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RENDERING MASSIVE CROWD SIMULATION WITH 3DELIGHT (MASSIVE PRIME 3.5.5 and 3Delight 8.

5, not MASSIVE JET)

Step 1 – Convert all texture with tdlmake Windows command line examples:
licserver –d “%DELIGHT%/license.dat”
tdlmake D:/Texture/boots2.tif D:/Texture/boots2.tdl
tdlmake D:/Texture/tshirt.tif D:/Texture/tshirt.tdl

Step 2 – Configure renderpass and render parameters.
filename.#.rib
Step 3 – Assign material and shaders to geometry
Step 4 – Key light parameters
All agents must be inside of cone to cast shadow map.
Step 5 – Sim -> sim parameters
Step 6 – Set render to agent
Step 7 – Create all directory necessary in same directory as massive file (Pic, Rib, shadowmap, Sim, Cam).
If you have MASSIVE JET 3.0 you just need to make this small change in sim parameters.
The ouput of sequence of 3delight command generate by MASSIVE JET have .sh extension, so it’s necessary convert if you are
working in windows.
I make a c++ program, platform: windows XP sp2, that convert render_script.sh to render_script.bat.

How to use?

1- Double click on ConvertRenderScriptSH2BAT.exe

2- Enter full path of render_script.sh and press Enter Keyboard.


3- Go to the same directory as render_script.sh and find render_script.bat

4- Double click on render_script.bat to rendering you rib sequence. The licserver must be running (step 1).

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