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Animations: Which are public-domain, which are not?

Note: If you want to be added to one of the lists below and don't know how to edit a
wiki page, just IM Chaz Longstaff and indicate in your IM the section to add you to.
Beginning furniture makers or experimenters often dont have the money and / or
confidence yet to invest in buying licenced animations.
Here's a list of the status of animations from various animators. It's to help you
determine which animations you can safely regard as being in the public domain (i.e.
"freebies"), versus which ones might be illegally floating around as pirated animations.
Using pirated animations -- knowingly or unknowingly, it's the same -- can cause your
creations to be deleted by LL and get you a bad reputation just when you are starting
out and trying to get known.
Now, just because the animations are in the public domain doesn't always make them
"good quality" -- they can be dated, and show their age, which can be why they were
released at a certain point for free. But when you are just started out and practising, or
want to make a few things just for friends, they can be very useful.
In the lists below, "confirmed in conversation with CL" -- the CL stands for Chaz
Longstaff.

Animation Priority
When multiple animations, for the same joint, are played at the same time the
animation with the highest priority will be effective. If there are multiple animations
with the highest priority, then the animation which was started most recently will be
effective.
When animations are uploaded using the standard viewer it is possible to set the
animation's global priority to a value from 0 to 4. There is no interface to set individual
bone priorities. They default to the animation's global priority.
Internal Animations have priorities ranging from 0 to 5, leading to the conclusion that
priority 5 animations are fully supported by both the server and viewer.
A number of unsupported methods of uploading animations with higher priorities
exist. This creates the potential for chaos and confusion if used indiscriminately. In the
past animators could be certain that starting a priority 4 animation would override any
current animation for the relevant joints. This is no longer true.
You can view the UUID and priority of currently playing animations by selecting
Advanced -> Character -> Animation Info from the menu, or Develop -> Avatar ->
Animation Info on Viewer 2.

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