You are on page 1of 6

THEHeAreDVENTURE ZONE

Th e re Be G e r b l i ns
C arey Fa ngb at tle
Rogue 2 Pur veyor of Sweet Fli ps Drag on born Chaotic Go o d
LEVEL BACKGROUND RACE ALIGNMENT EXPERIENCE POINTS

12 PASSIVE WISDOM (PERCEPTION)


13 +3 30 ft.
12 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

STRENGTH
+1 Strength
O_________ Hit Point Maximum 15
+ 1 +5 Dexterity
O_________
+1 Constitution
O_________ CURRENT HIT POINTS

12 +2 Intelligence
O_________
+0 Wisdom
O_________
DEXTERITY
+2 Charisma
O_________
3
TEMPORARY HIT POINTS

+ SAVING THROWS

16 +7 Acrobatics (Dex) Success


O_________
Total 2d8
CONSTITUTION
O_________
+0 Animal Handling (Wis) Failures

O_________
+0 Arcana (Int)
+ 1 +1 Athletics (Str)
O_________
O_________
+4 Deception (Cha)
HIT DICE DEATH SAVES

12 +0 History (Int)
O_________ NAME ATK BONUS DAMAGE/TYPE
+0 Insight (Wis)
O_________
INTELLIGENCE Rapier +5 1d8+3 Piercing Sneak Attack (1d6)
+2 Intimidation (Cha)
O_________
+ 0 O_________
+0 Investigation (Int)
+0 Medicine (Wis)
O_________
Dagger

Dagger +3
+5 1d4+3 Piercing

1d4+3 Piercing
Thieves’ Cant
Cunning Action

10 +0 Nature (Int)
O_________ (Thrown) Racial Traits:
+2 Perception (Wis)
O_________ Draconic Ancestry:
WISDOM
O_________
+2 Performance (Cha) Blue Dragon Breath

+ 0 O_________
+4 Persuasion (Cha)
O_________
+0 Religion (Int)
Dragon Breath (DEX DC
11): 2d6 Lightning, half
Weapon (1 per Rest)
Damage Resistance
10 on save (5 by 30 ft. Line)
O_________
+5 Sleight of Hand (Dex)
+7 Stealth (Dex)
O_________
CHARISMA
O_________
+0 Survival (Wis)
+ 2 SKILLS
ATTACKS & SPELLCASTING

14 Languages: Common, Draconic


Proficiencies: Acrobatics, Crossbow, CP 0 Leather
Sleight of Hand, Deception, Dexterity 2 Daggers
Saving Throws, Dice Set, Forgery
SP 0
Rapier
Kit, Intelligence Saving Throws, EP 0 Crowbar
Light Armor, Longsword, Perception,
GP 15 Thieves’ Tools
Persuasion, Rapier, Shortsword, Simple
Weapons, Sleight of Hand, Stealth, PP 0
Thieves’ Tools
25 OTHER PROFICIENCIES & LANGUAGES 25 EQUIPMENT FEATURES & TRAITS

Adventure Zone comic_fin.indd 25 5/14/18 3:18 PM


THEHeAreDVENTURE ZONE
Th e re Be G e r b l i ns
Johann
Bard 2 Inspiring Violinist Half-Elf True Neutral
LEVEL BACKGROUND RACE ALIGNMENT EXPERIENCE POINTS

14 PASSIVE WISDOM (PERCEPTION)


13 +3 30 ft.
+ 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

STRENGTH
-1
O_________ Hit Point Maximum 14
1
Strength

- +4 Dexterity
O_________
+0 Constitution
O_________ CURRENT HIT POINTS

8 +1 Intelligence
O_________
+2 Wisdom
O_________
DEXTERITY
+5 Charisma
O_________
2
TEMPORARY HIT POINTS

+ SAVING THROWS

15 +4 Acrobatics (Dex) Success


O_________
Total 2d8
+3 Animal Handling (Wis)
O_________ Failures
CONSTITUTION
O_________
+2 Arcana (Int)
+ 0 +0 Athletics (Str)
O_________
+5 Deception (Cha)
O_________
HIT DICE DEATH SAVES

10 +2 History (Int)
O_________ NAME ATK BONUS DAMAGE/TYPE
+4 Insight (Wis)
O_________
INTELLIGENCE Dagger +5 1d4+2 Piercing Bardic Inspiration (D6)
+4 Intimidation (Cha)
O_________
+ 1 +2 Investigation (Int)
O_________
+3 Medicine (Wis)
O_________
Shortbow +4 1d6+2 Piercing Jack of All Trades
Song of Rest

