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METHOD
To learn about possible motivations why anyone
would want to watch another person play a
video game and whether web portals like
youtube or twitch.tv could revolutionize the
entertainment industry in the near future, a
study was conducted. Therefore three different
user groups where defined.
CONCLUSION
The analysis of the questionnaires has showed
very interesting results.
The group who knew nothing about live gaming
broadcasts before they where invited to take
part in the study, spends in average relatively
little amount of time in front of screens. With
only avg. 20-60 minutes a day, they use their