Professional Documents
Culture Documents
T Foraging Example
Mixing Table
Potency 1 Dose 2 Doses 3 Doses 4 Doses Dice
Lucky Find
1
Crafting Example Creature Harvest Table
Creature Ability Creature Ability
Type Check Type Check
Crafting Roll
Creature Ingredients
•
Harvesting Creature Ingredients
2
Poison Lucky Find Ingredient Table (Saving throws are repeated at the end of the target's turn)
D20 Ingredient Description
The target is poisoned until they succeed the saving throw
The target is stricken with hallucinations until they succeed the saving throw. When they make an
attack roll they must succeed a intelligence saving throw or miss
The target is paralyzed for one round
The target is frightened of the closest living creature until they succeed the saving throw.
The target is blinded until they succeed the saving throw
The coated weapon applies the poison damage on its first two hits instead of one.
The damage is increased by 1d8 and is necrotic instead of poison
The damage is increased by 1d8 and is acid instead of poison
The target’s movement speed is reduced by 15 until they succeed the saving throw
Increase the poison DC of the saving throw by 5
This poison ignores resistance
The next time the target casts a spell within 1 hour of being poisoned, they take 1d8 force damage
and must succeed a concentration check or the spell fails.
The target considers all creatures hostile until they succeed the saving throw
Whenever the target receives bludgeoning, slashing, or piercing damage they take an additional 1d4
until they succeed the saving throw
If the target is a lycanthrope, it takes an extra 2d8 poison damage
When the target takes fire damage, they take an extra 1d6 until they succeed the saving throw
When the target takes cold damage, they take an extra 1d6 until they succeed the saving throw
When the target takes poison damage, they take an extra 1d6 until they succeed the saving throw
When the target takes lightning damage, they take an extra 1d6 until they succeed the saving throw