2INT,1PWRandDEX
Toroia:+2DEX,1VITandMND
Eblana:+1DEXandPWR,1RESandMND

Optional Rule: Fallen Paladins and Redeemed Dark Knights


PaladinsandDarkKnightsarethechampionsoftheforcesofHolyandShadow;thosewhostraytoofarfromtheir
pathmay,attheGMsdiscretion,findthemselveslosingtheirabilitiesbutabletoswitchsides.
ADarkKnightwhohaslostsightofhisown,selfishgoalsandinsteadpursuesalifeofaltruismmaybegranteda
freeJobChangebytheGM.ButtheresacatchinsteadofspendingDestiny,thecharactermustactuallyexchange
theirDarkKnightabilitiesandspellsforPaladinabilitiesandwhitemagicataoneforoneratio.
Similarly,aPaladinwholosestheirwaymaybeforcedtoadoptthemantleofDarkKnight.Asbefore,theytrade
theirabilitiesinandgainaccesstoBlackMagicinsteadofWhite.
GMsmayallowthecharacterstoalterLimitBreaksatthistimeaswelltomakeforamorethoroughandaesthetic
change.

Adventure Ideas
TheonlyknowncureforDesertFeverisaSandPearl,whichisproducedbytheworldsonlyknownAntlion.A
schemingmerchantrealizesthatbycapturingtheAntlionandkeepingitincaptivity,hellbeabletomakeafortune
exploitingthoseindesperateneedofacure.
TheDevilsRoadisapsuedomysticalpassagebetweenMysidiaandBaron.Theroadissaidtoexactanextremetoll
onthosewhouseitsportalsfortravel,buttheprecisenatureofthetollisunknown.Monthsaftertakingthe
DevilsRoad,thePCsbeginhearingstoriesaboutabandofadventurersmatchingtheirexactdescription,attacking
theinnocentandleavingdestructionintheirwake

191

FINA
AL FA
ANT
TASY
YV
"The world
w
still needs
s you! Warriors of the Crystal
"
- King Tycoon

orsofDawnussing
Inageslongpast,ananciientevilwarlocckknownasExxdeathwasseaaledawaybythefourWarrio
ntalcrystals.In
nthisdayandaage,however, thecrystalseaalistreatedassachildrensfaantasy
thepowerssoftheelemen
orevenforrgotten.Unforttunately,eachcrystalisbeingusedtoimprrovepeople'sliving,effectiveelydrainingtheemof
theirpowe
erandcausingtthemtoshatte
er.
ThegameiiscenteredonagroupofstraangersbroughttogetherbyccircumstancettosavetheCryystalsthathavee
mysteriousslybegunshattteringonebyo
one.Eventuallyyitisrevealed thatthevillain
nExdeathisbeehindthis,asp
partof
aplantobothreleasehim
mselffromhisimprisonmentt,andtogaint hepowerofth
heVoid,arealm
mofnothingneess
olutepoweron
noneabletore
esistbeingabssorbedbyit.
whichcouldbestowabso
ebestattempttsbytheheroe
estopreventth
hisinevitableddestruction,allfouroftheelementalcrystaals
Despitethe
shatterand
dExdeathisreleased.Heretaakeshisseato
ofpowerandbbeginstoopenanInterdimen
nsionalrift,infu
using
himselfwitththelimitlesssbutunstablepowerofTheV
Void.

Jobs and
d Races
FinalFantaasyVisanexclu
usivelyhumanpopulatedwo
orld,saveforthhestrangetalkkingturtlethattisSageGhido
o.
Beingtheffirstgameinth
heseriestoexcclusivelypromo
otethejobchaangesystem,G
GMswhowishtogetparticularly
fancymigh
htrestrictcertaainJobsuntilafftertheplayerrsobtainsharddsofashattereedcrystal.ForTTRUEnostalgiccs,the
followingccrystalscouldb
betiedtothefollowingJobss:
Wind:Warrrior,Dragoon,Thief,BlackM
Mage,WhiteMage,BlueMagge
Water:Mo
onk,TimeMage
e,Entertainer,Paladin
Fire:Ninja,,RedMage,Gaambler,DarkK
Knight
Earth:Rangger,Samurai,EEngineer,Geom
mancer

Adventu
ure Ideas
AnendangeredWyvernh
hasbeenseenencirclingthe
ruinedcityofGohn.Whaatisitlookingfforintherubble?
TheLibraryyoftheAncien
ntsisafascinattingplace,hom
me
toallthew
worldsknowled
dge.Butthedustyvolumesh
here
arenotonllyadrawforin
ntellectuals,bu
utalsotomanyy
monstersccapableofrudimentaryspellccasting.Whena
curiousgob
blinmakesoffwithapowerfful,forbidden
tome,scho
olarsscrambletotrackitdow
wnandnotallof
themhave altruisticreasonsfordoingsso!Itsa
madhouseofmayhemassthemagicalm
massesstruggle
e
againstone
eanotherforttheirchanceattpowerfulblacck
magicand
dalltheyneedtodoisfryaffewgoblins!

192

FINA
F AL FA
ANT
TASY
Y VI
"Y
You think a minor thing like the
e end of the wo
orld was gonna
a do me in?"
-S
Sabin Rene Fig
garo

Onethousaandyearsagoprecisely,thetthreegodskno
ownastheWaarringTriadbatttledfordomin
nanceoverthee
world.The godscreatedttheirarmiesbyytransformingghumansandaanimalsintoSu
ummonsEspeersandgrantting
nsemagicalpow
wer.Theworld
dwasbroughttotheprecipicceofdestructionbythisWarroftheMagi,b
but
theminten
theGodsre
ealizedtheirsttrugglewasfoo
olishandturne
edthemselves tostone.With
htheirlastact,,theyfashioneeda
newdimen
nsionfortheno
owpurposelesssEsperstolive
epeacefullyaw
wayfromhum
manstopreventttheirpowersfrom
everbeingabused.
Inthepresent,theworldhasexperienccedatechnologicalrevolutio nandmagichasfadedintolegend.Tothe
mpireleadbyEmperorGestaahlhasinadveertentlydiscovveredtheentraancetotheEsp
south,theGestahlianEm
per
eatures.Usingvvilemachineryy,theEmpired
discoveredamethodtodrain
nthe
worldandkidnappedsevveralofthecre
nergyandimbuehumansandmachineswiiththispowerinstead,resulttinginthe
Espersoftheirmagicalen
nonknownasM
Magitek.UsinggMagitektoovverpowertheaarmiesofothernations,theG
GestahlianEmpire
phenomen
conqueredthesoutherncontinentand begantopush
hintothenort hwiththeultimateaimofw
worldconquest.Their
ofEspers,dem
migodsthoughtttobeathingofmythisnigh
armyfueledbythesoulsandrawmaggicalenergieso
unstoppable.
ButGestah
hlsgoalsofwo
orlddomination
npaleincomp
parisontothettruedangertthefrighteninggambitionofh
his
righthandman,themad
dmageKefka.W
WillarebelfacctionknownassTheReturnersbeabletomakeastandintime,
nderstand?
fightingagaainstwhattheycanbarelyun

Jobs and
d Races
Mostofthe
estandardJob
bsmakeanapp
pearanceinthissetting,and playersshould
dntfeelrestriccted.From
flamboyant,kinglyengine
eerswhobuild
dsubmergingccastlestobesti alwildchildB
BlueMages,FinalFantasyVIis
acterconceptyyouvealwaysw
wantedtotryttomakeanapp
pearance.
greatpaceforthatchara
Humanspo
opulatemosto
oftheworldofFinalFantasyV
VI,butwealsooseeacommu
unityofMooglees,halfwolf
pickpocketts,dozensoftaalkativeghostsandoneverydisgruntledYeeti.

Magitek
k
Magitek,co
ommonlyabbrreviatedMTekk,referstothefusionofmaggicandmachinery.Perhapsm
mostwellknow
wnis
theMTekengine,aningeniousnuclearrcorewhichpo
owersalineoffhulkingwarm
machines.Theglobalenergyof
ntasatomicpoowerwithinth
heMTekengin
ne.
creationinconvertedintoapurefuelsourceaspoten

193

ThemostccommonofMaagitekdevicesaaretheimperiaalwalkersutiliizedbyGestah
hlsempire,mo
obileweapons
pilotedbyasingleindivid
dual.Theycom
meequippedwithabasicradiioreceiverthatallowsthepilotsto
otherandtheirsquadronleaader,asmallem
mergencyfirstaidkit,andan
nMTekengineethat
communicaatewitheacho
ismorethaancapableofle
evelingasmalltown.

Adventu
ure Ideas
Whenthep
partyslostairshipgetshijackedbyanafflu
uentswindleri nJidoorandp
putupforsaleintheauction
house,thegroupneedsttofindawayto
ostealitbacko
orraiseafew milliongilinahurry.
MagiciteisanEsperssou
ul,withoutabo
odyorform.R
Rawenergythaatcanfusewith
hahumanspirritorfuela
machine.B
Butisitpossibletocreatean
newbodyforanEspertoinhaabit,reforminggadeceasedEsperfromthatt
sparkoflife
e?
Whensomeoneclosetotthepartyperisshesatthehan
ndsofevil,theyyhearaboutthelegendoftheDoomTrain
nan
Esper,orperhapssimplyaspectralman
nifestationthatcarriesthesooulsofthedecceasedtotheirrfinalrestingp
place.
Butwhenaawellintentionedrescuem
missionendsup
pdamagingtheeTrain,thespiiritsofthedeaadbegintowallkthe
worldonce
emore.CanthePCsfindawaaytoundothe
edamagetheyvecaused?

194

FINAL FANTASY VII


"I know you got problems... hell, we all do. But you gotta understand that there ain't no gettin' offa this train we're on,
till we get to the end of the line."
- Barret Wallace

TheworldofFinalFantasyVIIisatrulymodernsetting;cars,television,firearms,cellphonesandspacetravelare
commonplace.TheplanetisnamedGaia,anditiseconomically,militarily,andpoliticallydominatedbyapowerful
conglomeratecalledtheShinraElectricPowerCompany,whichprofitsfromtheuseofmachinesknownasMako
Reactors.Thereactorssiphonlifeenergycalled"Mako"outofthePlanetandconvertitintoasimplefossilfuel.
Althoughmostciviliansareunawareofthisfact,MakoenergyisdrawnfromtheLifestream,aflowoflifeforce
fromwhichoriginatesalllivingthings.TheLifestreamisthesumofallthelifethathaseverandwilleverwalkupon
theplanet.TheprocessofextractingMakoenergyliterallydrainsthelifeofthePlanetinordertogenerate
electricityareaswheremultiplereactorsexistareperpetuallydark,barrenplaces.
RufusShinraleadshiseponymousorganizationandisthustheworld'sdefactoruler.Thoughawareofthe
harmfuleffects,ShinraCorpfunctionswithoutremorse,evenbranchingintogeneticexperimentsthathave
createdmanyofthemonstersthatroamGaiassurface.
Shinra'smanagementisconcernedwiththelimitedrepositoriesofMakoenergyavailableforharvesting,and
fascinatedwiththelegendofthePromisedLand;aplacewherethelandisfertileandwhereMakoflows
abundantly.OnlyaracecalledtheCetra,ortheAncients,are,accordingtolegend,abletofindit.However,the
Cetrawereallbutdriventoextinctionbythe"CalamityFromtheSkies",analiencreaturecalledJenova.
Smallrebelsgroupstrytoquellthevariousdangerstowardtheinnocent,buttherealbattlewillultimatelynotbe
withacorporation.

Jobs and Races


TheworldofGaiaisdominatedalmostexclusivelybyhumansotherthanafewraremembersofseveralnearly
extinctspecies,mostofwhicharenameless.MostJobsdojustfineintheworldofFinalFantasyVII,though
Geomancersmightfindthingstobealittlemoreadversarialthantheyreusedto.

Adventure Ideas
TheTurksistheunofficialnicknamefortheInvestigationSectoroftheShinraCompany.Theyactasthe
companysmuscleandarentafraidtogettheirhandsdirtywithkidnappings,assassinations,orworse.Whenthe
classilydressedTurksshowupandstartattemptingtoforcefullyrecruitthePCsintotheirlineofwork,theheroes
willhavetheirhandsfullwiththesedangerousprofessionalswhodonttakenoforananswer.
AsmallcommunityhaspassedalawstatingthatallpersonsinfusedwithMakobyShinraaretobeimmediately
takenintooneoftheirfacilitiesdesignedtopurgetheMakoimpurityfromthem.QuiteafewSOLDIERsarent
tookeenontheideaoflosingtheirMakoenhancedtalents.Nottomentiontherumorsaboutwhatreallyhappens
intheMakoSeveringchambers.

195

Optiona
al Rule: Matteria System
m
Insomeplaaces,thespirittenergyoftheworldisnaturrallystronganddMateriacanbefoundinitssnaturalform.More
often,how
wever,Materiaiscreatedisth
hroughtheuse
eofMakoReacctors.Eitherway,Materiaap
ppearsasasph
hereof
lightthatcanbemergedwithaweapon
norsuitofarm
moror,farmorrecommonly,humanflesh.Itisntunusualto
ngcirclesoflightshiningthro
oughtheskinoofhisforearm,noritisunusu
ualforshopkeeepers
seeawarriiorwithglowin
whorunM
Materiastoresttodemonstrate
ehowtheycan
nbestoredlikeethisbyforcib
blyandcasuallyypushingoneofthe
spheresthroughanappe
endage.
Youmayeq
quipanyoneM
Materiaatatim
me,anditdoessnttakeupannyofthenormaalequipmentslotssuchas
Accessory.HavingMateriaequippedpaassivelygrantsyoutwothinggs;asmallbonu
ustoyourattrributes(ifappliicable)
ell,jobability,EEsper,orotherrbonuseffect..Materiacanb
beremovedan
nd
aswellasaaccesstothesiinglelistedspe
sold,andcanevenbeforrciblyunequipp
pedwithaDisaarmactionorccertainjobabilitiesiftheGM
Mrulesittobe
appropriate.
dalsoprovidesstheuserwithanMPscoreifftheydidntallreadyhaveon
ne.Characters
HavingMateriaequipped
heirMPscoretthesamewayeveryoneelsedoes,minusaanybonusMPggrantedbytheeirJob;(MNDxx
calculateth
Level).
UpondefeaatingaBosswithapieceofM
Materiaequipp
ped,theMaterriaactuallygro
owsinstrength
h.Youpermaneently
gainaccessstothespellth
hattheMateriateaches,and
dmaythenincrreasetheMateeriaslevelbyo
oneifpossibleeand
gainthene
eweffects.Forexample,awaarriorwithaCu
ureMateriaeqquippedhasacccesstotheCu
urespellandgaainsa
+1bonustoMND.Ifheu
unequipsthishelosesbothbenefits.AfterddefeatingabosshehasaccesstoCure,Curra,
+2MNDinsteadifhewasto
oremovethisM
Materia,hedsstillhaveaccessstotheCuresspellbutgainn
no
andgains+
otherbene
efits.
IftheMate
eriacantlevelupanyfurtherr(forexample,,ifitisalreadyyaLevel3piecceofMateria,o
orifitdoesnthave
anylevelsh
higherthan1)theMateriain
nsteadcreatesabrandnewLLevel1Materiaaofthesamettype.Forexam
mple,
defeatingaabosswithaShivaMateriae
equippedwouldcausetheiteemtosplit,givingthepartytwoShivaMateeria
orbsinsteaadofone.
Asemicom
mpletelistofMateriacanbeffoundonthefo
ollowingpage..

Optiona
al Rule: New
w Equipment Property
y
Thefollowingweapon/arrmorpropertymightshowup
pingameswh ereMateriapllaysalargerole,allowing
characterswhodontnorrmallyutilizem
magictogetthe
emostoutofm
multiplematerrial.

Materia
aSocket:Tiier3Weapon,Armor,Accesssory
Theequipm
mentwascrafttedwithSOLDIERsinmind,andhasbeeno utfittedwithaasphericalslotdesignedtofit
moststand
dardtypesofM
Materia.Onead
dditionalMate
eriaorbmaybeeequippedbytheuser.

196

Materia List
Category

Level

Price

Cure

1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
2
3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

600g
3,000g
9,000g
600g
3,000g
9,000g
600g
3,000g
9,000g
600g
3,000g
9,000g
600g
3,000g
9,000g
600g
3,000g
9,000g
2,000g
7,500g
25,000g
2,000g
7,500g
25,000g
2,000g
7,500g
25,000g
10,000g
80,000g
200,000g
10,000g
80,000g
200,000g
600g
3,000g
9,000g
2,000g
7,500g
25,000g
2,500g
2,500g
2,500g
2,500g
600g
2,500g
2,500g
1,500g
2,500g
2,500g
200,000g
200,000g
7,500g
7,500g
7,500g
7,500g
7,500g
300,000g

Ice

Lightning

Wind

Fire

Earth

Revive

Mystify

Gravity

Destruct

Barrier

Comet

BlueMagic
Sense
Deathblow
SlashAll
Mimic
AirStrike
Pillage
SideBySide
Elemental
AddedEffect
HPDrain
BlazingTotema
LuckyCharm
Shiva
Ifrit
Ramuh
Titan
Pandemona
Valorous

Effect

Bonus

Cure:7mp,restores(MNDx2)+2d6HPtosingle
Cura:30mp,restoreshealthtosingleorall
Curaja:150mp,restores(MNDx8)+2d6HPtoall
Blizzard: 5mp,dealsIcedamagetoenemies
Blizzara:20mp,dealsIcedamagetoenemies
Blizzaga: 40mp,dealsIcedamagetoallenemies
Thunder: 5mp,dealsLightningdamage
Thundara: 20mp,dealsLightningdamage
Thundaga: 40mp,dealsLightningdamage
Aero:8mp,dealsWinddamage
Aerora:30mp,dealsWinddamage
Aeroga:60mp,dealsWinddamage
Fire:5mp,dealsFiredamagetoenemies
Fira:20mp,dealsFiredamagetoenemies
Firaga:40mp,dealsFiredamagetoallenemies
Stone:5mp,dealsEarthdamagetoenemies
Stona:20mp,dealsEarthdamagetoenemies
Stonaga: 40mp,dealsEarthdamagetoenemies
Life:30mp,bringsaKOdallybackto1hp
Restore:40mp,lifeandgain(MNDx4)+2d6HP
AutoLife: 130mp,raisesafallenallyimmediately
BlankGaze: 20mp,removesbuffsandM.ARM
Confuse: 30mp,befuddlesanenemysmind
Mystify:200mp,useanynegativestatuseffect
Eject:15mp,launchtargetintotheair
Gravity:50mp,(PWRx3)damageeachround
Gravija:100mp,(PWRx5)damage/roundtoall
Melt:25mp,superheatsitemstocausedamage
Degenerator: 80mp,flaysfoeslifeforceaway
Flare:100mp,deals(PWRx12)+2d6damage
Consecrate: 10mp,blessesanareafromenemies
Reflect:40mp,createsawallthatreflectsmagic
Barrier:100mp,blocksallrangedattacks
Meteorite: 5mp,(PWRx4)+2d6damagetoone
RayBomb: 25mp,(PWRx6)+2d6damagetoone
Comet:60mp,multipleattacksraindownonfoes
ObtainNovicebluemagicwithLearningability.
ObtainSuperiorbluemagicwithLearningability.
ObtainAncientbluemagicwithLearningability.
GrantsaccesstotheLibraEngineerjobability
GrantsaccesstotheHaymakerMonkjobability
GrantsaccesstotheCycloneWarrior jobability
GrantsaccesstoMimeEntertainerjobability
DonotsufferpenaltyforattackingFlyingtargets
GrantsaccesstotheMugThiefjobability
GrantsaccesstoCoveringFireGamblerability
Weapongainsvaried[ElementalStrike] property
Weapongainsvaried[StatusTouch] property
WeapongainstheHPDrain property
WeapongainstheOverdrive property
WeapongainstheLucky property
CharactergainsShiva asanindividualEsper
CharactergainsIfrit asanindividualEsper
CharactergainsRamuh asanindividualEsper
CharactergainsTitan asanindividualEsper
CharactergainsPandemona asindividualEsper
GaintheKnightsoftheRound asindividualEsper

+1MND
+2MND
+3MND
+1DEX
+2DEX
+3DEX
+1DEX
+2DEX
+3DEX
+1MND
+2MND
+3MND
+1PWR
+2PWR
+3PWR
+1RES
+2RES
+3RES
+1MND
+2MND
+3MND
+1MND
+1MND,+1DEX
+2MND,+1DEX
+1RES
+1RES,+1PWR
+2RES,+1PWR
+2PWR
+4PWR
+6PWR
+2RES
+4RES
+6RES
+1MND
+2MND
+3MND

+1MND
+1PWR
+1DEX
+1RES
+1ACC
+1AVD

Rarity
Common

Common

Common

Common

Common

Common

Uncommon

Uncommon

Uncommon

Rare

Rare

Common

Common
Uncommon
Uncommon
Uncommon
Uncommon
Common
Uncommon
Uncommon
Common
Uncommon
Uncommon
Rare
Rare
Rare
Rare
Rare
Rare
Rare
Legendary

197

FINAL FANTASY VIII


"Life and death, victory and defeat, honor and disgrace... Each of these go hand in hand. There's only one way or the
other. How 'bout it? Are you still up for it?"
- Headmaster Cid Kramer

Whilecalminappearance,theserenitythatblanketstheworldismerelyacurtainovertheturmoilthatthreatens
tosurfaceatanymoment.Anunprovokedattackagainstaneighboringcountry,anassaultbyastriketeamdeep
intoenemyterritory,andadeclarationofwaragainsttheworldplungesapreviouslypeacefulexistenceinto
bitternessandchaos.Thrustintotheensuingmadnessarethemilitaryacademies,locationswherethebestand
brightestaretrainedtobecomeelitemercenaryunits.TheneighboringcountriesofGalbadiaandDolletgrowmore
hostilewitheachpassingday.AndwhenGalbadia'sirrationalhostilityisrumoredtobelinkedtoawomancapable
ofcastingmagicwithouttheaidoftheGuardianForcesSummonedcreaturesadangerouscoldwarbecomes
thestartingpointforasupernaturalstrugglethatwilltranscendtimeitself.

What is a SeeD?
Inagespast,anindividualnamedCidKramerattemptedtotransformabuildingbelongingtoanancientpeople
knownastheCentraintoaglorifiedorphanage.HedubbeditaGardeninhonorofhiswifesfavoritepastime,
buttheprojectwasdoomedtofailuresinceitlackedfinancialsupport.Asalastditcheffort,Cidrequestedseveral
oftheorphanstakeonparttimejobsasthechildrengrewup,theybecameaccustomedtoworkinghardand
tookonjobsonparwithadventuringwork.TheGardenbenefitedfromtheenormousfundsflowingin,andintime
itbecameatrainingfacility.Yearslater,theGardenstutorspecializedmilitaryforceswithclassesinbothgeneral
educationaswellascombat.WhenaGardenmilitarycadetturn15,theymayattempttobecomeaSeeDatan
examgiveneveryspring.StudentshaveuntiltheageoftwentytopasstheSeeDexambeforetheyarerequiredto
leave.
Contrarytopopularbelief,SeeDisnotanabbreviationofanyfourwords,butratherrefertotheanalogyofseeds
inagarden.ThecapitalizationofthelastDhasnospecificorsignificantmeaning.

Guardian Forces
InFinalFantasyVIII,Summonsaremightyautonomousenergybodieswhichcanresidewithinobjectsandliving
organisms.TheyareknownasGuardianForces,andacharacterwithacomparableconsciousnessiscapableof
allowingthecreaturetomanifestforalimitperiodoftimeasnormal.However,unlikeinothersettings,the
Summonsdrawpowerfromthesamesectionofthemindthatstoresmemories.Minimalusagecancause
temporarymemoryloss,andlongtermallianceswithEsperscanhavefarmorepermanenteffects.Thismemory
lossisstatedtobethereasontheuseofGuardianForcesiswidelycriticized,andBalambGardenistheonly
academywheretheirusehasbeenapproved.

Gunblades
Gunbladesedgedswordswithabarrelrunninginsidethelengthprovethatyoucanbringaknifetoagunfight.
Usedprimarilyforslicingthroughenemieslikeanormalsword,hittingtheswordstriggerfiresaroundthatsends
ashockwavethroughthebladeandintothetarget.SomeGunbladesareevencapableoffiringrocketsorbullets.
Tosimulatethisuniqueweapon,simplyaddtheGeminipropertytoaBladeweapontomakeitalsofunctionasa
firearmwithRangeorgiveitsomeadditionalcloserangeoomphwithReach.Asanaddedbonus,thismeansthat
GunbladescancalculatetheirdamagewitheitherthePWR,RES,orDEXattributes!

198

Jobs and
d Races
Thesettinggisanotheronepopulatedpredominantlybyhumanshhowever,oneo
otherracedoesdeservespeccial
mention.TTheShumiareastrangegend
derlesspeopleofhumanoidpproportions.Th
heyaregeneraallypaleorwhite
skinnedandlackinganyb
bodyhair,with
hoversizedhan
ndsusedfordiiggingandcrafftsmanship.Ho
owever,theShumi's
willevolveinto
oa
appearancedependsonttheirinnernatture,andatanundisclosedpperiodintheirllives,aShumiw
formmostreflectingtheiirpersonality.TThisfactgreatlyaffectstheirrculturalattitu
udetowardsth
hemselvesandother
beings.
Exactlyhow
wmanyformsaShumicanevvolveintoorw
whetherthere isanactuallim
mittotheiropttionsofphysicaal
formisalso
ounknown.ItisknownthatggreedyorcowardlyShumicaandeevolvein
ntohideousrottundmonstrossities,
anditisbe
elievedthatbeccomingaHumanisnotimpo
ossible.Astheirrevolutiondep
pendsgreatlyo
ontheirinhereent
attitude,th
heShumiare,o
onaverage,tolerantandhum
mblepacifistsoofgoodnaturee.Theyreferto
oindividualsboth
Shumiandhumanotherbytheirroleinacommunittyinsteadofbyyagivennamee,andarealsoknowntoapp
point
"HonoraryShumi",evenoutsideoftheirowntribe.
hatchatsomepointinthe
WhenaShumiiskilled,ittrapidlyformsitsbodyintoaanegglikecoccoonthatwillh
uture,hintingthatthespeciesareconstantlyreincarnatinngandevolvingg.
distancefu
Mostofthe
etraditionalno
onmageJobsmakeanappearanceinsomeeformoranotther.Butasmaagicisgenerallly
unnaturalaandpredominaantlyusedbym
monstersandG
GuardianForceesexclusively,playersintend
dingonplayingga
casterinth
hissettingwilloftenbeshunn
ned,fearedorevenhunted .

Adventu
ure Ideas
Animportaantindividualisfalsely
accusedofacrimeandim
mprisonedin
mechanized
theDDistrrictprison,am
topsecurittyprisonthatb
buriesdeep
beneathth
heearthscrustt.Howcanthe
e
heroesstaggeajailbreakw
whenthejailiss
thousandsoftonsofrockk?
TheLunarCryreferstoanabsolutely
enomenonwhe
erecreatures
bizarrephe
oftheMoo
onmonsters
literallyfall
totheearthssurfaceatrregular
ntensof
intervals.TThecyclebegan
thousandsofyearsago;aaproductof
ephenomenon
nissimilartothepullonthetides;whenthhemoonssurffacereachessaaturationpointtwith
gravity,the
monsters,itspillsandfallstotheplane
et.
Whenrese
earchersdiscovveranupcomin
ngLunarCryth
heworldbegin stopanic.Theedamagecausedwouldbe
sufficienttodestroyentirrenations.How
wcanthePCspossiblyhope todealwithadisasterofthiismagnitudeand
bleoddity?
indescribab
SeeDsareccalledtoFishermansHorizon
n(apacifisttow
wnbuiltarounndadefuncttrrainstation)wh
henalongforggotten
MarineExp
peditionFacilitystartsworkin
ngagain,seem
minglyofitsow
wnaccord.Ithaasbeguntobro
oadcastastran
nge
frequencyintotheocean
ns.

199

FINAL FANTASY IX
"The only dependable thing about the future is uncertainty."
- Amarant Coral

IntheworldknownasGaia,QueenBrahneofthekingdomofAlexandrialustsforpower,andistryingtoincrease
herdomainbyconqueringthesurroundinglands.ThebrewingwarescalateswhenBrahnetakestheadviceofa
dangerousadvisornamedKuja,usingthedevastatingpoweroftheSummonstocrushanynationthatwould
opposeherinvasionplans.
Theheroescouldhavenowayofknowingthattheadvisorhimselfispartofafargreaterplan,manipulatingevents
asaharbingerofGaia'sdestruction.

Mist
AstrangemagicphenomenafoundprimarilyontheaptlynamedMistContinent,Mistisalowhanginggreenish
cloudthathascausedmanyofthekingdomstoretreattohigherelevations.Ithasbeenknowntonegativelyaffect
themind,causinganincreaseinviolenttendencies,andalsotodistortacharactersmagicalenergies.
ThepeopleoftheMistContinent,andinparticularthecityofLindblum,havedevelopedmistpoweredengines
whichareprimarilyusedtopowerairships.However,thismeansairshipswillonlyfunctionwherethereismist,
meaningtheycan'tflyoutsideofMistContinent.Additionally,theAerbsMountainsareknownfortheirmist
poweredcablecarsthatcarrytouriststhroughthescenicvistas.

The Crystal Core


ThelifestreamremainsadrivingforcebehindcreationinFinalFantasyIX.Soitissaid,deepwithinthecoreofeach
planetliesasingleluminescentcrystalwhichisthesourceofalllife.Whenalivingthingdies,itssouland
memoriesreturntothecrystal.Thesememoriesaccumulateinsidetheplanet'scrystalandallowittocreateever
morecomplexbeings.
Eventually,thecrystalwillgrowdimandwillbeunabletocreatenewsouls,andthecyclewillslowtoahalt.The
planetwillbecomebarrenanddieandthecrystalwillmoveontoanewplanet.Thus,uponaplanet'sdeath,its
soulreturnstothecosmos,bringingwithittheaccumulatedmemoriesoftheplanetandallowingtheuniverseto
grow.
Everyplanet'scrystalhasauniqueglow,andGaia'scrystalglowsinbrilliantblue.

Jobs and Races


FinalFantasyIXishometoaswellofnewspecies,fromhalfhippos,tomolepeople,tomansizedmagiciandolls
massproducedasweaponsofwar,andquiteafewoftheseareappropriateforadventuringheroes.
ThegenderlessQuareaneventempered,relativelyharmlessspeciesofrotundgourmands.Theyhavedevelopeda
uniquestyleofBlueMagicrevolvingaroundeatingtheirenemiescalledbraceyourselfGastromancy.
TheperpetuallyjollyDwarvesliveintheshadowofanancienttree,treatingvisitorslikeroyaltyandspeakingwith
exaggeratedScottishaccents.

200

Finally,the
eNezumioften
nsimplyreferttothemselvesaasBurmecianss(aftertheircitty,Burmecia)iinsteadofbytheir
racialname
e,andareanth
hropomorphicratpeoplewh
hostandontw olegsandareproudwarriorrs.

Mognet
ItwastwosimpleideasthatspurredthecreationoftheMooglemaademailingserrviceknownassMognet;thefact
thattheyreallyenjoygetttinglettersfro
omfriendsand
dfamily,andthhedivisionbetw
weentheirspeeciestoeithersettle
downinon
neplaceorsuffferfromextrem
mewanderlustt.LocalMoogleescollectsatch
helsfullofletterswhichtheyythen
passofftotheirflightykin,whoflitfrom
mcontinentto
ocontinentandddropthemofffatthewaitin
ngMognetcentral
stations.Th
heybringnoto
onlytheletterssbutnewsfrom
maroundthew
world.
Whilesomewouldarguethatthisisarratheruncertaiinwaytosenddmessagesesspeciallywhenmagicisso
emainconvince
edthatwakinguptoaperpettuallycheerfulMoogleknockingatyourfront
commonplaceothersre
door,bringginggoodtidingsfromyourfarofffriendsinexchangefo rabitofbreakkfastistheONLYwaytodothings.

Adventu
ure Ideas
LordAvonisageniusplayywrightknown
nforhisfamou
usworkssuchaas"IWanttobbeYourCanaryy",and"Wishin
ng
ar"andotheru
unnamedworkks.ButwhenafivehundredyyearoldmanuscriptpennedbyLordAvonis
UponASta
discovered
dandrevealshimtohavebee
enaSummone
erofMadainSaari,alonescho
olar(whoalsohappenstobeeabig
fan)beginscouringhisplaysforveiledmessagesandcluestothepaast.ThePCscaantpossiblytaakethesituatio
on
seriouslyattfirst;atleast,,notuntilthesscholarbarelyescapesanasssassinationatttempt.Cantheereactuallybe
ancientseccretshiddenin
natheaterplayy?
Oglopscrreepyladybuglikeinsectsp
produceanoil thatremainsooneofthemosstpopularmed
dicinesonthe
marketan
ndinCondePe
etie,seasonedoglopisconsid
deredadelicaccy.Sowhentheeheroesareapproachedbya
merchantaaskingtocaptu
urehimafew,theythinknotthingofit.How
wcouldtheykn
nowthatonceayearduring
matingseaason,theoilyO
Oglopsswarmingroupsoftensofthousandds.
TheFestivaaloftheHuntiisanageoldtrraditioninthecityofLindbluumwherevicio
ouscreaturesarereleasedinthe
streetsand
dwarriorsfrom
maroundtheglobeparticipattetoclearthem
mout.Butpan
nicbeginstorisseinthecityw
when,
hoursafterrthebuffettocelebratethevictorandthestreetshavebbeenreopened
d,theyrealizethatoneofth
he
beastsissttillunaccountedfor.
Thepartyd
discoveredaw
woundedbabycchocobochickclutchingasm
mallstonetableetinoneclaweedfoot.Aftertthe
chickisnurrsedbacktohe
ealth,itletsthegrouptakeaglanceatthe strangetablettwhichappearstobea
shatteredssectionoftreasuremap.Thechickseemsstubbornlydeteerminedtofollowtheancien
ntdirections
inscribedo
ontheglyph,butoncetranslaated,itturnsoutthatsomeoofthedirection
nsarebeyondbizarregotothe
bottomoftheocean,climbthehighesstmountain,aandmore.Wheerearethischo
ocobosparentts,andisthe
ancientsto
onemapsomesortofconvolutedprankorsomethingels eentirely?

201

FINA
AL FA
ANT
TASY
YX
"Although I know the jou
urney will be ha
ard, we have lots of time. The road is ahead
d of us, so let's start out todayy. The
people and th
he friends that we have lost, or
o the dreams tthat have faded
d... Never forge
et them."
- Yuna

Greatlyressemblingasingglelargeisland,theworldofSpiraisaplaceeofduality.
Fromverdaant,lushwood
dlandstotropiccalparadises,aatfirstglance, Spiraseemsto
obeaplaceofflife.Heroesarre
commonplaceadventurers,mages,ch
hocoboknightssandwarriorsarewelcomed
dwithopenarmswherevertthey
ditwoulddoub
btlessbeaparaadisewereitn
notforSintheeancientbeasstthatthreaten
nsthewholew
world.
travel.And
Foronetho
ousandyearsSSinhasroamed
dSpirawithsee
eminglynopu rposeotherth
hantobringdeestruction.
ThereligiousteachingsofanancientsccholarnamedYYuYevonpreacchofpeaceandharmony,beenevolenceinaa
eonlyafewm
millionpeopleliiveandvirtualllyanykindofttechnologicalaand
muchdiminishedworldaworldwhere
00years.Machines,onceabuundant,areshu
unnedbytherreligiousorder;;they
socialproggresshasbeenasleepfor100
preachthatSinismankin
ndspunishmen
ntforgrowingtoopridefulanndreliantontechnology.On
nlytheAlBhedtryto
meofthelostknowledge,and
dtheyhavebeenpermanenttlydespised
regainsom
andoutcasstforthissimpleview.
Thesporto
ofBlitzballunittesthewholew
worldaroundaacommonpasssion,the
sportthatssurvivedSin'sccomingandgo
oingyearafteryear.Butbeneeaththe
surfaceuniityofSpiranm
mainland,distru
ustandoldanggerstillboilsdeeep:
withoutSin
n'sdreadfullyp
pacifyingprese
encewarwould
dcertainlyeru pt.
TheSummonersandtheiirGuardiansarretaskedwithdefeatingSinoona
esgreatsacrificce.
journeyknownasapilgrrimage,anacttwhichrequire
mSinsconsta ntthreat;
Butonlyaffewbriefyearssofreprievearegrantedfrom
Cananyone
etrulysayacyycleofdeathbringshopeforthefuture?