12 +2 Nature (Int)
O_________ Racial Traits:
+4 Perception (Wis)
O_________ Darkvision
WISDOM Spell Attack Bonus +5 Fey Ancestry
+5 Performance (Cha)
O_________
+ 2 +5 Persuasion (Cha)
O_________
O_________
+2 Religion (Int)
Spell Attack DC =13
Cantrips
Spellcasting Ability Cha Message
14 +3 Sleight of Hand (Dex)
O_________ Vicious Mockery
+4 Stealth (Dex)
O_________ 1st Level Spells; 3 Slots
CHARISMA
+3 Survival (Wis)
O_________ Dissonant Whispers
+ 3 SKILLS
ATTACKS & SPELLCASTING Healing Word
Tasha’s Hideous
17 Laughter
Languages: Giant, Common, Elvish
Proficiencies: Acrobatics, Charisma
Leather Armor Charm Person
CP 0 Dagger, Shortbow
Silent Image
Saving Throws, Crossbow, Sleight of Backpack, Clothes,
Hand, Deception, Dexterity Saving SP 0 Costume (2)
Throws, Disguise Kit, Dulcimer, Insight, Rations (1 day)(5)
Light Armor, Longsword, Lute, Lyre,
EP 0
Waterskin
Perception, Performance, Persuasion, GP 15 Disguise Kit
Rapier, Shortsword, Simple Weapons, Lyre
Stealth, Viol
PP 0
Violin
OTHER PROFICIENCIES & LANGUAGES 26 EQUIPMENT FEATURES & TRAITS

Adventure Zone comic_fin.indd 26 5/14/18 3:18 PM


THEHeAreDVENTURE ZONE
Th e re Be G e r b l i ns
Killian
Fighter 2 The Absolute Baddest Orc Neutral Good
LEVEL BACKGROUND RACE ALIGNMENT EXPERIENCE POINTS

13 PASSIVE WISDOM (PERCEPTION)


16 +2 30 ft.
+ 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

STRENGTH
+4 Strength
O_________ Hit Point Maximum 20
+ 2 +0 Dexterity
O_________
+4 Constitution
O_________ CURRENT HIT POINTS

14 +0 Intelligence
O_________
+1 Wisdom
O_________
DEXTERITY
+0 Charisma
O_________
2
TEMPORARY HIT POINTS

+ SAVING THROWS

15 +4 Acrobatics (Dex) Success


O_________
Total 2d10
+1 Animal Handling (Wis)
O_________ Failures
CONSTITUTION
O_________
+0 Arcana (Int)
+ 2 +4 Athletics (Str)
O_________
+0 Deception (Cha)
O_________
HIT DICE DEATH SAVES

15 +0 History (Int)
O_________ NAME ATK BONUS DAMAGE/TYPE
+1 Insight (Wis)
O_________ Crossbow,
INTELLIGENCE Heavy +6 1d10+2 Piercing Fighting Style:
+2 Intimidation (Cha)
O_________
+ 0 +0 Investigation (Int)
O_________
+1 Medicine (Wis)
O_________
Handaxe +4 1d6+2 Slashing
Archery
Second Wind
Action Surge
10 +0 Nature (Int)
O_________
+3 Perception (Wis)
O_________ Racial Traits:
WISDOM
+0 Performance (Cha)
O_________ Darkvision

+ 1 +0 Persuasion (Cha)
O_________
O_________
+0 Religion (Int)
Menacing
Relentless Endurance
Savage Attacks
12 +2 Sleight of Hand (Dex)
O_________
+2 Stealth (Dex)
O_________
CHARISMA
+3 Survival (Wis)
O_________
+ 0 SKILLS
ATTACKS & SPELLCASTING

10 Languages: Common, Orc, Draconic Chain Mail


Proficiencies: Acrobatics, Athletics, CP 0 2 Handaxes
Constitution Saving Throws, Drum, Crossbow, Heavy
Heavy Armor, Intimidation, Light
SP 0 Backpack
Hunting Trap
Armor, Martial Weapons, Medium EP 0 Rope, Hempen
Armor, Perception, Shields, Simple (50 feet)
Weapons, Strength Saving Throws,
GP 10 Tinderbox
Torch (10)
Survival PP 0 Waterskin

