You are on page 1of 1

Onslaught Ork Raider

Hull: Frigate Class: Onslaught-class ork pirate raider


Dimensions: aprox 1.5 km long, .4 km abeam approx.
Mass: 9.5 megatons approx.
Crew: countless boyz, even more grots.
Accel: 2-4 gravities acceleration Speed: 5 Manoeuvrability: +15
Detection: +10 Armour: 18 Void Shields: 1 Hull Integrity: 40
Space: 40 (Used: 40) Power: 40 (Used: 35) Turret Rating: 1
Weapon Capacity: Dorsal 1, Prow 2 Essential Components
Looted Drive: This may have been an STC-standard drive...once.
Warp Engine: Ere we go, ere we go!
Really Big Teef: Protects the vessel in the immaterium, and
functions similarly to a Gellar field.
Single Void Shield Array Air Pumps: Best not ask how it works.
Boyz Barracks: No self respecting ork goes anywhere without
his boyz!
Armoured Kaptin s Bridge There s a lot of metal between the ork boss
and space.
Reinforced Armour: If this Component takes a Critical Hit,
becomes damaged, or suffers power loss, roll 1d10. On a 4 or
higher, the component is unharmed.
Big Red Button: If this vessel chooses not to turn, it may
move an additional 1d5 VUs during its Manoeuvre Action.
Lotsa Boyz
This Component grants +10 to all Command Tests involving
boarding actions and Hit and Run Actions.
Supplemental Components
2x Looted Prow Macrocannons: These macrocannons used to
be on an Imperial ship. Not anymore.
(Macrobattery; Strength 3; Damage 1d10+2; Crit Rating 5;
Range 5)
Dorsal Gunz: Technically macrobatteries, improved with
orky tek.
(Macrobattery; Strength 1d5 ; Damage 1d10+4; Crit
Rating 6; Range 4)
Roll Strength before firing this weapon each turn.
Stowage Bays
Pirate ships do not often bother with true cargo holds,
preferring smaller bays where valuable cargos can be stored.
Cargo bay.
Booty!: If this ship is captured with this Component intact,
the captors gain 50 Achievement Points.
Ork Armoured Prow Only an ork would add a gigantic armoured prow
to such a small ship.
Good an Ard: Macrobatteries may still be prow weapons
on this vessel. This ship gains +4 Armour in its fore arc only.
This ship also does 1d10 additional damage when ramming.
Complications
Orky Tek: This ship may not be piloted by a non-ork crew.
Components from this vessel will not function if added to
non-ork ships.

You might also like