Sin
Onethousaandyearsago,anationoftechnologicalmiightBevelledeclared
waronaciityofmystics
Zanarkand.Th
houghthemaggesofZanarka ndwere
nomatchfforthemachinesoftheiropp
pressor,asinglemanwasunw
willingto
lethisnatio
onendindefeat.Hisnamew
wasYuYevon,aandinapowerrfulritual
hetransforrmedthecityaandallitsinhab
bitantsintoaSSummon;Zanaarkand,the
CityThatN
NeverSleeps.In
nordertoprottecthimselfandmaintaintheeritual
forever,he
eforgedalivinggarmormadefromthesoulssofthedeadthe
monster,Sin.
ureasetofverrysimple,butffanatical,instr uctions:
YuYevonggavethiscreatu
destroyanyymachinaorssettlementwhiichgrewlargerrthanasmallvvillagein
ordertobrringtechnicale
evolutiontoah
halt,andretaliatetoallhostiilitywith
extremeprrejudice.Howe
ever,thestrain
nonsummonin
ngbothSinandd
maintaininghisbelovedD
DreamZanarkaandprovedtoo
omuch,evenfforYu
nwasleftsolellywithinstincttandthe
Yevonsconsiderableabilities.Soon,Sin

202

instructionsgiventoitup
poncreation.SSin'sfirstactasssuchwastoddestroythereaalZanarkand.TThearmiesof
wthisdestructionandretreated,bringingtthefirstnewsoofthegreatmo
onster.
Bevellesaw
YuYevonh
hadinformedh
hiswifeof
thismadplanandtaughtthera
eature.
meansofccalmingthecre
Shepassed
dthisknowledggeonto
theleaderssofBevelle,thus
beginningttheteachingso
ofYevon
andtheendlessresurrecttionof
ppablebeast.
theunstop

Jobs and
d Races
ChangingJobsfrequentlyyis
nSpira,especiaallydueto
commonin
peoplefocusingonasele
ectionofabilitiestomakethe
emthestarpl ayerofablitzzballteam.BlueeMagicis
ngineersarerareduetothe
predominaantlythedomainoftheRonso,andTimeMagicisallbutuunheardof.En
anathemaregardingtech
hnology.
emyriadofracesofSpiraare
etheRonso,po
owerfullybuilt,,blueskinnedfelinehumano
oidsknownforrtheir
Amongthe
strongsensseofhonorandpridewhogu
uardtheirsacrredmountainffiercely.TheAllBhedareiden
nticaltohumans
exceptfortheiruniquelyswirledpupilsandstunninglygreeneyes,aandaretheon
nlySpiranracetoopenlyrejeectthe
ofYevonandu
useMachina.Fo
orthisreasontheyareoftennostracizedbytherestoftheepopulation,aand
teachingso
havedevelopedtheirownlanguagethaatremainsneaarlyindecipherrabletotheresstoftheworld.

Dolls
Stuffedavaatarsandeffigiies,Dollsarefo
oottallteddyb
bearsandtoyssthathavebeeenanimatedbyymagic,often
servingasA
Arcaneweaponsforvariouscolorsofmage
e.However,soomecharacterssmightwishfo
ortheirDollsto
obe
morefuncttionaloutsideo
ofcombat.
WesuggesttakingtheAn
nimalCompaniionsharedabillitywiththefoollowingtalentss;Loyal,Familiiarity,Talkativee,and
oncanstrikeou
utwithcottonfilledlimbsan
ndtinywooden
nswords,butccan
Aggressive.InthiswayaDollcompanio
maltooverhearr
alsoactasamageseyesandhandsoutsideofbattle..Whetherpos ingasaregulaarstuffedanim
onsorrunninggandfetchingkkeystoalocke
edjailcell,thesseplushstuffedcompanionsshavemuchto
ooffer
conversatio
theircreato
or.

The Unssent
BeingUnsentisastateo
ofbeinginSpirra,aswellasth
hecommonnaameforthoseinthatstate.W
Whenaperson
ndies,
thespirito
ofthepersongoestotheFarp
planewiththehelpofaSum
mmonerperform
mingaritualcaalledtheSending.If
aperson'sspiritisnotguided,orSent,totheFarplan
neinthisway,,itcanremainasaghostlikeeapparitioncapable
ofaffectinggthelivingworld.Whilesom
meUnsentcanretainacorpo ralstateandarationalmind,mostaretypiically
overcomebymalice.The
eyenvythelivin
ng,whichintim
mebecomesa hatredsopro
ofounditcancaausethe
transformaationoftheundepartedsoulintoaFiends.AnUnsentisccapableofendingitsownexiistencewheneverit
sochoosess.

203

Adventure Ideas
TheAlBhedhaverecentlybegunwinningmatcheswithanewlyformedteamofquiet,maskedplayers.Nobody
knowswheretheycomefrom,buttheteamhasbeendominatingtheblitzballchampionshipcircuitwithruthless
efficiency.SomehavebeguntospeculatefoulplaycouldtheAlBhedbeusingMachinatowin?Andifso,forwhat
purpose?
AscholarfromDjosehasproclaimedhehasfoundanancientspherethatteachestheprocessrequiredtoturna
mortalmanorwomanintoaFayth.
ForathousandyearsSinhasclaimedcountlesslives.EachdecadeasingleSummonersetsforthonapilgrimageto
stopSin,bringingtheCalmfortenyearsbeforethecycleofdeathbeginsanew.WhenaSummonersjourneyends
abruptlywithhimgivingup,theheroesformerGuardiansarefacedwithachoice.Canthey,too,simply
abandontheirjourney?OrwilltheychoosetoignorethetraditionalteachingsofYevon,devisingtheirown
eccentricmeansofbattlingthegreatdestroyer?

Optional New System: Blitzball


Spirasmostpopularsportisplayedinamassivespheremadeofwaterandcenteredinastadiumofthousands.A
Blitzballgameconsistsoftwo(generallysixperson,thoughtheyvehistoricallybeenassmallasthreeoraslargeas
adozen)teamswhoareeachattemptingtokicktheBlitzball(aresilientrubberballnolargerthanapersonshead
butweighingoverahundredpounds;anecessityforanitemthatisdesignedtobelaunchedfluidlythroughwater)
intotheotherteamsgoal.Traditionally,agameconsistsoftwo5minuterounds,separatedbyanintermission
betweentherounds.
MostBlitzballplayersaretrainedprofessionals.Afterall,thoseBlitzballsweighmuch,muchmorethanthey
appear,anecessityfortheirabilitytomovefluidlythroughthewater.Despitethis,heroeslikethePCscanemploy
theirownuniqueabilitiesinthesphereandprovesurprisinglyeffective.Youveneverseenblitzballuntilyouseea
teamofninjastakeonageomancerandhisallies,whilearedmagesweettalkstheopposingteamsgoalie.What
followsisafullsetofrulestotakeyourexistingcharactersanddropthemrightintoaBlitzballmatchwithout
havingtomodifythingstoomuch;afterall,agoodgameofBlitzballreallyisntthatmuchdifferentthancombat,
whenyoucomerightdowntoit.
Someprogressivethinkinggroupshaveevendecidedtocapitalizeonthatfactbyannouncingexhibitionmatches
withwildlydifferentrules;DifficultTerraincausedbywhirlingelectronicwhirlpools,nonlethalcritterssuchas
jellyfishbeingallowedintothesphere,andallsortsofothercrudemodificationstotheotherwisesimplesport.

Positions
Whenformingyourteam,itsimportanttodecidewhatsortofroleyourcharacterwouldbestfill,andchoosea
positionaccordingly.Blitzballrequiresabalancedmixofoffenseanddefense,andcharacterswhocanputthe
physicalhurtontheotherteamareasvaluedasthosewhocanscoregoalsorgetthecrowdsontheirside.
Therearethreedifferentrolesthatcanbefilled.

Striker:CanScore.Thefrontlinemen,strikersaredexterousindividualswhofocusongettingthethreepoints
neededtowinthegame.EachteamneedsaminimumofoneStrikertobeeligibleforcompetitiveplay.

204

Defenderr:CanGuard.ThebestDefenndersarecharractersthatcanntakeahitandddishitoutrigghtback.
Goalie:CanInspire.Goaaliesaregenerrallyquickinboothmindandbbody.Whilethheyarentactuuallyrequired,a
teamcano
onlyhaveamaximumof1go
oalie.

Actions During Blittzball


Oncetheggameisunderw
way,characterssonlyhavesomanyoptions attheirdispossal.Allcharacterscanmove,
Attack,Passs,andIntercep
pt,andtheyeaachgetonemo
orechoicefrom
mbytheirseleectedposition.

Moving:Blitzingisveryymuchlikestandardcombat.YoumaymovveaShortRangge(onesectionnofthefield)aand
performasstandardaction(suchasattaackingorpassin
ng),oryoumaaymovefromo
oneendoftheefieldtotheotther
andtakeno
ootheractionss.Bymakingasufficientlyim
mpressiveSwim
mmingskillach
haractercanm
moveaMedium
m
Rangeandperformastandardaction,instead.

Attackingg:Theball,ifuusedasaweappon,deals(PWRxHalfLevel)+2d6pointsoofdamageanddcantarget
opponentssatMediumRaange.Unarmed
dattackssuchastacklesrem
mainunchanged
dfromthenorrmalrules,and
d
generallyshouldremaintthepurviewoffpeoplewithttheBrawlskill.
hesecrettowin
nningBlitzball,,however.Byccombiningtheirefforts,twoormoreplayeerscan
TeamworkAttacksareth
offensivebarraagethatinterru
uptsSlowactio
onssuchasennemyplayersaattemptingtopasstheball.
launchano

Passing:PassingisaSloowactionwhicchallowsyoutotosstheblitzzballaccuratelyyandwithoutfailuretoany
Defendero
orStrikeronth
hefield.

Interceptt:IfyouarewiithinShortRanngeoftheoppoosingteammeemberwhocurrrentlyhastheeblitzball,youcan
choosetoiinterceptthem
masaStandard
dactionandattempttowresstitaway.TheInterceptingcharactermakeesa
Forcecheckopposedbye
eitheraForceorFinesseche
eck,whichever ishigher.IfthecharacterisaThief,theym
may
e.IftheInterceeptingcharacteerwinstheopposedcheck,tthey
usetheirSttealabilitytorrollThieveryinplaceofForce
arenowinpossessionoftheball.

Score:TheStrikertakessaimandmakeeshismove,thhrowingorkickkingtheblitzbaalltowardstheeopposingteam
ms
goal.TheSStrikermakesaaForceorFinesssecheck,opposedbytheennemyGoalie.SScoringsuffersa2penaltyto
othe
rollatMed
diumRange,an
nda4penaltyatLongRange
e.Ifthetotalchheckresultisp
painfullylow,ttheStrikermissses
thegoalpostscompletelyyandtheballisslaunchedouttsideofthestaadium.OnlyStrikersmayuseetheScoreacttion.
Guaard:GuardinggisanInstantaactionthatyouucanperformatanytime,evven
whe
enitisnotyourturn.WheneeveracharacteerwithinShortRangewouldttake
dam
mage,youmaymoveinfrontofthemandttakethehitinttheirstead.An
ny
com
mbatdamageth
hatwouldbettakenbyanallyyisappliedtotheGuarder
inste
ead.OnlyDefe
endersmayussetheGuardaction.

Insp
pire:Withverrylittleelseto dowhentheyyarentunderssiegebyStrikers
tryin
ngtoscore,aG
Goalieoftenfinndshimselfstrruttingandplayyingthecrowd
ds,or
shou
utingouttacticcalsuggestionsstohisteamm
mates.TheGoaliechoosesoneally
andtakesaSlowaactiontosurveyythefieldorggetthecrowdcchanting.Onth
he
owinground,th
heGoaliemakeesaFinesse,PPerformorNeggotiatecheck(aata
follo

205

varyingdifficultydependingonhowthegamehasbeengoingsofar,oriftheyreontheirhomefieldandsoon).If
successful,thetargetallyeitherregains(MNDxHalfLevel)+2d6HPashefindshissecondwind,orreceivesa+2
bonustoallrollsonhisnextturn.TheGMmightrulethisbonusisgrantedtotheGoaliesentireteamwitha
Supremeorbettercheckresult.AGoaliewhoisinthemiddleofInspiringhisalliescannotstopStrikersfrom
scoring,however,sothispowerfultechniquemustbeusedwithcaution.OnlyGoaliesmayusetheInspireaction.

Faceoff:Atthestartofeachofthetworounds,arefereetossestheballintotheBlitzballstadiumeachStriker
maymakeaFinessecheck,andthehighestrollergrabstheball.Characterswhohavejobabilitiesthatletthemact
inapreemptiveroundincombatautomaticallysucceedhere(unlesstwoormorecharactershavesuchabilities,in
whichcasethose2+charactersrollitoutasnormal).

Rules
Thefirstteamtoscore3goalsisdeclaredthevictor.Alternatively,ateammaybeawardedavictoryifthereareno
consciousStrikersontheopposingteam.Gettingknockedunconsciousorbeingcrippledwithstatusailments
meansthecharacterisusuallyremovedfromthefieldbyareferee,andmayonlyrejointhematchiftheresa
breakintheactionsuchashalftime.
Althoughitcanvaryinimpromptugames(orillegalmatches),breakinganyofthefollowingrulesisanautomatic
penalty,andanycharacterwhodoessoisremovedfromthefieldimmediately;castingaspellincludingaSummon,
beingoutsidetheBlitzsphereformorethantworound,usingweaponsorarmor,attackingaGoalie,orusingjob
abilitiesthatdontappearinthefollowingsectionorhaventbeenapprovedforusebytheGM.

BlitzballAppropriate Abilities
Ultimately,theGMgetsthefinalsayastowhatsallowedandwhatisnt,butbelowisasuggestedlistofJob
AbilitiesthatwouldbebeneficialinaBlitzballgame,butwouldntcompletelydestroythedelicatebalanceofthe
aboverulesoraresimplytoomuchfuntopassup.Wedidntincludeabilitiesthatareprobablyirrelevant,sincewe
don'texpectcharacterstointentionallybreakrules,needelementalimmunities,invitetheiranimalcompanion
along,orrequirebonusdamagewhenfightingdragons...butthenagain,youjustneverknow.
AerialManeuver
Aim
Allure
Ammunition
ArmyofOne
AssassinsKiss
Astra
Augment
BadBreath
Barrage
Benediction
Berserker
BlackSky
Blackout
BlessedExistence
Blink
Bonecrusher
BreakArts
CenterStage
Chakra
Chambara
Charismagic
CheatFate
Cover
CoveringFire
CrossCounter
Cyclone
Darkside
DazzlingDisplay
DefyGravity
ElementalBody
Evasion
DisablingShot
DoubleAgent
Dragonheart
EarthsEmbrace
Execution
FavoredTerrain
Feint
FinalHeaven
FirstStrike
FlawlessForm
Flimflam
ForceofNature
FormlessStrikes
FromTheHeart Geotrance(Water) Geowareness
GrimReaper
Hamedo
Haymaker
Hide
Highwind
HundredFists
Image
Invincible
Jinx
Juggler
Jump
KillingMachine
Lancet
LastResort
LastStand
Leadership
Libra
LimitBreaker
LongShot
MadRush
ManaShield
MartialArts
MasterThief
Mime
MindoverMatter
Mug
OrlandeausStrike Outmaneuver
ParadigmShift
Parry
PassiveFist
PeacefulMessenger
PowerChord
Provoke
PureSoul
QuickHit
Reprimand
Reversal
RideTheStorm
Rippler
Sacrifice
SaintsCross
SaveTheDay
Shadowbind
ShieldofLight
Shockwave
Showstopper
Sidewinder
Skyforged
SlightofHand
Slots
SneakAttack
StackedDeck
SkipTown
StatusResistant
StealtheSpotlight
Telekinesis
TheLastWord
ThirdEye
Threaten
Trauma
TrickShot
TwinSoul
Unstoppable
Velocity
Vendetta
VictoryPose
WhirlingSpear
Wildfire
WinningStreak
XAttack

206

FINAL FANTASY XI
"I need to be stronger."

Twentyyearsago,theGreatCrystalWarravagedthelandofVana'diel.AdemonicwarlordunitedtheBeastmen
racesoftheworldandledthemagainstthefiveenlightenedracesofthegoddessAltana.
ThenationsofVana'dielattemptedtofighttheBeastmenindependently,onlytosufferrepeatedlossesagainst
theirenemies'vastlysuperiornumbers.Atthepinnacleoftheconflict,thenationsofSand'Oria,Bastok,Jeuno,
Windurst,andTavnaziaputasidetheirhistoricalenmitiesandforthefirsttimeinhistorystoodunited.Finally,
aftermorethantwoyearsofbloodybattles,theShadowLordandhisBeastmenforceswerebrokenanddefeated.
Victorycameatahighprice,howevermanyofthecitystateswereinruins,andTavnaziawascompletelywiped
offthemapaltogether.Thedeathtollwasestimatedtobeinthetensofthousands.
Vana'dielhasdrasticallychangedinthetwentyyearssincethewar;aperiodoftentativecalmpresides.The
tentativefriendshipstillstandsbetweentheremainingnations,andwithitcomesanewage.Manycitieshave
managedtorebuildandachievesomestandardsoflifethatexistedbeforetheGreatWar,whiletradeandAirship
routesbetweenonceisolatednationsnowexist.Thenationshavenotyetfullyrecoveredfromthedrasticlossof
personnel,andsubsequentlyhavecometorelyonAdventurers.Thesewouldbeheroesandmercenariesare
chargedwiththetaskofmaintainingthefragilepeaceacrossthelands,evenasrumorsofabroodingdarkness
onceagainbegintocirculate.

Jobs and Races


ThefiveEnlightenedRacesofVana'dielandtheircitiesareasfollows:
Humes,whoaresaidtosufferfromthesinofApathy,builttheRepublicofBastokinthewastesofamineralrich
landscape.Theyareadaptableandcunning.
Galka,whoaresaidtosufferfromthesinofRage,havenohomecityandinsteadsettledinBastokwiththe
Humes.Theyaretreatedasrefugeesandanunderclass,butmanagetoekeoutalivingwithhardphysicallabor.
Elvaan,whoaresaidtosufferfromthesinofArrogance,formedthemilitaristicallypowerfulcityofSandOria.The
soundoftheirnationalanthemplaysthroughoutthestreetsproudly.
Mithra,whoaresaidtosufferfromthesinofEnvy,arecatlikeamazonessesthathavesettledintheFederationof
WindurstwiththeTarutaru.
Tarutaru,whoaresaidtosufferfromthesinofcowardice,resideintheFederationofWindurstwheretheyspend
theirdaysporingoverbooksandadvancingthedevelopmentofmagicalknowledge.

OtherthanEngineersandTimeMages,allofthestandardJobsmadeanappearanceinFinalFantasyXI.Thegame
alsointroducedaconceptcallSubjobs,whereeachcharactercouldbeaconglomerateoftwodifferentJobs.GMs
wishingtosticktruetothesourcematerialcouldmakethefollowingrulealteration;

Optional Rule: Subjobs


IftheGMdeclaresthisoptionruleisinplay,eachplayermustdeclareoneadditionalJobofhisorherchoiceduring
charactercreation.TheycharactermayonlyexpendDestinytoJobChangebackandforthbetweenthenamedJob
andtheonetheystartedplayas;however,thecostfordoingsoisreducedtoonly1Destinyinsteadofthe
standard3.

207

Optiona
al Rule: Jug Pets and A
Automatonss
AgeomanccerwiththeBe
eastmasterlimitabilitycantu
urnfearsomeffoesintotentativeallies,whiichisastrangee
practicejusstaboutanywhereexcepto
onVanadiel.C
Certaincreatureeshavebeend
domesticatedo
overcenturiesof
mutualdep
pendence,and
dothersstillare
esimplystranggeorpopulareenoughthatth
heyreforsaleincurioshoppes
aroundthe
eworld.TheyaareknownasJJugPetsduetothefactthattthebabycreaaturesoreveneggsaresoldaalong
withaceraamicjugtoservveasthenewb
bornstemporaaryhome.
Itisevensaaidthatfartotheeastonthe
eAradijahcontinent,inthew
warringcityofAhtUrhgan,suchmonstrous
alliesarentsimplyfound
dorpurchasedtheyaremad
de.
ndAutomatonssareregularcrreatureswitho
oneimportant difference;theyarealwaystreatedasbein
ngthe
JugPetsan
samelevelastheGeomancerwhohastamedthem.A
Althoughtheseecompanionsccouldtheoreticallyaccompanya
erallthewayffromlevelonetolevelfifteen,thisisntreccommended creaturesdontscaleaswellas
Beastmaste
playercharractersdo,and
dtheusefulnesssofthesecrittterswillevent uallytaperofff.
Forexample,aCourierCrrabwhobelongstoalevel14
4Geomancerw
wouldhave7556hitpoints(14perlevelfromits
ute,plus40perrlevelforbeinganAquantypecreature)bbutonlydeal700+2d6damaggewithBigScisssors;
RESattribu
thecrabsP
PWRof10multipliedby7h
halfofitsleve
el,thankstoth efactthatitgrowswithitso
owner.
Weveinclu
udedthreeexaamplesofsuch
hpetshere,butcleverGMsw
willundoubted
dlybeabletob
buildmore.

208

209

FINA
F AL FA
ANTA
ASY XII
"We are the arbiters
a
of our d
destiny."
- Ba
asch fon Ronse
enburg

Svagatam,traveler.
FinalFantaasyXIItakesplaaceintheKingdomofDalmasca,asmallcittystateintheworldofIvalicce.Aneutralpaartyin
thepastwaarsbetweenth
heneighboringgEmpiresofArrchadiaandRoozarria,Dalmasscawasultimaatelyconqueredby
ArchadiaandreducedtothestatusofaanoccupiedstaateunderArchhadianrulewh
henitsKingagrreedtoImperiaal
bleconspiracie slaybehindth
hemightoftheeEmpire?
terms.Willlthiswareverseeanend?Andwhatterrib

Clans an
nd Hunts
TheArchad
diansoldiershaavetheirhandsfullasitisde
ealingwithpol iticaluprisingssandthecriminalunderworld
d,and
everysoofftenadangero
ousmonsterroamsfreefordaysorevenweeeksatatimeuntiltroopscaanbesentoutto
dealwiththethreat.Man
nyfolkbegantturningtoinde
ependentbounntyhuntersand
dmercenariestodefeatthesse
willingtopayo
outofpocketfforpeaceofm
mind.Overtimee,groupsofhu
untersbeganto
oorganize
monsters,w
themselvessasClans.Theempirewasquicktoshowtheirapprovalaandsanctionth
heworkoftheeclans,sinceboth
groupswerreultimatelyw
workingtoward
dthesamegoaal.Thismeans that,whenpursuingamark,registeredClaan
membersh
haveagreatde
ealoflegalleew
wayandcange
enerallygowhheretheypleasse.

Jobs and Racess


AlloftthecommonIvvalicianracesaappearhere,from
thefoorestdwellingV
Viera,tothew
wingedGria,to
othe
potbeelliedSeeq.Attthestartofth
hischapterwe
presenntedtheNuM
MouandtheBaangaainanatttempt
tobreeathesomelifeeintothesecommonplace
denizeens.
AlloftthestandardJobsappearinFinalFantasyX
XII
andalllareofgeneraallyequaluseiinthispoliticallly
turbullent,adventurefilledworld.

Mistt
Mistissresponsibleffortheexistenceof'Magicitee',
gemsttonesthatcontainmagicalpowersduetotthe
presennceofMistinttheircrystallin
nestructure.
Magicciteisdividedintothreetypees;spellstonesthat
areussedintheuseo
ofmagic,skysttonesthatare
installledintomechaanicalcomponentsthatgiveflight
tovehhicles,whetherrsmallsizedbikesorlarge
airshipps,andmemsttonesthatfuncctionmuchlikee
recorddingdevices.TThequalityofM
Magicitedepen
ndson
thequuantityofMisttandnotonth
hesizeorshapeeof
thest one.Theubiqu
uitousnessofm
magicandMaggicite,
oitreplacing
aswe llasitscosteffficiency,ledto

210

electricityanditsvarioussourcesasthedominantusableenergyinIvalice.
DuetotheinfluenceofMist,severalareasofIvaliceareknownas'jagd',areasinwhichMistladenwindsand
magiciterichsoilinterferewithairshipmechanisms.Assuch,jagdstendtobeharsh,lawlessfrontiers,uncontrolled
byanynation.
GMsmightwishtodescribeJagdareasmechanicallyasDifficultTerrain,wherethecharactermustsucceedata
moderatelydifficultFinessecheckinordertobeabletosuccessfullycastanyspell,useanyitempoweredbymagic,
oruseanactiontoactivateanyweaponorarmorproperty.
Nethicite,anothertypeofmagicite,worksbyabsorbingMist,thusnullifyingtheeffectsofmagicandstoringvast
amountsofpower.Nethicitecanbedescribedaseitherdeifactedormanufacted(literally,godmadeorman
made).DeifactedNethicitecontainsalargeamountofmagic,theoreticallymakingitpowerfulenoughtohelp
reshapetheworldifusedcorrectlyorincorrectly.

The Occuria
TheOccuriaarethemostpowerfulbeingsintheworldofIvalice.Thoughtheirexistenceisunknowntotheworldat
large,theyareapparentlyimmortalandimmoralentitieswillingtodowhateverittakestoleadtheworldofIvalice
intomatching'theirvision,'whateverthatmaybe,includingusingphantomimagesoflovedonestomanipulate
peopleandsealingawayinsubordinateraceswhorefusedtoaccepttheOccurianweaveoffate.
TheOccuriaareapparentlygenderless,thoughtheypossessfemininevoicesandmasculinetitles.Theyhavethe
abilitytocreateandappearasghostsandimages.Theirnaturalformisafloatingspecterwithanornate,armor
likeappearance,andtheirspeechresemblesanarchaic,poeticformofthecommontongue.TheOccuriahaveno
visiblefaces,onlyglowingyelloweyesfloatinginanemptyblackvoid.AnOccuria'sphysicalmanifestationexudesa
greatdealofMist,whichallowsthemtopossessotherbeingsandmergewiththemtodrasticallyincreasetheir
Power.Thisisalwaysadeadlyonewaytripforthehostbody.

Adventure Ideas
Sevencenturiesago,theOccuria,knowingtheGarifknewmuchaboutmagiciteandthewaysoftheworld,granted
thepeacefulpeopleoftheJaharaplainssomeNethicite.However,eventhewisestGarifknewnothowtousethe
stones,and,assuch,severalpieceswerepresentedasagifttotheDynastKinginstead.ButitissaidtheGarifstill
knowthelocationofonesuchNethiciteshards
TheskycityofBhujerbaisanislandofpeaceintheragingstormthatisIvalice.ThankstotheMarquisdiplomacy
andtact,thepeopleofthecityareprotectedfromtheempiresstrongarmsaveforafewsoldierskeepinga
watchfuleyeonthecity.ButwhenimperialtroopsstartvanishingintheLhusuMinesexcavatedtunnelsbeneath
thecitywheredozensofworkersspendeachdayunearthingpreciousMagicitewillthePCschoosetoturnablind
eye?Hastheempirefoundsomethingofinterestdowninthosedarktunnelsorhasitfoundtheempire?
Ayoung,blindSeeqhasbeenwellknowntothepeopleofDalmascaformanyyears.Hepeddlessmall
confectionarieswrappedlovinglyinwaxpaperforonlyasinglegil,andbouquetsoffreshlypickedwildflowersfor
onlyafewgilmore.WhatmostpeopledontknowisthatthisSeeqsmainsourceofincomedoesntcomefrom
thecandiesorposies,butratherforthediscreetmessageshepassesusingtheparchmentwrappedaroundhis
flowers.OneofthePCsreceivesonesuchmessage,andthebefuddledSeeqmustapologeticallyexplainhenever
sawwhowrotethenoteorknowswhatitsaidheonlyremembersawispy,femininevoicethatsentchillsdown
hisspine.

211

FINA
F AL FA
ANTA
ASY XIII
"Sinc
ce when have heroes ever ne
eeded plans?"
- Snow Villiers

TheworldofFinalFantassyXIIIisastoryyabouttwowo
orlds;thefloatting,sphericalmachinecityo
ofCocoon,andthe
owGranPulse
e,alandofnatturalevolution
nandharshwillderness.
planetbelo

orldpoweredbyentitiesknow
wnasfal'Cie,m
malevolentEsp
persresponsibleforrunning
Cocoonisaanartificialwo
everything fromtheartificialsuntocultivatingthelan
ndandprovidi ngwater,tokeeepingthewo
orldofCocoon
e'satmosphere.Overeightm
millionsindividdualspopulatetheplanetoid,,livingtheirdaaysin
floatingwitthinGranPulse
theshadow
wsofthefalCieandunderth
heironthumbofthecentral government,ttheSanctum.
Thepeople
eofCocoonare
emadetobelievethatPulseisahellishplaace,andthepeeoplearekeptinconstantfeaarofa
possibleinvvasion.TheSanctumusesmiilitaryforcetoquarantine,exxile,orkillanyonefromCoco
oonwhoitbeliieves
hasbeenin
nfluencedbyth
heoutsideworrld.
Inreality,tthehumanswh
hooncelivedo
onGranPulseaareallbutperiished,withlinggeringarchiteccturebeingtheeir
onlylivingtestamenttheworldbelow
wisnowpopulaatedentirelybbymonsters.

Cieprovidethee
Furthermore,Cocoonisssecretlyasacrificialvesselofmillionsofinnnocenthumanlives.Thefal'C
dinexchange,whenthetime
eisright,they willdestroyCocoonandallitsinhabitantsin
humansa""paradise",and
ordertotryyandsummon
nforththeirM
Makerfromthe
elifestream.H owever,thefaal'Ciethemselvvesareunabletohit
theselfdestructbuttonfforCocoonittiscontraryto theircoreproogrammingand
dpurposesotheysubtly
eeventstogainhelpfromP
Pulsel'Cie.
manipulate

lCie
Thel'Cie(p
pronounced"lu
uhsee")arepe
eoplebrandedandforcedinttoservitudebyythegodmach
hineEspersknown
asfalCie.TTheygaintheggiftofmagic,butalsobearth
heburdenofcoompletingataskknownasaFocusforth
heir
fal'Ciemasster.However,thefal'Ciewilllnotexplicitlytellthel'Ciew
whattheirFocusis.Instead,th
heymustfigurreit
outforthemselveswithttheaidofvario
ousambiguoussvisions.

Thel'Cieisbrandedwithatattoolikesymbolvisiblessomewhereonntheirperson'ssbody,whichusuallyappearrsas
eofblackarrow
ws.Overtime,thearrowsmuultiplyandaclo
osedeyeisrevvealed.Whentthe
anoverlappingsequence
ully,thel'Cie'stimetocompletetheirFocuushasrunout.ShouldthelC
Ciefailtofulfillthis
eyeofthebrandopensfu
orehisorherbrandadvancesstoitsfinalstaage,thatl'CiebbecomeswhatisknownasaCie'ththe
Focusbefo
soulless.M
Miredineternalsorrowandrregret,androb
bbedofallfreeewill,Cie'thareedamnedtow
wandertheworld
unlivingan
ndundying,un
ntiltheircorrup
ptedanddecom
mposingflesh atlastcanmovenomore.Fo
orCie'th,thereeisno
salvation.

orcompletingaFocusisnot muchbetter,fforthel'Ciewillbegrantedeeternalyouthaand
However,tthe"reward"fo
turnedinto
oacrystal,tossleeppeacefullyuntilthenexxttimethelCieehasneedoftthem.Itisfortthisreasonthaat
manythinkkthefateofall'Cieisworsethandeathitse
elf.

untedrelentlessslyas
IftheSancttumwaseverttodiscoveral'CieservinganEsperfromPuulse,theywoulldsurelybehu
adangerou
usenemyofCo
ocoonssocietyy.Thel'CieofC
Cocoon,howevver,arehailedasheroesand
doftenarerecrruited
directlyintothemilitary.

Jobs and
d Races
FinalFantaasyXIIIiscanon
nicallyanotherrallhumangam
me,butthenaagain,wehavenoideawhatsortofspeciesslived
onthesurffaceofPulsein
nagespast.Itrremainsentirelyplausiblethaatsomeracesstillremain.

212

Optiona
al Rule: Stag
gger
Anewcom
mbattacticeme
ergesinFinalFFantasyXIIIthatallowsheroeestostaggerth
heirenemiesbyhittingthemhard
andfasten
noughtoreduccetheirarmorvaluestozero.
Wheneveracharacterro
ollsacriticalhitt,hemaydeclaareheisattem
mptingtostaggerthetargeted
denemy.Theyy
pposedForceccheckand,ifth
hecharactersu
ucceeds,inflicttshisenemieswithArmorBrreakcondition
makeanop
(givingthemanARMand
dMARMscoreof0).

Monsterrs
Manyofth
hecreaturesthatinhabitCoco
oonandthew
wastelandporttionsofGranPPulsearemech
hanical,automated
beasts.Itseasyenoughttoreflectthis;simplyusethe
enormalstatsfformonsters,addConstructasasecondary
ndchangetheiirvisualdescrip
ptionstosuityyourneeds.Boombsmaybep
polyhedralshap
pesandcommon
species,an
beastsmightbemotorize
edbionicpredaatorscalledPantherons,but thedifferenceeisminimalatbest.

Eidolonss
WithinthesoulofeachlCieliesapowe
erfulspiritkno
ownasanEidollonasummo
onableEsper.W
Whiletheygrantthe
powersofmagictotheirhosts,theycanalsomanifesstdirectlyaspoowerfulsummonedcreaturees.
howssignsofw
weaknessordeespair,atwhicchpointtheeid
dolonreveals
TheyoftenliedormantuntilthelCiesh
mustovercome
themselvessforthefirsttimegenerallyytoconfrontttheirfailinglCiieincombat.TThecharacterm
theiremotionaluncertain
ntiesandwinttheEidolon'sallegiance,orfaacedeath.Aneeidolonthatisdefeatedinbaattle
dtheirworth.
likethisserrvestheirhostunwaveringlyfromthenon,,thecharacterrhavingproved
Inadditiontotheircomb
batprowess,su
ummonsintheworldofFinallFantasyXIIIp
possesstheuniqueabilityto
otransformintovesselsand
dvehicles,rangingfrommottorbikestomovingfortressesstolumbering
Gestaltto
mechanicalwarmachines.
ersofaneidolo
onaneventtthathappensggenerallyattheeGMsdiscrettionthecharaacter
Uponobtainingthepowe
maticallygainsttheSpecialVeh
hiclesharedab
bility.This
alsoautom
allowsthemtoconstructtSpecialVehicclesthatareallso
AllSpecialVehicleEidolonssh
houldhavethe
eMagic
Eidolons!A
Touchtalen
nt,andcannotttakeGoodNig
ghtsSleepor
SmugglerssHold.

ummonyournewlycreatedccharacter
Whendeccidingwhichsu
willtakeeastheirEidolo
on,youstillrem
mainrestricted
dbythe
standa
ardlevels.Foreexample,acha
aracterwhoch
hooses
CarbuncletobetheirEido
olonwillgaina
accesstothesu
ummonat
asacharacterw
whosettlesonBahamut
veryearlylevels,wherea
muchuseoftheEidolonuntillmuch,muchlaterinthe
wontseem
game.

Eidolonsin
nFinalFantasyXIIIdonotposssessDevotion
ns,and
thusdonotgrantDestinyytothecharaccter.Theydo,h
however,
dditionalabilityy:
gainthead

nintoavehicularform,
GestaltAtttack:TheEidolonshiftsdown
grantingth
hecharactertemporarycontrroloveritsvastarrayof
mechanicalpowers.Gesttaltattackdealls(VehiclesSkillxTwice
M.ARMdamage
etoall
Level)+2d6pointsofNonElementalM
enemies.

213

FINA
AL FANT
F TASY
Y TA
ACTICS
"Never
"
shame your
y
name... never tolerate in
njustice... living
g true to your he
eart is the warrrior's way.
- Balbanes Beoulve

Ivaliceisakingdomdividedbywarandclasssegregattion,whereheeroesmustriseetoriseamonggthemasses.LLords,
daristocratswiieldmuchofth
herealpowero
ofthecountry,,livingluxuriou
uslywhileplotttingagainston
ne
noblesand
another.
ndsrevolvearo
oundtheZodiaacBraveStory,,whichdealsw
withtwelvekniightswhoused
dthepoweroff
Manylegen
ZodiacSton
nesmagiciteshardsengravvedwithsymbo
olsofthetwelvveZodiacconsstellationstofightagainstaa
demonsum
mmonedbyanambitiouskingtocontrolIvaalice.
Manyofth
heselegendshaavebeenprese
ervedinpowerfultomes.Ithhasbeensaidtthatsomeofth
hesebooksareeso
powerfulth
heyarecapablleofopeningriftsinthedime
ensions,sendinnganywhomaaybereadingo
ofIvalicianlegends
backthroughtimetoliveethestoriesde
escribedwithin
n.

