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Northern Continent Elric RPG
Northern Continent Elric RPG
Ilmiora
Nadsokor
The Sighing
Desert
Vilmir
The Weeping
Waste
Myyrrhn
Shazar
Dharijor
Jharkor
Tarkesh
All the Young Kingdoms shun this place, and the existence
of its inhabitants is a fear-haunted mystery. A handful of
adventurers have entered the Silent Lands. None have ever
returned from its black mountains. The pale, scuttling
residents dwell unseen and unknown in lightless warrens
beneath these same mountains.
Dorel
Filkhar
Lormyr
Oin & Yu
Barbaric Oin and Yu, although two separate nation, are joined
in many ways. As well as being the poorest of the southern
nations, they share one city between them, the seedy capital
Dhoz-Kam, straddling the banks of the river Ar.
The Oinish and Yurits are superstitions, primitive peoples who
live in fear of the demons they claim haunt the coastal jungles.
Oinish and Yurits have no organized religion or central
government and loyalty to family is paramount. Blood feuds
between clans are common.
Worship is directed toward the Elemental Rulers, particularly
Grome, Straasha, and Lassa, as well as toward the Beast-Lords.
Pikarayd
Pikarayd is a land of ragged hills and dark forests given to
sudden storms and hard winters. Closer to the border of the
Dead Hills Pikarayd becomes bleak moorland, broken by deep
bogs. Legend claims that the borders between the worlds are
weak in the Pikaraydian badlands.
The rivalry, contempt, and outright hatred that Pikaraydian
clans show one another is matched only by their loyalty to
their own clan. By tradition the King of Pykarayd holds
hostages from each clan to act as clan emissaries.
Once the people of Pikarayd worshiped the Elemental Lords. In
the past hundred years Chaos worship has spread throughout
the land.
The Islands
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Melnibone
The heart of the Bright Empire, Imrryr the Beautiful stands on the
main island of the Melnibonan Archipelago. This main island is
often called the Dragon Isle after the great winged reptiles
slumbering in caverns beyond the city. Imrryr is also known as
the Dreaming City, due to the languorous narcotic haze that fills
her inhabitants days.
Landing on the Dragon Isle is virtually impossible, as a
treacherous sea maze guards Imrryr, and reefs and dangerous
currents ring about the steep cliffs of the shore. For centuries
Melnibon has slumbered undisturbed.
The folk of Melnibon predate humanity, and share little in
common with them. They are proud and amoral, and they delight
in every sensation. They take pleasure in pain, especially that of
others. Melnibonan ways often seem frightening or cruel to
humans. With their delicate graces and refined tastes,
Menibonans are a race without vitality or curiosity, beyond good
and evil, content to exist in drug enhanced pleasure as they have
for centuries. Only tradition and worship of the grotesque and
gorgeous gods of Chaos rule their lives.
Pan Tang
A bleak, storm lashed isle in a nameless sea, this shattered island
of black rock and fused glass is called Pan Tang, and those
dwelling on it, Pan Tangians.
Pan Tang is a nation of sadistic, warped people, all of them quite
possibly insane. The rest of humanity fears them as pirates and
bloodthirsty priests. Pan Tang is a dominant power among the
Young Kingdoms, more because of her black sorceries than for her
military might.
Like a warped reflection of Melnibon, her hated rival, Pan Tang
has but one city. Hwarmgaarl is often called The City of
Screaming Statues, after the twisted stone figures that dot its
walls and rooftops. The sobs and screams of these damned statues
echo about Hwarmgaarl incessantly, as do the roars of tigers taken
from the northern jungles that now prowl the iron paved city
streets.
The Isle of the Purple Townsgains its name from the color of the
stones from which its people construct their houses and buildings.
It is a pleasant place of fields and small farms, the warmer
lowlands of the north giving way to rugged mountains in the
interior, and the sheep dotted moors in the south. Menii is the Isles
modern and stylish capital, while the nobility chooses to live in
northerly Kariss, a more sedate and lethargic city. The priests of
Goldar, whose golden pyramid temple looms over the marketplace
in Menii, claim that if something cannot be bought in the Isle it
cannot be bought at all, such is the wide array of products from the
four corners of the Young Kindgoms brought and sold in the Isles
markets.
Lord Goldar, a god of Law, is the main deity worshiped in the Isle,
eclipsing the reverence given to Lassa of the Winds and Straasha
Sea-King, two Elemental Rulers.