24% of 12-18 year olds in the US spend one quarter of their media time using multiple media simultaneously. The document explores how audiences engage with digital media and defines key terms such as individual consumption, group consumption, passive media, and active media. It discusses theories such as the hypodermic needle theory, which suggests audiences passively receive information from media, and uses and gratification theory, which presents that audiences are active consumers who choose media for specific reasons.
24% of 12-18 year olds in the US spend one quarter of their media time using multiple media simultaneously. The document explores how audiences engage with digital media and defines key terms such as individual consumption, group consumption, passive media, and active media. It discusses theories such as the hypodermic needle theory, which suggests audiences passively receive information from media, and uses and gratification theory, which presents that audiences are active consumers who choose media for specific reasons.
24% of 12-18 year olds in the US spend one quarter of their media time using multiple media simultaneously. The document explores how audiences engage with digital media and defines key terms such as individual consumption, group consumption, passive media, and active media. It discusses theories such as the hypodermic needle theory, which suggests audiences passively receive information from media, and uses and gratification theory, which presents that audiences are active consumers who choose media for specific reasons.
engage with digital media products 24% of 12 to 18 year olds in the us spend one quarter of their media time using multiple media. I use digital media both on my own and with other people if its gaming or playing on my own Key terms: Individual consumption: when users engage with a digital media product of their owml,for solo enjoyment (eg;gamer consumer web surfer listener dvd ) Group consumption: when users engage with digital media product with others for collectives enjoyment (eg; social interaction sharing) PASSIVE MEDIA is classically represented by printed forms of media. This includes newspapers, periodicals, and books. A passive media form is one
in which the consumer reads or takes
part as a consumer of the media but it doesnt require proactivity in its use. The flow of information is one way, from the media form to the consumer. There is no clicking, pausing, or playing, beyond engaging the mind in concepts. Other forms of passive media include signs, billboards and radio. ACTIVE MEDIA is classically represented by forms such as video, television, movies, and virtually anything with a screen. Though readers of a novel may follow a plot line, the novel is not able to emotionally engage its audience to the depth that video can do. Whether long form (30-minutes or more), or short form (10-minutes or less), video is able to capture and induce emotional and psychological response at levels that passive media cannot accomplish. In some ways we might consider video to be passive since the flow of information is still one way. However its engaging content places it in the active media category.
Hyperdormic needle theory
This was one of the first media theories used as an attempt to explain how audiences consume media it suggests that the audience passively (wiyhout realisation receives information via media text and that they do not challenge or process the information uses and grafication theory the uses and grafication theory states that we active consumers of media and that there are four main reasons we choose to consume any given media product key terms target audience; a specific group of people within the target market at wich a product ort the marketing message of qa product is aimed PRIMARY AUDIENCE; the main target of the product
SECONDARY AUDIENCE any consumers
that are outside the primarty audience AUDIENCE CATEGORIES
AGE GENDER SOCIO-ECONOMIC BACKGROUND PERSONALITY TYPE