Clans
Themajordrivingforcein
ntheworldofIvaliceistheC
Clans,organizattionsoflikem
mindedwarriorssandhunters
epayingcustomer,nomatterwhat.Clansaallowsenterprrisingindividuaalsto'lease'theeir
dedicatedttoassistingthe
employeessforvarioususses,andinretu
urn,providetheirmembersw
withahandfulofbenefitssucchasguaranteeed
alliesandaasteadyflowo
ofgil.Theyaresubjecttoane
everchanging membershipaasnewmembeersarehiredan
nd
discardedd
daily.
Awelltod
doClanhallmigghtboastdorm
mitories,atrain
ning
hall,amed
dicalcenter,alibrary,andah
heroshall;partt
museum,p
parthalloffam
me,andpartshrinetothe
departed.O
Ontheotherh
hand,anewClaanmighthaveall
oftheirme
eetingsoutoftthelocalpub.
Officially,C
Clanshaveaplethoraofrulessandregulatio
ons,
thougheve
eryonesummaarilyignores99
9%ofthem.On
nly
oneruleisconstantlyenfforcedandabidedwithabsolute
areyourfamilyy.To
dedication:Yourfellowcllanmembersa
turnyourb
backonamem
mberinneedistofindyourself
lfout
onyourasss.
Inadditiontotheabove,theclanalsoh
hasnousefor
membersw
whoacceptpayymentforanin
ncompletejob
b.
Whattheccustomerpaysfor,thecustom
mergets.Come
hellorhigh
hwater.Thouggh,ifthecustomerdecidesto
o
backstabth
heClan,themembersarefre
eetoreturnthefavor.

214

Optiona
al Rule: Grid
dBased Co
ombat
ForGMslo
ookingtorepliccatethecombaatfoundinthe
eFinalFantasy Tacticsseriesofgames,theyyllneedafewmore
suppliesthanafewsixsideddice,pape
erandpencils.Thesystemreevolvesaround
dacombatgrid,wherevastfields
andcrampeddungeonsaarerepresentedbyoneinchsquares.Playeerswillneedto
ouseagridmaapsimplytovissualize
exitiesofbattle
e,usingsmallm
miniaturefigurresortokenstoorepresentth
hemselvesandtheirenemies.
thecomple
Eachsquarrecanonlyeve
erbeoccupiedbyonecharaccterorcreatureeatatime.

Moveme
ent
Insteadofbeingabletoaautomaticallym
moveaShortR
Rangeeachrouund,oraMediumRangeasaastandardaction,
numberofsquaarestheycanm
moveeachturn.
charactersarenowrestriictedtoasetn
Onceeacchturn,acharaactermaymovveanumberoffsquaresequaalto1+TheirrFinessesco
oreasanInsttant

action.TThismovementmaybetakennatthestartooftheirturn,thheend,oranyw
whereinbetw
ween,buttheycant
move,attack,an
m
ndthenmoveagain.Charactterscanmovediagonally.

Range
NowthattheFinalFantasyd6hasshiftedtowardsam
morespecificssetofrangeinccrementsthanvague
owtoreadspelllsandabilitiesssotheymakeesenseonagrid.
measurements,youllneedtoknowho
AShortRa
angereferstoonesquareiinanydirectionfromthe character.Orr,toputitanottherway,
immediatelyadjacent.Th
hus,charactersscannotmakeShortRangem
meleeattacksu
unlesstheyareedirectlynextto
theirtargett.
AMedium
mRangerefersstosixsquare
esawayfromthecharacter.ThisismostooftenusedforA
AbilitiesandRaanged
weaponssuchasgunsorrbows.

a
ortargetonthhegrid,andLo calspellsconttinuetohiteveerypossibletarget
ALongRangereferstoanysquareo
onthebatttlefieldregardllessofdistance
e.
Characterscannottargetspacesoffigurestheydono
othaveadirecttlineofsightttoduckingbeehindatreeisa
goodwayttoavoidenemyyfireforaround,forexample.

Magic an
nd Range
Magicrece
eivesafairlysiggnificantoverh
haulwhenplayyinginaFinalFFantasyTacticssgame.Spellsn
nolonger
differentiattebetweenen
nemyandally,andinsteadafffectanumberrofindividualcombatsquareesbasedonth
he
normalsize
eofthespell.SSincemostspe
ellsareMedium
mRange,they canonlystrikeea
target6squaresawayorless.
AlthoughSSelfandSinglletargetspellsdontchange
e,Grouptargeetspellsnolon
nger
affectallallliesorenemie
eswithinacerttaindistance.Instead,they,ttoo,aretargeteed
spells.Theyymustchooseasinglesquarrethatservesaastheirprimarrytarget,anditt
affectsallo
otherenemiesoralliesadjacenttothatprimarysquare.

215

Adventu
ures
Thoughitisntalwaysthe
enorm,adventturesintherecentFinalFanttasyTacticsGaameshavebeeenfarmore
edromps,everrythingfromussingBugBGon
netodefeatin sectspreyingo
onGysahlgreeencrops,toa
lighthearte
MooglesaadorablepetA
Adamantoiseo
orMalborogetttinglooseanddwreckinghavoc.
Intheoriginal,missionssstillretainedatongueincheekattitudede spitethedead
dlyseriouspolitticalplotthat
occupiedth
hemainstory.

Judges a
and the Law
w
Theheavilyyarmored,quaasimagicalenfforcersofthellawknownasJJudgesareasp
pecialorderoffknightsunderr
Imperialco
ontrol.Asindep
pendentnation
nsandterritorriesflourished overIvalice,ariseincrimeaandregional
conflictsqu
uicklybeganth
hrowingsmalle
ercommunitiessintochaos.Tooreducetheaamountoftimeerequiredby
judicialpro
ocess,amilitaryycourtwasestablishedthe
eOrderofJudgges.Theyareth
hesupremeen
nforcersoflaw
win
theworldo
ofIvalice,wield
dingextraordin
narypowerinttheirownrighttoverlowerraankedcitizens..Thehigherranking
JudgeMagistersfunction
naschiefarbite
ersandenforcersofIvaliciannlaw.
Almostalljjudgeshaveth
hesupernaturaalabilitytoinsttantlydeterminnethetruthfullnessofanystaatement,makiing
themnearllyimpossibletolieto.
AsampleJudgeispresen
ntedbelow.

216

CHAP
PTER
R VII: MA
AGIC
C
..Y
You can DO tha
at?
-Tseng, FFV
VII

Magicisaffundamentalaandnaturalparrtoftheworld,,manifestingi nallthingsaniimateandinan
nimate.Theflo
owof
magicalenergiesis,asaw
whole,essentialtotheplane
etswellbeing;;onlysolongaasthepowero
oftheelementssis
ow,theearthccontinuetobeefertile,thecyycleoflifeanddeathremain
uncheckedcanthewindcontinuetoblo
d.Allofthewo
orld'sinhabitan
nts,whetherco
onsciousofitoornot,haveso
omesmallparttofthisforcein
nside
unhindered
them;with
htraining,itcanbeturnedinttoaweaponm
morepowerful thanmereblaadeorbrawn,m
moredevastating
thanallthe
eworldstechn
nologies.
Crystallineitemsandform
mationshaveb
beenfoundtobecuriously
ofmagic,abletofocus,store
eandeven
sympathetictotheflowo
mostrenowned
doftheseare
amplifynatturalelementaalforces.Them
theElemen
ntalCrystals,w
whosepowerfulmagicalreserrvoirscan
raiseandd
destroynationsswithequaleaase.Lessercrysstals,most
merelyaco
onduitofthen
naturalmagicthatflowsthroughthe
planet,are
einsteadysupp
ply.Suchitemsscanbeusedfforany
numberofpurposes,from
mpoweringmachinerytopro
ovidingthe
derangeofequ
uipmentandre
ecoveryitems.
rawingredientsforawid
weredgeariscconstructedbyybindingthe
Mostmaagicallyempow
rushofenergyfreedbyythedestructio
onofcrystalsintotheitem
ecreationproccess.Morepow
werfularmsan
ndarmormay
duringthe
bemaadeofpurecryystalcapableoffabsorbingandchannel
significanttamountsofm
magicalpower.
Rawmagiccanalsotemp
porarilybecapttured,oftenup
ponthedeath
ofacreature.Suchfroze
enmagicisthe
ereasonbehinditems
eateduponam
monstersdeatth,especially
spontaneouslybeingcre
thoseofarrcaneoriginsucchasBombs;vvirtuallyanyfraagmentof
theirbodie
escanbeusedtounleashasmallsparkofo
offensivefire
spellcastingg.
Evenasitssustainslife,magicinturncre
eatesitsowne
ecology,ranginnginscalefrom
mtheanimallikeKamispiritss
whotravel thestreamso
ofmagiclikeso
omanyschoolssoffishtoth eprimitiveeleementals,acreeature'birthed'by
large,conccentratedmasssesofelementalenergycomingtogetherinnonelocation..Topofthepro
overbialtotem
mpole
aretheEsp
pers,knownbyyamillionandonenamesthroughouttheuuniverse;suchcreatureswerrebirthedonaaplane
ofpurepow
wer,connectedtoaworldbyyonlythemossttenuousofli nks,drawninttomaterialexisstencebythe
persuasive talentsofsum
mmonersorthe
eirownwande
erlust.
Theenvironment,too,interactswithraawflowsofmaagic,resonatinggwheretheelementsaremo
ostsympathettic.
Theheatofavolcano,forinstance,can
ntietogetherm
manystreamsoofFireElemen
ntalenergy,creeatingareservoirof
powerfavo
orabletoarcan
necreaturesan
ndspellcastersalike.Similarlyy,alightningsstrikeduringaferocious
thundersto
ormattractsLigghtningElementalenergy;atorrentialrainffallleadstotheaccumulationofWater
elementalpower.Fortho
osewhorelyonthemightoftheelements,,carefulconsid
derationofoneesurroundinggsisan

217

importantfactorineffecttivelyshapingtheseenergiess.TheseElemeentalFieldshaavebeenthed
decidingfactorin
morethanonebattle.
wildlyinshape
eandscope.W
Withsufficientttrainingornatu
uraltalent,maany
Activewieldersofmagicaalpowervaryw
peoplecan
nchannelelementalflowsinttotheirlivesin
ntinyways,froommakingthegardengrowjjustalittlelargger,to
knowingw
whentofoldinagameofcard
ds.Suchpeople
earerarelyaw
wareoftheirow
wntalents.
However,aatrueMage'sttalentliesinth
heirabilitytoactivelytwistanndfocusrawfllowsofmagicintophysical,vvisible
forms;darkkmists,freezin
nggales,howlingstormsandscorchingwavvesoffire,and
dfarmoreimpressivefeats.
Paladinsan
ndDarkKnightsareuniquecaastersinsteadofchannelinngtheelementtalenergiesfro
omtheworld
aroundthe
em,theycontainareservoiro
ofspirituallyalignedmagicw
within;sheerpotential.

The Ellements of Magicc


Thecompaartmentalizatio
onandclassificcationofmagiccinitsmanyannddiverseform
mshasoccupieedscholarsfor
centuries;e
eventothisdaay,thefinerde
etailsofmagicaaltaxonomycaanbefuelforcconsiderabledeebate.Certain
aspects,ho
owever,areconsideredtobe
euniversallyaggreedon.Amo ngthemistheefactthatenerrgyisthebasicc
buildingblockofmagic;tthoughfurtherrdiversifiedan
ndrefined,raw
wenergyitselfccanbeusedto
odriveawidevvariety
ere,allmagiccanbebroadly brokenupinto
onineelementtalsubtypes.
ofhelpfulaandharmfulefffects.Fromhe
Themostccommonofthe
esearefourbasicelements
Earththeesssenceofsoilaandrock,Firetheessenceo
of
heatandflames,Windtheessenceoffskyandmove
ement,andWaatertheesseenceofliquidaandtheoceanss
urncombineto
oformthedistiinctiveLightnin
ng(electricityaandenergy)an
ndIce(coldandfrost).The
whichintu
collectiveggroupingofthe
esesixelementtsareinextricaablytiedtonatturalphenomeena.
Holy,Shad
dow,andNone
elementalmagiccompletesthepantheon. thoughinclusiionofthislastisaboneof
entionforthossewhoseemaagicassupernaaturalforcesth
hanmundane
conte
force
es.Insomequaartersnonelem
mentalissimp
plynotconsideeredpropermaagicat
all,andsimplyexcisedfromtherreckoning.
With
houtanydoubtt,Holyisthedoominatingforcceinthemagiccalworld,andin
expe
erimentalconditions,advanceedpractitionerrsofthearcan
nehavecomettothe
conclusionthatthe
enameitselfissactuallyabitofamisnomerrHoly,visuallly
puremagicaleenergyfromthecore
seenasabrightflashofwhitelig ht,isactuallyp
untaintedbythhecolorspectrrumoffire,earrth,wind,andtthe
ofCrreationitself,u
like.Shadow,onth
heotherhand, isHolymagicthathasbecom
metaintedor
uptedthroughvariousmeanss.
corru
HolyandShadow
wmagicarefaarmorerareth
hantheothervvenuesofmagical
means,an
ndareoftentrreatedwithanintrinsiclevelofrespect.

Rules fo
or easy refe
erence.
Whenyoucastaspell,th
heMPisonlyusedwhenthespellissuccesssfullycast.Ifth
hespellisinterrruptedbyacrritical
alstatuscondittion,alimitbre
eakoraKnockkback,noMPissspentaltho
oughJobabilitiesmayhaveb
been
hit,theSea
wasted.AlllmagichasaM
MediumRangeunlessnotedd
differently,an dnevermissesseventhemosstevasiveoffo
oes.
Noattackrrollisneededu
unlessspecified
dotherwise,andmagiccannnevercriticallyyhit.

218

Elementtal Affinitie
es
Mostcreattures,weaponss,andrelicshaaveanaffinityttoaparticular element.Thismeans
thattheyd
drawstrengthffromthatelem
ment.
Sometimess,amonsterissostronglyalignedwithapaarticularelemeentthatitis
imperviousstoharmfrom
mthatelement,,orevengrowsstrongerfrom
mexposuretoit.On
theotherh
hand,sucham
monsterisoften
natthemercyoftheopposinngelement.Ceertain
accessoriess,equipmentp
properties,and
devenjobabiliitiescanalsoggrantelementaal
affinitiesto
oplayercharaccters.Thereare
efivelevelsoffelementalaffiinities.
Weaknessmeansthetarrgettakesdoub
bledamagefro
omattacksoftthatelement.
emeansthetargettakesanaadditional50%
%damagefrom
mthatelement..
Vulnerable
Resistance
emeansthetarrgettakesonlyyhalfdamageffromattacksoofthatelementt.
Immunitymeansthetarggettakesnodaamageoreffecctsfromattackksofthatelem
ment.
eansthetargetttakesnodamagefromattaccksofthatelem
ment,andinstead
Absorbme
regainsanamountofHPequaltohalftthedamagerolled.

Intuitive
e Magic
ARedMaggestandsonthecrownofah
hill,hiscrimson
nhatripplinginnthewindasttheskyoverheadslowlyclouds
over.Below
w,thevillagew
watchestheskiieswithaweastheseason's droughtdrawstoadramaticcconclusion.M
Many
milesawayy,aBlackMage
ebendsoverth
hepileoftwigssandkindling,startingthepartycampfirew
withawordan
ndthe
slightestefffortofwill.Me
eanwhile,inth
hedepthsofasunkenlibraryylonglosttom
mortalman,aB
BlueMageporees
tirelesslyovervolumeafttervolumeoffforgottenlore,,theforceofhhermagicgentlyturningpageesthatwould
odustunderth
hepressureofh
herfingers.Elssewhere,aPalaadinspendsm
manyweekscleansinganevil
crumbleto
artifact,inffusingitwiththepowersofH
Holy,nevernee
edingtorestoorsleep.
IntuitiveM
Magicisexactlythat;magicussedoutsideofcombattoperrformmundanee(andnotsomundane)taskks.
Theusefuln
nessofIntuitivveMagicislimiitedbythecre
eativityofthepplayerandtheallowancesbyytheGM.Intuiitive
magicperformedbyextremelyhighlevvelcharacterssshouldbelikew
wisepowerful..AWhiteMageecoulddamariver
ouldcorruptthesameriver,m
makingitpoiso
onoustodrink.
withamaggicalwall,oraDarkKnightco
.

How to R
Read a Spell Entry
Magicislaiidoutinthefo
ollowingformat:
Spell Name (- MP)
Target: Sin
ngle, Group, Se
elf, Local, Globa
al
Type: Elem
mental, Non-ele
emental, Skill, Status,
S
Effect, Recovery
R
Reflectable
e, Resistible
Description
n

wheretheTypehasnoinga meimpactittmerelyallowssplayerstoreaadthe
Thetargetshouldbeselfexplanatory,w
e.Ifaspellinclu
udesthephrasseReflectablethisdenotesthatthespellccanbebounceed
entriesbettterataglance
aroundbythestatuseffe
ectReflect.Resistibledenotesthatthespeellcontainsasstatuseffect,w
whichcanbe
hespellsuccee
edsatanoppo
osedresistanceecheckasalw
ways,boththecasterandthee
nullifiediftthetargetofth
targetmakkeeitheraForcceoraFinesse check,whiche
everisdeemeddappropriateb
bytheGM(and
dinmanycasees,
arguedisaappropriatebytheplayer!)TThedescription
nofthespellcoontainsitsdam
mageandarou
ughideaofhow
wthe
spelllookswhencast.Thelattercanvaryfromcharacctertocharactter,assomemageshavemad
destylisticcho
oices
wtheirspellsap
ppear.
abouthow

219

Black Magic
NOVICE
Blizzard (5 MP)
Target: Single or Group
Type: Elemental (Ice)
Reflectable
A flurry of high-speed ice particles are launched at the target,
inflicting (PWR x 3) + 2d6 points of Ice damage to a single
target, or (PWR x 1) + 2d6 points of Ice damage to all enemies.

Thunder (5 MP)
Target: Single or Group
Type: Elemental (Lightning)
Reflectable
A brilliant bolt tears down from the sky, striking its mark with
barely-contained energy. Thunder inflicts (PWR x 3) + 2d6
points of Lightning damage to the target, or (DEX x 2) + 2d6
points of Lightning damage to all enemies.

Elemental Spikes (9 MP)


Target: Single
Type: Elemental (Varies)
The character is surrounded by globes of elemental energy.
Declare which of five elements the Spikes will be tied to Fire,
Ice, Water, Wind, or Lightning when casting this Spell. Anyone
striking someone protected by Elemental Spikes will take (RES
x 1) points of elemental damage. This damage is not reduced by
M.ARM or Shell.
Job abilities can be used to increase the damage steps of
elemental spells, and Elemental Spikes last until the end of
combat.
Twilight (2 MP)
Target: Local
Type: Effect
Torches and lanterns wink out, and a strange darkness creeps
outwards, reducing the illumination in the area and turning the
battlefield into Difficult Terrain. Bright, direct sunlight becomes
shadowy and causes a -2 penalty to attack rolls for both
enemies and allies alike. If the spell is cast in an environment
that is already dark, the area becomes pitch black and all
combatants are affected by the negative status effect Blind,
which cannot be removed by other spells or items.
The effects of the Twilight spell last for several turns.
Fire (5 MP)
Target: Single or Group
Type: Elemental (Fire)
Reflectable
A burning sphere of fire rushes towards a chosen point,
exploding on impact. Fire inflicts (PWR x 3) + 2d6 points of Fire
damage to the target, or (PWR x 1) + 2d6 points of Fire damage
to all enemies.
Sleep (5 MP)
Target: Single
Type: Status
Reflectable, Resistible
Clouds of light mist play around the target as an apparition of
the moon appears overhead. If the target doesnt resist the
calming influence of the starlight softly showered over it, it
becomes inflicted with the Sleep status ailment.
Although Sleep ends if the target takes damage, this spell
remains a powerful method of temporarily taking one foe out of
the fight.

Stone (5 MP)
Target: Single or Group
Type: Elemental (Earth)
Reflectable
Several large chunks of earth rise from the ground at the
casters feet, then hurl themselves at a nearby foe with
surprising force. Stone inflicts (PWR x 3) + 2d6 points of Earth
damage to the target, or (PWR x 2) + 2d6 points of Earth
damage to all enemies.
Water (5 MP)
Target: Single or Group
Type: Elemental (Water)
Reflectable
Water begins to filter out of the air, forming a solid ball around
the target that lifts it off the ground before bursting in a shower
of liquid. Water inflicts (PWR x 3) + 2d6 points of Water damage
to the target, or (PWR x 1) + 2d6 points of Water damage to all
enemies.
Poison (6 MP)
Target: Single
Type: Status
Reflectable, Resistible
A frothing cloud of sickly violet bubbles pour over the target with
suffocating force, dealing (PWR x 1) points of Shadow damage
and inflicting them with Poison if they fail their resistance roll.
Hex (8 MP)
Target: Special
Type: Elemental (Shadow)
Resistible
By casting this loathsome spell the mage can induce natural
illness or weakness. Normally this spell targets only a single
character, but by casting it on a citys food or water supply it can
affect multiple targets. It can cause a healthy individual to
become bed-ridden with a hacking cough, or a target already
suffering a serious illness to suddenly worsen or even die.
In combat, a Humanoid who fights with Hex suffers various
penalties.
In the first round the target is afflicted with Hex, they suffer a -1
penalty to their ACC and AVD scores.
In the second round, this penalty remains and they also have a
25% chance to fall unconscious whenever they make a Slow
action.
In the third round and onward, the chance to fall unconscious
occurs whenever they make a Standard action as well.
Hex can only be removed with the Healing skill or white magic.

220

INTERMEDIATE

Blizzara (20 MP)


Target: Single or Group
Type: Elemental (Ice)
Reflectable
The air around the target condenses to freezing point in an
instant, encasing it in a towering spire of ice. Blizzara inflicts
(PWR x 5) + 2d6 points of Ice damage to the target, or (PWR x
3) + 2d6 points of Ice damage to all enemies.

Fira (20 MP)


Target: Single or Group
Type: Elemental (Fire)
Reflectable
A furious explosion tears through the air as a column of
incandescent fire erupts under the target. Fira inflicts (PWR x 5)
+ 2d6 points of Fire damage to the target, or (PWR x 3) + 2d6
points of Fire damage to all enemies.

Bio (35 MP)


Target: Single
Type: Status
Reflectable, Resistible
Virulent green orbs begin to bubble out of the ground, quickly
overwhelming the area with a deadly puddle of toxins. Bio inflicts
(PWR x 3) + 2d6 points of Non-Elemental damage to the target
and inflicts the negative status effect Poison if they fail their
resistance roll. Unlike normal Poison, this does not wear off after
several rounds and must be cured with a spell or item.

Drain (25 MP)


Target: Single
Type: Elemental (Shadow)
Blood-red orbs circle the target, growing larger and more livid as
they draw out the very essence of the target's life; once full, the
orbs return to the caster, releasing their payload of stolen vitality
on contact. Drain inflicts (PWR x 3) + 2d6 points of Shadow
damage to the target, and the caster regains a number of Hit
Points equal to the amount lost by the target.
Melt (25 MP)
Target: Single
Type: Effect
Reflectable
This powerful and unique spell allows the caster to channel
white-hot heat into an inanimate object usually armor and
render it twisted and worthless until the magick ends.
If cast on a weapon or other held object, Melt deals (PWR x 2) +
2d6 points of Fire damage to the items holder every round until
the spell ends, or until the item is dropped. If cast on armor, in
addition to the damage taken each round, the targets ARM
score is reduced to zero as fabrics ignite and metal becomes
fragile.
Melt lasts for a total of three rounds, and is therefore incredibly
useful to neutralize foes with high physical defenses.
Regardless if the spell is effective or even if it is reflected or
otherwise negated the caster of Melt deals themselves (PWR
x 2) + 2d6 points of Fire damage due to the incredible heat
channeled by this spell.
Melt cannot be re-cast on the same target until the effects have
worn off.

Aspir (1 MP)
Target: Single
Type: Elemental (Shadow)
Orbs of blinding pink energy form around the target, growing
larger and more luminous as they draw magical energies from
the target; once full, the orbs return to the caster, transferring
the stolen energy upon contact. Aspir destroys (PWR x 1) + 2d6
points of the targets MP, and the caster regains a number of
Magic Points equal to the amount lost by the target.
Thundara (20 MP)
Target: Single or Group
Type: Elemental (Lightning)
Reflectable
An electric-blue thunderbolt crashes into the ground, creating a
deadly array of ball lightning to encircle the target. Thundara
inflicts (PWR x 5) + 2d6 points of Lightning damage to the
target, or (DEX x 4) + 2d6 points of Lightning damage to all
enemies.
Stona (20 MP)
Target: Single or Group
Type: Elemental (Earth)
Reflectable
Fingers of stone burst forth from the ground, snatching shut
around the target in a shower of flying stones and dirt before
shattering. Stona inflicts (PWR x 5) + 2d6 points of Earth
damage to the target, or (PWR x 4) + 2d6 points of Earth
damage to all enemies.

Zombie (20 MP)


Target: Single
Type: Status
Reflectable, Resistible
The target is swallowed by a wave of miasmic green smoke
when the haze clears, their eyes are dead and their words are
slurred. This spell applies the negative status effect Zombie to
the target and reduces their M.ARM score to zero until the
status effect is removed.

Watera (20 MP)


Target: Single or Group
Type: Elemental (Water)
Reflectable
The ground buckles and cracks as a column of water erupts,
violently immersing an enemy before dispersing again. Watera
inflicts (PWR x 5) + 2d6 points of Water damage to the target, or
(PWR x 3) + 2d6 points of Water damage to all enemies.

221

EXPERT
Blizzaga (40 MP)
Target: Group
Type: Elemental (Ice)
Reflectable
Particles of frost and snow accelerate towards the target, rapidly
sealing it in layer after layer of solid ice before the entire edifice
shatters. Blizzaga inflicts (PWR x 6) + 2d6 points of Ice damage
to all enemies.
Firaga (40 MP)
Target: Group
Type: Elemental (Fire)
Reflectable
A colossal sphere of white-hot fire crashes onto the target,
sparking a furious explosion that engulfs it in a cloud of ash and
cinders. Firaga inflicts (PWR x 6) + 2d6 points of Fire damage to
all enemies.
Stonaga (40 MP)
Target: Group
Type: Elemental (Earth)
Reflectable
An enormous stalagmite rips through the ground beneath the
feet of the foes, impaling them on razor-sharp blades of rock.
Stonaga inflicts (PWR x 7) + 2d6 points of Earth damage to all
enemies.

Arise (30 MP)


Target: Single
Type: Effect
This spell is shunned by white mages and many other
individuals as one of the darker Black Magicks. The caster is
capable of raising a recently-deceased creature of any size or
race as a loyal undead servant of equal level as the caster. The
creature does not retain any of their old attributes, skill, abilities
or the like except for the Large monster property, if they had it,
and instead uses the a default monster stat block found in the
end of this book. The monster raised is normally a Skeleton, but
level 10+ casters might get a Varuna instead. The undead lacks
all free will and memories of their old life, and if not given
specific orders, prefer to attempt to use Teamwork Attacks with
the caster that raised them.
Creatures without bones (such as Cactuar, flans, and beings
composed entirely of magic) cannot be raised with this ability.
Sleepaga (40 MP)
Target: Group
Type: Status
Reflectable, Resistible
The air is suddenly filled with a strange fragrance, compelling
entire groups of otherwise vicious foes to let their guard down,
and rest a moment.
All targets in the enemy Group are affected by the negative
status effect Sleep.

Thundaga (40 MP)


Target: Group
Type: Elemental (Lightning)
Reflectable
A deafening peal of thunder rolls across the battlefield as
lightning bolt after lightning bolt crashes to earth, trapping all
targets in a sizzling sphere of electrical energy before
dissipating again. Thundaga inflicts (PWR x 6) + 2d6 or (DEX x
8) + 2d6 points of Lightning damage to all enemies.
Wateraga (40 MP)
Target: Group
Type: Elemental (Water)
Reflectable
Winding streams of airborne water race towards all targets,
quickly enclosing them in an immense liquid dome before
dissolving into a foaming tidal wave. Wateraga inflicts (PWR x 6)
+ 2d6 points of Water damage to all enemies.
Rasp (Special)
Target: Single
Type: Elemental (Shadow)
Inexorably drawn by the lure of magical power, translucent
spheres of violet energy spiral in towards the target, sapping the
targets energies before rushing away. The targets MP is
reduced by the same amount used to cast the spell.

Death (100 MP)


Target: Single
Type: Status
Reflectable, Resistible
A decaying, hooded figure emerges from the ground in a cloud
of dark smoke, raising a massive scythe to cleave the targets
life force in twain before fading away with a blood-curdling
laugh. The targets HP is reduced to zero. This spell does not
work on bosses.
If the spell is resisted or otherwise has no effect, the target
instead suffers (PWR x 8) + 2d6 points of Shadow damage.
Berserk (40 MP)
Target: Single
Type: Status
Reflectable, Resistible
The caster fills their targets mind with thoughts of hatred and
fury, attempting to release the beast within.
The target is affected by the negative status effects Berserk.
This spell cannot be resisted if the target is already showing
signs of anger.

Curse (40 MP)


Target: Single
Type: Status
Reflectable, Resistible
A sinister black circle materializes under the target, streaming
multi-colored lights and gasses before winking shut. The
negative status effect Curse is applied to the target.

222

SUPERIOR
X-Zone (40 MP)
Target: Single, Special
Type: Effect
Even as Summoners seek to unite the lifestream and overlap
the magical realms with our own, Black Mages angrily confront
the very notion. At least one mages intense dislike for the
powerful beings known as Espers was enough that a spell was
crafted with no purpose other than to banish the abominations
of summoned creatures back to their home plane.
The target of X-Zone who must be an Esper or a being from
the Farplane or Void - is instantly reduced to 0 hit points and
removed from the current combat. Effects that the target may
possess such as Auto-Life or Indestructible will not allow the
Esper or creature to remain in combat after X-Zone is used, or
summoned again in the same game session.
X-Zone can be cast at a Long Range and has no effect against
bosses.

Flare (100 MP)


Target: Single
Type: Non-elemental
Reflectable
Globes of pure magical energy blast into the target in a
relentless stream, setting off one chaotic explosion after another
before rushing out again. Flare inflicts (PWR x 12) + 2d6 points
of Non-Elemental damage to a single enemy.
Flare can be cast at a Long Range.

Scourge (100 MP)


Target: Group
Type: Elemental (Shadow)
A long shadow creeps over the ground, darkening the area as
wicked spikes of unholy energy burst through to skewer all
targets. Scourge inflicts (PWR x 9) + 2d6 points of Shadow
damage to all enemies; for each enemy this spell deals damage
to, the caster also suffers (PWR x 1) points of Shadow damage
that ignores M.ARM.

Doomsday (80 MP)


Target: Group
Type: Status
Supreme Resist (20)
The sky darkens and black clouds roil above, and silentlyscreaming faces protrude from the sky like boils on creation.
There is no initial effect however, in three rounds, the HP of all
affected enemies is reduced to zero, regardless of current Hit
Points, ARM, or M.ARM. If the spell is resisted or ineffective due
to the target being a Boss or similar, in three rounds the targets
instead suffer (PWR x 8) + 2d6 or (MND x 8) + 2d6 points of
Shadow damage.

Freeze (80 MP)


Target: Single
Type: Elemental (Ice)
Reflectable
Chilly vapors float over the battlefield as fragments of blue ice
cascade down on the target, forming a jagged, glacial prison to
imprison it entirely. Freeze inflicts (PWR x 11) + 2d6 points of
Ice damage to a single enemy and automatically inflicts the Stop
status with no opposed roll if the target suffers damage.
Malediction (150 MP)
Target: Local
Type: Status
Malediction inflicts a terrible curse over all living things in a vast
area, such as a town. Spend one point of Destiny and choose
one status effect upon casting this spell - Charm, Petrify, Sleep,
Stop, Stun and Zombie are all popular choices and designate
one area on the world within a Long Range to suffer the effects
of this wicked magick. All harmless inhabitants of that area are
immediately afflicted by your chosen status effect with no
opposed resistance roll, and the status effect has no fixed
duration it can last up to decades.
The effects of Malediction can only be broken in one of three
ways; First, any individual suffering from its effects may break
free from the status by spending a point of Destiny, though this
is rarely a solution for innocent villagers. Secondly, the caster of
Malediction can reverse its effects at any time, or finally, the
death of the caster lifts the spell.
Nuke (80 MP)
Target: Single
Type: Elemental (Fire)
Reflectable
Fueled by the casters desperation, spheres of flame are hurled
towards the target the foe is engulfed in an ever-growing
explosion with the heat and fury of a newborn star. Nuke inflicts
(PWR x 8) + 2d6 points of Fire damage to a single enemy.
Nukes damage is increased by four steps if the caster has 50%
or less of their maximum MP.

Quake (80 MP)


Target: Local
Type: Elemental (Earth)
A violent tremor tears through the length of the battlefield,
breaking up the ground into shuddering, crumbling fragments
and yawning crevasses. Quake inflicts (PWR x 12) + 2d6 points
of Earth damage to all enemies and allies.

Virus (70 MP)


Target: Single
Type: Status
Supreme Resist (20)
The caster infects his target with a sinister disease, filling the
enemys bloodstream with a living, deadly bacteria. Enemies
afflicted with this plague are unable to recover their HP or MP
scores or receive healing of any kind, whether from limit breaks,
attacks, abilities, spells or items. Virus wears off in four rounds
as normal, but is not a true status effect. It can, however, be
removed with Esuna.
Thunderstorm (150 MP)
Target: Group
Type: Elemental
Reflectable
The skies churn with black clouds before a torrent of rain
drenches all combatants, gust-caught leaves signaling the
arrival of a dangerous storm.
Thunderstorm deals (PWR x 7) + 2d6 or (DEX x 8) + 2d6 points
of Lightning or Water damage, whichever is more effective, to all
enemies.
Using Thunderstorm transforms the current area into an
Elemental Field either Lightning or Water, of the casters
choice and any Elemental (Lightning) or Elemental (Water)
spell may be cast as a Standard action instead of a Slow action
as long as the elemental field persists.

223

ANCIENT
Meltdown (2
250 MP)
Target: Single
ental (Fire)
Type: Eleme
Reflectable
d stream of heat and energy assa
ails all enemies,
A high-speed
immersing th
hem in furious, bone-searing temperatures.
Meltdown infflicts (PWR x 18)) + 2d6 points of Fire or nonelemental da
amage (whicheve
er is more effectiive) to an entire
Group, and is unaffected by M.ARM and She
ell.

Scathe (150
0 MP)
Target: Sing le
ental (Shadow)
Type: Eleme
An agglomerration of shadow
wy energy flashess into existence a
above
the battlefiel d, gathering into
o the shape of an
n enormous spike
e
nning its descentt to earth. Scathe
e crackles with
before begin
malevolent e
energy as it crash
hes down, inflictiing (PWR x 24) + 2d6
points of Sha
adow damage to
o one enemy.

Ultima (Special rules)


up
Target: Grou
Type: Non-e
elemental
An eerie calm
m falls over the battlefield
b
as the sky grows dark,
shading the combatants in bllue and black. Only one sound
n
gaining in pitch
p
as a dome
breaks the silence; a single note,
i the sky above the caster,
of purest blue energy forms in
growing outw
wards in an unsto
oppable, destruc
ctive rush that
engulfs the area
a
whole. The Black Mage becomes a conduit
for the powe
er of Ultima, the catastrophic
c
spell radiating
outwards fro
om him. The soun
nd reaches ear-s
splitting
frequencies, and all of existe
ence within the sp
phere begins to
ecule, every atom
m within the
implode on ittself .Every mole
reach of Ultim
ma detonates at the speed of ligh
ht, before Ultima
finally flickerrs out of existenc
ce and leaves the
e shattered
landscape sttill once more. Th
his is a spell spo
oken of in hushed
d
whispers. It is
i a power capab
ble of destroying continents, of
shattering sttars. It is not to be used lightly.
The casting of Ultima require
es the Black Mag
ge to have
maximum MP, all of which is spent upon castting this spell.
ests the expenditu
ure of 3 additiona
al points of
It also reque
Destiny tho
ough this is not strictly
s
REQUIRE
ED, choosing not
to pay the 3 Destiny for this spell
s
will cause itt to become a
d of Group spell, and thus deal damage not only
Local instead
to the enemy
y group, but also
o to the caster, all allies, and
every creature and structure for hundreds of miles.
Ultima deals
s (PWR x 50) + 2d6 points of Non
n-Elemental
damage to all
a foes. Heat bey
yond description rips through
living entities
s, disintegrating flesh
f
and bone in
nstantly. Death
caused in this way is painless and instantane
eous.
d
is dealt to all structures,
If used as a Local spell, the damage
l
creatures in a 500-mile radius. This is
terrain, and living
damage eno
ough to destroy entire
e
cities, and leave the ground
d
barren and liifeless for decades, if not centurie
es, to follow. The
e
devastation caused by an un
ncontrolled Ultima
a is unrivaled
and globally feared.
M
Break (150 MP)
Target: Single
ental (Earth)
Type: Eleme
Reflectable, Resistible
get explodes in a seismic
The ground beneath the targ
ocky spires. The target takes
nightmare off dust, soil and ro
(PWR x 18) + 2d6 points of Earth
E
damage. Then, if the spell
sted, the negativ
ve status effect Petrify
P
is applied
was not resis
to the target and finally, the
eres a 50% chan
nce that the
violent shakiing will have shattered the now-stone combatant,
reducing the
e target to 0 HP in
nstantly if they are not Immune to
o
Petrify.

