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How Bodies Matter: Five Themes for Interaction Design, DIS 2006,
June 2628, 2006
With the graphical user interface (GUI) so popular these days ...
... this reduced body symbolizes how we use our computers. With
keyboard (fingers),
mouse (fingers),
speakers (ears).
Are richer interaction paradigms possible?
The tangible user interface (TUI)!
The MITS Altair 8800 was a microcomputer design from 1975 based
on the Intel 8080 CPU and sold by mail order through
advertisements in Popular Electronics, Radio-Electronics and
other hobbyist magazines.
When the machine first shipped the switches and lights were the
only interface, and all one could do with the machine was make
programs to make the lights blink.
Xerox Star, 1981
The key philosophy of the user interface was to mimic the office
paradigm as much as possible in order to make it intuitive for
users. The concept of WYSIWYG was considered paramount. Text
would be displayed as black on a white background, just like
paper, and the printer would replicate the screen using
InterPress, a page description language developed at PARC.
http://www.odannyboy.com/blog/new_archives/2008/05/
review_five_the.html
Five themes for interaction design:
Dan Saffer: There are a lot of skills you simply cannot learn by
reading or listening alone. You have to try them out. Gestures
aren't just for embellishment to communication, they can also be
an aid to learning and understanding. Manipulation of items
allows for greater understanding of the item. Artifacts have
their own characteristics, and their "backtalk" uncovers problems
or can suggest new designs.
1.1 Learning Through Doing
Being able to move around in the world and interact with pieces
of the world enables learning in ways that reading books and
listening to words do not.
Having the hands stuck on a keyboard are likely to hinder the
thinking and communication.
describes the rich actions our bodies are capable of, and how
physical action can be both faster and more nuanced than symbolic
cognition . Individual corporeality.
We are able to sense, store and recall our own muscular effort,
body position and movement to build skill.
Hands allow for complicated movement but their skin also has the
highest tactile acuity of our extremities.
3.1 Coordination
The invisibility of work practice that the GUI has brought about
inhibits peripheral participation.
is about
Though risk can make people feel more anxious about interactions
with others, it can also engender the kind of trust necessary for
successful distance collaborations.
SOCIALisBETTER www.flickr.com/27620885@N02/2597329151/
"Cowboy" Ben Alman www.flickr.com/rj3/2562634563/
Loran Tatooine www.flickr.com/noloran/641931694/
Luca Casamassima www.flickr.com/tyler89/2364065361/
Axel Pfaender www.flickr.com/axor/2295802927/
rickz www.flickr.com/rickz/3071093/
Jenny Downing www.flickr.com/jenny-pics/2583485800/
Daniel Y. Go www.flickr.com/danielygo/1781777706/
Marc A. Garrett www.flickr.com/since1968/9923894/
Cortia CenaCarioca www.flickr.com/cenacarioca/355888627/
Cheon Fong Liew www.flickr.com/liewcf/894035077/
Luca Mascaro www.flickr.com/lucamascaro/523822075/
Additional thanks to:
Wonderbrains.com
Apple.com
OLPC
Perceptive Pixel
How Bodies Matter: Five Themes for Interaction Design
http://www.odannyboy.com/blog/new_archives/2008/05/
review_five_the.html
http://wikipedia.org
http://www.htwg-konstanz.de
http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will
http://www.felgner.ch/2008/04/touch_research.html