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ONLINE GAMES
DISUSUN OLEH:
Nama:Fitri, Aminah, Nadia, Silvira, Desi
Kelas: Xll Akuntansi
Tugas:Bahasa Inggris
PIG I
INTRODUCTION
Background Problem
The development of information and
communication technology is currently very rapid
Influences society, especially after the discovery
of the internet today increasingly popular with
the public. Various conveniences can be obtained
by simply accessing the internet.
According to the results of research conducted Mukodin (2004) said that the internet facility itself is often used by the public
including email (88%), world wide web (84%), chat (79%), downloading files (68%), usenet newsgroups (18%), and online games
this year, electronic games or better known as online games progressing very rapidly, this can be seen more and more internet
other small.
Games are activities carried out for entertainment in which they are played the game has rules so that there are winners and losers
(Dictionary Macmillan, 2011).
Online games are currently a new trend that is in great demand children, especially teenagers. This is
because online games have There are more challenges than offline games, such as playing online via
theinternet opponents who can fight directly alias do not have to fight the computer as in offline games,
the community is more, the items available in online games more and more updates besides that's one of the things
people are interested in playing online games is the character that is played and the items that are owned can be a
Academic benefits
Practical Benefits
It is hoped that this research will be able to add to the body of theory for author and for readers
regarding the study of the motives of early adolescent audiences in playing online games. With this
research, you canprovides an overview of the various influencing motives early adolescent audiences in
Content
Sarwono (2000) defines behavior as something that is done by individual to another individual and something
that is real. According to Hovart (in Yee, 2002), addiction is an activity that is carried out repeated and can have
a negative impact. Addiction can be defined as a behavior that can function asa way to have fun and a way to
escape from that predicament uncomfortable. For example, repeated failures in controlling something
There are several things that make an individual become addicted to online game play, namely rewards or
rewards gained from playing games, the relationships formed by individuals with other players, and finally the
game, so that individuals can feel included in the game In this case, the rewards obtained from online games
YOUR TITLE
are in the form of different levels upgrades and new equipment, obtained easily and without the need waiting
for long. However, as the level increases, the reward increases given the longer the time period. Time that
required to level up also increases. Player equipment others who look more great often cause desires to
Factors Affecting Online Game Addiction
1) Emotional Factor
The subjective experience felt by the individual as a result of involvement in the game. When a player becomes forgetful of activities
others and players tend to play games to get rid of the feeling bored, stressed or angry so that he feels better when
The development of online games cannot be separated from technological developments computers and computer networks themselves.
C
By maximizing
facilities and easy to get them whether it can be in the form of gadgets, mobile phones and personal computers, there are more and more users
easy to access. Both from their personal gadgets to game centers. Because of this convenience, they will be very fast
Lifestyle (Lack of Activities, Habits or Hobbies) Inability to set priorities for important activities Others also cause addiction to online
games. Then online games are used as a coping strategy for problems namely a means to escape or ignore problems
happens in real life, over time the activity of playing games online has become the most important activity in life so dominate thoughts,
feelings and behavior. Usually individuals who If you don't have enough activities and don't have friends, you will look for it
other activities to overcome boredom. Play games serve as escape because you feel bored and bored over time habit. Individuals who spend a
activities related to the internet other activities outside of online will reduce.
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Conclusion
From this we can conclude that online games are a medium that has many positive and negative
impacts. The need for provisions in using technology properly because technology is developing
rapidly from year to year so we have to sort and choose what is good and what is bad. Online games
can also make us addicted and harm ourselves. The influence obtained from online games on
underage children also greatly influences changes in behavior towards their processes in living life.
The role of parents is very important and necessary for the formation of children who are obedient
There are lots of purposes for the presence of this online game, one of which is entertainment when you are tired it can even
be a job that can make money. Lots of YouTubers or streamers use games as an object for them to earn income. And that is a
point that is usually seen by underage children. The desire to become a professional player is so high that it causes addicted
people to play online games. Therefore. There is a need for self-awareness for adults to students about the limitations in
playing online games as well as the need for parental supervision and assistance in using children's devices. And for game
developers, it's best to need strict regulations and minimize dangerous scenes and be able to detect players who are
detrimental to each other so that a sportsmanlike game is created without any treatment of violence as well as paying
attention to the situations and conditions that are currently happening in the game world regarding the impact that is
happening. children so that these children are awake and do not imitate what they see
THANK YOU!
THANK YOU FOR attention