224

White Magic
NOVICE
Banish (10 MP)
Target: Single
Type: Elemental (Holy)
Beams of white light radiate from the casters outstretched
hands, basking the area in a flickering white light. Banish inflicts
(PWR x 5) + 2d6 points of Holy damage to an Undead target
all other foes do not take damage. In addition, casting this spell
on an Undead removes their Undying ability until the start of that
creatures next turn. This creates a small window of opportunity
where, if the normally-immortal corpse is reduced to 0 hit points,
it is destroyed utterly and permanently.
Cure (7 MP)
Target: Single
Type: Recovery
Reflectable
Small, glittering particles of light twinkle down upon the target,
filling their lungs and bathing their wounds in white. Cure
restores (MND x 2) + 2d6 points of HP to any conscious target.
Dia (7 MP)
Target: Single
Type: Elemental, Holy
Reflectable
Pinpricks of white light circle the target rapidly, blasting away
with tiny beams of light for a moment before dissipating. Dia
inflicts (PWR x 2) + 2d6 points of Holy damage, and removes
magically-granted Invisibility and natural Stealth from the
enemy, as it is now dimly outlined with a white glow. Foes who
have taken damage from the Dia spell cannot successfully make
Stealth rolls until the end of combat.
Stop (4 MP)
Target: Single
Type: Status
Reflectable, Resistible
The joints of the target bend and lock suddenly, leaving the
target unable to move. While definitely uncomfortable, the
paralyzing effects of this spell are completely painless and
cause no lasting damage. The target is affected by the negative
status effect Stop.
Poisona (3 MP)
Target: Single
Type: Recovery
By concentrating for a moment, the caster is able to neutralize
the poisons and venoms within the body. The target is no longer
affected by the negative status effect Poison. Although some
truly potent poisons are unaffected by this spell, it remains a
tried-and-true favorite amongst adventurers everywhere. Its
also great for getting rid of hangovers.
Ruse (4 MP)
Target: Self
Type: Status
The casters outline shimmers and blurs, making it difficult to
determine their exact location. The caster of Ruse gains a +2
bonus to AVD until combat ends.
If the character is at 50% HP or less when this spell is cast, the
bonus granted by Ruse is increased to +4 instead.

Aero (8 MP)
Target: Single or Group
Type: Elemental (Wind)
Reflectable
Gale-force winds slam into the target, the first of a very unique
set of offensive White Magic spells. Aero inflicts (PWR x 3) +
2d6 points of Wind damage to the target, or (PWR x 1) + 2d6
points of Wind damage to all enemies.
Vox (3 MP)
Target: Single
Type: Recovery
Reflectable
There are few things more vulnerable than a mage unable to
cast this simple (if oddly-named) spell prevents that. The
target is no longer affected by the negative status effect Seal
and Curse and gains an immunity to those status effects for the
remainder of combat.
Chivalry (1 MP)
Target: Party
Type: Effect
The caster of Chivalry is the last line of defense for her allies,
holding even the most vicious and vile foes at bay while her
comrades escape.
Upon casting Chivalry, all willing party members and allies other
than the caster are instantly removed from combat and returned
to the nearest safe location, as if they performed an Escape
action successfully. They may not re-engage in the same
encounter.
If the caster of Chivalry defeats the remaining opponents, all
party members even those who did not participate in the
encounter gain experience points, items and gil as normal.
Faith (15 MP)
Target: Single
Type: Effect
Proving once and for all that faith in ones own abilities is the key
to success, the casters unwavering belief in her comrades
allows them to instill one friend with self-confidence and
conviction.
The target of Faith receives an automatic +2 bonus to his next
skill check, opposed roll, or attack. You may only have the Faith
spell active on one party member at any given time.
Blessing (10 MP)
Target: Special
Type: Status
You bestow your strengths upon another. Casting Blessing
causes the character to lose the benefit of one positive status
effect they currently possess and instead grant that same status
effect to two allies of their choice.
Blessing fails if the status effect in question is granted by an
Auto-status, such as Auto-Haste.

225

INTERMEDIATE
Escape (10 MP)
Target: Party
Type: Effect
Acting as a short-range teleport, this spell allows the party to exit
dungeons with convenient swiftness. The spell returns all party
members to the last safe location on or near the surface.
This magick also doubles as a way to safely flee dangerous
combat, as casting will instantly end combat and return the
likely-wounded characters to the nearest safe resting location.

Aerora (30 MP)


Target: Single or Group
Type: Elemental (Wind)
Reflectable
A tempest storm throws foes around, buffeting their bodies with
nonlethal force. Aerora inflicts (PWR x 5) + 2d6 points of Wind
damage to one target, or (PWR x 3) + 2d6 points of Wind
damage to all enemies.
Shell (40 MP)
Target: Single
Type: Status
Reflectable, Resistible
A semi-translucent, multifaceted sphere of pale light encases an
ally, protecting them from the brunt of hostile magical attacks.
Shell bestows the effects of the positive status Shell on one
target. All magical damage they take (after M.ARM is calculated)
is halved. This effect lasts until combat ends.

Wall (20 MP)


Target: Single
Type: Effect
The user of this spell is capable of forming a shimmering barrier
of magical force, strong enough to deflect and absorb most
projectile attacks.
All attacks made against the target of a Wall spell from a
Medium Range or Long Range away are negated. Short Range
attacks are unaffected, and the spell ends if the Walled
character is ever the target of a Critical Hit or Limit Break,
regardless of distance.
This spell is not a status effect and cannot be removed with
Dispel or similar methods.
Cura (30 MP)
Target: Single or Party
Type: Recovery
Reflectable
Droplets of astral light seem to fall from the skies, mending
injuries and closing wounds instantly. Cura restores (MND x 5) +
2d6 points of HP to any conscious target, or (MND x 2) + 2d6
points of HP to all conscious allies.
Seal (30 MP)
Target: Single
Type: Status
Reflectable, Resistible
Near-invisible bands of force clasp around the targets limbs and
mouth, making it impossible to use abilities or spells. The target
is affected with the negative status effect Seal.
Consecrate (10 MP)
Target: Local
Type: Effect
Consecrated ground, blessed with holy energy, naturally repels
monsters and other hostile individuals for short periods of time.
Though some foes are unaffected by Consecrate, lesser
enemies will find it difficult to pass onto the sacred ground, and it
will become possible for a party to rest there undisturbed until
the spell ceases with little fear of random monster attacks in the
night.
The effects of this spell last until the caster leaves the
consecrated ground, and do not repel Notorious Monsters,
Bosses, or creatures with a resistance (or better) to Holy.

Life (30 MP)


Target: Single
Type: Recovery
A smiling cherubim descends from the heavens and basks an
unconscious ally in a golden glow no matter how close to their
demise the target may have been, they find themselves whisked
safely from the brink of death.
This spell may only be cast on Short Range allies with 0 HP or
less, and it returns them to 1 HP.
Temper (15 MP)
Target: Single
Type: Status
Temper empowers an allys attacks with barely-contained
magic. Runes appear down the length of their weapon, and dull
metal and wood equipment begins to shimmer with a celestial
light. The target of this spell deals an additional damage step
with all physical attacks until the end of combat.
Resonance (25 MP)
Target: Self
Type: Status
A recursive ring of light swirls about your body that lets out a
low, echoing note whenever an enemy wounds you.
Whenever the caster of Resonance takes damage from a
enemys physical attack, their attacker suffers (RES x 2) points
of M.ARM damage and the character regains (MND x 2) points
of health as Regeneration. The next time the character is struck,
these values are both increased by one step; for example, the
fifth time that Resonance activates in a single encounter, the
attacker would suffer (RES x 6) damage and the character
would regain (MND x 6) HP.
These damage and healing step values may not exceed the
characters level, and Resonance fades at the end of combat.

Protect (40 MP)


Target: Single
Type: Status
Reflectable, Resistible
A barricade of blue light explodes into existence in front of an
ally, gleaming brightly. Protect bestows the effects of the
positive status Protect on one target. All physical damage they
take (after ARM is calculated) is halved. This effect lasts until
combat ends.

226

EXPERT
Curaga (60 MP)
Target: Single or Party
Type: Recovery
Reflectable
Twelve pearls of softly-glowing silver light enclose allies in
twinned hexagons, restoring (MND x 8) + 2d6 points of HP to
any conscious target, or (MND x 5) + 2d6 points of HP to all
conscious allies.
Aeroga (60 MP)
Target: Group
Type: Elemental (Wind)
Reflectable
A hurricane-like blast of air is launched from the outstretched
hands of the caster, quickly turning into a cyclone that sweeps
through the area. Aeroga inflicts (PWR x 6) + 2d6 points of Wind
damage to all enemies.
Brave (30 MP)
Target: Party
Type: Status
The caster fills her allies hearts with hope, rendering them
Immune to the negative status effect Fear until combat ends.
Addle (30 MP)
Target: Single
Type: Status
Reflectable, Resistible
Another attempt by White Mages at combat aggressiveness,
Addle affects both the body and mind of an enemy in order to
cause them to react slower to attacks. Upon casting Addle, one
targets AVD score suffers a stackable -2 penalty. A foes Avoid
score can never drop to less than 0, and the effects of Addle last
until the end of combat.
If a target is reduced to 0 AVD or less by this spell, they also
take (RES x 15) + 2d6 points of Non-Elemental damage as their
joints stiffen and muscles seize up.
Restore (100 MP)
Target: Single
Type: Recovery
Reflectable
A pillar of faint holy energy illuminates the ground around the
fallen friend, helping them to return to their feet as if carried aloft
by invisible hands.
One unconscious target recovers (MND x 4) + 2d6 points of HP
and may battle alongside his companions once more.
Reflect (40 MP)
Target: Single
Type: Status
Reflectable, Heroic Resist (17)
A shower of green light splashes over the target, solidifying into
layer after layer of shimmering magical protection. This powerful
spell creates an anti-magic barrier around a target and grants
them the effects of Reflect until combat ends.

Transform (10 MP)


Target: Single
Type: Status
Reflectable, Resistible
The caster of Transform can physically alter the appearance of
her enemies or allies, temporarily forcing them into bodies
unfamiliar to them. It might help the party Thief sneak past the
palace guards by transforming them into a nimble squirrel, or
shrink down even the most colossal of creatures to the size of
an enraged pig. A single target is either cured of, or afflicted
with, the Transform status. Transformed targets deal only half
damage with physical attacks, and take an additional 50%
damage for the duration, but gain a +2 bonus to skill checks in
which their new form might useful. Inanimate objects cannot be
affected by this spell.
Freedom (10 MP)
Target: Single
Type: Recovery
This simple and intuitive spell is able to restore someone who
has been turned to stone or otherwise unable to move. The
target is no longer affected by the negative status effects Petrify,
Stop, or Stun.
Regen (50 MP)
Target: Single
Type: Recovery
Reflectable, Resistible
Wounds mend, injuries knit, and bones re-set extremely rapidly
with this powerful spell. The target receives the positive status
effect Regen, recovering 20% of their max hit points at the end
of each of their turns. This spell has no effect on Unconscious
targets.
Teleport (100 MP)
Target: Party
Type: Effect
Much like Escape, Teleport can take the entire party great
distances in the blink of an eye.
This is subject to a few important restrictions.
First, the party cannot be in combat when this spell is cast.
Second, the location can be anywhere in the world, so long as
the caster has been there within the last several months and is
familiar with the location.
Third, the spell will fail if the location is extremely dangerous,
such as submerged under lava or overrun by monsters.
Finally, Teleport can only transport the party to geographical
locations, never to an object or person.
Confuse (30 MP)
Target: Single
Type: Status
Reflectable, Resistible
This spell allows the caster to blur the mental line between
friend and foe a single target is afflicted with the Confuse
status.

227

SUPERIOR
Curaja (150 MP)
Target: Single
Type: Recovery
Reflectable
The most powerful of the standard curative spells, invoking this
magic surrounds the group with globes of sapphire iridescence
that mend even the most grievous of wounds. Curaja restores
(MND x 8) + 2d6 points of HP to all conscious allies.

Haste (90 MP)


Target: Single
Type: Status
Reflectable, Heroic Resist (17)
A six-faceted crystal of pure energy appears around the target,
shattering in a brilliant confusion of mirror images. The target
moves faster than he ever has before thanks to this spell and
receives the effects of Haste until combat ends.

Tornado (70 MP)


Target: Group
Type: Elemental (Wind)
Reflectable
A maelstrom of hurricane-force winds touch down, convalescing
into a vortex of localized destruction. While some magic is
notable for collateral damage, Tornado is surprising and unique
in this fashion. Despite the massive injuries it can cause to foes,
the windstorm doesnt even uproot a single blade of grass or
concern a single creature other than its intended targets.
Tornado inflicts (PWR x 8) + 2d6 points of Wind damage to all
foes.

Barrier (100 MP)


Target: Group
Type: Effect
A stronger version of the Wall spell, evoking the magic of Barrier
creates an impenetrable shield of light around the user and all
allies.
Barrier negates all damage and effects from all Medium Range
and Long Range attacks against the party. A Critical Hit or Limit
Break will end a Barrier spell before damage is calculated, but
the spell is not a status effect and cannot be Dispelled or
removed with similar methods.

Auto-Life (130 MP)


Target: Single
Type: Recovery
Reflectable, Resistible
White magic teaches not only to mend wounds, but also to begin
the healing process even before the injuries are inflicted. The
target receives the positive status effect Auto-Life, returning
them to 1 HP Instantly as soon as a spell or effect would reduce
them to 0 or less.
If Auto-Life is cast on an Undead or Zombied foe, they are
immediately reduced to 0 HP instead of the usual effect with a
successful resistance check.
Dispel (80 MP)
Target: Single
Type: Status
Resistible
A shimmering blue mist engulfs the target, its power tearing
away beneficial enchantments in an instant. With a successful
opposed roll, Dispel removes all the following effects from a
single target; Protect, Shell, Haste, Auto-Life, Reflect, Invisible,
Regen, and Flight.
Diaga (80 MP)
Target: Group
Type: Elemental, Holy
Reflectable
Thousands of iridescent sparks launch into the enemy group like
enraged fireflies, leaving behind a shimmering silver glow. Diaga
deals (PWR x 7) + 2d6 points of Holy damage to all enemies
and removes magically-granted Invisibility and natural Stealth
from all affected enemies. Foes who have taken damage from
the Diaga spell cannot successfully make Stealth rolls or gain
the effects of the Invisible status until the end of combat.

Aura (150 MP)


Target: Single
Type: Recovery
Reflectable, Heroic Resist (17)
Spheres of white light surround and imbue the target, filling them
with strength and granting the ability to stand against even the
most powerful of fiends.
The target regains 20% of their maximum hit points every round
as a Regeneration effect. Though this spell has no effect on
Unconscious targets, it can be used in conjunction with the
Regen status effect to cause a target to regain 40% of their
maximum health each round instead.
Aura lasts until combat ends, and cannot be removed with
Dispel as it is not considered to be a status effect.
Armistice (70 MP)
Target: Single
Type: Effect
Resistible
With little more than a touch, even the most wicked of venomdripping blades and twisted armaments of evil become utterly
harmless, forcefully infused with enough white magic that they
could serve as a childs toy. The weapon sparkles with snowy
light, its bladed edges dull until theyre rounded, and even
seems to emanate a peaceful aura. Casting this spell on a target
permanently grants all of their equipped weapons the
Therapeutic property and cause such weapons to deal damage
as though they were Tier 1 instead.
Tetra (40 MP)
Target: Single
Type: Effect
Choose four common elements from the following list; Fire, Ice,
Wind, Water, Lightning, and Earth. The target of the Tetra spell
gains a Resistance to those elements until the end of combat.

228

ANCIENT
Full-Life (30
00 MP)
Target: Party
y
Type: Recov
very
All living allie
es even charac
cters with 0 or les
ss HP - are returrned
to maximum health upon the casting of this spell. Though Fullental status effec
cts, it is nonetheless
Life does not remove detrime
m
powerful spe
ells in any healerrs arsenal.
one of the most
P)
Lux (150 MP
Target: Grou
up
Type: Status
s
Reflectable
es three of the most powerful White Magic spells,
Lux combine
granting all allies
a
the positive
e status effects Regen,
R
Protect an
nd
Shell. These
e statuses last un
ntil the end of the
e game session.

Holy (200
0 MP)
Target: S ingle
emental (Holy)
Type: Ele
Reflectab
ble
Spheres o
of white energy d
descend from the
e heavens before
e
spinning a
around the foe q
quickly. These pe
earls of light
encapsula
ate the target in light, humming sslowly and musiccally.
Then the heavens part an
nd a brilliant blast of energy searss into
them, burrning their retinass with pure Holy energy and
evaporati ng sinful flesh an
nd bone.
oly damage to a ssingle
Holy dealls (MND x 28) + 2
2d6 points of Ho
foe.

229

Blue Magic
NOVICE
Goblin Bomb (3 MP)
Target: Single
Type: Non-elemental
The caster conjures forth a black metallic sphere topped with a
lit fuse. It explodes instantly, dealing (PWR x 4) + 2d6 points of
M.ARM Fire damage unless the target is of a lower level than
the caster. In such a situation, the attack inflicts (PWR x 8) +2d6
damage instead. There is a 25% chance that Goblin Bomb will
explode prematurely, dealing damage to the caster of this spell
as well as the intended target.
Web Armor (10 MP)
Target: Self
Type: Status
Strands of thin, translucent material wrap themselves around the
caster's arms and legs, giving the caster Protect and Stop for as
many rounds as the Blue Mage chooses to keep the spell active.
If the Stop status effect is removed or the target is Immune to
Stop, the Protect also fades.
Self-Destruct (1 MP)
Target: Single
Type: Non-elemental
The caster instantly converts their life force into explosive
energy, creating a cataclysmic blast that rips through the enemy
for a number of points of M.ARM Fire damage equal to 25% of
the casters maximum Hit Points. After damage has been
resolved, the Caster is automatically reduced to 0 HP and
cannot be revived until combat ends.
Choco Ball (4 MP)
Target: Single
Type: Non-elemental
Reflectable
A crackling sphere of yellow energy is launched at the target
with a single, high-pitched note of kweeeeeeeeeh, inflicting
(MND x Half Level) + 2d6 points of non-elemental damage. The
caster and one ally of their choice each regain HP equal to the
total amount of damage dealt by Choco Ball.

Pollen (5 MP)
Target: Single
Type: Recovery
A light dust drifts around the group, which is inhaled to leave the
target slightly refreshed. Pollen restores (MND x Half Level) +
2d6 HP and MP to one target, but cannot be used on the caster.
Seed Cannon (8 MP)
Target: Single
Type: Elemental (Earth)
The caster tenses up before firing a heavy seed pod, pummeling
the target. (Where the seed comes from is up for dispute by
sages everywhere. Seed Cannon inflicts (PWR x 4) + 2d6 points
of Earth damage.
Blank Gaze (20 MP)
Target: Single
Type: Status
The target stares into his targets soul, eliminating magical
protection with the power of the Evil Eye. Blank Gaze
automatically removes one random beneficial magic effect from
an enemy with no resistance roll, and their M.ARM score is
reduced to zero until the end of the casters turn.
Laser Eyes (25 MP)
Target: Single
Type: Non-elemental
Reflectable
Brilliant beams of energy pulse from the caster's eyes, slashing
into the target for (PWR x 5) + 2d6 points of Non-Elemental
damage. Monsters that have the Unusual Defense ability do not
reduce this damage.
Revenge (30 MP)
Target: Single
Type: Non-elemental
A wave of invisible force crashes into the target. For every 2
points of HP the Blue Mage is missing from their maximum
health, the target takes 1 point of damage. This is not reduced
by M.ARM or Shell.

Homing Laser (7 MP)


Target: Single
Type: Non-elemental
Reflectable, Resistible
A salvo of searing laser beams arcs out of the casters body and
blasts the target in a spectacular series of explosions. Homing
Laser deals (PWR x 3) + 2d6 Non-Elemental damage and
causes the Confusion status with a successful opposed roll if the
target has 50% or fewer HP remaining.
Frog Song (20 MP)
Target: Single
Type: Status
Resistible
The Blue Mage hums, sings or ribbits a haunting melody, a song
with its roots in the oldest of curses. Frog Song afflicts a
Humanoid or Beast listener with the negative status effects
Transform and Seal, transmuting them into a harmless green
amphibian no more than a few inches tall.

Flash (7 MP)
Target: Single
Type: Non-elemental
Resistible
The caster creates a sudden explosion of searing
phosphorescent light, inflicting (DEX x 3) + 2d6 damage to one
enemy and inflicting the target with the negative status effect
Blind for one round with a successful opposed roll.
Poison Breath (6 MP)
Target: Single
Type: Status
Resistible
A morass of multicolored toxins is exhaled in a sickly plume. The
target is affected by Poison, and the caster gains a +2 bonus on
the opposed resist roll to apply this status effect.

230

SUPERIOR
Ultrawaves (30 MP)
Target: Single
Type: Non-elemental
Purple waves of ultrasonic energy ripple from the casters body,
inflicting (MND x 8) + 2d6 damage. Then make a resistance
check to see if the enemy is also Confused. The caster may
choose to also be afflicted by Confuse to gain a +4 bonus to this
roll.
Condemned (50 MP)
Target: Single
Type: Non-elemental
Reflectable
A cackling red skull appears over the target before slowly fading
away. The foe receives the effects of the negative status effect
Curse. This spell cannot be resisted.

Thrust Kick (80 MP)


Target: Single
Type: Non-elemental
Resistible
The caster launches into an athletic flying kick, surrounded by a
faint nimbus of energy as they slam into their target with a sound
barrier-breaking crash. Thrust Kick deals (PWR x 5) + 2d6
points of Non-Elemental damage then, the caster and the
target make an opposed Force check. If the caster is successful,
the target is knocked back a Medium Range directly upwards.
In addition to effectively removing the target from combat for one
round as if the target was afflicted by Stun, characters that are
not immune to falling damage (from the Defy Gravity ability or
Flight, for example) lose 50% of their maximum HP upon
colliding with the ground again on the following turn.
1,000 Needles (100 MP)
Target: Single
Type: Non-elemental
One thousand stinging cactus thorns are shot from the casters
body, turning one unfortunate target into a panicking pincushion.
Roll 2d6 when this spell is cast; on any result other than a
critical success, 1,000 Needles inflicts 100 Non-Elemental points
of damage to the target; Shell, Unusual Defense, and M. ARM
and ARM have no effect on this damage. If the attack roll results
in a critical success instead (a roll of 12 on the 2d6), 1,000
damage is inflicted instead of the normal 100. This spell cannot
reduce a target lower than 1 HP and may break the standard
damage cap per round of 999.

Electrocute (60 MP)


Target: Single
Type: Elemental (Lightning)
Reflectable
The caster hovers in mid-air, acting as a living conduit as green
bolts of electrical energy blast through the air to devastating
effect. Each round until combat ends or the caster chooses to
end the spell, the user of Electrocute and one target of his
choice are struck for (DEX x 7) + 2d6 Lightning damage. If
Electrocute is ever made into Group spell, it affects all enemies
and allies instead.
Drill Shot (40 MP)
Target: Single
Type: Non-elemental
The caster of Drill Shot may immediately make a manly attack
as an Instant action, which ignores ARM, Protect, and all other
forms of damage reduction, calculates damage with PWR or
RES, and can target opponents up to a Medium Range away.

Flamethrower (20 MP)


Target: Single
Type: Elemental (Fire)
Reflectable
The caster releases a blistering stream of fire from their mouth
or fingers, scorching their intended target for (PWR x 7) + 2d6
Fire damage.

Lv.? Doom (80 MP)


Target: Single
Type: Status
Reflectable
Ghostly, fog-colored skulls materialize above the enemy, letting
out a haunting laugh before fading out. When you cast this spell,
roll 1d6. Lv.? Doom only affects targets whose Level is a
multiple of the number you rolled, though rolling a 1 therefore
means that all targets are affected.
There is no initial effect however, in 3 rounds, the HP of a
target affected by Lv.? Doom is reduced to zero, regardless of
current Hit Points, ARM, or M.ARM. If the target is immune to
instant death, in 3 rounds they suffer (PWR x 20) + 2d6 points of
Shadow or non-elemental damage instead, whichever is more
effective.
Aqua Rake (30 MP)
Target: Single
Type: Elemental (Water)
Reflectable
The Blue Mage releases a blast of hurricane force wind that
engulfs their a foe as it carries with it a barrage of water bubbles
that explode upon touching anything, damaging one enemy for
(PWR x 4) + 2d6 Water damage and (PWR x 4) + 2d6 Wind
damage.

Angel Snack (40 MP)


Target: Single
Type: Status
A cascade of sparkling blue stars showers down, negating all
the magical protectives of a single target. Angels Snack dispels
all Status Conditions, beneficial or otherwise. Further, the target
takes (MND x 4) + 2d6 points of Non-Elemental damage for
every status effect removed in this fashion.
Degenerator (80 MP)
Target: Single
Type: Effect
Reflectable, Resistible
The caster emits a single burst of black energy that all but rips
the life energy of out its target. Each time the target casts a spell
they lose 10% of their maximum MP, and each time they attack
they lose 10% of their maximum HP. The effects of this dreadful
spell last until the end of the game session.

231

ANCIENT
Wall Change (50 MP)
Target: Single
Type: Effect
A shimmering globe of energy encloses the target,
cycling through a series of colors and hues before
vanishing. Wall Change makes the target Resistant to
all elements with the exception of one; roll 1d6 and
consult the table below to determine which one.
The combatant is Weak to the
chosen element. Roll again
Roll
Immunity
1
Earth
every round.
2
Fire
This effect lasts until the end of
3
Water
the current combat, or until the
4
Wind
target is unconscious. The target
5
Ice
does not get an opposed roll to
6
Lightning
resist the effects of Wall
Change.

Stone Breath (120 MP)


Target: Single
Type: Elemental (Earth)
Resistible
The caster exhales a cloud of creeping gray vapors that slowly
drift to settle over the target. Stone Breath deals (RES x 12) +
2d6 points of Earth damage. If the target fails their resistance
roll they also suffer the negative status effect Petrify, with no
maximum duration. Targets turned to stone in this fashion may
remain statues for eons.
Supernova (200 MP)
Target: Single
Type: Non-elemental
Reflectable
Pure white light floods the area, turning all combatants into stark
black shadows; a second later, a swarm of dark particles homes
in on the spells target, blasting them for (PWR x 25) + 2d6 or
(RES x 25) + 2d6 points of non-elemental damage casters
choice.
Supernova can be cast at a Long Range.

Force Field (80 MP)


Target: Single
Type: Effect
The caster is enveloped by a prismatic glow, creating a
rapidly expanding field which summons a flash of
white light to engulf them,
Roll
Immunity
gradually spreading out to
1
Earth and Fire
cover their allies before fading.
2
Water and Wind
Force Field bestows an
3
Ice and Lightning
Immunity to random elements.
4
Shadow
This spell lasts until the end of
5
Holy
combat and may be cast
6
Targets Choice
multiple times on the same
target(s).

Mighty Guard (100 MP)


Target: Single
Type: Status
Brilliant green globes of energy form around the caster and their
allies, fading into thin air a second later. Mighty Guard adds the
Status Conditions Haste, Flight, Protect, and Shell to one target.

Roulette (150 MP)


Target: Local
Type: Effect
All natural light suddenly ceases as a single spotlight begins to
spin across the battlefield, drawing in tighter and tighter circles
around the combatants until it stops on a single target,
defeating it instantly. In order to determine the 'lucky winner' of
this grisly fate, all active combatants should make a 2d6 roll
once Roulette is cast. The lowest rolling combatant is
immediately killed, regardless of their current HP score. This
ability works on all Notorious Monsters and Bosses, even if
they are normally immune to instant death-inducing attacks.
The random outcome of Roulette cannot be altered by any
means, though death caused in this way can be avoided by
the usual destiny expenditure.

White Wind (100 MP)


Target: Single
Type: Elemental (Holy)
A dazzling constellation of pearls hovers around the caster,
radiating waves of bright light to restore (Casters Current HP)
HP to one ally of his choice. If combined with the Blue Mage
ability Diffusion, the 25% HP is subtracted before the caster and
all allies recover health.
Trine (250 MP)
Target: Special
Type: Non-Elemental
Three quicksilver spheres spiral out from the caster, launching
out in rapid succession and dealing a flat (DEX x 8) points of
Non-Elemental M.ARM damage to the target, three times. Then,
these same orbs solidify and expand into the shape of cruel
spikes before boomeranging back to the caster, passing through
either the same target or a second enemy of the casters choice,
dealing (MND x 8) points of ARM damage per spear on the
return trip.

232

Time Magic
NOVICE
Burn Ray (5 MP)
Target: Single
Type: Non-Elemental
Reflectable
The air around all one enemy condenses, compressing into a
tight ball until it explodes. Burn Ray inflicts (PWR x 4) + 2d6
points of Non-Elemental damage to one enemy.

Analyze (10 MP)


Target: Single
Type: Effect
The user is capable of determining the exact properties and Tier
(if applicable) of any magical item. This ranges from weapons
and armor to accessories and unmarked potions; even things
like magical paintings and nondescript crystal fragments. For
this reason, many shifty bazaar owners loudly declare that this
spells authenticity is suspect, and that the mundane goods
theyre trying to peddle truly are lost, powerful artifacts.
Legendary equipment cannot be read with this spell, and
extremely evil items can cause a magical backlash and cause
the caster of Analyze physical harm.

Meteorite (8 MP)
Target: Group
Type: Non-Elemental
The caster tears a small meteorite free from its path across the
cosmos, pulling it down to earth where it crashes into all
enemies. Meteorite inflicts (PWR x 3) + 2d6 points of NonElemental damage to all enemies.
Eject (15 MP)
Target: Single
Type: Effect
The character reverses gravity around one enemy and sends
him hurtling skyward. The target and the caster make an
opposed Force check; if the caster is successful, the target is
caught in the negative gravity zone and thrown a Medium Range
into the air and suspended there. The caster may choose to
reverse the spell as an instant action at any time, smashing the
target back into the ground when gravity re-establishes itself.
Thus, if successful, Eject can cause any targets vulnerable to
falling damage (creatures without Flight or Defy Gravity, for
example) to lose 50% of their maximum HP upon collision with
the ground.
Large creatures are immune to the Eject spell. Attempting this
spell in an enclosed location may cause Eject to fail as the
target merely finds themself thrown toward a low-hanging roof,
at the GMs discretion.
Enervate (5 MP)
Target: Single
Type: Effect
The Time Mage creates a localized pocket of accelerated time
around a small nonorganic object, causing it to age hundreds of
years in an instant. Some materials disintegrate in seconds.
Steel, iron, and certain other metals can rust or become brittle
due to prolonged exposure to the humid air, and when making
a Force check to destroy an object affected by Enervate, the
difficulty should be reduced significantly. Enervate deals (PWR x
6) +2d6 points of Non-Elemental damage if used on a Construct
enemy.
Quickening (2 MP)
Target: Self
Type: Status
The Time Mage speeds up the atoms that compose his body,
moving more rapidly than any person should ever be able to.
Upon successfully casting this spell, and at the start of each of
his subsequent turns, the Time Mage loses 25% of his
maximum HP. However, while the spell lasts, the character
gains the effects of the Haste status. The Time Mage may
choose to end the effects of this spell at the end of each of his
turns as an instant action.

Illusion (6 MP)
Target: Local
Type: Effect
The character can create a realistic, moving visual image that
others can see. The spell does not make real, solid objects,
instead conjuring only magical figments and trickeries. They can
move and make noises as long as the caster is within a Short
Range of his illusion, and they vanish utterly if he ever goes
more than a Medium Range away. Illusion cannot create false
textures or temperatures, and viewers are under no compulsion
to believe the authenticity of what they see; no more than usual,
anyway. Illusion cannot be used to change someones
appearance flawlessly, nor can the spells effects occupy more
than several meters of space.
Viewers can make a heroic Awareness check to see through the
effects of Illusion.
Magnetite Cloud (12 MP)
Target: Local
Type: Effect
Resistible
By forming a magnetic photon field, the caster is able to restrict
the movement of anyone relying on burdensome metal armor or
protection. When Magnetite Cloud is used, the caster rolls their
Force attributethen, the current area becomes Difficult
Terrain, causing all enemies primarily made of metal, individuals
who are using Heavy Armor, or armor composed of magnetic
metals (such as iron and steel, but not, say, Adamantite) to
make a resistance roll against the Time Mages force check. Any
target who fails is inflicted with the negative status effect Stop.
In addition, all magnetic objects in the area are sent crashing to
the ground. Though Magnetite Cloud cannot directly cause
metal-wielding foes to be Disarmed, trying to lift a metallic object
while in this difficult terrain requires a Force check against the
difficulty of the roll initially made by the caster.
Which materials and opponents are magnetic is ultimately up to
the GM.
Sprint (5 MP)
Target: Single
Type: Status
A series of red rings materialize around the targets legs or
equivalent anatomy, glowing with suffused power before fading
away again. The target's movement speed is doubled for
several minutes they can now travel a Medium range distance
instead of a Short range each round.

233

INTERMEDIATE
Quick (30 MP)
Target: Self
Type: Status
A translucent clock encases the caster, creating a pocket of
localized time. Quick grants the positive status effect Haste to
the caster.

Escape (10 MP)


Target: Party
Type: Effect
Acting as a short-range teleport, this spell allows the party to exit
dungeons with convenient swiftness. The spell returns all party
members to the last safe location on or near the surface.
This magick also doubles as a way to safely flee dangerous
combat, as casting will instantly end combat and return the
likely-wounded characters to the nearest safe resting location.

Ray Bomb (25 MP)


Target: Single
Type: Non-Elemental
Reflectable
Brilliant spheres of energy appear before the caster, joining
together into a single searing burst of destruction. Ray Bomb
inflicts (PWR x 6) + 2d6 points of Non-Elemental damage.

Gravity (50 MP)


Target: Single
Type: Non-Elemental
Reflectable
The caster launches a dark bubble of energy, wholly enclosing
the target before subjecting it to crushing gravitational force from
all directions for a significant period of time.
Gravity deals (PWR x 3) points of Non-Elemental damage to the
target at the start of each of their rounds until combat ends.
Furthermore, while Gravity lasts the target finds it difficult to
move or be moved. They are Immune to knockback effects and
non-Large enemies can never physically move themselves more
than a Short Range in a single round (though things like Teleport
and Escape spells can bypass this).

Quarter (30 MP)


Target: Single
Type: Status
Reflectable, Resistible
Spheres of black and violet surge out to enclose one opponent,
crackling with audible force as the gravity inside the bubbles
increases a hundredfold. Quarter reduces a target's HP by 25%
of its maximum.
Time Slip (30 MP)
Target: Single
Type: Status
Reflectable, Resistible
A current of time swirls around the target, stirring up dust and
decay as it pushes the unfortunate forward into old age and
disability or renders them youthful and strong, but
inexperienced.
Upon casting Time Slip, the targets age will change rapidly;
whether the character will grow Old or Young is determined
randomly. Time Slip lasts for two rounds before it automatically
reverts.
Old: The target is affected with Power Break and Speed Break,
causing them to deal half damage with all physical attacks and
suffer from halved Force, Finesse, ACC and AVD scores.
However, all offensive and healing spells have their effects
increased by two steps.
Young: The target is affected with Magic Break and Armor
Break, causing them to deal half damage with all magical effects
and suffer from 0 ARM and M.ARM. However, all physical
attacks deal an additional two damage steps for the duration.
Invisible (30 MP)
Target: Single
Type: Status
Reflectable, Resistible
Invisible makes an ally translucent, nearly impossible to target
with melee attacks and granting them the status of the same
name. The target gains a +3 bonus to Stealth skill checks, their
AVD score, and checks to Run Away in combat. The effects of
Invisible last until the character sustains any damage, uses a job
ability, or combat ends.

Hyperdrive (60 MP)


Target: Local
Type: Effect
A hazy clock face shimmers into existence across the battlefield,
hands shuddering as they begin to slow, eventually stopping
dead. For a moment, the second hand wavers, almost seeming
to move backwards before the clock explodes in a shower of
fragments.
All enemies and allies other than the caster may immediately
take a standard action. These actions are presumed to happen
simultaneously.
Dimensional Gate (50 MP)
Target: Local
Type: Effect
The fabric of reality ripples and twists, finally creating a tear in
time and space itself that appears as a black portal through
which an infinite expanse of stars can be seen, captured
moments continually flicker and replay across the rippling
surface of the gate.
Willingly or unwillingly entering the Dimensional Gate transports
any sentient creature to either the Void or the Farplane,
depending on the casters wishes when the spell is cast. (See
p.175 for more information on these locations.)

The Dimensional Gate closes several hours after being cast


trapping anyone who has not yet returned on the other side,
perhaps permanently.

