Games development level 3: Final Major Project Project proposal. Aims to demonstrate digital graphic skills and produce heavy quantity of Photoshop work. Game will be centred on a protagonist dealing with his mental illness of schizophrenia after experiencing the loss of his wife.
Games development level 3: Final Major Project Project proposal. Aims to demonstrate digital graphic skills and produce heavy quantity of Photoshop work. Game will be centred on a protagonist dealing with his mental illness of schizophrenia after experiencing the loss of his wife.
Games development level 3: Final Major Project Project proposal. Aims to demonstrate digital graphic skills and produce heavy quantity of Photoshop work. Game will be centred on a protagonist dealing with his mental illness of schizophrenia after experiencing the loss of his wife.
For the final major project, I have decided to take an artistic approach, which requires showing my artistic side and using that to progress to the final result which will be in the form of working game. The game I have decided to make for my final project is a game called Blackwell. This game will be centred on a protagonist dealing with his mental illness of schizophrenia after experiencing the loss of his wife. This will be centred on the themes of horror and hallucinations around a murder and repeating a small 3d environment like a hotel hallway but always repeating it over and over again, very similar to the recent silent hill demo titled PT. Touching on common themes of loss, mental illness and guilt is the driven themes throughout the game. I want this project to demonstrate my digital graphic skills and produce a heavy quantity of Photoshop work.
Section 2: Inspirations & Ideas
With the character and player seeing visions that may or may not be there, I was thinking that this game could share similarities to Konamis Silent Hills franchise, especially the recently cancelled PT demo. Really messing with the characters mind, going through the same corridor over and over again but slightly getting distorted over and over again. I think this would be a perfect demo/extract I could demonstrate in my final major project, having the player go down a hotel corridor. This also allows me to add more detail since I wont use a large environment. I will also research into the schizophrenia illness and really try to represent an accurate experience.
Section 3 Technologies &
Timescales The first forms of media and technology will be heavily used in the unreal engine and Photoshop. Creating the game initially in the Unreal Engine 4 and Photoshop will be used to create the art work like logos, textures, cover art, advertisement for the game like posters and billboard advertisement and many extras like moodboards or any other designs. I will be trying to show as much as possible within Photoshop. I will also try to demonstrate some sketches in different styles. With timescales, I should be doing small things like magazine covers in games this month and by the end of March start building the level. But everything must be roughly done at the end of May.
Section 4: Evaluation Work
Bailey Goble 01/03/2016
Games development level 3: Final Major Project
Project proposal I will be doing a self and peer reviews and try to capture everything in an evidence PowerPoint showing the steps to get to the final product. I will try to get peer review on the work and also try to reviews from other people in my course so I can get 3 or 4 reviews on my work showing other peoples view on the work and if they think I have achieved my target. From comparing to the assessment criteria, I will be taking the artistic pathway and producing a game level and trying to reach my target and producing a lot of Photoshop work like logos, textures, concept art etc.