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Herod

ABILITIES (FOCUSES)

-1

Communication

Constitution (Stamina (Master))

-1

Cunning (Military Lore (Master))

Dexterity (Initiative)

Magic

Perception (Seeing)

Strength (Axes (Master), Intimidation (Master),


Might (Master)

Willpower (Faith)

COMBAT RATINGS
SPEED
RATING
14

HEALTH

DEFENSE

150

14

ARMOUR
5

ATTACKS
WEAPON

Ravager

ATTACK ROLL

+ 10

DAMAGE

3D6 + 13

POWERS
Favoured Stunts: Lethal Blow 3sp, Whirlwind 5sp, Dual Strike 2sp,
Stunts: Whirlwind 5sp - Herod spins around able to move at

half speed. Every enemy in range is automatically hit


(repeatedly) for for full weapon damage until they either pass a
TN 19 Dexterity (Acrobatics) test or voluntarily dive aside
and prone, taking damage and a half.
Powers: Always Berserk: Herod always causes 3 damage extra, but
takes 3 damage extra too.
Explosive Personality: Rolls of a 6 on the dragon die explode.
Im The Leader: Enemy rolls of 1 on the dragon die implode (minus)
subtractively.
Frenzy: When Herod takes 30 or more damage, he gains an extra turn
on the initiative table that lasts for 4 turns.
Rushing Charge: Herod can charge double the normal distance. The
attack from this charge deals 2D6 more damage than usual.
Champion of the Order: Herod is immune to any effect that slows,

roots, sleeps or in any way affects his capability to move under his own
power. He can simply shake such magical tricks off. He is also immune
to the Taunt stunt.
Trainees Attack!: If defeated in his boss room, 20 trainees run in at
once and attack the group. Each of these have 15 hp. Are +6 to hit and
cause 2D6 + 2 damage each.

Equipment: Herods Shoulder, Raging Berserkers Helm, Scarlet


Leggings, Ravager.

LOOT:
Herods Shoulder: Light Mail. Once per day, Dragon Die of 6 explodes, meaning you keep
rolling it over again with cumulative results until you dont roll a 6 anymore.
Raging Berserkers Helm: Light Mail. Gain Strength (Intimidation) focus. When you take a
prepare action you do not have to state what it will be beforehand.
Scarlet Leggings: Light Mail.Gain Strength (Might) focus. Re-roll failed Strength (Might)
tests.
Ravager: Two-Handed Axe. +3 Damage. Can dual strike for 2sp.

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