234

EXPERT
Comet (60 MP)
Target: Group
Type: Non-Elemental
The caster reaches towards the heavens, pulling cosmic debris
from its orbit to crash down in a shower of fire and molten rock.
Comet causes 2d6 meteors to damage foes; each strike inflicts
(PWR x 3) + 2d6 Non-Elemental damage to all enemies.
Demi (100 MP)
Target: Single
Type: Status
Reflectable, Resistible
An opaque gray sphere encloses the target; seconds later,
crushing gravitational forces compress, releasing the target only
once the sphere has shrunk to a speck of its former self. Gravity
reduces a target's HP by 50%, not modified for ARM or M.ARM.
Demi still cannot exceed the normal damage limitation of 999.
Shockwave Pulsar (60 MP)
Target: Single
Type: Non-Elemental
Reflectable
Gravity suddenly ceases to function as glowing sphere of stellar
energy and gases materializes above the battlefield, drawing an
adversary into its embrace before exploding in a violent burst of
light and heat. Shockwave Pulsar inflicts (PWR x 9) + 2d6
damage to one enemy.
Temporal Shift (70 MP)
Target: Local
Type: Status
In an instant, the caster is surrounded by ring after ring of
translucent clocks, circling in a slow pattern before speeding up
and shattering. The glittering debris hovers in mid-air for a
moment, drawing the lines of an ethereal clock face before
winking out of existence.
Temporal Shift creates Difficult Terrain in the area. Everyone
standing in the temporal terrain loses the status effects Stop,
Stun, Slow, and Haste, and may not become affected by any of
those status effects for the remainder of combat.
Brainstorm (80 MP)
Target: Single
Type: Status
Reflectable, Resistible
Hazy lights encircle the target as it wavers and fades, body
suddenly out of sync with time around it then the caster
assaults the foes mind with waves of energy, robbing the target
of wits and reasoning.
One enemy target is afflicted with the Confuse status. The
enemy does not get an opposed roll to resist the effects of
Brainstorm if they are already afflicted with Stop, Slow, or Stun.

Teleport (100 MP)


Target: Party
Type: Effect
Much like Escape, Teleport can take the entire party great
distances in the blink of an eye.
This is subject to a few important restrictions.
First, the party cannot be in combat when this spell is cast.
Second, the location can be anywhere in the world, so long as
the caster has been there within the last several months and is
familiar with the location.
Third, the spell will fail if the location is extremely dangerous,
such as submerged under lava or overrun by monsters.
Finally, Teleport can only transport the party to geographical
locations, never to an object or person.
Disable (70 MP)
Target: Single
Type: Status
Reflectable, Resistible
The target is encased in a bubble of turquoise light, freezing
time and preventing the target from participating in combat for
one round.
The target is affected by the negative status effect Stun for one
round.
Haste (90 MP)
Target: Single
Type: Status
Reflectable
The Time Mage slows the entire world with the exception of one
target thus making it seem as though they possess incredible
speed. The target receives the effects of Haste until combat
ends.
Slow (100 MP)
Target: Single
Type: Status
Reflectable, Resistible
With a metaphysical shove the target is pushed outside of the
normal flow of time, their movements becoming predictable and
sluggish.
The target is afflicted with the negative status effect Slow.
Advanced Illusion (30 MP)
Target: Local
Type: Effect
This spell is similar to the Illusion magick, but with the following
changes. First, the caster needs not be anywhere near the spell
for it to function, and the spell now also includes thermal, and
olfactory trickeries as well other than being nonsolid and
incapable of causing damage, the illusion it is completely lifelike
in every way. Viewers can make a supreme Awareness check to
realize that the image is abnormal, unless the Advanced Illusion
has been cast around an individual to change his appearance,
in which case opposed rolls are more appropriate.

235

SUPERIOR
Flight (60 MP)
Target: Party
Type: Status
Resistible
Gravity frees its grip upon the Time Mage and her allies,
allowing them to drift freely. All allies receive the ability to fly
until the game session ends. Targets with Flight can are immune
to falling damage, Earth damage, and short-ranged weapons
suffer a -4 penalty to hit them (in addition to the obvious
movement bonuses a soaring character would obtain).
Reset (50 MP)
Target: Local
Type: Effect
A glittering hourglass appears hovering beside the caster, filled
with the sands of barely-suppressed temporal energy. After
Reset is cast, the Time Mage can declare any enemy or ally
must re-roll any one attack or check the hourglass shatters on
command, sending everyone back a few precious seconds in
the time stream.
After the Reset spell is cast, the Time Mage can force this reroll
at any time until combat ends, even when it isnt his turn. Reset
lasts until a reroll is caused in this method, then the spell ends
casting the Reset spell a second time while the first is still active
has no additional effect.
Gravija (100 MP)
Target: Group
Type: Non-Elemental
Reflectable
The caster releases a black sphere of pure gravitational energy,
causing thousands of tones of force to press upon and pulverize
his enemies.
Gravija deals (PWR x 5) points of Non-Elemental damage to
each enemy target at the start of each of their rounds until
combat ends.
Furthermore, while Gravija lasts enemies find it difficult to move
or be moved. They are Immune to knockback effects and nonLarge creatures can never physically move themselves more
than a Short Range in a single round (though things like Teleport
and Escape spells can bypass this).
Quasar (120 MP)
Target: Group
Type: Non-Elemental
The skies part, drawing down a searing shower of celestial
debris and radiation to bombard the battlefield. Quasar inflicts
(PWR x 12) + 2d6 points of Non-Elemental damage to all
enemies.
Mystify (200 MP)
Target: Single
Type: Status
Reflectable, Resistible
Make an opposed roll against your target with a -4 penalty.
Success despite these odds means that you caster of Mystify
learns the complete list of status effects their target can be
affected by. They caster may then choose one negative status
and automatically apply it.

Time Stop (130 MP)


Target: Special
Type: Status
Resistible
The Time Mage creates a localized pocket of space around one
target, freezing it and everything nearby in time for a moment.
Time Stop attempts to cause the negative status effects Stun
and Stop to one target, as well as all other enemies and allies
within a Short Range of that target.
Vanish (100 MP)
Target: Group
Type: Status
Vanish turns the entire party completely translucent, allowing
them to move without detection and become nearly impossible
to strike in combat. All party members gain the effects of
Invisible, increasing their AVD, Stealth, and checks to Run Away
in combat by +4.
Black Hole (200 MP)
Target: Group
Type: Status
Resistible
A spinning vortex of gravitational energy forms above the
battlefield, crackling as it begins to direct crushing pressure on
all enemies. If unresisted, Black Hole reduces all foes to 25% of
their maximum HP, not modified for ARM or M.ARM. Black Hole
fails if this would reduce a targets health by more than 999
points regardless if the caster has Break Damage Limit.
X-Zone (60 MP)
Target: Single, Special
Type: Effect
The fabric of reality splits open in a flash of white light, revealing
the alien stars beyond for brief instant. Otherworldly creatures
such as Espers are forced back to their own reality by the
casting of this spell.
The target of X-Zone who must be an Esper or a being from
the Farplane or Void - is instantly reduced to 0 hit points and
removed from the current combat. Effects that the target may
possess such as Auto-Life or Indestructible will not allow the
Esper or creature to remain in combat after X-Zone is used, or
summoned again in the same game session.
X-Zone can be cast at a Long Range and has no effect against
bosses.
Hastaga (150 MP)
Target: Party
Type: Status
Reflectable
A glowing red clock materializes below the casters allies, hands
spinning at normal speed but increasing by the second before it
fades in a flash, bestowing the Status Condition Haste on all
allies until the end of combat.

236

ANCIENT
M
Warp (180 MP)
Target: Self
Type: Effect
age has attained
d the pinnacle of his craft, and can
The Time Ma
now choose to exist apart fro
om time as we pe
erceive it. He is little
more than a blur on the battle
efield, phasing in
n and out of reality
as he wills it.
g this spell, when
never the Time Mage
M
is targeted by
b
After casting
an attack but before accurac
cy/damage is rolle
ed, the characterr
e
25% of hiis maximum MP to negate any
may opt to expend
damage or effects
e
he would take from the assault. He does not
evade the atttack, nor does th
his prevent Group magic from
harming his allies the Time
e Mage is simply not there.
e, while Warp perrsists the Time Mage
M
is immune to
t
Furthermore
any damage
e or effects cause
ed by Difficult Terrain, but cannott
regain MP th
hrough any mean
ns.
The effects of
o Warp end whe
en the Time Mage is reduced to 0
MP or HP, or the end of com
mbat.

00 MP)
Meteo (20
Target: G
Group
Type: Non
n-Elemental
With a sin
ngle motion, the caster splits the skies above the
battlefield
d to reveal the sta
ars and planets b
beyond and a ssingle
fiery mete
eor hurtling towa rds the battlefield
d below, crashing
down in a shower of rock and flame. Mete
eo deals (PWR x 25) +
2d6 pointts of Non-Elemen
ntal damage to a
all enemies.
Slowaga (240 MP)
Group
Target: G
Type: Sta
atus
Reflectab
ble, Resistible
A giant, h
hazy silver clock appears over the
e battlefield, spin
nning
lazily as itt slows down by the second. Slow
waga afflicts all ffoes
with the n
negative status e
effect Slow.

250 MP)
Flare Star (2
Target: Single
ental
Type: Eleme
Reflectable
t forces of the cosmos, the cas
ster bathes the
Drawing on the
battlefield in the light of a dying star, searing a single foe with
e
pure stellar energy.
Flare Star de
eals (PWR x 15) + 2d6 points of Fire
F damage, (PW
WR
x 15) + 2d6 points
p
of Shadow
w damage, and (PWR x 15) + 2d6
6
points of Holly damage to one
e enemy.

237

Sum
mmonin
ng
Summonsaarepowerfule
entitiesthatwaatchovertheh
heroesofthew
world.Thoughtheynormallyexistoutsideo
of
realityasw
wecanperceive
eit,spendingD
DestinycancauseagroupsSSummonedallyytomanifest.Followingisa
completelistofSummon
ns,theircombaatcapabilitiesaandtheirdrivinnggoals.

Bismarck

C
Carbuncle

(Rank1)

(Rank1)

Thehau
untingmelodyoffawhalesongffillstheareaas
Bismarck,thegreatwhitehumpbackwhale,swimsthroug
gh
theairan
nddivesintoapo
oolofwatertha
atappearsonthee
battlefield
d.Oncesubmerg
ged,hesurfacesandspraysamisst
fromh
hisblowhole.

Thesumm
monertakesasm
mallrubyoutoffherpocketandtosses
italmosstcasuallyintottheair.Asthesu
uncatchestheru
uby,a
brilliantfflashoflightocccurs.Whenthellightclears,therrubyis
clearly lodgedinthefooreheadofasma
all,turquoiseaniimal.
Carbunncledoesalittleesomersaultinttheair,gladtob
beof
service.

Abilities
A
Breach:TheeGreatWhalesslamshisenormoousbulkintoone
foe,doing(P
PWRx3)or(RESSx4)+2d6pointsofphysical
damage.
Geyser:Bissmarckdivesbenneaththesurfacce,gatheringwater
intohisgreaatmouth.Thegrroundbeneathtthetargetripplesas
thewhalesu
urfacesunderne
eathit,withhisb
blowholesituate
ed
beneaththe
etarget'sfeet.W
Withamightyblo
ow,Bismarckfire
es
astreamofwaterupatthefoe,sendingitfflyingintotheair
withaMediumRangeknockback.Asalways,targetswithou
ut
e50%oftheir
Flightoranimmunitytofallingdamagelose
HPwhentheyrecollidewiththe
eground.
maximumH
Spells:Bism
marckcastWaterandVox.
AstralFlow
w,SeaSong:Bismarckswhalesongfillstheareea
astheentire
ebattlefieldisflo
oodedwithwater.Without
warning,heswimsrapidlythroughthefield
d,pullingacurrent
ofwaterwitthhimanddoingg(RESx6)+2d6
6Waterelementtal
damagetoaallenemies.

Special
S
Resistantto
oWater,VulneraabletoLightningg,ResistancetoFFire

Devotion
D
Bismarckssgoalistoprote
ecttheoceansanditsdefenseless
inhabitantssfromsomegreaatcatastropheittforeseesloomiing
ontheh
horizon;ifitssum
mmonerpreventsthistragedy,
BismarckwillnolongercosttDestinytosummonandgrantsshis
PactGift.
P

PactGift
P
TheSummo
oner(s)maynow
wbreathewateraseasilyastheyydo
air,aandcannotdrow
wnunderanycirccumstances.

Abilities
Searing Light:ThetinygemwithinCarbbunclesforeheaad
searsafooewithrubyeneergy,doing(RESx1)or(MNDx22)+
2d6pointtsofnonelementalmagicaldam
magethatignoreesthe
effectsoffShellandUnussualDefense.
RubyLigght:Carbunclerraisesitshead,ccausingthelightofthe
suntorefflectoffofitsruubybrightly.Theereflectedlightsseems
tocoato neoftheSumm
moner'spartymeembers.Astheliight
dies,the affectedpartym
memberfeelsligghterinspirit,ass
thoughthhelightisprotecctinghim.Thetaargetgainsthe
positivesstatuseffectRefflectforseveralrrounds.
Spells:CCarbunclecancaastDia,Wall,anddMeteorite.
AstralFllow,ShieldingLight:Carbuncclerearsupontooits
hindlegs,,staringatthessun.Suddenly,ittlaunchesitselfinto
theair,sppinningaroundqquickly.Onceitisseveralfeeto
offthe
ground,ittseemstopausse,floatinginmidairasitcollectsthe
solarrayss.Finally,itreleaasesitsaccumulatedlightovertthe
Summon er'sparty,coatingeachinadiviinelightandgraanting
eachparttymemberwithReflectandSheellforseveralrou
unds,
andrestooring(MNDx3) MPtoallpartym
members.

Special
UnusuualDefense:Phyysical(Takes2000%damagefrom
mall
physicalssourcesandhalfffromallmagicaal),AutoRegen,,Auto
Reflect

Devotion
TheEspperofgleehasnodrivinggoals,contenttowatcchthe
party//characterdow
whattheylikesolongasitdoesn
not
interrupttCarbunclesnaaptime.CarbunclenevercostsD
Destiny
tosum
mmon,andalwayysgrantshisPacctGiftautomaticcally.

PactGift
Simpplybypickingupanydiscardedcchunkofearthand
concenttrating,CarbuncclesSummonermaygrantthesstone
theGlow
wingproperty.TThisGlowstoneeemitsenoughligghtto
helpthe partyfindtheirwayeveninpitcchblackness,bu
utloses
allmagiicalpropertiesaandrevertsbacktoaregularrocckthe
momentitleaavestheSummonersgrasp.

238

Ch
hocobo

SSalamander

(Rank1)

(Rank1)

Alouda
andfamiliarKweeh!alertsyoura
attentiontothe
horizon,wh
hereacloudofd
dustannouncesthearrivalofyo
our
Summon.Chocoborushessintothefrayattopspeed,wing
gs
outsttretchedandfea
athersblowingin
nthebreeze.

Thesum
mmoneropenshherpalmtoreveealabeautifulflo
ower
madeoffbrilliantflame,whichshelayso
ontheground.O
Outof
thisflow
wercrawlsasmaallscarletlizardw
withbrilliantbea
adsof
crimsonffireforeyes.Craawlingalongtheegroundinfronttofthe
Summ
moner,itleavestinylizardprintssmeltedintoeveery
surfaceitttouches.Thougghlessthanafo
ootlong,thistinyylizard
possessessunimaginablepower;itisthellivingmanifesta
ationof
fire.ItisSalamandeer.

Abilities
A
Chocobop::Bybatteringannenemywithannirritated
combination
nofpecksandkicks,Chocobocaaninflict(PWRxx3)
or(DEXx4)+2d6pointsoffphysicaldamagge.
ChocoEsun
na:TheEsperisabletohealabnnormalstatuses
merelybyflappingitspurifyyingwings.ChoccoEsunaremove
es
estatuseffectfrromonecharactter,andthetargget
onenegative
gainsa+4bonusonresistan
ncecheckswhen
nevertheywould
beinflictedw
withanewnegaativestatuseffecct.Thisadditional
benefitlastssuntilthecharacctertakesdamage.
ChocoBarrrier:Agoldenbarrierformsinm
midair,grantingthe
effectsofPrrotectandShellttoonecharacterr.
Spells:ChocoboiscapableofusingChocoBBall,Fire,and
Meteorite.
AstralFlow
w,ChocoboRush:TheChocobboletsoutaloudd
KKWEHHH
H!andchargesfo
orward,andliterallydozensof
othercreatu
uresfollowsuit.Chocobosofallcolorssuddenlyy
appear,alon
ngwithleafers,ccactuars,andallsortsofnaturall
critters.Thissimpromptustaampededeals(D
DEXx7)+2d6
pointsofdamagetoallenem
mies.

Devotion
D
Chocoboisthespiritofadvventureandtravel,andencouragges
wingtogooutand
anyindividualsthatithasttakenunderitsw
explore.Ifthesummonerevertravelstoadistantand
unexploredlandwithou
uttheaidofmacchinesormagic,
ChocobowillnolongerrequireDestinytosummon.

PactGift
P
Fittingly,theSummonernowhasaspecialbondwiththe
e
world,andmaycallonefrommiles
naturalChocobosofthew
histling.SuchCh
hocoboswilleven
andmilesawayjustbywh
neruptingvolcano
ventureinttodangerousterrritorysuchasan
oramilitaryyencampmenttoaidtheSummoner,thoughthere
aresome
eplacesintheworldwherethessefriendlyavianss
dontnaturallylive.
Inad
ddition,theEspe
erallowsitselfto
oberidden
withoutcomplaintt,andgivesa+4
4bonusto
Naturecheckksfordifficultrid
ding
maneuverswh
henactingasam
mount.

Abilities
CoughD
Drop:Thetinylizardbelchesforrthasphereofflame,
dealing(PPWRx3)+2d6ppointsofFiredaamagetoonetarget
andremoovinganyResistaancetoFirethetargetmayhavee
possesse duntilcombateends.
FireBreaath:Salamandeeropensitsmouuthandhissesattone
poorhapplessfoe,bathingginitinastream
mofpureelemeental
Fireandddealing(PWRx55)+2d6pointso
ofFiredamage.
Unfortunnately,asSalamaanderdrawsclossertobeingban
nished,
lessandllessflameisprooduced.IfSalamaanderisat50%health
mageisreducedbytwosteps.
orless,FiireBreathsdam
TheBigggerTheyAre:TTheEspermakessitselfcomfortaableon
anenemyy,crawlingundeerneathclothinggorontopofmu
uch
largercreeatures.Itssmoolderingfootstep
psdeal(DEXx2))+2d6
pointsof Firedamagetothetargetandaaremorethanalittle
distractinng.Untiltheenddoftheenemyssnextturn,theysuffer
a2penaaltytoattackrollsifittargetsaccreatureotherthan
Salamandder.AndifanyeenemytargetsSaalamanderbeforehis
nextrounnd,andmissesdduetothenimbllecreaturesAVD,
theirattaackthentargetsthecreatureSalamanderisscurrying
uponinsttead.
Spells:SSalamandercanccastFireandEleementalSpikes(Fire).
AstralFllow,CrimsonR
Roar:Salamandderunleashesa
ngallenemiesin
massivettorrentofpurefflame,smotherin
nasea
ofburninngagonydealinng(PWRx8)+2d
d6pointsofFiree
damage.
ow50%ofhis
Howeverr,ifSalamanderisinjuredbelo
maximum
mhealththenCrimsonRoarsdamageisreduccedby
foursteppsanddealsonlyy(PWRx4)+2d6instead.

Special
Immuneto Fire,WeaknesstoWater

Devotion
Salamannderhasasoftspotforpublicdiisplaysofspectaacular,
fierya ndextravagantdestruction,and
dwillnolongerccost
Destinnyaftertheirsum
mmonerhassolvvedalongstand
ding
problem insuchamannerwhilestillreemainingaparagonof
heroism.

PactGift
TheSuummonerhasm
masteredfireand
distreatedasbeeing
unddertheeffectoffFireWardatallltimes,gainingaa
perm
manentResistanncetoallformso
ofheatandflam
me.
Meanw
while,Salamandeergainsa+4bon
nustohisAVDscore.

239

Siren

Sylph

(Rank1)

(Rank1)

Softharpm
musicpermeatesthearea,catchiingtheattention
nof
allpresen
nt.Waveslapag
gainstthegroundasawomanoff
unimaginab
blebeautystrideesoutfromtheffoam,wearinglitttle
morethanafewstripsofffabricandshortboots.Hergoldeen
ngineventhesliightestbreeze.
hairflowsfreely,waftin
heharpisapeaccefulinstrumentt,somethingabo
out
Althoughth
Siren'sfaceseeemswildandunttamed.

undsof
Alightbrreezeguststhrouughthebattlefieeld,carryingsou
youngggirlsgiggling.A
Asmallgroupofmischievoussprrites
appearss,flittingaboutiinfrontoftheSu
ummonerandleeaving
showeersofpinkpixieddustintheirwakke.It'snevereassyto
discernjjusthowmanyaarethere,astheSylphsdarttoa
andfro
inamindlessdaancearoundtheirsummoner.

Abilities
A
LunaticVoice:Sirenplaysherharpandsinngsawordless
song,hereyyeslockingonassingletarget.Th
hetargettakes
(MNDx4)+2d6pointsofdamageandmusstmakeanopposed
mmonlestthey
finesserollaagainstthecontrolleroftheSum
becomeBerrserk,growingan
ngryattheprosp
pectofnot
possessingh
her.
Kiss:Sirenbbringsherhandtoherlipsandpplantsakisstherre,
thenextend
dsherpalmoutw
wardandblowsssoftlytowardon
ne
enemy.Thetargetmustsuccceedatanoppo
osedFinesserolllor
armedforonero
ound.Ifthetargetdoessucceed,
becomeCha
theyinstead
dgainacumulative+2bonusonallopposedrolls
againstSiren
n.
Spells:TheEsperisfamiliarrwiththeWaterrandVoxspells..
AstralFlow
w,SirenSong:Withacoysmile
W
e,Sirencoosa
strangesongg,backedupbyherharp.Theentireenemygro
oup
takes(MNDx5)+2d6damaage,andeachon
nemustmakea
successfulFinesserollorbesmittenwithloveandbecome
Confusedastheyfightfriend
dandfoealikeffortherightsto
Siren'satten
ntion.

Special
S
ResistaancetoWater,C
Counterattack(5
50%),Magical
Counte
erattack(50%)

Devotion
D
Sirencoaxe
esherprotgsttomanipulateth
heirfoesinstead
dof
fightingthem.Sirennolon
ngerrequiresDe
estinytocallifhe
er
summonerevermanagesttoturnadangerousenemyintoan
withdeception,fflirtation,orhon
neyedwords.
allyw

PactGift
P
Wheneve
ertheSummone
erspendsDestinytoincreasethe
e
resultsoffaNegotiationro
oll,theygaintw
wobonusdicepe
er
po
ointofDestinysspentinsteadofjustone.

Abilities
SylvanTTouch:AsingleSylphseparatesfromthegroupp,
flyingtow
wardanenemy.Withamischievvousgiggle,shetapsit
lightlyonnthenose,draw
wingforthbothh
healthandmagicc.
Wingsfluuttering,shefliessbacktothepartyandswoops
aroundthhem,distributin gthestoleneneergyinashowerrof
sparklingpinkmotes.SylvanTouchdrain
ns(RESx2)or(D
DEXx
nts
3)+2d6ppointsofHPanddMPfromthetaarget,thengran
herselfanndallpartymem
mbersthesameamountofHPand
MP.
WildSam
mba:TheSylphsjoinhandsanddpranceabout,
gigglingm
madly.IfthetarggetofWildSambadoesnotposssess
anyDestiinythisattackhaasnoeffect.Oth
herwise,thetarggetis
forcedtoochoosetoeitheerloseonepointtofDestinyorsuffer
(MNDx55)+2d6pointsoofdamage.
Spells:SSylphsarecapabbleofcastingbotthDiaandIllusioon.
AstralFllow,SylvanDaance:Insteadoffasinglespritefflying
out,theeentirecloudofSSylphsswarmsth
hebattlefield,daancing
wildlyarooundeachoftheeenemies.Afterrtheirtwirlwith
hthe
targets,ttheSylphsreturnntothepartyan
nddancearound
dthem
aswell,ddistributingthehhealthandmagicthattheirfirstdance
haddrainned.SylvanDanccedrainsboth(D
DEXx5)+2d6points
ofHPanddMPfromalltargets,thengran
ntsallpartymem
mbers
thesameeamountofHPaandMP.

Special
ResisttancetoWind,R
ResistancetoHo
oly,Flight,Weakkto
Shadow

Devotion
TheSyylphsmightbem
mischievoustrickksters,buttheyare
supernaaturallyboundtootheplanetsfo
orests.Byprotecctinga
woodlaandfromitseneemieswithoutup
psettingthedeliicate
balance ofnatureintheeprocess,theSyylphsDevotionw
willbe
satisfieddandtheywillnolongerrequireeDestinytosum
mmon.

PactGift
TheSylpphshavetaughtttheirsummoneerthesecretsoftheir
mysticaalandbeautifuldance,whichcaancauseemotionsto
runwildd.Byperforminggthisdance,theSummonercanforce
allwhooseeittomakeActingskillchecckswitha2pen
nalty,
oppossedbyherPerfoormskillcheck.Ifftheviewersofthe
danceffailthischeck,thheyareforcedto
overballyrevealany
hidden sentiments;thissoftenincludesdeclarationsoflove,
snarllsofhatred,anddbestofall,confessionsofdeceeit.

240

Valefor
V

C
Catoblepas

(Rank1)

(Rank2)

Descendingfromtheskyonleatherywings,Valefordriftss
slowlydo
ownwardsandh
hoversinfrontofftheSummoner,,
protectingtthemfromthoseewhowishtodo
ohermasterharrm.
Valeforisalargeaviancrreaturethatvag
guelyresemblesa
a
humanoiidbird,withapllumageofredan
ndpurpledownyy
feathers.Assshehoversand
dawaitscommands,sheemitssoft
comffortingcriesfrom
mhersilvery,steeellikebeak.

Great
AthundderingofhoovessannouncestheearrivaloftheG
Boar,th oughheseemsm
muchlessimpreessiveandmuchmore
intimidattingupclose.Caatoblepaschargeesontothebatttlefield
fromafaar,legsflailingaasherunsandca
astinggreatclou
udsof
earthuppinhiswake.Thhelargegreenfu
urredbeastskidsstoa
haltinfrrontofthesumm
moner,greathea
adhanginglowtothe
groundddespiteaveryloongneck.Hesno
orts,hisheadverrypig
likeesaveforthem
maneandthesing
gleglowingeye..

Abilities
A
VerticalDivve:Valeforswoopsin,slashingatthetargetwitth

Abilities
CycloptiicTackle:TheEEsperoverrunsaasingletarget,

hookedclaw
wsandherhardassteelbeak.TTheattackdeals
(PWRx4)orr(DEXx4)+2d6
6pointsofdamaage.
SonicWinggs:Valefor'swinngsbeatsloweraandslower,
seemingtosslowtimedownforamoment.G
Gustsofwind
causedbyth
hismovementblowtowardsthe
etarget,blastingg
themwith(P
PWRx3)+2d6p
pointsofWindd
damageand
hinderingth
heirattacks.YourenemymakesanopposedForce
checkwithaa+4bonus;ifthe
eystillfail,theybecomeaffecte
ed
bythenegattivestatuseffectStunforonetu
urn.
Spells:Valeeforisfamiliarw
withallthebasicelemental
magicks,and
dcancastAero, Blizzard,Fire,Thunder,Water,
Dia,andChivalry.
AstralFlow,,EnergyBlast:Soaringhighabovethebattlefield,
Valeforcolle
ectsenergyinhe
erbeak.Withab
burstofintense
lighttheene
ergyisreleasedamidsttheenem
mygroup,
scorchingth
hemfor(PWRx6
6)+2d6pointso
ofnonelementaal
damage.The
en,yourenemie
esmakearesistaancecheckwitha
+4bonus;faailuremeansthe
eybecomeafflicttedbyArmor
Break.

attemptinngtotramplethhemwithhismanyhooves.Theattack
deals(REESx5)or(PWRxx4)+2d6pointssofdamage
Medusaa'sEye:Catoblepaslowershishheadtotheground
andstareesintentlyattheetarget,hiseyeglowingadullo
orange.
Thetargeet'seyesaredrawntothegazeaandfixedwithteerror...
thenthe beastblinksanddliftshisheadawayfromthegrround,
hetargettoinflict
thelookhhavingshockedthesystemofth
(RESx3) +2d6pointsof damageand,wiithasuccessful
opposed roll,Petrifiesthetargetforoneround.
UnblinkiingStare:Catooblepasaffixeshisgazetoasinggle
target,sttrippingawaytheirmagicalfortifications.Until
ollsto
combateends,thatfoesuuffersa1penalttyonopposedro
resistneggativestatuseffeects,andtheefffectiscumulativve.
Spells:CCatoblepascancchanneltheeffecctsofRayBombb,
Melt,anddBlankGazefroomhisunblinkinggeye.
AstralFllow,Devil'sEyye:Catoblepasloowershisheadaand
staresacrrossthebattlefield,hissingleeyyeglowingabrigght
red.Visioonsoflifelessstoonesandstatuessfloataroundhis
head,anddallthetargetsattempttobreaakawayfromthe
beast'sinntentstare.Wheenhefinallyclosseshiseye,all
enemies mustmakeasuccessfulresistan
ncechecktoavo
oid
beingaffllictedwiththennegativestatuseeffectPetrify.

Special
S
Flight

Devotion
D
Valeforhon
norsthosewhod
demonstratebraaveryintheface
eof
danger,o
orarewillingtosacrificetheirow
wngoalsforthe
e
greaterggood.AttheGM
Msdiscretion,an
nactofextreme
altruismcaanpermanentlyreduceValeforssdestinycostto0.

PactGift
P
Theloyaalavianneverstrraysfar.YoumaynowSummon
ValeforasaanInstantaction
nevenwhenitissntyourturn,and
ValeforgainsthebenefitsofIm
mperil.

Special
ResistanccetoEarth,BeasstKiller

Devotion
ThisEspperisaslothfulbbeingthatknowsthevalueinwaaiting
fortherrighttimetostrike,fellingitsop
pponentswithasingle
glance.Iffthepartyeverduplicatesthism
methodanddeffeatsa
groupoofsimilarlevelffoesinaPreEmptivecombatro
ound,
Catobleppaswillforeveraafteronlyrequire1pointofDestinyto
callforth.

PactGift
ockthatasumm
AfterCaatoblepasgetsoverhisinitialsho
moner
wouldtaakethetimetofformabondwithoneasgrotesq
queas
he,he happilyserveshhispartnerwithafarmorestubb
born
tenaacitythanbeforee.
mmonersMaxH
HPx5)
CatobleppasnowcalculateeshisHPas(Sum
insteadoofonlydoublethhevalue.Furtheermore,healsoggainsa
ResisstancetoShadow.

241

Ifrit

Leviathan

(Rank2)

(Rank2)

Thegrou
undrumblesand
d shakesasafountainofmagma
a
eruptsfrom
mtheearth,carrryingagiantmu
uscularbeast.Th
he
magmacoolsandhardensasIfritlandswiithaloudthud,h
his
massivehorrnsreflectingtheeambientlight.Flameeruptsfro
om
hiscanin
nemawashethrrowsbackhisheeadandbellows..

Abilities
A
FieryStrike
e:Ifritleapstow
wardsonetarget,tearingintothem
withwickedlycurvedclaws..Theattackdeals(PWRx5)or
(RESx4)+2
2d6pointsofdam
mage.
MeteorDrive:Ifritletsouttaroarashisclaawsareengulfedin
flames,then
nleapstowardh
hisvictimwithin
nsanespeedand
poundsuponitwithhisburningfists.Thisb
barragedeals(PW
WR
x8)+2d6po
ointsofARMFirredamagehow
wever,Ifritmayno
longeruseaanAstralFlowbe
eforebeingdism
missed.
Spells:Unsurprisingly,IfritspecializesintheFire,Fira,and
Temperspells.
AstralFlow
w,Hellfire:Ifritgrabshisvictimandhurlsitintoo
thesky,then
nclawsoutahu
ugerockfromtheground.Thero
ock
isengulfedinfireandevenbeginstomeltfromtheincredib
ble
heat.Withaapowerfulroaraandafinalbursttofflames,Ifrit
launchesthe
eballofmoltenrockatthetargettoinflicta
tremendoussamountofFiredamageandasshortrange
knockback.Hellfiredeals(PW
WRx10)+2d6p
pointsofARM
damagetoaasingletarget.

Abrinyssmellisintheairrasthegroundbeforethesumm
moner
turnsto water.Suddenlyy,thepoolofwa
aterisdisturbedasthe
sinuoussformofLeviathhan,lordofthed
depths,breachesthe
surfaceandrisesintoth
heair.

Abilities
AzureCrrash:Leviathancollideswithattarget,movingw
with
superioraagilitytoinflictaasmuchdamageeaspossiblewitthits
sinuousbbody.Theattackkdeals(DEXx5)or(PWRx4)+22d6
pointsof damage.
CrushinggCoils:Leviathanwrapshimselfaroundan
inanimateeobjectandsquueezes,usingbruteforcetosplinter
anddestrroyshipsandotherlargeobjectts.Leviathancan
nmake
aForcec heck(usingthesummonersatttributes,asalwaays)to
destroyaanobjectwitha+8bonustotheeroll.
Jet:Leviaathanunleashessapowerfulkeeenasawavebeccomes
visiblesu rgingtowardsthheenemies.Theewavequicklyreeaches
d6
themonssters,washingoverthemtoinfliict(DEXx8)+2d
Waterdaamagetoallfoesshowever,Levviathanmaynolonger
useanAsstralFlowbeforeebeingdismisseed.
Spells:TThoughnotknow
wnforhismagicalmight,thekin
ngof
allseascaancastWaterandWatera.
AstralFllow,TidalWavve:AgainLeviatthankeens,buttthis
time,watterissuddenlyvvisibleonallsideesofthemonsteers.
Withathhunderouscrashhtheoceansoftheworldslamin
ntohis
opponen ts,simultaneousslydrowningandcrushingthem
m.All
monsterssonthebattlefieeldtakegrievousamountsofW
Water
damageaandareknockeddbackaShortRaange;TidalWave
deals(DEEXx10)+2d6poointsinallandevenaffectsenem
mies
whoareLLargeorotherw
wiseImmunetokknockback.

Special
S
ImmunityytoFire,Weakne
esstoIce,Vulne
erabilitytoWate
er

Devotion
D
Ifritgranttshisboontohe
eroeswhocande
emonstratetheiir
dominan
nceoverother,lessermortals.TThisDevotionis
fulfilledwhentheSummonerusesrawforrcetosimplytakke
whattheywanttwithoutreperccussion.

Special
ImmunittytoWater,WeaknesstoLightn
ning,Resistantto
oFire,
R
ResistanttoIce

PactGift
P

Devotion

IfritsgiftofwrathpermanentlyincreasesshisSummoners
nts.
PWRattributebyfourpoin

Thellordoftheoceansisanobleand
dregalEsperwh
ho,
perhaps surprisingly,vallueslawandpolliticalhierarchyabove
oner
allelsee.LeviathansDeevotionisrealizeediftheSummo
carriiesoutadangerroustaskforapo
oliticallypowerfful
individualwithefficiencyand
dhumility.

PactGift
Althouughnotfullymaaterial,Leviathan
nmayrisefromthe
depthssofthesea,beckkoningthepartyytoclimbaboardhis
serpentinneneckbeforettravellingthrougghhiddenunderrwater
pathw
ways.Whennearralargeenough
hbodyofwater,the
SummonnerwiththisgifttmaycasttheTeleportspelltotravel
toanycooastalcityorloccation.

242

Pandemona

Ramuh

(Rank2)

(Rank2)

Windsbegintowhipupthebattlefield,quicklycondensing
intoahowlingtornado.Whatloomsovertheenemywhenall
hasdispersedlookslikesomethingoutofafeverdream:a
facelessgiant,purpleskindappledandmottledwithsplashes
ofpinkandwhite,sizingthefieldupwithaneyelessgaze.As
threelongtubesslungoveroneshoulderstartdrawinginthe
surroundingair,whatatfirstappearedtobeatailbeginsto
growinsize,swellinguntilitisalmostsphericalandcreaking
withtension.Pandemona,theWindDevil,isreadytostrike.

Stormcloudsgatheroverheadandtherumbleofthundercan
beheardinthedistance,andboltsoflightningburstfromthe
cloudsandstrikethegroundinfrontoftheSummoner.When
theflashoflightandpealofthunderhavefaded,the
Summonerisaccompaniedbyawizenedmanwithalonggrey
beard,dressedinloosegreenrobesandcarryingagnarledold
staff.Despitehisage,notaflickerofweaknessorinfirmity
passesoverRamuh'sface;hisexpressionishard,eyesshining
withaterriblemajesty.