OTHER PROFICIENCIES & LANGUAGES 27 EQUIPMENT FEATURES & TRAITS

Adventure Zone comic_fin.indd 27 5/14/18 3:18 PM


THEHeAreDVENTURE ZONE
Th e re Be G e r b l i ns
Magnus Burnsides
Fighter 2 Folk Hero (To Some) Human Lawful Good
LEVEL BACKGROUND RACE ALIGNMENT EXPERIENCE POINTS

10
15 +2
PASSIVE WISDOM (PERCEPTION)
30 ft.
+ 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

STRENGTH

3
+4
O_________ Strength Hit Point Maximum 22
+ +0 Dexterity
O_________
+4
O_________ Constitution CURRENT HIT POINTS

16 +0 Intelligence
O_________
DEXTERITY
+1
O_________ Wisdom

2
+0 Charisma
O_________ TEMPORARY HIT POINTS

+ SAVING THROWS

14 +4
O_________ Acrobatics (Dex)
Success

Total 1d10
CONSTITUTION
+1
O_________ Animal Handling (Wis) Failures

2
+0 Arcana (Int)
O_________
+ +4
HIT DICE DEATH SAVES
O_________ Athletics (Str)

+0 Deception (Cha)
O_________
15 +0 History (Int)
O_________ NAME ATK BONUS DAMAGE/TYPE
+1
O_________ Insight (Wis)
INTELLIGENCE Railsplitter +5 1d10 + 3 Slashing1d6+2 Fighting Style:

-1
+2
O_________ Intimidation (Cha)
Protection
+0 Investigation (Int)
O_________ Handaxe +5 1d6 + 3 Slashing (20/60)
Second Wind
+1
O_________ Medicine (Wis) Action Surge
9 +0 Nature (Int)
O_________
+3
O_________ Perception (Wis)
WISDOM

0
+0 Performance (Cha)
O_________
+ +0 Persuasion (Cha)
O_________
+0 Religion (Int)
O_________
11 +2
O_________ Sleight of Hand (Dex)

+2
O_________ Stealth (Dex)
CHARISMA

1
+3
O_________ Survival (Wis)

+
ATTACKS & SPELLCASTING
SKILLS

13 Languages: Dwarvish, Common, Railsplitter


Shield
Pro f ic iencies: Acrobatics, Animal CP 0 Chain Mail
Handling, Athletics, Carpenter’s 2 Handaxes
Backpack
Tools, Constitution Saving Throws,
SP 0 Crowbar
Heavy Armor, Light Armor, Martial EP 0 Hammer
Piton (10)
Weapons, Medium Armor, Shields, Rope, Hempen
10
Simple Weapons, Strength Saving (50 feet), Tinderbox
GP

Torch (10)
Throws, Survival, Vehicles (Land), PP 0 Waterskin
Woodcarver’s Tools
OTHER PROFICIENCIES & LANGUAGES 28 EQUIPMENT FEATURES & TRAITS

Adventure Zone comic_fin.indd 28 5/14/18 3:18 PM


THEHeAreDVENTURE ZONE
Th e re Be G e r b l i ns
Merle Highchurch
Cleric 2 Child of Pan Beach Dwarf Neutral Good
LEVEL BACKGROUND RACE ALIGNMENT EXPERIENCE POINTS

13 PASSIVE WISDOM (PERCEPTION)


14 -1 25 ft.
+ 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

STRENGTH
+1 Strength
O_________ Hit Point Maximum 19
+ 1 -1
O_________ Dexterity

+3 Constitution
O_________ CURRENT HIT POINTS

13 +1 Intelligence
O_________
+5 Wisdom
O_________
DEXTERITY
+2 Charisma
O_________
-1
TEMPORARY HIT POINTS

SAVING THROWS

8 -1 Success
O_________ Acrobatics (Dex)
Total 1d8
+3
O_________ Animal Handling (Wis) Failures
CONSTITUTION
O_________
+1 Arcana (Int)
+ 3 +1 Athletics (Str)
O_________
+0 Deception (Cha)
O_________
HIT DICE DEATH SAVES

