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These are three key elements that can be used to describe the sound of a kick drum.
Boom is where the low end thud of the kick drum comes from. You can find a cleaner,
modern sound boosting around the 50-60Hz area. A more traditional, ringing boom will be
found a bit higher, perhaps in the 100Hz range.
Smack is the primary attack of the kick drum. This is the frequency range that helps the
ear identify individual kick drum hits. You can search for smack in the 3-5kHz range,
whilst using a peaking band for the smack and keep the Q parameter in the 1 to 1.5
range.
Click is exactly what you think it is. At first thought you might not attribute click as a
quality desired in a kick drum sound. Click works in conjunction with smack to help bring
a kick drum through a dense mix. This is the sound of the beater actually hitting the drum
head. You can find the click up around the 6-8kHz range. A peaking band works well on
the click (Q around 1.5).
Mud is not one of the big three because it is a bad thing! We want the opposite of mud in
our mix, especially on the kick drum. You remove some of the mud and clean up your
kick drum sound by cutting a thin band in the 250-300Hz range, with use a peaking band
with the Q set to around 3.