Abilities
Cyclonic:TheEsperswirlsthroughthebattlefield,leaving

Abilities
ShockStrike:Ramuhliftshisstaffhigh,allowingittobe

destructioninitswake.Theattackdeals(DEXx5)or(PWRx4)
+2d6pointsofdamagetotwodifferentenemies.
AerialBlast:Pandemonareleasestheaccumulatedcontents
ofhiswindbaginasingleviolenttorrentthatallbutblasts
thetargetoutofthebattle.AerialBlastinflicts(DEXx5)+2d6
pointsofWindElementaldamagetooneenemy.Thedamage
fromthisattackcannotbereducedwithM.ARMorShell.
However,anyfoedefeatedwithAerialBlastdoesnotdrop
moneyoritems,norcantheybeScavenged,havingbeen
blownawayinthestorm.
Spells:PandemonaisonlyabletocasttheAero,Aerora,and
ThrustKickspells.
AstralFlow,TornadoZone:The'mouths'ofPandemona's
airtubesflarewide,unleashingthreescreamingtorrentsof
windthattwistandintertwineastheysurgetowardsthe
enemy.WindBladeinflicts(DEXx10)+2d6pointsofWind
ElementaldamagetoallenemiesandcausesaMediumRange
knockback.Thedamagefromthisattackcannotbereduced
withM.ARMorShell.However,anyfoedefeatedwithWind
Bladedoesnotdropmoneyoritems,noraretheyaneligible
targetfortheScavengeskill.

struckbyanerrantboltoflightningfromtheclouds.Whirling
therodonceoverhishead,hepointsitatthetargetandthe
electricalchargeleapstowardsit,shockingitwith(MNDx5)+
2d6pointsofLightningdamage.Thisisfollowedbya
resistancerollafailuremeanstheenemylosesone
beneficialstatuseffectofthesummonerschoice.
SilencingRain:Bypartingtheheavenswithasudden
downpour,Ramuhcanmufflethesoundsneededfor
spellcastingandmakewarriorsstruggletobattle.Silencing
RaincreatestheeffectsofDifficultTerraininthecurrent
location,andalltargets(enemiesandalliesboth)areaffected
bySeal.
SilencingRain:Ramuhslargerepertoireofmagicincludes
Thunder,Thundara,ElementalSpikes(Lightning),Resonance,
Transform,Flash,Seal,Wall,DimensionalGate,andVox.
AstralFlow,JudgmentBolt:Ramuhchantsinanarcane
language,andtheskygrowsdarkfromgatheringclouds.The
cloudsswirlandtwistabovethetargets,thewindshowling
andthesoundofthundergrowinglouderwitheachsecond.
Suddenlyavolleyoflightningcrashesintothegroundamidst
thetargets,electricityarcingbetweentheirbodiesandjolting
themallwithLightningdamage;(MNDx9)+2d6pointstotal.
Inaddition,JudgmentBoltautomaticallyremovesallpositive
statuseffectsfromthetargetwithoutanopposedroll.

Special
ImmunitytoWind,ResistanttoLightning,Flight,AerialKiller

Special

Devotion
Pandemonaisaschaoticthewinditself,andfindsgreat
amusementinsituationswhereeverythingseemstogo
wrong.HewillcostonefewerpointsofDestinytocallforth
aftertheSummonersuffersaComplicationanaturalrollof
2onanElementaryorEasyskillandfailsthefollowuproll.

PactGift
Pandemonagainsthefollowingnewability;

ShearingWind:MakeanopposedForcecheckagainstone
target;ifsuccessful,ShearingWindcausesaShortRange
knockback.Thisattackthendeals(DEXx10)+2d6pointsof
WinddamageifthisknockbackinterruptsanenemysSlow
action

ImmunitytoLightning,VulnerabletoWater,Flight

Devotion
Ramuhhasbeenknownbymanynamesoverhisageless
existence;somelogical,someunusual.Hehasbeenthe
Justicar,theArchonofStorms,theMasterofCreation.Hehas
watchedreligionsforminworshipofhim,andhehaswatched
centuriescomeaslittlemorethananoldmansmokingapipe.
ThisDevotionissatisfiedwhentheSummonerpermanently
changestheworldbyoutsmartingalongstandingproblem.
Ramuhispleasedwhenheseeslegaciesbasedongood,
commonsense.

PactGift
Ramuhsgiftofwisdompermanentlyincreaseshis
SummonersMNDattributebyfourpoints.

243

Shiva
S

(R
Rank2)
AstheSSummonercomp
pletesthefinalm
motionsofthe
summoningritual,mansizeedfragmentsoficecomecrashin
ng
downontheebattlefieldtoccreateajaggedttowerofpolished,
glistening
gcold.Yetthissp
pectacularstrucctureisonlythe
beginning;instantly,asofttshaftoflightfa
allsdownuponitt,
illuminatin
ngthegentlefallofsnowflakesa
asalithefemalee
figuredesccendsfromabove,landingintheemidstoftheicee.
Foramomeent,onlyherrefleectionisvisible:delicateblueskkin
coveredinstrange,inhum
manmarkings,sscantscrapsof
protectingonlyh
hermodestyfrom
mtheelements,
clothingp
multiplied
dintoinfinitybyccountlessfacetsofice.Thenherr
eyesssnapopen,shatteringthefrozen
ncarapace.

Abilities
Slap:TheEsspersashaysforrwardbeforestrikingonefoe
surprisinglyhardwithanice
ecoldpalm.The
eattackdeals(REES
x5)or(DEXx4)+2d6pointtsofdamagetooneenemy.
GlacialSha
ards:Theicegodddesscallsforthhfrozenwindstoo
sweeptheb
battlefield,creatingDifficultTerrrain.Whenevera
targettakesIcebaseddamaagetheyarealso
oautomatically
urn.Creatures
affectedbytheSlowstatusfortheirnexttu
withaResisttanceorbetterttoIcemagicareunaffected.
HeavenlySStrike:Shivareggardshertargetwithacool,
disdainfulgaaze.Judgingthefoeunworthyo
ofeffort,she
wavesherhandandfreezesstheairaboveth
hetargetintoan
n
blockofice.Theblockdropsand
dinflicts(DEXx8
8)
enormousb
+2d6pointssofcrushingIcedamagehowever,Shivamayy
nolongerusseanAstralFlow
wbeforebeingd
dismissed.
HeavenlySStrike:Blizzard,Blizzara,ElementalSpikes(Ice)
andWallare
ealltricksthisEssperpossesses.
AstralFlow
w,DiamondDu
ust:Shiftingherstancefor
stability,Shivagathersmoissturefromtheaiirand
concentrate
esitintoadense
eballofice.Whe
entheballburstts
itunleashesablastofpureffrigidmight,enccasingher
enemiesinaatomboffrozen
nwalls.Withthe
esnapofher
fingerstheiceprisonshatte
ers,leavingthee
enemiesofShivaa
shiveringon
nthegroundand
dsufferingfromagreatdealof
Icedamage;;(DEXx9)+2d6
6pointsinall.Furthermore,all
enemiesdam
magedbythisatttackalsoreceivveaWeaknessto
o
Iceforthere
emainderofcom
mbat.

Special
S
AbsorbsIce,,WeaknesstoFiire

De
evotion
TheIceQ
Queenwhoholdssadeeprespecttforthosewho
valuefamilyandfriendship.ColdisthisEsspersangerand
d
swiftherrvengeancetothosewhowould
dlayahandon
someonein
ncapableofdefe
endingthemselvves.HerDevotion
isfulfillediiftheSummonerprotectsaninn
nocentorachild
d
fromtheharshtruthandcrueltiesofftheworld.

Pa
actGift
Shivasgiftofgraceperman
nentlyincreasesherSummoners
DEXattributebyfourpoints.

244

Asura

Titan
(Rank2)

(Rank3)

Adeeprumblingisfeltintheearthandthebattlegroundis
coveredwithawebofcracksandfissures.Animmense
muscularhumanoidburstsout,coveredwithprimitivetattoos
andcladonlywithaloincloth.Asdustandgritcascadeoffhis
body,Titanbellowswithrageandglowersatthosewhowould
darebefoulthesanctityoftheland.

Awomanfloatsserenelydownfromtheheavens,bringing
withherasenseofpeaceandbalance.Itbecomesapparent
thatAsuraisactuallythreebodiesandthreefacessharinga
singlehead,allsittinginthelotuspositionbacktoback.The
firstisthatofalovelyblondewoman,anotherisawoman
withredskinandhairandadarkscowlonherface,andhe
finalbodyisawomanwithblueskinandlightyellowhair,a
vacantsmileonherfaceassheplayfullytossesadaggerfrom
onehandtotheother.

Abilities
Geocrush:TheEspermarchesacrossthebattlefieldbefore
slammingitsbouldersizedfistsintoafoe.Theattackdeals
(RESx5)or(PWRx4)+2d6pointsofdamage.
DebrisShower:Titanraisesbotharms,causingtheearth
itselftoexplodeupwardinapillarofbouldersandstone.
DebrisShowerdeals(RESx9)+2d6pointsofARMdamageto
anyenemywithFlight.
MegalithThrow:Theearthengiantpicksuponeormore
willingalliesinthepalmofhismassiverockyhand,draws
back,andhurlsthemfarintothedistance.MegalithThrow
movesthatcharacteraLongRangethenumberofturnsthe
characterfindsthemselvesinmidairisultimatelyuptothe
GM,andalthoughthehurledheroisconsideredtohavethe
Flightstatusfortheduration,MegalithThrowdoesnot
preventthemassivedamagethecharacterwillundoubtedly
sufferwhentheycrashland.
GuardianGolem:TheEsperstabilizesitsmassivebulkand
stepsinfrontofoneoftheSummonersallies,readyto
protectthemfromharm.
UntilthestartofTitansnextturn,allphysicaldamagethat
wouldbetakenbytheallyisinsteadappliedtotheEsper
insteadwithoutmodifyingforARMandM.ARMasnormal.
Spells:Thoughnotmuchofaspellcaster,Titancan
neverthelessuseChivalry,Stone,Stona,andMagnetiteCloud
AstralFlow,EarthenFury:Titanplungeshispowerfulfists
deepintothesurfaceand,withadeepsnarlinggrunt,rips
loosealargeslabofrock.Growlingandbellowingtoexpress
hisrage,Titanslamstheslabuponthetargets,inflicting
tremendousEarthdamagetoalltheSummoner'sfoes;(RESx
10)+2d6pointsworth.EarthenFuryalsocausesashort
rangeknockback.

Special

Abilities
Miracle:Rolla1d6.Arollof12causestheFaceofYang
effect.Arollof34causestheFaceofYineffect.Arollof56
causestheFaceofAsuraeffect.
FaceofYang:Theredskinnedwomanscowlsatthe
party.Awarriorbynature,shepointsherswordat
themandurgesthemtodefeattheirenemies.The
magicfromthisgiftcausesthepartytodealone
additionaldamagestepwithallspellsandattacksuntil
AsurausesherMiracleorBlessingsoftheDeityability.
FaceofYin:Asuraspins,andtheblueskinnedwoman
withthevacantsmilefacestheparty.Shegestures
towardthemwithherdagger,grantingafeelingof
peaceandhappiness.Alongwiththeserenitycomes
(RESx8)+2d6healingtoallpartymembers.
FaceofAsura:Thefaceoftheblondewomanlooks
gracefullyupontheparty.Withavaguenodofher
head,fallencomradesfindnewhope.AsuracastsLife
uponallUnconsciousalliesandhasa50%chanceto
castLifeonalldefeatedfoes,aswell.
Spells:AsuracancastAspir,Seal,Freedom,Regen,Addle,
Confuse,Invisible,Vox,Stop,Wall,andTimeSlip.
AstralFlow,BlessingsoftheDeity:Thegoddessofboth
peaceandwaroffersheraidtothegreatestcombatantonthe
field,allthreefacesaligninginperfectharmonyforonlya
moment.AllenemiesandalliesmakeaForcecheckanda
Finessecheck.Ifthesamecharacterrolledhigherthanall
otherparticipantsonbothchecks,theyrecover100%oftheir
HPandMPinstantly,gainAutoHaste,Impervious,and
Peerlessuntilcombatends.

ImmunitytoEarth,ResistanttoLightning,ResistanttoWind,
VulnerabletoWater,Regeneration20

Special
WeaknesstoHoly,WeaknesstoShadow,ControlledDefense

Devotion

Devotion
Asonemightexpect,theponderousTitanistheguardianof
theearthandissinglemindedinhisceaselessgoalof
protectingandreshapingtheworld.IftheSummonerever
avertsorcausesanaturaldisasterwithouttheaidofmagic,
Titanwillbepleasedandallowshimselftobesummonedfor
onlyonepointofDestiny.

PactGift
TitansgiftoftenacitypermanentlyincreaseshisSummoners
RESattributebyfourpoints.

245

TheEsperAsuraisthegatekeeperandqueenoftheirland,
challengingallwhowouldseektheaidoftheSummons.In
time,shehaslearnedtogrowfondofthoseheroeswith
enoughwittoovercomeherinbattle.HerDestinycostis
permanentlyreducedwhentheSummonerturnsamajor
adversarysownstrengthsagainstitinordertodefeatit.

PactGift
WheneverthesummonerusesaTeamworkAttack,theymay
rollthreediceinsteadoftwoanddiscardone.

Cerberus

Fenrir

(Rank3)

(Rank3)

Aterrifichowlingisheardfromthecoreoftheearth.Agaping
fissureopensintheground,fromwhichatremendousthree
headeddogleapswithahideoussnarl.Cerberuslandsinfront
oftheparty,histhreesetsoffangsbaredinasnarl.

Darkcloudsgatheroverthebattlefield,turningdaytonightas
atoweringcolumnofrockburstsforthfromtheground.
Suddenly,ahowlringsoutfromonhigh.Thereatopthegreat
rockfacestandsamajestichornedwolf,violetfurbrokenup
bywhorledtuftsofwhiteandgoldthatalmostlooklikewings
bywhatlittlelightremains.Rearinghisheadback,Fenrirgives
anotherhowlandpreparestoenterthefray.

Abilities
PoisonFang:Cerberustearsintoafoewithsharpteeth,
dealing(DEXx4)or(PWRx3)+2d6pointsofShadowdamage
andPoisoningthetargetwithasuccessfulopposedroll.
Ragdoll:Cerberusgrabsonefoeandhurlshimintoanother
asherushes,causingchaosintheenemyranks.Thisattack
canonlybeusedifatleasttwoenemiesexistonthefield
thefirsttargettakes(DEXx7)+2d6pointsofdamageandis
knockedbackaShortRange.Thesecondtargettakes(DEXx
5)+2d6pointsofdamageandautomaticallyreceivesthe
negativestatuseffectStopforoneround.
FlamesofAcheron:Allthreemouthsspewforthagushing
blastofmagma,dealing(MNDx5)+2d6pointsofFire
damagetooneenemyandallothertargetswithinaShort
Rangeofit.
SonicDrive:AllthreeofCerberus'headslooktowardsthe
samefoe.Ahideousbarkingemergesfromallthreethroats
thesoundissohorrendousthatthemonstersuffersfroma
suddencaseofshakyknees.Makeanopposedresistance
checksuccessmeanstheenemysuffersapenaltyof3tohis
ACCandAVDscoresuntiltheendoftheirnextturn.
Spells:CerberushasTemper,Thundara,SlowandDemiathis
disposal.
AstralFlow,CounterRockets:Cerberusgrantsallparty
membersonefinalboontheabilitytobitebackashedoes.
Untilcombatends,eachcharactermaymakeone(possibly
additional)CounterattackasthoughtheywereusingaBrawl
typeweapon.

Special
ArcanaKiller,Counterattack(100%),MagicalCounterattack
(50%)

Devotion
Cerberusisthewatchdogoftheunderworld,fiercelyguarding
thegatestothelandofthedeadwithoutpauseinthis
ceaselessduty.Hegrudginglyrespectsthosewhohaveaided
himinthisthanklesstask,andhasareducedsummonedcost
foranycharacterthathaspermanentlydefeatedanenemy
withtheUndyingmonsterproperty.

PactBoon
Thesummonernolongerneedstoeat,drink,orsleepintheir
eternalvigil,andCerberusgainsthefollowingattack,which
hemayuseinplaceoftheCounterRocketsastralflowifthe
summonersorequestsit;

AstralFlow;TripleFang:Allthreeheadsripintoasingle
enemy,dealing(PWRx5)Firedamage,(MNDx5)Shadow
damage,and(DEXx5)Thunderdamage.

Abilities
CrescentFang:Fenrirchargesdownafoe,dealing(PWRx7)
+2d6pointsofdamage.

HowlingMoon:Thedarkcloudspartandallowapalemoon
toshimmerintoexistenceoverthebattlefield.Beamsoflight
beginpouringdownandenvelopeasinglefoeintheirglow.
HowlingMoondeals(MNDx12)+2d6pointsofdamageto
anyfoewhoisafflictedbythenegativestatuseffectSleep.
EclipseBite:EclipseBitedeals(PWRx6)+2d6pointsof
damage,andwithasuccessfulopposedroll,thetarget
receivesaWeaknesstoShadowandaResistancetoHolyuntil
combatends.IfthetargetalreadyhasaWeaknesstoShadow,
theygetaweaknesstoHolyinsteadandaResistanceto
Shadowinstead.
MillennialDecay:Onetargetsuddenlyfindstheirmemories
andabilitiessiphoningaway.Withasuccessfulopposed
Finesserolls,thefoelosesaccesstoonespellorattackofthe
characterschoiceforoneround.
Censure:Fenrirroarswithanutterauthority,turningtoa
singleBeasttypeenemyintoamewlingcowardwithhis
rebuke.Untilcombatends,thetargetistreatedasbeinglevel
1(thoughtheirattributesandderivedstatsdonotchange),
suffersa4penaltytoopposedrolls,andmustrerollthe
highervaluediceoneveryphysicalattackrollmade.
Spells:MagnetiteField,Sprint,andDisable
AstralFlow,Eclipse:Withafiercehowl,Fenrirleapsfrom
hisperchandrocketstowardstheSummoner'sfoesatsuch
speedsthathisveryformbeginstoblurintoacometofgreen
energy.Thewolf'sbodyseemstoseparateintofiveghostly
imagesthatwhirlaroundthebattlefield.Eclipseinflicts(PWR
x12)or(DEXx12)+2d6pointsofdamagetoallenemies.
Furthermore,onceFenririsdismissedafterusingthisability,
thesummoner(s)gainstheeffectsofHasteforseveralrounds.

Special
ResistanttoLightning,ResistanttoShadow,BeastSlayer

Devotion
ThepowerfullybuiltFenrir,fatherofallbeasts,iswillingto
cooperatewiththosewhohaveproventhemselvestobethe
Alphasintheirrespectivesocieties.FenrirsDestinycostis
loweredforaSummonerwhohasfoughtforandobtaina
positionofpowerinsociety,suchasbecomingtheleaderofa
clanortakingthethrone.

246

PactBoon
YoupermanentlygaintheBeastKillerproperty.

Phantom

Seraph

(Rank3)

(Rank3)

Aneeriestillnessfillstheair.Seeminglyfromnothing,afigure
engulfedindarkmistappearsandthendisappears,fadingin
andoutofexistence.WhenPhantomcanbeseen,a
translucentcloakcoversitsentirebody,savefortwoglowing
eyes.PhantomhasnofearofHolyenergieshowever,being
thelongdeadspiritofagreatforceofgood.

Thesummonerbowsherheadandcloseshereyes,impartinga
prayerforassistancetothefates.Asshedoesso,agolden
beamoflightshinesdownfromabove,andawingedwoman
wearingarainbowcoloredrobedescendsfromtheskyto
gentlytouchdownbeforethesummoner.

Abilities
PearlLight:Phantom'scloakpullsbackslightlyfromitsface
andabrilliantwhitelightshinesfromitseyes.Whomever
Phantomstaresatwiththispurelightsuffers(MNDx6)or
(RESx6)+2d6pointsofHolydamage.
SilverMist:Phantomcreatesashiningsilverfogthroughout
thebattlefield,theeffectsofwhichdealconstantdamageto
unholyenemies.SilverMistisdifficultterrainthatcausesall
FiendandUndeadtypecreatureslose20%oftheirmaximum
HPatthestartofeachoftheirturnswithafailedresistance
roll.Undeaddestroyedinthismethodcannotresurrectas
normal.
Spells:Seal,Invisible,Barrier,Dia,Banish,XZone,Teleport,
Faith,andLife.
AstralFlow,EternalShroud:Phantom'scloakspreadsout
tocovertheentireparty,grantingthemthesameghostly
essencethatitenjoys.Phantom'sessenceinvigoratesthe
partylikeachillbreeze,grantingallalliestheFlightand
Invisiblestatusesuntiltheendofcombat.

Special
ResistanttoHoly,ResistanttoShadow,UndeadKiller,Flight,
FinalAttack:PearlLight

Devotion
Thehallowedspiritholdsnoloveforotherundead,andurges
hissummonerstoseekoutanddestroysuchabominations
wherevertheymaydwell.Phantomwillmorewillinglyaid
thoseSummonerswhohavepermanentlydefeateda
powerfulUndeadNotoriousMonsterorBoss.

Abilities
Lament:Seraphfiresbeamsofmulticoloredlightfrom
somewherebeneathherrainbowrobes,dealing(Finessex6)
+2d6pointsofdamageunlessanallyisunconscious,inwhich
caseitdeals(Forcex15)+2d6pointsinstead.Lamentignores
M.ARM.
HealingRain:Seraphgazeshopefullyupwardsandsingsa
singlenote.Lightshinesfromtheheavensandbathesasingle
partymemberinwarmth,healingthemofwounds.Thetarget
allyrecovers(RESx6)+2d6pointsofHPandalsoreceivesthe
effectsofRegen.
AngelFeathers:TheSeraphfloatsovertoonecharacter,
whisperingwordsofpowerandstrokingtheirhair.Thetarget
gainsaResistancetoHolyandgainsFlightuntiltheysuffera
criticalhit,limitbreak,orareknockedunconscious.The
effectsofAngelFeatherscanlastformultiplegamesessions.
Spells:SeraphcaneasilycastRegen,Restore,Freedom,Dia,
Escape,andBrave.
AstralFlow,AngelicAnthem:Seraphspreadsherwings
andflieshighintotheairasanangelicchorusisheardfrom
above.Asherwingsflap,feathersbegintoslowlyfall,
showeringtheparty.Thefeathersdisappearassoonasthey
toucheachpartymember,providinghealingfortheentire
group.Allmembersregain(MNDx10)+2d6pointsofHP,
receivetheeffectsofRegenuntilcombatends,andare
simultaneouslycleansedofnegativestatuseffectsasperthe
WhiteMagespellEsuna.

Special
ImmunitytoHoly,WeaknesstoShadow,Flight,Regeneration
40

PactBoon

Devotion

Phantomteacheshissummonerhowtowalktowardthe
Farplane,topartiallyleavethisworldandenteranethereal
realm.AllofthebonusesgrantedbytheInvisiblestatus
increaseto+5insteadof+3.Phantomalsogainsthefollowing
attack;

Possession:Phantommakesanopposedresistancerolland,
ifhesucceeds,flowsintothebodyofanonBossenemy
targetandinflictsthemwiththeCharmstatus,evenifthey
wouldnormallybeimmunetoit.Whileinthisstate,Phantom
cannotbetargetedortakedamagefromanyattack.
ContinuingtomaintainPossessionisastandardaction,
meaningthattheEspermaynotuseotherspellsorattacks
whileheinhabitsanothersbody.Possessionendswhen
PhantomwoulduseanAstralFloworbedismissed,asnormal.

Seraphisasimpleentity,urgingheraltruisticsummonersto
findhappinessinwhateverwaytheylike.
SeraphsDestinycostisreducedwhenhersummonerhelps
someoneelsefulfilltheirLifeGoal,solongasthatgoaldoes
notinvolvedestructionorbringharmtootherpeople.

PactBoon
Seraphgrantshersummoneragiftasatokenofher
friendship;asingleangelfeatherthatseemstopurifythe
strange,tainted,andoftenwondrousitemsthecharacter
managestoscavengealongtheirjourney.TheSummonermay
treateveryComponentasthoughitalsohadHPRestore,
Remedy,TherapeuticandResurrectiononitslistof
properties.

247

Yojimbo

Tritoch
(Rank3)

(Rank3)

Withthebeatingoffeatherywings,therainbowdragon
Tritochswoopsdownfromtheskies.Feathersandscales
shimmerred,blue,goldandgreeninthelightashegentlysets
downonfourshortlegs,takingyourbreathaway.Atuftof
iridescentfurtipstheendofhistwitchingserpentinetail,a
longtongueflicksfromabeaklikemouthandbattlehardened
eyespeerfrombeneathanancientbronzehelmet.

Acloudofcherryblossomsfallfromtheskyastheheavens
turntonightandafullmoonappearsoverhead.Outof
nowhere,adeep,gutturalbarkissuesfromthedistanceasa
giantdogcomesboundinginfrontofthesummoner.Behind
thedog,agiantswordsmanwearingawidebrimmedhatand
ornateclothingstridesslowlyforward.Yojimboextendsone
handtowardshissummoner,waitingforpaymentand
anotheropportunitytodisplayhismasteryoftheblade.

Abilities
ElementalInfusion(Special):WheneverTritochistargeted
byanattackthatwoulddealFire,Ice,orLightningdamage,all
damagedealtbyTritochisthenincreasedbytwostepsuntil
heisdismissed.Thisbonusiscumulativethus,afterthefifth
spellabsorbedinthisway,Tritochwilldealanadditional
(PWRx10)damage
Antipode:Rearingbackhishead,Tritochliftshiswingsand
letsoutaroar.Blueandredparticlesflowfromhismouth,
encirclingthetargetinawhirlwindoffireandice.The
particlesconvergeandcauseamassiveexplosionasraging
heatmeetsfreezingcold.Antipodedeals(PWRx8)+2d6
pointsofFireorIcedamagethatignoresMARM.Tritochmay
usethisabilityonhimself.
SanctuaryofThunder:Tritochbestowshiselementalgift
onallmembersoftheparty,fillingthemwithastrong
electricalcurrentandgrantingthemallanAbsorbencyto
Lightninguntiltheendofthegamesession.
Spells:Blizzaga,Thundaga,Firaga,Brave
AstralFlow,TriNova:Takingtotheaironcemore,Tritoch
spreadswidehiswingsandwhipshistaildownward.Showers
ofenergyrainfromhimontothebattlefield,engulfingthe
enemiesfirstinsearingflames,thenfreezingtheminiceand
finallyunleashingablastofthundertoshockthetargets.Tri
NovadealseitherFire,Lightning,orIcedamage,dependingon
whicheverelementeachtargetismostvulnerableto.
However,thereisapriceforsuchapowerfulattack.TriNova
deals(PWRx10)+2d6pointsofdamagetoallenemiesas
wellashissummoner(s).

Abilities
Tribute:Yojimborequirespaymenttouseanyability.

Daigoro(500gil)Yojimboisunimpressedbythesum
offeredandsendshisdogtodothejob.Theghostly
houndDaigororandomlyattacksoneenemyorallyfor
(PWRx10)+2d6pointsofdamage.
Kozuka(2,000gil)Yojimboissatisfiedwiththe
paymentandrevealsasetofwellmadeknivesthathe
deftlythrowstoinflict(DEXx12)+2d6pointsof
damagetooneenemy.
Wakizashi(10,000gil)Yojimboispleasedbythe
paymentandslashesatthetargets.Hepausesfora
momenttowipethebloodfromhisbladebefore
sheathingitandawaitinghisnextcommand,whilethe
monstersarelefttobleedouttheinflicted(DEXx15)+
2d6pointsofdamage.
AstralFlow,Zanmato(Special)If,atthetimeofYojimbos
departure,hehasreceived30,000gilormorefromthe
heroes,theEsperissilentlyelatedwiththesumofferedand
decidestoperformhismostimpressivetechnique.Witha
suddenmovementquickerthantheeyecanperceive,Yojimbo
drawshiskatanaandslashesathistargets,thenreturnsthe
bladetoitssheath.Theenemiesaremotionlessfora
moment,andthenonebyonetheirheadsrollofftheir
shouldersandlandattheirfeetwithdullthuds,followed
momentslaterbytheirtwitchingcorpses.Makeanopposed
FinesseorForcerollwitha+4bonusifsuccessful,Zanmato
instantlykillsallnormalfoesandBosses,evenifthetargetis
normallyimmunetoinstantdeathattacks.FinalBosses
remainunaffected.
Special
IffightingaFinalBoss,YojimbowillnotperformZanmatoand
ResistsFire,ResistsIce,AbsorbsLightning,AutoProtect,Flight
willinsteaduseWakizashiashisAstralFlow.

Devotion

Tritoch,havingonebeenimprisonedinsideagreatblockof
iceforcenturies,isgratefultohissummonerswhenthey
preventthesamefatefrombefallingothers.
HecostsfewerDestinyafterthepartyorchestrateda
jailbreak,releasedcaptives,orotherwisegrantedfreedomto
thosedeniedit.

PactBoon
TritochgrantshissummonerasmallfractionofhisElemental
Infusionpower.WhenevertheSummonersuffersFire,Ice,or
Thunderdamage,theirnextdamagingspellorattackis
increasedbytwosteps.

Special
AutoLife,FiendKiller

Devotion
Yojimboisahardenedmercenary,eschewingmoralsorother
valuesforthesakeofwealth.HisDevotionisfulfilledifthe
summonereverperformsataskforsomeoneelsepurelyfor
thesakeofmoney,andthesizeoffeeleavestheasker
pennilessafterwards.

PactBoon
ThesummonermaynowsellComponents.Thestandardgoing
rateisequaltothatofaShieldofthesameTier.

248

Anima

Atomos

(Rank4)

(Rank4)

Ablackenedmetalchainplummetsoutofthesky,plunging
intothegroundwithathunderingjolt.Thechainretractsasit
slowlypullssomethingoutoftheshadoweddepthsofthe
earth.Morechainsspringoutoftheearth,pullingthemselves
tautaroundtheemergingfigure,astrangelyfishlikecreature
whoroarsinimpotentfuryassheweepsboilingblood.Thisis
thedarkspiritAnima.

Adarkshadowenvelopsthebattlefieldasdemonmachine
Atomosappears,itsbodybarelymorethanagiantmouth
hoveringinthesky.Asingularlightglowsdeepinthevoidof
itsgapingmaw,seeminglydrawinginthesurroundinglight
andcausingtheencroachingshadows.Itsdarkeyesflareopen
tosurveythosewhotheSummonerneedseliminatedfrom
existence,athunderstormofunrealproportionscrackling
acrosstheskybehindit.

Abilities
Pain:Animacriesouttothebattlefieldasadropofmolten
bloodisflungfromhereyeuponthetarget.Asthedark
essencesearsawayatthetarget,thepurerageofAnima
attackstheirveryspirit.Inadditiontocausing(MNDx6)+2d6
ShadowElementaldamage,Painhasa50%chancetoallow
theSummonertomakeanopposedrollagainsttheenemy;if
therollissuccessful,thetargetiskilledimmediately.This
secondaryeffectisconsideredaninstantdeatheffectand
maynotworkonbosses.
SoulfulScream:Animaslowerheadletsoutascreamof
anguish,causingallwhohearittofalltotheirkneesinagony.
Theattackdeals(MNDx14)+2d6ShadowElementaldamage
toalltargetsinaLocalarea.
Spells:Zombie,Death,Scourge,Demi,andDegeneratorare
favoritesofAnima.
AstralFlow,Oblivion:ThechainbindingAnimatothe
surfacesnapsfree,sendingAnimaplungingbackintothe
earth.Thechainsthemselvesdragtheenemypartydownwith
her,allowingthemtomeetAnima'sotherface,amonstrous
crownedskeleton,whosechainsarenearbreakingpoint.As
thecombatantssinkdeeperintothedarkness,thebindings
snap,andAnima'sotherhalfisfreed.Withtwogauntarms
shebeginstoventallthepainandsufferingofherexistence
intoasinglefoe,slowlyatfirstbeforepickingupspeed,doing
(MNDx16)+2d6ShadowElementaldamagetooneenemy.

Special
ResistanttoShadow,WeaknesstoHoly,AutoStop,Auto
Zombie,AutoPoison

Devotion
Despitehertorturedappearance,AnimaSolaseekstotakeon
thepainsandtheburdensoftheworld.Often,theonlyway
torelievesomeoneoftheirsufferingisthroughapermanent
release.HerDevotionisfulfilledwhenAnimaherselfdealsthe
killingblowtodefeataNotoriousMonsterorBosswhohas
becomephysicallycorruptedfrompower.

PactBoon
Animatakesyourlifeandholdsittoherbreast,protecting
yourworthysoullikeamotherwouldprotectachild.Whena
powerfulenemyattemptstokillafallenfriendwhohas
droppedtozerohitpoints,theymustalsosucceedatan
opposedresistancecheckinordertodoso.

Abilities
Devastation:Atomosmassiveformencompassesalmost
theentiresky,andheiscapableofreigningdestructiondown
uponallhesees.Atomosjetsforthaseriesofarcinglasers,
strikingthegroundwithoutaimorconcern.Devastationdeals
(RESx4)+2d6damageinaLocalarea.
Disgorge:Somethingvastandstrangeplummetsfrom
Atomosgapingcrossdimensionalportalofamouth,crushing
targetsandforciblyreshapingtheirbodies.Disgorgedeals
(MNDx3)+2d6pointsofdamagetoallenemiesand,ona
successfulresistanceroll,alsoinflictstheTransformstatus.
Engulf:Atomos'hideousbodyturnstofaceonetarget.A
powerfulvacuumformsasitssingularitypullsatthetarget,
slowlysuckingitinside.Thetargetmustbraceitselfquicklyby
makinganopposedForcecheck,orbesuckedintothedark
voidofAtomos'stomachandremovedfromtheencounteras
ifforcedthroughaDimensionalGatespell.Thoughthetarget
isnottrulykilled,EngulfisconsideredaDeatheffectand
somebossesmaybeimmunetothisability.
Wormhole:Atomossuckssohardattheedgesofrealitythat
hebeginstopeelbacktheworldandexposessomethingelse
underneath.Thecurrentbattlefieldisnowtreatedasvery
unusualDifficultTerrain.AllbonusesgrantedtoAVDandACC
byabilitiesandspellsaretreatedasnegativesinstead,and
wheneveranenemyorallywouldnormallyrollacriticalhit,
theirturninstantlyends,andtheyareaffectedwiththe
Confusestatusinstead,eveniftheyarenormallyimmuneto
Confuse.CriticalHitsandLimitBreaksnowoccuronrolls
naturallyresultinginapairof1s.
Spells:DemiandGravija.
AstralFlow,GForceInfinity:ThesingularityinsideAtomos
isfullyrevealedasthecenterofablackhole,causingan
immensepullonalltheSummoner'sfoes.Theintense
vacuumeffectdeals(RESx14)+2d6pointsofNonElemental
damagetoallenemiesandhasachancetodrawthemallinto
thedeadlyphenomenon,removingthemfromthecurrent
encounter.MakeanopposedForcecheckifsuccessful,G
ForceInfinityhasthesameeffectasEngulfandpullsthe
targetsthroughaabyssalportaltoanotherdimension.

249

Special
Indestructible(Takeszerodamagefromallsources),Flight,
ConstructKiller

Devotion
AtomosismindlessandhasneitherDevotionnorPactBoon.

Diabolos

D
Doomtrain

(Rank4)

(Rank4)

Withadry,d
dustyfluttering, aswarmofetheerealbatssurrou
und
thesummo
onerandflyupttoformanimmeenseglobeofpure
darkness.SSilently,thedem
monicDiabolosd
descendsfromth
his
globeandflareshiswing
gsashescansth
hebattlefield.Hee
hungers,an
ndallarehispreey.

Theringgingofhauntinggbellssuddenlyssounds,signalingthe
approa choftherunaw
wayDoomtrain.A
Aseriesofpalew
white
traintracckscrisscrosstheebattlefieldasttheghostlytrain
nchugs
intooview,itsmanyyundeadpassen
ngersengagedin
n
converssation.Doomtraaincarriesthedeepartedtotheo
other
sideanddithasbeensiggnaledtostopto
opickupafewm
more.

Abilities
A
Camisado:Diaboloslungessforward,hisclaawedhands
burningwith
hsicklypurpleflame,andrakeshistalonsthrough
hischosenvvictim.Nowound
dsarecaused,b
butthevictimcan
feelhisveryysoulbeingshre
eddedawaybyth
heattack.
Camisadode
ealsdamageequ
ualto(1d6x10))percentofthe
foesmaxim
mumhealth.Theenemycanneve
erbereducedto
o0
HPfromthissattackandwillalwaysbeleftw
withatleast1HP
P.
CamisadoisconsideredaD
Deathstatuseffe
ect.
DreamShrroud:Diabolosssendsanallyintooasleepfilledw
with
darkvisions;whentheyawaake,theydosow
withthefullforcce
erattheirdispossal.Oneallyisin
nflictedwiththe
ofthenethe
Sleepstatus.IfthecharacterisnotimmunetoSleep,they
thengainth
heeffectsofShadowEnhancerandmaychooseto
dealShadow
wdamagewithaanyelementalsp
pellinsteadofth
he
standarddamagetype.
Spells:Poisson,Twilight,Bioo,Drain,Aspir,ShockwavePulsaar,
Curse,Virus,Dispel,Gravija
AstralFlow
w,DarkMessenger:Theglobeeofblacknessthhat
actsasDiabolos'portaltoth
hisrealmimplod
desbackintoa
swarmofetherealbatswhicchgracefullypivvotandflythrough
hisenemies,causingnophyysicalwoundsbu
uthammeringaw
way
efadingawayan
ndtakingDiabolo
os
attheirveryyessencebefore
withthem.SSoulsofDarknesssdealsdamage
eequalto(2d6x
10)percentofthefoesmaxximumhealth.TTheenemycan
ducedto0HPfromthisattackaandwillalwaysb
be
neverbered
leftwith1H
HP,evenif100%ormoreHPlosssisrolled.Dark
Messengeriisconsideredan
ninstantdeathsstatuseffect,and
d
thusmostBosseswillbeimmunetoitseffe
ects.

