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HGK

ANTHROPOMORPHIC WARG
MEDIUM MONSTROUS HUMANOID (AUGMENTED MAGICAL
BEAST)

HIT DICE: 2D8+4(15 HP)

INITIATIVE: 2(dex)

SPEED: 50 FT. (10 SQUARES)

ARMOR CLASS: 19 (+2 DEX, +5 BREASTPLATE, +2 NATURAL), TOUCH 12, FLAT-


FOOTED 17

BASE +2/+5
ATTACK/GRAPPLE:

ATTACK: BITE +4 MELEE (1D6+2), OR GREATAXE +4 (1D12+3)

FULL ATTACK: BITE +4 MELEE (1D6+2), AND 2 CLAWS -1 MELEE (1D4+1)


EACH, OR GREATAXE +4 (1D12+3), OR BITE +4 MELEE (1D6+2),
AND GREATAXE -1(1D12+3)

SPACE/REACH: 5 FT./5 FT.

SPECIAL DARKVISION 60 FT., LOW-LIGHT VISION, SCENT


QUALITIES:

SAVES: FORT +4, REF +4, WILL +2

ABILITIES: STR 15, DEX 13, CON 13, INT 10, WIS 14, CHA 10

SKILLS: HIDE +4, LISTEN +5, MOVE SILENTLY +3, SEARCH + 4, SPOT +5,
SURVIVAL +3*

RACIAL BONUS ALERTNESS, track


FEATS:

FEATS:

ENVIRONMENT: TEMPERATE PLAINS OR ANY

ORGANIZATION: USUALLY SOLITARY

CHALLENGE 1
RATING:

TREASURE: STANDARD

ALIGNMENT: Usually chaotic evil

ADVANCEMENT: BY CHARACTER CLASS


LEVEL 1 (ECL:3)
ADJUSTMENT:

A TYPICAL HGK IS A 5 TO 7 FT. TALL GRAY OR BLACK FURRED


HUMANOID WITH THE HEAD OF A WORG. THEIR WEIGHT USUALLY RANGES
BETWEEN 200-300 POUNDS.
LANGUAGES: WORG, COMMON, GOBLIN. BONUS LANGUAGES: ELVEN,
GIANT, GNOLL, DWARVEN, ORCISH, ABYSSAL, INFERNAL.
COMBAT
HGK TYPICALLY AMBUSH THEIR ENEMIES, LYING IN WAIT OR
ATTACKING FROM RANGE. USUALLY THEY'RE FOUND IN THE COMPANY OF
AT LEAST ONE 'PET' WORG.
SKILLS: THE HGK HAVE A +1 RACIAL BONUS ON LISTEN, MOVE
SILENTLY, AND SPOT CHECKS, AND A +2 RACIAL BONUS ON HIDE CHECKS.
*A HGK HAS A +4 RACIAL BONUS ON SURVIVAL CHECKS WHEN TRACKING
BY SCENT.
FAVORED CLASS: BARBARIAN
PROFICENT WITH SIMPLE AND MARTIAL WEAPONS, LIGHT AND
MEDIUM ARMOR AND ALL SHIELDS (EXCEPT TOWER SHIELDS).

Playing a HGK character


BASE SAVES +3,+3,+1

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