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Introduction

Hello all, a short intro here. I'm generally not a fan of scary games, but Five Nights at Freddys was pretty
addictive. After suffering through countless jump-scares and creepy screeches, I was able to write this
walkthrough, hopefully helping you guys along the long nights.

Animatronics
There are four animatronics encountered during night shift: Chica, Freddy, Bonnie, and Foxy. These
monsters have different behavoirs, and it helps to be aware of each.

Freddy
This teddy bear, the mascot of the game, is nothing to play around with. He will appear at the door on the
right, unless the power is out. He is visible from the doorspace of the door on the right
Freddy's Patterns and behaviors:

Freddy starts on the stage, along wih Chica and Bonnie.

Freddy follows the same path everytime: Stage [Cam 1A] > Dining Room [Cam 1B]> Bathroom
[Cam 7] > Kitchen [Cam 6] > East Hall [Cam 2A] > East Hall's Corner [Cam 2B] > Office.

Freddy does not like to be shown on camera; veiwing him on the moniter slows down his path.

Freddy does not become active until night 3.

Freddy becomes more active as the night progresses.

Chica (Duck)
Chica is another monster encountered during the night. He is rather slow, and will appear at the door on
the right. If he is in the hallway, he is visible from the window on the right. He has the ability to disable the
door.
Chica's Patterns and behaviors:

Chica starts on the stage, along with Chica and Bonnie.


Chica does not seem to follow a set path like the others. She does seem to only move to
neighboring rooms.

Chica becomes more active as the night progresses.

Bonnie (Bunny)
Bonnie is yet another monster encountered during the night. It seems he can appear at both doors, and is
fast. If he is in the hallway, he is visible from the doorspace of whatever side he is on. He has the ability to
disable the door.
Bonnie's Patterns and behaviors:

Bonnie starts on the stage, along wih Freddy and Chica

Bonnie sticks to the rooms on the left side.

Bonnie becomes more active as the night progresses.

Foxy (Fox)
Foxy is a monster encountered during the night.
Foxy's Patterns and behaviors:

Foxy starts in pirate's cove. slowing preparing as the night progresses.


Once he becomes active, Foxy follows the same path everytime: Pirate's Cove [Cam 1C] > West
Hall [Cam 2A] > West Hall Corner [Cam 2B].
Checking your camera feed's slows his preperation.

Power
Power (electricity) is an important aspect of the game. Power allows you to check the camera feeds,
giving you time to prepare for the monsters. It also allows you to control the doors, and the lights in the
hallway. You have a limited amount of power per night, and using any of the three things above drains it .
1.

Using none of the available techonology (lights, doors, or camera), the power drains one bar
(approx. 1 power per 4 seconds)

2.

Using one of the available technologies, the power drains at two bars (approx. 1 power per 2.5
seconds)

3.

Using two of the available technologies, the power drains three bars (approx. 1 power per 1.25
seconds)

4.

Using three of the available technologies, the power drains four bars (appox. 1 power per second)
Running out of power leaves you vulnerable for attack.

Camera feed
The camera feed allows you to see what's in each room, giving you time to prepare for the monsters. Use
of the camera will drain the power.

Doors
The doors are what keep the monsters from reaching you. There are two available, one on each side of
the room. Use of the doors will drain the power.

Lights
The lights are available to help you see if there are monsters in the hallway. There are two lights, one on
each side of the room. Use of the lights will drain the power.

Walkthrough
Ready to survive the nightshift huhh? There are a few strategies you need to know before you jump in.
o

You are given 100 power to last you 6 hours. This adds up to be about 16.67 power per hour. This
is a usefull measure to tell if your power consumption is too high; Your power consumption at 3AM should
be around 58% (50% at 3:30).

Do not have a light on if you have a door closed on that side or if you're checking the camera. I
find it a useful strategy to flick the light on and off to conserve power while still checking for monsters.

Make sure to tap the edge of your screen when switching from side to side, as the side provides
the fastest camera movement (tested on Android).

If your door/light buttons won't work, that means they have been disabled. Looking at the camera
while your door is disabled will kill you.

On alot of the nights, the first few seconds are monster free, and it is a good idea to conserve
power by not using anything during this time.

Night 1 (Walkthrough)
Don't expect much to happen this night. Take some time to get acquainted with the controls, and check
the feeds. There are very little encounters that happen to you during this night.. Keep track of the feeds,
watching for Bonnie and Chica. Doing this prevents the three active animatronics from comming. Doing
this gets you through the night.

Night 2 (Walkthrough)

Made it through the night? Congratulations. It starts to pick up from here, with atleast a few animatronic
encounters. Stay calm, and this level should be fine. Make sure to leave lights off and doors open until
needed, to conserve power. Again, keep an eye on Bonnie and Chica, as they are active. This prevents
Foxy in the process.

Night 3 (Walkthrough)
This is when things really start to heat up. Expect several animatronic encounters, with power being
harder and harder to conserve. Again, make sure to leave doors open and lights off unless theyneed to be
used. Freddy becomes active from this night onward, giving you four animatronics to worry about.

Night 4 (Walkthrough)
This is a tough night, with several encounters. As always, conserve power and keep track of your feeds. I
prefer sticking to the left side from this point onward, incase Foxy somehow catches me off guard.

Night 5 (Walkthrough)
This is the night. This is your final night, and it is going to be tough. Using no technology in the beginning
is almost a must during this night, as you will need every bit of power you can get. As mentioned before,
sticking to the left side helps incase Foxy gets out of hand.

Legal
Copyright 2014 Brendan Fink
This may be not be reproduced under any circumstances except for personal, private use. It may not be
placed on any web site or otherwise distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is strictly prohibited, and a violation of
copyright.
If you need to reach me, you can do so at: faqsfromdog@yahoo.com
Thank you.

Conclusion
Thanks for taking the time to read this. I understand there may be errors in this, and I apologize in
advance. But anyway, goodluck on making it through the nights! Please answer the question at the top of
this guide asking if you would recommend this guide. If the answer is no, please provide feedback! I'm
constantly trying to improve this walkthrough, and your feedback helps!

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