Special
S
w,VulnerabletoHoly,Flight
ResistanttoShadow

Abilities
TheOth erSide(Speciaal):Anytargetbbroughtto0hpfrom
Doomtra iniskilledinstanntly.Theirspiritboardstheghosstly
trainworrdlessly,nevertoobeseenagain..
Lightat theEndoftheeTunnel:Oneffoeturnandshieelds
theireyessfromthebrighhtcrimsonfloodlightsmountedon
Doomtra insdemonicvissage,andmustssucceedatanop
pposed
resistanceecheckorbeinflictedwithStun
nandFearuntilthe
endofth eirnextturn.Thhisattackmayonlybeusedon
Doomtra insfirstroundintocombat.
Conducttive:Theghostlyytraintracksshootupsparksass
Doomtra insspikedwheeelsgrindagainsttthem,dealing((DEXx
7)points ofLightningdam
magetoonetarrget.
LastCalll:Doomtrainsm
merepresenceb
beginstocloseth
herift
between lifeanddeath,bringingthelivin
ngonestepclosserto
joininghiim.ThehauntinggcallofDoomtrrainswhistledeals
(MNDx112)+2d6pointsofdamagetoalllcharactersat550%
healthorrless,friendorffoealike.
Spells:M
Mystify,Twilight,,Condemned,D
DimensionalGatee,Lv.?
Doom,Deegenerator,Eneervate
AstralFllow,GrandTraain:ThetraintracksleadDoomtrain
ontoacoollisioncoursew
withatargetedenemy.Thephan
ntom
trainpickksupspeedbefoorethecollision,,andthousandsof
ghostlyh andsreachoutffromthewindow
wstograbatthefoe
andpullhhiminsidethecoonfinesofthetrrain.Thisattackdeals
(DEXx144)+2d6pointsoofdamage,causeesaMediumRange
knockbacck,andautomaticallyinflictstheenegativestatuss
effectsBllind,Poison,Zom
mbie,andBerserrkonthetargeteed
enemyw
withnoopposedroll.Iftheenem
myisat50%orleess
healthbeeforedamageisdealt,thestatusseffectsSealan
ndStun
arealsoi nflictedandallppositivestatuseeffectsareremoved.

Devotion
D

Special

Diabolosu
urgeshissummo
onerstoembraccetheiremotions,
includingthenaturaalhumanrespon
nseoffear.
TofulfillthisDevotion,theindividualsumm
monerortheparty
mustchoosseonetypeofenemyConstruct,Beast,Fiend,or
soon.A
Allofthoseenem
miesareconsideredtohavethe
Fearsomep
poweranddoon
neincreasedstepofdamageonall
attacksagainstthesummon
ner.

ResistannttoShadow,VuulnerabletoHolyy,ControlledDeefense

Devotion
Doomtrrainiscontentw
whenitcanfulfillitsfunction;itcosts
onefeweerDestinytosummonifalongsstandingandunw
willing
party membereverdiies(CheatingDeeathdoesntcou
unt).

PactBoon

Pa
actBoon
DiabolosgainsHPDrain,andallotherallliesparticipatingg
PDrainpropertyywhileDiabolos
combatalsogaintheHP
remain
nssummoned.

Doomtrainggainsthefollowingability

OneW
WayTrip:Makeanopposedresiistancecheckaggainst
oneennemy.IfDoomtrrainwins,thetargetisinflictedw
with
Zombieeandsuffers(DEEXx8)+2d6pointsofdamage.IIfthe
enemyw
wasalreadyZom
mbied,thisattackkdeals200%damage.

250

KnightsoftheRound

Maduin

(Rank4)

(Rank4)

Impressiveintheirarmor,andcarryingafiercevarietyof
weaponry,threewarriorsenterthefield,standingfirmbefore
thesummoner.Onestandslargerthantheothertwo,awhite
dragonsheadprintedupontheflowingcrimsonofhiscape.
Allthreehidestheirfaceswiththickvisors,butyougetthe
impressionthattheyresmilingjovially.

Proudandstrong,Maduinridesintobattleonawaveof
brilliantlight.ThehumanoidEsperglowswithapalelavender
light,hiswellmuscledfeaturesandclawedappendages
reminiscentofIfrit.However,thisunearthlywarriorispeaceful
andlogical,adoptinganoddlymartialstanceasheawaitsfor
acommand

Abilities
HerosResolve:Theknightsmerrilygivetheirsummoners

Abilities
RiotBlade:Maduinshandsnapstohiswaist,drawingforth

combatpointers,shoutingusefulbitsofencouragementlike
Keepthatswordarmup,andTrynottogetstabbedinthe
face!.ThankstotheKnightsoftheRoundstraining,one
herogainstheabilitytoautomaticallycauseanArmorBreak,
PowerBreak,MagicBreakorSpeedBreakautomatically
whenevertheycauseacriticalhit.Thiseffectlastsuntilthe
endofthegamesession.
Eschaton:Thecalltochargeisgivenandthethreewarriors
advance,jostlingeachotherplayfullytobethefirsttostrike
outwiththeirweapons.Swordsflash,axesswing,spearstwirl,
andoneenemyisstruckfor(PWRx9)+2d6or(RESx9)+2d6
pointsofdamage.
ChampionsCall:TheKnightsraisetheirrespectiveweapons
high,displayingaconfidentcamaraderiethatinspiresallwho
witnessit.TheKnightsoftheRoundandallallieshavetheir
damagestepincreasedbyonestepuntilthesummonis
dismissed,ortwostepswhenthemoveispartofaTeamwork
Attack.ChampionsCallmaybeusedmultipletimes,
increasingthedamagestepseachtime.
Spells:Betweenthem,thetrioofKnightsknowConsecrate,
Curaja,Life,Barrier,Addle,Temper,Tetra,Protect,Shell,
Brave,andArmistice.
AstralFlow,UltimateEnd:Beingseriousforamomentat
last,thethreelegendarywarriorswadethroughtheenemies
ranksandstrikewithsuchforcethatthetargetsmayaswell
nothaveanyprotection.Eschatondeals(RESx25)or(PWRx
25)+2d6damagetoallenemies,ignoringM.ARM.

athinswordwithlightningfastquickness.Hedartsforward
andslashesonefoe,dealing(PWRx8)+2d6or(DEXx10)+
2d6pointsofnonelementaldamage.Withasuccessful
resistancecheck,RiotBladealsocausestheConfusestatus.
PhotonImpact:Thewarriorjabshisswordtowardan
enemyandthousandsofrazorthinbeamsofenergylance
out,spiralingaroundoneanotherinakaleidoscopedisplayof
colorandintensity.ThisattackmaybeusedasanInstant
actiononceeachround,andwithasuccessfulopposedroll
againstoneenemy,dealsaflat(MNDx5)damageandgrants
thetargetaVulnerabilitytoanyoneelementofthe
Summonerschoiceuntilthestartofthatcreaturesnextturn.
Trance:Maduinsstrongestabilityisthepowertounlocka
humansinnermostpotential.TheEsperabsorbsacopious
amountofMP,channelingitdirectlyintoasingleparty
member.UntilMaduinisdismissedthatallydeals200%
damagewithallattacksandspells,actsasthoughthey
possesstheBreakDamageLimitweaponproperty,andgains
theFlightstatus.Trancecanonlybeappliedtooneallyata
timeandcanneverbeusedonMaduinhimself.
Spells:Maduinisnoslouchwhenitcomestomagic.Hecasts
Haste,Reflect,Flare,Seal,ForceField,andTemporalShift.
AstralFlow,ChaosWing:Maduinrisesintheairand
beginstoglowwithalavenderlight,nolongerabletocontain
thepowerthatexistswithinhim.Streaksofenergyjetfrom
hisskin,burningthegroundaroundhimandallfoeswithin
ShortRangefor(PWRx14)+2d6pointofdamage.In
addition,anyweaponsorarmorthetargetsmaybewearing
aredestroyedwithoutanyresistanceroll.WhenChaosWing
ends,Maduindissipatesintoafinepurplemist.

Special
AutoProtect,ControlledDefense

Devotion

Special

TheKnightsoftheRoundembodytheconceptofstrengthin
numbers,andproudlyservealongsidethoseheroeswho
followtheirlead.TheirDevotionisfulfilledwhentheheroes
uniteanationorhugegroupofpeopleagainstacommon
cause,orrallyanarmytowagewar.

AutoShell,AutoReflect

PactBoon
TheKnightsoftheRoundgainFiendKiller,andtheir
SummonernowtreatsthePaladinsLeadershipjobabilityas
thoughitwasaSharedAbility,allowingthemtotakeit
regardlessoftheircurrentjob.

Devotion
Maduinhasnofearandconfidentlybelieveshimselfandhis
summonercompanionscapableofdoingthingsthathave
neverbeforebeenaccomplished.Therearenoboundariesfor
heandhisallies.Ittakesonly3DestinytosummonMaduin
afteraccomplishinganImpossibleskillcheckwithout
spendingDestiny.

PactBoon
Strengthenedbyhisfaithinhissummoner,Maduinadds
AutoProtectandImperiltohislistofspecialproperties.

251

Phoenix

Alexander

(Rank4)

(Rank5)

Anancient,uglybirdlandsslowlyonthegroundbeforethe
summoner.Itturnsonesadeyetowardsthepartybefore
givingforthabeautifulsong.Suddenly,theavianburstsinto
flames,stillsinging.Outoftheconflagration,agiantbird
coveredingloriouslyvibrantplumagesoarssuddenlyintothe
sky.Itspreadsitswingsinfrontofthesummoner,anda
beautifulcircularrainbowappearsbriefly.Phoenixisonce
againreborn.

Thesummonercloseshereyesandgivesasmallprayer,which
isansweredasamassivemechanicalcreaturerisesupbehind
her.Alexander,theholyguardian,towersoverthebattlefield,
resplendentinbrightlyornamentedsilverarmor.Itmaybe
humanoid,butnothingbelowthewaistcanbeseenabovethe
ground.Thearmsaremassivepillars,leaningagainstthe
ground,thoughnohandsarevisible.Perhapsthestrangest
thingaboutAlexanderiswhatappearstobeapalaceonits
wideshoulders,withtowerssproutinghighupoveritshead.

Abilities
DyingStar(Special):Phoenixdetonatesintoabrilliant
fireballwhenitisreducedto0hitpoints,dealing(PWRx10)+
2d6pointsofFiredamagetoalltargetsinaLocalarea.
Afterwards,Phoenixisinstantlyreturnedto100%HP,remains
onthebattlefieldasanunhatchedeggandmaycontinueto
castspellsoneachofitsturnsuntilitisautomatically
dismissed,butmaynotuseitsattacksorAstralFlow.
BlazeofLife:Phoenixcirclesabovethebattlefieldbefore
divingforward,coveringtheentireareainaflamewhich
spreadsoutfromitswings.Totheparty,theflamedoesnot
burn;instead,itsoothesthemindandcallsunconscious
comradesbacktoaction,castingLifeonallpartymembers.
Theenemy,however,isscorchedbytheflameasitburns
awaytheirimpurities,doing(RESx12)+2d6Fireelemental
damagetoallenemies.
CleansingFire:Phoenixsfeathersbrushacrossawounded
allysface,instantlycleansingthemofallnegativestatus
effectsandgrantingthemtheabilitytoAbsorbFireuntil
Phoenixisdismissed.
Spells:Fira,Firaga,Melt,AutoLife
AstralFlow,Rebirth:Phoenixcirclesabovethebattlefield
again,singingitspowerfulsong.Finally,itdivesagain,
wreathingitsentirebodyinflame.Totheparty,theflame
feelsgloriousasitawakenstheirfallencomrades,castingFull
Lifeonallpartymembers.Totheopponents,itfeelsas
thoughthesunhasdescendedtoincineratethemfor(RESx
14)+2d6Fireelementaldamage.

Special

Abilities
RayofLight:AthinbeamoflightshinesfromAlexander's
visorontoallenemies.Thebeampulseswithredenergyasit
beginstotraceaglyph,weavingeverfasterasitgrowsnearer
tocompletion.Onceetched,thebeamexpandstofillthe
glyphandburnsallfoesfor(PWRx20)+2d6or(MNDx20)+
2d6HolyElementaldamage.
Bastion:Crushingparapetsstrikeonefoefor(RESx25)
pointsofdamage.Ifanydamagewaswillinglyredirectedfrom
oneallytoanotherduringtheenemyspreviousround,such
asfromaPaladinsCoverabilityorbetweenthepartnersofa
TeamworkAttack,BastionalsoinstantlygrantstheRegen
statustoallallies.
PerfectSoul:Alexandergrantsafragmentofhisnatureto
onecharacter.ThecharacterbecomesImperviousuntil
Alexanderisdismissed.PerfectSoulcannotbeusedona
targetalreadysufferingfromanegativestatuseffect.
Spells:Holy,Dispel,Aura,Brave,Curaja,Lux,Tetra
AstralFlow,HolyJudgment:Alexandershuddersand
clanksasapairofimmensefeatheredwingsemergefromits
back,shatteringmetalandstone.Thewingsbeatslowlyinthe
airasaballofholyenergyisformedinfrontofAlexander's
body.Suddenlythewingsstop,andtheballsplitsinto
thousandsofthinstreamsofenergy,spiralingaroundthe
battlefielduntil,onebyone,eachplungesintoadifferent
enemy.Theenergyexplodeswithinthetargetsandsears
themallforextremeHolyelementaldamage;(RESx40)+2d6
pointsworth.

Special

AutoLife,Flight,ImmunetoFire

Indestructible(Takeszerodamagefromallsources),Undead
Killer,FiendSlayer,BreakDamageLimit

Devotion
Phoenixgrantshisboontothosewhocansurvivethe
impossible,risingfromtheashesasitdoes.Ithasa
permanentlyreducedcostwhenevertwoormoreheroesuse
BlazeofGloryorCheatDeathinasinglegamesession.

PactGift
AfterPhoenixsdevotionisfulfilled,itmayuseitsRebirth
astralflowevenifithasbeendefeatedandturnedintoanegg
byitsDyingStarability.PhoenixnowalsoAbsorbsFireinstead
ofonlybeingImmune.

Devotion
Alexanderseemsanalienandincomprehensibleentity,butits
goalsaresimpleforanyonewhotakestimetolisten.It
becomeseasiertosummononcethecharacter(s)become
recognizedastheheroicsaviorsofacity.

PactGift
TheSummonerisalwaystreatedasthoughtheypossessthe
effectsoftheGlowingandFortifiedpropertiesontheir
equipment,encirclingthemwithlightandincreasingtheir
ARMandM.ARMvaluesby50%.

252

Bahamut

Odin

(Rank5)

(Rank5)

ThebeatingofmassivewingscanbeheardastheFirstSire
swoopsontothebattlefieldandsettlesinfrontofthesummoner,
unleashingaroarloudenoughtobreaktheheavens.TheDragon
Kinghascome,demandingyoufalltoyourshakingkneesinawe
ofhispower.

TheskyabovetheSummonerandheralliesdarkensasthe
soundofahorse'sgallopisheard.Agiganticform
shimmersintoview;amuscularandfearsomemanatop
aneightleggedhorse,bearingaswordgleamingred.

Abilities
Impulse:Bahamutraiseshisscaledhands,bothofthemburning
andripplingwithsurgingpower.Whenheslamshishands
togetheritdirecttheunleashedexplosiveenergyoverall
enemies,crushingthemfor(PWRx20)+2d6pointsofnon
elementalorFiredamage,whicheverwouldbemoreeffective.
SunderingClaw:TheDragonKingripsthroughafragiletarget,
destroyingtheirarmorinstantlywithnoopposedrollanddealing
(DEXx15)+2d6or(PWRx20)+2d6pointsofdamage.Ifboth
dicedisplaythesamenumberforthisattackrollsuchasapair
ofones,orfourstheattackisconsideredtobeacriticalhitand
deals200%normaldamage.
OrdealsOvercome:Bahamutletslooseamightyroar,granting
allalliestheeffectsofBreakDamageLimitandOverdriveuntil
theendofthegamesession.
Spells:Tornado,Quake,Brave,Flare,Demi,Gravija
AstralFlow,MegaFlare:Thelordofallofsummoned
monsterspicksupasingletargetbeforeflightandbeginningto
soarintolowatmosphere.Higherandhigherheclimbsbefore
leavingtheplanetcompletely.Heopenshisgreatjawswideand
beginstocollectcosmicenergythen,usingtheforceofaprimal
roarthatwouldbeundoubtedlydeafeningoutsideofthesilence
ofspace,heunleashesthissphereofpuremagicalenergy.The
blastsendsthecatastrophicvortexofmagicaswellasthe
unfortunatesoultumblingalongwithitbackthroughtheclouds,
propelledintotheearthwiththeforceofadetonationlarge
enoughtobeseenonthehorizonfromthousandsofmilesaway.
Whenthesmokeclears,allthatremainsisagreatcraterandthe
bodyoftheenemyinthemiddle,havingsuffered(PWRx80)+
2d6damagefromthismightyattack.

Abilities
AtopaPaleHorse(Special):DuetoSleipnir,Odins
immortalmount,thisEspermaymoveuptoaLongRange
everyroundwhilestillremainingabletoattack.
BlindingSpeed:Thereavingriderchasesdownatarget,
dealing(DEXx20)+2d6pointsofShadowdamagetothe
targetandBlindsthetargetonasuccessfulresistance
check.BlindingSpeeddeals200%damageisthetargethas
triedtoescapethebattle.
TheRiderCometh:Odinturnshisgazeuponasingle
target,gaininga+2bonustoopposedrollsagainstthem.
Thiseffectiscumulative;afterusingTheRiderCometh
threetimes,Odinwouldhavea+6bonustoopposedrolls.
AtomEdge:Odinsizesuponeopponent,studyinghis
strengthsandweaknesses.Inaflash,heurgeshishorse
Sleipnirintoagallop,slicingintothefoewithaforce
strongenoughtocleaveaweakmonsterintwoinstantly.
Withasuccessfulopposedrollata2penaltythetargetis
instantlyslicedintwain,reducingitsHPto0regardlessof
currentHP.Ifthetargetisimmunetoinstantdeath
attacks,theforceoftheblowdoes(DEXx25)+2d6
damageinstead.
AstralFlow,Zantetsuken:Theskyabovethe
summonerbecomesdarkerasOdindrawshisswordand
readieshimself.Inaflash,hebeginsgallopingforward,
usinghismomentumtodeliveramightyslashtoallfoes,
inflictingdiredamageandpossiblyslicinghisfoesintwo.
Makeanopposedrollagainsteachcreatureonthefield;a
successmeansthattheyareimmediatelykilled.Thisability
worksonallcreatures,includingNotoriousMonstersand
Bosses.

Special

Devotion

Flight,HumanoidSlayer,ResistancetoallElementsexceptHoly,
BreakDamageLimit,SOSHaste

Nihilisticandremorseless,Odinsobsidianbladeseeks
onlydestructiontohisenemiesandsendtheirsoulsto
Valhalla.Intheend,therewillbenothing;nofuture.No
hope.AnycharactercapableofsummoningOdinmay
fulfilltheEspersDevotionbychoosingtoabandontheir
LifeGoal.Thisfutilityactuallymanifestsasasupernatural
pact;Thecharacterwillneverbeabletoaccomplishthis
formerLifeGoal,eveniftheylaterregrettheirchoice.

Devotion
TheHallowedFatheronlyobeysthestrongandisquicktospurn
thecommandsofanymortalhedeemsunworthy.Hisgiftis
grantedtothosewhodefeatBahamuthimselfincombat,orwho
undertakeadangerousquesttoretrieveanitemofhischoosing.

PactGift

PactGift

Thecharactergrowsasinglespiralhornfromtheirforehead,
havingbeenofficiallywelcomedintotheworldoftheEspers.This
hornmarksthecharacterasanallythoughitisnotmagicalunto
itself.Oncepergamesession,thecharactermayperformany
SummonfornoassociatedDestinycost,evenEspersthe
Summonerdoesnotpossessasanally.Acreaturesummonedin
thismannermaynotusetheirAstralFlowability.

ThoughOdinsprofanegiftpermanentlygrantshis
SummoneroneLimitAbilityfromanyJoboftheirchoice
anda+4bonustoanyattribute,thenowempowered
characterwillneverachieveatrulyhappyendingtotheir
story.

253

CHA
APTE
ER VIII:
V
B
BEST
TIAR
RY
"Iv
ve done it! Ive created
c
a mons
ster! Come on,, kiddo! Help m
me celebrate!"
er Arena Owne
er
- Monste

Theoldadaagemaintainsthatgoodcannotexistwitho
outevil.NowheereisthismorretruethanintheworldsofFinal
Fantasy,wheretheroadtoonesdestin
nyispavedwitththebonesoffevil,raveningg,andoutrighttbizarrefoes.TThis
ntainsasample
eofsamplemo
onstersandvillains,aswellaasrulesforcon
nstructingyourrown.
sectioncon

Buildiing a Bea
ast
So.Youwaanttomakeam
monster,huh?
Aswithcre
eatingcharacte
ers,thisisafairlyquickproce
essthatprovid esalotofcusttomizationwhilestillremaining
withinafraameworkofrules.Thefirststtepistodecide
ewhatitis,paaintinginbroad
dgeneralities.Isitasmall,qu
uick
fairywithm
magicalattackss?OrisitahulkingBehemothwithincredibblephysicalstrrength?Onceyyouvegotthebasic
ideadown,,gothrougheaachofthefollo
owingsectionsinturn,makinngnotesabouttyourmonsterrasyougo.

Attitud
de
Howwillyo
ourmonsterre
eacttotheplayyerswhentheinevitableenccountertakesp
place?Knowinggacreatures
attitudeoffersausefulyaardstickfordecidinghowthe
eencounterm ightdevelopfrromthere.Alth
houghmost
opponentsstheheroeswiillfaceareprobablygoingtobeHostile,itssstillgoodtokknowyouroptions;pickoneofthe
fourcatego
oriesbelow.

Frriendlymonsttersofferadvicce,directions,items,orhealing,dependinggon
thecircumstance
es.Somemay expectcompeensationfortheeirtroubles,w
while
partyforfree. Theytendtob
beshockedand
demotionallyhurtif
othershelpthep
thepartyattackssthem,andgeenerallywilltryytoescapeinsteadoffighting
baack.

Neutralmonsttersarepassivee,andwillretaaliateonlyifthreatened.Whiile
theywontgoou
utoftheirwayytohelptheplayers,theywo
ontattemptto
o
nderthemeith
her.Ifnotattacckedorotherw
wiseintimidateedandintelligeent
hin
en
nough,theymaaybewillingtoobarteroroffeertheirassistanceinexchanggefor
paaymentorsom
meothersmallffavor.

Wary
W
monstersswontpounceeontheplayerrsoutright,butitwonttakemuch
nedbytheparrty,
toprovoketheirrillwill.Ifthey
yfeelevenalittlebitthreaten
theywillalmostcertainlybethhefirsttoattacck.Warymonsstersaremorelikely
whelmingoddssthanhostileo
ones.
toconsiderfleeingfromoverw

Ho
ostilemonsteerswillattacktthecharacterssonsight,regaardlessofthe
cirrcumstancesandodds.Thism
maybeforaw
widevarietyofreasons,ranging
fro
omanoutrighttevilnaturetoosimplehungeer.

254

Monster Difficulty
Onceyouveestablishedhowaggressiveyourmonsteris,weneedtodecidewhatsortofchallengethemonster
willpresenttotheparty,aswellasitsimportancetothestory.Chooseonlyoneofthefollowing;

Normalmonstersarecannonfodder,andshouldmakeuparound75%oftheopponentsthegrouprunsinto
duringthecourseoftheiradventures.However,thisdoesnecessarilynotmeanthattheplayerswillhaveaneasy
timewiththem.

Notoriousmonstersareastepup,representinggrizzledveteransandoneofakindcreatures.Notorious
monstersareusuallyencounteredeverytwoorthreegames.Unlikenormalmonsters,Notoriousmonstersand
theirsuperiorscanhavequitedevelopedpersonalities,andshouldmakeforamemorableencounterifhandled
correctly.
Bossesusuallyappearduringanadventure'sclimax,andshouldbetypicallybeconstructedasanepicshowdown
thatrequiresresources,teamwork,andquickthinkingtoovercome.

EndBossesaretheplayersmostpowerfularchenemies.Thesearetypicallyonlyencounteredafteraseriesof
adventures,ifnottheendofafullfledgedcampaign,andtendtobeanintegralpartofthegamesongoing
storyline.TheycountasBosseswheneverthebookreferstosuch.

Onceyouveestablishedthat,itstimetochoosethemonsterslevel.AswithPCs,monstershavealevelfrom1to
15thatreflectstheiroverallexperienceandtoughness.Themonsterslevelshouldgenerallybeequaltothe
averagelevelofthepartyitisintendedfor;alevel5party,forinstance,willgenerallybebestofffacinglevel5
monstersthoughaGMwhowantstochallengeexperiencedplayersmightgoalittlehigher,andagroupwho
wantstheirgametobealittlelesschallengingmightpreferslightlylowerones.

Category
Onceyouvegotthebasicideaforyourmonsterdown,itstimetostarttheactualconstruction.Whilecharacters
haveJobsthatgivethemstartingabilitiesandhelpdeterminetheirhitpoints,magicpoints,andstartingabilities,
Monstershaveasimilarideabasedonwhatspeciestheybelongto.
SelectoneormoreofthefourteenMonsterCategoriesoutlinedbelow;indesignterms,eachoffersabroad
templatefromwhichthefinerdetailsofthemonstercanbeworkedout.
Ifyouwanttobuildamonsterthatsamemberofmultipledifferentspecies,thatsnotonlyeasytodobutalso
activelyencouraged.Simplychoosetheirprimaryspeciesforthepurposeoffiguringoutattributes,butmake
surethatthecreaturealsohasalltheprosandconsofalltheotherspeciesitrepresents.Forexample,ifAdam
wantedtocreateaspectralandsentientGhostShip,hemightdecidethatitsanUndeadfirstandforemost.Hed
thereforecalculatethecreaturesHPbasedontheUndeadentry.ThismonsterwouldgainAutoZombieforbeing
Undead,andanimmunitytoFearandPoisonthankstoitsconstructside.
Allofthemonstercategoriescanbefoundoverthefollowingtwopages

255


hthepowertodefygravity,
Monsterswith
usuallythro
oughwings,bu
utoccasionallyythroughmoree
exoticmea
ans,suchasinfflatedbladders,
s,gassacs,or
magic.
monstershavetheFlightabiliity,makingthe
em
AllAerialm
immuneto
odamagefrom
mearthbasedaattacksandspe
ells.
TheyalsottendtohaveaweaknesstoLLightningandaa
resistancetoWind,andA
Aerialcreature
esarethemost
likelyspeciestousetheInhalepower.

HP:40
BaseACC:1
B
BonusH
BonusMP:2
BaseAVD:6
B

Waterdwelliingmonsters.Thoughusuallyy
nt,theymay
onlyencounteredintheirrnativeelemen
occasionalllyventureonto
odrylandtoteerrorizeits
denizens.
BestknownasusersofSubmergeandsufferersofa
dto
weaknessttoLightning,thedwellersofthedeeptend
beviciousaandalien,andalmostalwaysshavethe
SpecificHa
abitat(Water)abilityduetottheirstruggletto
breatheon
nthesurface.Ittisalsogeneraallymore
commonto
oseeLargepre
edatorsinthedepthsofthessea
thanroamiingthesurface
e.Schoolsoffisshorsentient
coralreefsarebestdescrribedwiththeSwarmproperty.

HP:40
BaseACC:1
B
BonusH
BonusMP:2
BaseAVD:7
B

Thenaturalinhabitantsofftheworld.
by
Includesmonstrousanimalsandotherffaunatwistedb
magic.
enmoveinpaccks,herds,orw
worktogether
Beastsofte
whentheyhunttobringdownprey.Th
heyrenotablefor
beingthesspeciesmostlikkelytoCallForrHelpaswellaas
tobefound
dnaturallyskittterishandWaary.Becauseth
hey
rarelyusem
magicandtend
dtoovercome
eadversariesw
with
physicalforce,theyalsottendtolashbaackattheir
attack.Thosetthathibernatein
aggressorswithCountera
emonstratethis
thecoolermonthsoftheyearmightde
aknesstoIce.
withawea

HP:30
BaseACC:3
B
BonusH
BonusMP:2
BaseAVD:6
B

Shapelesssmonsterswithnodiscernibble
anatomyy,insteadcom
mposedofasing
gleviscousma
ass.
Itsdifficculttotargettheirweakpoin
ntssincetheyd
dont
reallyhaaveany;thisisgenerallyreprresentedbythe
UnusuallDefenseorCo
ontrolledDefeensepropertiees.
SomeAm
morphsmaybecapableofsh
hiftingfromon
ne
Formtooanother,otheersstilluseMu
ultiplePartstobaffle
heirgelatinous
theireneemies,andstilllothersuseth
bodiesttoabsorbenem
miesbyInhalin
ngthem.
AmorphhenemiesoftentakeextradaamagefromEaarth.

usHP: 40
BaseACC:1
Bonu
Bonu
usMP: 10
5
BaseAVD:5

mposedofpureeofnearpure
Beingcom
magicall energy.
hespecies,arccane
Themosstpotentspellccastersofallth
enemiessgenerallytaketheupperhaandincombat
through theuseofMaagicalCounteraattack,Elemen
ntal
mecases,evenFlawlessSpell..Their
Immunitty,andinsom
elementtalweaknessessandstrengthssareasvariedas
thespecciesitself.

usHP: 30
BaseACC:0
0
Bonu
Bonu
usMP: 15
6
BaseAVD:6

ificialcreationss,animatedbyy
Artif
technoloogyormagic.IIncludessuchsseriesstalwartssas
golemsaandrobots.
AllCons tructmonsterssareautomatiicallyimmuneto
oisonandZombie.RegenerationandContrrolled
Fear,Po
Defenseearealsocomm
monlyusedtorepresent
construcctscapableofrepairingthem
mselves,orthro
owing
upenerggyshieldstodefendthemselvesbutshieldor
not,mossthaveastron
ngreactiontoLLightningattaccks.
Thiselem
mentmighteittheroverloadaaconstruct.o
or
chargeittup.
Construcctsarethemo
ostlikelystartin
ngspeciestob
be
builtasaaVehicle,foro
obviousreason
ns.

usHP: 40
BaseACC:1
Bonu
Bonu
usMP: 2
6
BaseAVD:6

256

Monstrousreptileswithaserpentinebent.
Coverstheclassicwinged
ddragonsasw
wellastheir
undrelatives.
groundbou
Powerfulanddeadlyadversaries,Drago
onsoftenwinggs
oreFlightandaregenerallyyassociatedw
with
andtherefo
onespecificelement.Thismightgrantttheman
n
ElementalImmunityoraaninclinationtouseacertain
mmontosee
typeofelementalattack..Itisntuncom
nstotingaroun
nd
particularlyyancientandggrouchydragon
FinalAttaccks,andsomem
membersofth
hisspecieshave
e
earnedthe
eirFearsomeability.

HP:60
BaseACC:0
B
BonusH
BonusMP:5
BaseAVD:5
B

Supernaaturalopponenntsservingthecause
ofevil,ggenerallyhighlyyadeptwithth
heuseofmagiic.
AllFienddsmonstershaaveanElementalWeaknessto
Holy.Assthemostthorroughlyvilesp
peciesthatexissts,
extremeelyhighlevelFFiendsareoftenBosseswiththe
UndyinggorFearsome abilities.Manyyutilizeillusionary
magictootakealessth
hreateningform
m,suchasa
nondesccripthumanoid
dorevenapaiintingorother
inanima teobject.

usHP: 40
BaseACC:1
Bonu
Bonu
usMP: 10
5
BaseAVD:5

Creatureesofrelativelyynormal
proportionsandmodestiintelligence.
oidshaveanelementalWeaknesstoShado
ow
AllHumano
andtendto
ostayintheNeutraltoWaryyattitudes;its
raretofind
dahumanoidtthatllfighttotthedeathon
sight,witho
outeverthinkofbackingdow
wnorcuttingaa
deal.Swarmsofhumano
oidenemiesare
ecommon,asare
Use,JobAbilityy,
thosewhobattlewiththeaidofItemU
nions.
orCallMin

HP:40
BaseACC:2
B
BonusH
BonusMP:5
BaseAVD:6
B

ndmutatedpla
antmatterasw
well
Animatedan
ascarnivorousplants.
asnaturalhazardssucha
StatusTouchiscommonplaceamongthewarwagingg
weeds,sen
ntientshrubberyandviciousvegetationthaat
canthreate
enanunsuspectingadventurringtroupe,
especiallyp
poisonousorp
petrificationind
ducingstrains..
Quiteafew
wpreferoneve
erySpecificHaabitatsuchas
Forest,SwaamporPlains,andalmostallplanttype
creaturesssufferfromaw
weaknesstoFirre.Thosethat
dontareggenerallyweakktoIceinstead.

HP:40
BaseACC:1
B
BonusH
BonusMP:5
BaseAVD:6
B

Insectsof
ofeveryshapea
andsize,typica
ally
protecteedbytough,chhitinousshells.
Seeingttensofthousan
ndsofbuzzinginsectsmovinggina
mightbeconsiidereddangero
ous,but
Swarmm
experienncedadventurrersknowthattherealthreattlies
inLarge rspecimensth
hatfightwitheeverynatural
Multiweaponaattheirdisposaal.
stinging andslashingM
Althoug hmostinsectssdonttakeweelltoIcedamage,
protectiveshellstograntthem
quiteaffewusetheirp
ImproveedDefensesin
ncombatsituattions.

usHP: 30
BaseACC:0
0
Bonu
Bonu
usMP: 2
9
BaseAVD:9

Thelivinngdeadarecrreaturesreanim
mated
byfoulssorceryorsupeernaturalcircum
mstance.
Undead monstersallrreceivetheAuttoZombiestattus,
ofcurativemaggic,drainingefffects,
reversinngtheeffectso
herthings.
andam ultitudeofoth
nityor
ManyunndeadcreatureesgainaResisstance,Immun
evenan AbsorbencytoShadowdam
mage,andjustas
mage.Andfinally,all
manyhaaveaWeaknessstoHolydam
Undead areImmunettoPoison.

usHP: 30
BaseACC:1
Bonu
Bonu
usMP: 10
6
BaseAVD:6

257

Attributes and Defenses


Onceyouvegotthebasicsfiguredout,itstimetogetintothenumbercrunching.
Likecharacters,monstershavefourAttributes:Power,Dexterity,MindandResolve.Youreceiveasetnumberof
pointsbasedonthemonstersdifficultyandleveltospendhoweveryoulike,solongasnoattributeisleftat0(The
exceptiontothisisenemieswiththeVehicleability,whocanhaveaMNDscoreof0withoutpenalty).

NormalMonstershavethestandard(Level+24)pointstoallocatebetweenthefourstats.GMsare
encouragedtoconsidernotusingallofthesepotentialpointsifitdoesntmakesenseforthemonster.
NotoriousMonstersinsteadget(Level+35)pointstoallocatebetweenthefourstats.
Bossesuseatotalof(Level+45)pointstoallocatebetweenthefourstats.
EndBossespossess(Level+60)pointstoallocatebetweenthefourstats.

Onceyouvewrittendownthebaseattributes,followtherulesbelowtodeterminealltheotherderivedstatsof
yourbeast.
TocalculateamonstersMaximumHitPoints,addtheirRESscorewiththeHPBonusgrantedbytheirSpecies,
andmultiplythetotalbytheirLevel.IfthecreatureisaNotoriousMonster,thendoublethisnumber.Ifthe
creatureisaBoss,multiplythevalueby4.AnEndBossmultipliesitby5instead.
Forexample,Chappudecidestobuildabig,scaryDragonboss.Sinceshesdecidedthiscreaturewillbedesignedto
challengerherlevel12party,shemakesitatthesamelevelandthushas57statpointstoallocate.Shedecides18
ofthesewillbegoingintoRES.Combiningthatwiththeautomatic60healthperlevelitgetsforjustbeinga
Dragon,hermonsterhas78basehealth.Thenshemultipliesthatby12thecreatureslevelforatotalof936
health,andthenmultiplesTHATby3becausetheDragonwillbeaboss.Shecomesupwithatotalof3,744,but
decidestojustroundthatto3,700sothatitllbeeasierforhertokeeptrackof.
TocalculateamonstersMaximumMagicPoints,addtheirMNDscorewiththeMPBonusgrantedbytheir
Species,andmultiplythetotalbytheirLevel.IfthecreatureisaBoss,thendoublethisnumber.Ifthecreatureis
anEndBoss,triplethisValue.
Justlikebefore,Chapputakesalookatherdragonsstatstodetermineitsmagicalmight.Dragonshaveabonusof
5MP/Level,andhercreationhas9MNDforastartingtotalof14.That14ismultipliedbythedragonslevelfora
totalof168,andthendoubledbecausetheDragonisalsoaBoss336MPisntanythingtosneezeat,thatsfor
sure!
TocalculateamonstersAVDandACCscores,addtheirhalftheirlevel,roundeddownwiththeBonusgranted
bytheirSpecies.IfthecreatureisaNotoriousMonster,boththesescoresgeta+1bonus.BossesandEndBosses
enjoya+2bonusinstead.
Dragonsreallysufferwhenitcomestotheselastfewscores,with0ACCand5AVDnormally.Eachofthesestats
getsa+6bonusbecauseofthecreatureslevel,however,andanextra+2ontopofthatforbeingaBoss.Atthe
endoftheday,neitherthe8baseACCnor13AVDisoneofthecreaturesstrongpoints.
DontforgettocalculateyourcreaturesForceandFinesseattributes;justlikeacharacter,thesearethesumof
eitherPWRandRESorDEXandMND,dividedby4.They'llbeusedalotinopposedchecksandresistancerolls.

