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Male Dark Elf Fighter 8 / Ranger 8

Chaotic Neutral
Strength
15 (+2)
Dexterity
21 (+5)
Constitution 13 (+1)
Intelligence 15 (+2)
Wisdom
13 (+1)
Charisma 13 (+1)

Size: Medium
Height: 4' 10"
Weight: 120 lb
Skin: Black
Eyes: Red
Hair:
White; Beardless

Gestalt combination: Fighter Ranger


Total Hit Points: 58
Speed: 30 feet
Armor Class: 15 = 10 +5 [dexterity]
Touch AC: 15
Flat-footed: 10
Initiative modifier: +5
= +5 [dexterity]
Fortitude save:
+7
= 6 [base] +1 [constitution]
Reflex save:
+11
= 6 [base] +5 [dexterity]
Will save:
+3
= 2 [base] +1 [wisdom]
Attack (handheld): +10/+5 = 8 [base] +2 [strength]
Attack (unarmed): +10/+5 = 8 [base] +2 [strength]
Attack (missile): +13/+8 = 8 [base] +5 [dexterity]
Grapple check:
+10/+5 = 8 [base] +2 [strength]
Light load:
66 lb. or less
Medium load: 67-133 lb.
Heavy load: 134-200 lb.
Lift over head: 200 lb.
Lift off ground: 400 lb.
Push or drag: 1000 lb.
Languages: Common Draconic Elven Dark_Elf_Silent Goblin Undercommon
Light Pick [1d4, crit x4, 3 lb., light, piercing]
Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]
Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]
Feats:

Blind-fight
Endurance
[free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Quick Draw
Track
[free to rangers]
Two-Weapon Fighting
[ranger two-weapon track]
Improved Two-Weapon Fighting [ranger two-weapon track]
Weapon Focus x1
Weapon(s):
Weapon Specialization x1
Weapon(s):
Greater Weapon Focus x1
Weapon(s):
Traits:
Key
Skill
Ability
Misc.
Ranks
Ability Modifier Modifier
Modifier
Appraise
Int
2 = +2
Balance
Dex*
5 = +5
Bluff
Cha
1 = +1
Climb
13 = +2 +11
Str*
Concentration
Con
1 = +1
Craft_1
Int
2 = +2
Craft_2
Int
2 = +2
Craft_3
Int
2 = +2
Diplomacy
Cha
1 = +1
Disguise
Cha
1 = +1
Escape Artist
5 = +5
Dex*
Forgery
Int
2 = +2
Gather Information
Cha
1 = +1
Heal
Wis
1 = +1
Hide
5 = +5
Dex*
Intimidate
Cha
1 = +1
Jump
13 = +2 +11
Str*
Knowledge (dungeoneering) Int
13 = +2 +11
Knowledge (nature)
Int
15 = +2 +11
+2 [survival]
Listen
Wis
14 = +1 +11
+2 [elf]
Move Silently
16 = +5 +11
Dex*
Perform_1
Cha
1 = +1
Perform_2
Cha
1 = +1
Skill Name

Perform_3

Cha

1=

+1

Perform_4
Perform_5
Ride
Search
Sense Motive
Spot
Survival
Swim
Use Rope

Cha
Cha
Dex
Int
Wis
Wis
Wis
Str**
Dex

1=
1=
5=
4=
1=
14 =
12 =
2=
5=

+1
+1
+5
+2
+1
+1
+1
+2
+5

+2 [elf]
+11
+11

+2 [elf]

* = check penalty for wearing armor


Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Nature >=5 ranks gives +2 on survival checks above ground.
First-level Ranger spells: 2 (1+1) per day
Dark Elf:
+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Darkvision to 120 ft.
Spell resistance 11 + class level
Dancing lights, darkness, faerie fire once/day each
Light blindness
In some campaigns, male drow get -2 charisma instead.
Character level +2
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Fighter:
Bonus Feats (already included)

Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Humanoids (elf) +4
Monstrous Humanoids +2
This ranger chose the two-weapon combat track.

Level 1:
Level 2:
Level 3:
Level 4:

Class HP rolled
Gestalt
10
Gestalt
10
Gestalt
4
Gestalt
3
+1 to dexterity

Level 5: Gestalt
Level 6: Gestalt

8
4

Level 7: Gestalt
Level 8: Gestalt

3
8

+1 to dexterity

Equipment:
9 lb Weapons / Armor / Shield (from above)
2 lb Spell component pouch
_____
11 lb Total
Animal Companion: Snake (small viper)
Small Animal
Hit dice 3d8 (13 hit points)
Initiative +4 (Dex)
Speed 20 feet, climb 20 feet, swim 20 feet
AC: 20 ( +1 small +4 Dex +5 natural)
Attacks: Bite +7 melee (Weapon Finesse);
Damage 1d2+poison-2 (bite);
Special Attacks: Poison DC 11, 1d6 con, 1d6 con
Special Qualities: Scent
Saves: Fort +3; Ref +7; Will +2
Abilities: Str 7, Dex 18, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +12; Climb +13; Hide +16; Listen +9; Spot +9;
The animal is entitled to distribute an additional 2 skill points.
Feats: Weapon Finesse (Bite)
Link, share spells
Evasion
Bonus tricks: 2
More about this character:

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