16 +1 History (Int)
O_________ Divine Domain:
NAME ATK BONUS DAMAGE/TYPE
+5 Insight (Wis)
O_________ Nature
INTELLIGENCE
+0 Intimidation (Cha) Warhammer +3 1d8 + 1 Bludgeoning
O_________ Acolyte of Nature
+1 +1 Investigation (Int)
O_________ Club +3 1d6 + 1 Bludgeoning
Racial Traits:
+5 Medicine (Wis)
O_________ Darkvision
12 +3 Nature (Int)
O_________ Dwarven Resilience
+3 Perception (Wis)
O_________ Tool Proficiency
WISDOM Spell Attack Bonus +5
+3 Performance (Cha) Stonecunning
O_________
+ 3 +0 Persuasion (Cha)
O_________
O_________
+3 Religion (Int)
Spell Attack DC =13
Dwarven Toughness
Cantrips
Spellcasting Ability WIs
16 -1 Sacred Flame
O_________ Sleight of Hand (Dex)
-1 Shillelagh
O_________ Stealth (Dex)
CHARISMA Spare the Dying
+5 Survival (Wis)
O_________
+ 0 SKILLS
ATTACKS & SPELLCASTING 1st Level Spells; 2 slots
Animal Friendship
Cure Wounds
10 Healing Word
Languages: Common, Dwarvish,
Halfling, Goblin, Proficiencies:Battleaxe,
CP 0 Shield Shield of Faith
Chain Mail
Brewer’s Supplies, Charisma Saving SP 0 Club 2nd Level Spells; 1 slot
Throws, Handaxe, Heavy Armor, Insight, Warhammer
Light Armor, Light Hammer, Medicine, EP 0 Zone of Truth
Backpack
Medium Armor, Nature, Religion, GP 15 Tinderbox
Shields, Simple Weapons, Survival, Extreme Teen Bible
Warhammer, Wisdom Saving Throws PP 0
OTHER PROFICIENCIES & LANGUAGES 29 EQUIPMENT FEATURES & TRAITS

Adventure Zone comic_fin.indd 29 5/14/18 3:18 PM


THEHeAreDVENTURE ZONE
Th e re Be G e r b l i ns
Taako
Wizard 2 Traveling Chef High Elf Chaotic Good
LEVEL BACKGROUND RACE ALIGNMENT EXPERIENCE POINTS

13 12 +2
PASSIVE WISDOM (PERCEPTION)
30 ft.
+2
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED

STRENGTH
+1
O_________ 15

0
Strength Hit Point Maximum

-1
+
O_________ Dexterity

+3
O_________ Constitution CURRENT HIT POINTS

10 +1
O_________ Intelligence

DEXTERITY
+5
O_________ Wisdom

O_________
+2

2
Charisma TEMPORARY HIT POINTS

+
SAVING THROWS

15 -1
O_________ Acrobatics (Dex)
Success

Total 2d6
CONSTITUTION
+3
O_________ Animal Handling (Wis) Failures

O_________
+1

2
Arcana (Int)
HIT DICE DEATH SAVES
+1
O_________
+
Athletics (Str)

+0
O_________ Deception (Cha)
14 +1
O_________ History (Int)
NAME ATK BONUS DAMAGE/TYPE
+5
O_________ Insight (Wis)
INTELLIGENCE Ray of Frost +5 1d8 Cold Arcane Recovery
+0

+3
O_________ Intimidation (Cha)
1d8 Bludgeoning
Arcane Tradition:
+1
O_________ Quarterstaff +2
Investigation (Int)
School of transumation
+5
O_________ Medicine (Wis) Minor Alchemy
16 +3
O_________ Nature (Int) Transmutation Savant
+3
O_________
WISDOM
Perception (Wis)
Spell Attack Bonus +5 Racial Traits:
+3
O_________

1
Performance (Cha) Darkvision

+ +0
O_________
O_________
+3
Persuasion (Cha)

Religion (Int)
Spell Save DC =13 Fey Ancestry
Trance
12 -1
O_________ Sleight of Hand (Dex) Spellcasting Ability Int
-1 Cantrips
O_________ Stealth (Dex)
CHARISMA Mage Hand
+5
O_________

1
Prestidigitation
Survival (Wis)
ATTACKS & SPELLCASTING

- SKILLS Ray of Frost (Ranged


+5)
8
Languages: Gnomish, Common, Elvish,
0 Umbrastaff 1st Level Spells; 3 slots
Pro f ic iencies: Alchemist’s Supplies,
CP

Arcana, Cook’s Utensils, Crossbow, Backpack Charm Person


SP 0
Light, Dagger, Dart, Insight, Intelligence Spellbook Feather Fall
Saving Throws, Longbow, Longsword,
EP 0 Quarterstaff Ice Knife
Perception, Performance, Quarterstaff, GP 0 A Winning Smile Magic Missile
Shortbow, Shortsword, Sling, Survival, Thunderwave
PP 0
Wisdom Saving Throws
OTHER PROFICIENCIES & LANGUAGES 30 EQUIPMENT FEATURES & TRAITS

Adventure Zone comic_fin.indd 30 5/14/18 3:18 PM

You might also like