258

Thesecond
dtolastlaststtepistofigureoutthebeastsarmorandm
magicalarmor,andChappuneedstoconsulta
chartforth
hisone.Shekn
nowsthatsheggetsaflatnum
mberofpoints, whichshecan
nallocatebetw
weenthetwosccores
anywaysh
helikes;howevver,splittingth
hemevenly(orclosetoevenlly)betweenthetwohelpsto
omakesurethaatthe
memberso
ofthegroupwhoARENTheaavyhitterswillstillbeabletooactuallydealdamage.
MonsterLevvel ArmorPoiints
1
5
2
6
3
8
4
11
5
15
6
20
7
27
8
35

MonstterLevel ArmorPoints

9
50

10
65

11
85

12
110

13
140

14
175

15
215

pleanstowarddealingheavymagicaldamaage,andshewantsherdrago
ontobeableto
o
Chappuknowshergroup
ovas.Soshetaakesthe110arrmorpointssh ehasavailableeandgivesherrbossanARMscore
withstandafewheavyno
way,thegroupPaladinwhoissstillusingalo
owTierweapo
onwillstillbeaable
of40andaanM.ARMscorreof70.Thisw
tohelpwhittlethebossd
down,andthepartymagesw
wontinstantlyyturnitintoassh.
outreadytoge
etintothenexxtsection;alls heneedstodo
onowisfigureeouthowwellher
Finally,Chaappuisjustabo
dragonrea
actstothevvariouselem
mentsandstatuseffectss.Afterall,eveeryopponenthhasaweaknesss,and
Chappusd
dragonisnoexxception.
Thereare8
8elements,eachofwhichwiillberepresenttedbyanicononthesampleemonsterstatblockslateronin
thischapte
er;Earth(),,Fire,(),Ice
e(),Lightnin
ng(),Wateer(),Wind(),Holy(),andShadow
w
().Wheneveryoumakkeamonster,yyoumustchoo
osetwoeleme
entsfortheccreaturetohavea

Vulnerabiilityto(takingg50%moredamagefromeacch),oroneeleementthebeeasthasaWeeaknessto(taaking
doubledam
magefromit).Then,youalso
ogettopicktw
woelementstthecreatureResists,oron
neelementth
hatit
isImmune
etocomplete
ely.
Thereareaalsofifteendiffferenttypesoffnegativestatusailments.Allthoughtheresnohardandfastrulesheree,
mostofthe
etime,amonsstercanbeaffe
ectedbyanyofthemunlessyyoucanthinkofagoodreassonwhyitwou
uldnt
makesense
eforexample,youprobablywouldntbe4abletoPetriffyasentientto
ornado.
AllNotorriousMonsterssandBossesarreautomaticallyImmuneto Transformand
dCharm.Suchcreaturesarealso
usuallyimmuneoratleastveryresistanttoinstantdeathinduccingattacks,an
ndtheyalwaysspossesstheBreak
mtodomorethhan999damaggeinasinglerround.
DamageLimitproperty,allowingthem

259

Abilities
Withthemonstersbasicattributesanddefensescovered,thesecondtolaststepistofurthercustomizeitwith
monstrousabilitiesjustlikehowcharactersarefurtherdefinedwithJobandSharedabilities!
Amonstergetsanumberofabilitiesequaltohalfitslevel(roundeddown,butasalways,neverbelowone).Soa
firstlevelmonsterwouldhaveoneabilityoverandabovetheonesautomaticallygranted(orforceduponhim!)by
hisspecies,anda13thlevelmonsterwouldhavesix!
AbilitiesaredividedintotwobroadtypesBiologicalAbilitiesandCombatabilities.Themaindifferenceisthat
CombatAbilitiesareusuallyalittlebitbetter,buttheycanbeturnedoffifthemonsterisafflictedbytheSeal
statusorhitwithaTeamworkAttack.Severaljobabilitiescanalsodothis.

Biological Abilities
Regeneration:Themonstersskinisconstantlyhealinganditsinjuriesknitting,anditregainsHPatthestartofeachoftheir
roundsequaltotheirlevel.Thisabilitymaybetakenmultipletimes,increasingthevaluebythesameamounteachtime.So,a
tenthlevelcreaturethathastakenthisability5timeswouldhaveRegeneration50!
Skitterish:ThemonstercalculatestheirAVDscoreas1/4thoftheirDEXplusthebonusgrantedbytheirjob,insteadofhalf
theirlevelplusthebasevalue.Thisgivesaslightadvantagetoextremelyquickmovingcreatures.
Flight:Themonsteriscapableofflight,puttingitoutofreachofmostweaponsandgivingitgreatermaneuverabilityin
combat.Shortrangeweaponssuffera4penaltytohitflyingcreatures.
UnusualDefense:Duetosomeracialcharacteristic,themonstertakeseitherhalfdamagefromPhysicalattacksand200%
damagefromMagicalattacks,orviceversa.IfcombinedwithShellandProtect,thedamagesustainedfromattacksmightbeas
lowas25%.
ControlledDefense:AsUnusualDefense,butthemonstermayshiftformsatwillasanInstantaction.TheGMmustdescribe
thatthisisbeingusedinsomefashion,whetheritbeachangeofcolororshapeorsomethingmoresubtle,andthedescription
mustbeconsistentasthebattlecontinues.AMonstermusthaveUnusualDefensebeforeitcanalsotakeControlledDefense.
MultipleParts:Themonsterismadeupofseveralseparateentitiesthemainbody,whichhasnormalHP,anduptotwo
otherparts.ThetotalHPoftheextrapartsaddsuptohalftheHPofthemainbody(forexample,acreaturewith100HPmight
havetwopartswith25HPeach).Themonsterdiesifthemainbodyisdestroyed,buttheadditionalpartscanoftenmakethis
difficult.EachadditionalpartallowsthemainbodytotakeoneadditionalStandardactioneachturnwhileitremainsactive,and
MultiplePartsareimmuneallstatuseffects(bothpositiveandnegative).ByspendingasinglepointofDestinyafteratleast1
roundhaspassed,themonstermayreviveadestroyedPartasanInstantaction.
ThecreaturegainsoneadditionalParteachtimethisabilityistaken.
Swarm:Swarmsaregroupsofliterallydozensorevenhundreds,orthousands!ofindividualenemiesthatcansurroundand
closeinontheheroes.Swarmsactasasingleunit,suchasteamsofimperialsoldiersorarmiesofshamblingundead.
Spells,attacksandabilitiesthateffectonlyaSingletargetdealhalfdamagetoaSwarm,andSwarmsareImmunetoallstatus
effectsandKnockbackeffectsthatonlytargetasingleenemy.Conversely,spells,attacksandabilitiesthatdamageanentire
enemygroup,orallenemieswithinaspecificrange,dealdoubledamagetoaSwarm.
Impervious:Anabilitygenerallyonlypossessedbybosses,ImperviousgrantsanImmunitytoeverynegativestatuseffect
exceptthosethathavebeenspecificallylisted.AgoodGMwillgenerallyleavethemonstervulnerabletoaselectfewstatus
effectsdespiteImpervious.
Fearsome:Themonsteristerrifyinglypowerful.Wheneveracharacterwishestomakeanattackagainstthecreature,they
mustsucceedataresistancecheck(generallyanopposedFinesseroll).Iftheysucceed,theymayattackthemonsterfreelyuntil
thestartoftheirnextturn.Iftheyfailthecheck,theyareaffectedbytheFearstatusuntilthestartoftheirnextturninstead.
OnlyNotoriousMonstersandBossesmaybeFearsome.
Large:Themonsterishuge,makingitImmunetoKnockbackandtheactioninterruptionthatknockbacksnormallycause.Just
rememberthatsizedoesntmeananawfullotintheworldofFinalFantasy;smallmonstersarejustascapableofdealingout
grievousdamageaslargeones.
SwiftStrikes:ThisBiologicalabilityallowsthemonstertocalculatealltheirphysicalattackdamagewiththeirDEXattribute
insteadoftheirPWR.

260

Undying:AfteranUndyingcreatureiskilled,theyreturntolife(orundeath,insomecases)afteravariedperiodoftime,
ranginganywherefromseveralminutestoseveralyears.SomeWhiteMagicspellscanstopUndeadenemieswiththisability,
andtheRedMagesSealEvilabilitycanhandlemorefearsomeadversarieswhopossessit.
ThereisgenerallyoneconditionthatcanbemettocancelouttheUndyingproperty,thoughwedontlistwhatitmightbein
individualentriesandinsteadleavethisuptoyourimagination.Perhapsanentitywhohasimmortalizedthemselfinapainting
canbesubjecttothenormalrulesofdeathifheorsheevergazesupontheirpaintedlikeness,orperhapsonlyacertainmagical
swordcanstopthereignofterrorcausedbyashapeshiftingmasterofdarkness.
Vehicle:ThemonsterwhichisalmostalwaysaConstructcanallowonesmallercreaturetorideontoporinsideofit.The
ridingmaynottakeStandardorSlowactionswhileinsideoftheVehicle,buttheygaintheVehiclesentireARMandM.ARM
scoresasabonustotheirowndefenses,andanindividualhasa+4bonustoAVDwhilepilotingavehiclemonster.
SpecificHabitat:Thecreatureisgenerallyonlyadeptatfightinginthetypeofterrainitismostusedto;thismightbeaarid,
sandyDesert,adensetemperateForestorjungle,aplaceofextremeheatandLavasuchastheinsideofavolcanoorthe
earthscore,afetidSwampknownforitsmuddyandunstableground,arockyMountainhighland,thelargeandunbroken
stretchesofrollinggrasslandsandPlains,alargenaturalbodyofWater,aTownorotherareaofcivilizationsuchasancient
ruinsoradungeon,acoldandSnowcoveredtundracharacterizedbyextremetemperaturesandsparsevegetation,an
Undergroundcave,tunnel,ormine,orevenaninterdimensionalsiteoutsideofthenormalboundariesofrealities,dubbedby
scholarsasaCosmiclocation.
WhenthecreatureisfightinginthetypeoflocationspecifiedinitsSpecificHabitat,theygaineithera+2bonustoitsAVDscore
oritsACCscore,chosenatthetimethisabilityistaken.Wheninanyotherhabitat,thisistreatedasa2penaltytoACCorAVD,
instead.
SometypesofDifficultTerrainorElementalFieldsmightcountasacertaintypeofterrainforthepurposeofthisability,atthe
GMsdiscretion.TheresnoreasontoclaimthatabattlefieldfloodedafteramassivetidalwavecouldntbecountedasWater
terrain,forexample.
ElementalImmunity:Thecreaturetakesnodamagefromoneadditionalelementaltype;anelementthecreatureisalready
WeakorVulnerabletocannotbeimproveduponwiththisability.
ElementalAbsorption:OneofthecreatureselementalimmunitiesistransformedintoanElementalAbsorbencyinstead;all
attacksdealttothecreaturebythatelementrestoreHPinsteadofreducingit.
ImprovedDefenses:ChooseeitherARMorM.ARMwhenthisabilityistaken;thatparticulardefenseisincreasedby50%.This
couldtheoreticallybetakenmultipletimes,increasingthedefensivevalueby50%eachtime.IfyouretheGM,combiningthis
abilitywithUnusualDefenseorControlledDefenseisasurefirewaytohaveprojectilesangrilylobbedatyourhead.
ElaborateAttacks:ThecreaturemaybuilditssecondaryattacksasthoughitsFinessescorewas1higherthanitreallyis.This
maybetakenmultipletimes.

Combat Abilities
Counterattack:Themonsterhasa25%percentchancetocounterattackanyphysicalattackagainstitwithanormalattack.If
thisabilityistakenmorethanonce,theCounterattackchanceincreasedbyanextra25%eachtime,allthewayupto100%.
MagicalCounterattack:Themonsterhasaflat25%chancetocounterattackanymagicalattackagainstitwithanInstantly
castedspell.AMagicalCounterattackcannotbetakenifthemonsterisalreadyinthemiddleofaSlowaction,andthiscanbe
takenmultipletimestoincreasetheoddsofacounterattackbyanadditional25%eachtime.
FinalAttack:Whenreducedto0hitpoints,themonstermayuseanyonepredeterminedspellorattackforasanInstant
action.FinalAttackwillfailifthemonsterdoesnthaveenoughMPtocastitschosenspellatthetimeofitsdefeat.
StatusTouch:Themonsterhasa25%chancetocauseanegativestatusconditionwithanyofitsnormalattacks.StatusTouch
requiresanopposedresistancecheckbetweenthemonsterandhistarget.(Ifthemonsterwins,itstargetbecomesafflictedby
thenegativestatuseffect.)
CallforHelp:ThemonsterusesaSlowactiontocallsforanothermonsterofthesametype,whoarriveswhenthisabilityIs
usedandimmediatelyjoinsthebattle.Becausethemonstermustbethesametypeastheonethatcallsforhelp,bossmonsters
cannotchoosethispower;itisrecommendedtheylookintoCallMinionsinstead.
Inhale:Themonstercanusepowerfullungsorgravitationalforcetopullstronglytheiradversaries,draggingthemthroughthe
airtowardsthebeast.EachroundthemonstermayattempttoInhaleasingletargetasaninstantaction,makinganopposed
Forceroll;ifthemonsterissuccessful,thecharacterlosesanyFlighteffectsuntiltheendofthecreaturesturn,andismoveda
MediumRangetowardthebeastunlessthepathisimpededbyobstacles.

261

AsaStandardaction,themonstercanchoosetoaffectanentiregroupwithInhaleinsteadofonlyasingletarget.
CallMinions:ThemonstercantakeaStandardactiononcepercombattocallfortwominions,whoarriveattheendofthe
roundtojointhefray.Theminionsthatarecalledmustbeatleast2levelslowerthanthecaller.EachtimeCallMinionsistaken,
itincreasesthenumberofminionsthatcanbesummonedbytwo.
Multiweapon:WithoutneedingtohaveMultipleParts,themonsterhasavarietyofweaponsatitsdisposalandcanstrike
simultaneouslywiththem,makingitsattackshardertododge.MonsterswithMultiweaponmayrerollonediceoneveryattack,
justlikeacharacterthatdualwields.
FlawlessSpell:Thecreaturehasonespellthatsasmuchapartofthemasanyattack,andtheycancastitonceperround,per
combatasanInstantaction.EachtimeFlawlessSpellistakenitgrantsoneadditionaluseofthesamespellbutthe
ItemUse:ThemonstermayuseanyrecoveryitemlistedintheDropsectionofitsentryduringcombatasanInstantaction.
Notethatthecharacterswillnotfindthisitemafterdefeatingtheenemyifthemonsterusesit.Monsterswillgenerallyonlyuse
itemswhentheyfindtheirlivesendangered.
Submerge:AsaStandardactionthemonstermayburrowbeneaththeearthordiveunderwater,makingthemImmunetoany
negativeorbeneficialGrouptargetattacksorspellsfromtargetswhoarenotalsounderwaterorunderground.Status
conditionssuchasPoisoncontinuetoaffectthemonsterwhilstunderground,andtheycanstillbeaffectedbySingletarget
attacks.TheymayreturntothesurfaceasanInstantactionormoveaMediumRange,andtheymaymoveunderneathenemies
toattackthemwithstandardattacksasnormal.Anycreaturethatisaffectedbyaknockbackeffectisalsogenerallyreturnedto
thesurface,endingtheeffectsofSubmerge.
CombinationAttack:MayonlybeusedbyamonsterwiththeMultiplePartsbiologicalability.IfALLpartsareintact,they
mayallcombinetheiractionsfortheroundintoonepowerfulattackthatdealsmoredamagethannormal.
CombinationAttacksuseoneofthecreaturesstandardattacks,butdeals300%damage.
JobAbility:ThemonsterhasaccesstooneSharedorJobAbilitysuchasaWarriorsCycloneoraTimeMagesDelayInevitable.
Regardlessofhowoftentheabilitynormallyfunctions,themonstermayonlyeveruseitoncepercombat,andtheeffectslast
foronlyoneround.Forexample,anorcishberserkerwiththeWarriorsTraumajobabilitywouldhavetheirattacksbe
increasedbyonedamagestep,foroneround,aftersufferinganegativestatuseffect.LimitandInnateabilitiesarestrictlyoff
limits.

Building Attacks
Atleast,wevemovedintothefinalstageofmonsterbuilding;describinghowtheyllhorriblymutilatetheheroes!
Sure,maybeyoullchoosetogiveyourmonsterahandfulofspellstheresnohardandfastrulesforthis,solong
asthemonsterhastheMPtocastthemandtheTierofthespellsdoesntgreatlyexceedwhatasimilarilylevelled
magecouldusebuttherealmeatofthissectionwillbeyourcreaturesAttacks!
AmonstersAttacksaresimple,offensive,damagedealingmaneuversthatalltakeStandardactionsincombat,and
areneveraffectedbytheSealstatuseffect.Thatsaid,theexactformofabeastsattackislargelydependenton
themonstersspeciesandhowyouenvisionthembattling.AHumanoidtypemonster,forinstance,mighthavea
swordorspear,whilstaPlanttypemonstercouldattackwiththornsorvines.AnAmorphwhoreliesheavilyon
magicmightusehisattackstoreplenishordrainMPsohecankeeponcastingpowerfulspells.
Liketheheroes,monsterscalculatedamagebasedontheirPWRattributeunliketheheroes,theirdamageis
basedontheirlevelinsteadoftheTierofweapontheyswingaround.Takealookatthetablebelow;
MonsterLevel

BaseDamage

1
2
34
56
78
9

(HalfPWR)+2d6
(PWRx1)+2d6
(PWRx2)+2d6
(PWRx3)+2d6
(PWRx4)+2d6
(PWRx5)+2d6

MonsterLevel

10
11
12
13
14
15

BaseDamage
(PWRx6)+2d6
(PWRx7)+2d6
(PWRx8)+2d6
(PWRx9)+2d6
(PWRx10)+2d6
(PWRx11)+2d6

So,jotdownyourmonstersbasedamageandimaginewhatabasic,straightforwardattackmightbelikefromyour
creatureandwhenwesaybasic,wemeanbasic.Noweapons,noelementalbreathorinterestingtechniques
here.Justalastditchsmackwithwhateverbodypartmighthurtthemost.

262

Gotitfiguredout?Fantastic!Youknowyourcreaturesbaseaccuracyandhisbasedamage,andthatscombinedto
makeoneverysimplelookingattack!Letsgiveitaname,andhopefullyyourmonsterwonthavetousethatone
muchitsgoingtogetmoreinterestinginasecond!
Onceyouvegotthisbasicideadown,wecantakethatattackwealreadymadeandturnitintoavarietyof
secondaryattacks;byhavingtheattackrequireaweapon,reducingtheaccuracyordamage,orevenhavingyour
poorbeastiehurtthemselfintheprocess,youcancreatesomethingmuchmorefunagoutofflame,atrampling
charge,orwhateverelseyoucandreamup!
BuildingaSecondaryAttackiseasysimplytakeyourprimaryattackandaddahandfulofbonuseffectsfromthe
listbelow.Eachadditionaleffecthasapointcost,andamonstercanspendasmanypointsoneachsecondary
attackasithaspointsofFinesse.
So,ifwereworkingwithamonsterthathas3Finesse,oneofhissecondaryattackscouldinflicttheZombiestatus
(3points),oneofthemcouldbeMediumRangedanddealanadditionaldamagestep(1pointforrange,2points
fordamage),andoneoftheirmostcomplicatedattackscouldgrantthecasterFlightifithitsthetarget,butsuffers
a2penaltytoaccuracy(4pointsforFlight,buta1pointrefundforthedrawbackforatotalofthree).
Inthesamplemonsterstatblocks,wevemarkedattacksthatrequireaweaponwithanasterix(*).Whenyousee
thatsymbol,youllknowthatanenemythathasbeenDisarmedorhashisweaponbrokencantusethatparticular
move!Welovesecondaryattacksthatrequireamonstertohaveequipment,sincedestroyingordisarminga
monstersweaponisbothhighlythematicandverysatisfyingformanyplayers.

PointCost Effect
+5Refund
+3Refund

+2Refund

+1Refund

Theuserisreducedto0hitpointsattheendofitsturn.EffectssuchasAutoLifecannotcircumventthis.
Theattackreducestheusershealthby50%ofitsmaximum.
Thetarget(s)mustbeaffectedbyaspecificstatusailmentfortheattacktobeused.(UndeadandtheirAuto
Zombiestatuscannotbeusedtomeetthiscriteria.)
Theattackdoesnodamageorhealing.
TheattackisaSlowaction.
Cannotbeusedwithoutthemonstersweapon,orsomeotherobscurecriteriamustbemet.
Theattackisonlyusableonce.
Theattackorstatuseffectcanbeavoided/endedwithasuccessfulSkillCheckofappropriatedifficulty,suchas
usingEscapetowiggleoutofStopinducingbinds.
Thedamageisreducedbyonestep.
Theaccuracyisreducedby2.Thiscannotbeaddedmultipletimes.
TheattacktargetsM.ARMinsteadofARM.
Theattackcalculatesdamageashalfofthecreatureslevelinsteadofthenormalamount(usefulforcreating
tamedcreatureswhoselevelsincreaseoverthecourseofacampaign).
Theaccuracyoftheattackisincreasedby+1.
TheattackcanbeusedataMediumRange.
TheattackdealsEarth,Fire,Ice,Lightning,Water,orWindelementaldamage.
Thedamagestepisincreasedbyone.Thismaynotdoubletheattacksdamagesteps.
Theusergainsa+1bonusonanopposedrollorforcesyoutosuffera1penalty.
Withasuccessfulopposedroll,theattackcancauseashortrangeknockback.
Withasuccessfulopposedroll,maycauseZombie,Blind,Poison,Sleep,Stop,Confuse,orSeal.
TheattacktargetsallenemieswithinaShortRange.
TheattackalsoattemptstoDisarmthetargetwithasuccessfulopposedroll.
Thetargetautomaticallysuffersa2penaltytoACCorAVDforoneround,ora+2bonustoeitherscoreforan
allyinstead.
Thestatuseffectinflictedbytheattackdoesnotfadeinseveralroundsasnormalandmustberemoved
throughothermeans.
TheattackusesMNDinsteadofPWRandrestoreshealthtotheuseroranallyinsteadofdealingdamagetoa
target.

263

7
8

TheuseroroneallygainsgainReflectorFlight.
TheattackchangesthetypeofTerrainthatexistsinthebattlemostlyusedforaGeomancersGeotrance
ability.
TheattackhasatargetrangeofGroup.
TheuseroroneallygainsProtectorShell.
TheattackdealsShadoworHolydamage.
TheattackignoresARMorM.ARMandallsimilardamagereductioneffects.
Withasuccessfulopposedroll,thetargetisinflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeed
Breakforoneround.
Theattackisacriticalhitonaresultof1112.
Withasuccessfulopposedroll,maycauseTransform,Curse,Slow,orPetrify.
TheattackalsocreatesaFire,Ice,Wind,Water,Earth,orLightningElementalField.
TheattackhasatargetrangeofLocal.
Withasuccessfulopposedroll,maycauseStunorCharm.
Withasuccessfulopposedroll,theattackmaydestroythetargetsequippedweapon,armor,oraccessory.
TheattackalsocreatesaHolyorShadowElementalField.
Withasuccessfulattackroll,theuseroronechosenallygainsapointofDestiny.
TheuseroroneallygainsHaste,AutoLife,orReflect.
Withasuccessfulopposedroll,thetargetisinflictedwithArmorBreak,PowerBreak,MagicBreak,orSpeed
Breakforseveralrounds.
Theattackinstantlyreducesitstargetsto0hitpointswithasuccessfulopposedroll.
Theattackisacriticalhitonaresultof1012.

Rewards
Manymonstersleavebehinditemsorgilwhentheyaredefeated,orhaveitemsthatmaybestolen.Usually,the
itemisrelatedtothemonsteroritsabilities,andyoureencouragedtocomeupwithpotentialitemsthecreature
mayhaveonitspersonageorbetransformedinto,ifyouhaveanEngineerinyourparty!Forexample,whilea
goblinmaydropashortswordwhendefeated,agiantbirdmostlikelywillnot.IfamonsterhasaDropItem,ithas
a50%chancetogiveuptheitemwhendefeated.Componentswerediscussedbackonpages159160;theycanbe
obtainedwithasuccessfulScavengeskillcheckfromaNotoriousMonsterorBoss,soitsagoodideatoincludea
plausibleideaforsuchcreaturesaheadoftime.StealItemsaremoreorlessthesameidea;sinceaThiefmightbe
abletonabeverythingfromthecreaturesshirtofftheirbacktotheirearliestmemory,jottingdownanideafor
somethingtheThiefcouldtheoreticallysnatchisalwaysagoodidea.Thiswayyouwontbestuckflippingthrough
thebookinthemiddleofcombat,searchingforinspiration.

Limit Breaks and Destiny


AddingaLimitBreaktoyourmonsterisagoodwaytomakeaseriousencounterevenmoredangerous,andevenif
themonsterdoesnthavethechancetoactuallyUSEit,gettingintothehabitofbuildingbosseswithjawdropping,
destinywastingattacksisagoodwaytoinstillafearofthemintoyourplayers.
MonstersbuildLimitBreaksintheexactsamewayaplayerdoes;byfollowingthepointbuysystemthatcanbe
foundstartingonpage165.
MonsterscanearnanduseDestinyaswell,thoughnotinthesamewaysthatheroescan.Sincetheonscreen
lifespanofmostmonstersbeginsandendsoverthecourseofasinglebattle,theresafewimportantdifferences.
ByspendingonepointofDestiny,amonstermayaddanadditionald6toanyrolljustlikeheroes.However,they
mayalsospendasinglepointtotakeanimmediateStandardactionevenifitisnttheirturn,solongastheydont
interruptaPCsactions.Thisallowsthemtobeginandfinishthecastingofspellsatoddtimes,actincombat
beforeanyoneelsehasachanceto,andusepowerfulmoveswhenplayersarentexpectingit.

264

Finally,justlikeplayers,threepointsofDestinyallowamonstertouseaLimitBreakiftheyhaveone.Theseare
oftenfrighteninglypowerfulattackscapableofcompletelylevelinganentireteamofunpreparedheroesluckily,
theycanonlybeactivatedoncethebosshasbeenreducedto25%healthorlessasnormal.
Alevel14NotoriousMonsterorBossmighthave1DestinyiftheGMdeemsitappropriate.
Alevel5+NotoriousMonsterorBossalwayspossesses1DestinyandcanconstructaLimitBreakupto10points.
Alevel10+NotoriousMonsterorBosshas2Destinyinstead,anduses20pointstobuildaLimitBreak.
AnEndBoss,regardlessoftheirlevel,startswith3Destinyandbuildstheirlimitbreakwiththefull30points.

Playing the Bad Guy


Nowthatyourmonsterisreadyforaction,itstimeforthefinalstep;discussingsomeofthewaysyoucanbest
utilizeitagainsttheheroes.Whilewetriedtocovermostofthebasesintherules,andprovidereadytogocritters
inthebestiary,nobodyknowsthestrengthsandweaknessesofyourgroupbetterthanyou.PlayerstyleandJob
makeupcanvastlychangehowencountersplayout,andbecausetheFFd6producesvastlydifferentadventuring
groupsfromtabletotable,wedbedoingyouandyourplayersadisserviceifwejustleftthingshere.
Instead,wedliketotakeamomenttoshowyouhowafewsimplespells,orchangingthebattlefield,canputa
newspinonoldfightsandgivemonstersafightingchanceagainstevenmuchhigherleveledPCs.

Killing Heroes
YoumayhaveseenthisbookpreviouslymentionhowonlyNotoriousMonstersandBossescanactuallykillplayers,
andnowweregoingtodiscussthatingreaterdetail.MonsterscanonlykillaPCwhohasbeenreducedto0hit
points,andgenerallyonlyacharacterwithinaShortRangeofthem.

NotoriousMonsterscankillfallencharactersasaSlowaction,usuallygivingthefallenheroescomradesa
chancetojumpinandpreventthisunfortunatefate.

BossescanendthelivesoffallenPCsasaStandardactioninstead,takingtheirentireturntodramatically
heraldtheendofaheroesstory,devouringorrippinglifelessbodiesintoshredssoquicklythattheheroesallies
almostneverhavetimetointervene.
Onlybyspending7pointsofDestinytoCheatDeathcanaplayeravoidthishorriblefate,oneoftheonlywaysa
FinalFantasyherocantrulyperish.

Nasty Tricks
Withthatoutoftheway,wedliketotakeonelastmomenttodiscusshalfadozenoptionsfordealingwith
particularlytroublesomeheroes.
FirstupistheMeltspell,aranktwoblackmagickthatcannegateacharactersARMscoreforafewrounds,atthe
tradeoffofthecastertakingsomemagicalbacklash.Thisisgreatfortheheavyarmorwearing,shieldswinging,
AutoProtectchampionwhoisoftenthefirsttochargein.Meltisntcheapat25MPanditsnastybacklash,but
therestwowaysaroundtherepercussionsofthespell.LowPWRmonsterswillstillbeabletoutilizethespellto
greatlyweakenarmor,butminimizethedamagebothtothemselvesaswellasthetarget.Orsincethedamage

265

donebyMeltisfirebasedsimplygivingyourcreaturearesistanceorimmunitytofiresolvestheproblem.
ConsiderpairingupheavybruisermonsterswithMeltusingcreaturessothatthespellcantakeeffectonthesame
turnthattheogrestartsswingingaway.
UpuntilplayerskeepaconstantsupplyofRemediesorRevivifiesonhand,oneofthebestwaystofrustratehealers
iswiththeZombieorSealspellsorstatuses.Thatsaid,fewthingscanreallystopaherowhohasdedicatedhimor
herselftosupportingothers,andGMsareencouragednottoworrytoomuchaboutit.
ThirdupisRasp,whichallowshighMNDmonsterstoexpendhundredsofpointsofMPtoreducetheirtargets
magicpointtotalbythesameamount.CombinethiswithawayforthecreaturetoregainitslostMPthrough
standardactions,andyouhaveabeastthatcandealwithtroublesomemagesonebyonebydestroyingalloftheir
MPinasingleSlowaction.
DontunderestimatethepowerofDifficultTerrain!Thickghostlyfogs,icyorunstablefloors,cloudsofblack
industrialsmoke,allofthesethingsandmorecancausehindrancestothepartybutnottheareasnative
inhabitants.AencounterwithaBombKinginsideaburningbuildingisnotonlymoredifficultforcharacterswho
wouldotherwisebreezerightthroughthefight,itsalsoagreatdealmorememorable.
Likewise,theelementofsurpriseisavaluableweapon,andwedontjustmeanthroughpreemptivestrikes.Get
intothehabitofallowingyourplayerstomakebroadtacticalguessesmachinesareweaktolightning,for
exampleandthenintroduceacreaturethatdoesntfittheirstereotypesoraneffecttheplayershaveneverseen
before.AllittakesisasingleroundofAbsorbingorReflectingacasterselementalspelltoturnthetablesinafight,
orfindingoutthatthebanditleaderhasaccesstoapowerfulSummon
WithbothnotoriousmonstersandbosseshavingaccesstoDestiny,considermakinguseofattacksthatslowly
accumulatethispreciouscommoditywheneverpossible.Whilelimitbreaksandextraturnsmightbeflashy,dont
forgetthatyoucanusethisDestinytoaddaccuracydicetoamonstersmostpowerfulattacks,makingiteasyto
unleashthesepunishingtechniques.

Witness My True Form!


Letsfaceit;FinalFantasybosseshavethebadhabitofreappearingstrongerthanbeforejustwhenyouthink
youvewon.ToreplicatethiseffectintheFFd6,buildtwoindividualmonsterswithvaryingspells,abilities,andso
on.Then,pickoneofthemtobethefirstformoftheopponentandcutthecreaturesmaximumHPandMP
scoresrightinhalf.Proceedtobattlenormallywiththatmonster.
Assoonasthepartydefeatsthefirstformoftheboss,awardthemalltheappropriateamountofDestinyfor
havingwon.Then,leaprightintothesecondhalfofthebattlebyhavingthesecondversionofthemonster
suddenlyappear,andcombatpickinguprightwhereitleftoff;oftenornot,withseveralcharactersalreadyhaving
takentheirturnsfortheroundandthemajorenemyabouttogetsomepayback.ThebestGMswillaccompany
thissurprisereemergencewithasuddenchangeofsceneryorperhapsevenDifficultTerrainhavingtheboss
transformintoahuge,wingedbeastwithFlightthatcanonlybereachedbyclimbingaboardthepartysairship,for
example.
Whenthissecondversionofthebossisdefeated,afewmorepointsofDestinyareinorder.Thatsrightdouble
thephases,doubletherewards.Ifyouwanttohavethreephasesinsteadoftwo,thenthefirstformshouldhave
25%ofthenormalHP/MPvalues,thesecondformshouldhave50%,andthethirdshouldremainunchanged.

266

Anythingb
beyondthiswillbeadetrimen
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recommen
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yourbeastatthegaminggtable!
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decimateyyourplayersinasingleround
dofcombat,orrbeImmunetooeverythingth
heycouldthro
owatit,wecan
nt
stressenou
ughhowimporrtantitistoavvoidfallinginto
othattrap.Sincceyouretheffinalarbiterofthelevelof
challengep
presentintheggameforyourplayers,yourplayerstrustyyounottoabussetherulesfou
undinthissecttion.
Thereareh
hundredsofco
ombinationsoffabilities,spells,andattacks throughoutth
hisbookthatw
willkeepyourp
players
ontheirtoes.Justremem
mberthatlifethreateningbatttlesshoulddeefinitelynotbeethenormunlessthatswhaat
hesystemwasdesignedthattNotoriousMoonstersandBo
ossesaretheto
oughestfights,,and
appealstoyourgroup.Th
onstersaregen
nerallyquitestressfree.Ago
oodGMknows whentoholdbackandwhentounleashh
hell,
regularmo
andshould
dbeabletodobothskillfully..

267

268

269

270

271

CONC
CLUS
SION
N
"It was tiime to bring the
e world once m
more into the lig
ght."
- Final Fa
antasy

NoneofthiswouldhavebeenpossiblewithouttheoriginalFinalFaantasyRPGbyTheReturnerss;thisprojectw
would
haveneverrhaveseenthe
elightofdayw
wereitnotforScottTengelin .
Youcanem
mailmewithqu
uestions,comm
ments,ordeatththreatsatffrrpg@live.ca
Andthat,aastheysay,istthat.

272

NAME:
E AND JOB:
RACE

LEVEL
L:

Attributte

Score

PWR:
RES:
DEX:
MND:

Force:
Finesse:

k Type
Attack

Accuracy
y

ABIL
LITIES

HP:
MP:
ARM:
M.ARM:
AVD:
ACC:
Damage

Sp
pecial Properrties

SK
KILLS
Athleticcs
Awaren
ness
Healing
g
Langua
age
Lore: _
__________
Mercan
ntile
Negotia
ation
Scaven
nge
Swimm
ming
Synthe
esis: _____
Thieve ry
Other: _________

ARM
MOR /A
ACCESS
SORY

INVEN
NTORY
(10 Item
ms Max)

Tier

Acting
Escape
Inquiry
Lore: __
_________
Lore: __
_________
Nature
Perform
Stealth
Synthesis: _____
Systemss
Vehicless
Other: _
_________

T
TASK D
DIFFICU
ULTY
Elem
mentary: 5
E
Easy: 7
Mo
oderate: 9
Challenging: 11
Imprressive: 14
He
eroic: 17
Sup
preme: 20
Go
odlike: 25
Impo
ossible: 30

EXPER
RIENCE
E AND W
WEALT
TH
EXP

Destiiny
Gil

BIO
B
Quote:
Age:
A
Birthdate:
B
Hometown:
H

Gender:
Weight:
Height:
Features:

GOALS
G
#1:
#2:
#3:

Life Goal:

LIMIT
L
BREAKS
B
S
Name

Points
P
5
15
25

Keyw
words and Description
D

MAGIC
M
Name

MP Cos
st

Type

Effect
E

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