Professional Documents
Culture Documents
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4/21/03
10:42 AM
Page 318
Eileen
Awena
_____________________________________________
______________________________________________
character name
name
player
character
player
wizard 5/incantatrix 5
10
Great Old Ones
N
grey elf
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity
~200
__________
age
size
f
__________
gender
age
5'9
50kg
blue
____________
__________
___________
height
weight
eyes
gender
height
weight
ABILITY NAME
ABILITY
SCORE
STR
strength
-1
HP
hit points
60
dexterity
DEX
16
armor class
AC
14
constitution
CON
14
INT
24
intelligence
WIS
12
wisdom
CHA
charisma
TOTAL
TOUCH
TOTAL
MISC.
TEMPORARY
MODIFIER MODIFIER
TOTAL
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
11
SHIELD
BONUS
armor class
-1
MAGIC
MODIFIER
NONLETHAL
DAMAGE
FLAT-FOOTED
SAVING THROWS
MISC
MODIFIER
conditional modifiers
3
TOTAL
SPELL
RESISTANCE
BASE ATTACK
BONUS
-1
STRENGTH
MODIFIER
0
SIZE
MODIFIER
0
MISC
MODIFIER
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
SPEED
0
SIZE
MODIFIER
NATURAL
ARMOR
SKILLS
SKILL NAME
KEY
ABILITY
Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge ( Arcana
___________)
Knowledge ( Planes
___________)
Knowledge ( Religion
___________)
History
Knowledge ( ___________)
Geography
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____
DAMAGE REDUCTION
MISC
MODIFIER
DEFLECTION
MODIFIER
DEX
MODIFIER
3
DEX
MODIFIER
10+
ARMOR
BONUS
INITIATIVE
modifier
ABILITY
MODIFIER
48
armor class
BASE
SAVE
pale
___________
skin
hair
WOUNDS/CURRENT HP
TOTAL
white
___________
hair
eyes
CLASS SKILL?
M
__________
size
level
MAX RANKS
(CLASS/CROSS-CLASS) 13.0
SKILL
MODIFIER
ABILITY
MODIFIER
7
7.0 = ______+______+______
______
3
3.0 = ______+______+______
______
-1
2.0
1.0 = ______+______+______
______
-1
-1.0
______ = ______+______+______
13.0
2
15.0 = ______+______+______
______
7
7.0
______ = ______+______+______
7
7.0 = ______+______+______
______
7
7.0
______ = ______+______+______
7
2.0
9.0 = ______+______+______
______
-1
-1.0 = ______+______+______
______
7
0.0 = ______+______+______
______
-1
-1.0 = ______+______+______
______
3
3.0 = ______+______+______
______
7
7.0 = ______+______+______
______
-1
-1.0
______ = ______+______+______
-1
0.0 = ______+______+______
______
1
1.0
______ = ______+______+______
3
3.0 = ______+______+______
______
-1
-1.0 = ______+______+______
______
-1
-1.0 = ______+______+______
______
7
11.0
2
20.0 = ______+______+______
______
7
13.0
20.0 = ______+______+______
______
7
13.0
20.0 = ______+______+______
______
7
13.0
20.0
______ = ______+______+______
7
13.0
20.0 = ______+______+______
______
2
1
3.0 = ______+______+______
______
3
3.0 = ______+______+______
______
3
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
3
3.0 = ______+______+______
______
7
2
9.0
______ = ______+______+______
1
1.0 = ______+______+______
______
3
0.0 = ______+______+______
______
7
13.0
28
48.0 = ______+______+______
______
1
2
3.0 = ______+______+______
______
1
1.0 = ______+______+______
______
-1
-1.0 = ______+______+______
______
3
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
3
3.0 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
RANKS
/6.5
MISC
MODIFIER
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
campaign
Item Familiar
PG.
Extend Spell
Persist Spell
experience points
Empower Spell
GEAR
Maximize Spell
ARMOR/PROTECTIVE ITEM
TYPE
SPEED
AC BONUS
WEIGHT
MAX DEX
True Believer
Quicken Spell
SPECIAL PROPERTIES
Iron Will
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
PROTECTIVE ITEM
SPECIAL ABILITIES
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
Cooperative Metamagic
Metamagic Effect
OTHER POSSESSIONS
PG.
ITEM
ITEM
WT.
PG.
DOMAINS/SPECIALTY SCHOOL:
WT.
0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
conditional modifiers
SPELLS
KNOWN
0
LIGHT
LOAD
0
MEDIUM
LOAD
HEAVY
LOAD
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
17
18
1ST
19
2ND
LANGUAGES
20
3RD
21
4TH
22
5TH
0.0
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
MONEY
cp
6TH
sp
7TH
gp
8TH
pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.